## Base Layer ##
-![Atreus base layout](atreus-replica-base.png)
+![Atreus base layout](http://imgur.com/YbOjS7O)
The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
## Extend Layer ##
-![Atreus extend layer](atreus-replica-extend.png)
+![Atreus extend layer](http://imgur.com/WiKkMQw)
This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn.
## Number and Symbol Layer ##
-![Atreus number and symbol layer](atreus-replica-num.png)
+![Atreus number and symbol layer](http://imgur.com/gfTXcjC)
This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment.
## Function Layer ##
-![Atreus function layer](atreus-replica-function.png)
+![Atreus function layer](http://imgur.com/m5x0MxZ)
Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes.
## Gaming Layer ##
-![Atreus gaming layer](atreus-replica-game.png)
+![Atreus gaming layer](http://imgur.com/4S5AO4E)
This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use.
## Base layer
-![Base layer](img/base.png)
+![Base layer](http://imgur.com/zTYxnE0)
* The number row doubles as a function row. Short presses produces numbers, long presses produces Fxx
## Nav layer
-![Nav layer](img/fun.png)
+![Nav layer](http://imgur.com/cbMWVDC)
Basic navigation on the right hand and modifiers close
by for the left. The latter because I tend to use `ctrl+arrows` quite a lot.
## Sym layer
-![Sym layer](img/sym.png)
+![Sym layer](http://imgur.com/n2jmqFU)
* Easy access to most symbols I use on a daily basis. Most common are on the home row, the rest are grouped as best as I could.
## Wiring Layout
-![Wiring Layout](wiring-layout.png)
+![Wiring Layout](http://imgur.com/NmTCv5u)
## Pinout
This is just a simple demo to show how to integrate IBM Trackpoint in QMK.
Wiring used in the demonstration:
-![Wiring example](./wiring.png)
+![Wiring example](http://imgur.com/8ghG2U8)
Some documentation:
* [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint)
# Workman dead with spacefn (kc60 @ QMK)
## Layout reference
-![workman dead with spacefn](./kc60-wm-dead.png)
+![workman dead with spacefn](http://imgur.com/Ep8gePQ)
## Build
The wiring for serial:
-![serial wiring](imgs/split-keyboard-serial-schematic.png)
+![serial wiring](http://imgur.com/BnCGU1Y)
The wiring for i2c:
-![i2c wiring](imgs/split-keyboard-i2c-schematic.png)
+![i2c wiring](http://imgur.com/5eiArDA)
The pull-up resistors may be placed on either half. It is also possible
to use 4 resistors and have the pull-ups in both halves, but this is