action_t action;
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
return action;
+ } else if (keycode >= 0x8000 && keycode < 0x9000) {
+ action_t action;
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ return action;
#ifdef UNICODE_ENABLE
} else if (keycode >= 0x8000000) {
action_t action;
#define MIDI(n) (n | 0x6000)
-// H-old, T-ap - 256 keycode max
-#define HT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
+// M-od, T-ap - 256 keycode max
+#define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
#define CTL_T(kc) HT(0x1, kc)
#define SFT_T(kc) HT(0x2, kc)
#define ALT_T(kc) HT(0x4, kc)
#define GUI_T(kc) HT(0x8, kc)
+// L-ayer, T-ap - 256 keycode max, 16 layer max
+#define LT(layer, kc) (kc | 0x7000 | ((layer & 0xF) << 8))
+
// For sending unicode codes.
// You may not send codes over 1FFF -- this supports most of UTF8.
// To have a key that sends out Œ, go UC(0x0152)