[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
authorLucas Moreira <hello@lucasmoreira.dev>
Sat, 25 Jan 2020 22:43:57 +0000 (17:43 -0500)
committerDrashna Jaelre <drashna@live.com>
Sat, 25 Jan 2020 22:43:57 +0000 (14:43 -0800)
* Added KidBrazil custom keymap for CRKBD
-Custom Font
-Custom OLED output

* Added missing readme

* Oled Timeout Update for KidBrazil Keymap (#1)

* Setup Oled timeout based on simple timer

* Cleaned up comments and added timeout for LEDs

* Fixed some small errors

* Updated oled timout with matrix scan

* Updated oled timout with matrix scan

* Update withou eeprom

* Update timer code

* Use process user instead of keymap

* Added ifdef to protect oledtimer

* Updated with half timeout state for logo

* Removed middle tier timer

* Final cleanup of unused files

* Updated code as per suggestions & requests

* Second round of revisions

* Updated keymap to better handle LED timeout
- Added boolean to hold LED state
- Added init function to set rgb to known state
- Modified RGB_TOG to work with noeeprom commands

* Finished adding the timeout for OLED and testing on CRKBD

* Updated documentation

* fixed the timeout logic so it works as intended

* Added initial limits to color settings

* Added layer reset as part of the iddle timeout process

* Split Keymap into more manageable files

* Finalizing RGB Layer status on CRKBD
- Refactored OLED timeout to deal only with oled
- If user remains iddle on game layer for too long it will switch to
default
- LED / OLED iddle working
- Minor changes to _SYM layer
- Removed some rgb controls from keyboard due to layer dependent RGB
colors

* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Used suggestion from Drashna to replace EEPROM_RESET with shorter version.

Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Update keyboards/crkbd/keymaps/kidbrazil/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Implemented drashna's comment

Co-authored-by: Drashna Jaelre <drashna@live.com>
keyboards/crkbd/keymaps/kidbrazil/config.h
keyboards/crkbd/keymaps/kidbrazil/enums.h [new file with mode: 0644]
keyboards/crkbd/keymaps/kidbrazil/keymap.c
keyboards/crkbd/keymaps/kidbrazil/layer.c [new file with mode: 0644]
keyboards/crkbd/keymaps/kidbrazil/layer.h [new file with mode: 0644]
keyboards/crkbd/keymaps/kidbrazil/rules.mk

index dd3f1a0..6dc468c 100644 (file)
@@ -52,49 +52,64 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #endif
 
 #ifdef RGB_MATRIX_ENABLE
-//#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
-#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
-// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
-#    define RGB_MATRIX_HUE_STEP 8
-#    define RGB_MATRIX_SAT_STEP 8
-#    define RGB_MATRIX_VAL_STEP 8
-#    define RGB_MATRIX_SPD_STEP 10
+    //#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+    // #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+    // #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+    #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+    #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+    // #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+    // #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+    #define RGB_MATRIX_HUE_STEP 4
+    #define RGB_MATRIX_SAT_STEP 4
+    #define RGB_MATRIX_VAL_STEP 4
+    #define RGB_MATRIX_SPD_STEP 10
 
-/* Disable the animations you don&#39;t want/need.  You will need to disable a good number of these    *
- * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
-#   define DISABLE_RGB_MATRIX_ALPHAS_MODS
-#   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-// #   define DISABLE_RGB_MATRIX_BREATHING
-#   define DISABLE_RGB_MATRIX_CYCLE_ALL
-#   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
-#   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-#   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#   define DISABLE_RGB_MATRIX_DUAL_BEACON
-#   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
-#   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-#   define DISABLE_RGB_MATRIX_RAINDROPS
-#   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-#   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
-#   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#   define DISABLE_RGB_MATRIX_SPLASH
-#   define DISABLE_RGB_MATRIX_MULTISPLASH
-#   define DISABLE_RGB_MATRIX_SOLID_SPLASH
-#   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+    /* Disable the animations you don&#39;t want/need.  You will need to disable a good number of these    *
+     * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
+    #define DISABLE_RGB_MATRIX_ALPHAS_MODS
+    #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+    #define DISABLE_RGB_MATRIX_BREATHING
+    #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+    #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+    #define DISABLE_RGB_MATRIX_BAND_SAT
+    #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+    #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+    #define DISABLE_RGB_MATRIX_BAND_VAL
+    #define DISABLE_RGB_MATRIX_CYCLE_ALL
+    #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+    #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+    #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+    #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+    #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+    #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+    #define DISABLE_RGB_MATRIX_DUAL_BEACON
+    #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+    #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+    #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+    #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+    #define DISABLE_RGB_MATRIX_SOLID_SPLASH
+    #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+    #define DISABLE_RGB_MATRIX_SOLID_SPLASH
+    #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+    #define DISABLE_RGB_MATRIX_SPLASH
+    #define DISABLE_RGB_MATRIX_MULTISPLASH
+    #define DISABLE_RGB_MATRIX_SPLASH
+    #define DISABLE_RGB_MATRIX_MULTISPLASH
 #endif
+// Custom Font path
 #define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
 #define OLED_DISABLE_TIMEOUT
diff --git a/keyboards/crkbd/keymaps/kidbrazil/enums.h b/keyboards/crkbd/keymaps/kidbrazil/enums.h
new file mode 100644 (file)
index 0000000..ec1a679
--- /dev/null
@@ -0,0 +1,10 @@
+// [CRKBD layers Init] -------------------------------------------------------//
+typedef enum {
+    _QWERTY,
+    _NUM,
+    _SYM,
+    _GAME,
+    _WEAPON
+}CRKBD_LAYERS;
+
+extern enum CRKBD_LAYERS crkbd_layers;
index 44142d4..9c950e5 100644 (file)
@@ -1,4 +1,6 @@
 #include QMK_KEYBOARD_H
+#include "enums.h"
+#include "layer.h"
 
 // [Init Variables] ----------------------------------------------------------//
 extern uint8_t is_master;
@@ -9,15 +11,6 @@ bool user_led_enabled = true;
 // Boolean to store the master LED clear so it only runs once.
 bool master_oled_cleared = false;
 
-// [CRKBD layers Init] -------------------------------------------------------//
-enum crkbd_layers {
-    _QWERTY,
-    _NUM,
-    _SYM,
-    _GAME,
-    _WEAPON
-};
-
 // [Keymaps] -----------------------------------------------------------------//
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
          [_QWERTY] = LAYOUT(
@@ -36,8 +29,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
          [_SYM] = LAYOUT(
       KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC,                                   KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
-      LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,                        KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
-      KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME),                            KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
+      LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD,                        KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
+      KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME),                             KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
                                           LGUI_T(KC_PGUP), KC_TRNS, KC_SPC,       KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
     ),
 
@@ -51,7 +44,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
          [_WEAPON] = LAYOUT(
       KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,                                   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
       KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F,                               KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
-      KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V,                               KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+      KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V,                               KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EEP_RST,
                                 KC_TRNS, KC_TAB, KC_TRNS,             KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
     )
 };
@@ -61,23 +54,24 @@ void keyboard_post_init_user(void) {
     // Set RGB to known state
     rgb_matrix_enable_noeeprom();
     rgb_matrix_set_color_all(RGB_GREEN);
+    rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
     user_led_enabled = true;
-
 }
 // [Process User Input] ------------------------------------------------------//
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     switch (keycode) {
+      // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color
+      // changes in marrix_scan_user
       case RGB_TOG:
-        if (record->event.pressed) {
-            // Toggle matrix on key press
-            user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
-        } else {
-            // Flip User_led_enabled variable on key release
-            user_led_enabled = !user_led_enabled;
-        }
-        return false; // Skip all further processing of this key
+          if (record->event.pressed) {
+              // Toggle matrix on key press
+              user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
+              // Toggle boolean flag
+              user_led_enabled = !user_led_enabled;
+          }
+          return false;
       default:
-          // Use process_record_keymap to reset timer on all other keypresses
+          // Use process_record_keymap to reset timer on all other keypresses to awaken from idle.
           if (record->event.pressed) {
               #ifdef OLED_DRIVER_ENABLE
                   oled_timer = timer_read32();
@@ -91,9 +85,47 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     }
 }
 
+// [Matrix Scan] ------------------------------------------------------------//
+void matrix_scan_user(void) {
+     // Iddle timer to return to default layer if left on game layer
+     if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) {
+         // Reset layer in case it got left on _GAME
+         // This prevents the issue where the master side sometimes wont switch off as expected
+         // in the next step.
+         if (get_highest_layer(layer_state) == _GAME) {
+             layer_off(_GAME);
+             layer_on(_QWERTY);
+         }
+         return;
+     }
+     // Timeout to turn off LEDs
+     else if (timer_elapsed32(oled_timer) > 480000) {
+         rgb_matrix_disable_noeeprom();
+         return;
+     }
+     // Set RGB Matrix color based on layers
+     if (user_led_enabled) {
+         switch (get_highest_layer(layer_state)){
+            case _GAME:
+                rgb_matrix_set_color_all(RGB_PURPLE);
+                break;
+            case _NUM:
+            case _SYM:
+            case _QWERTY:
+                rgb_matrix_set_color_all(RGB_GREEN);
+                break;
+            default:
+                rgb_matrix_set_color_all(RGB_GREEN);
+                break;
+
+          }
+     } else {
+         rgb_matrix_disable_noeeprom();
+         return;
+     }
+}
 // [OLED Configuration] ------------------------------------------------------//
 #ifdef OLED_DRIVER_ENABLE
-
 // Init Oled and Rotate....
 oled_rotation_t oled_init_user(oled_rotation_t rotation) {
     if (!has_usb())
@@ -105,74 +137,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
 const char *read_logo(void);
 
 // {OLED helpers} -----------------------------------------------//
-
-// Render Blank Space
-void render_space(void) {
-    oled_write_ln_P(PSTR("     "), false);
-}
-
-// Render separator lines for oled display
-void render_separator(void) {
-    switch (get_highest_layer(layer_state)){
-        case _GAME:
-        case _WEAPON:
-            oled_write_ln_P(PSTR("===================="), false);
-            break;
-        default:
-            oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
-    }
-}
-
-// Render current layer state
-void render_layer_state(void){
-       // If you want to change the display of OLED, you need to change here
-    switch (get_highest_layer(layer_state)){
-        case _QWERTY:
-            oled_write_ln_P(PSTR("| MODE | QWRTY     ]"), false);
-            break;
-        case _NUM:
-            oled_write_ln_P(PSTR("| MODE | NUMBERS   ]"), false);
-            break;
-        case _SYM:
-            oled_write_ln_P(PSTR("| MODE | SYMBOLS   ]"), false);
-            break;
-        case _GAME:
-            oled_write_ln_P(PSTR("|    G  A  M  E    ]"), false);
-            break;
-        case _WEAPON:
-            oled_write_ln_P(PSTR("| W  E  A  P  O  N ]"), false);
-            break;
-        default:
-            oled_write_ln_P(PSTR("| MODE | UNDEF     ]"), false);
-    }
-}
-
-// Render USB State
-void render_usb_state(void) {
-    switch (USB_DeviceState) {
-      case DEVICE_STATE_Unattached:
-                           oled_write_ln_P(PSTR("| USB  | FREE      ]"), false);
-          break;
-      case DEVICE_STATE_Suspended:
-          oled_write_ln_P(PSTR("| USB  | SLEEP     ]"), false);
-          break;
-      case DEVICE_STATE_Configured:
-          oled_write_ln_P(PSTR("| USB  | READY     ]"), false);
-          break;
-      case DEVICE_STATE_Powered:
-          oled_write_ln_P(PSTR("| USB  | PWRD      ]"), false);
-          break;
-      case DEVICE_STATE_Default:
-          oled_write_ln_P(PSTR("| USB  | DFLT      ]"), false);
-          break;
-      case DEVICE_STATE_Addressed:
-          oled_write_ln_P(PSTR("| USB  | ADDRS     ]"), false);
-          break;
-      default:
-          oled_write_ln_P(PSTR("| USB  | INVALID   ]"), false);
-    }
-}
-
 // Render Logo
 void render_logo(void) {
     oled_write(read_logo(), false);
@@ -209,7 +173,8 @@ void render_slave_oled(void) {
 
 // {OLED Task} -----------------------------------------------//
 void oled_task_user(void) {
-    if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
+    // First time out switches to logo as first indication of iddle.
+    if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) {
         // Render logo on both halves before full timeout
         if (is_master && !master_oled_cleared) {
             // Clear master OLED once so the logo renders properly
diff --git a/keyboards/crkbd/keymaps/kidbrazil/layer.c b/keyboards/crkbd/keymaps/kidbrazil/layer.c
new file mode 100644 (file)
index 0000000..bd04f3b
--- /dev/null
@@ -0,0 +1,69 @@
+#include QMK_KEYBOARD_H
+#include "enums.h"
+
+// Render Blank Space
+void render_space(void) {
+    oled_write_ln_P(PSTR("     "), false);
+}
+
+// Render separator lines for oled display
+void render_separator(void) {
+    switch (get_highest_layer(layer_state)){
+        case _GAME:
+        case _WEAPON:
+            oled_write_ln_P(PSTR("===================="), false);
+            break;
+        default:
+            oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
+    }
+}
+
+// Render current layer state
+void render_layer_state(void){
+       // If you want to change the display of OLED, you need to change here
+    switch (get_highest_layer(layer_state)){
+        case _QWERTY:
+            oled_write_ln_P(PSTR("| MODE | QWRTY     ]"), false);
+            break;
+        case _NUM:
+            oled_write_ln_P(PSTR("| MODE | NUMBERS   ]"), false);
+            break;
+        case _SYM:
+            oled_write_ln_P(PSTR("| MODE | SYMBOLS   ]"), false);
+            break;
+        case _GAME:
+            oled_write_ln_P(PSTR("|    G  A  M  E    ]"), false);
+            break;
+        case _WEAPON:
+            oled_write_ln_P(PSTR("| W  E  A  P  O  N ]"), false);
+            break;
+        default:
+            oled_write_ln_P(PSTR("| MODE | UNDEF     ]"), false);
+    }
+}
+
+// Render USB State
+void render_usb_state(void) {
+    switch (USB_DeviceState) {
+      case DEVICE_STATE_Unattached:
+                           oled_write_ln_P(PSTR("| USB  | FREE      ]"), false);
+          break;
+      case DEVICE_STATE_Suspended:
+          oled_write_ln_P(PSTR("| USB  | SLEEP     ]"), false);
+          break;
+      case DEVICE_STATE_Configured:
+          oled_write_ln_P(PSTR("| USB  | READY     ]"), false);
+          break;
+      case DEVICE_STATE_Powered:
+          oled_write_ln_P(PSTR("| USB  | PWRD      ]"), false);
+          break;
+      case DEVICE_STATE_Default:
+          oled_write_ln_P(PSTR("| USB  | DFLT      ]"), false);
+          break;
+      case DEVICE_STATE_Addressed:
+          oled_write_ln_P(PSTR("| USB  | ADDRS     ]"), false);
+          break;
+      default:
+          oled_write_ln_P(PSTR("| USB  | INVALID   ]"), false);
+    }
+}
diff --git a/keyboards/crkbd/keymaps/kidbrazil/layer.h b/keyboards/crkbd/keymaps/kidbrazil/layer.h
new file mode 100644 (file)
index 0000000..2134e6d
--- /dev/null
@@ -0,0 +1,9 @@
+// [OLED Helpers] ----------------------------------------------------//
+// Render empty space on OLED
+void render_space(void);
+// Render separator characters for rows
+void render_separator(void);
+// Render layer state
+void render_layer_state(void);
+// Render USB State
+void render_usb_state(void);
index ad03b86..244712c 100644 (file)
@@ -8,10 +8,5 @@ RGB_MATRIX_ENABLE = WS2812
 OLED_DRIVER_ENABLE = yes
 
 # If you want to change the display of OLED, you need to change here
-SRC +=  ./keyboards/crkbd/keymaps/kidbrazil/logo_reader.c \
-        #./lib/rgb_state_reader.c \
-        #./lib/logo_reader.c \
-        #./lib/keylogger.c \
-        # ./lib/mode_icon_reader.c \
-        # ./lib/host_led_state_reader.c \
-        # ./lib/timelogger.c \
+SRC +=  logo_reader.c \
+                               layer.c