User space fixed (#3095)
authorBatuhan Baserdem <bbaserdem@users.noreply.github.com>
Fri, 1 Jun 2018 01:55:45 +0000 (21:55 -0400)
committerDrashna Jaelre <drashna@live.com>
Fri, 1 Jun 2018 01:55:45 +0000 (18:55 -0700)
* Put in my keymaps

* Fixed all but weird lets split issue

* Organized and tried to trobleshoot lets split

* Organized and tried to trobleshoot lets split

* Added bbaserdem keymaps

* Added bbaserdem keymaps

* Fixed stuff

* FIxed a filename error

24 files changed:
keyboards/gherkin/keymaps/bbaserdem/README.md [new file with mode: 0644]
keyboards/gherkin/keymaps/bbaserdem/config.h [new file with mode: 0644]
keyboards/gherkin/keymaps/bbaserdem/keymap.c [new file with mode: 0644]
keyboards/gherkin/keymaps/bbaserdem/rules.mk [new file with mode: 0644]
keyboards/lets_split/keymaps/bbaserdem/README.md [new file with mode: 0644]
keyboards/lets_split/keymaps/bbaserdem/config.h [new file with mode: 0755]
keyboards/lets_split/keymaps/bbaserdem/keymap.c [new file with mode: 0755]
keyboards/lets_split/keymaps/bbaserdem/rules.mk [new file with mode: 0755]
keyboards/lets_split/keymaps/bbaserdem_right/README.md [new file with mode: 0644]
keyboards/lets_split/keymaps/bbaserdem_right/config.h [new file with mode: 0755]
keyboards/lets_split/keymaps/bbaserdem_right/keymap.c [new file with mode: 0755]
keyboards/lets_split/keymaps/bbaserdem_right/rules.mk [new file with mode: 0755]
keyboards/planck/keymaps/bbaserdem/README.md
keyboards/planck/keymaps/bbaserdem/config.h [changed mode: 0644->0755]
keyboards/planck/keymaps/bbaserdem/keymap.c [changed mode: 0644->0755]
keyboards/planck/keymaps/bbaserdem/rules.mk [changed mode: 0644->0755]
keyboards/xd75/keymaps/bbaserdem/config.h [new file with mode: 0644]
keyboards/xd75/keymaps/bbaserdem/keymap.c [new file with mode: 0644]
keyboards/xd75/keymaps/bbaserdem/readme.md [new file with mode: 0644]
keyboards/xd75/keymaps/bbaserdem/rules.mk [new file with mode: 0644]
users/bbaserdem/README.md [new file with mode: 0644]
users/bbaserdem/bbaserdem.c [new file with mode: 0644]
users/bbaserdem/bbaserdem.h [new file with mode: 0644]
users/bbaserdem/rules.mk [new file with mode: 0644]

diff --git a/keyboards/gherkin/keymaps/bbaserdem/README.md b/keyboards/gherkin/keymaps/bbaserdem/README.md
new file mode 100644 (file)
index 0000000..3c9a5e9
--- /dev/null
@@ -0,0 +1,11 @@
+# Gherkin Layout
+This is my gherkin layout.
+It is used as a game pad, and key layout is inspired by spare keys I had lying around.
+The firmware is very simple, and only includes one layer keymap, and RGB effects.
+
+# Flashing
+The following command should be used from the main qmk directory.
+```
+make gherkin:bbaserdem
+sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
+```
diff --git a/keyboards/gherkin/keymaps/bbaserdem/config.h b/keyboards/gherkin/keymaps/bbaserdem/config.h
new file mode 100644 (file)
index 0000000..2bd89e8
--- /dev/null
@@ -0,0 +1,13 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+#define RGB_DI_PIN F6
+#define RGBLED_NUM 10
+#define RGBLIGHT_ANIMATIONS
+#ifdef BACKLIGHT_LEVELS
+#undef BACKLIGHT_LEVELS
+#endif
+#define BACKLIGHT_LEVELS 3
+
+#endif
diff --git a/keyboards/gherkin/keymaps/bbaserdem/keymap.c b/keyboards/gherkin/keymaps/bbaserdem/keymap.c
new file mode 100644 (file)
index 0000000..6e9898a
--- /dev/null
@@ -0,0 +1,36 @@
+// This is a game-pad gherkin layout with RGB and LED lights
+
+#include "gherkin.h"
+
+backlight_config_t backlight_config;
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Game pad
+ * ,-----------------------------------------------------------.
+ * | Esc |  1  |  2  |  3  |  4  |  5  |  6  | Ctl | Alt |  ~  |
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * | Tab |  Q  |  W  |  E  |  R  |  T  | |^| |  ;  |  '  |  /  |
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * | Shf |  A  |  S  |  D  |  F  | <-- | |v| | --> |  ,  |  .  |
+ * `-----------------------------------------------------------'
+ */
+    KEYMAP(
+        KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5,    KC_6,    KC_LCTRL, KC_LALT,  KC_GRAVE,
+        KC_TAB,    KC_Q, KC_W, KC_E, KC_R, KC_T,    KC_UP,   KC_SCLN,  KC_QUOTE, KC_SLASH,
+        KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
+    )
+};
+
+void matrix_init_user(void) {
+    // Set LED's to max
+    _delay_us(300);
+    backlight_config.level = 2;
+    backlight_config.enable = 1;
+    eeconfig_update_backlight(backlight_config.raw);
+    backlight_set(backlight_config.level);
+    // Set RGB to rainbow mood light
+    rgblight_enable();
+    rgblight_mode(1);
+    rgblight_sethsv(120,255,255);
+    rgblight_mode(6);
+}
diff --git a/keyboards/gherkin/keymaps/bbaserdem/rules.mk b/keyboards/gherkin/keymaps/bbaserdem/rules.mk
new file mode 100644 (file)
index 0000000..4e3a418
--- /dev/null
@@ -0,0 +1,14 @@
+ifndef QUANTUM_DIR
+  include ../../../../Makefile
+endif
+
+STENO_ENABLE = no      # Additional protocols for Stenography(+1700), requires VIRTSER
+MOUSEKEY_ENABLE = no   # Mouse keys(+4700)
+EXTRAKEY_ENABLE = no   # Audio control and System control(+450)
+CONSOLE_ENABLE = no    # Console for debug(+400)
+COMMAND_ENABLE = no    # Commands for debug and configuration
+SLEEP_LED_ENABLE = no  # Breathing sleep LED during USB suspend
+NKRO_ENABLE = yes      # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+AUDIO_ENABLE = no         # Enable audio output from keyboard
+RGBLIGHT_ENABLE = yes  # Enable RBG light strips
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
diff --git a/keyboards/lets_split/keymaps/bbaserdem/README.md b/keyboards/lets_split/keymaps/bbaserdem/README.md
new file mode 100644 (file)
index 0000000..4b37d73
--- /dev/null
@@ -0,0 +1,27 @@
+# Lets Split Layout
+
+Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
+
+# Usage
+
+**These commands depend on there being no other arduino connected!**
+Also udev rules can be set instead of using sudo.
+Please unplug all other usb devices.
+
+To make the hex files;
+```
+make lets_split/rev2:bbaserdem
+make lets_split/rev2:bbaserdem_right
+```
+
+For the left half, after plugging in and resetting; (from repo main directory)
+```
+sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex
+sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep
+```
+
+For the right half;
+```
+sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex
+sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep
+```
diff --git a/keyboards/lets_split/keymaps/bbaserdem/config.h b/keyboards/lets_split/keymaps/bbaserdem/config.h
new file mode 100755 (executable)
index 0000000..f908e6d
--- /dev/null
@@ -0,0 +1,27 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define USE_SERIAL
+#define EE_HANDS
+
+// LED strip stuff
+#ifdef RGBLIGHT_ENABLE
+
+// Who thought it was a good idea to predefine these in the rev2/config.h ???
+#ifdef RGBLED_NUM
+#undef RGBLED_NUM
+#endif
+#define RGBLED_NUM 12
+
+#define RGBLIGHT_HUE_STEP 6
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 20
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
+#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
+#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
+#endif
+
+#endif
diff --git a/keyboards/lets_split/keymaps/bbaserdem/keymap.c b/keyboards/lets_split/keymaps/bbaserdem/keymap.c
new file mode 100755 (executable)
index 0000000..09da67a
--- /dev/null
@@ -0,0 +1,37 @@
+/*
+ * Let's Split - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
+ */
+#define KEYMAP(...) LAYOUT_ortho_4x12(__VA_ARGS__)
+
+#include "lets_split.h"
+#include "bbaserdem.h"
+
+
+void matrix_init_keymap (void) {
+}
+
+uint32_t layer_state_set_keymap(uint32_t state) {
+    return state;
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    // Main Dvorak layer
+    [_DV] = DVORAK,
+    // Turkish and special character overlay
+    [_AL] = ALTCHAR,
+    // Gaming layer
+    [_GA] = GAME,
+    // Numbers layer
+    [_NU] = NUMBERS,
+    // Settings layer
+    [_SE] = SETTINGS,
+    // Mouse emulation layer
+    [_MO] = MOUSE,
+#ifdef AUDIO_ENABLE
+    [_MU] = MUSIC,
+#endif
+};
diff --git a/keyboards/lets_split/keymaps/bbaserdem/rules.mk b/keyboards/lets_split/keymaps/bbaserdem/rules.mk
new file mode 100755 (executable)
index 0000000..4159db3
--- /dev/null
@@ -0,0 +1,11 @@
+# Build options
+
+BACKLIGHT_ENABLE = no          # Switch LEDs
+MOUSEKEY_ENABLE = yes          # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes          # LED strips
+TAP_DANCE_ENABLE = no          # Use multi-tap features
+AUDIO_ENABLE = no                      # Audio stuff
+
+ifndef QUANTUM_DIR
+       include ../../../../Makefile
+endif
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/README.md b/keyboards/lets_split/keymaps/bbaserdem_right/README.md
new file mode 100644 (file)
index 0000000..8608f23
--- /dev/null
@@ -0,0 +1,5 @@
+# Lets Split - Right Half
+
+Keymap for my right half, to be used as a numpad.
+Check [main readme](../bbaserdem/README.md) for flashing info.
+
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/config.h b/keyboards/lets_split/keymaps/bbaserdem_right/config.h
new file mode 100755 (executable)
index 0000000..9b6527d
--- /dev/null
@@ -0,0 +1,9 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define USE_SERIAL
+#define EE_HANDS
+
+#endif
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c b/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c
new file mode 100755 (executable)
index 0000000..c7a81ec
--- /dev/null
@@ -0,0 +1,35 @@
+/*
+ * Let's Split - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
+ */
+
+#include "lets_split.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+        
+/*      Navigation All Supered)                        Numpad
+ * ,-----------------------. ,-----------------------.
+ * | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp|
+ * |---+---+---+---+---+---| |---+---+---+---+---+---|
+ * | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . |
+ * |---+---+---+---+---+---| |---+---+---+---+---+---|
+ * | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , |
+ * |---+---+---+---+---+---| |---+---+---+---+---+---|
+ * | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 |
+ * `-----------------------' `-----------------------' 
+ */
+    // Main Dvorak layer
+    [0] = KEYMAP(
+        LGUI(KC_F4), LGUI(KC_GRV), LGUI(KC_Q),   LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT),
+        KC_RPRN,     KC_PMNS,      KC_PPLS,      KC_PEQL,       KC_PENT, KC_BSPC,
+        LGUI(KC_F3), LGUI(KC_M),   LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP),
+        KC_LPRN,     KC_PAST,      KC_P9,        KC_P6,         KC_P3,   KC_PDOT,
+        LGUI(KC_F2), LGUI(KC_T),   LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN),
+        KC_PERC,     KC_PSLS,      KC_P8,        KC_P5,         KC_P2,   KC_PCMM,
+        LGUI(KC_F1), LGUI(KC_F),   LGUI(KC_P),   LGUI(KC_TAB),  LGUI(KC_H), LGUI(KC_LEFT),
+        KC_NLCK,     KC_TAB,       KC_P7,        KC_P4,         KC_P1,   KC_P0 )
+};
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk b/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk
new file mode 100755 (executable)
index 0000000..65a64c9
--- /dev/null
@@ -0,0 +1,24 @@
+# Build options
+
+BACKLIGHT_ENABLE = no          # Switch LEDs
+MOUSEKEY_ENABLE = no           # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = no           # LED strips
+TAP_DANCE_ENABLE = no          # Use multi-tap features
+AUDIO_ENABLE = no                      # Audio stuff
+BLUETOOTH_ENABLE = no          # No bluetooth
+COMMAND_ENABLE = no                    # Some bootmagic thing
+BOOTMAGIC_ENABLE = no          # Access to EEPROM settings, not needed
+CONSOLE_ENABLE = no                    # Allows console output with a command
+SLEEP_LED_ENABLE = no                  # Breathes LED's when computer is asleep. Untested.
+NKRO_ENABLE = no                       # Default is 6KRO which is plenty
+MIDI_ENABLE = no                       # Untested feature
+FAUXCLICKY_ENABLE = no                 # Emulates clicks using speaker
+KEY_LOCK_ENABLE = no           # Allows locking any key. Not used
+API_SYSEX_ENABLE = no          # Allows OS to send signals.
+KEY_LOCK_ENABLE = no           # Allows locking any key. Not used
+UNICODE_ENABLE = no                    # Used for unicode character emulation
+EXTRAKEY_ENABLE = no           # OS signals like volume control
+
+ifndef QUANTUM_DIR
+       include ../../../../Makefile
+endif
dissimilarity index 98%
index 8813075..c8e8c39 100644 (file)
@@ -1,35 +1,15 @@
-# Planck Layout
-
-Built this planck layout to use DVORAK with an unorthodox Turkish layout.
-If you used a previous layout with a persistent base layer change,
-change it to 0 before proceeding.
-The layout has the following functionality
-
-* **QWERTY** can be toggled on/off from **Function** layer.
-* **Mouse** layer allows manipulation of the mouse.
-* **Function** layer has F and special keys.
-* **Symbol** layer has numericals and symbols.
-* **Game** layout can be toggled on/off from **Function** layer.
-* **Music** layer allows playing sounds like a keyboard.
-
-Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
-Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
-and puts the board into *reset* mode from the **Mouse** layer.
-
-# Using Turkish letters
-
-Instead of a turkish F keyboard layout (very inconvenient to code in),
-I opted to modulate characters like an *AltGr* impleentation.
-Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
-to Turkish equivelants.
-Shifting these letters will work.
-The keycodes should transmit the correct unicode characters combined with shift.
-The turkish letters are sent via the unicode implementation.
-No software layout change is neccessary (hence making coding easier).
-By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
-can be done from the associated key in **Function** layer.
-**Symbol** layer also has the symbol for Turkish Lira.
-
-# To improve
-
-I want to write a couple pieces of my own music for layer switching.
+# Planck Layout
+
+Current keymap is for rev4.
+Audio is disabled in favor of RGB.
+Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
+
+# Build
+
+Get keyboard into reset mode, and then;
+
+```
+make planck/rev4:bbaserdem:dfu
+```
+
+Either use sudo or set up udev rules.
old mode 100644 (file)
new mode 100755 (executable)
dissimilarity index 91%
index d7632ae..2edb456
@@ -1,44 +1,22 @@
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-#ifdef AUDIO_ENABLE
-    // Compose own song in future
-    #define STARTUP_SONG SONG(PLANCK_SOUND)
-
-    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
-                                  SONG(COLEMAK_SOUND), \
-                                  SONG(DVORAK_SOUND) \
-                                }
-#endif
-
-// Enables tap magic
-#define TAPPING_TERM 300
-#define TAPPING_TOGGLE 1
-
-/*
- * MIDI options
- */
-
-/* Prevent use of disabled MIDI features in the keymap */
-//#define MIDI_ENABLE_STRICT 1
-
-/* enable basic MIDI features:
-   - MIDI notes can be sent when in Music mode is on
-*/
-
-#define MIDI_BASIC
-
-/* enable advanced MIDI features:
-   - MIDI notes can be added to the keymap
-   - Octave shift and transpose
-   - Virtual sustain, portamento, and modulation wheel
-   - etc.
-*/
-//#define MIDI_ADVANCED
-
-/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
-//#define MIDI_TONE_KEYCODE_OCTAVES 2
-
-#endif
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// LED strip stuff
+#ifdef RGBLIGHT_ENABLE
+#define RGB_DI_PIN B2
+#define RGBLED_NUM 12
+#define RGBLIGHT_HUE_STEP 6
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 20
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
+#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6
+#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6
+#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
+#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
+#endif
+
+#endif
old mode 100644 (file)
new mode 100755 (executable)
dissimilarity index 99%
index 74dfabd..063e9a9
-/* Copyright 2015-2017 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "planck.h"
-
-#define _______ KC_TRNS
-#define XXX KC_NO
-
-#define _DV 0
-#define _TD 1
-#define _GM 2
-#define _MO 3
-#define _SY 4
-#define _FN 5
-#define _MS 6
-
-#define PARAN TD(PAR)
-#define CURLY TD(CUR)
-#define SQUAR TD(SQU)
-#define ANGUL TD(ANG)
-
-#define UNDO    LCTL(KC_Z)
-#define REDO    LCTL(KC_Y)
-#define COPYCUT TD(CPC)
-#define PASTE   LCTL(KC_V)
-
-#define MO_SC_U KC_MS_WH_UP
-#define MO_SC_D KC_MS_WH_DOWN
-#define MO_SC_L KC_MS_WH_LEFT
-#define MO_SC_R KC_MS_WH_RIGHT
-#define MO_U    KC_MS_UP
-#define MO_D    KC_MS_DOWN
-#define MO_L    KC_MS_LEFT
-#define MO_R    KC_MS_RIGHT
-#define MO_CL_L KC_MS_BTN1
-#define MO_CL_R KC_MS_BTN2
-#define MO_CL_M KC_MS_BTN3
-#define MO_CL_1 KC_MS_BTN4
-#define MO_CL_2 KC_MS_BTN5
-#define MO_AC_0 KC_MS_ACCEL0
-#define MO_AC_1 KC_MS_ACCEL1
-#define MO_AC_2 KC_MS_ACCEL2
-
-#define PHY_HB UC(0x0127)
-#define PHY_DE UC(0xc2b0)
-#define TUR_TL UC(0x20ba)
-#define EUR_ER UC(0x20ac)
-#define EUR_PN UC(0x00a3)
-
-enum custom_keycodes {
-    TUR_A = SAFE_RANGE,
-    TUR_C,
-    TUR_G,
-    TUR_I,
-    TUR_O,
-    TUR_S,
-    TUR_U,
-    UNI_LI,
-    UNI_WN
-};
-
-// Tap dance
-enum {
-    ATD = 0,
-    CLS,
-    SCL,
-    QUO,
-    PAR,
-    CUR,
-    SQU,
-    ANG,
-    CPC
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Dvorak
- * ,------------------------------------------------------------------------.
- * | Blt |  "  |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Esc |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | Del |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |Sh\CL| ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  |MOUSE|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn |  Up | Rgt |
- * `------------------------------------------------------------------------'
- */
-[_DV] = {
-  {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC},
-  {KC_ESC ,KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_DEL },
-  {TD(CLS),TD(SCL),KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   TT(_MO)},
-  {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT}
-},
-[_TD] = {
-  {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C,  _______,_______,_______},
-  {_______, TUR_A,  TUR_O, _______, TUR_U,  TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
-  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
-  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
-},
-
-/* Game layer
- * ,------------------------------------------------------------------------.
- * | OFF |  Q  |  W  |  E  |  R  |  T  ||  F1 |  F2 | Ctrl|  ^  |Shift| Esc |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |  ~  |  A  |  S  |  D  |  F  |  G  ||  F3 |  F4 |  <  |  v  |  >  |Enter|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Shf |  Z  |  X  |  C  |  V  |  B  ||  F5 |  F6 |  ,  |  .  | / ? | Alt |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Alt | Ctrl| ` ~ | - _ |     | Spc || Spc |     |  1  |  2  |  3  |  4  |
- * `------------------------------------------------------------------------'
- */
-[_GM] = {
-  {TG(_GM),KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_F1,  KC_F2,  KC_RCTL,KC_UP,  KC_RSFT,KC_ESC },
-  {KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F3,  KC_F4,  KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
-  {KC_LSFT,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F5,  KC_F6,  KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
-  {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1,   KC_2,   KC_3,   KC_4   }
-},
-
-/* Mouse control layer
- * ,------------------------------------------------------------------------.
- * |     |.....|  ^  |.....|.....|Acc 2||.....|.....|.....| |^| |.....|     |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |     |  <  |  v  |  >  |.....|Acc 1||.....|.....| <-- | |v| | --> |     |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |     | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5|     |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |     |     |     |     |     |     ||     |     |     |     |     |     |
- * `------------------------------------------------------------------------'
- */
-[_MO] = {
-  {TG(_MO),XXX,    MO_U,   XXX,    XXX,    MO_AC_2,XXX,    XXX,    XXX,    MO_SC_U,XXX,    _______},
-  {_______,MO_L,   MO_D,   MO_R,   XXX,    MO_AC_1,XXX,    XXX,    MO_SC_L,MO_SC_D,MO_SC_R,_______},
-  {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX,    MO_AC_0,XXX,    XXX,    MO_CL_1,XXX,    MO_CL_2,_______},
-  {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
-},
-
-/* Symbols layer
- * ,------------------------------------------------------------------------.
- * | OFF |  !  |  1  |  2  |  3  |  &  ||  =  |  +  |  -  |  *  |  %  |     |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |  _  | ( ) |  4  |  5  |  6  |  \  ||  /  | [ ] | { } | < > |  |  |     |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |degre|  ?  |  7  |  8  |  9  |  ~  ||  `  |  @  |  #  |  $  |  ^  |     |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |     |     |     |  0  |     |     ||     |     |TLira| Euro|Pound|     |
- * `------------------------------------------------------------------------'
- */
-
-[_SY] = {
-  {TG(_SY),KC_EXLM,KC_1,   KC_2,   KC_3,   KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
-  {KC_UNDS,PARAN,  KC_4,   KC_5,   KC_6,   KC_BSLS,KC_SLSH,SQUAR,  CURLY,  ANGUL,  KC_PIPE,_______},
-  {PHY_DE, KC_QUES,KC_7,   KC_8,   KC_9,   KC_TILD,KC_GRV, KC_AT,  KC_HASH,KC_DLR, KC_CIRC,_______},
-  {_______,_______,_______,KC_0,   _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
-},
-
-/* Function layer
- * ,------------------------------------------------------------------------.
- * | OFF | game|music|     |     |RESET||RESET| win | lin | wake|sleep|power|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 ||  F7 |  F8 |  F9 | F10 | F11 | F12 |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |     | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |     |     |     |     |     |vol -||vol +|     | home|pg dn|pg up| end |
- * `------------------------------------------------------------------------'
- */
-
-[_FN] = {
-  {TG(_FN),TG(_GM),MU_ON,  _______,_______,RESET,  RESET,  UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
-  {KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12 },
-  {_______,UNDO,   REDO,   COPYCUT,PASTE,  KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
-  {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
-},
-
-/* Music layer
- * ,-----------------------------------------------------------------------.
- * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * `-----------------------------------------------------------------------'
- */
-[_MS] = {
-    { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
-    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX },
-    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX },
-    { XXX,    XXX,     XXX,     XXX,     XXX,   XXX,     XXX,    XXX, XXX, XXX, XXX, XXX }
-}
-};
-
-// Set unicode method to linux.
-void matrix_init_user(){
-  set_unicode_input_mode(UC_LNX);
-}
-
-// User defined keys
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-    // This section is a bit tedious in VIM, so I shortened lines
-  // Check for shift letter
-  bool is_capital = ( keyboard_report->mods &
-      (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
-      ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
-  switch (keycode) {
-    // Add music layer to music functionality
-    case MU_ON:
-      if (record->event.pressed) { layer_on(_MS); }
-      return true; break;
-    case MU_OFF:
-      if (record->event.pressed) { layer_off(_MS); }
-      return true; break;
-    // Turkish letters keycodes
-    case TUR_A:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
-        }
-      }
-      return false; break;
-    case TUR_U:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
-        }
-      }
-      return false; break;
-    case TUR_I:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x0130); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x0131); unicode_input_finish();
-        }
-      }
-      return false; break;
-    case TUR_O:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
-        }
-      }
-      return false; break;
-    case TUR_S:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x015e); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x015f); unicode_input_finish();
-        }
-      }
-      return false; break;
-    case TUR_G:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x011e); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x011f); unicode_input_finish();
-        }
-      }
-      return false; break;
-    case TUR_C:
-      if (record->event.pressed) {
-        if ( is_capital ) {
-            unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
-        } else {
-            unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
-        }
-      }
-      return false; break;
-    // Keys to change unicode mode
-    case UNI_LI:
-      if( record->event.pressed ) {
-          set_unicode_input_mode(UC_LNX);
-      }
-      return false; break;
-    case UNI_WN:
-      if( record->event.pressed ) {
-          set_unicode_input_mode(UC_WIN);
-      }
-      return false; break;
-  }
-  return true;
-}
-
-// Tap dance feature for the altgr implementation
-void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
-  if (state->count == 1) {
-    register_code (KC_RALT);
-  } else if (state->count == 2) {
-    unregister_code (KC_RALT);
-    layer_on(_TD);
-  } else if (state->count == 3) {
-      layer_off(_TD);
-  }
-}
-void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
-  if (state->count == 1) {
-      unregister_code (KC_RALT);
-  } else if (state->count == 2) {
-      layer_off(_TD);
-  }
-}
-
-// Shift vs capslock function
-void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        register_code (KC_LSFT);
-    } else if (state->count == 2) {
-        unregister_code (KC_LSFT);
-        register_code (KC_CAPS);
-    }
-}
-void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        unregister_code (KC_LSFT);
-    } else {
-        unregister_code (KC_CAPS);
-    }
-}
-
-// Parantheses
-void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
-        } else if (state->count == 2) {
-            SEND_STRING("(");
-        } else if (state->count == 3) {
-            SEND_STRING(")");
-    }
-}
-void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
-        } else if (state->count == 2) {
-            SEND_STRING("{");
-        } else if (state->count == 3) {
-            SEND_STRING("}");
-    }
-}
-
-void square_dance (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
-        } else if (state->count == 2) {
-            SEND_STRING("[");
-        } else if (state->count == 3) {
-            SEND_STRING("]");
-    }
-}
-
-void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
-        } else if (state->count == 2) {
-            SEND_STRING("<");
-        } else if (state->count == 3) {
-            SEND_STRING(">");
-    }
-}
-
-// Copy or cut feature
-void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
-    if (state->count == 1) {
-        register_code (KC_LCTL);
-        register_code (KC_C);
-        unregister_code (KC_C);
-        unregister_code (KC_LCTL);
-    } else if (state->count == 2) {
-        register_code (KC_LCTL);
-        register_code (KC_X);
-        unregister_code (KC_X);
-        unregister_code (KC_LCTL);
-    }
-}
-
-// Tap dance feature
-qk_tap_dance_action_t tap_dance_actions[] = {
-    // Tap once for Left Ctrl, second one is momentory switch to layer TUR
-     [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
-    // Advanced tap dance feature allows for immediate response to shift
-    ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
-    // Shifting for double quote and semicolon
-    ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
-    ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
-    // Tap dances for paranthesis, which sends macros
-    ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
-    ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
-    ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
-    ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
-    // Tap dance for copy/cutting
-    ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
-};
+/*
+ * PLANCK - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
+ */
+
+#include "planck.h"
+#include "bbaserdem.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    // Main Dvorak layer
+    [_DV] = DVORAK,
+    // Turkish and special character overlay
+    [_AL] = ALTCHAR,
+    // Gaming layer
+    [_GA] = GAME,
+    // Numbers layer
+    [_NU] = NUMBERS,
+    // Settings layer
+    [_SE] = SETTINGS,
+    // Mouse emulation layer
+    [_MO] = MOUSE,
+#ifdef MUSIC_ENABLE
+    // Music mode
+    [_MU] = MUSIC,
+#endif
+};
old mode 100644 (file)
new mode 100755 (executable)
dissimilarity index 82%
index 9c6bd8e..e2b5eb3
@@ -1,23 +1,11 @@
-# Build options
-
-# ENABLE
-TAP_DANCE_ENABLE = yes
-UNICODE_ENABLE = yes
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-NKRO_ENABLE = yes
-BACKLIGHT_ENABLE = yes
-AUDIO_ENABLE = yes
-
-# DISABLE
-BOOTMAGIC_ENABLE = no
-MIDI_ENABLE = no
-
-# Not for planck
-RGBLIGHT_ENABLE = no #Clashes with audio
-BLUETOOTH_ENABLE = no #No bluetooth
-SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
-
-ifndef QUANTUM_DIR
-       include ../../../../Makefile
-endif
+# Build options
+
+BACKLIGHT_ENABLE = yes         # Switch LEDs
+MOUSEKEY_ENABLE = yes          # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes          # LED strips
+TAP_DANCE_ENABLE = no          # Use multi-tap features
+AUDIO_ENABLE = no                      # Audio stuff
+
+ifndef QUANTUM_DIR
+       include ../../../../Makefile
+endif
diff --git a/keyboards/xd75/keymaps/bbaserdem/config.h b/keyboards/xd75/keymaps/bbaserdem/config.h
new file mode 100644 (file)
index 0000000..2c24bb7
--- /dev/null
@@ -0,0 +1,22 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#endif
diff --git a/keyboards/xd75/keymaps/bbaserdem/keymap.c b/keyboards/xd75/keymaps/bbaserdem/keymap.c
new file mode 100644 (file)
index 0000000..0b8ab62
--- /dev/null
@@ -0,0 +1,80 @@
+#include "xd75.h"
+#include "bbaserdem.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Layout
+ * ,-----------------------------------------------------------.
+ * |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
+ * |---+---+-----------------------------------------------+---|
+ * |Int|Trm|                                               |Cps|
+ * |---+---|                                               |---|
+ * |Clc|Psw|                                               | \ |
+ * |---+---|                    PLANCK                     |---|
+ * |Rev|Ffw|                                               | [ |
+ * |---+---|                                               |---|
+ * |Tog|Mut|                                               | ] |
+ * `-----------------------------------------------------------'
+ */
+[_DV] = KM(
+    BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
+    KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
+    KC_CALC, LGUI(KC_P),   DVORAK_2, KC_BSLS,
+    KC_MPRV, KC_MNXT,      DVORAK_3, KC_LBRC,
+    KC_MPLY, KC_MUTE,      DVORAK_4, KC_RBRC ),
+
+[_AL] = KM(
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,
+    _______,_______, ALTCHAR_1, _______,
+    _______,_______, ALTCHAR_2, _______,
+    _______,_______, ALTCHAR_3, _______,
+    _______,_______, ALTCHAR_4, _______ ),
+
+[_GA] = KM(
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,
+    _______,_______, GAME_1, _______,
+    _______,_______, GAME_2, _______,
+    _______,_______, GAME_3, _______,
+    _______,_______, GAME_4, _______ ),
+
+[_NU] = KM(
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,
+    _______,_______, NUMBERS_1, _______,
+    _______,_______, NUMBERS_2, _______,
+    _______,_______, NUMBERS_3, _______,
+    _______,_______, NUMBERS_4, _______ ),
+
+[_SE] = KM(
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,
+    _______,_______, SETTINGS_1, _______,
+    _______,_______, SETTINGS_2, _______,
+    _______,_______, SETTINGS_3, _______,
+    _______,_______, SETTINGS_4, _______ ),
+
+[_MO] = KM(
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,_______,_______,_______,
+    _______,_______,_______,
+    _______,_______, MOUSE_1, _______,
+    _______,_______, MOUSE_2, _______,
+    _______,_______, MOUSE_3, _______,
+    _______,_______, MOUSE_4, _______ ),
+
+#ifdef AUDIO_ENABLE
+[_MU] = KM(
+    XXX, XXX, MASK,     XXX,
+    XXX, XXX, MASK,     XXX,
+    XXX, XXX, MASK,     XXX,
+    XXX, XXX, MASK,     XXX,
+    XXX, XXX, MUSIC_4,  XXX ),
+#endif
+
+};
+
diff --git a/keyboards/xd75/keymaps/bbaserdem/readme.md b/keyboards/xd75/keymaps/bbaserdem/readme.md
new file mode 100644 (file)
index 0000000..68a05b0
--- /dev/null
@@ -0,0 +1,12 @@
+# XD75RE Setup
+
+This layout is the xd75re layout, inspired by my planck keymap.
+Contains some code from the original keymap here, but had to be modded.
+
+# Make
+
+Take the board into reset mode, then
+```
+make xd75:bbaserdem:dfu
+```
+Either sudo it or set permissions in udev.
diff --git a/keyboards/xd75/keymaps/bbaserdem/rules.mk b/keyboards/xd75/keymaps/bbaserdem/rules.mk
new file mode 100644 (file)
index 0000000..4839c64
--- /dev/null
@@ -0,0 +1,10 @@
+# Build options
+BACKLIGHT_ENABLE = yes         # Switch LEDs
+MOUSEKEY_ENABLE = yes          # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = no           # LED strips
+TAP_DANCE_ENABLE = no          # Use multi-tap features
+AUDIO_ENABLE = no                      # Audio stuff
+
+ifndef QUANTUM_DIR
+       include ../../../../Makefile
+endif
diff --git a/users/bbaserdem/README.md b/users/bbaserdem/README.md
new file mode 100644 (file)
index 0000000..2011e74
--- /dev/null
@@ -0,0 +1,49 @@
+# Overview
+
+I have mostly ortholinear keyboards, which share a lot of functions.
+For this purpose, I collected them here.
+
+I have the following keymaps:
+
+* Gherkin (Does not use the user space)
+* Let's Split
+* Let's Split It Up
+* Planck
+
+# Layout
+
+I use DVORAK with an unorthodox Turkish layout.
+If you wanna grab my code, andused a previous layout with a persistent base
+layer change, change it to layer 0 before proceeding.
+
+# Layers
+
+* **Dvorak**: Base layer,withdvorak layout.
+* **Alternative**: Has alternate characters.
+* **Game**: Toggled from *Function*, comfortable for gaming use.
+* **Numeric**: Has numericals and symbols. Can be locked.
+* **Function**: Layer has media and function keys.
+* **Mouse**: Manipulates mouse. Can be locked.
+* **Music** Allows playing sounds like a keyboard.
+
+# Functionality
+
+* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
+* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
+* **Mouse**: Mouse emulation, complete with diagonal keys.
+* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
+
+I suggest checking out how I enabled shifting for Turkish layer,
+how I planned out RGB lighting, and my mouse implementation; they might offer
+some insight into fringe user cases.
+
+# Issues
+
+All features are too big for the 32kB bootloader.
+Offenders are audio and rgb lights; it comes down to one or the other.
+~The Proton board, and rev 6 should fix that.~
+
+# Credits
+
+I have previously written my keymap by myself before, but I rewrote it here,
+heavily inspired by @drashna's user folder.
diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c
new file mode 100644 (file)
index 0000000..59e5d4b
--- /dev/null
@@ -0,0 +1,651 @@
+#include "bbaserdem.h"
+
+/*---------------*\
+|*-----MOUSE-----*|
+\*---------------*/
+#ifdef MOUSEKEY_ENABLE
+#include "mousekey.h"
+#endif
+
+/*-------------*\
+|*-----RGB-----*|
+\*-------------*/
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+/*-----------------*\
+|*-----SECRETS-----*|
+\*-----------------*/
+// Enabled by adding a non-tracked secrets.h to this dir.
+#if (__has_include("secrets.h"))
+#include "secrets.h"
+#endif
+
+/*---------------*\
+|*-----MUSIC-----*|
+\*---------------*/
+#ifdef AUDIO_ENABLE
+float tone_game[][2]    = SONG(ZELDA_PUZZLE);
+float tone_return[][2]  = SONG(ZELDA_TREASURE);
+float tone_linux[][2]   = SONG(UNICODE_LINUX);
+float tone_windows[][2] = SONG(UNICODE_WINDOWS);
+#endif
+
+/*-------------------*\
+|*-----TAP-DANCE-----*|
+\*-------------------*/
+#ifdef TAP_DANCE_ENABLE
+qk_tap_dance_action_t tap_dance_actions[] = {
+    // Shift on double tap of semicolon
+    [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
+};
+#endif
+
+/* In keymaps, instead of writing _user functions, write _keymap functions
+ * The __attribute__((weak)) allows for empty definitions here, and during
+ * compilation, if these functions are defined elsewhere, they are written
+ * over. This allows to include custom code from keymaps in the generic code
+ * in this file.
+ */
+__attribute__ ((weak)) void matrix_init_keymap(void) { }
+__attribute__ ((weak)) void matrix_scan_keymap(void) { }
+__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+    return true;
+}
+__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
+    return state;
+}
+__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
+
+/* ----------------------- *\
+ * -----RGB Functions----- *
+\* ----------------------- */
+
+
+#ifdef RGBLIGHT_ENABLE
+// Storage variables
+extern  rgblight_config_t rgblight_config;
+bool    base_sta;   // Keeps track if in saveable state
+bool    base_tog;   // Whether base state is active or not
+int     base_hue;   // Hue value of base state
+int     base_sat;   // Saturation value of base state
+int     base_val;   // Brightness value of base state
+uint8_t base_mod;   // Animation mode of the base state
+
+// Save the current state of the rgb mode
+void rgblight_saveBase(void) {
+    base_hue = rgblight_config.hue;
+    base_sat = rgblight_config.sat;
+    base_val = rgblight_config.val;
+    base_mod = rgblight_config.mode;
+    base_tog = rgblight_config.enable;
+    base_sta = false;   // If saving, that means base layer is being left
+}
+
+// Load the base state back 
+void rgblight_loadBase(void) {
+    // Don't do anything if not enabled
+    if ( !base_sta ) {
+        if ( base_tog ) {
+            rgblight_enable();
+            rgblight_mode( base_mod );
+            rgblight_sethsv( base_hue, base_sat, base_val );
+        } else {
+            rgblight_disable();
+        }
+    }
+    // Mark that base is loaded, and to be saved before leaving
+    base_sta = true;
+}
+
+// Set to plain HSV color
+void rgblight_colorStatic( int hu, int sa, int va ) {
+    // First, it must be enabled or color change is not written
+    rgblight_enable();
+    rgblight_mode(1);
+    rgblight_sethsv(hu,sa,va);
+}
+/* HSV values, thank you @drashna!
+ * white        (  0,   0, 255)
+ * red          (  0, 255, 255)
+ * coral        ( 16, 176, 255)
+ * orange       ( 39, 255, 255)
+ * goldenrod    ( 43, 218, 218)
+ * gold         ( 51, 255, 255)
+ * yellow       ( 60, 255, 255)
+ * chartreuse   ( 90, 255, 255)
+ * green        (120, 255, 255)
+ * springgreen  (150, 255, 255)
+ * turquoise    (174,  90, 112)
+ * teal         (180, 255, 128)
+ * cyan         (180, 255, 255)
+ * azure        (186, 102, 255)
+ * blue         (240, 255, 255)
+ * purple       (270, 255, 255)
+ * magenta      (300, 255, 255)
+ * pink         (330, 128, 255)
+ */
+// Set RGBLIGHT state depending on layer
+void rgblight_change( uint8_t last_layer ) {
+    // Save state, if saving is requested
+    /*
+    if ( base_sta ) {
+        rgblight_saveBase();
+    }
+    */
+    // Change RGB light
+    switch ( last_layer ) {
+        case _DV:
+            // Load base layer
+            rgblight_loadBase();
+            break;
+        case _AL:
+            // Do yellow for alternate
+            rgblight_colorStatic( 60,255,255);
+            break;
+        case _GA:
+            // Do purple for game
+            rgblight_colorStatic(285,255,255);
+            break;
+        case _NU:
+            // Do azure for number
+            rgblight_colorStatic(186,200,255);
+            break;
+        case _SE:
+            // Do red for settings
+            rgblight_colorStatic( 16,255,255);
+            break;
+        case _MO:
+            // Do green for mouse
+            rgblight_colorStatic(120,255,255);
+            break;
+#ifdef AUDIO_ENABLE
+        case _MU:
+            // Do orange for music
+            rgblight_colorStatic( 39,255,255);
+            break;
+#endif
+        default:
+            // Something went wrong
+            rgblight_colorStatic(  0,255,255);
+            break;
+    }
+}
+
+#endif
+
+/*---------------------*\
+|*-----MATRIX INIT-----*|
+\*---------------------*/
+void matrix_init_user (void) {
+
+    // Keymap specific things, do it first thing to allow for delays etc
+    matrix_init_keymap();
+
+    // Correct unicode
+    set_unicode_input_mode(UC_LNX);
+
+    // Make beginning layer DVORAK
+    set_single_persistent_default_layer(_DV);
+
+//--RGB light initialize base layer
+#ifdef RGBLIGHT_ENABLE
+    // Base hue is white, and RGB disabled
+    base_hue = 100;
+    base_sat = 0;
+    base_val = 255;
+    base_mod = 2;
+    base_tog = false;
+    rgblight_enable();
+    rgblight_mode(base_mod);
+    rgblight_sethsv(base_hue,base_sat,base_val);
+    rgblight_disable();
+    rgblight_loadBase();
+#endif
+
+}
+
+/*---------------------*\
+|*-----MATRIX SCAN-----*|
+\*---------------------*/
+void matrix_scan_user (void) {
+    // Keymap specific, do it first
+    matrix_scan_keymap();
+    // Moved RGB check to layer_state_set_user
+}
+
+/*------------------*\
+|*-----KEYCODES-----*|
+\*------------------*/
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+    // Shift check
+    bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+    static bool lock_flag = false;
+    uint8_t layer = biton32 (layer_state);
+
+    switch (keycode) {
+        // Secrets implementation
+        case SECRET1 ... SECRET3:
+#if (__has_include("secrets.h"))
+            if( !record->event.pressed ) {
+                send_string_P( secret[ keycode - SECRET1 ] );
+            }
+#endif
+            return false;
+            break;
+        // If these keys are pressed, load base layer config, and mark saving
+        case RGB_TOG:
+        case RGB_MOD:
+        case RGB_VAI:
+        case RGB_VAD:
+        case RGB_SAI:
+        case RGB_SAD:
+        case RGB_HUI:
+        case RGB_HUD:
+#ifdef RGBLIGHT_ENABLE
+            if ( !base_sta ) {
+                rgblight_loadBase(); 
+            }
+#endif
+            return true;
+            break;
+
+        // Lock functionality: These layers are locked if the LOCKED buttons are
+        // pressed. Otherwise, they are momentary toggles
+        case K_LOCK:
+            if (record->event.pressed) {
+                lock_flag = !lock_flag;
+            }
+            return false;
+            break;
+        case K_MOUSE:
+#ifdef MOUSEKEY_ENABLE
+            if (record->event.pressed) {
+                layer_on(_MO);
+                lock_flag = false;
+            } else {
+                if ( lock_flag ) {
+                    lock_flag = false;
+                } else {
+                    layer_off(_MO);
+                }
+            }
+#endif
+            return false;
+            break;
+        case K_NUMBR:
+            if (record->event.pressed) {
+                layer_on(_NU);
+                lock_flag = false;
+            } else {
+                if ( lock_flag ) {
+                    lock_flag = false;
+                } else {
+                    layer_off(_NU);
+                }
+            }
+            return false;
+            break;
+            
+        // Layer switches with sound
+        case K_GAMES:
+            if (record->event.pressed) {
+                // On press, turn off layer if active
+                if ( layer == _GA ) {
+#ifdef AUDIO_ENABLE
+                    stop_all_notes();
+                    PLAY_SONG(tone_return);
+#endif
+                    layer_off(_GA);
+                }
+            } else {
+                // After click, turn on layer if accessed from setting
+                if ( layer == _SE ) {
+#ifdef AUDIO_ENABLE
+                    stop_all_notes();
+                    PLAY_SONG(tone_game);
+#endif
+                    layer_on(_GA);
+                    layer_off(_SE);
+                }
+            }
+            return false;
+            break;
+        case MU_TOG:
+#ifdef AUDIO_ENABLE
+            if (record->event.pressed) {
+                // On press, turn off layer if active
+                if ( layer == _SE ) {
+                    layer_off(_SE);
+                    layer_on(_MU);
+                } else {
+                    layer_off(_MU);
+                }
+            }
+#endif
+            return true;
+            break;
+
+//------UNICODE
+        // Unicode switches with sound
+        case UNI_LI:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                stop_all_notes();
+                PLAY_SONG(tone_linux);
+#endif
+                set_unicode_input_mode(UC_LNX);
+            }
+#endif
+            return false;
+            break;
+        case UNI_WN:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+                stop_all_notes();
+                PLAY_SONG(tone_windows);
+#endif
+                set_unicode_input_mode(UC_WIN);
+            }
+#endif
+            return false;
+            break;
+
+        // Turkish letters, with capital functionality
+        case TUR_A:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x00c2);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x00e2);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+        case TUR_O:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x00d6);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x00f6);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+        case TUR_U:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x00dc);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x00fc);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+        case TUR_I:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x0130);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x0131);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+        case TUR_G:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x011e);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x011f);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+        case TUR_C:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x00c7);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x00e7);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+        case TUR_S:
+#ifdef UNICODE_ENABLE
+            if (record->event.pressed) {
+                if ( is_capital ) {
+                    unicode_input_start();
+                    register_hex(0x015e);
+                    unicode_input_finish();
+                } else {
+                    unicode_input_start();
+                    register_hex(0x015f);
+                    unicode_input_finish();
+                }
+            }
+#endif
+            return false;
+            break;
+
+//-------Diagonal mouse movements
+        case MO_NE:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_N);
+                mousekey_on(MO_E);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_N);
+                mousekey_off(MO_E);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_NW:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_N);
+                mousekey_on(MO_W);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_N);
+                mousekey_off(MO_W);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_SE:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_S);
+                mousekey_on(MO_E);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_S);
+                mousekey_off(MO_E);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_SW:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_S);
+                mousekey_on(MO_W);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_S);
+                mousekey_off(MO_W);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_S_NE:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_S_N);
+                mousekey_on(MO_S_E);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_S_N);
+                mousekey_off(MO_S_E);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_S_NW:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_S_N);
+                mousekey_on(MO_S_W);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_S_N);
+                mousekey_off(MO_S_W);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_S_SE:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_S_S);
+                mousekey_on(MO_S_E);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_S_S);
+                mousekey_off(MO_S_E);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+        case MO_S_SW:
+#ifdef MOUSEKEY_ENABLE
+            if( record->event.pressed ) {
+                mousekey_on(MO_S_S);
+                mousekey_on(MO_S_W);
+                mousekey_send();
+            } else {
+                mousekey_off(MO_S_S);
+                mousekey_off(MO_S_W);
+                mousekey_send();
+            }
+#endif
+            return false;
+            break;
+//------DOUBLE PRESS, with added left navigation
+        case DBL_SPC:
+            if( record->event.pressed ) {
+                SEND_STRING("  "SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_ANG:
+            if( record->event.pressed ) {
+                SEND_STRING("<>"SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_PAR:
+            if( record->event.pressed ) {
+                SEND_STRING("()"SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_SQR:
+            if( record->event.pressed ) {
+                SEND_STRING("[]"SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_BRC:
+            if( record->event.pressed ) {
+                SEND_STRING("{}"SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_QUO:
+            if( record->event.pressed ) {
+                SEND_STRING("\'\'"SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_DQT:
+            if( record->event.pressed ) {
+                SEND_STRING("\"\""SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+        case DBL_GRV:
+            if( record->event.pressed ) {
+                SEND_STRING("``"SS_TAP(X_LEFT));
+            }
+            return false;
+            break;
+// END OF KEYCODES
+    }
+    return process_record_keymap(keycode, record);
+}
+
+/*----------------------*\
+|*-----LAYER CHANGE-----*|
+\*----------------------*/
+
+uint32_t layer_state_set_user(uint32_t state) {
+
+    state = layer_state_set_keymap (state);
+#ifdef RGBLIGHT_ENABLE
+    // Change RGB lighting depending on the last layer activated
+    rgblight_change( biton32(state) );
+#endif
+    return state;
+}
diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h
new file mode 100644 (file)
index 0000000..1b1b537
--- /dev/null
@@ -0,0 +1,279 @@
+#ifndef USERSPACE
+#define USERSPACE
+
+#include "quantum.h"
+
+// Use 7 wide characters for keymaps
+#define _______ KC_TRNS
+#define XXX     KC_NO
+
+// Layers
+#define _DV 0 // Base layer
+#define _AL 1 // Alt char overlay
+#define _GA 2 // Game layer
+#define _NU 3 // Numbers layer
+#define _SE 4 // Settings layer
+#define _MO 5 // Mouse emulation
+#define _MU 6 // Music mode
+
+// Define short macros
+#define UNDO    LCTL(KC_Z)
+#define REDO    LCTL(KC_Y)
+#define COPY    LCTL(KC_C)
+#define CUT     LCTL(KC_X)
+#define PASTE   LCTL(KC_V)
+
+// Rename mouse keys
+#ifdef MOUSEKEY_ENABLE
+#define MO_S_N  KC_MS_WH_UP
+#define MO_S_S  KC_MS_WH_DOWN
+#define MO_S_E  KC_MS_WH_RIGHT
+#define MO_S_W  KC_MS_WH_LEFT
+#define MO_N    KC_MS_UP
+#define MO_S    KC_MS_DOWN
+#define MO_E    KC_MS_RIGHT
+#define MO_W    KC_MS_LEFT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_4 KC_MS_BTN4
+#define MO_CL_5 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2
+#else
+#define MO_S_N  KC_NO
+#define MO_S_S  KC_NO
+#define MO_S_E  KC_NO
+#define MO_S_W  KC_NO
+#define MO_N    KC_NO
+#define MO_S    KC_NO
+#define MO_E    KC_NO
+#define MO_W    KC_NO
+#define MO_CL_L KC_NO
+#define MO_CL_R KC_NO
+#define MO_CL_M KC_NO
+#define MO_CL_1 KC_NO
+#define MO_CL_2 KC_NO
+#define MO_AC_0 KC_NO
+#define MO_AC_1 KC_NO
+#define MO_AC_2 KC_NO
+#endif
+
+// Define non-capitalized UTF shortcuts here
+#ifdef UNICODE_ENABLE
+#define PHY_HBR UC(0x0127)
+#define PHY_DEG UC(0x00b0)
+#define CUR_LIR UC(0x20ba)
+#define CUR_BIT UC(0x20bf)
+#define CUR_EUR UC(0x20ac)
+#define CUR_BPN UC(0x00a3)
+#define CUR_YEN UC(0x00a5)
+#else
+#define PHY_HBR KC_NO
+#define PHY_DEG KC_NO
+#define CUR_LIR KC_NO
+#define CUR_BIT KC_NO
+#define CUR_EUR KC_NO
+#define CUR_BPN KC_NO
+#define CUR_YEN KC_NO
+#endif
+
+// Make only KC_NO be grabbed by music mode
+#ifdef AUDIO_ENABLE
+#define MUSIC_MASK keycode == XXX
+#endif
+
+// Custom keycodes
+enum userspace_custom_keycodes {
+    // Turkish letters, with shifting
+    TUR_A = SAFE_RANGE,
+    TUR_C,
+    TUR_G,
+    TUR_I,
+    TUR_O,
+    TUR_S,
+    TUR_U,
+    // Unicode mode switch
+    UNI_LI,
+    UNI_WN,
+    // Double keys
+    DBL_SPC,
+    DBL_ANG,
+    DBL_PAR,
+    DBL_SQR,
+    DBL_BRC,
+    DBL_QUO,
+    DBL_DQT,
+    DBL_GRV,
+    // Diagonal mouse movements
+    MO_NE,
+    MO_NW,
+    MO_SE,
+    MO_SW,
+    MO_S_NE,
+    MO_S_NW,
+    MO_S_SE,
+    MO_S_SW,
+    // Layer switches and lock functionality
+    K_MOUSE,
+    K_NUMBR,
+    K_LOCK,
+    K_GAMES,
+    // Secret macros
+    SECRET1,
+    SECRET2,
+    SECRET3
+};
+
+// Do tap dancable semicolon key if available
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 300
+#define TAPPING_TOGGLE 1
+enum {
+    SCL = 0
+};
+#define MY_SCL  TD(SCL)
+#else
+#define MY_SCL  KC_SCLN
+#endif
+
+// Shared keymaps
+#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
+
+/* Dvorak
+ * ,------------------------------------------------------------------------.
+ * | Esc | ' " |  ,  |  .  |  P  |  Y  ||  F  |  G  |  C  |  R  |  L  | Bkp |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab |  A  |  O  |  E  |  U  |  I  ||  D  |  H  |  T  |  N  |  S  | / ? |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | SYM | ; : |  Q  |  J  |  K  |  X  ||  B  |  M  |  W  |  V  |  Z  | SET |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | TUR | OS  | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn |  Up | Rght| MSE |
+ * `------------------------------------------------------------------------' */
+#define DVORAK_1 \
+    KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P,   KC_Y,   KC_F,   KC_G,   KC_C,   KC_R,   KC_L,   KC_BSPC
+#define DVORAK_2 \
+    KC_TAB, KC_A,   KC_O,   KC_E,   KC_U,   KC_I,   KC_D,   KC_H,   KC_T,   KC_N,   KC_S,   KC_SLSH
+#define DVORAK_3 \
+    K_NUMBR,MY_SCL, KC_Q,   KC_J,   KC_K,   KC_X,   KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,   MO(_SE)
+#define DVORAK_4 \
+    MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP,  K_MOUSE
+#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
+
+/* Alternative character overlay
+ * ,------------------------------------------------------------------------.
+ * |     | ' ' | Undo| Redo|Pound| Yen ||     |  G  |  C  |     |TLira| Del |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  A  |  O  | Euro|  U  |  I  ||Degre|Plank|     |     |  S  | Ins |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     | " " | Cut | Copy|Paste|     || BTC | < > | ( ) | [ ] | { } | PgUp|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |     |     |     |     |     ||     | Home|PgDwn| PgUp| End |     |
+ * `------------------------------------------------------------------------' */
+#define ALTCHAR_1 \
+    _______,DBL_QUO,UNDO,   REDO,   CUR_BPN,CUR_YEN,_______,TUR_G,  TUR_C,  _______,CUR_LIR,KC_DEL
+#define ALTCHAR_2 \
+    _______,TUR_A,  TUR_O,  CUR_EUR,TUR_U,  TUR_I,  PHY_DEG,PHY_HBR,_______,_______,TUR_S,  KC_INS
+#define ALTCHAR_3 \
+    _______,DBL_DQT,CUT,    COPY,   PASTE,  _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
+#define ALTCHAR_4 \
+    _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
+#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
+
+/* Game layer
+ * ,------------------------------------------------------------------------.
+ * | OFF |  Q  |  W  |  E  |  R  |  T  || Esc |  7  |  8  |  9  |NumLk|Bkspc|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab |  A  |  S  |  D  |  F  |  G  ||  F1 |  4  |  5  |  6  |  \  | Ent |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  Z  |  X  |  C  |  V  |  B  ||  F2 |  1  |  2  |  3  |  ^  |     |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |  /  |  `  |     |     |     | Spc || Spc | Ent |  0  |  <  |  v  |  >  |
+ * `------------------------------------------------------------------------' */
+#define GAME_1 \
+    K_GAMES,KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_ESC, KC_P7,  KC_P8,  KC_P9,  KC_NLCK,KC_BSPC
+#define GAME_2 \
+    KC_TAB, KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_F1,  KC_P4,  KC_P5,  KC_P6,  KC_BSLS,KC_ENT 
+#define GAME_3 \
+    _______,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_F2,  KC_P1,  KC_P2,  KC_P3,  KC_UP,  _______
+#define GAME_4 \
+    KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0,  KC_LEFT,KC_DOWN,KC_RGHT
+#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
+
+/* Symbols layer
+ * ,------------------------------------------------------------------------.
+ * | OFF |  `  |  ~  |  [  |  ]  |  {  ||  }  |  -  |  _  |  =  |  +  |     |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  1  |  2  |  3  |  4  |  5  ||  6  |  7  |  8  |  9  |  0  |  \  |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  !  |  @  |  #  |  $  |  %  ||  ^  |  &  |  *  |  (  |  )  | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |  |  |     |     |  |  |     |     ||     |     |     |     |     |     |
+ * `------------------------------------------------------------------------' */
+#define NUMBERS_1 \
+    K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
+#define NUMBERS_2 \
+    _______,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_BSLS
+#define NUMBERS_3 \
+    _______,KC_EXLM,KC_AT,  KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
+#define NUMBERS_4 \
+    KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
+#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
+
+/* Settings layer
+ * ,------------------------------------------------------------------------.
+ * |BLLed|  F1 |  F2 |  F3 |  F4 | Lin || Win | Wake|     |Hue -|Hue +|Reset|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  F5 |  F6 |  F7 |  F8 |     ||     |     |RGBto|Sat -|Sat +|     |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Game|  F9 | F10 | F11 | F12 |Vol 0||PrtSc|     |RGBan|Bri -|Bri +|     |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |Musir|     |     |     |     |Vol -||Vol +| Prev| Stop|TogMu| Next|     |
+ * `------------------------------------------------------------------------' */
+#define SETTINGS_1 \
+    BL_STEP,KC_F1,  KC_F2,  KC_F3,  KC_F4,  UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET  
+#define SETTINGS_2 \
+    _______,KC_F5,  KC_F6,  KC_F7,  KC_F8,  _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
+#define SETTINGS_3 \
+    K_GAMES,KC_F9,  KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
+#define SETTINGS_4 \
+    MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
+#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
+
+/* Mouse layer
+ * ,------------------------------------------------------------------------.
+ * |Ulock|  \  |  ^  |  /  |.....|.....||.....|.....| |\|.| |^| | |/|.|     |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  <  | Mid |  >  |Btn 4|.....||.....|Btn 5| <-- | Mid | --> |     |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |  /  |  v  |  \  |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |     |     |     |     |     | Left||Right|     |     |Accl0|Accl1|Accl2|
+ * `------------------------------------------------------------------------' */
+#define MOUSE_1 \
+    K_MOUSE,MO_NW,  MO_N,   MO_NE,  XXX,    XXX    ,XXX,    XXX,    MO_S_NW,MO_S_N, MO_S_NE,_______
+#define MOUSE_2 \
+    _______,MO_W,   MO_CL_M,MO_E,   MO_CL_4,XXX    ,XXX,    MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
+#define MOUSE_3 \
+    _______,MO_SW,  MO_S,   MO_SE,  XXX,    XXX    ,XXX,    XXX,    MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
+#define MOUSE_4 \
+    _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
+#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
+
+/* Music layer
+ * ,------------------------------------------------------------------------.
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
+ * `------------------------------------------------------------------------'
+ */
+#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
+#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
+#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
+
+#endif
diff --git a/users/bbaserdem/rules.mk b/users/bbaserdem/rules.mk
new file mode 100644 (file)
index 0000000..513ce4f
--- /dev/null
@@ -0,0 +1,22 @@
+SRC += bbaserdem.c
+EXTRAFLAGS += -flto
+
+# ENABLE
+UNICODE_ENABLE = yes           # Used for unicode character emulation
+EXTRAKEY_ENABLE = yes          # OS signals like volume control
+
+# DISABLE
+BLUETOOTH_ENABLE = no          # No bluetooth
+COMMAND_ENABLE = no                    # Some bootmagic thing
+BOOTMAGIC_ENABLE = no          # Access to EEPROM settings, not needed
+CONSOLE_ENABLE = no                    # Allows console output with a command
+SLEEP_LED_ENABLE = no                  # Breathes LED's when computer is asleep. Untested.
+NKRO_ENABLE = no                       # Default is 6KRO which is plenty
+MIDI_ENABLE = no                       # Untested feature
+FAUXCLICKY_ENABLE = no                 # Emulates clicks using speaker
+KEY_LOCK_ENABLE = no           # Allows locking any key. Not used
+API_SYSEX_ENABLE = no          # Allows OS to send signals.
+KEY_LOCK_ENABLE = no           # Allows locking any key. Not used
+
+# Disabling this makes it compile, prob bad upstream code
+# VARIABLE_TRACE = no          # Allows debugging variables