[Keyboard] Add kudox game rev2 (#8529)
authorくまお工房 <52371962+kumaokobo@users.noreply.github.com>
Tue, 24 Mar 2020 20:02:41 +0000 (05:02 +0900)
committerGitHub <noreply@github.com>
Tue, 24 Mar 2020 20:02:41 +0000 (13:02 -0700)
* Add Kudox Game rev2.

* Add the keymap of Kudox Game a layer for regulating RGB.

* Modified rgblight_init when RGBLIGHT_ENABLE=no.

* Remove invalid codes.

* Modified *init* function right intention of framework.

keyboards/kudox_game/info.json
keyboards/kudox_game/keymaps/default/keymap.c
keyboards/kudox_game/kudox_game.h
keyboards/kudox_game/readme.md
keyboards/kudox_game/rev2/config.h [new file with mode: 0644]
keyboards/kudox_game/rev2/rev2.c [new file with mode: 0644]
keyboards/kudox_game/rev2/rev2.h [new file with mode: 0644]
keyboards/kudox_game/rev2/rules.mk [new file with mode: 0644]
keyboards/kudox_game/rules.mk

index 4293260..0862dad 100644 (file)
@@ -18,8 +18,8 @@
                 {"label":"E", "x":3.75, "y":1},
                 {"label":"R", "x":4.75, "y":1},
                 {"label":"T", "x":5.75, "y":1},
-                {"label":"GUI", "x":0, "y":2},
-                {"label":"Alt", "x":1, "y":2},
+                {"label":"Ctrl-C", "x":0, "y":2},
+                {"label":"Ctrl-V", "x":1, "y":2},
                 {"label":"A", "x":2, "y":2},
                 {"label":"S", "x":3, "y":2},
                 {"label":"D", "x":4, "y":2},
index cf6b1df..d7efeae 100644 (file)
@@ -6,20 +6,26 @@
 // entirely and just use numbers.
 #define _QWERTY 0
 #define _SYMB 1
+#define _LIGHT 2
 
 // Shortcut to make keymap more readable
 #define SYM_L   MO(_SYMB)
 #define KC_ALEN LALT_T(KC_ENT)
+#define ES_LIGH LT(_LIGHT, KC_ESC)
+
+#define CT_COPY   LCTL(KC_C)
+#define CT_PASTE  LCTL(KC_V)
+
 
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
   [_QWERTY] = LAYOUT(
   //┌────────┬────────┬────────┬────────┬────────┬────────┐
-     KC_ESC  ,KC_1    ,KC_2    ,KC_3    ,KC_4    ,KC_5    ,
+     ES_LIGH ,KC_1    ,KC_2    ,KC_3    ,KC_4    ,KC_5    ,
   //└────────┼────────┼────────┼────────┼────────┼────────┤
               KC_Q    ,KC_W    ,KC_E    ,KC_R    ,KC_T    ,
   //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
-     KC_LGUI ,KC_ALEN ,KC_A    ,KC_S    ,KC_D    ,KC_F    ,KC_G    ,
+     CT_COPY ,CT_PASTE,KC_A    ,KC_S    ,KC_D    ,KC_F    ,KC_G    ,
   //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
      KC_LSFT ,KC_Z                      ,KC_X    ,KC_C    ,KC_V    ,
   //├────────┼────────┘                 └────────┴────────┼────────┼────────┐
@@ -35,10 +41,31 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
      _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
   //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
-     _______ ,KC_BSPC                   ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
+     _______ ,KC_BSPC                   ,KC_DEL  ,KC_LPRN ,KC_RPRN ,
   //├────────┼────────┘                 └────────┴────────┼────────┼────────┐
      _______                                              ,_______ ,_______
   //└────────┘                                            └────────┴────────┘
+  ),
+
+  [_LIGHT] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐
+     _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
+  //└────────┼────────┼────────┼────────┼────────┼────────┤
+              RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
+  //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+     _______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+     _______ ,RGB_M_T                   ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
+  //├────────┼────────┘                 └────────┴────────┼────────┼────────┐
+     _______                                              ,RGB_MOD ,RGB_TOG
+  //└────────┘                                            └────────┴────────┘
   )
 
 };
+
+// Runs just one time when the keyboard initializes.
+#ifdef RGBLIGHT_ENABLE
+void keyboard_post_init_user(void) {
+    rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
+};
+#endif
index 1da820f..c76f086 100644 (file)
@@ -19,5 +19,8 @@
 #ifdef KEYBOARD_kudox_game_rev1
     #include "rev1.h"
 #endif
+#ifdef KEYBOARD_kudox_game_rev2
+    #include "rev2.h"
+#endif
 
 #include "quantum.h"
index 5ad8677..31565a5 100644 (file)
@@ -9,18 +9,18 @@
 </p>
 
 - Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)  
-- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro  
+- Hardware Supported: Kudox Game PCB rev1.0 rev2.0 w/ Pro Micro  
 
 Make example for this keyboard (after setting up your build environment):
 
 ```sh
-make kudox_game/rev1:default
+make kudox_game/rev2:default
 ```
 
 Example of flashing this keyboard:
 
 ```sh
-make kudox_game/rev1:default:avrdude
+make kudox_game/rev2:default:avrdude
 ```
 
 See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/kudox_game/rev2/config.h b/keyboards/kudox_game/rev2/config.h
new file mode 100644 (file)
index 0000000..500f932
--- /dev/null
@@ -0,0 +1,91 @@
+/*
+Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0xFEED
+#define PRODUCT_ID      0x9696
+#define DEVICE_VER      0x0200
+#define MANUFACTURER    Kumao Kobo
+#define PRODUCT         The Kudox Game Keyboard
+#define DESCRIPTION     Custom keyboard for playing game
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 7
+
+// wiring of each half
+#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
+#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
+// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+// #define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+/* serial.c configuration for split keyboard */
+#define SOFT_SERIAL_PIN D0
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+
+#undef RGBLED_NUM
+#define RGBLED_NUM 7    // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define MOUSEKEY_INTERVAL       20
+#define MOUSEKEY_DELAY          0
+#define MOUSEKEY_TIME_TO_MAX    60
+#define MOUSEKEY_MAX_SPEED      7
+#define MOUSEKEY_WHEEL_DELAY    0
diff --git a/keyboards/kudox_game/rev2/rev2.c b/keyboards/kudox_game/rev2/rev2.c
new file mode 100644 (file)
index 0000000..32356f8
--- /dev/null
@@ -0,0 +1 @@
+#include "kudox_game.h"
diff --git a/keyboards/kudox_game/rev2/rev2.h b/keyboards/kudox_game/rev2/rev2.h
new file mode 100644 (file)
index 0000000..e630a51
--- /dev/null
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "../kudox_game.h"
+
+#include "quantum.h"
+
+#define LAYOUT( \
+  k00, k01, k02, k03, k04, k05,      \
+       k11, k12, k13, k14, k15,      \
+  k20, k21, k22, k23, k24, k25, k26, \
+  k30, k31,           k34, k35, k36, \
+  k40,                     k45, k46  \
+) \
+{ \
+    { k00,   k01,   k02,   k03,   k04,   k05,   KC_NO }, \
+    { KC_NO, k11,   k12,   k13,   k14,   k15,   KC_NO }, \
+    { k20,   k21,   k22,   k23,   k24,   k25,   k26 }, \
+    { k30,   k31,   KC_NO, KC_NO, k34,   k35,   k36 }, \
+    { k40,   KC_NO, KC_NO, KC_NO, KC_NO, k45,   k46 } \
+}
diff --git a/keyboards/kudox_game/rev2/rules.mk b/keyboards/kudox_game/rev2/rules.mk
new file mode 100644 (file)
index 0000000..1e3cebb
--- /dev/null
@@ -0,0 +1 @@
+RGBLIGHT_ENABLE = yes
index d3fa26e..63280b3 100644 (file)
@@ -31,4 +31,4 @@ AUDIO_ENABLE = no           # Audio output on port C6
 FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
 RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.
 
-DEFAULT_FOLDER = kudox_game/rev1
+DEFAULT_FOLDER = kudox_game/rev2