Allow RGBLIGHT_ANIMATIONS to work on keebio/iris configurator builds (#8482)
[jackhill/qmk/firmware.git] / quantum / keymap_common.c
1 /*
2 Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #include "keymap.h"
19 #include "report.h"
20 #include "keycode.h"
21 #include "action_layer.h"
22 #if defined(__AVR__)
23 # include <util/delay.h>
24 # include <stdio.h>
25 #endif
26 #include "action.h"
27 #include "action_macro.h"
28 #include "debug.h"
29 #include "quantum.h"
30
31 #ifdef BACKLIGHT_ENABLE
32 # include "backlight.h"
33 #endif
34
35 #ifdef MIDI_ENABLE
36 # include "process_midi.h"
37 #endif
38
39 extern keymap_config_t keymap_config;
40
41 #include <inttypes.h>
42
43 /* converts key to action */
44 action_t action_for_key(uint8_t layer, keypos_t key) {
45 // 16bit keycodes - important
46 uint16_t keycode = keymap_key_to_keycode(layer, key);
47
48 // keycode remapping
49 keycode = keycode_config(keycode);
50
51 action_t action = {};
52 uint8_t action_layer, when, mod;
53
54 switch (keycode) {
55 case KC_A ... KC_EXSEL:
56 case KC_LCTRL ... KC_RGUI:
57 action.code = ACTION_KEY(keycode);
58 break;
59 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
60 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
61 break;
62 case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
63 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
64 break;
65 #ifdef MOUSEKEY_ENABLE
66 case KC_MS_UP ... KC_MS_ACCEL2:
67 action.code = ACTION_MOUSEKEY(keycode);
68 break;
69 #endif
70 case KC_TRNS:
71 action.code = ACTION_TRANSPARENT;
72 break;
73 case QK_MODS ... QK_MODS_MAX:;
74 // Has a modifier
75 // Split it up
76 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
77 break;
78 #ifndef NO_ACTION_FUNCTION
79 case KC_FN0 ... KC_FN31:
80 action.code = keymap_function_id_to_action(FN_INDEX(keycode));
81 break;
82 case QK_FUNCTION ... QK_FUNCTION_MAX:;
83 // Is a shortcut for function action_layer, pull last 12bits
84 // This means we have 4,096 FN macros at our disposal
85 action.code = keymap_function_id_to_action((int)keycode & 0xFFF);
86 break;
87 #endif
88 #ifndef NO_ACTION_MACRO
89 case QK_MACRO ... QK_MACRO_MAX:
90 if (keycode & 0x800) // tap macros have upper bit set
91 action.code = ACTION_MACRO_TAP(keycode & 0xFF);
92 else
93 action.code = ACTION_MACRO(keycode & 0xFF);
94 break;
95 #endif
96 case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
97 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
98 break;
99 case QK_TO ... QK_TO_MAX:;
100 // Layer set "GOTO"
101 when = (keycode >> 0x4) & 0x3;
102 action_layer = keycode & 0xF;
103 action.code = ACTION_LAYER_SET(action_layer, when);
104 break;
105 case QK_MOMENTARY ... QK_MOMENTARY_MAX:;
106 // Momentary action_layer
107 action_layer = keycode & 0xFF;
108 action.code = ACTION_LAYER_MOMENTARY(action_layer);
109 break;
110 case QK_DEF_LAYER ... QK_DEF_LAYER_MAX:;
111 // Set default action_layer
112 action_layer = keycode & 0xFF;
113 action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
114 break;
115 case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX:;
116 // Set toggle
117 action_layer = keycode & 0xFF;
118 action.code = ACTION_LAYER_TOGGLE(action_layer);
119 break;
120 case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX:;
121 // OSL(action_layer) - One-shot action_layer
122 action_layer = keycode & 0xFF;
123 action.code = ACTION_LAYER_ONESHOT(action_layer);
124 break;
125 case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX:;
126 // OSM(mod) - One-shot mod
127 mod = mod_config(keycode & 0xFF);
128 action.code = ACTION_MODS_ONESHOT(mod);
129 break;
130 case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
131 action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
132 break;
133 case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
134 mod = mod_config(keycode & 0xF);
135 action_layer = (keycode >> 4) & 0xF;
136 action.code = ACTION_LAYER_MODS(action_layer, mod);
137 break;
138 case QK_MOD_TAP ... QK_MOD_TAP_MAX:
139 mod = mod_config((keycode >> 0x8) & 0x1F);
140 action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
141 break;
142 #ifdef SWAP_HANDS_ENABLE
143 case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
144 action.code = ACTION(ACT_SWAP_HANDS, keycode & 0xff);
145 break;
146 #endif
147
148 default:
149 action.code = ACTION_NO;
150 break;
151 }
152 return action;
153 }
154
155 __attribute__((weak)) const uint16_t PROGMEM fn_actions[] = {
156
157 };
158
159 /* Macro */
160 __attribute__((weak)) const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; }
161
162 /* Function */
163 __attribute__((weak)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {}
164
165 // translates key to keycode
166 __attribute__((weak)) uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
167 // Read entire word (16bits)
168 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
169 }
170
171 // translates function id to action
172 __attribute__((weak)) uint16_t keymap_function_id_to_action(uint16_t function_id) {
173 // The compiler sees the empty (weak) fn_actions and generates a warning
174 // This function should not be called in that case, so the warning is too strict
175 // If this function is called however, the keymap should have overridden fn_actions, and then the compile
176 // is comparing against the wrong array
177 #pragma GCC diagnostic push
178 #pragma GCC diagnostic ignored "-Warray-bounds"
179 return pgm_read_word(&fn_actions[function_id]);
180 #pragma GCC diagnostic pop
181 }