PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
- RGB_SLD
+ RGB_SLD,
+ SHRUG,
+ YAY,
+ HUG
};
// TODO: Get rid of of keys I don't want. Make others that I do. Set up lots of makros (Using hyper (and meh)) keys (where to put them?)
KC_TRNS,
EPRM, KC_DEL, KC_TRNS
),
-/* Keymap 2: Media and mouse keys
+/* Keymap 2: Media, mouse and navigation
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | MsUp | | | | | | | | | | | |
+ * | | | | MsUp | | | | | | | | Up | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | Left | Down | Right| | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | |
* `--------------------' `--------------------'
*/
-// MEDIA AND MOUSE
+// MEDIA , MOUSE and NAVIGATION
[MDIA] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
- KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_MPLY,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
-/* Keymap 3: Navigation TODO: Printscreen, pg up down, home, end, others? Insert for example
+/* Keymap 3: Unicode
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | VER | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | up | | | | | | | | | | | |
+ * | | Shrug| yay | hug | | | | | | ■ | λ | → | ➙ | ▻ | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | | left | down | right| |------| |------| | | | | | |
+ * | | | | | | |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | |
* `--------------------' `--------------------'
*/
-// NAVIGATION
+// Unicode
[NAVG] = KEYMAP(
KC_TRNS, VRSN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS,
+ KC_TRNS, SHRUG, YAY, HUG, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, UC(0x25a0), UC(0x03bb), UC(0x2192), UC(0x2799), UC(0x25bb), KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
+static void ang_tap (uint16_t code, ...) {
+ uint16_t kc = code;
+ va_list ap;
+
+ va_start(ap, code);
+
+ do {
+ register_code16(kc);
+ unregister_code16(kc);
+ wait_ms(50);
+ kc = va_arg(ap, int);
+ } while (kc != 0);
+ va_end(ap);
+}
+
+#define TAP_ONCE(code) \
+ register_code (code); \
+ unregister_code (code)
+
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
}
return false;
break;
+ case SHRUG:
+ if (record->event.pressed) {
+ unicode_input_start(); register_hex(0xaf); unicode_input_finish();
+ TAP_ONCE (KC_BSLS);
+ register_code (KC_RSFT); TAP_ONCE (KC_MINS); TAP_ONCE (KC_9); unregister_code (KC_RSFT);
+ unicode_input_start (); register_hex(0x30c4); unicode_input_finish();
+ register_code (KC_RSFT); TAP_ONCE (KC_0); TAP_ONCE (KC_MINS); unregister_code (KC_RSFT);
+ TAP_ONCE (KC_SLSH);
+ unicode_input_start (); register_hex(0xaf); unicode_input_finish();
+ }
+ return false;
+ break;
+ case YAY:
+ if (record->event.pressed) {
+ ang_tap (KC_BSLS, KC_O, KC_SLSH, 0);
+ }
+ return false;
+ break;
+ case HUG:
+ if (record->event.pressed) {
+ unicode_input_start(); register_hex(0x0f3c); unicode_input_finish();
+ TAP_ONCE (KC_SPC);
+ unicode_input_start(); register_hex(0x3064); unicode_input_finish();
+ TAP_ONCE (KC_SPC);
+ unicode_input_start(); register_hex(0x25d5); unicode_input_finish();
+ unicode_input_start(); register_hex(0x005f); unicode_input_finish();
+ unicode_input_start(); register_hex(0x25d5); unicode_input_finish();
+ TAP_ONCE (KC_SPC);
+ unicode_input_start(); register_hex(0x0f3d); unicode_input_finish();
+ unicode_input_start(); register_hex(0x3064); unicode_input_finish();
+ }
+ return false;
+ break;
}
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
-
+ set_unicode_input_mode(UC_LNX);
};
// Runs constantly in the background, in a loop.
if tapped, and temporarilly toggles L3 when hold down. The two center
L1 TOG keys toggle L1 on and off for more permanent layer toggling.
-## Layer 1 - Symbols
+## Layer 1 - Symbols and RGB
-[![Layer 1 - Symbols](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
+[![Layer 1 - Symbols and RGB](images/deadcyclo-layer-1-symbols.png)](http://www.keyboard-layout-editor.com/#/gists/96714e198054c9115bafb5267cc6bc73)
-## Layer 2 - Media and Mouse
+The Symbols and RGB layer contains function keys, commonly used
+symbols, a numpad and if you have the new Ergodox Ez shine keys for
+controlling various RGB-led functions. In addition, it provides an up
+and a down key for easy scrolling. RGB controller keys are yellow.
-[![Layer 2 - Media and Mouse](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
+## Layer 2 - Media, Mouse and Navigation
-## Layer 3 - Navigation
+[![Layer 2 - Media, Mouse and Navigation](images/deadcyclo-layer-2-media-and-mouse.png)](http://www.keyboard-layout-editor.com/#/gists/824759486e378bcec30784309a7e5731)
-[![Layer 3 - Navigation](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
+The Media, Mouse and unicode layer contains special keys for moving
+the mouse and clicking on it with the keyboard. In addition it
+provides standard media control keys, and default arrow keys.
+
+## Layer 3 - Unicode
+
+[![Layer 3 - Unicode](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
+
+The unicode layer provides keys for directly typing unicode (utf-8)
# Changelog
- 02.01.2017 Added delete key on second layer
- 10.01.2017 Added layer images to readme
- 24.01.2017 Added support for Ergodox Shine. Added secondary L2 switch key on left hand
+- 24.01.2017 Added unicode keys. Added shrug hug and yay. Moved Navigation to layer 2
# TODO
-- Add unicode support (direct input and indirect? see algernon layout for examples)
-- Add descriptions below each layer image of any special functions/keys
-- Move Navigation keys to Layer 2 on right side, add a layer switch to L2 on left side as well, and use L3 for unicode stuff
+- Add support for unicode by name? (See algernon layout for example)
+- Add macros for lots of stuff. (Lastpass cli, pushbullet cli, other push service cli, linode cli, more?)
+- Make macros for gnu screen and i3wm
+- Look into the app launch macros in algernon keymap
+- Make other smileys like shrug and yay ¯\_(ツ)_/¯ and \o/ and others (see amon others [http://dongerlist.com](http://dongerlist.com)
+