2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
24 #include "action_macro.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
28 #include "bootloader.h"
35 float goodbye
[][2] = {
36 {440.0*pow(2.0,(67)/12.0), 400},
38 {440.0*pow(2.0,(60)/12.0), 400},
40 {440.0*pow(2.0,(55)/12.0), 600},
44 static action_t
keycode_to_action(uint16_t keycode
);
46 /* converts key to action */
47 action_t
action_for_key(uint8_t layer
, keypos_t key
)
49 // 16bit keycodes - important
50 uint16_t keycode
= keymap_key_to_keycode(layer
, key
);
52 if (keycode
>= 0x0100 && keycode
< 0x2000) {
56 action
.code
= ACTION_MODS_KEY(keycode
>> 8, keycode
& 0xFF); // adds modifier to key
58 } else if (keycode
>= 0x2000 && keycode
< 0x3000) {
59 // Is a shortcut for function layer, pull last 12bits
60 // This means we have 4,096 FN macros at our disposal
61 return keymap_func_to_action(keycode
& 0xFFF);
62 } else if (keycode
>= 0x3000 && keycode
< 0x4000) {
63 // When the code starts with 3, it's an action macro.
65 action
.code
= ACTION_MACRO(keycode
& 0xFF);
67 #ifdef BACKLIGHT_ENABLE
68 } else if (keycode
>= BL_0
&& keycode
<= BL_15
) {
70 action
.code
= ACTION_BACKLIGHT_LEVEL(keycode
& 0x000F);
72 } else if (keycode
== BL_DEC
) {
74 action
.code
= ACTION_BACKLIGHT_DECREASE();
76 } else if (keycode
== BL_INC
) {
78 action
.code
= ACTION_BACKLIGHT_INCREASE();
80 } else if (keycode
== BL_TOGG
) {
82 action
.code
= ACTION_BACKLIGHT_TOGGLE();
84 } else if (keycode
== BL_STEP
) {
86 action
.code
= ACTION_BACKLIGHT_STEP();
89 } else if (keycode
== RESET
) { // RESET is 0x5000, which is why this is here
92 play_notes(&goodbye
, 5, false);
96 *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
100 } else if (keycode
== DEBUG
) { // DEBUG is 0x5001
101 // TODO: Does this actually work?
102 print("\nDEBUG: enabled.\n");
105 } else if (keycode
>= 0x5000 && keycode
< 0x6000) {
106 // Layer movement shortcuts
107 // See .h to see constraints/usage
108 int type
= (keycode
>> 0x8) & 0xF;
111 int when
= (keycode
>> 0x4) & 0x3;
112 int layer
= keycode
& 0xF;
114 action
.code
= ACTION_LAYER_SET(layer
, when
);
116 } else if (type
== 0x2) {
118 int layer
= keycode
& 0xFF;
120 action
.code
= ACTION_LAYER_MOMENTARY(layer
);
122 } else if (type
== 0x3) {
124 int layer
= keycode
& 0xFF;
126 action
.code
= ACTION_DEFAULT_LAYER_SET(layer
);
128 } else if (type
== 0x4) {
130 int layer
= keycode
& 0xFF;
132 action
.code
= ACTION_LAYER_TOGGLE(layer
);
136 } else if (keycode
>= 0x6000 && keycode
< 0x7000) {
138 action
.code
= ACTION_FUNCTION_OPT(keycode
& 0xFF, (keycode
& 0x0F00) >> 8);
141 } else if (keycode
>= 0x7000 && keycode
< 0x8000) {
143 action
.code
= ACTION_MODS_TAP_KEY((keycode
>> 0x8) & 0xF, keycode
& 0xFF);
145 } else if (keycode
>= 0x8000 && keycode
< 0x9000) {
147 action
.code
= ACTION_LAYER_TAP_KEY((keycode
>> 0x8) & 0xF, keycode
& 0xFF);
149 #ifdef UNICODE_ENABLE
150 } else if (keycode
>= 0x8000000) {
152 uint16_t unicode
= keycode
& ~(0x8000);
153 action
.code
= ACTION_FUNCTION_OPT(unicode
& 0xFF, (unicode
& 0xFF00) >> 8);
161 case KC_FN0
... KC_FN31
:
162 return keymap_fn_to_action(keycode
);
163 #ifdef BOOTMAGIC_ENABLE
165 case KC_LOCKING_CAPS
:
166 if (keymap_config
.swap_control_capslock
|| keymap_config
.capslock_to_control
) {
167 return keycode_to_action(KC_LCTL
);
169 return keycode_to_action(keycode
);
171 if (keymap_config
.swap_control_capslock
) {
172 return keycode_to_action(KC_CAPSLOCK
);
174 return keycode_to_action(KC_LCTL
);
176 if (keymap_config
.swap_lalt_lgui
) {
177 if (keymap_config
.no_gui
) {
178 return keycode_to_action(ACTION_NO
);
180 return keycode_to_action(KC_LGUI
);
182 return keycode_to_action(KC_LALT
);
184 if (keymap_config
.swap_lalt_lgui
) {
185 return keycode_to_action(KC_LALT
);
187 if (keymap_config
.no_gui
) {
188 return keycode_to_action(ACTION_NO
);
190 return keycode_to_action(KC_LGUI
);
192 if (keymap_config
.swap_ralt_rgui
) {
193 if (keymap_config
.no_gui
) {
194 return keycode_to_action(ACTION_NO
);
196 return keycode_to_action(KC_RGUI
);
198 return keycode_to_action(KC_RALT
);
200 if (keymap_config
.swap_ralt_rgui
) {
201 return keycode_to_action(KC_RALT
);
203 if (keymap_config
.no_gui
) {
204 return keycode_to_action(ACTION_NO
);
206 return keycode_to_action(KC_RGUI
);
208 if (keymap_config
.swap_grave_esc
) {
209 return keycode_to_action(KC_ESC
);
211 return keycode_to_action(KC_GRAVE
);
213 if (keymap_config
.swap_grave_esc
) {
214 return keycode_to_action(KC_GRAVE
);
216 return keycode_to_action(KC_ESC
);
218 if (keymap_config
.swap_backslash_backspace
) {
219 return keycode_to_action(KC_BSPACE
);
221 return keycode_to_action(KC_BSLASH
);
223 if (keymap_config
.swap_backslash_backspace
) {
224 return keycode_to_action(KC_BSLASH
);
226 return keycode_to_action(KC_BSPACE
);
229 return keycode_to_action(keycode
);
235 __attribute__ ((weak
))
236 const macro_t
*action_get_macro(keyrecord_t
*record
, uint8_t id
, uint8_t opt
)
242 __attribute__ ((weak
))
243 void action_function(keyrecord_t
*record
, uint8_t id
, uint8_t opt
)
247 /* translates keycode to action */
248 static action_t
keycode_to_action(uint16_t keycode
)
252 case KC_A
... KC_EXSEL
:
253 case KC_LCTRL
... KC_RGUI
:
254 action
.code
= ACTION_KEY(keycode
);
256 case KC_SYSTEM_POWER
... KC_SYSTEM_WAKE
:
257 action
.code
= ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode
));
259 case KC_AUDIO_MUTE
... KC_WWW_FAVORITES
:
260 action
.code
= ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode
));
262 case KC_MS_UP
... KC_MS_ACCEL2
:
263 action
.code
= ACTION_MOUSEKEY(keycode
);
266 action
.code
= ACTION_TRANSPARENT
;
269 action
.code
= ACTION_NO
;
276 /* translates key to keycode */
277 uint16_t keymap_key_to_keycode(uint8_t layer
, keypos_t key
)
279 // Read entire word (16bits)
280 return pgm_read_word(&keymaps
[(layer
)][(key
.row
)][(key
.col
)]);
283 /* translates Fn keycode to action */
284 action_t
keymap_fn_to_action(uint16_t keycode
)
286 return (action_t
){ .code
= pgm_read_word(&fn_actions
[FN_INDEX(keycode
)]) };
289 action_t
keymap_func_to_action(uint16_t keycode
)
291 // For FUNC without 8bit limit
292 return (action_t
){ .code
= pgm_read_word(&fn_actions
[(int)keycode
]) };