Keymap: Added my keymap for Rorschach keyboard; minor updates to my Kinesis files...
authorSalt-Peanuts <hajimeokuda@gmail.com>
Sat, 25 Aug 2018 16:29:43 +0000 (12:29 -0400)
committerDrashna Jaelre <drashna@live.com>
Sat, 25 Aug 2018 16:29:43 +0000 (09:29 -0700)
* Added keymap for Rorschach

* Rorschach update

* Minor updates to Kinesis files

* Minor fixes

* Minor fixes for Rorschach

keyboards/kinesis/keymaps/insertsnideremarks/config.h
keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
keyboards/kinesis/keymaps/insertsnideremarks/readme.md
keyboards/rorschach/keymaps/insertsnideremarks/config.h [new file with mode: 0644]
keyboards/rorschach/keymaps/insertsnideremarks/keymap.c [new file with mode: 0644]
keyboards/rorschach/keymaps/insertsnideremarks/rules.mk [new file with mode: 0644]

index 02eed31..3548fa3 100644 (file)
@@ -6,6 +6,7 @@
 
 // place overrides here
 #define PREVENT_STUCK_MODIFIERS
+#define IGNORE_MOD_TAP_INTERRUPT
 #define TAPPING_TERM 175
 #define TAPPING_TOGGLE 2
 
index bac5ea3..bf75327 100644 (file)
@@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
 enum kinesis_layers {
   _COLEMAK,   // Colemak (default layer)
   _QWERTY,    // Qwerty
+  _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
+  _QWERTYGM,  // QWERTY gaming/vanilla (limited dual-role keys with layer access)
   _NUMBERS,   // Numbers & Symbols
   _NUMBERS2,  // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
   _FUNCTION,  // Function
   _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
   _NUMPAD,    // Numpad
-  _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
-  _QWERTYGM,  // QWERTY gaming/vanilla (no dual-role keys with layer access)
-  _ADJUST,    // Adjust layer, accessed via tri-layer feature)
-  _ADJUST2    // Second Adjust layer, accessed outside of tri-layer feature)
+  _ADJUST,    // Adjust layer (accessed via tri-layer feature)
+  _ADJUST2    // Second Adjust layer (accessed outside of tri-layer feature)
 };
 
 enum kinesis_keycodes {
@@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
 }
 
 qk_tap_dance_action_t tap_dance_actions[] = {
-[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer
+[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer 
 [LBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR),  // Left bracket on a single-tap, left brace on a double-tap
 [RBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR),  // Right bracket on a single-tap, right brace on a double-tap
 [EQPL]   = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS),   // Plus sign on a single-tap, equal sign on a double-tap
@@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      | Space | Enter |App/Alt|   |  RGUI | Delete|  Bspc |
 *                      |   /   |   /   |-------|   |-------|   /   |   /   |
 *                      |  Fn   | Number|  Bspc |   | Enter |Number2|  Fn2  |
-*                      `-----------------------'   `-----------------------'
+*                      `-----------------------'   `-----------------------' 
 */
 [_COLEMAK] = LAYOUT(
   // Left Hand
@@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      | Space | Enter |App/Alt|   |  RGUI | Delete|  Bspc |
 *                      |   /   |   /   |-------|   |-------|   /   |   /   |
 *                      |  Fn   | Number|  Bspc |   | Enter |Number2|  Fn2  |
-*                      `-----------------------'   `-----------------------'
+*                      `-----------------------'   `-----------------------' 
 */
 [_QWERTY] = LAYOUT(
   // Left Hand
@@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   CTLESC,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,
   KC_LSPO, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,
            KC_INS,  KC_GRV,  KC_LBRC, KC_RBRC,
-  //Left Thumb
+  //Left Thumb                         
                                       CTLESC,  ALL_T(KC_NO),
                                                ALTAPP,
                              SPCFN,   ENTNS,   KC_BSPC,
@@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      |       |       |       |   |       |       |       |
 *                      |       |       |-------|   |-------|       |       |
 *                      |       |       |       |   |       |       |       |
-*                      `-----------------------'   `-----------------------'
+*                      `-----------------------'   `-----------------------' 
 */
 [_NUMBERS] = LAYOUT(
   // Left Hand
@@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   // Right Hand
   _______,  _______,  _______,  _______,  _______,  _______, _______, _______, _______,
   KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,
-  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______,
-  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______,
+  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______, 
+  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______, 
   TD(GVTL), TD(LBCB), TD(RBCB), _______,  _______,  _______,
-            _______,  _______,  _______,  _______,
+            _______,  _______,  _______,  _______, 
   // Right Thumb
   _______,  _______,
   _______,
@@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   // Right Hand
   _______,  _______,  _______,  _______,  _______,  _______, _______, _______, _______,
   KC_F6,    KC_F7,    KC_F8,    KC_F9,    KC_F10,   KC_F11,
-  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______,
-  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______,
+  KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN,  KC_RPRN,  _______, 
+  KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,  _______, 
   TD(GVTL), TD(LBCB), TD(RBCB), _______,  _______,  _______,
-            _______,  _______,  _______,  _______,
+            _______,  _______,  _______,  _______, 
   // Right Thumb
   _______,  _______,
   _______,
@@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      |       |       |       |   |       |       |       |
 *                      |       |       |-------|   |-------|       |       |
 *                      |       |       |       |   |       |       |       |
-*                      `-----------------------'   `-----------------------'
+*                      `-----------------------'   `-----------------------' 
 */
 [_FUNCTION] = LAYOUT(
   // Left Hand
   _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
   KC_F12,  KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,
-  _______, _______,    _______,    KC_UP,      _______,    _______,
+  _______, _______,    _______,    KC_UP,      _______,    _______, 
   _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),
   _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
            _______,    _______,    _______,    _______,
@@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                                _______,    _______,
                                                            _______,
                                    _______,    _______,    _______,
-  // Right Hand
+  // Right Hand  
   _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
   KC_F6,   KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,
   _______, _______,    KC_UP,      LCTL(KC_Y), _______,    _______,
@@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   // Left Hand
   _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
   KC_F12,  KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,
-  _______, _______,    _______,    KC_UP,      _______,    _______,
+  _______, _______,    _______,    KC_UP,      _______,    _______, 
   _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),
   _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
            _______,    _______,    _______,    _______,
@@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                                _______,    _______,
                                                            _______,
                                    _______,    _______,    _______,
-  // Right Hand
+  // Right Hand  
   _______, _______,    _______,    _______,    _______,    _______, _______, _______, _______,
   KC_F6,   KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,
   _______, _______,    KC_UP,      LCTL(KC_Y), _______,    _______,
@@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      |       |       |       |   |       |       |       |
 *                      |       |       |-------|   |-------|       |       |
 *                      |       |       |       |   | KP Ent|       |       |
-*                      `-----------------------'   `-----------------------'
+*                      `-----------------------'   `-----------------------' 
 */
 [_NUMPAD] = LAYOUT(
   // Left Hand
@@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 ),
 
 /* Colemak gaming/vanilla
-*  (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+*  (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
 *  ,-------------------------------------------.   ,-------------------------------------------.
 *  |    =   |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   -    |
 *  |--------+------+------+------+------+------|   |------+------+------+------+------+--------|
@@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      ,-------|-------|-------|   |-------+-------+-------.
 *                      |       |       |  LAlt |   |  RGUI |       |       |
 *                      | Space | Enter |-------|   |-------| Delete|  Bspc |
-*                      |       |       |  Bspc |   | Enter |       |       |
-*                      `-----------------------'   `-----------------------'
+*                      |       |       |Bspc/FN|   | Ent/NS|       |       |
+*                      `-----------------------'   `-----------------------' 
 */
 [_COLEMAKGM] = LAYOUT(
   // Left Hand
@@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   //Left Thumb
                                       CTLESC,  TD(ADJ),
                                                KC_LALT,
-                             KC_SPC,  KC_ENT,  KC_BSPC,
+                             KC_SPC,  KC_ENT,  BSPCFN,
   //Right Hand
   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
   KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
@@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   //Right Thumb
   KC_RALT, KC_RCTL,
   KC_RGUI,
-  KC_ENT,  KC_DEL,  KC_BSPC
+  ENTNS,   KC_DEL,  KC_BSPC
 ),
 
 /* QWERTY gaming/vanilla
-*  (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+*  (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
 *  ,-------------------------------------------.   ,-------------------------------------------.
 *  |    =   |   1  |   2  |   3  |   4  |   5  |   |   6  |   7  |   8  |   9  |   0  |   -    |
 *  |--------+------+------+------+------+------|   |------+------+------+------+------+--------|
@@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      ,-------|-------|-------|   |-------+-------+-------.
 *                      |       |       |  LAlt |   |  RGUI |       |       |
 *                      | Space | Enter |-------|   |-------| Delete|  Bspc |
-*                      |       |       |  Bspc |   | Enter |       |       |
-*                      `-----------------------'   `-----------------------'
+*                      |       |       |Bspc/FN|   | Ent/NS|       |       |
+*                      `-----------------------'   `-----------------------' 
 */
 [_QWERTYGM] = LAYOUT(
   // Left Hand
@@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   //Left Thumb
                                       CTLESC,  TD(ADJ),
                                                KC_LALT,
-                             KC_SPC,  KC_ENT,  KC_BSPC,
+                             KC_SPC,  KC_ENT,  BSPCFN,
   //Right Hand
   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
   KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
@@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   //Right Thumb
   KC_RALT, KC_RCTL,
   KC_RGUI,
-  KC_ENT,  KC_DEL,  KC_BSPC
+  ENTNS,   KC_DEL,  KC_BSPC
 ),
 
 /* Adjust layer
@@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 *                      |       |       |       |   |       |       |       |
 *                      |       |       |-------|   |-------|       |       |
 *                      |       |       |       |   |       |       |       |
-*                      `-----------------------'   `-----------------------'
+*                      `-----------------------'   `-----------------------' 
 */
 [_ADJUST] = LAYOUT(
   // Left Hand
@@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   _______, _______, _______, _______, _______, _______,
   _______, NKROTG,  _______, _______, _______, _______,
   _______, _______, _______, _______, _______, _______,
-           _______, _______, _______, _______,
+           _______, _______, _______, _______, 
   // Right Thumb
   _______, _______,
   _______,
@@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   _______, _______, _______, _______, _______, _______,
   _______, NKROTG,  _______, _______, _______, _______,
   _______, _______, _______, _______, _______, _______,
-           _______, _______, _______, _______,
+           _______, _______, _______, _______, 
   // Right Thumb
   _______, _______,
   _______,
@@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
 
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
   switch (keycode) {
-    case COLEMAK:
+       case COLEMAK:
       if (record->event.pressed) {
-        persistent_default_layer_set(1UL << _COLEMAK);
+        default_layer_set(1UL << _COLEMAK);
+//        persistent_default_layer_set(1UL << _COLEMAK);
         layer_off ( _QWERTY);
         layer_off ( _NUMBERS);
         layer_off ( _NUMBERS2);
@@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
       break;
     case QWERTY:
       if (record->event.pressed) {
-        persistent_default_layer_set(1UL << _QWERTY);
+        default_layer_set(1UL << _QWERTY);
+//        persistent_default_layer_set(1UL << _QWERTY);
         layer_off ( _COLEMAK);
         layer_off ( _NUMBERS);
         layer_off ( _NUMBERS2);
@@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
         layer_off ( _QWERTYGM);
         layer_off ( _ADJUST);
         layer_off ( _ADJUST2);
-
       }
       return false;
       break;
index 353fca0..f774ef4 100644 (file)
@@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
        
 
 ### Colemak gaming/vanilla
-       (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
+       (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
        ,-----------------------------------------------------------------------------------------------------------.
        | ESC |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 |  F7 |  F8 |  F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
        `-----------------------------------------------------------------------------------------------------------'
@@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
                            ,-------|-------|-------|                   |-------+-------+-------.
                            |       |       |  LAlt |                   |  RGUI |       |       |
                            | Space | Enter |-------|                   |-------| Delete|  Bspc |
-                           |       |       |  Bspc |                   |  Tab  |       |       |
+                           |       |       |Bspc/FN|                   | Ent/NS|       |       |
                            `-----------------------'                   `-----------------------' 
        
 
 ### QWERTY gaming/vanilla
-       (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
+       (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
        ,-----------------------------------------------------------------------------------------------------------.
        | ESC |  F1 |  F2 |  F3 |  F4 |  F5 |  F6 |  F7 |  F8 |  F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
        `-----------------------------------------------------------------------------------------------------------'
@@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY.  The gaming/va
                            ,-------|-------|-------|                   |-------+-------+-------.
                            |       |       |  LAlt |                   |  RGUI |       |       |
                            | Space | Enter |-------|                   |-------| Delete|  Bspc |
-                           |       |       |  Bspc |                   |  Tab  |       |       |
+                           |       |       |Bspc/FN|                   | Ent/NS|       |       |
                            `-----------------------'                   `-----------------------' 
        
 ### Adjust layer
diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/config.h b/keyboards/rorschach/keymaps/insertsnideremarks/config.h
new file mode 100644 (file)
index 0000000..90fb512
--- /dev/null
@@ -0,0 +1,24 @@
+#pragma once
+
+/* Use I2C or Serial, not both */
+
+// #define USE_SERIAL
+#define USE_I2C
+
+/* Select hand configuration */
+
+// #define MASTER_LEFT
+// #define MASTER_RIGHT
+#define EE_HANDS
+
+#define PREVENT_STUCK_MODIFIERS
+#define IGNORE_MOD_TAP_INTERRUPT
+#define TAPPING_TERM 175
+#define TAPPING_TOGGLE 2
+
+// #undef RGBLED_NUM
+// #define RGBLIGHT_ANIMATIONS
+// #define RGBLED_NUM 12
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c b/keyboards/rorschach/keymaps/insertsnideremarks/keymap.c
new file mode 100644 (file)
index 0000000..5f4c264
--- /dev/null
@@ -0,0 +1,330 @@
+#include QMK_KEYBOARD_H
+
+extern keymap_config_t keymap_config;
+
+enum rorschach_layers {
+  _COLEMAK,   // Colemak (default layer)
+  _QWERTY,    // Qwerty
+  _NUMBERS,   // Numbers & Symbols
+  _NUMBERS2,  // Numbers & Function Keys (similar to _NUMBERS; used with _NUMBERS for tri-layer access to _ADJUST)
+  _FUNCTION,  // Function
+  _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
+  _NUMPAD,    // Numpad
+//  _COLEMAKGM,  // Colemak gaming/vanilla (no dual-role keys with layer access)
+//  _QWERTYGM,  // QWERTY gaming/vanilla (no dual-role keys with layer access)
+  _ADJUST,    // Adjust layer, accessed via tri-layer feature)
+  _ADJUST2    // Second Adjust layer, accessed outside of tri-layer feature)
+};
+
+enum rorschach_keycodes {
+  COLEMAK = SAFE_RANGE,
+  QWERTY,
+//  COLEMAKGM,
+//  QWERTYGM,
+  NUMPAD = TG(_NUMPAD),
+  ADJUST = MO(_ADJUST2),
+  SPCFN  = LT(_FUNCTION, KC_SPC),
+  BSPCFN = LT(_FUNCTION2, KC_BSPC),
+  ENTNS  = LT(_NUMBERS, KC_ENT),
+  DELNS  = LT(_NUMBERS2, KC_DEL),
+  CTLESC = CTL_T(KC_ESC),
+  ALTAPP = ALT_T(KC_APP),
+  NKROTG = MAGIC_TOGGLE_NKRO,
+};
+
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+//Tap Dance Declarations
+enum {
+  ADJ = 0,
+  LBCB,
+  RBCB,
+  EQPL,
+  PLEQ,
+  MNUN,
+  SLAS,
+  GVTL,
+  PPLEQ,
+  PMNUN,
+  PSLPAS
+};
+
+void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 2) {
+     layer_on(_ADJUST2);
+     set_oneshot_layer(_ADJUST2, ONESHOT_START);
+  }
+}
+void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 2) {
+     layer_off(_ADJUST2);
+     clear_oneshot_layer_state(ONESHOT_PRESSED);
+  }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+[ADJ]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset),  //  Double-tap to activate Adjust layer via oneshot layer 
+[LBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR),  // Left bracket on a single-tap, left brace on a double-tap
+[RBCB]   = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR),  // Right bracket on a single-tap, right brace on a double-tap
+[EQPL]   = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS),   // Plus sign on a single-tap, equal sign on a double-tap
+[PLEQ]   = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL),   // Equal sign on a single-tap, plus sign on a double-tap
+[MNUN]   = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS),  // Minus sign on a single-tap, underscore on a double-tap
+[SLAS]   = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR),  // Slash in a single-tap, asterisk in a double-tap
+[GVTL]   = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD),   // Grave on a single-tap, tilde on a double-tap
+[PPLEQ]  = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL),   // Numpad plus sign on a single-tap, equal sign on a double-tap
+[PMNUN]  = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS),  // Numpad minus sign on a single-tap, underscore on a double-tap
+[PSLPAS] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST)   // Numpad slash on a single-tap, numpad asterisk on a double-tap
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Colemak
+*  (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |  Tab  |   Q   |   W   |   F   |   P   |   G   |                  |   J   |   L   |   U   |   Y   |   ;   |   \   |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |Esc/Ctl|   A   |   R   |   S   |   T   |   D   |                  |   H   |   N   |   E   |   I   |   O   |   '   |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  | SC Sft|   Z   |   X   |   C   |   V   |   B   |                  |   K   |   M   |   ,   |   .   |   /   | SC Sft|
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |  Ins  |   `   |   [   |   ]   |App/Alt| Spc/FN|                  |Bsp/Fn2|  RGUI |  Left |  Down |   Up  | Right |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          | Ent/NS|  Bspc |  | Enter |Del/NS2|
+*                                          `---------------'  `---------------'    
+*/
+[_COLEMAK] = LAYOUT(
+  KC_TAB,  KC_Q,   KC_W,    KC_F,    KC_P,   KC_G,                    KC_J,   KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSLS,
+  CTLESC,  KC_A,   KC_R,    KC_S,    KC_T,   KC_D,                    KC_H,   KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
+  KC_LSPO, KC_Z,   KC_X,    KC_C,    KC_V,   KC_B,                    KC_K,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSPC,
+  KC_INS,  KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN,                   BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT,
+                                             ENTNS, KC_BSPC,  KC_ENT, DELNS
+),
+  
+/* QWERTY
+*  (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |  Tab  |   Q   |   W   |   E   |   R   |   T   |                  |   Y   |   U   |   I   |   O   |   P   |   \   |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |Esc/Ctl|   A   |   S   |   D   |   F   |   G   |                  |   H   |   J   |   K   |   L   |   ;   |   '   |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  | SC Sft|   Z   |   X   |   C   |   V   |   B   |                  |   N   |   M   |   ,   |   .   |   /   | SC Sft|
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |  Ins  |   `   |   [   |   ]   |App/Alt| Spc/FN|                  |Bsp/Fn2|  RGUI |  Left |  Down |   Up  | Right |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          | Ent/NS|  Bspc |  | Enter |Del/NS2|
+*                                          `---------------'  `---------------'    
+*/
+[_QWERTY] = LAYOUT(
+  KC_TAB,  KC_Q,   KC_W,    KC_E,    KC_R,   KC_T,                    KC_Y,   KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
+  CTLESC,  KC_A,   KC_S,    KC_D,    KC_F,   KC_G,                    KC_H,   KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
+  KC_LSPO, KC_Z,   KC_X,    KC_C,    KC_V,   KC_B,                    KC_N,   KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSPC,
+  KC_INS,  KC_GRV, KC_LBRC, KC_RBRC, ALTAPP, SPCFN,                   BSPCFN, KC_RGUI, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT,
+                                             ENTNS, KC_BSPC,  KC_ENT, DELNS
+),
+
+/* Number/symbol layer
+*  (Multiple characters: single-tap for first, double-tap for second)
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |       |   6   |   7   |   8   |   9   |   0   |                  |   ^   |   &   |   *   |   (   |   )   |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |   1   |   2   |   3   |   4   |   5   |                  |   !   |   @   |   #   |   $   |   %   |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |       |   .   |  / *  |  - _  |  + =  |                  |  ` ~  |  [ {  |  ] }  |       |       |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |   (   |   )   |  [ {  |  ] }  |       |       |                  |       |       |       |       |       |       |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          |       |       |  |       |       |
+*                                          `---------------'  `---------------'    
+*/
+[_NUMBERS] = LAYOUT(
+  _______, KC_6,    KC_7,     KC_8,     KC_9,     KC_0,                       KC_CIRC,  KC_AMPR,  KC_ASTR,  KC_LPRN, KC_RPRN, _______, 
+  _______, KC_1,    KC_2,     KC_3,     KC_4,     KC_5,                       KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,  KC_PERC, _______, 
+  _______, _______, KC_DOT,   TD(SLAS), TD(MNUN), TD(PLEQ),                   TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
+  KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______,  _______,                    _______,  _______,  _______,  _______, _______, _______,
+                                                  _______, _______,  _______, _______
+), 
+
+/* Number/Function Key layer
+*  (Multiple characters: single-tap for first, double-tap for second)
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |       |   6   |   7   |   8   |   9   |   0   |                  |   F7  |   F8  |   F9  |   F10 |   F11 |   F12 |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |   1   |   2   |   3   |   4   |   5   |                  |   F1  |   F2  |   F3  |   F4  |   F5  |   F6  |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |       |   .   |  / *  |  - _  |  + =  |                  |  ` ~  |  [ {  |  ] }  |       |       |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |   (   |   )   |  [ {  |  ] }  |       |       |                  |       |       |       |       |       |       |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          |       |       |  |       |       |
+*                                          `---------------'  `---------------'    
+*/
+[_NUMBERS2] = LAYOUT(
+  _______, KC_6,    KC_7,     KC_8,     KC_9,     KC_0,                       KC_F7,    KC_F8,    KC_F9,    KC_F10,  KC_F11,  KC_F12, 
+  _______, KC_1,    KC_2,     KC_3,     KC_4,     KC_5,                       KC_F1,    KC_F2,    KC_F3,    KC_F4,   KC_F5,   KC_F6, 
+  _______, _______, KC_DOT,   TD(SLAS), TD(MNUN), TD(PLEQ),                   TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
+  KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______,  _______,                    _______,  _______,  _______,  _______, _______, _______,
+                                                  _______, _______,  _______, _______
+), 
+
+/* Function layer
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |       |       |       |   Up  |       |       |                  |       |       |   Up  | Ctrl+Y|       |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       | Ctrl+A|  Left |  Down | Right |C+A+Tab|                  |  PgUp | Right |  Down |  Left |  Home |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V|  Bspc |                  |  PgDn |  Mute |  Vol- |  Vol+ |  End  |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |       |       |       |       |       |       |                  |       |       |  Prev |  Play |  Next |  Stop |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          |       |       |  |       |       |
+*                                          `---------------'  `---------------'    
+*/
+[_FUNCTION] = LAYOUT(
+  _______, _______,    _______,    KC_UP,      _______,    _______,                    _______, _______, KC_UP,   LCTL(KC_Y), _______, _______, 
+  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),                KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT,    KC_HOME, _______,
+  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,                    KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU,    KC_END,  _______,
+  _______, _______,    _______,    _______,    _______,    _______,                    _______, _______, KC_MPRV, KC_MPLY,    KC_MNXT, KC_MSTP,
+                                                           _______, _______,  _______, _______
+), 
+
+[_FUNCTION2] = LAYOUT(
+  _______, _______,    _______,    KC_UP,      _______,    _______,                    _______, _______, KC_UP,   LCTL(KC_Y), _______, _______, 
+  _______, LCTL(KC_A), KC_LEFT,    KC_DOWN,    KC_RGHT,    LCA(KC_TAB),                KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT,    KC_HOME, _______,
+  _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,                    KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU,    KC_END,  _______,
+  _______, _______,    _______,    _______,    _______,    _______,                    _______, _______, KC_MPRV, KC_MPLY,    KC_MNXT, KC_MSTP,
+                                                           _______, _______,  _______, _______
+), 
+
+/* Numpad layer
+*  (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |       |  KP 6 |  KP 7 |  KP 8 |  KP 9 |  KP 0 |                  | NumLk |  KP 7 |  KP 8 |  KP 9 |  KP / |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |  KP 1 |  KP 2 |  KP 3 |  KP 4 |  KP 5 |                  |  Tab  |  KP 4 |  KP 5 |  KP 6 |  KP * |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       | NumLk |  KP . |KP/ KP*| KP- _ | KP+ = |                  |       |  KP 1 |  KP 2 |  KP 3 |  KP - |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |   (   |   )   |  [ {  |  ] }  |       |       |                  |       |  KP 0 |   =   |  KP . |  KP + |       |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          |       |       |  | KP Ent|       |
+*                                          `---------------'  `---------------'    
+*/
+[_NUMPAD] = LAYOUT(
+  _______, KC_P6,   KC_P7,    KC_P8,      KC_P9,     KC_P0,                      KC_NLCK, KC_P7, KC_P8,  KC_P9,   KC_PSLS, _______, 
+  _______, KC_P1,   KC_P2,    KC_P3,      KC_P4,     KC_P5,                      KC_TAB,  KC_P4, KC_P5,  KC_P6,   KC_PAST, _______, 
+  _______, KC_NLCK, KC_PDOT,  TD(PSLPAS), TD(PMNUN), TD(PPLEQ),                  _______, KC_P1, KC_P2,  KC_P3,   KC_PMNS, _______,
+  KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),   _______,   _______,                    _______, KC_P0, KC_EQL, KC_PDOT, KC_PPLS, _______,
+                                                     _______, _______,  KC_PENT, _______
+),
+
+/* Adjust layer
+*  (Enter/Number + Delete/Number2 to access; Numpad is a toggle)
+*  ,-----------------------------------------------.                  ,-----------------------------------------------.
+*  |       |Colemak| Qwerty|       |       |       |                  | Numpad|       |       | Ctrl+Y|       | RESET |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |       |       |       |       |       |                  |       |NKROTog|       |       |       |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------|
+*  |       |       |       |       |       |       |                  |       |       |       |       |       |       |
+*  |-------+-------+-------+-------+-------+-------|                  |-------+-------+-------+-------+-------+-------'
+*  |       |       |       |       |       |       |                  |       |       |       |       |       |       |
+*  `---------------------------------------+-------+-------.  ,-------+-------+---------------------------------------'
+*                                          |       |       |  |       |       |
+*                                          `---------------'  `---------------'    
+*/
+[_ADJUST] = LAYOUT(
+  _______, COLEMAK,  QWERTY, _______, _______, _______,                    NUMPAD,  _______, _______, _______, _______, RESET, 
+  _______, _______, _______, _______, _______, _______,                    _______, NKROTG,  _______, _______, _______, _______,
+  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
+  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
+                                               _______, _______,  _______, _______
+), 
+
+[_ADJUST2] = LAYOUT(
+  _______, COLEMAK,  QWERTY, _______, _______, _______,                    NUMPAD,  _______, _______, _______, _______, RESET, 
+  _______, _______, _______, _______, _______, _______,                    _______, NKROTG,  _______, _______, _______, _______,
+  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
+  _______, _______, _______, _______, _______, _______,                    _______, _______, _______, _______, _______, _______,
+                                               _______, _______,  _______, _______
+)
+};
+
+uint32_t layer_state_set_user(uint32_t state) {
+  return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
+}
+
+void persistent_default_layer_set(uint16_t default_layer) {
+  eeconfig_update_default_layer(default_layer);
+  default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+    case COLEMAK:
+      if (record->event.pressed) {
+        persistent_default_layer_set(1UL << _COLEMAK);
+        layer_off ( _QWERTY);
+        layer_off ( _NUMBERS);
+        layer_off ( _NUMBERS2);
+        layer_off ( _FUNCTION);
+        layer_off ( _FUNCTION2);
+        layer_off ( _NUMPAD);
+//        layer_off ( _COLEMAKGM);
+//        layer_off ( _QWERTYGM);
+        layer_off ( _ADJUST);
+               layer_off ( _ADJUST2);
+      }
+      return false;
+      break;
+    case QWERTY:
+      if (record->event.pressed) {
+        persistent_default_layer_set(1UL << _QWERTY);
+        layer_off ( _COLEMAK);
+        layer_off ( _NUMBERS);
+        layer_off ( _NUMBERS2);
+        layer_off ( _FUNCTION);
+        layer_off ( _FUNCTION2);
+        layer_off ( _NUMPAD);
+//        layer_off ( _COLEMAKGM);
+//        layer_off ( _QWERTYGM);
+        layer_off ( _ADJUST);
+               layer_off ( _ADJUST2);
+      }
+      return false;
+      break;
+/*    case COLEMAKGM:
+      if (record->event.pressed) {
+        default_layer_set(1UL << _COLEMAKGM);
+        layer_off ( _QWERTY);
+        layer_off ( _COLEMAK);
+        layer_off ( _NUMBERS);
+        layer_off ( _NUMBERS2);
+        layer_off ( _FUNCTION);
+        layer_off ( _FUNCTION2);
+        layer_off ( _NUMPAD);
+        layer_off ( _QWERTYGM);
+        layer_off ( _ADJUST);
+               layer_off ( _ADJUST2);
+      }
+      return false;
+      break;
+    case QWERTYGM:
+      if (record->event.pressed) {
+        default_layer_set(1UL << _QWERTYGM);
+        layer_off ( _QWERTY);
+        layer_off ( _COLEMAK);
+        layer_off ( _NUMBERS);
+        layer_off ( _NUMBERS2);
+        layer_off ( _FUNCTION);
+        layer_off ( _FUNCTION2);
+        layer_off ( _NUMPAD);
+        layer_off ( _COLEMAKGM);
+        layer_off ( _ADJUST);
+               layer_off ( _ADJUST2);
+      }
+      return false;
+      break;
+*/
+  }
+  return true;
+}
\ No newline at end of file
diff --git a/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk b/keyboards/rorschach/keymaps/insertsnideremarks/rules.mk
new file mode 100644 (file)
index 0000000..6beaae7
--- /dev/null
@@ -0,0 +1,21 @@
+# Build Options
+#   change to "no" to disable the options, or define them in the Makefile in 
+#   the appropriate keymap folder that will get included automatically
+#
+
+BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no        # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
+CONSOLE_ENABLE = yes        # Console for debug(+400)
+COMMAND_ENABLE = no         # Commands for debug and configuration
+NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
+MIDI_ENABLE = no            # MIDI controls
+AUDIO_ENABLE = no           # Audio output on port C6
+UNICODE_ENABLE = yes        # Unicode
+BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes      # Enable Tap Dancing function
+
+