--- /dev/null
+{
+ "keyboard_name": "IBM FSSK",
+ "url": "",
+ "maintainer": "Andrei Purdea",
+ "width": 18.25,
+ "height": 6.5,
+ "layouts": {
+ "LAYOUT_all": {
+ "layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"label":"PrtSc", "x":15.25, "y":0}, {"label":"Scroll Lock", "x":16.25, "y":0}, {"label":"Pause", "x":17.25, "y":0}, {"label":"~", "x":0, "y":1.5}, {"label":"!", "x":1, "y":1.5}, {"label":"@", "x":2, "y":1.5}, {"label":"#", "x":3, "y":1.5}, {"label":"$", "x":4, "y":1.5}, {"label":"%", "x":5, "y":1.5}, {"label":"^", "x":6, "y":1.5}, {"label":"&", "x":7, "y":1.5}, {"label":"*", "x":8, "y":1.5}, {"label":"(", "x":9, "y":1.5}, {"label":")", "x":10, "y":1.5}, {"label":"_", "x":11, "y":1.5}, {"label":"+", "x":12, "y":1.5}, {"x":13, "y":1.5}, {"x":14, "y":1.5}, {"label":"Insert", "x":15.25, "y":1.5}, {"label":"Home", "x":16.25, "y":1.5}, {"label":"PgUp", "x":17.25, "y":1.5}, {"label":"Tab", "x":0, "y":2.5, "w":1.5}, {"label":"Q", "x":1.5, "y":2.5}, {"label":"W", "x":2.5, "y":2.5}, {"label":"E", "x":3.5, "y":2.5}, {"label":"R", "x":4.5, "y":2.5}, {"label":"T", "x":5.5, "y":2.5}, {"label":"Y", "x":6.5, "y":2.5}, {"label":"U", "x":7.5, "y":2.5}, {"label":"I", "x":8.5, "y":2.5}, {"label":"O", "x":9.5, "y":2.5}, {"label":"P", "x":10.5, "y":2.5}, {"label":"{", "x":11.5, "y":2.5}, {"label":"}", "x":12.5, "y":2.5}, {"label":"|", "x":13.5, "y":2.5, "w":1.5}, {"label":"Delete", "x":15.25, "y":2.5}, {"label":"End", "x":16.25, "y":2.5}, {"label":"PgDn", "x":17.25, "y":2.5}, {"label":"Caps Lock", "x":0, "y":3.5, "w":1.75}, {"label":"A", "x":1.75, "y":3.5}, {"label":"S", "x":2.75, "y":3.5}, {"label":"D", "x":3.75, "y":3.5}, {"label":"F", "x":4.75, "y":3.5}, {"label":"G", "x":5.75, "y":3.5}, {"label":"H", "x":6.75, "y":3.5}, {"label":"J", "x":7.75, "y":3.5}, {"label":"K", "x":8.75, "y":3.5}, {"label":"L", "x":9.75, "y":3.5}, {"label":":", "x":10.75, "y":3.5}, {"label":"\"", "x":11.75, "y":3.5}, {"x":12.75, "y":3.5}, {"label":"Enter", "x":13.75, "y":3.5, "w":1.25}, {"label":"Shift", "x":0, "y":4.5, "w":1.25}, {"x":1.25, "y":4.5}, {"label":"Z", "x":2.25, "y":4.5}, {"label":"X", "x":3.25, "y":4.5}, {"label":"C", "x":4.25, "y":4.5}, {"label":"V", "x":5.25, "y":4.5}, {"label":"B", "x":6.25, "y":4.5}, {"label":"N", "x":7.25, "y":4.5}, {"label":"M", "x":8.25, "y":4.5}, {"label":"<", "x":9.25, "y":4.5}, {"label":">", "x":10.25, "y":4.5}, {"label":"?", "x":11.25, "y":4.5}, {"x":12.25, "y":4.5}, {"label":"Shift", "x":13.25, "y":4.5, "w":1.75}, {"label":"\u2191", "x":16.25, "y":4.5}, {"label":"Ctrl", "x":0, "y":5.5, "w":1.5}, {"label":"Alt", "x":2.5, "y":5.5, "w":1.5}, {"x":4, "y":5.5, "w":7}, {"label":"Alt", "x":11, "y":5.5, "w":1.5}, {"label":"Ctrl", "x":13.5, "y":5.5, "w":1.5}, {"label":"\u2190", "x":15.25, "y":5.5}, {"label":"\u2193", "x":16.25, "y":5.5}, {"label":"\u2192", "x":17.25, "y":5.5}]
+ }
+ }
+}
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// place overrides here
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+ _BASE,
+ _FN,
+ _FN2
+};
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ QMKBEST = SAFE_RANGE,
+ QMKURL
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_all(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC,KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
+ KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP,
+ KC_LCTRL, KC_LALT, KC_SPC, KC_RALT, KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QMKBEST:
+ if (record->event.pressed) {
+ // when keycode QMKBEST is pressed
+ SEND_STRING("QMK is the best thing ever!");
+ } else {
+ // when keycode QMKBEST is released
+ }
+ break;
+ case QMKURL:
+ if (record->event.pressed) {
+ // when keycode QMKURL is pressed
+ SEND_STRING("https://qmk.fm/\n");
+ } else {
+ // when keycode QMKURL is released
+ }
+ break;
+ }
+ return true;
+}
+
+/*
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool led_update_user(led_t led_state) {
+ return true;
+}
+*/
--- /dev/null
+# A keymap for xwhatsit/ibm/fssk/$(CONTROLLER)
+
+This is the default keymap.
+Please make sure that you set inexistent keys to KC_NO!
--- /dev/null
+/*
+Copyright 2020 Purdea Andrei
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x0481
+#define PRODUCT_ID 0x0002
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Tom Wong-Cornall/Purdea Andrei/kmnov2017/listofoptions
+#define PRODUCT IBM Model FSSK
+#define DESCRIPTION QMK firmware for the IBM Model FSSK keyboard using a 'universal' xwhatsit controller PCB
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 12
+// Note: there is a column that is only used for calibration pads. That one is not listed here.
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+//#define MATRIX_ROW_PINS { D0, D5 }
+//#define MATRIX_COL_PINS { B2, B1, B0 }
+//#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL*/
+//#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+// #define RGB_DI_PIN E2
+// #ifdef RGB_DI_PIN
+// #define RGBLED_NUM 16
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
+// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+// #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+// /*==== use exp() and sin() ====*/
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+// #endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+/* defined by default; to change, uncomment and set to the combination you want */
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP H
+//#define MAGIC_KEY_HELP_ALT SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER0_ALT GRAVE
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER B
+//#define MAGIC_KEY_BOOTLOADER_ALT ESC
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#ifndef LINK_TIME_OPTIMIZATION_ENABLE
+ #define NO_ACTION_MACRO
+ #define NO_ACTION_FUNCTION
+#endif
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+/*
+ * HD44780 LCD Display Configuration
+ */
+/*
+#define LCD_LINES 2 //< number of visible lines of the display
+#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
+
+#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
+
+#if LCD_IO_MODE
+#define LCD_PORT PORTB //< port for the LCD lines
+#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
+#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
+#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
+#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
+#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
+#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
+#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
+#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
+#define LCD_RS_PORT LCD_PORT //< port for RS line
+#define LCD_RS_PIN 3 //< pin for RS line
+#define LCD_RW_PORT LCD_PORT //< port for RW line
+#define LCD_RW_PIN 2 //< pin for RW line
+#define LCD_E_PORT LCD_PORT //< port for Enable line
+#define LCD_E_PIN 1 //< pin for Enable line
+#endif
+*/
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
+
+//#define CONTROLLER_IS_XWHATSIT_MODEL_F_OR_WCASS_MODEL_F
+//#define CONTROLLER_IS_XWHATSIT_BEAMSPRING_REV_4
+//#define CONTROLLER_IS_THROUGH_HOLE_BEAMSPRING
+#define CONTROLLER_IS_THROUGH_HOLE_MODEL_F
+
+#define CAPSENSE_KEYBOARD_SETTLE_TIME_US 8
+#define CAPSENSE_DAC_SETTLE_TIME_US 8
+#define CAPSENSE_HARDCODED_SAMPLE_TIME 3
+
+#define CAPSENSE_CAL_ENABLED 1
+// #define CAPSENSE_CAL_ENABLED 0
+#define CAPSENSE_CAL_DEBUG 1
+// #define CAPSENSE_CAL_DEBUG 0
+#define CAPSENSE_CAL_INIT_REPS 16
+#define CAPSENSE_CAL_EACHKEY_REPS 16
+#define CAPSENSE_CAL_BINS 5
+#define CAPSENSE_CAL_THRESHOLD_OFFSET 96
+
+#if !CAPSENSE_CAL_ENABLED
+#define CAPSENSE_HARDCODED_THRESHOLD 142
+#endif
+
+#define CAPSENSE_KEYMAP_COL_TO_PHYSICAL_COL(col) (15-(col))
+
+// By default we set up for support of xwhatsit's solenoid driver board.
+// Comment out USING_SOLENOID_ENABLE_PIN if you don't have an enable pin:
+#define USING_SOLENOID_ENABLE_PIN D3
+// Change this if you are using a different pin for the solenoid:
+#define SOLENOID_PIN D2
+// If you are not using a solenoid then commend out the above, and also in rules.mk, remove "HAPTIC_ENABLE += SOLENOID"
+// You can also tune the following for your solenoid:
+//#define SOLENOID_DEFAULT_DWELL 12
+//#define SOLENOID_MIN_DWELL 4
+//#define SOLENOID_MAX_DWELL 100
+
+// If the lock lights are not used, then please don't define the below pins,
+// or leave them set as unused pins:
+
+// The following definitions are compatible with the Model F SMD controllers
+// from here: https://deskthority.net/viewtopic.php?f=7&t=24597 supporting the
+// AT lock lights header
+#define LED_NUM_LOCK_PIN D7
+#define LED_CAPS_LOCK_PIN E6
+#define LED_SCROLL_LOCK_PIN B6
+
+// The following definitions match the lock lights as used by the original
+// xwhatsit firmware, but enabling all three of these is not compatible with
+// solenoid support
+//#define LED_NUM_LOCK_PIN E6
+//#define LED_CAPS_LOCK_PIN D2
+//#define LED_SCROLL_LOCK_PIN D7
+
+// Uncomment below if the leds are on when the pin is driving zero:
+//#define LED_NUM_LOCK_ACTIVE_LOW
+//#define LED_CAPS_LOCK_ACTIVE_LOW
+//#define LED_SCROLL_LOCK_ACTIVE_LOW
+
+#include "../../../post_config.h"
--- /dev/null
+# xwhatsit/ibm/fssk/universal
+
+![xwhatsit/ibm/fssk/universal](http://kishy.ca/wp-content/uploads/2013/02/4704kb.jpg)
+
+A short description of the keyboard/project
+
+* Keyboard Maintainer: [Purdea Andrei](https://github.com/purdeaandrei)
+* Hardware Supported: Supports IBM IBM Model FSSK keyboards, using one of the xwhatsit controller PCBs supported by the 'universal' driver: the through_hole controller, or one of the SMD Model F controllers.
+ The controllers supported by this firmware are described in these threads:
+ https://deskthority.net/viewtopic.php?f=7&t=23406
+ https://deskthority.net/viewtopic.php?f=7&t=24597
+* Hardware Availability: Rare collector's item
+
+Make example for this keyboard (after setting up your build environment):
+
+ make xwhatsit/ibm/fssk/universal:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
--- /dev/null
+# Copyright 2020 Purdea Andrei
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# ATmega32A bootloadHID
+# ATmega328P USBasp
+BOOTLOADER = caterina
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+MIDI_ENABLE = no # MIDI support
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+HD44780_ENABLE = no # Enable support for HD44780 based LCDs
+RAW_ENABLE = yes
+
+CUSTOM_MATRIX=lite
+SRC += keyboards/xwhatsit/matrix.c keyboards/xwhatsit/util_comm.c
+HAPTIC_ENABLE += SOLENOID
+DEBOUNCE_TYPE = sym_pk
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "universal.h"
+
+const char *KEYBOARD_FILENAME = __FILE__; // used by util_comm
+
+void keyboard_post_init_kb(void)
+{
+// debug_enable=true;
+// debug_matrix=true;
+}
+
+// Optional override functions below.
+// You can leave any or all of these undefined.
+// These are only required if you want to perform custom actions.
+
+/*
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+bool led_update_kb(led_t led_state) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ return led_update_user(led_state);
+}
+*/
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT_all( \
+ k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \
+ \
+ k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_9, k_3_10, k_2_11, k_3_11, k_3_12, \
+ k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, \
+ k_6_1, k_5_1, k_6_2, k_6_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_6_10, \
+ k_7_1, k_8_2, k_7_2, k_7_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_8_9, k_7_10, k_7_11, \
+ k_8_1, k_8_3, k_8_6, k_8_7, k_8_10, k_8_11, k_7_12, k_8_12 \
+) \
+{ \
+ { k_1_1, k_1_2, k_1_3, k_1_4, k_1_5, k_1_6, k_1_7, k_1_8, k_1_9, k_1_10, k_1_11, k_1_12 }, \
+ { k_2_1, k_2_2, k_2_3, k_2_4, k_2_5, k_2_6, KC_NO, k_2_8, k_2_9, k_2_10, k_2_11, k_2_12 }, \
+ { KC_NO, k_3_2, k_3_3, k_3_4, k_3_5, KC_NO, k_3_7, k_3_8, k_3_9, k_3_10, k_3_11, k_3_12 }, \
+ { k_4_1, k_4_2, k_4_3, k_4_4, k_4_5, k_4_6, k_4_7, k_4_8, k_4_9, k_4_10, k_4_11, k_4_12 }, \
+ { k_5_1, k_5_2, KC_NO, k_5_4, k_5_5, k_5_6, k_5_7, k_5_8, k_5_9, KC_NO , k_5_11, KC_NO }, \
+ { k_6_1, k_6_2, k_6_3, k_6_4, k_6_5, k_6_6, k_6_7, k_6_8, k_6_9, k_6_10, KC_NO , KC_NO }, \
+ { k_7_1, k_7_2, k_7_3, k_7_4, k_7_5, k_7_6, k_7_7, k_7_8, k_7_9, k_7_10, k_7_11, k_7_12 }, \
+ { k_8_1, k_8_2, k_8_3, k_8_4, k_8_5, k_8_6, k_8_7, k_8_8, k_8_9, k_8_10, k_8_11, k_8_12 } \
+}
+
+// k_6_11 is a calibration pad
--- /dev/null
+/*
+Copyright 2020 Purdea Andrei
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x0481
+#define PRODUCT_ID 0x0002
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Tom Wong-Cornall/wcass/Purdea Andrei
+#define PRODUCT IBM Model FSSK
+#define DESCRIPTION QMK firmware for the IBM Model FSSK keyboard using the wcass model F controller PCB
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 12
+// Note: there is a column that is only used for calibration pads. That one is not listed here.
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+//#define MATRIX_ROW_PINS { D0, D5 }
+//#define MATRIX_COL_PINS { B2, B1, B0 }
+//#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL*/
+//#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+// #define RGB_DI_PIN E2
+// #ifdef RGB_DI_PIN
+// #define RGBLED_NUM 16
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
+// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+// #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+// /*==== use exp() and sin() ====*/
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+// #endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+/* defined by default; to change, uncomment and set to the combination you want */
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP H
+//#define MAGIC_KEY_HELP_ALT SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER0_ALT GRAVE
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER B
+//#define MAGIC_KEY_BOOTLOADER_ALT ESC
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#ifndef LINK_TIME_OPTIMIZATION_ENABLE
+ #define NO_ACTION_MACRO
+ #define NO_ACTION_FUNCTION
+#endif
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+/*
+ * HD44780 LCD Display Configuration
+ */
+/*
+#define LCD_LINES 2 //< number of visible lines of the display
+#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
+
+#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
+
+#if LCD_IO_MODE
+#define LCD_PORT PORTB //< port for the LCD lines
+#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
+#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
+#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
+#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
+#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
+#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
+#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
+#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
+#define LCD_RS_PORT LCD_PORT //< port for RS line
+#define LCD_RS_PIN 3 //< pin for RS line
+#define LCD_RW_PORT LCD_PORT //< port for RW line
+#define LCD_RW_PIN 2 //< pin for RW line
+#define LCD_E_PORT LCD_PORT //< port for Enable line
+#define LCD_E_PIN 1 //< pin for Enable line
+#endif
+*/
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
+
+#define CONTROLLER_IS_XWHATSIT_MODEL_F_OR_WCASS_MODEL_F
+//#define CONTROLLER_IS_XWHATSIT_BEAMSPRING_REV_4
+//#define CONTROLLER_IS_THROUGH_HOLE_BEAMSPRING
+//#define CONTROLLER_IS_THROUGH_HOLE_MODEL_F
+
+#define CAPSENSE_KEYBOARD_SETTLE_TIME_US 8
+#define CAPSENSE_DAC_SETTLE_TIME_US 8
+#define CAPSENSE_HARDCODED_SAMPLE_TIME 4
+
+#define CAPSENSE_CAL_ENABLED 1
+// #define CAPSENSE_CAL_ENABLED 0
+#define CAPSENSE_CAL_DEBUG 1
+// #define CAPSENSE_CAL_DEBUG 0
+#define CAPSENSE_CAL_INIT_REPS 16
+#define CAPSENSE_CAL_EACHKEY_REPS 16
+#define CAPSENSE_CAL_BINS 5
+#define CAPSENSE_CAL_THRESHOLD_OFFSET 24
+
+#if !CAPSENSE_CAL_ENABLED
+#define CAPSENSE_HARDCODED_THRESHOLD 142
+#endif
+
+#define CAPSENSE_KEYMAP_COL_TO_PHYSICAL_COL(col) (col)
+
+// By default we set up for support of xwhatsit's solenoid driver board.
+// Comment out USING_SOLENOID_ENABLE_PIN if you don't have an enable pin:
+#define USING_SOLENOID_ENABLE_PIN B7
+// Change this if you are using a different pin for the solenoid:
+#define SOLENOID_PIN B6
+// If you are not using a solenoid then commend out the above, and also in rules.mk, remove "HAPTIC_ENABLE += SOLENOID"
+// You can also tune the following for your solenoid:
+//#define SOLENOID_DEFAULT_DWELL 12
+//#define SOLENOID_MIN_DWELL 4
+//#define SOLENOID_MAX_DWELL 100
+
+// If the lock lights are not used, then please don't define the below pins,
+// or leave them set as unused pins:
+
+// The following definitions match the lock lights as used by the original
+// xwhatsit firmware, but enabling all three of these is not compatible with
+// standard solenoid support, because B6 and B7 pins are already in use:
+//#define LED_NUM_LOCK_PIN B5
+//#define LED_CAPS_LOCK_PIN B6
+//#define LED_SCROLL_LOCK_PIN B4
+// Since solenoid support is enabled by default, the above lock light pin
+// assignments are disabled by default.
+// Instead the more common Num Lock and Caps Lock are assigned the following
+// way by default, and this can be used in combination with the solenoid:
+#define LED_NUM_LOCK_PIN B4
+#define LED_CAPS_LOCK_PIN B5
+
+// Uncomment below if the leds are on when the pin is driving zero:
+//#define LED_NUM_LOCK_ACTIVE_LOW
+//#define LED_CAPS_LOCK_ACTIVE_LOW
+//#define LED_SCROLL_LOCK_ACTIVE_LOW
+
+#include "../../../post_config.h"
--- /dev/null
+# xwhatsit/ibm/fssk/wcass
+
+![xwhatsit/ibm/fssk/wcass](http://kishy.ca/wp-content/uploads/2013/02/4704kb.jpg)
+
+A short description of the keyboard/project
+
+* Keyboard Maintainer: [Purdea Andrei](https://github.com/purdeaandrei)
+* Hardware Supported: Supports IBM IBM Model FSSK keyboards, using the "wcass" controller board.
+* Hardware Availability: Rare collector's item
+
+Make example for this keyboard (after setting up your build environment):
+
+ make xwhatsit/ibm/fssk/wcass:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
--- /dev/null
+# Copyright 2020 Purdea Andrei
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+# MCU name
+MCU = atmega32u2
+
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# ATmega32A bootloadHID
+# ATmega328P USBasp
+BOOTLOADER = atmel-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+MIDI_ENABLE = no # MIDI support
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+HD44780_ENABLE = no # Enable support for HD44780 based LCDs
+RAW_ENABLE = yes
+
+CUSTOM_MATRIX=lite
+SRC += keyboards/xwhatsit/matrix.c keyboards/xwhatsit/util_comm.c
+HAPTIC_ENABLE += SOLENOID
+DEBOUNCE_TYPE = sym_pk
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "wcass.h"
+
+const char *KEYBOARD_FILENAME = __FILE__; // used by util_comm
+
+void keyboard_post_init_kb(void)
+{
+// debug_enable=true;
+// debug_matrix=true;
+}
+
+// Optional override functions below.
+// You can leave any or all of these undefined.
+// These are only required if you want to perform custom actions.
+
+/*
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+bool led_update_kb(led_t led_state) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ return led_update_user(led_state);
+}
+*/
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT_all( \
+ k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \
+ \
+ k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_9, k_3_10, k_2_11, k_3_11, k_3_12, \
+ k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, \
+ k_6_1, k_5_1, k_6_2, k_6_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_6_10, \
+ k_7_1, k_8_2, k_7_2, k_7_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_8_9, k_7_10, k_7_11, \
+ k_8_1, k_8_3, k_8_6, k_8_7, k_8_10, k_8_11, k_7_12, k_8_12 \
+) \
+{ \
+ { k_5_1, k_5_2, KC_NO, k_5_4, k_5_5, k_5_6, k_5_7, k_5_8, k_5_9, KC_NO , k_5_11, KC_NO }, \
+ { k_7_1, k_7_2, k_7_3, k_7_4, k_7_5, k_7_6, k_7_7, k_7_8, k_7_9, k_7_10, k_7_11, k_7_12 }, \
+ { k_6_1, k_6_2, k_6_3, k_6_4, k_6_5, k_6_6, k_6_7, k_6_8, k_6_9, k_6_10, KC_NO , KC_NO }, \
+ { k_8_1, k_8_2, k_8_3, k_8_4, k_8_5, k_8_6, k_8_7, k_8_8, k_8_9, k_8_10, k_8_11, k_8_12 }, \
+ { k_2_1, k_2_2, k_2_3, k_2_4, k_2_5, k_2_6, KC_NO, k_2_8, k_2_9, k_2_10, k_2_11, k_2_12 }, \
+ { KC_NO, k_3_2, k_3_3, k_3_4, k_3_5, KC_NO, k_3_7, k_3_8, k_3_9, k_3_10, k_3_11, k_3_12 }, \
+ { k_1_1, k_1_2, k_1_3, k_1_4, k_1_5, k_1_6, k_1_7, k_1_8, k_1_9, k_1_10, k_1_11, k_1_12 }, \
+ { k_4_1, k_4_2, k_4_3, k_4_4, k_4_5, k_4_6, k_4_7, k_4_8, k_4_9, k_4_10, k_4_11, k_4_12 } \
+}
+
+// k_6_11 is a calibration pad
--- /dev/null
+/*
+Copyright 2020 Purdea Andrei
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x0481
+#define PRODUCT_ID 0x0002
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Tom Wong-Cornall/Purdea Andrei
+#define PRODUCT IBM Model FSSK
+#define DESCRIPTION QMK firmware for the IBM Model FSSK keyboard using the original Xwhatsit model F controller PCB
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 12
+// Note: there is a column that is only used for calibration pads. That one is not listed here.
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+//#define MATRIX_ROW_PINS { D0, D5 }
+//#define MATRIX_COL_PINS { B2, B1, B0 }
+//#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL*/
+//#define DIODE_DIRECTION COL2ROW
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+// #define RGB_DI_PIN E2
+// #ifdef RGB_DI_PIN
+// #define RGBLED_NUM 16
+// #define RGBLIGHT_HUE_STEP 8
+// #define RGBLIGHT_SAT_STEP 8
+// #define RGBLIGHT_VAL_STEP 8
+// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+// #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+// #define RGBLIGHT_EFFECT_CHRISTMAS
+// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+// #define RGBLIGHT_EFFECT_RGB_TEST
+// #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
+// /*==== use exp() and sin() ====*/
+// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
+// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
+// #endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+// #define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+/* defined by default; to change, uncomment and set to the combination you want */
+// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP H
+//#define MAGIC_KEY_HELP_ALT SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER0_ALT GRAVE
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER B
+//#define MAGIC_KEY_BOOTLOADER_ALT ESC
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#ifndef LINK_TIME_OPTIMIZATION_ENABLE
+ #define NO_ACTION_MACRO
+ #define NO_ACTION_FUNCTION
+#endif
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
+/*
+ * HD44780 LCD Display Configuration
+ */
+/*
+#define LCD_LINES 2 //< number of visible lines of the display
+#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
+
+#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
+
+#if LCD_IO_MODE
+#define LCD_PORT PORTB //< port for the LCD lines
+#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
+#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
+#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
+#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
+#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
+#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
+#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
+#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
+#define LCD_RS_PORT LCD_PORT //< port for RS line
+#define LCD_RS_PIN 3 //< pin for RS line
+#define LCD_RW_PORT LCD_PORT //< port for RW line
+#define LCD_RW_PIN 2 //< pin for RW line
+#define LCD_E_PORT LCD_PORT //< port for Enable line
+#define LCD_E_PIN 1 //< pin for Enable line
+#endif
+*/
+
+/* Bootmagic Lite key configuration */
+// #define BOOTMAGIC_LITE_ROW 0
+// #define BOOTMAGIC_LITE_COLUMN 0
+
+#define CONTROLLER_IS_XWHATSIT_MODEL_F_OR_WCASS_MODEL_F
+//#define CONTROLLER_IS_XWHATSIT_BEAMSPRING_REV_4
+//#define CONTROLLER_IS_THROUGH_HOLE_BEAMSPRING
+//#define CONTROLLER_IS_THROUGH_HOLE_MODEL_F
+
+#define CAPSENSE_KEYBOARD_SETTLE_TIME_US 8
+#define CAPSENSE_DAC_SETTLE_TIME_US 8
+#define CAPSENSE_HARDCODED_SAMPLE_TIME 4
+
+#define CAPSENSE_CAL_ENABLED 1
+// #define CAPSENSE_CAL_ENABLED 0
+#define CAPSENSE_CAL_DEBUG 1
+// #define CAPSENSE_CAL_DEBUG 0
+#define CAPSENSE_CAL_INIT_REPS 16
+#define CAPSENSE_CAL_EACHKEY_REPS 16
+#define CAPSENSE_CAL_BINS 5
+#define CAPSENSE_CAL_THRESHOLD_OFFSET 24
+
+#if !CAPSENSE_CAL_ENABLED
+#define CAPSENSE_HARDCODED_THRESHOLD 142
+#endif
+
+#define CAPSENSE_KEYMAP_COL_TO_PHYSICAL_COL(col) (col)
+
+// By default we set up for support of xwhatsit's solenoid driver board.
+// Comment out USING_SOLENOID_ENABLE_PIN if you don't have an enable pin:
+#define USING_SOLENOID_ENABLE_PIN B7
+// Change this if you are using a different pin for the solenoid:
+#define SOLENOID_PIN B6
+// If you are not using a solenoid then commend out the above, and also in rules.mk, remove "HAPTIC_ENABLE += SOLENOID"
+// You can also tune the following for your solenoid:
+//#define SOLENOID_DEFAULT_DWELL 12
+//#define SOLENOID_MIN_DWELL 4
+//#define SOLENOID_MAX_DWELL 100
+
+// If the lock lights are not used, then please don't define the below pins,
+// or leave them set as unused pins:
+
+// The following definitions match the lock lights as used by the original
+// xwhatsit firmware, but enabling all three of these is not compatible with
+// standard solenoid support, because B6 and B7 pins are already in use:
+//#define LED_NUM_LOCK_PIN B5
+//#define LED_CAPS_LOCK_PIN B6
+//#define LED_SCROLL_LOCK_PIN B4
+// Since solenoid support is enabled by default, the above lock light pin
+// assignments are disabled by default.
+// Instead the more common Num Lock and Caps Lock are assigned the following
+// way by default, and this can be used in combination with the solenoid:
+#define LED_NUM_LOCK_PIN B4
+#define LED_CAPS_LOCK_PIN B5
+
+// Uncomment below if the leds are on when the pin is driving zero:
+//#define LED_NUM_LOCK_ACTIVE_LOW
+//#define LED_CAPS_LOCK_ACTIVE_LOW
+//#define LED_SCROLL_LOCK_ACTIVE_LOW
+
+#include "../../../post_config.h"
--- /dev/null
+# xwhatsit/ibm/fssk/xwhatsit
+
+![xwhatsit/ibm/fssk/xwhatsit](http://kishy.ca/wp-content/uploads/2013/02/4704kb.jpg)
+
+A short description of the keyboard/project
+
+* Keyboard Maintainer: [Purdea Andrei](https://github.com/purdeaandrei)
+* Hardware Supported: Supports IBM IBM Model FSSK keyboards, using the original Xwhatsit model F rev. 1 or rev. 2 controller PCB.
+* Hardware Availability: Rare collector's item
+
+Make example for this keyboard (after setting up your build environment):
+
+ make xwhatsit/ibm/fssk/xwhatsit:default
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
--- /dev/null
+# Copyright 2020 Purdea Andrei
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+# MCU name
+MCU = atmega32u2
+
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# ATmega32A bootloadHID
+# ATmega328P USBasp
+BOOTLOADER = atmel-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
+MOUSEKEY_ENABLE = yes # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+MIDI_ENABLE = no # MIDI support
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+HD44780_ENABLE = no # Enable support for HD44780 based LCDs
+RAW_ENABLE = yes
+
+CUSTOM_MATRIX=lite
+SRC += keyboards/xwhatsit/matrix.c keyboards/xwhatsit/util_comm.c
+HAPTIC_ENABLE += SOLENOID
+DEBOUNCE_TYPE = sym_pk
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "xwhatsit.h"
+
+const char *KEYBOARD_FILENAME = __FILE__; // used by util_comm
+
+void keyboard_post_init_kb(void)
+{
+// debug_enable=true;
+// debug_matrix=true;
+}
+
+// Optional override functions below.
+// You can leave any or all of these undefined.
+// These are only required if you want to perform custom actions.
+
+/*
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+bool led_update_kb(led_t led_state) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ return led_update_user(led_state);
+}
+*/
--- /dev/null
+/* Copyright 2020 Purdea Andrei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT_all( \
+ k_1_1, k_1_2, k_1_3, k_1_4, k_2_4, k_1_5, k_1_6, k_2_6, k_1_7, k_1_8, k_1_9, k_2_10, k_1_10, k_1_11, k_2_12, k_1_12, \
+ \
+ k_2_1, k_2_2, k_3_2, k_2_3, k_3_3, k_3_4, k_2_5, k_3_5, k_4_6, k_3_7, k_2_8, k_3_8, k_2_9, k_3_9, k_3_10, k_2_11, k_3_11, k_3_12, \
+ k_4_1, k_5_2, k_4_2, k_4_3, k_4_4, k_5_5, k_4_5, k_5_6, k_4_7, k_5_7, k_4_8, k_4_9, k_5_9, k_4_10, k_4_11, k_5_11, k_4_12, \
+ k_6_1, k_5_1, k_6_2, k_6_3, k_6_4, k_5_4, k_6_5, k_6_6, k_6_7, k_6_8, k_5_8, k_6_9, k_7_9, k_6_10, \
+ k_7_1, k_8_2, k_7_2, k_7_3, k_8_4, k_7_4, k_7_5, k_8_5, k_7_6, k_7_7, k_8_8, k_7_8, k_8_9, k_7_10, k_7_11, \
+ k_8_1, k_8_3, k_8_6, k_8_7, k_8_10, k_8_11, k_7_12, k_8_12 \
+) \
+{ \
+ { k_1_1, k_1_2, k_1_3, k_1_4, k_1_5, k_1_6, k_1_7, k_1_8, k_1_9, k_1_10, k_1_11, k_1_12 }, \
+ { k_2_1, k_2_2, k_2_3, k_2_4, k_2_5, k_2_6, KC_NO, k_2_8, k_2_9, k_2_10, k_2_11, k_2_12 }, \
+ { KC_NO, k_3_2, k_3_3, k_3_4, k_3_5, KC_NO, k_3_7, k_3_8, k_3_9, k_3_10, k_3_11, k_3_12 }, \
+ { k_4_1, k_4_2, k_4_3, k_4_4, k_4_5, k_4_6, k_4_7, k_4_8, k_4_9, k_4_10, k_4_11, k_4_12 }, \
+ { k_5_1, k_5_2, KC_NO, k_5_4, k_5_5, k_5_6, k_5_7, k_5_8, k_5_9, KC_NO , k_5_11, KC_NO }, \
+ { k_6_1, k_6_2, k_6_3, k_6_4, k_6_5, k_6_6, k_6_7, k_6_8, k_6_9, k_6_10, KC_NO , KC_NO }, \
+ { k_7_1, k_7_2, k_7_3, k_7_4, k_7_5, k_7_6, k_7_7, k_7_8, k_7_9, k_7_10, k_7_11, k_7_12 }, \
+ { k_8_1, k_8_2, k_8_3, k_8_4, k_8_5, k_8_6, k_8_7, k_8_8, k_8_9, k_8_10, k_8_11, k_8_12 } \
+}
+
+// k_6_11 is a calibration pad
.keys = keyboards_xwhatsit_ibm_fat_xwhatsit_xwhatsit_c_LAYOUT_all_keys,
},
};
+struct key_def keyboards_xwhatsit_ibm_fssk_universal_universal_c_LAYOUT_all_keys[] = {
+ { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 8, .x = 13.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 9, .x = 14.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 },
+ { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 9, .x = 13.750000, .y = 3.500000, .w = 1.250000, .h = 1.000000 },
+ { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 },
+ { .row = 7, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 8, .x = 12.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 9, .x = 13.250000, .y = 4.500000, .w = 1.750000, .h = 1.000000 },
+ { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 },
+ { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+};
+struct lay_def keyboards_xwhatsit_ibm_fssk_universal_universal_c_lays[] = {
+ {
+ .lay_name = "LAYOUT_all",
+ .n_keys = sizeof(keyboards_xwhatsit_ibm_fssk_universal_universal_c_LAYOUT_all_keys) / sizeof(keyboards_xwhatsit_ibm_fssk_universal_universal_c_LAYOUT_all_keys[0]),
+ .keys = keyboards_xwhatsit_ibm_fssk_universal_universal_c_LAYOUT_all_keys,
+ },
+};
+struct key_def keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_LAYOUT_all_keys[] = {
+ { .row = 6, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 8, .x = 13.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 9, .x = 14.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 0, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 },
+ { .row = 0, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 9, .x = 13.750000, .y = 3.500000, .w = 1.250000, .h = 1.000000 },
+ { .row = 1, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 },
+ { .row = 3, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 8, .x = 12.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 9, .x = 13.250000, .y = 4.500000, .w = 1.750000, .h = 1.000000 },
+ { .row = 1, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 3, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 3, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 },
+ { .row = 3, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 3, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 3, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+};
+struct lay_def keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_lays[] = {
+ {
+ .lay_name = "LAYOUT_all",
+ .n_keys = sizeof(keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_LAYOUT_all_keys) / sizeof(keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_LAYOUT_all_keys[0]),
+ .keys = keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_LAYOUT_all_keys,
+ },
+};
+struct key_def keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_LAYOUT_all_keys[] = {
+ { .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 2, .x = 3.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 3, .x = 4.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 3, .x = 5.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 4, .x = 6.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 5, .x = 7.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 5, .x = 8.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 6, .x = 9.500000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 7, .x = 11.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 8, .x = 12.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 9, .x = 13.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 9, .x = 14.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 10, .x = 15.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 11, .x = 16.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 0, .col = 11, .x = 17.250000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 0, .x = 0.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 1, .x = 1.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 1, .x = 2.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 2, .x = 3.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 2, .x = 4.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 3, .x = 5.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 4, .x = 6.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 4, .x = 7.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 5, .x = 8.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 6, .x = 9.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 7, .x = 10.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 7, .x = 11.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 8, .x = 12.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 8, .x = 13.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 9, .x = 14.000000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 1, .col = 10, .x = 15.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 10, .x = 16.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 2, .col = 11, .x = 17.250000, .y = 1.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 0, .x = 0.000000, .y = 2.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 4, .col = 1, .x = 1.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 1, .x = 2.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 2, .x = 3.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 3, .x = 4.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 4, .x = 5.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 4, .x = 6.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 5, .x = 7.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 6, .x = 8.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 6, .x = 9.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 7, .x = 10.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 8, .x = 11.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 8, .x = 12.500000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 9, .x = 13.500000, .y = 2.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 3, .col = 10, .x = 15.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 10, .x = 16.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 3, .col = 11, .x = 17.250000, .y = 2.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 0, .x = 0.000000, .y = 3.500000, .w = 1.750000, .h = 1.000000 },
+ { .row = 4, .col = 0, .x = 1.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 1, .x = 2.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 2, .x = 3.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 3, .x = 4.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 3, .x = 5.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 4, .x = 6.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 5, .x = 7.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 6, .x = 8.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 7, .x = 9.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 4, .col = 7, .x = 10.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 8, .x = 11.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 8, .x = 12.750000, .y = 3.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 5, .col = 9, .x = 13.750000, .y = 3.500000, .w = 1.250000, .h = 1.000000 },
+ { .row = 6, .col = 0, .x = 0.000000, .y = 4.500000, .w = 1.250000, .h = 1.000000 },
+ { .row = 7, .col = 1, .x = 1.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 1, .x = 2.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 2, .x = 3.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 3, .x = 4.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 3, .x = 5.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 4, .x = 6.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 4, .x = 7.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 5, .x = 8.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 6, .x = 9.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 7, .x = 10.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 7, .x = 11.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 8, .x = 12.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 9, .x = 13.250000, .y = 4.500000, .w = 1.750000, .h = 1.000000 },
+ { .row = 6, .col = 10, .x = 16.250000, .y = 4.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 0, .x = 0.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 2, .x = 2.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 5, .x = 4.000000, .y = 5.500000, .w = 7.000000, .h = 1.000000 },
+ { .row = 7, .col = 6, .x = 11.000000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 9, .x = 13.500000, .y = 5.500000, .w = 1.500000, .h = 1.000000 },
+ { .row = 7, .col = 10, .x = 15.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 6, .col = 11, .x = 16.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+ { .row = 7, .col = 11, .x = 17.250000, .y = 5.500000, .w = 1.000000, .h = 1.000000 },
+};
+struct lay_def keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_lays[] = {
+ {
+ .lay_name = "LAYOUT_all",
+ .n_keys = sizeof(keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_LAYOUT_all_keys) / sizeof(keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_LAYOUT_all_keys[0]),
+ .keys = keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_LAYOUT_all_keys,
+ },
+};
struct key_def keyboards_xwhatsit_sneakyrobb_beam104_universal_universal_c_LAYOUT_keys[] = {
{ .row = 0, .col = 0, .x = 0.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
{ .row = 1, .col = 1, .x = 2.000000, .y = 0.000000, .w = 1.000000, .h = 1.000000 },
.cols = 16,
.rows = 8,
},
+ {
+ .kbd_name = "keyboards/xwhatsit/ibm/fssk/universal/universal.c",
+ .n_layouts = sizeof(keyboards_xwhatsit_ibm_fssk_universal_universal_c_lays)/sizeof(keyboards_xwhatsit_ibm_fssk_universal_universal_c_lays[0]),
+ .layouts = keyboards_xwhatsit_ibm_fssk_universal_universal_c_lays,
+ .cols = 12,
+ .rows = 8,
+ },
+ {
+ .kbd_name = "keyboards/xwhatsit/ibm/fssk/wcass/wcass.c",
+ .n_layouts = sizeof(keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_lays)/sizeof(keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_lays[0]),
+ .layouts = keyboards_xwhatsit_ibm_fssk_wcass_wcass_c_lays,
+ .cols = 12,
+ .rows = 8,
+ },
+ {
+ .kbd_name = "keyboards/xwhatsit/ibm/fssk/xwhatsit/xwhatsit.c",
+ .n_layouts = sizeof(keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_lays)/sizeof(keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_lays[0]),
+ .layouts = keyboards_xwhatsit_ibm_fssk_xwhatsit_xwhatsit_c_lays,
+ .cols = 12,
+ .rows = 8,
+ },
{
.kbd_name = "keyboards/xwhatsit/sneakyrobb/beam104/universal/universal.c",
.n_layouts = sizeof(keyboards_xwhatsit_sneakyrobb_beam104_universal_universal_c_lays)/sizeof(keyboards_xwhatsit_sneakyrobb_beam104_universal_universal_c_lays[0]),