[Keyboard] Add kudox game keyboard (#6460)
authorx1 <viva008@gmail.com>
Tue, 6 Aug 2019 16:16:55 +0000 (01:16 +0900)
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>
Tue, 6 Aug 2019 16:16:55 +0000 (09:16 -0700)
* Add configurations for Kudox Game Keyboard rev1.

* Modified Kudox Game Keyboard readme and keymap.

* Remove unnecessary codes.

* Set BootLoader caterina.

* Remove wrong settings on rules.mk.

* Clean up config.h.

* Modified MATRIX_ROWS on kudox_game/rev1/config.h.

* Modified RGB_LED_NUM on kudox_game/rev1/config.h.

14 files changed:
keyboards/kudox_game/config.h [new file with mode: 0644]
keyboards/kudox_game/info.json [new file with mode: 0644]
keyboards/kudox_game/keymaps/default/config.h [new file with mode: 0644]
keyboards/kudox_game/keymaps/default/keymap.c [new file with mode: 0644]
keyboards/kudox_game/keymaps/default/readme.md [new file with mode: 0644]
keyboards/kudox_game/keymaps/default/rules.mk [new file with mode: 0644]
keyboards/kudox_game/kudox_game.c [new file with mode: 0644]
keyboards/kudox_game/kudox_game.h [new file with mode: 0644]
keyboards/kudox_game/readme.md [new file with mode: 0644]
keyboards/kudox_game/rev1/config.h [new file with mode: 0644]
keyboards/kudox_game/rev1/rev1.c [new file with mode: 0644]
keyboards/kudox_game/rev1/rev1.h [new file with mode: 0644]
keyboards/kudox_game/rev1/rules.mk [new file with mode: 0644]
keyboards/kudox_game/rules.mk [new file with mode: 0644]

diff --git a/keyboards/kudox_game/config.h b/keyboards/kudox_game/config.h
new file mode 100644 (file)
index 0000000..0b789c1
--- /dev/null
@@ -0,0 +1,27 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+#define USE_SERIAL
+
+/* Select hand configuration */
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
diff --git a/keyboards/kudox_game/info.json b/keyboards/kudox_game/info.json
new file mode 100644 (file)
index 0000000..4293260
--- /dev/null
@@ -0,0 +1,39 @@
+{
+    "keyboard_name": "Kudox Game Keyboard",
+    "url": "",
+    "maintainer": "Kumao Kobo",
+    "width": 7.5,
+    "height": 6.75,
+    "layouts": {
+        "LAYOUT": {
+            "layout": [
+                {"label":"Esc", "x":0, "y":0},
+                {"label":"1", "x":1.5, "y":0},
+                {"label":"2", "x":2.5, "y":0},
+                {"label":"3", "x":3.5, "y":0},
+                {"label":"4", "x":4.5, "y":0},
+                {"label":"5", "x":5.5, "y":0},
+                {"label":"Q", "x":1.75, "y":1},
+                {"label":"W", "x":2.75, "y":1},
+                {"label":"E", "x":3.75, "y":1},
+                {"label":"R", "x":4.75, "y":1},
+                {"label":"T", "x":5.75, "y":1},
+                {"label":"GUI", "x":0, "y":2},
+                {"label":"Alt", "x":1, "y":2},
+                {"label":"A", "x":2, "y":2},
+                {"label":"S", "x":3, "y":2},
+                {"label":"D", "x":4, "y":2},
+                {"label":"F", "x":5.25, "y":2},
+                {"label":"G", "x":6.25, "y":2},
+                {"label":"Shift", "x":0, "y":3, "w":1.5},
+                {"label":"Z", "x":1.5, "y":3},
+                {"label":"X", "x":3.75, "y":3},
+                {"label":"C", "x":4.75, "y":3},
+                {"label":"V", "x":5.75, "y":3},
+                {"label":"Ctrl", "x":0, "y":4, "w":1.5},
+                {"label":"Layer", "x":5.5, "y":4.25, "h":1.5},
+                {"x":6.5, "y":4.75, "h":2}
+            ]
+        }
+    }
+}
diff --git a/keyboards/kudox_game/keymaps/default/config.h b/keyboards/kudox_game/keymaps/default/config.h
new file mode 100644 (file)
index 0000000..5cbe760
--- /dev/null
@@ -0,0 +1,18 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
diff --git a/keyboards/kudox_game/keymaps/default/keymap.c b/keyboards/kudox_game/keymaps/default/keymap.c
new file mode 100644 (file)
index 0000000..cf6b1df
--- /dev/null
@@ -0,0 +1,44 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _SYMB 1
+
+// Shortcut to make keymap more readable
+#define SYM_L   MO(_SYMB)
+#define KC_ALEN LALT_T(KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+  [_QWERTY] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐
+     KC_ESC  ,KC_1    ,KC_2    ,KC_3    ,KC_4    ,KC_5    ,
+  //└────────┼────────┼────────┼────────┼────────┼────────┤
+              KC_Q    ,KC_W    ,KC_E    ,KC_R    ,KC_T    ,
+  //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+     KC_LGUI ,KC_ALEN ,KC_A    ,KC_S    ,KC_D    ,KC_F    ,KC_G    ,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+     KC_LSFT ,KC_Z                      ,KC_X    ,KC_C    ,KC_V    ,
+  //├────────┼────────┘                 └────────┴────────┼────────┼────────┐
+     KC_LCTL                                              ,SYM_L   ,KC_SPC
+  //└────────┘                                            └────────┴────────┘
+  ),
+
+  [_SYMB] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐
+     _______ ,KC_6    ,KC_7    ,KC_8    ,KC_9    ,KC_0    ,
+  //└────────┼────────┼────────┼────────┼────────┼────────┤
+              KC_GRV   ,KC_UP   ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
+  //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+     _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+     _______ ,KC_BSPC                   ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
+  //├────────┼────────┘                 └────────┴────────┼────────┼────────┐
+     _______                                              ,_______ ,_______
+  //└────────┘                                            └────────┴────────┘
+  )
+
+};
diff --git a/keyboards/kudox_game/keymaps/default/readme.md b/keyboards/kudox_game/keymaps/default/readme.md
new file mode 100644 (file)
index 0000000..0fbdb86
--- /dev/null
@@ -0,0 +1 @@
+# The default keymap for Kudox Game Keyboard
diff --git a/keyboards/kudox_game/keymaps/default/rules.mk b/keyboards/kudox_game/keymaps/default/rules.mk
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/keyboards/kudox_game/kudox_game.c b/keyboards/kudox_game/kudox_game.c
new file mode 100644 (file)
index 0000000..cf053af
--- /dev/null
@@ -0,0 +1,16 @@
+/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "kudox_game.h"
diff --git a/keyboards/kudox_game/kudox_game.h b/keyboards/kudox_game/kudox_game.h
new file mode 100644 (file)
index 0000000..1da820f
--- /dev/null
@@ -0,0 +1,23 @@
+/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#ifdef KEYBOARD_kudox_game_rev1
+    #include "rev1.h"
+#endif
+
+#include "quantum.h"
diff --git a/keyboards/kudox_game/readme.md b/keyboards/kudox_game/readme.md
new file mode 100644 (file)
index 0000000..5ad8677
--- /dev/null
@@ -0,0 +1,26 @@
+# The Kudox Game keyboard
+
+<p align="center">
+<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox.png" alt="Kudox logo" width="600"/>
+</p>
+
+<p align="center">
+<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox-game-pcb.jpg" alt="Kudox Game PCB rev1.0" width="600"/>
+</p>
+
+- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)  
+- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro  
+
+Make example for this keyboard (after setting up your build environment):
+
+```sh
+make kudox_game/rev1:default
+```
+
+Example of flashing this keyboard:
+
+```sh
+make kudox_game/rev1:default:avrdude
+```
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/kudox_game/rev1/config.h b/keyboards/kudox_game/rev1/config.h
new file mode 100644 (file)
index 0000000..e7f7ad1
--- /dev/null
@@ -0,0 +1,91 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0xFEED
+#define PRODUCT_ID      0x9696
+#define DEVICE_VER      0x0100
+#define MANUFACTURER    Kumao Kobo
+#define PRODUCT         The Kudox Game Keyboard
+#define DESCRIPTION     Custom keyboard for game
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 7
+
+// wiring of each half
+#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
+#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
+// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+// #define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* serial.c configuration for split keyboard */
+#define SOFT_SERIAL_PIN D0
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+
+#undef RGBLED_NUM
+#define RGBLED_NUM 7    // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define MOUSEKEY_INTERVAL       20
+#define MOUSEKEY_DELAY          0
+#define MOUSEKEY_TIME_TO_MAX    60
+#define MOUSEKEY_MAX_SPEED      7
+#define MOUSEKEY_WHEEL_DELAY 0
diff --git a/keyboards/kudox_game/rev1/rev1.c b/keyboards/kudox_game/rev1/rev1.c
new file mode 100644 (file)
index 0000000..8f1b8b2
--- /dev/null
@@ -0,0 +1,22 @@
+#include "kudox_game.h"
+
+
+#ifdef SSD1306OLED
+void led_set_kb(uint8_t usb_led) {
+    // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+    led_set_user(usb_led);
+}
+#endif
+
+void matrix_init_kb(void) {
+
+    // // green led on
+    // DDRD |= (1<<5);
+    // PORTD &= ~(1<<5);
+
+    // // orange led on
+    // DDRB |= (1<<0);
+    // PORTB &= ~(1<<0);
+
+       matrix_init_user();
+};
diff --git a/keyboards/kudox_game/rev1/rev1.h b/keyboards/kudox_game/rev1/rev1.h
new file mode 100644 (file)
index 0000000..e630a51
--- /dev/null
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "../kudox_game.h"
+
+#include "quantum.h"
+
+#define LAYOUT( \
+  k00, k01, k02, k03, k04, k05,      \
+       k11, k12, k13, k14, k15,      \
+  k20, k21, k22, k23, k24, k25, k26, \
+  k30, k31,           k34, k35, k36, \
+  k40,                     k45, k46  \
+) \
+{ \
+    { k00,   k01,   k02,   k03,   k04,   k05,   KC_NO }, \
+    { KC_NO, k11,   k12,   k13,   k14,   k15,   KC_NO }, \
+    { k20,   k21,   k22,   k23,   k24,   k25,   k26 }, \
+    { k30,   k31,   KC_NO, KC_NO, k34,   k35,   k36 }, \
+    { k40,   KC_NO, KC_NO, KC_NO, KC_NO, k45,   k46 } \
+}
diff --git a/keyboards/kudox_game/rev1/rules.mk b/keyboards/kudox_game/rev1/rules.mk
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/keyboards/kudox_game/rules.mk b/keyboards/kudox_game/rules.mk
new file mode 100644 (file)
index 0000000..d564edd
--- /dev/null
@@ -0,0 +1,70 @@
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+#     This will define a symbol, F_CPU, in all source code files equal to the
+#     processor frequency in Hz. You can then use this symbol in your source code to
+#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+#     automatically to create a 32-bit value in your source code.
+#
+#     This will be an integer division of F_USB below, as it is sourced by
+#     F_USB after it has run through any CPU prescalers. Note that this value
+#     does not *change* the processor frequency - it should merely be updated to
+#     reflect the processor speed set externally so that the code can use accurate
+#     software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+#     This will define a symbol, F_USB, in all source code files equal to the
+#     input clock frequency (before any prescaling is performed) in Hz. This value may
+#     differ from F_CPU if prescaling is used on the latter, and is required as the
+#     raw input clock is fed directly to the PLL sections of the AVR for high speed
+#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+#     at the end, this will be done automatically to create a 32-bit value in your
+#     source code.
+#
+#     If no clock division is performed on the input clock inside the AVR (via the
+#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Bootloader selection
+#   Teensy       halfkay
+#   Pro Micro    caterina
+#   Atmel DFU    atmel-dfu
+#   LUFA DFU     lufa-dfu
+#   QMK DFU      qmk-dfu
+#   atmega32a    bootloadHID
+BOOTLOADER = caterina
+
+# Build Options
+#   change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
+CONSOLE_ENABLE = no         # Console for debug(+400)
+COMMAND_ENABLE = yes        # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no            # USB Nkey Rollover
+BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
+UNICODE_ENABLE = no         # Unicode
+BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no           # Audio output on port C6
+FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
+RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.
+
+DEFAULT_FOLDER = kudox_game/rev1