* keymaps.texi (Key Sequences): Renamed from Keymap Terminology.
[bpt/emacs.git] / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
651f374c 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003,
ceb4c4d3 4@c 2004, 2005, 2006 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
177c0ea7 15are done, and the subroutines that allow Lisp programs to do them.
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16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
21* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 22* Adjusting Point:: Adjustment of point after a command.
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23* Input Events:: What input looks like when you read it.
24* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 25* Special Events:: Events processed immediately and individually.
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26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40is a sequence of events that translates into a command. It does this by
41calling the function @code{read-key-sequence}. Your Lisp code can also
42call this function (@pxref{Key Sequence Input}). Lisp programs can also
43do input at a lower level with @code{read-event} (@pxref{Reading One
44Event}) or discard pending input with @code{discard-input}
f142f62a 45(@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 51command, which it then calls. This is done by the command
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52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 To execute a command requires first reading the arguments for it.
55This is done by calling @code{command-execute} (@pxref{Interactive
56Call}). For commands written in Lisp, the @code{interactive}
57specification says how to read the arguments. This may use the prefix
58argument (@pxref{Prefix Command Arguments}) or may read with prompting
59in the minibuffer (@pxref{Minibuffers}). For example, the command
60@code{find-file} has an @code{interactive} specification which says to
61read a file name using the minibuffer. The command's function body does
62not use the minibuffer; if you call this command from Lisp code as a
63function, you must supply the file name string as an ordinary Lisp
64function argument.
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65
66 If the command is a string or vector (i.e., a keyboard macro) then
67@code{execute-kbd-macro} is used to execute it. You can call this
68function yourself (@pxref{Keyboard Macros}).
69
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70 To terminate the execution of a running command, type @kbd{C-g}. This
71character causes @dfn{quitting} (@pxref{Quitting}).
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72
73@defvar pre-command-hook
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74The editor command loop runs this normal hook before each command. At
75that time, @code{this-command} contains the command that is about to
76run, and @code{last-command} describes the previous command.
ecbfc7e9 77@xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81The editor command loop runs this normal hook after each command
82(including commands terminated prematurely by quitting or by errors),
83and also when the command loop is first entered. At that time,
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84@code{this-command} refers to the command that just ran, and
85@code{last-command} refers to the command before that.
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86@end defvar
87
b22f3a19 88 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 89@code{post-command-hook}. If an error happens while executing one of
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90these hooks, it terminates execution of the hook, and clears the hook
91variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 92
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93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95command does.
96
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97@node Defining Commands
98@section Defining Commands
99@cindex defining commands
100@cindex commands, defining
101@cindex functions, making them interactive
102@cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
b22f3a19 105level, a form that calls the special form @code{interactive}. This
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106form does nothing when actually executed, but its presence serves as a
107flag to indicate that interactive calling is permitted. Its argument
108controls the reading of arguments for an interactive call.
109
110@menu
111* Using Interactive:: General rules for @code{interactive}.
112* Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114* Interactive Examples:: Examples of how to read interactive arguments.
115@end menu
116
117@node Using Interactive
118@subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
2842de30 121makes a Lisp function an interactively-callable command, and how to
5504e99c 122examine a command's @code{interactive} form.
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123
124@defspec interactive arg-descriptor
125@cindex argument descriptors
126This special form declares that the function in which it appears is a
127command, and that it may therefore be called interactively (via
128@kbd{M-x} or by entering a key sequence bound to it). The argument
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129@var{arg-descriptor} declares how to compute the arguments to the
130command when the command is called interactively.
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131
132A command may be called from Lisp programs like any other function, but
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133then the caller supplies the arguments and @var{arg-descriptor} has no
134effect.
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135
136The @code{interactive} form has its effect because the command loop
137(actually, its subroutine @code{call-interactively}) scans through the
138function definition looking for it, before calling the function. Once
139the function is called, all its body forms including the
140@code{interactive} form are executed, but at this time
141@code{interactive} simply returns @code{nil} without even evaluating its
142argument.
143@end defspec
144
145There are three possibilities for the argument @var{arg-descriptor}:
146
147@itemize @bullet
148@item
149It may be omitted or @code{nil}; then the command is called with no
150arguments. This leads quickly to an error if the command requires one
151or more arguments.
152
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153@item
154@cindex argument prompt
155It may be a string; then its contents should consist of a code character
156followed by a prompt (which some code characters use and some ignore).
157The prompt ends either with the end of the string or with a newline.
158Here is a simple example:
159
160@smallexample
161(interactive "bFrobnicate buffer: ")
162@end smallexample
163
164@noindent
165The code letter @samp{b} says to read the name of an existing buffer,
166with completion. The buffer name is the sole argument passed to the
167command. The rest of the string is a prompt.
168
169If there is a newline character in the string, it terminates the prompt.
170If the string does not end there, then the rest of the string should
171contain another code character and prompt, specifying another argument.
172You can specify any number of arguments in this way.
173
174@c Emacs 19 feature
175The prompt string can use @samp{%} to include previous argument values
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176(starting with the first argument) in the prompt. This is done using
177@code{format} (@pxref{Formatting Strings}). For example, here is how
178you could read the name of an existing buffer followed by a new name to
179give to that buffer:
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180
181@smallexample
182@group
183(interactive "bBuffer to rename: \nsRename buffer %s to: ")
184@end group
185@end smallexample
186
caae20c7 187@cindex @samp{*} in @code{interactive}
f142f62a 188@cindex read-only buffers in interactive
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189If the first character in the string is @samp{*}, then an error is
190signaled if the buffer is read-only.
191
caae20c7 192@cindex @samp{@@} in @code{interactive}
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193@c Emacs 19 feature
194If the first character in the string is @samp{@@}, and if the key
195sequence used to invoke the command includes any mouse events, then
196the window associated with the first of those events is selected
197before the command is run.
198
199You can use @samp{*} and @samp{@@} together; the order does not matter.
200Actual reading of arguments is controlled by the rest of the prompt
201string (starting with the first character that is not @samp{*} or
202@samp{@@}).
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203
204@item
205It may be a Lisp expression that is not a string; then it should be a
206form that is evaluated to get a list of arguments to pass to the
207command. Usually this form will call various functions to read input
58f71009 208from the user, most often through the minibuffer (@pxref{Minibuffers})
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209or directly from the keyboard (@pxref{Reading Input}).
210@cindex argument evaluation form
211
212Providing point or the mark as an argument value is also common, but
213if you do this @emph{and} read input (whether using the minibuffer or
214not), be sure to get the integer values of point or the mark after
215reading. The current buffer may be receiving subprocess output; if
216subprocess output arrives while the command is waiting for input, it
217could relocate point and the mark.
218
219Here's an example of what @emph{not} to do:
220
221@smallexample
222(interactive
223 (list (region-beginning) (region-end)
224 (read-string "Foo: " nil 'my-history)))
225@end smallexample
226
227@noindent
228Here's how to avoid the problem, by examining point and the mark after
229reading the keyboard input:
230
231@smallexample
232(interactive
233 (let ((string (read-string "Foo: " nil 'my-history)))
234 (list (region-beginning) (region-end) string)))
235@end smallexample
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236@end itemize
237
caae20c7 238@cindex examining the @code{interactive} form
2842de30 239@defun interactive-form function
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240This function returns the @code{interactive} form of @var{function}.
241If @var{function} is an interactively callable function
242(@pxref{Interactive Call}), the value is the command's
243@code{interactive} form @code{(interactive @var{spec})}, which
244specifies how to compute its arguments. Otherwise, the value is
245@code{nil}. If @var{function} is a symbol, its function definition is
246used.
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247@end defun
248
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249@node Interactive Codes
250@comment node-name, next, previous, up
251@subsection Code Characters for @code{interactive}
252@cindex interactive code description
253@cindex description for interactive codes
254@cindex codes, interactive, description of
255@cindex characters for interactive codes
256
257 The code character descriptions below contain a number of key words,
258defined here as follows:
259
260@table @b
261@item Completion
262@cindex interactive completion
263Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
264completion because the argument is read using @code{completing-read}
265(@pxref{Completion}). @kbd{?} displays a list of possible completions.
266
267@item Existing
268Require the name of an existing object. An invalid name is not
269accepted; the commands to exit the minibuffer do not exit if the current
270input is not valid.
271
272@item Default
273@cindex default argument string
274A default value of some sort is used if the user enters no text in the
275minibuffer. The default depends on the code character.
276
277@item No I/O
278This code letter computes an argument without reading any input.
279Therefore, it does not use a prompt string, and any prompt string you
280supply is ignored.
281
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282Even though the code letter doesn't use a prompt string, you must follow
283it with a newline if it is not the last code character in the string.
284
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285@item Prompt
286A prompt immediately follows the code character. The prompt ends either
287with the end of the string or with a newline.
288
289@item Special
290This code character is meaningful only at the beginning of the
291interactive string, and it does not look for a prompt or a newline.
292It is a single, isolated character.
293@end table
294
295@cindex reading interactive arguments
296 Here are the code character descriptions for use with @code{interactive}:
297
298@table @samp
299@item *
300Signal an error if the current buffer is read-only. Special.
301
302@item @@
303Select the window mentioned in the first mouse event in the key
304sequence that invoked this command. Special.
305
306@item a
b22f3a19 307A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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308Completion, Prompt.
309
310@item b
311The name of an existing buffer. By default, uses the name of the
312current buffer (@pxref{Buffers}). Existing, Completion, Default,
313Prompt.
314
315@item B
316A buffer name. The buffer need not exist. By default, uses the name of
317a recently used buffer other than the current buffer. Completion,
b22f3a19 318Default, Prompt.
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319
320@item c
321A character. The cursor does not move into the echo area. Prompt.
322
323@item C
324A command name (i.e., a symbol satisfying @code{commandp}). Existing,
325Completion, Prompt.
326
327@item d
328@cindex position argument
f142f62a 329The position of point, as an integer (@pxref{Point}). No I/O.
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330
331@item D
332A directory name. The default is the current default directory of the
e35e07df 333current buffer, @code{default-directory} (@pxref{File Name Expansion}).
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334Existing, Completion, Default, Prompt.
335
336@item e
337The first or next mouse event in the key sequence that invoked the command.
b22f3a19 338More precisely, @samp{e} gets events that are lists, so you can look at
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339the data in the lists. @xref{Input Events}. No I/O.
340
341You can use @samp{e} more than once in a single command's interactive
b22f3a19 342specification. If the key sequence that invoked the command has
f142f62a 343@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 344@var{n}th such event. Events that are not lists, such as function keys
ad800164 345and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
8db970a4 346
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347@item f
348A file name of an existing file (@pxref{File Names}). The default
349directory is @code{default-directory}. Existing, Completion, Default,
350Prompt.
351
352@item F
353A file name. The file need not exist. Completion, Default, Prompt.
354
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355@item G
356A file name. The file need not exist. If the user enters just a
357directory name, then the value is just that directory name, with no
358file name within the directory added. Completion, Default, Prompt.
359
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360@item i
361An irrelevant argument. This code always supplies @code{nil} as
362the argument's value. No I/O.
363
8db970a4 364@item k
08244b81 365A key sequence (@pxref{Key Sequences}). This keeps reading events
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366until a command (or undefined command) is found in the current key
367maps. The key sequence argument is represented as a string or vector.
368The cursor does not move into the echo area. Prompt.
369
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370If @samp{k} reads a key sequence that ends with a down-event, it also
371reads and discards the following up-event. You can get access to that
372up-event with the @samp{U} code character.
3baa952d 373
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374This kind of input is used by commands such as @code{describe-key} and
375@code{global-set-key}.
376
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377@item K
378A key sequence, whose definition you intend to change. This works like
379@samp{k}, except that it suppresses, for the last input event in the key
380sequence, the conversions that are normally used (when necessary) to
381convert an undefined key into a defined one.
382
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383@item m
384@cindex marker argument
f142f62a 385The position of the mark, as an integer. No I/O.
8db970a4 386
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387@item M
388Arbitrary text, read in the minibuffer using the current buffer's input
389method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
390Emacs Manual}). Prompt.
391
8db970a4 392@item n
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393A number, read with the minibuffer. If the input is not a number, the
394user has to try again. @samp{n} never uses the prefix argument.
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395Prompt.
396
397@item N
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398The numeric prefix argument; but if there is no prefix argument, read
399a number as with @kbd{n}. The value is always a number. @xref{Prefix
400Command Arguments}. Prompt.
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401
402@item p
403@cindex numeric prefix argument usage
404The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 405No I/O.
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406
407@item P
dff3f9e1 408@cindex raw prefix argument usage
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409The raw prefix argument. (Note that this @samp{P} is upper case.) No
410I/O.
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411
412@item r
413@cindex region argument
414Point and the mark, as two numeric arguments, smallest first. This is
415the only code letter that specifies two successive arguments rather than
416one. No I/O.
417
418@item s
419Arbitrary text, read in the minibuffer and returned as a string
420(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 421@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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422these characters in the input.) Prompt.
423
424@item S
425An interned symbol whose name is read in the minibuffer. Any whitespace
426character terminates the input. (Use @kbd{C-q} to include whitespace in
427the string.) Other characters that normally terminate a symbol (e.g.,
428parentheses and brackets) do not do so here. Prompt.
429
3baa952d 430@item U
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431A key sequence or @code{nil}. Can be used after a @samp{k} or
432@samp{K} argument to get the up-event that was discarded (if any)
433after @samp{k} or @samp{K} read a down-event. If no up-event has been
434discarded, @samp{U} provides @code{nil} as the argument. No I/O.
3baa952d 435
8db970a4 436@item v
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437A variable declared to be a user option (i.e., satisfying the
438predicate @code{user-variable-p}). This reads the variable using
439@code{read-variable}. @xref{Definition of read-variable}. Existing,
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440Completion, Prompt.
441
442@item x
b22f3a19 443A Lisp object, specified with its read syntax, terminated with a
969fe9b5 444@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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445Minibuffer}. Prompt.
446
447@item X
448@cindex evaluated expression argument
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449A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
450the form so that its value becomes the argument for the command.
451Prompt.
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452
453@item z
454A coding system name (a symbol). If the user enters null input, the
455argument value is @code{nil}. @xref{Coding Systems}. Completion,
456Existing, Prompt.
457
458@item Z
459A coding system name (a symbol)---but only if this command has a prefix
460argument. With no prefix argument, @samp{Z} provides @code{nil} as the
461argument value. Completion, Existing, Prompt.
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462@end table
463
464@node Interactive Examples
465@comment node-name, next, previous, up
466@subsection Examples of Using @code{interactive}
467@cindex examples of using @code{interactive}
177c0ea7 468@cindex @code{interactive}, examples of using
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469
470 Here are some examples of @code{interactive}:
471
472@example
473@group
474(defun foo1 () ; @r{@code{foo1} takes no arguments,}
475 (interactive) ; @r{just moves forward two words.}
476 (forward-word 2))
477 @result{} foo1
478@end group
479
480@group
481(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
482 (interactive "p") ; @r{which is the numeric prefix.}
483 (forward-word (* 2 n)))
484 @result{} foo2
485@end group
486
487@group
488(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
489 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
490 (forward-word (* 2 n)))
491 @result{} foo3
492@end group
493
494@group
495(defun three-b (b1 b2 b3)
496 "Select three existing buffers.
497Put them into three windows, selecting the last one."
498@end group
499 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
500 (delete-other-windows)
501 (split-window (selected-window) 8)
502 (switch-to-buffer b1)
503 (other-window 1)
504 (split-window (selected-window) 8)
505 (switch-to-buffer b2)
506 (other-window 1)
507 (switch-to-buffer b3))
508 @result{} three-b
509@group
510(three-b "*scratch*" "declarations.texi" "*mail*")
511 @result{} nil
512@end group
513@end example
514
515@node Interactive Call
516@section Interactive Call
517@cindex interactive call
518
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519 After the command loop has translated a key sequence into a command it
520invokes that command using the function @code{command-execute}. If the
521command is a function, @code{command-execute} calls
522@code{call-interactively}, which reads the arguments and calls the
523command. You can also call these functions yourself.
8db970a4 524
041b0e7b 525@defun commandp object &optional for-call-interactively
8db970a4 526Returns @code{t} if @var{object} is suitable for calling interactively;
177c0ea7 527that is, if @var{object} is a command. Otherwise, returns @code{nil}.
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528
529The interactively callable objects include strings and vectors (treated
530as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 531@code{interactive}, byte-code function objects made from such lambda
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532expressions, autoload objects that are declared as interactive
533(non-@code{nil} fourth argument to @code{autoload}), and some of the
534primitive functions.
8db970a4 535
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536A symbol satisfies @code{commandp} if its function definition
537satisfies @code{commandp}. Keys and keymaps are not commands.
538Rather, they are used to look up commands (@pxref{Keymaps}).
8db970a4 539
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540If @var{for-call-interactively} is non-@code{nil}, then
541@code{commandp} returns @code{t} only for objects that
542@code{call-interactively} could call---thus, not for keyboard macros.
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543
544See @code{documentation} in @ref{Accessing Documentation}, for a
545realistic example of using @code{commandp}.
546@end defun
547
f9f59935 548@defun call-interactively command &optional record-flag keys
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549This function calls the interactively callable function @var{command},
550reading arguments according to its interactive calling specifications.
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551It returns whatever @var{command} returns. An error is signaled if
552@var{command} is not a function or if it cannot be called
553interactively (i.e., is not a command). Note that keyboard macros
554(strings and vectors) are not accepted, even though they are
555considered commands, because they are not functions. If @var{command}
556is a symbol, then @code{call-interactively} uses its function definition.
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557
558@cindex record command history
559If @var{record-flag} is non-@code{nil}, then this command and its
560arguments are unconditionally added to the list @code{command-history}.
561Otherwise, the command is added only if it uses the minibuffer to read
562an argument. @xref{Command History}.
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563
564The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 565supply if the command inquires which events were used to invoke it.
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566If @var{keys} is omitted or @code{nil}, the return value of
567@code{this-command-keys} is used. @xref{Definition of this-command-keys}.
8db970a4
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568@end defun
569
79ddc9c9 570@defun command-execute command &optional record-flag keys special
8db970a4 571@cindex keyboard macro execution
f9f59935
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572This function executes @var{command}. The argument @var{command} must
573satisfy the @code{commandp} predicate; i.e., it must be an interactively
574callable function or a keyboard macro.
8db970a4
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575
576A string or vector as @var{command} is executed with
577@code{execute-kbd-macro}. A function is passed to
5504e99c
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578@code{call-interactively}, along with the optional @var{record-flag}
579and @var{keys}.
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580
581A symbol is handled by using its function definition in its place. A
582symbol with an @code{autoload} definition counts as a command if it was
583declared to stand for an interactively callable function. Such a
584definition is handled by loading the specified library and then
585rechecking the definition of the symbol.
f9f59935 586
79ddc9c9
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587The argument @var{special}, if given, means to ignore the prefix
588argument and not clear it. This is used for executing special events
589(@pxref{Special Events}).
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590@end defun
591
592@deffn Command execute-extended-command prefix-argument
593@cindex read command name
594This function reads a command name from the minibuffer using
595@code{completing-read} (@pxref{Completion}). Then it uses
596@code{command-execute} to call the specified command. Whatever that
597command returns becomes the value of @code{execute-extended-command}.
598
599@cindex execute with prefix argument
f142f62a
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600If the command asks for a prefix argument, it receives the value
601@var{prefix-argument}. If @code{execute-extended-command} is called
602interactively, the current raw prefix argument is used for
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603@var{prefix-argument}, and thus passed on to whatever command is run.
604
605@c !!! Should this be @kindex?
606@cindex @kbd{M-x}
607@code{execute-extended-command} is the normal definition of @kbd{M-x},
608so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
609to take the prompt from the events used to invoke
610@code{execute-extended-command}, but that is painful to implement.) A
611description of the value of the prefix argument, if any, also becomes
612part of the prompt.
613
614@example
615@group
616(execute-extended-command 1)
617---------- Buffer: Minibuffer ----------
b22f3a19 6181 M-x forward-word RET
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619---------- Buffer: Minibuffer ----------
620 @result{} t
621@end group
622@end example
623@end deffn
624
625@defun interactive-p
dff3f9e1
RS
626This function returns @code{t} if the containing function (the one
627whose code includes the call to @code{interactive-p}) was called in
628direct response to user input. This means that it was called with the
629function @code{call-interactively}, and that a keyboard macro is
9d0d1070 630not running, and that Emacs is not running in batch mode.
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RS
631
632If the containing function was called by Lisp evaluation (or with
633@code{apply} or @code{funcall}), then it was not called interactively.
969fe9b5 634@end defun
8db970a4 635
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636 The most common use of @code{interactive-p} is for deciding whether
637to give the user additional visual feedback (such as by printing an
638informative message). For example:
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639
640@example
641@group
dff3f9e1 642;; @r{Here's the usual way to use @code{interactive-p}.}
8db970a4
RS
643(defun foo ()
644 (interactive)
969fe9b5
RS
645 (when (interactive-p)
646 (message "foo")))
8db970a4
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647 @result{} foo
648@end group
649
650@group
dff3f9e1 651;; @r{This function is just to illustrate the behavior.}
8db970a4
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652(defun bar ()
653 (interactive)
654 (setq foobar (list (foo) (interactive-p))))
655 @result{} bar
656@end group
657
658@group
659;; @r{Type @kbd{M-x foo}.}
660 @print{} foo
661@end group
662
663@group
664;; @r{Type @kbd{M-x bar}.}
dff3f9e1 665;; @r{This does not display a message.}
8db970a4
RS
666@end group
667
668@group
669foobar
670 @result{} (nil t)
671@end group
672@end example
969fe9b5 673
dff3f9e1
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674 If you want to test @emph{only} whether the function was called
675using @code{call-interactively}, add an optional argument
676@code{print-message} which should be non-@code{nil} in an interactive
677call, and use the @code{interactive} spec to make sure it is
678non-@code{nil}. Here's an example:
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RS
679
680@example
681(defun foo (&optional print-message)
682 (interactive "p")
683 (when print-message
684 (message "foo")))
685@end example
686
8e5f9510 687@noindent
dff3f9e1
RS
688Defined in this way, the function does display the message when called
689from a keyboard macro. We use @code{"p"} because the numeric prefix
690argument is never @code{nil}.
8db970a4 691
9d0d1070
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692@defun called-interactively-p
693This function returns @code{t} when the calling function was called
694using @code{call-interactively}.
695
696When possible, instead of using this function, you should use the
697method in the example above; that method makes it possible for a
698caller to ``pretend'' that the function was called interactively.
699@end defun
700
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701@node Command Loop Info
702@comment node-name, next, previous, up
703@section Information from the Command Loop
704
705The editor command loop sets several Lisp variables to keep status
177c0ea7 706records for itself and for commands that are run.
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707
708@defvar last-command
709This variable records the name of the previous command executed by the
710command loop (the one before the current command). Normally the value
711is a symbol with a function definition, but this is not guaranteed.
712
f142f62a 713The value is copied from @code{this-command} when a command returns to
f9f59935
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714the command loop, except when the command has specified a prefix
715argument for the following command.
bfe721d1
KH
716
717This variable is always local to the current terminal and cannot be
718buffer-local. @xref{Multiple Displays}.
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719@end defvar
720
03c6b7f6
RS
721@defvar real-last-command
722This variable is set up by Emacs just like @code{last-command},
723but never altered by Lisp programs.
724@end defvar
725
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726@defvar this-command
727@cindex current command
728This variable records the name of the command now being executed by
729the editor command loop. Like @code{last-command}, it is normally a symbol
730with a function definition.
731
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732The command loop sets this variable just before running a command, and
733copies its value into @code{last-command} when the command finishes
f9f59935 734(unless the command specified a prefix argument for the following
f142f62a 735command).
8db970a4
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736
737@cindex kill command repetition
f142f62a 738Some commands set this variable during their execution, as a flag for
bfe721d1 739whatever command runs next. In particular, the functions for killing text
f142f62a
RS
740set @code{this-command} to @code{kill-region} so that any kill commands
741immediately following will know to append the killed text to the
742previous kill.
8db970a4
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743@end defvar
744
745If you do not want a particular command to be recognized as the previous
746command in the case where it got an error, you must code that command to
747prevent this. One way is to set @code{this-command} to @code{t} at the
748beginning of the command, and set @code{this-command} back to its proper
749value at the end, like this:
750
751@example
752(defun foo (args@dots{})
753 (interactive @dots{})
754 (let ((old-this-command this-command))
755 (setq this-command t)
756 @r{@dots{}do the work@dots{}}
757 (setq this-command old-this-command)))
758@end example
759
f9f59935
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760@noindent
761We do not bind @code{this-command} with @code{let} because that would
762restore the old value in case of error---a feature of @code{let} which
763in this case does precisely what we want to avoid.
764
041b0e7b
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765@defvar this-original-command
766This has the same value as @code{this-command} except when command
767remapping occurs (@pxref{Remapping Commands}). In that case,
768@code{this-command} gives the command actually run (the result of
769remapping), and @code{this-original-command} gives the command that
770was specified to run but remapped into another command.
771@end defvar
772
8db970a4 773@defun this-command-keys
5504e99c 774@anchor{Definition of this-command-keys}
8db970a4
RS
775This function returns a string or vector containing the key sequence
776that invoked the present command, plus any previous commands that
5504e99c
LT
777generated the prefix argument for this command. However, if the
778command has called @code{read-key-sequence}, it returns the last read
de700726
LT
779key sequence. @xref{Key Sequence Input}. The value is a string if
780all events in the sequence were characters that fit in a string.
781@xref{Input Events}.
8db970a4
RS
782
783@example
784@group
785(this-command-keys)
b22f3a19 786;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
787 @result{} "^U^X^E"
788@end group
789@end example
790@end defun
791
969fe9b5 792@defun this-command-keys-vector
2468d0c0
DL
793Like @code{this-command-keys}, except that it always returns the events
794in a vector, so you don't need to deal with the complexities of storing
795input events in a string (@pxref{Strings of Events}).
969fe9b5
RS
796@end defun
797
b6954afd 798@tindex clear-this-command-keys
5504e99c 799@defun clear-this-command-keys &optional keep-record
b6954afd 800This function empties out the table of events for
5504e99c
LT
801@code{this-command-keys} to return. Unless @var{keep-record} is
802non-@code{nil}, it also empties the records that the function
803@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
804This is useful after reading a password, to prevent the password from
805echoing inadvertently as part of the next command in certain cases.
b6954afd
RS
806@end defun
807
8db970a4 808@defvar last-nonmenu-event
969fe9b5
RS
809This variable holds the last input event read as part of a key sequence,
810not counting events resulting from mouse menus.
8db970a4 811
f9f59935 812One use of this variable is for telling @code{x-popup-menu} where to pop
969fe9b5
RS
813up a menu. It is also used internally by @code{y-or-n-p}
814(@pxref{Yes-or-No Queries}).
8db970a4
RS
815@end defvar
816
817@defvar last-command-event
818@defvarx last-command-char
819This variable is set to the last input event that was read by the
820command loop as part of a command. The principal use of this variable
821is in @code{self-insert-command}, which uses it to decide which
822character to insert.
823
824@example
825@group
f142f62a 826last-command-event
b22f3a19 827;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
828 @result{} 5
829@end group
830@end example
831
832@noindent
ad800164 833The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
8db970a4
RS
834
835The alias @code{last-command-char} exists for compatibility with
836Emacs version 18.
837@end defvar
838
839@c Emacs 19 feature
840@defvar last-event-frame
841This variable records which frame the last input event was directed to.
842Usually this is the frame that was selected when the event was
843generated, but if that frame has redirected input focus to another
844frame, the value is the frame to which the event was redirected.
845@xref{Input Focus}.
5504e99c
LT
846
847If the last event came from a keyboard macro, the value is @code{macro}.
8db970a4
RS
848@end defvar
849
2468d0c0
DL
850@node Adjusting Point
851@section Adjusting Point After Commands
852
ecbfc7e9
RS
853 It is not easy to display a value of point in the middle of a
854sequence of text that has the @code{display}, @code{composition} or
855@code{intangible} property, or is invisible. Therefore, after a
856command finishes and returns to the command loop, if point is within
857such a sequence, the command loop normally moves point to the edge of
858the sequence.
2468d0c0
DL
859
860 A command can inhibit this feature by setting the variable
861@code{disable-point-adjustment}:
862
863@defvar disable-point-adjustment
864@tindex disable-point-adjustment
ecbfc7e9
RS
865If this variable is non-@code{nil} when a command returns to the
866command loop, then the command loop does not check for those text
867properties, and does not move point out of sequences that have them.
2468d0c0
DL
868
869The command loop sets this variable to @code{nil} before each command,
870so if a command sets it, the effect applies only to that command.
871@end defvar
872
873@defvar global-disable-point-adjustment
874@tindex global-disable-point-adjustment
875If you set this variable to a non-@code{nil} value, the feature of
876moving point out of these sequences is completely turned off.
877@end defvar
878
8db970a4
RS
879@node Input Events
880@section Input Events
881@cindex events
882@cindex input events
883
884The Emacs command loop reads a sequence of @dfn{input events} that
885represent keyboard or mouse activity. The events for keyboard activity
886are characters or symbols; mouse events are always lists. This section
887describes the representation and meaning of input events in detail.
888
8db970a4 889@defun eventp object
a9f0a989
RS
890This function returns non-@code{nil} if @var{object} is an input event
891or event type.
892
893Note that any symbol might be used as an event or an event type.
894@code{eventp} cannot distinguish whether a symbol is intended by Lisp
895code to be used as an event. Instead, it distinguishes whether the
896symbol has actually been used in an event that has been read as input in
897the current Emacs session. If a symbol has not yet been so used,
898@code{eventp} returns @code{nil}.
8db970a4
RS
899@end defun
900
901@menu
902* Keyboard Events:: Ordinary characters--keys with symbols on them.
903* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 904* Mouse Events:: Overview of mouse events.
8db970a4
RS
905* Click Events:: Pushing and releasing a mouse button.
906* Drag Events:: Moving the mouse before releasing the button.
907* Button-Down Events:: A button was pushed and not yet released.
908* Repeat Events:: Double and triple click (or drag, or down).
909* Motion Events:: Just moving the mouse, not pushing a button.
910* Focus Events:: Moving the mouse between frames.
7790d5cd 911* Misc Events:: Other events the system can generate.
8db970a4
RS
912* Event Examples:: Examples of the lists for mouse events.
913* Classifying Events:: Finding the modifier keys in an event symbol.
914 Event types.
915* Accessing Events:: Functions to extract info from events.
916* Strings of Events:: Special considerations for putting
917 keyboard character events in a string.
918@end menu
919
920@node Keyboard Events
921@subsection Keyboard Events
922
923There are two kinds of input you can get from the keyboard: ordinary
924keys, and function keys. Ordinary keys correspond to characters; the
969fe9b5
RS
925events they generate are represented in Lisp as characters. The event
926type of a character event is the character itself (an integer); see
927@ref{Classifying Events}.
8db970a4
RS
928
929@cindex modifier bits (of input character)
930@cindex basic code (of input character)
931An input character event consists of a @dfn{basic code} between 0 and
f9f59935 932524287, plus any or all of these @dfn{modifier bits}:
8db970a4
RS
933
934@table @asis
935@item meta
bfe721d1 936The
969fe9b5 937@tex
8241495d 938@math{2^{27}}
969fe9b5 939@end tex
37680279 940@ifnottex
bfe721d1 9412**27
37680279 942@end ifnottex
bfe721d1 943bit in the character code indicates a character
8db970a4
RS
944typed with the meta key held down.
945
946@item control
bfe721d1 947The
969fe9b5 948@tex
8241495d 949@math{2^{26}}
969fe9b5 950@end tex
37680279 951@ifnottex
bfe721d1 9522**26
37680279 953@end ifnottex
ad800164 954bit in the character code indicates a non-@acronym{ASCII}
8db970a4
RS
955control character.
956
8241495d 957@sc{ascii} control characters such as @kbd{C-a} have special basic
8db970a4
RS
958codes of their own, so Emacs needs no special bit to indicate them.
959Thus, the code for @kbd{C-a} is just 1.
960
ad800164 961But if you type a control combination not in @acronym{ASCII}, such as
8db970a4 962@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 963for @kbd{%} plus
969fe9b5 964@tex
8241495d 965@math{2^{26}}
969fe9b5 966@end tex
37680279 967@ifnottex
bfe721d1 9682**26
37680279 969@end ifnottex
ad800164 970(assuming the terminal supports non-@acronym{ASCII}
8db970a4
RS
971control characters).
972
973@item shift
bfe721d1 974The
969fe9b5 975@tex
8241495d 976@math{2^{25}}
969fe9b5 977@end tex
37680279 978@ifnottex
bfe721d1 9792**25
37680279 980@end ifnottex
ad800164 981bit in the character code indicates an @acronym{ASCII} control
8db970a4
RS
982character typed with the shift key held down.
983
f9f59935
RS
984For letters, the basic code itself indicates upper versus lower case;
985for digits and punctuation, the shift key selects an entirely different
986character with a different basic code. In order to keep within the
ad800164 987@acronym{ASCII} character set whenever possible, Emacs avoids using the
969fe9b5 988@tex
8241495d 989@math{2^{25}}
969fe9b5 990@end tex
37680279 991@ifnottex
bfe721d1 9922**25
37680279 993@end ifnottex
bfe721d1 994bit for those characters.
8db970a4 995
ad800164 996However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
bfe721d1 997@kbd{C-a}, so Emacs uses the
969fe9b5 998@tex
8241495d 999@math{2^{25}}
969fe9b5 1000@end tex
37680279 1001@ifnottex
bfe721d1 10022**25
37680279 1003@end ifnottex
bfe721d1 1004bit in @kbd{C-A} and not in
8db970a4
RS
1005@kbd{C-a}.
1006
1007@item hyper
bfe721d1 1008The
969fe9b5 1009@tex
8241495d 1010@math{2^{24}}
969fe9b5 1011@end tex
37680279 1012@ifnottex
bfe721d1 10132**24
37680279 1014@end ifnottex
bfe721d1 1015bit in the character code indicates a character
8db970a4
RS
1016typed with the hyper key held down.
1017
1018@item super
bfe721d1 1019The
969fe9b5 1020@tex
8241495d 1021@math{2^{23}}
969fe9b5 1022@end tex
37680279 1023@ifnottex
bfe721d1 10242**23
37680279 1025@end ifnottex
bfe721d1 1026bit in the character code indicates a character
8db970a4
RS
1027typed with the super key held down.
1028
1029@item alt
bfe721d1 1030The
969fe9b5 1031@tex
8241495d 1032@math{2^{22}}
969fe9b5 1033@end tex
37680279 1034@ifnottex
bfe721d1 10352**22
37680279 1036@end ifnottex
bfe721d1 1037bit in the character code indicates a character typed with
8db970a4
RS
1038the alt key held down. (On some terminals, the key labeled @key{ALT}
1039is actually the meta key.)
1040@end table
1041
bfe721d1
KH
1042 It is best to avoid mentioning specific bit numbers in your program.
1043To test the modifier bits of a character, use the function
1044@code{event-modifiers} (@pxref{Classifying Events}). When making key
1045bindings, you can use the read syntax for characters with modifier bits
1046(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1047@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1048specify the characters (@pxref{Changing Key Bindings}). The function
1049@code{event-convert-list} converts such a list into an event type
1050(@pxref{Classifying Events}).
8db970a4
RS
1051
1052@node Function Keys
1053@subsection Function Keys
1054
1055@cindex function keys
b22f3a19 1056Most keyboards also have @dfn{function keys}---keys that have names or
f9f59935
RS
1057symbols that are not characters. Function keys are represented in Emacs
1058Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
RS
1059case. For example, pressing a key labeled @key{F1} places the symbol
1060@code{f1} in the input stream.
8db970a4 1061
f142f62a
RS
1062The event type of a function key event is the event symbol itself.
1063@xref{Classifying Events}.
8db970a4 1064
b22f3a19 1065Here are a few special cases in the symbol-naming convention for
8db970a4
RS
1066function keys:
1067
1068@table @asis
1069@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
ad800164 1070These keys correspond to common @acronym{ASCII} control characters that have
8db970a4
RS
1071special keys on most keyboards.
1072
ad800164 1073In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
f142f62a
RS
1074terminal can distinguish between them, Emacs conveys the distinction to
1075Lisp programs by representing the former as the integer 9, and the
1076latter as the symbol @code{tab}.
8db970a4
RS
1077
1078Most of the time, it's not useful to distinguish the two. So normally
4324b7ab
RS
1079@code{function-key-map} (@pxref{Translating Input}) is set up to map
1080@code{tab} into 9. Thus, a key binding for character code 9 (the
1081character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1082symbols in this group. The function @code{read-char} likewise converts
1083these events into characters.
8db970a4 1084
ad800164 1085In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
8db970a4
RS
1086converts into the character code 127 (@key{DEL}), not into code 8
1087(@key{BS}). This is what most users prefer.
1088
b22f3a19
RS
1089@item @code{left}, @code{up}, @code{right}, @code{down}
1090Cursor arrow keys
8db970a4
RS
1091@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1092Keypad keys (to the right of the regular keyboard).
1093@item @code{kp-0}, @code{kp-1}, @dots{}
1094Keypad keys with digits.
1095@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1096Keypad PF keys.
b22f3a19 1097@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
f9f59935
RS
1098Keypad arrow keys. Emacs normally translates these into the
1099corresponding non-keypad keys @code{home}, @code{left}, @dots{}
b22f3a19
RS
1100@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1101Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1102normally translates these into the like-named non-keypad keys.
8db970a4
RS
1103@end table
1104
b22f3a19
RS
1105You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1106@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1107represent them is with prefixes in the symbol name:
8db970a4
RS
1108
1109@table @samp
1110@item A-
1111The alt modifier.
1112@item C-
1113The control modifier.
1114@item H-
1115The hyper modifier.
1116@item M-
1117The meta modifier.
1118@item S-
1119The shift modifier.
1120@item s-
1121The super modifier.
1122@end table
1123
1124Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1125@code{M-f3}. When you use more than one prefix, we recommend you
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1126write them in alphabetical order; but the order does not matter in
1127arguments to the key-binding lookup and modification functions.
1128
1129@node Mouse Events
1130@subsection Mouse Events
1131
1132Emacs supports four kinds of mouse events: click events, drag events,
1133button-down events, and motion events. All mouse events are represented
4bdcd3ef 1134as lists. The @sc{car} of the list is the event type; this says which
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1135mouse button was involved, and which modifier keys were used with it.
1136The event type can also distinguish double or triple button presses
1137(@pxref{Repeat Events}). The rest of the list elements give position
1138and time information.
1139
1140For key lookup, only the event type matters: two events of the same type
1141necessarily run the same command. The command can access the full
1142values of these events using the @samp{e} interactive code.
1143@xref{Interactive Codes}.
1144
1145A key sequence that starts with a mouse event is read using the keymaps
1146of the buffer in the window that the mouse was in, not the current
1147buffer. This does not imply that clicking in a window selects that
1148window or its buffer---that is entirely under the control of the command
1149binding of the key sequence.
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1150
1151@node Click Events
1152@subsection Click Events
1153@cindex click event
1154@cindex mouse click event
1155
1156When the user presses a mouse button and releases it at the same
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1157location, that generates a @dfn{click} event. All mouse click event
1158share the same format:
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1159
1160@example
c5cb5297 1161(@var{event-type} @var{position} @var{click-count})
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1162@end example
1163
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1164@table @asis
1165@item @var{event-type}
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1166This is a symbol that indicates which mouse button was used. It is
1167one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1168buttons are numbered left to right.
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1169
1170You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1171@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1172and super, just as you would with function keys.
1173
1174This symbol also serves as the event type of the event. Key bindings
1175describe events by their types; thus, if there is a key binding for
1176@code{mouse-1}, that binding would apply to all events whose
1177@var{event-type} is @code{mouse-1}.
1178
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1179@item @var{position}
1180This is the position where the mouse click occurred. The actual
1181format of @var{position} depends on what part of a window was clicked
1182on. The various formats are described below.
1183
1184@item @var{click-count}
1185This is the number of rapid repeated presses so far of the same mouse
1186button. @xref{Repeat Events}.
1187@end table
1188
1189For mouse click events in the text area, mode line, header line, or in
1190the marginal areas, @var{position} has this form:
1191
1192@example
f51f93f6 1193(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
5504e99c 1194 @var{object} @var{text-pos} (@var{col} . @var{row})
08988329 1195 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
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1196@end example
1197
1198@table @asis
f142f62a 1199@item @var{window}
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1200This is the window in which the click occurred.
1201
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1202@item @var{pos-or-area}
1203This is the buffer position of the character clicked on in the text
1204area, or if clicked outside the text area, it is the window area in
1205which the click occurred. It is one of the symbols @code{mode-line},
1206@code{header-line}, @code{vertical-line}, @code{left-margin},
1207@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1208
f142f62a 1209@item @var{x}, @var{y}
b22f3a19 1210These are the pixel-denominated coordinates of the click, relative to
07734718 1211the top left corner of @var{window}, which is @code{(0 . 0)}.
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1212For the mode or header line, @var{y} does not have meaningful data.
1213For the vertical line, @var{x} does not have meaningful data.
8db970a4 1214
f142f62a 1215@item @var{timestamp}
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1216This is the time at which the event occurred, in milliseconds.
1217
1218@item @var{object}
f51f93f6 1219This is the object on which the click occurred. It is either
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1220@code{nil} if there is no string property, or it has the form
1221(@var{string} . @var{string-pos}) when there is a string-type text
1222property at the click position.
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1223
1224@item @var{string}
1225This is the string on which the click occurred, including any
07734718 1226properties.
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1227
1228@item @var{string-pos}
1229This is the position in the string on which the click occurred,
1230relevant if properties at the click need to be looked up.
8db970a4 1231
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1232@item @var{text-pos}
1233For clicks on a marginal area or on a fringe, this is the buffer
1234position of the first visible character in the corresponding line in
1235the window. For other events, it is the current buffer position in
1236the window.
1237
1238@item @var{col}, @var{row}
1239These are the actual coordinates of the glyph under the @var{x},
1240@var{y} position, possibly padded with default character width
1241glyphs if @var{x} is beyond the last glyph on the line.
f51f93f6 1242
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1243@item @var{image}
1244This is the image object on which the click occurred. It is either
1245@code{nil} if there is no image at the position clicked on, or it is
1246an image object as returned by @code{find-image} if click was in an image.
1247
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1248@item @var{dx}, @var{dy}
1249These are the pixel-denominated coordinates of the click, relative to
1250the top left corner of @var{object}, which is @code{(0 . 0)}. If
1251@var{object} is @code{nil}, the coordinates are relative to the top
1252left corner of the character glyph clicked on.
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1253@end table
1254
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1255For mouse clicks on a scroll-bar, @var{position} has this form:
1256
1257@example
1258(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1259@end example
1260
1261@table @asis
1262@item @var{window}
1263This is the window whose scroll-bar was clicked on.
1264
1265@item @var{area}
1266This is the scroll bar where the click occurred. It is one of the
1267symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1268
1269@item @var{portion}
1270This is the distance of the click from the top or left end of
1271the scroll bar.
1272
1273@item @var{whole}
1274This is the length of the entire scroll bar.
1275
1276@item @var{timestamp}
1277This is the time at which the event occurred, in milliseconds.
1278
1279@item @var{part}
1280This is the part of the scroll-bar which was clicked on. It is one
1281of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1282@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1283@end table
8db970a4 1284
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1285In one special case, @var{buffer-pos} is a list containing a symbol (one
1286of the symbols listed above) instead of just the symbol. This happens
1287after the imaginary prefix keys for the event are inserted into the
1288input stream. @xref{Key Sequence Input}.
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1289
1290@node Drag Events
1291@subsection Drag Events
1292@cindex drag event
1293@cindex mouse drag event
1294
1295With Emacs, you can have a drag event without even changing your
1296clothes. A @dfn{drag event} happens every time the user presses a mouse
1297button and then moves the mouse to a different character position before
1298releasing the button. Like all mouse events, drag events are
1299represented in Lisp as lists. The lists record both the starting mouse
1300position and the final position, like this:
1301
1302@example
1303(@var{event-type}
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1304 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1305 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
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1306 @var{click-count})
1307@end example
1308
1309For a drag event, the name of the symbol @var{event-type} contains the
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1310prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1311down generates a @code{drag-mouse-2} event. The second and third
1312elements of the event give the starting and ending position of the drag.
1313Aside from that, the data have the same meanings as in a click event
1314(@pxref{Click Events}). You can access the second element of any mouse
1315event in the same way, with no need to distinguish drag events from
1316others.
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1317
1318The @samp{drag-} prefix follows the modifier key prefixes such as
1319@samp{C-} and @samp{M-}.
1320
b22f3a19 1321If @code{read-key-sequence} receives a drag event that has no key
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1322binding, and the corresponding click event does have a binding, it
1323changes the drag event into a click event at the drag's starting
1324position. This means that you don't have to distinguish between click
1325and drag events unless you want to.
1326
1327@node Button-Down Events
1328@subsection Button-Down Events
1329@cindex button-down event
1330
1331Click and drag events happen when the user releases a mouse button.
1332They cannot happen earlier, because there is no way to distinguish a
1333click from a drag until the button is released.
1334
1335If you want to take action as soon as a button is pressed, you need to
1336handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1337conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1338pressed. They are represented by lists that look exactly like click
f142f62a
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1339events (@pxref{Click Events}), except that the @var{event-type} symbol
1340name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1341modifier key prefixes such as @samp{C-} and @samp{M-}.
1342
969fe9b5
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1343The function @code{read-key-sequence} ignores any button-down events
1344that don't have command bindings; therefore, the Emacs command loop
1345ignores them too. This means that you need not worry about defining
1346button-down events unless you want them to do something. The usual
1347reason to define a button-down event is so that you can track mouse
1348motion (by reading motion events) until the button is released.
1349@xref{Motion Events}.
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1350
1351@node Repeat Events
1352@subsection Repeat Events
1353@cindex repeat events
1354@cindex double-click events
1355@cindex triple-click events
2468d0c0 1356@cindex mouse events, repeated
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1357
1358If you press the same mouse button more than once in quick succession
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1359without moving the mouse, Emacs generates special @dfn{repeat} mouse
1360events for the second and subsequent presses.
8db970a4
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1361
1362The most common repeat events are @dfn{double-click} events. Emacs
1363generates a double-click event when you click a button twice; the event
1364happens when you release the button (as is normal for all click
1365events).
1366
1367The event type of a double-click event contains the prefix
f142f62a 1368@samp{double-}. Thus, a double click on the second mouse button with
8db970a4
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1369@key{meta} held down comes to the Lisp program as
1370@code{M-double-mouse-2}. If a double-click event has no binding, the
1371binding of the corresponding ordinary click event is used to execute
177c0ea7 1372it. Thus, you need not pay attention to the double click feature
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1373unless you really want to.
1374
1375When the user performs a double click, Emacs generates first an ordinary
f142f62a
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1376click event, and then a double-click event. Therefore, you must design
1377the command binding of the double click event to assume that the
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1378single-click command has already run. It must produce the desired
1379results of a double click, starting from the results of a single click.
1380
f142f62a
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1381This is convenient, if the meaning of a double click somehow ``builds
1382on'' the meaning of a single click---which is recommended user interface
1383design practice for double clicks.
8db970a4
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1384
1385If you click a button, then press it down again and start moving the
1386mouse with the button held down, then you get a @dfn{double-drag} event
1387when you ultimately release the button. Its event type contains
1388@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1389has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1390were an ordinary drag.
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1391
1392Before the double-click or double-drag event, Emacs generates a
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1393@dfn{double-down} event when the user presses the button down for the
1394second time. Its event type contains @samp{double-down} instead of just
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1395@samp{down}. If a double-down event has no binding, Emacs looks for an
1396alternate binding as if the event were an ordinary button-down event.
f142f62a
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1397If it finds no binding that way either, the double-down event is
1398ignored.
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1399
1400To summarize, when you click a button and then press it again right
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1401away, Emacs generates a down event and a click event for the first
1402click, a double-down event when you press the button again, and finally
1403either a double-click or a double-drag event.
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1404
1405If you click a button twice and then press it again, all in quick
1406succession, Emacs generates a @dfn{triple-down} event, followed by
1407either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1408these events contain @samp{triple} instead of @samp{double}. If any
1409triple event has no binding, Emacs uses the binding that it would use
1410for the corresponding double event.
1411
f142f62a
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1412If you click a button three or more times and then press it again, the
1413events for the presses beyond the third are all triple events. Emacs
1414does not have separate event types for quadruple, quintuple, etc.@:
1415events. However, you can look at the event list to find out precisely
1416how many times the button was pressed.
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1417
1418@defun event-click-count event
1419This function returns the number of consecutive button presses that led
1420up to @var{event}. If @var{event} is a double-down, double-click or
1421double-drag event, the value is 2. If @var{event} is a triple event,
1422the value is 3 or greater. If @var{event} is an ordinary mouse event
1423(not a repeat event), the value is 1.
1424@end defun
1425
5504e99c 1426@defopt double-click-fuzz
f142f62a 1427To generate repeat events, successive mouse button presses must be at
99af9d83
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1428approximately the same screen position. The value of
1429@code{double-click-fuzz} specifies the maximum number of pixels the
5504e99c
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1430mouse may be moved (horizontally or vertically) between two successive
1431clicks to make a double-click.
99af9d83 1432
5504e99c
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1433This variable is also the threshold for motion of the mouse to count
1434as a drag.
1435@end defopt
1436
1437@defopt double-click-time
99af9d83 1438To generate repeat events, the number of milliseconds between
f142f62a 1439successive button presses must be less than the value of
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1440@code{double-click-time}. Setting @code{double-click-time} to
1441@code{nil} disables multi-click detection entirely. Setting it to
1442@code{t} removes the time limit; Emacs then detects multi-clicks by
1443position only.
5504e99c 1444@end defopt
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1445
1446@node Motion Events
1447@subsection Motion Events
1448@cindex motion event
1449@cindex mouse motion events
1450
1451Emacs sometimes generates @dfn{mouse motion} events to describe motion
1452of the mouse without any button activity. Mouse motion events are
1453represented by lists that look like this:
1454
1455@example
969fe9b5 1456(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1457@end example
1458
1459The second element of the list describes the current position of the
1460mouse, just as in a click event (@pxref{Click Events}).
1461
1462The special form @code{track-mouse} enables generation of motion events
1463within its body. Outside of @code{track-mouse} forms, Emacs does not
1464generate events for mere motion of the mouse, and these events do not
969fe9b5 1465appear. @xref{Mouse Tracking}.
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1466
1467@node Focus Events
1468@subsection Focus Events
1469@cindex focus event
1470
1471Window systems provide general ways for the user to control which window
1472gets keyboard input. This choice of window is called the @dfn{focus}.
1473When the user does something to switch between Emacs frames, that
1474generates a @dfn{focus event}. The normal definition of a focus event,
1475in the global keymap, is to select a new frame within Emacs, as the user
1476would expect. @xref{Input Focus}.
1477
1478Focus events are represented in Lisp as lists that look like this:
1479
1480@example
1481(switch-frame @var{new-frame})
1482@end example
1483
1484@noindent
1485where @var{new-frame} is the frame switched to.
1486
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1487Most X window managers are set up so that just moving the mouse into a
1488window is enough to set the focus there. Emacs appears to do this,
1489because it changes the cursor to solid in the new frame. However, there
1490is no need for the Lisp program to know about the focus change until
1491some other kind of input arrives. So Emacs generates a focus event only
1492when the user actually types a keyboard key or presses a mouse button in
1493the new frame; just moving the mouse between frames does not generate a
1494focus event.
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1495
1496A focus event in the middle of a key sequence would garble the
1497sequence. So Emacs never generates a focus event in the middle of a key
1498sequence. If the user changes focus in the middle of a key
1499sequence---that is, after a prefix key---then Emacs reorders the events
1500so that the focus event comes either before or after the multi-event key
1501sequence, and not within it.
1502
22697dac 1503@node Misc Events
7790d5cd 1504@subsection Miscellaneous System Events
22697dac 1505
7790d5cd 1506A few other event types represent occurrences within the system.
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1507
1508@table @code
1509@cindex @code{delete-frame} event
1510@item (delete-frame (@var{frame}))
1511This kind of event indicates that the user gave the window manager
1512a command to delete a particular window, which happens to be an Emacs frame.
1513
1514The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1515
1516@cindex @code{iconify-frame} event
1517@item (iconify-frame (@var{frame}))
1518This kind of event indicates that the user iconified @var{frame} using
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1519the window manager. Its standard definition is @code{ignore}; since the
1520frame has already been iconified, Emacs has no work to do. The purpose
1521of this event type is so that you can keep track of such events if you
1522want to.
22697dac 1523
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1524@cindex @code{make-frame-visible} event
1525@item (make-frame-visible (@var{frame}))
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1526This kind of event indicates that the user deiconified @var{frame} using
1527the window manager. Its standard definition is @code{ignore}; since the
d473987a 1528frame has already been made visible, Emacs has no work to do.
a9f0a989 1529
d2fab890
JR
1530@cindex @code{wheel-up} event
1531@cindex @code{wheel-down} event
1532@item (wheel-up @var{position})
1533@item (wheel-down @var{position})
dff3f9e1
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1534These kinds of event are generated by moving a mouse wheel. Their
1535usual meaning is a kind of scroll or zoom.
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1536
1537The element @var{position} is a list describing the position of the
1538event, in the same format as used in a mouse-click event.
1539
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1540This kind of event is generated only on some kinds of systems. On some
1541systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1542portable code, use the variables @code{mouse-wheel-up-event} and
1543@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1544what event types to expect for the mouse wheel.
a9f0a989
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1545
1546@cindex @code{drag-n-drop} event
1547@item (drag-n-drop @var{position} @var{files})
1548This kind of event is generated when a group of files is
1549selected in an application outside of Emacs, and then dragged and
1550dropped onto an Emacs frame.
1551
1552The element @var{position} is a list describing the position of the
1553event, in the same format as used in a mouse-click event, and
1554@var{files} is the list of file names that were dragged and dropped.
1555The usual way to handle this event is by visiting these files.
1556
1557This kind of event is generated, at present, only on some kinds of
1558systems.
7790d5cd 1559
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1560@cindex @code{help-echo} event
1561@item help-echo
1562This kind of event is generated when a mouse pointer moves onto a
1563portion of buffer text which has a @code{help-echo} text property.
1564The generated event has this form:
1565
1566@example
f75fbf43 1567(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
16bbbfd8
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1568@end example
1569
1570@noindent
1571The precise meaning of the event parameters and the way these
1572parameters are used to display the help-echo text are described in
1573@ref{Text help-echo}.
1574
7790d5cd
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1575@cindex @code{usr1-signal} event
1576@cindex @code{usr2-signal} event
1577@item usr1-signal
1578@itemx usr2-signal
1579These events are generated when the Emacs process receives the signals
1580@code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1581because signals do not carry additional information.
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1582@end table
1583
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1584 If one of these events arrives in the middle of a key sequence---that
1585is, after a prefix key---then Emacs reorders the events so that this
1586event comes either before or after the multi-event key sequence, not
1587within it.
1588
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1589@node Event Examples
1590@subsection Event Examples
1591
1592If the user presses and releases the left mouse button over the same
1593location, that generates a sequence of events like this:
1594
1595@smallexample
1596(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1597(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1598@end smallexample
1599
f142f62a 1600While holding the control key down, the user might hold down the
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1601second mouse button, and drag the mouse from one line to the next.
1602That produces two events, as shown here:
1603
1604@smallexample
1605(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1606(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1607 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1608@end smallexample
1609
f142f62a 1610While holding down the meta and shift keys, the user might press the
8db970a4 1611second mouse button on the window's mode line, and then drag the mouse
f142f62a 1612into another window. That produces a pair of events like these:
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1613
1614@smallexample
1615(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1616(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1617 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1618 -453816))
1619@end smallexample
1620
1621@node Classifying Events
1622@subsection Classifying Events
1623@cindex event type
1624
b22f3a19
RS
1625 Every event has an @dfn{event type}, which classifies the event for
1626key binding purposes. For a keyboard event, the event type equals the
1627event value; thus, the event type for a character is the character, and
1628the event type for a function key symbol is the symbol itself. For
4bdcd3ef 1629events that are lists, the event type is the symbol in the @sc{car} of
b22f3a19 1630the list. Thus, the event type is always a symbol or a character.
8db970a4
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1631
1632 Two events of the same type are equivalent where key bindings are
1633concerned; thus, they always run the same command. That does not
1634necessarily mean they do the same things, however, as some commands look
1635at the whole event to decide what to do. For example, some commands use
f142f62a 1636the location of a mouse event to decide where in the buffer to act.
8db970a4
RS
1637
1638 Sometimes broader classifications of events are useful. For example,
1639you might want to ask whether an event involved the @key{META} key,
1640regardless of which other key or mouse button was used.
1641
1642 The functions @code{event-modifiers} and @code{event-basic-type} are
1643provided to get such information conveniently.
1644
1645@defun event-modifiers event
f142f62a
RS
1646This function returns a list of the modifiers that @var{event} has. The
1647modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1648@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
f142f62a 1649the modifiers list of a mouse event symbol always contains one of
5504e99c
LT
1650@code{click}, @code{drag}, and @code{down}. For double or triple
1651events, it also contains @code{double} or @code{triple}.
f142f62a 1652
5504e99c
LT
1653The argument @var{event} may be an entire event object, or just an
1654event type. If @var{event} is a symbol that has never been used in an
1655event that has been read as input in the current Emacs session, then
1656@code{event-modifiers} can return @code{nil}, even when @var{event}
1657actually has modifiers.
f142f62a
RS
1658
1659Here are some examples:
8db970a4
RS
1660
1661@example
1662(event-modifiers ?a)
1663 @result{} nil
5504e99c
LT
1664(event-modifiers ?A)
1665 @result{} (shift)
8db970a4
RS
1666(event-modifiers ?\C-a)
1667 @result{} (control)
1668(event-modifiers ?\C-%)
1669 @result{} (control)
1670(event-modifiers ?\C-\S-a)
1671 @result{} (control shift)
1672(event-modifiers 'f5)
1673 @result{} nil
1674(event-modifiers 's-f5)
1675 @result{} (super)
1676(event-modifiers 'M-S-f5)
1677 @result{} (meta shift)
1678(event-modifiers 'mouse-1)
1679 @result{} (click)
1680(event-modifiers 'down-mouse-1)
1681 @result{} (down)
1682@end example
1683
1684The modifiers list for a click event explicitly contains @code{click},
1685but the event symbol name itself does not contain @samp{click}.
1686@end defun
1687
1688@defun event-basic-type event
1689This function returns the key or mouse button that @var{event}
5504e99c
LT
1690describes, with all modifiers removed. The @var{event} argument is as
1691in @code{event-modifiers}. For example:
8db970a4
RS
1692
1693@example
1694(event-basic-type ?a)
1695 @result{} 97
1696(event-basic-type ?A)
1697 @result{} 97
1698(event-basic-type ?\C-a)
1699 @result{} 97
1700(event-basic-type ?\C-\S-a)
1701 @result{} 97
1702(event-basic-type 'f5)
1703 @result{} f5
1704(event-basic-type 's-f5)
1705 @result{} f5
1706(event-basic-type 'M-S-f5)
1707 @result{} f5
1708(event-basic-type 'down-mouse-1)
1709 @result{} mouse-1
1710@end example
1711@end defun
1712
1713@defun mouse-movement-p object
1714This function returns non-@code{nil} if @var{object} is a mouse movement
1715event.
1716@end defun
1717
bfe721d1
KH
1718@defun event-convert-list list
1719This function converts a list of modifier names and a basic event type
5504e99c
LT
1720to an event type which specifies all of them. The basic event type
1721must be the last element of the list. For example,
bfe721d1
KH
1722
1723@example
1724(event-convert-list '(control ?a))
1725 @result{} 1
1726(event-convert-list '(control meta ?a))
1727 @result{} -134217727
1728(event-convert-list '(control super f1))
1729 @result{} C-s-f1
1730@end example
1731@end defun
1732
8db970a4
RS
1733@node Accessing Events
1734@subsection Accessing Events
2468d0c0
DL
1735@cindex mouse events, accessing the data
1736@cindex accessing data of mouse events
8db970a4
RS
1737
1738 This section describes convenient functions for accessing the data in
f142f62a 1739a mouse button or motion event.
8db970a4 1740
f142f62a 1741 These two functions return the starting or ending position of a
969fe9b5 1742mouse-button event, as a list of this form:
8db970a4 1743
f142f62a 1744@example
f51f93f6 1745(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
08988329
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1746 @var{object} @var{text-pos} (@var{col} . @var{row})
1747 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
f142f62a 1748@end example
8db970a4
RS
1749
1750@defun event-start event
1751This returns the starting position of @var{event}.
1752
1753If @var{event} is a click or button-down event, this returns the
1754location of the event. If @var{event} is a drag event, this returns the
1755drag's starting position.
1756@end defun
1757
1758@defun event-end event
1759This returns the ending position of @var{event}.
1760
1761If @var{event} is a drag event, this returns the position where the user
1762released the mouse button. If @var{event} is a click or button-down
1763event, the value is actually the starting position, which is the only
1764position such events have.
1765@end defun
1766
2468d0c0 1767@cindex mouse position list, accessing
6e41ce9c 1768 These functions take a position list as described above, and
969fe9b5 1769return various parts of it.
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RS
1770
1771@defun posn-window position
1772Return the window that @var{position} is in.
1773@end defun
1774
c5cb5297 1775@defun posn-area position
f51f93f6 1776Return the window area recorded in @var{position}. It returns @code{nil}
c5cb5297 1777when the event occurred in the text area of the window; otherwise, it
4a182c75 1778is a symbol identifying the area in which the event occurred.
c5cb5297
KS
1779@end defun
1780
8db970a4 1781@defun posn-point position
c5cb5297
KS
1782Return the buffer position in @var{position}. When the event occurred
1783in the text area of the window, in a marginal area, or on a fringe,
1784this is an integer specifying a buffer position. Otherwise, the value
1785is undefined.
1786@end defun
1787
8db970a4 1788@defun posn-x-y position
6e41ce9c
RS
1789Return the pixel-based x and y coordinates in @var{position}, as a
1790cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1791to the window given by @code{posn-window}.
1792
1793This example shows how to convert these window-relative coordinates
1794into frame-relative coordinates:
1795
1796@example
1797(defun frame-relative-coordinates (position)
1798 "Return frame-relative coordinates from POSITION."
1799 (let* ((x-y (posn-x-y position))
1800 (window (posn-window position))
1801 (edges (window-inside-pixel-edges window)))
1802 (cons (+ (car x-y) (car edges))
1803 (+ (cdr x-y) (cadr edges)))))
1804@end example
8db970a4
RS
1805@end defun
1806
1807@defun posn-col-row position
6e41ce9c
RS
1808Return the row and column (in units of the frame's default character
1809height and width) of @var{position}, as a cons cell @code{(@var{col} .
1810@var{row})}. These are computed from the @var{x} and @var{y} values
1811actually found in @var{position}.
c5cb5297
KS
1812@end defun
1813
1814@defun posn-actual-col-row position
1815Return the actual row and column in @var{position}, as a cons cell
1816@code{(@var{col} . @var{row})}. The values are the actual row number
6e41ce9c
RS
1817in the window, and the actual character number in that row. It returns
1818@code{nil} if @var{position} does not include actual positions values.
1819You can use @code{posn-col-row} to get approximate values.
8db970a4
RS
1820@end defun
1821
08988329
KS
1822@defun posn-string position
1823Return the string object in @var{position}, either @code{nil}, or a
1824cons cell @code{(@var{string} . @var{string-pos})}.
1825@end defun
1826
1827@defun posn-image position
1828Return the image object in @var{position}, either @code{nil}, or an
1829image @code{(image ...)}.
1830@end defun
1831
f51f93f6 1832@defun posn-object position
08988329
KS
1833Return the image or string object in @var{position}, either
1834@code{nil}, an image @code{(image ...)}, or a cons cell
1835@code{(@var{string} . @var{string-pos})}.
f51f93f6
KS
1836@end defun
1837
1838@defun posn-object-x-y position
1839Return the pixel-based x and y coordinates relative to the upper left
08988329
KS
1840corner of the object in @var{position} as a cons cell @code{(@var{dx}
1841. @var{dy})}. If the @var{position} is a buffer position, return the
1842relative position in the character at that position.
1843@end defun
1844
1845@defun posn-object-width-height position
1846Return the pixel width and height of the object in @var{position} as a
1847cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1848is a buffer position, return the size of the character at that position.
f51f93f6
KS
1849@end defun
1850
2468d0c0
DL
1851@cindex mouse event, timestamp
1852@cindex timestamp of a mouse event
5504e99c 1853@defun posn-timestamp position
f51f93f6
KS
1854Return the timestamp in @var{position}. This is the time at which the
1855event occurred, in milliseconds.
6e41ce9c
RS
1856@end defun
1857
1858 These functions compute a position list given particular buffer
1859position or screen position. You can access the data in this position
1860list with the functions described above.
1861
1862@defun posn-at-point &optional pos window
1863This function returns a position list for position @var{pos} in
1864@var{window}. @var{pos} defaults to point in @var{window};
1865@var{window} defaults to the selected window.
1866
1867@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1868@var{window}.
1869@end defun
1870
cfa284c4 1871@defun posn-at-x-y x y &optional frame-or-window whole
6e41ce9c
RS
1872This function returns position information corresponding to pixel
1873coordinates @var{x} and @var{y} in a specified frame or window,
1874@var{frame-or-window}, which defaults to the selected window.
1875The coordinates @var{x} and @var{y} are relative to the
1876frame or window used.
cfa284c4
KS
1877If @var{whole} is @code{nil}, the coordinates are relative
1878to the window text area, otherwise they are relative to
1879the entire window area including scroll bars, margins and fringes.
8db970a4
RS
1880@end defun
1881
969fe9b5
RS
1882 These functions are useful for decoding scroll bar events.
1883
b22f3a19
RS
1884@defun scroll-bar-event-ratio event
1885This function returns the fractional vertical position of a scroll bar
1886event within the scroll bar. The value is a cons cell
1887@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1888is the fractional position.
1889@end defun
1890
8db970a4 1891@defun scroll-bar-scale ratio total
b22f3a19
RS
1892This function multiplies (in effect) @var{ratio} by @var{total},
1893rounding the result to an integer. The argument @var{ratio} is not a
1894number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1895value returned by @code{scroll-bar-event-ratio}.
8db970a4 1896
f142f62a
RS
1897This function is handy for scaling a position on a scroll bar into a
1898buffer position. Here's how to do that:
8db970a4
RS
1899
1900@example
1901(+ (point-min)
1902 (scroll-bar-scale
b22f3a19 1903 (posn-x-y (event-start event))
8db970a4
RS
1904 (- (point-max) (point-min))))
1905@end example
b22f3a19 1906
1911e6e5 1907Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1908of a pair of x and y coordinates.
8db970a4
RS
1909@end defun
1910
1911@node Strings of Events
1912@subsection Putting Keyboard Events in Strings
2468d0c0
DL
1913@cindex keyboard events in strings
1914@cindex strings with keyboard events
8db970a4
RS
1915
1916 In most of the places where strings are used, we conceptualize the
1917string as containing text characters---the same kind of characters found
b22f3a19 1918in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1919conceptually contain keyboard characters; for example, they may be key
969fe9b5
RS
1920sequences or keyboard macro definitions. However, storing keyboard
1921characters in a string is a complex matter, for reasons of historical
1922compatibility, and it is not always possible.
1923
1924 We recommend that new programs avoid dealing with these complexities
1925by not storing keyboard events in strings. Here is how to do that:
1926
1927@itemize @bullet
1928@item
1929Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1930them for anything other than as arguments to @code{lookup-key} and
969fe9b5
RS
1931@code{define-key}. For example, you can use
1932@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1933@code{this-command-keys-vector} instead of @code{this-command-keys}.
1934
1935@item
1936Use vectors to write key sequence constants containing meta characters,
1937even when passing them directly to @code{define-key}.
1938
1939@item
1940When you have to look at the contents of a key sequence that might be a
1941string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1942first, to convert it to a list.
1943@end itemize
8db970a4 1944
969fe9b5
RS
1945 The complexities stem from the modifier bits that keyboard input
1946characters can include. Aside from the Meta modifier, none of these
1947modifier bits can be included in a string, and the Meta modifier is
1948allowed only in special cases.
1949
1950 The earliest GNU Emacs versions represented meta characters as codes
1951in the range of 128 to 255. At that time, the basic character codes
1952ranged from 0 to 127, so all keyboard character codes did fit in a
1953string. Many Lisp programs used @samp{\M-} in string constants to stand
1954for meta characters, especially in arguments to @code{define-key} and
1955similar functions, and key sequences and sequences of events were always
1956represented as strings.
1957
1958 When we added support for larger basic character codes beyond 127, and
1959additional modifier bits, we had to change the representation of meta
1960characters. Now the flag that represents the Meta modifier in a
1961character is
1962@tex
8241495d 1963@math{2^{27}}
969fe9b5 1964@end tex
37680279 1965@ifnottex
bfe721d1 19662**27
37680279 1967@end ifnottex
969fe9b5 1968and such numbers cannot be included in a string.
8db970a4 1969
969fe9b5
RS
1970 To support programs with @samp{\M-} in string constants, there are
1971special rules for including certain meta characters in a string.
1911e6e5
RS
1972Here are the rules for interpreting a string as a sequence of input
1973characters:
8db970a4
RS
1974
1975@itemize @bullet
1976@item
f142f62a
RS
1977If the keyboard character value is in the range of 0 to 127, it can go
1978in the string unchanged.
8db970a4
RS
1979
1980@item
bfe721d1 1981The meta variants of those characters, with codes in the range of
969fe9b5 1982@tex
8241495d 1983@math{2^{27}}
969fe9b5 1984@end tex
37680279 1985@ifnottex
bfe721d1 19862**27
37680279 1987@end ifnottex
bfe721d1 1988to
969fe9b5 1989@tex
8241495d 1990@math{2^{27} + 127},
969fe9b5 1991@end tex
37680279 1992@ifnottex
bfe721d1 19932**27+127,
37680279 1994@end ifnottex
bfe721d1
KH
1995can also go in the string, but you must change their
1996numeric values. You must set the
969fe9b5 1997@tex
8241495d 1998@math{2^{7}}
969fe9b5 1999@end tex
37680279 2000@ifnottex
bfe721d1 20012**7
37680279 2002@end ifnottex
bfe721d1 2003bit instead of the
969fe9b5 2004@tex
8241495d 2005@math{2^{27}}
969fe9b5 2006@end tex
37680279 2007@ifnottex
bfe721d1 20082**27
37680279 2009@end ifnottex
969fe9b5
RS
2010bit, resulting in a value between 128 and 255. Only a unibyte string
2011can include these codes.
2012
2013@item
ad800164 2014Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
8db970a4
RS
2015
2016@item
2017Other keyboard character events cannot fit in a string. This includes
2018keyboard events in the range of 128 to 255.
2019@end itemize
2020
f9f59935
RS
2021 Functions such as @code{read-key-sequence} that construct strings of
2022keyboard input characters follow these rules: they construct vectors
f142f62a 2023instead of strings, when the events won't fit in a string.
8db970a4
RS
2024
2025 When you use the read syntax @samp{\M-} in a string, it produces a
2026code in the range of 128 to 255---the same code that you get if you
2027modify the corresponding keyboard event to put it in the string. Thus,
2028meta events in strings work consistently regardless of how they get into
2029the strings.
2030
969fe9b5
RS
2031 However, most programs would do well to avoid these issues by
2032following the recommendations at the beginning of this section.
f142f62a 2033
8db970a4
RS
2034@node Reading Input
2035@section Reading Input
2036
969fe9b5 2037 The editor command loop reads key sequences using the function
8db970a4 2038@code{read-key-sequence}, which uses @code{read-event}. These and other
969fe9b5
RS
2039functions for event input are also available for use in Lisp programs.
2040See also @code{momentary-string-display} in @ref{Temporary Displays},
2041and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2042functions and variables for controlling terminal input modes and
4324b7ab
RS
2043debugging terminal input. @xref{Translating Input}, for features you
2044can use for translating or modifying input events while reading them.
8db970a4
RS
2045
2046 For higher-level input facilities, see @ref{Minibuffers}.
2047
2048@menu
2049* Key Sequence Input:: How to read one key sequence.
2050* Reading One Event:: How to read just one event.
b6954afd 2051* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 2052* Quoted Character Input:: Asking the user to specify a character.
f142f62a 2053* Event Input Misc:: How to reread or throw away input events.
8db970a4
RS
2054@end menu
2055
2056@node Key Sequence Input
2057@subsection Key Sequence Input
2058@cindex key sequence input
2059
2060 The command loop reads input a key sequence at a time, by calling
2061@code{read-key-sequence}. Lisp programs can also call this function;
2062for example, @code{describe-key} uses it to read the key to describe.
2063
ecbfc7e9 2064@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
8db970a4
RS
2065@cindex key sequence
2066This function reads a key sequence and returns it as a string or
f9f59935 2067vector. It keeps reading events until it has accumulated a complete key
8db970a4 2068sequence; that is, enough to specify a non-prefix command using the
5504e99c
LT
2069currently active keymaps. (Remember that a key sequence that starts
2070with a mouse event is read using the keymaps of the buffer in the
2071window that the mouse was in, not the current buffer.)
8db970a4
RS
2072
2073If the events are all characters and all can fit in a string, then
2074@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2075Otherwise, it returns a vector, since a vector can hold all kinds of
2076events---characters, symbols, and lists. The elements of the string or
2077vector are the events in the key sequence.
2078
2b83bc43
RS
2079Reading a key sequence includes translating the events in various
2080ways. @xref{Translating Input}.
2081
ecbfc7e9
RS
2082The argument @var{prompt} is either a string to be displayed in the
2083echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2084The argument @var{continue-echo}, if non-@code{nil}, means to echo
2085this key as a continuation of the previous key.
2086
2087Normally any upper case event is converted to lower case if the
2088original event is undefined and the lower case equivalent is defined.
2089The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2090convert the last event to lower case. This is appropriate for reading
2091a key sequence to be defined.
2092
2093The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2094function should process a @code{switch-frame} event if the user
2095switches frames before typing anything. If the user switches frames
2096in the middle of a key sequence, or at the start of the sequence but
2097@var{switch-frame-ok} is @code{nil}, then the event will be put off
2098until after the current key sequence.
2099
2100The argument @var{command-loop}, if non-@code{nil}, means that this
2101key sequence is being read by something that will read commands one
2102after another. It should be @code{nil} if the caller will read just
2103one key sequence.
8db970a4 2104
2b83bc43
RS
2105In the following example, Emacs displays the prompt @samp{?} in the
2106echo area, and then the user types @kbd{C-x C-f}.
8db970a4
RS
2107
2108@example
2109(read-key-sequence "?")
2110
2111@group
2112---------- Echo Area ----------
2113?@kbd{C-x C-f}
2114---------- Echo Area ----------
2115
2116 @result{} "^X^F"
2117@end group
2118@end example
969fe9b5
RS
2119
2120The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2121typed while reading with this function works like any other character,
2122and does not set @code{quit-flag}. @xref{Quitting}.
2123@end defun
2124
ecbfc7e9 2125@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
969fe9b5
RS
2126This is like @code{read-key-sequence} except that it always
2127returns the key sequence as a vector, never as a string.
2128@xref{Strings of Events}.
8db970a4
RS
2129@end defun
2130
8db970a4
RS
2131@cindex upper case key sequence
2132@cindex downcasing in @code{lookup-key}
b071e512
RS
2133If an input character is upper-case (or has the shift modifier) and
2134has no key binding, but its lower-case equivalent has one, then
2135@code{read-key-sequence} converts the character to lower case. Note
2136that @code{lookup-key} does not perform case conversion in this way.
8db970a4
RS
2137
2138The function @code{read-key-sequence} also transforms some mouse events.
2139It converts unbound drag events into click events, and discards unbound
bfe721d1
KH
2140button-down events entirely. It also reshuffles focus events and
2141miscellaneous window events so that they never appear in a key sequence
2142with any other events.
8db970a4 2143
2468d0c0
DL
2144@cindex @code{header-line} prefix key
2145@cindex @code{mode-line} prefix key
2146@cindex @code{vertical-line} prefix key
2147@cindex @code{horizontal-scroll-bar} prefix key
2148@cindex @code{vertical-scroll-bar} prefix key
2149@cindex @code{menu-bar} prefix key
2150@cindex mouse events, in special parts of frame
8db970a4 2151When mouse events occur in special parts of a window, such as a mode
f142f62a
RS
2152line or a scroll bar, the event type shows nothing special---it is the
2153same symbol that would normally represent that combination of mouse
f9f59935
RS
2154button and modifier keys. The information about the window part is kept
2155elsewhere in the event---in the coordinates. But
f142f62a 2156@code{read-key-sequence} translates this information into imaginary
080a57ba 2157``prefix keys'', all of which are symbols: @code{header-line},
2468d0c0
DL
2158@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2159@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2160meanings for mouse clicks in special window parts by defining key
2161sequences using these imaginary prefix keys.
f142f62a 2162
8db970a4 2163For example, if you call @code{read-key-sequence} and then click the
bfe721d1 2164mouse on the window's mode line, you get two events, like this:
8db970a4 2165
f142f62a 2166@example
8db970a4
RS
2167(read-key-sequence "Click on the mode line: ")
2168 @result{} [mode-line
f142f62a
RS
2169 (mouse-1
2170 (#<window 6 on NEWS> mode-line
2171 (40 . 63) 5959987))]
2172@end example
8db970a4 2173
f9f59935
RS
2174@defvar num-input-keys
2175@c Emacs 19 feature
2176This variable's value is the number of key sequences processed so far in
2177this Emacs session. This includes key sequences read from the terminal
2178and key sequences read from keyboard macros being executed.
2179@end defvar
2180
8db970a4
RS
2181@node Reading One Event
2182@subsection Reading One Event
2468d0c0
DL
2183@cindex reading a single event
2184@cindex event, reading only one
8db970a4 2185
b22f3a19 2186 The lowest level functions for command input are those that read a
8db970a4
RS
2187single event.
2188
5504e99c
LT
2189None of the three functions below suppresses quitting.
2190
b6954afd 2191@defun read-event &optional prompt inherit-input-method
8db970a4
RS
2192This function reads and returns the next event of command input, waiting
2193if necessary until an event is available. Events can come directly from
2194the user or from a keyboard macro.
2195
b6954afd
RS
2196If the optional argument @var{prompt} is non-@code{nil}, it should be a
2197string to display in the echo area as a prompt. Otherwise,
2198@code{read-event} does not display any message to indicate it is waiting
2199for input; instead, it prompts by echoing: it displays descriptions of
2200the events that led to or were read by the current command. @xref{The
2201Echo Area}.
8db970a4 2202
b6954afd
RS
2203If @var{inherit-input-method} is non-@code{nil}, then the current input
2204method (if any) is employed to make it possible to enter a
ad800164 2205non-@acronym{ASCII} character. Otherwise, input method handling is disabled
b6954afd 2206for reading this event.
2eb4136f 2207
8db970a4
RS
2208If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2209moves the cursor temporarily to the echo area, to the end of any message
2210displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 2211
5504e99c
LT
2212If @code{read-event} gets an event that is defined as a help character,
2213then in some cases @code{read-event} processes the event directly without
a9f0a989
RS
2214returning. @xref{Help Functions}. Certain other events, called
2215@dfn{special events}, are also processed directly within
2216@code{read-event} (@pxref{Special Events}).
2217
8db970a4
RS
2218Here is what happens if you call @code{read-event} and then press the
2219right-arrow function key:
2220
2221@example
2222@group
2223(read-event)
2224 @result{} right
2225@end group
2226@end example
f142f62a 2227@end defun
8db970a4 2228
b6954afd
RS
2229@defun read-char &optional prompt inherit-input-method
2230This function reads and returns a character of command input. If the
2231user generates an event which is not a character (i.e. a mouse click or
2232function key event), @code{read-char} signals an error. The arguments
2233work as in @code{read-event}.
8db970a4 2234
ad800164 2235In the first example, the user types the character @kbd{1} (@acronym{ASCII}
f142f62a
RS
2236code 49). The second example shows a keyboard macro definition that
2237calls @code{read-char} from the minibuffer using @code{eval-expression}.
2238@code{read-char} reads the keyboard macro's very next character, which
2239is @kbd{1}. Then @code{eval-expression} displays its return value in
2240the echo area.
8db970a4
RS
2241
2242@example
2243@group
2244(read-char)
2245 @result{} 49
2246@end group
2247
2248@group
bfe721d1 2249;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 2250(symbol-function 'foo)
bfe721d1 2251 @result{} "^[:(read-char)^M1"
8db970a4
RS
2252@end group
2253@group
f142f62a 2254(execute-kbd-macro 'foo)
8db970a4
RS
2255 @print{} 49
2256 @result{} nil
2257@end group
2258@end example
2259@end defun
2260
b6954afd
RS
2261@defun read-char-exclusive &optional prompt inherit-input-method
2262This function reads and returns a character of command input. If the
2263user generates an event which is not a character,
2264@code{read-char-exclusive} ignores it and reads another event, until it
2265gets a character. The arguments work as in @code{read-event}.
2266@end defun
2267
2b83bc43
RS
2268@defvar num-nonmacro-input-events
2269This variable holds the total number of input events received so far
2270from the terminal---not counting those generated by keyboard macros.
2271@end defvar
2272
b6954afd
RS
2273@node Invoking the Input Method
2274@subsection Invoking the Input Method
2275
2276 The event-reading functions invoke the current input method, if any
2277(@pxref{Input Methods}). If the value of @code{input-method-function}
2278is non-@code{nil}, it should be a function; when @code{read-event} reads
2279a printing character (including @key{SPC}) with no modifier bits, it
2280calls that function, passing the character as an argument.
39d6d9bd
RS
2281
2282@defvar input-method-function
2283If this is non-@code{nil}, its value specifies the current input method
2284function.
2eb4136f 2285
6142d1d0 2286@strong{Warning:} don't bind this variable with @code{let}. It is often
2eb4136f
RS
2287buffer-local, and if you bind it around reading input (which is exactly
2288when you @emph{would} bind it), switching buffers asynchronously while
2289Emacs is waiting will cause the value to be restored in the wrong
2290buffer.
39d6d9bd
RS
2291@end defvar
2292
2293 The input method function should return a list of events which should
2294be used as input. (If the list is @code{nil}, that means there is no
2295input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2296processed before the events in @code{unread-command-events}
2297(@pxref{Event Input Misc}). Events
39d6d9bd
RS
2298returned by the input method function are not passed to the input method
2299function again, even if they are printing characters with no modifier
2300bits.
2301
2302 If the input method function calls @code{read-event} or
2303@code{read-key-sequence}, it should bind @code{input-method-function} to
2304@code{nil} first, to prevent recursion.
2305
2306 The input method function is not called when reading the second and
b6954afd
RS
2307subsequent events of a key sequence. Thus, these characters are not
2308subject to input method processing. The input method function should
2309test the values of @code{overriding-local-map} and
2310@code{overriding-terminal-local-map}; if either of these variables is
2311non-@code{nil}, the input method should put its argument into a list and
2312return that list with no further processing.
39d6d9bd 2313
8db970a4
RS
2314@node Quoted Character Input
2315@subsection Quoted Character Input
2316@cindex quoted character input
2317
b22f3a19
RS
2318 You can use the function @code{read-quoted-char} to ask the user to
2319specify a character, and allow the user to specify a control or meta
2320character conveniently, either literally or as an octal character code.
2321The command @code{quoted-insert} uses this function.
8db970a4
RS
2322
2323@defun read-quoted-char &optional prompt
2324@cindex octal character input
2325@cindex control characters, reading
2326@cindex nonprinting characters, reading
2327This function is like @code{read-char}, except that if the first
969fe9b5
RS
2328character read is an octal digit (0-7), it reads any number of octal
2329digits (but stopping if a non-octal digit is found), and returns the
5504e99c
LT
2330character represented by that numeric character code. If the
2331character that terminates the sequence of octal digits is @key{RET},
2332it is discarded. Any other terminating character is used as input
2333after this function returns.
8db970a4
RS
2334
2335Quitting is suppressed when the first character is read, so that the
2336user can enter a @kbd{C-g}. @xref{Quitting}.
2337
2338If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2339user. The prompt string is always displayed in the echo area, followed
8db970a4
RS
2340by a single @samp{-}.
2341
2342In the following example, the user types in the octal number 177 (which
2343is 127 in decimal).
2344
2345@example
2346(read-quoted-char "What character")
2347
2348@group
2349---------- Echo Area ----------
5504e99c 2350What character @kbd{1 7 7}-
8db970a4
RS
2351---------- Echo Area ----------
2352
2353 @result{} 127
2354@end group
2355@end example
2356@end defun
2357
b22f3a19 2358@need 2000
f142f62a
RS
2359@node Event Input Misc
2360@subsection Miscellaneous Event Input Features
2361
2362This section describes how to ``peek ahead'' at events without using
2363them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2364input. See also the function @code{read-passwd} (@pxref{Reading a
2365Password}).
8db970a4
RS
2366
2367@defvar unread-command-events
2368@cindex next input
2369@cindex peeking at input
2370This variable holds a list of events waiting to be read as command
f142f62a
RS
2371input. The events are used in the order they appear in the list, and
2372removed one by one as they are used.
8db970a4 2373
f9f59935 2374The variable is needed because in some cases a function reads an event
f142f62a
RS
2375and then decides not to use it. Storing the event in this variable
2376causes it to be processed normally, by the command loop or by the
2377functions to read command input.
8db970a4
RS
2378
2379@cindex prefix argument unreading
2380For example, the function that implements numeric prefix arguments reads
2381any number of digits. When it finds a non-digit event, it must unread
2382the event so that it can be read normally by the command loop.
177c0ea7 2383Likewise, incremental search uses this feature to unread events with no
f142f62a
RS
2384special meaning in a search, because these events should exit the search
2385and then execute normally.
2386
b22f3a19
RS
2387The reliable and easy way to extract events from a key sequence so as to
2388put them in @code{unread-command-events} is to use
f142f62a 2389@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
RS
2390
2391Normally you add events to the front of this list, so that the events
2392most recently unread will be reread first.
8db970a4
RS
2393@end defvar
2394
969fe9b5
RS
2395@defun listify-key-sequence key
2396This function converts the string or vector @var{key} to a list of
2397individual events, which you can put in @code{unread-command-events}.
2398@end defun
2399
8db970a4
RS
2400@defvar unread-command-char
2401This variable holds a character to be read as command input.
2402A value of -1 means ``empty''.
2403
f142f62a 2404This variable is mostly obsolete now that you can use
8db970a4
RS
2405@code{unread-command-events} instead; it exists only to support programs
2406written for Emacs versions 18 and earlier.
2407@end defvar
2408
8db970a4
RS
2409@defun input-pending-p
2410@cindex waiting for command key input
2411This function determines whether any command input is currently
2412available to be read. It returns immediately, with value @code{t} if
f142f62a
RS
2413there is available input, @code{nil} otherwise. On rare occasions it
2414may return @code{t} when no input is available.
8db970a4
RS
2415@end defun
2416
2417@defvar last-input-event
969fe9b5 2418@defvarx last-input-char
f142f62a 2419This variable records the last terminal input event read, whether
8db970a4
RS
2420as part of a command or explicitly by a Lisp program.
2421
f142f62a 2422In the example below, the Lisp program reads the character @kbd{1},
ad800164 2423@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2424while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2425this expression) remains the value of @code{last-command-event}.
8db970a4
RS
2426
2427@example
2428@group
2429(progn (print (read-char))
f142f62a
RS
2430 (print last-command-event)
2431 last-input-event)
8db970a4
RS
2432 @print{} 49
2433 @print{} 5
2434 @result{} 49
2435@end group
2436@end example
2437
2438The alias @code{last-input-char} exists for compatibility with
2439Emacs version 18.
2440@end defvar
2441
4049cdfa 2442@defmac while-no-input body@dots{}
7d9f1aed
RS
2443This construct runs the @var{body} forms and returns the value of the
2444last one---but only if no input arrives. If any input arrives during
2445the execution of the @var{body} forms, it aborts them (working much
2446like a quit). The @code{while-no-input} form returns @code{nil} if
2447aborted by a real quit, and returns @code{t} if aborted by arrival of
2448other input.
a5034239
RS
2449
2450If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2451arrival of input during those parts won't cause an abort until
2452the end of that part.
7d9f1aed 2453
5a36d834 2454If you want to be able to distinguish all possible values computed
7d9f1aed
RS
2455by @var{body} from both kinds of abort conditions, write the code
2456like this:
2457
2458@example
2459(while-no-input
2460 (list
2461 (progn . @var{body})))
2462@end example
a5034239
RS
2463@end defmac
2464
8db970a4
RS
2465@defun discard-input
2466@cindex flush input
2467@cindex discard input
2468@cindex terminate keyboard macro
2469This function discards the contents of the terminal input buffer and
2470cancels any keyboard macro that might be in the process of definition.
2471It returns @code{nil}.
2472
2473In the following example, the user may type a number of characters right
2474after starting the evaluation of the form. After the @code{sleep-for}
177c0ea7 2475finishes sleeping, @code{discard-input} discards any characters typed
f142f62a 2476during the sleep.
8db970a4
RS
2477
2478@example
2479(progn (sleep-for 2)
f142f62a 2480 (discard-input))
8db970a4
RS
2481 @result{} nil
2482@end example
2483@end defun
2484
f9f59935
RS
2485@node Special Events
2486@section Special Events
2487
2488@cindex special events
2489Special events are handled at a very low level---as soon as they are
2490read. The @code{read-event} function processes these events itself, and
5504e99c
LT
2491never returns them. Instead, it keeps waiting for the first event
2492that is not special and returns that one.
f9f59935
RS
2493
2494Events that are handled in this way do not echo, they are never grouped
2495into key sequences, and they never appear in the value of
2496@code{last-command-event} or @code{(this-command-keys)}. They do not
2497discard a numeric argument, they cannot be unread with
2498@code{unread-command-events}, they may not appear in a keyboard macro,
2499and they are not recorded in a keyboard macro while you are defining
2500one.
2501
2502These events do, however, appear in @code{last-input-event} immediately
2503after they are read, and this is the way for the event's definition to
2504find the actual event.
2505
2506The events types @code{iconify-frame}, @code{make-frame-visible} and
2507@code{delete-frame} are normally handled in this way. The keymap which
2508defines how to handle special events---and which events are special---is
2509in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2510
8db970a4
RS
2511@node Waiting
2512@section Waiting for Elapsed Time or Input
2513@cindex pausing
2514@cindex waiting
2515
f142f62a
RS
2516 The wait functions are designed to wait for a certain amount of time
2517to pass or until there is input. For example, you may wish to pause in
2518the middle of a computation to allow the user time to view the display.
2519@code{sit-for} pauses and updates the screen, and returns immediately if
2520input comes in, while @code{sleep-for} pauses without updating the
2521screen.
8db970a4 2522
14bd0b09 2523@defun sit-for seconds &optional nodisp
8db970a4
RS
2524This function performs redisplay (provided there is no pending input
2525from the user), then waits @var{seconds} seconds, or until input is
f142f62a 2526available. The value is @code{t} if @code{sit-for} waited the full
177c0ea7 2527time with no input arriving (see @code{input-pending-p} in @ref{Event
f142f62a 2528Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2529
bfe721d1
KH
2530The argument @var{seconds} need not be an integer. If it is a floating
2531point number, @code{sit-for} waits for a fractional number of seconds.
2532Some systems support only a whole number of seconds; on these systems,
2533@var{seconds} is rounded down.
2534
8241495d
RS
2535The expression @code{(sit-for 0)} is a convenient way to request a
2536redisplay, without any delay. @xref{Forcing Redisplay}.
8db970a4
RS
2537
2538If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2539redisplay, but it still returns as soon as input is available (or when
2540the timeout elapses).
2541
22697dac
KH
2542Iconifying or deiconifying a frame makes @code{sit-for} return, because
2543that generates an event. @xref{Misc Events}.
2544
8db970a4
RS
2545The usual purpose of @code{sit-for} is to give the user time to read
2546text that you display.
14bd0b09
RS
2547
2548It is also possible to call @code{sit-for} with three arguments,
2549as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2550but that is considered obsolete.
8db970a4
RS
2551@end defun
2552
2553@defun sleep-for seconds &optional millisec
2554This function simply pauses for @var{seconds} seconds without updating
2555the display. It pays no attention to available input. It returns
2556@code{nil}.
2557
bfe721d1
KH
2558The argument @var{seconds} need not be an integer. If it is a floating
2559point number, @code{sleep-for} waits for a fractional number of seconds.
2560Some systems support only a whole number of seconds; on these systems,
2561@var{seconds} is rounded down.
2562
8db970a4
RS
2563The optional argument @var{millisec} specifies an additional waiting
2564period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2565@var{seconds}. If the system doesn't support waiting fractions of a
2566second, you get an error if you specify nonzero @var{millisec}.
8db970a4
RS
2567
2568Use @code{sleep-for} when you wish to guarantee a delay.
2569@end defun
2570
2571 @xref{Time of Day}, for functions to get the current time.
2572
2573@node Quitting
2574@section Quitting
2575@cindex @kbd{C-g}
2576@cindex quitting
34c0b12e 2577@cindex interrupt Lisp functions
8db970a4 2578
b22f3a19
RS
2579 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2580@dfn{quit} whatever it is doing. This means that control returns to the
2581innermost active command loop.
8db970a4
RS
2582
2583 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2584does not cause a quit; it acts as an ordinary input character. In the
2585simplest case, you cannot tell the difference, because @kbd{C-g}
2586normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
RS
2587However, when @kbd{C-g} follows a prefix key, they combine to form an
2588undefined key. The effect is to cancel the prefix key as well as any
2589prefix argument.
8db970a4
RS
2590
2591 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2592of the minibuffer. This means, in effect, that it exits the minibuffer
2593and then quits. (Simply quitting would return to the command loop
2594@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2595directly when the command reader is reading input is so that its meaning
2596can be redefined in the minibuffer in this way. @kbd{C-g} following a
2597prefix key is not redefined in the minibuffer, and it has its normal
2598effect of canceling the prefix key and prefix argument. This too
f142f62a 2599would not be possible if @kbd{C-g} always quit directly.
8db970a4 2600
b22f3a19 2601 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
RS
2602@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2603times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
RS
2604non-@code{nil} in any way thus causes a quit.
2605
f142f62a 2606 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2607special places that check @code{quit-flag}. The reason for this is
8db970a4 2608that quitting at other places might leave an inconsistency in Emacs's
177c0ea7 2609internal state. Because quitting is delayed until a safe place, quitting
8db970a4
RS
2610cannot make Emacs crash.
2611
2612 Certain functions such as @code{read-key-sequence} or
2613@code{read-quoted-char} prevent quitting entirely even though they wait
2614for input. Instead of quitting, @kbd{C-g} serves as the requested
2615input. In the case of @code{read-key-sequence}, this serves to bring
2616about the special behavior of @kbd{C-g} in the command loop. In the
2617case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
177c0ea7 2618to quote a @kbd{C-g}.
8db970a4 2619
34c0b12e 2620@cindex prevent quitting
8db970a4
RS
2621 You can prevent quitting for a portion of a Lisp function by binding
2622the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2623although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2624usual result of this---a quit---is prevented. Eventually,
2625@code{inhibit-quit} will become @code{nil} again, such as when its
2626binding is unwound at the end of a @code{let} form. At that time, if
2627@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2628immediately. This behavior is ideal when you wish to make sure that
2629quitting does not happen within a ``critical section'' of the program.
8db970a4
RS
2630
2631@cindex @code{read-quoted-char} quitting
2632 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2633handled in a special way that does not involve quitting. This is done
f142f62a 2634by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2635setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2636becomes @code{nil} again. This excerpt from the definition of
2637@code{read-quoted-char} shows how this is done; it also shows that
2638normal quitting is permitted after the first character of input.
2639
2640@example
2641(defun read-quoted-char (&optional prompt)
2642 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2643 (let ((message-log-max nil) done (first t) (code 0) char)
2644 (while (not done)
2645 (let ((inhibit-quit first)
2646 @dots{})
2647 (and prompt (message "%s-" prompt))
2648 (setq char (read-event))
2649 (if inhibit-quit (setq quit-flag nil)))
2650 @r{@dots{}set the variable @code{code}@dots{}})
2651 code))
8db970a4
RS
2652@end example
2653
2654@defvar quit-flag
f142f62a
RS
2655If this variable is non-@code{nil}, then Emacs quits immediately, unless
2656@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2657@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2658@end defvar
2659
2660@defvar inhibit-quit
2661This variable determines whether Emacs should quit when @code{quit-flag}
2662is set to a value other than @code{nil}. If @code{inhibit-quit} is
2663non-@code{nil}, then @code{quit-flag} has no special effect.
2664@end defvar
2665
4049cdfa
JL
2666@defmac with-local-quit body@dots{}
2667This macro executes @var{body} forms in sequence, but allows quitting, at
5504e99c
LT
2668least locally, within @var{body} even if @code{inhibit-quit} was
2669non-@code{nil} outside this construct. It returns the value of the
4049cdfa 2670last form in @var{body}, unless exited by quitting, in which case
eab463f6 2671it returns @code{nil}.
5504e99c
LT
2672
2673If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
4049cdfa 2674it only executes the @var{body}, and setting @code{quit-flag} causes
5504e99c
LT
2675a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2676that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2677triggers a special kind of local quit. This ends the execution of
4049cdfa 2678@var{body} and exits the @code{with-local-quit} body with
5504e99c
LT
2679@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2680will happen as soon as that is allowed. If @code{quit-flag} is
4049cdfa
JL
2681already non-@code{nil} at the beginning of @var{body}, the local quit
2682happens immediately and the body doesn't execute at all.
5504e99c
LT
2683
2684This macro is mainly useful in functions that can be called from
617e58e7
RS
2685timers, process filters, process sentinels, @code{pre-command-hook},
2686@code{post-command-hook}, and other places where @code{inhibit-quit} is
2687normally bound to @code{t}.
5504e99c
LT
2688@end defmac
2689
8db970a4
RS
2690@deffn Command keyboard-quit
2691This function signals the @code{quit} condition with @code{(signal 'quit
2692nil)}. This is the same thing that quitting does. (See @code{signal}
2693in @ref{Errors}.)
2694@end deffn
2695
2696 You can specify a character other than @kbd{C-g} to use for quitting.
2697See the function @code{set-input-mode} in @ref{Terminal Input}.
177c0ea7 2698
8db970a4
RS
2699@node Prefix Command Arguments
2700@section Prefix Command Arguments
2701@cindex prefix argument
2702@cindex raw prefix argument
2703@cindex numeric prefix argument
2704
2705 Most Emacs commands can use a @dfn{prefix argument}, a number
2706specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2707with prefix keys.) The prefix argument is at all times represented by a
2708value, which may be @code{nil}, meaning there is currently no prefix
2709argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2710
2711 There are two representations of the prefix argument: @dfn{raw} and
2712@dfn{numeric}. The editor command loop uses the raw representation
2713internally, and so do the Lisp variables that store the information, but
2714commands can request either representation.
2715
2716 Here are the possible values of a raw prefix argument:
2717
2718@itemize @bullet
2719@item
2720@code{nil}, meaning there is no prefix argument. Its numeric value is
27211, but numerous commands make a distinction between @code{nil} and the
2722integer 1.
2723
2724@item
2725An integer, which stands for itself.
2726
2727@item
2728A list of one element, which is an integer. This form of prefix
2729argument results from one or a succession of @kbd{C-u}'s with no
2730digits. The numeric value is the integer in the list, but some
2731commands make a distinction between such a list and an integer alone.
2732
2733@item
2734The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2735typed, without following digits. The equivalent numeric value is
2736@minus{}1, but some commands make a distinction between the integer
2737@minus{}1 and the symbol @code{-}.
2738@end itemize
2739
f142f62a
RS
2740We illustrate these possibilities by calling the following function with
2741various prefixes:
8db970a4
RS
2742
2743@example
2744@group
2745(defun display-prefix (arg)
2746 "Display the value of the raw prefix arg."
2747 (interactive "P")
2748 (message "%s" arg))
2749@end group
2750@end example
2751
2752@noindent
2753Here are the results of calling @code{display-prefix} with various
2754raw prefix arguments:
2755
2756@example
2757 M-x display-prefix @print{} nil
2758
2759C-u M-x display-prefix @print{} (4)
2760
2761C-u C-u M-x display-prefix @print{} (16)
2762
2763C-u 3 M-x display-prefix @print{} 3
2764
2765M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2766
177c0ea7 2767C-u - M-x display-prefix @print{} -
8db970a4 2768
f142f62a 2769M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2770
177c0ea7 2771C-u - 7 M-x display-prefix @print{} -7
8db970a4 2772
f142f62a 2773M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2774@end example
2775
2776 Emacs uses two variables to store the prefix argument:
2777@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2778@code{universal-argument} that set up prefix arguments for other
2779commands store them in @code{prefix-arg}. In contrast,
2780@code{current-prefix-arg} conveys the prefix argument to the current
2781command, so setting it has no effect on the prefix arguments for future
2782commands.
2783
2784 Normally, commands specify which representation to use for the prefix
b3a1cf11 2785argument, either numeric or raw, in the @code{interactive} specification.
b22f3a19 2786(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
RS
2787value of the prefix argument directly in the variable
2788@code{current-prefix-arg}, but this is less clean.
2789
f142f62a
RS
2790@defun prefix-numeric-value arg
2791This function returns the numeric meaning of a valid raw prefix argument
2792value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2793If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2794value @minus{}1 is returned; if it is a number, that number is returned;
4bdcd3ef 2795if it is a list, the @sc{car} of that list (which should be a number) is
b22f3a19 2796returned.
f142f62a
RS
2797@end defun
2798
2799@defvar current-prefix-arg
2800This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2801command. Commands may examine it directly, but the usual method for
2802accessing it is with @code{(interactive "P")}.
f142f62a
RS
2803@end defvar
2804
2805@defvar prefix-arg
2806The value of this variable is the raw prefix argument for the
f9f59935
RS
2807@emph{next} editing command. Commands such as @code{universal-argument}
2808that specify prefix arguments for the following command work by setting
2809this variable.
03c6b7f6
RS
2810@end defvar
2811
03c6b7f6
RS
2812@defvar last-prefix-arg
2813The raw prefix argument value used by the previous command.
f142f62a
RS
2814@end defvar
2815
f9f59935
RS
2816 The following commands exist to set up prefix arguments for the
2817following command. Do not call them for any other reason.
8db970a4
RS
2818
2819@deffn Command universal-argument
2820This command reads input and specifies a prefix argument for the
2821following command. Don't call this command yourself unless you know
2822what you are doing.
2823@end deffn
2824
2825@deffn Command digit-argument arg
2826This command adds to the prefix argument for the following command. The
2827argument @var{arg} is the raw prefix argument as it was before this
2828command; it is used to compute the updated prefix argument. Don't call
2829this command yourself unless you know what you are doing.
2830@end deffn
2831
2832@deffn Command negative-argument arg
2833This command adds to the numeric argument for the next command. The
2834argument @var{arg} is the raw prefix argument as it was before this
2835command; its value is negated to form the new prefix argument. Don't
2836call this command yourself unless you know what you are doing.
2837@end deffn
2838
8db970a4
RS
2839@node Recursive Editing
2840@section Recursive Editing
2841@cindex recursive command loop
2842@cindex recursive editing level
2843@cindex command loop, recursive
2844
f142f62a
RS
2845 The Emacs command loop is entered automatically when Emacs starts up.
2846This top-level invocation of the command loop never exits; it keeps
2847running as long as Emacs does. Lisp programs can also invoke the
2848command loop. Since this makes more than one activation of the command
2849loop, we call it @dfn{recursive editing}. A recursive editing level has
2850the effect of suspending whatever command invoked it and permitting the
2851user to do arbitrary editing before resuming that command.
8db970a4
RS
2852
2853 The commands available during recursive editing are the same ones
2854available in the top-level editing loop and defined in the keymaps.
2855Only a few special commands exit the recursive editing level; the others
f142f62a
RS
2856return to the recursive editing level when they finish. (The special
2857commands for exiting are always available, but they do nothing when
2858recursive editing is not in progress.)
8db970a4
RS
2859
2860 All command loops, including recursive ones, set up all-purpose error
2861handlers so that an error in a command run from the command loop will
2862not exit the loop.
2863
2864@cindex minibuffer input
2865 Minibuffer input is a special kind of recursive editing. It has a few
2866special wrinkles, such as enabling display of the minibuffer and the
2867minibuffer window, but fewer than you might suppose. Certain keys
2868behave differently in the minibuffer, but that is only because of the
2869minibuffer's local map; if you switch windows, you get the usual Emacs
2870commands.
2871
2872@cindex @code{throw} example
2873@kindex exit
2874@cindex exit recursive editing
2875@cindex aborting
2876 To invoke a recursive editing level, call the function
2877@code{recursive-edit}. This function contains the command loop; it also
2878contains a call to @code{catch} with tag @code{exit}, which makes it
2879possible to exit the recursive editing level by throwing to @code{exit}
2880(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2881then @code{recursive-edit} returns normally to the function that called
2882it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2883Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2884control returns to the command loop one level up. This is called
2885@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2886
2887 Most applications should not use recursive editing, except as part of
2888using the minibuffer. Usually it is more convenient for the user if you
2889change the major mode of the current buffer temporarily to a special
b22f3a19
RS
2890major mode, which should have a command to go back to the previous mode.
2891(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2892give the user different text to edit ``recursively'', create and select
2893a new buffer in a special mode. In this mode, define a command to
2894complete the processing and go back to the previous buffer. (The
2895@kbd{m} command in Rmail does this.)
8db970a4
RS
2896
2897 Recursive edits are useful in debugging. You can insert a call to
2898@code{debug} into a function definition as a sort of breakpoint, so that
2899you can look around when the function gets there. @code{debug} invokes
2900a recursive edit but also provides the other features of the debugger.
2901
2902 Recursive editing levels are also used when you type @kbd{C-r} in
2903@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2904
2905@defun recursive-edit
2906@cindex suspend evaluation
2907This function invokes the editor command loop. It is called
2908automatically by the initialization of Emacs, to let the user begin
2909editing. When called from a Lisp program, it enters a recursive editing
2910level.
2911
2912 In the following example, the function @code{simple-rec} first
2913advances point one word, then enters a recursive edit, printing out a
2914message in the echo area. The user can then do any editing desired, and
2915then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2916
2917@example
2918(defun simple-rec ()
2919 (forward-word 1)
f142f62a 2920 (message "Recursive edit in progress")
8db970a4
RS
2921 (recursive-edit)
2922 (forward-word 1))
2923 @result{} simple-rec
2924(simple-rec)
2925 @result{} nil
2926@end example
2927@end defun
2928
2929@deffn Command exit-recursive-edit
2930This function exits from the innermost recursive edit (including
2931minibuffer input). Its definition is effectively @code{(throw 'exit
177c0ea7 2932nil)}.
8db970a4
RS
2933@end deffn
2934
2935@deffn Command abort-recursive-edit
2936This function aborts the command that requested the innermost recursive
177c0ea7 2937edit (including minibuffer input), by signaling @code{quit}
8db970a4
RS
2938after exiting the recursive edit. Its definition is effectively
2939@code{(throw 'exit t)}. @xref{Quitting}.
2940@end deffn
2941
2942@deffn Command top-level
2943This function exits all recursive editing levels; it does not return a
2944value, as it jumps completely out of any computation directly back to
2945the main command loop.
2946@end deffn
2947
2948@defun recursion-depth
2949This function returns the current depth of recursive edits. When no
2950recursive edit is active, it returns 0.
2951@end defun
2952
2953@node Disabling Commands
2954@section Disabling Commands
2955@cindex disabled command
2956
2957 @dfn{Disabling a command} marks the command as requiring user
2958confirmation before it can be executed. Disabling is used for commands
2959which might be confusing to beginning users, to prevent them from using
2960the commands by accident.
2961
2962@kindex disabled
2963 The low-level mechanism for disabling a command is to put a
2964non-@code{nil} @code{disabled} property on the Lisp symbol for the
2965command. These properties are normally set up by the user's
a40d4712 2966init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
2967
2968@example
2969(put 'upcase-region 'disabled t)
2970@end example
2971
2972@noindent
a40d4712
PR
2973For a few commands, these properties are present by default (you can
2974remove them in your init file if you wish).
8db970a4 2975
f142f62a
RS
2976 If the value of the @code{disabled} property is a string, the message
2977saying the command is disabled includes that string. For example:
8db970a4
RS
2978
2979@example
2980(put 'delete-region 'disabled
2981 "Text deleted this way cannot be yanked back!\n")
2982@end example
2983
2984 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2985what happens when a disabled command is invoked interactively.
2986Disabling a command has no effect on calling it as a function from Lisp
2987programs.
2988
2989@deffn Command enable-command command
5504e99c
LT
2990Allow @var{command} (a symbol) to be executed without special
2991confirmation from now on, and alter the user's init file (@pxref{Init
a40d4712 2992File}) so that this will apply to future sessions.
8db970a4
RS
2993@end deffn
2994
2995@deffn Command disable-command command
f142f62a 2996Require special confirmation to execute @var{command} from now on, and
5504e99c 2997alter the user's init file so that this will apply to future sessions.
8db970a4
RS
2998@end deffn
2999
de700726
LT
3000@defvar disabled-command-function
3001The value of this variable should be a function. When the user
3002invokes a disabled command interactively, this function is called
3003instead of the disabled command. It can use @code{this-command-keys}
3004to determine what the user typed to run the command, and thus find the
3005command itself.
8db970a4 3006
de700726
LT
3007The value may also be @code{nil}. Then all commands work normally,
3008even disabled ones.
3009
3010By default, the value is a function that asks the user whether to
3011proceed.
8db970a4
RS
3012@end defvar
3013
3014@node Command History
3015@section Command History
3016@cindex command history
3017@cindex complex command
3018@cindex history of commands
3019
3020 The command loop keeps a history of the complex commands that have
3021been executed, to make it convenient to repeat these commands. A
3022@dfn{complex command} is one for which the interactive argument reading
3023uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 3024@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
3025specification reads an argument from the minibuffer. Explicit use of
3026the minibuffer during the execution of the command itself does not cause
3027the command to be considered complex.
3028
3029@defvar command-history
3030This variable's value is a list of recent complex commands, each
3031represented as a form to evaluate. It continues to accumulate all
a9f0a989 3032complex commands for the duration of the editing session, but when it
b18531e5
RS
3033reaches the maximum size (@pxref{Minibuffer History}), the oldest
3034elements are deleted as new ones are added.
8db970a4
RS
3035
3036@example
3037@group
3038command-history
3039@result{} ((switch-to-buffer "chistory.texi")
3040 (describe-key "^X^[")
3041 (visit-tags-table "~/emacs/src/")
3042 (find-tag "repeat-complex-command"))
3043@end group
3044@end example
3045@end defvar
3046
3047 This history list is actually a special case of minibuffer history
3048(@pxref{Minibuffer History}), with one special twist: the elements are
3049expressions rather than strings.
3050
3051 There are a number of commands devoted to the editing and recall of
3052previous commands. The commands @code{repeat-complex-command}, and
3053@code{list-command-history} are described in the user manual
3054(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 3055minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
3056
3057@node Keyboard Macros
3058@section Keyboard Macros
3059@cindex keyboard macros
3060
3061 A @dfn{keyboard macro} is a canned sequence of input events that can
f142f62a
RS
3062be considered a command and made the definition of a key. The Lisp
3063representation of a keyboard macro is a string or vector containing the
3064events. Don't confuse keyboard macros with Lisp macros
3065(@pxref{Macros}).
8db970a4 3066
5504e99c 3067@defun execute-kbd-macro kbdmacro &optional count loopfunc
f9f59935
RS
3068This function executes @var{kbdmacro} as a sequence of events. If
3069@var{kbdmacro} is a string or vector, then the events in it are executed
8db970a4
RS
3070exactly as if they had been input by the user. The sequence is
3071@emph{not} expected to be a single key sequence; normally a keyboard
3072macro definition consists of several key sequences concatenated.
3073
f9f59935
RS
3074If @var{kbdmacro} is a symbol, then its function definition is used in
3075place of @var{kbdmacro}. If that is another symbol, this process repeats.
8db970a4
RS
3076Eventually the result should be a string or vector. If the result is
3077not a symbol, string, or vector, an error is signaled.
3078
f9f59935
RS
3079The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3080many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3081executed once. If it is 0, @var{kbdmacro} is executed over and over until it
177c0ea7 3082encounters an error or a failing search.
f9f59935 3083
5504e99c
LT
3084If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3085without arguments, prior to each iteration of the macro. If
3086@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3087
f9f59935 3088@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
8db970a4
RS
3089@end defun
3090
5504e99c 3091@defvar executing-kbd-macro
8db970a4
RS
3092This variable contains the string or vector that defines the keyboard
3093macro that is currently executing. It is @code{nil} if no macro is
f9f59935 3094currently executing. A command can test this variable so as to behave
f142f62a
RS
3095differently when run from an executing macro. Do not set this variable
3096yourself.
8db970a4
RS
3097@end defvar
3098
3099@defvar defining-kbd-macro
5504e99c
LT
3100This variable is non-@code{nil} if and only if a keyboard macro is
3101being defined. A command can test this variable so as to behave
f9597b5b
LT
3102differently while a macro is being defined. The value is
3103@code{append} while appending to the definition of an existing macro.
3104The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3105@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 3106
bfe721d1
KH
3107The variable is always local to the current terminal and cannot be
3108buffer-local. @xref{Multiple Displays}.
3109@end defvar
3110
3111@defvar last-kbd-macro
3112This variable is the definition of the most recently defined keyboard
3113macro. Its value is a string or vector, or @code{nil}.
3114
3115The variable is always local to the current terminal and cannot be
22697dac 3116buffer-local. @xref{Multiple Displays}.
8db970a4
RS
3117@end defvar
3118
2842de30
EZ
3119@defvar kbd-macro-termination-hook
3120This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3121macro terminates, regardless of what caused it to terminate (reaching
3122the macro end or an error which ended the macro prematurely).
3123@end defvar
ab5796a9
MB
3124
3125@ignore
3126 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3127@end ignore