2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
24 #include "action_macro.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
34 float goodbye
[][2] = {
35 {440.0*pow(2.0,(67)/12.0), 400},
37 {440.0*pow(2.0,(60)/12.0), 400},
39 {440.0*pow(2.0,(55)/12.0), 600},
43 static action_t
keycode_to_action(uint16_t keycode
);
45 /* converts key to action */
46 action_t
action_for_key(uint8_t layer
, keypos_t key
)
48 // 16bit keycodes - important
49 uint16_t keycode
= keymap_key_to_keycode(layer
, key
);
51 if (keycode
>= 0x0100 && keycode
< 0x2000) {
55 action
.code
= ACTION_MODS_KEY(keycode
>> 8, keycode
& 0xFF); // adds modifier to key
57 } else if (keycode
>= 0x2000 && keycode
< 0x3000) {
58 // Is a shortcut for function layer, pull last 12bits
59 // This means we have 4,096 FN macros at our disposal
60 return keymap_func_to_action(keycode
& 0xFFF);
61 } else if (keycode
>= 0x3000 && keycode
< 0x4000) {
62 // When the code starts with 3, it's an action macro.
64 action
.code
= ACTION_MACRO(keycode
& 0xFF);
66 #ifdef BACKLIGHT_ENABLE
67 } else if (keycode
>= BL_0
&& keycode
<= BL_15
) {
69 action
.code
= ACTION_BACKLIGHT_LEVEL(keycode
& 0x000F);
71 } else if (keycode
== BL_DEC
) {
73 action
.code
= ACTION_BACKLIGHT_DECREASE();
75 } else if (keycode
== BL_INC
) {
77 action
.code
= ACTION_BACKLIGHT_INCREASE();
79 } else if (keycode
== BL_TOGG
) {
81 action
.code
= ACTION_BACKLIGHT_TOGGLE();
83 } else if (keycode
== BL_STEP
) {
85 action
.code
= ACTION_BACKLIGHT_STEP();
88 } else if (keycode
== RESET
) { // RESET is 0x5000, which is why this is here
91 play_notes(&goodbye
, 5, false);
96 } else if (keycode
== DEBUG
) { // DEBUG is 0x5001
97 // TODO: Does this actually work?
98 print("\nDEBUG: enabled.\n");
101 } else if (keycode
>= 0x5000 && keycode
< 0x6000) {
102 // Layer movement shortcuts
103 // See .h to see constraints/usage
104 int type
= (keycode
>> 0x8) & 0xF;
107 int when
= (keycode
>> 0x4) & 0x3;
108 int layer
= keycode
& 0xF;
110 action
.code
= ACTION_LAYER_SET(layer
, when
);
112 } else if (type
== 0x2) {
114 int layer
= keycode
& 0xFF;
116 action
.code
= ACTION_LAYER_MOMENTARY(layer
);
118 } else if (type
== 0x3) {
120 int layer
= keycode
& 0xFF;
122 action
.code
= ACTION_DEFAULT_LAYER_SET(layer
);
124 } else if (type
== 0x4) {
126 int layer
= keycode
& 0xFF;
128 action
.code
= ACTION_LAYER_TOGGLE(layer
);
132 } else if (keycode
>= 0x6000 && keycode
< 0x7000) {
134 action
.code
= ACTION_FUNCTION_OPT(keycode
& 0xFF, (keycode
& 0x0F00) >> 8);
137 } else if (keycode
>= 0x7000 && keycode
< 0x8000) {
139 action
.code
= ACTION_MODS_TAP_KEY((keycode
>> 0x8) & 0xF, keycode
& 0xFF);
141 } else if (keycode
>= 0x8000 && keycode
< 0x9000) {
143 action
.code
= ACTION_LAYER_TAP_KEY((keycode
>> 0x8) & 0xF, keycode
& 0xFF);
145 #ifdef UNICODE_ENABLE
146 } else if (keycode
>= 0x8000000) {
148 uint16_t unicode
= keycode
& ~(0x8000);
149 action
.code
= ACTION_FUNCTION_OPT(unicode
& 0xFF, (unicode
& 0xFF00) >> 8);
157 case KC_FN0
... KC_FN31
:
158 return keymap_fn_to_action(keycode
);
159 #ifdef BOOTMAGIC_ENABLE
161 case KC_LOCKING_CAPS
:
162 if (keymap_config
.swap_control_capslock
|| keymap_config
.capslock_to_control
) {
163 return keycode_to_action(KC_LCTL
);
165 return keycode_to_action(keycode
);
167 if (keymap_config
.swap_control_capslock
) {
168 return keycode_to_action(KC_CAPSLOCK
);
170 return keycode_to_action(KC_LCTL
);
172 if (keymap_config
.swap_lalt_lgui
) {
173 if (keymap_config
.no_gui
) {
174 return keycode_to_action(ACTION_NO
);
176 return keycode_to_action(KC_LGUI
);
178 return keycode_to_action(KC_LALT
);
180 if (keymap_config
.swap_lalt_lgui
) {
181 return keycode_to_action(KC_LALT
);
183 if (keymap_config
.no_gui
) {
184 return keycode_to_action(ACTION_NO
);
186 return keycode_to_action(KC_LGUI
);
188 if (keymap_config
.swap_ralt_rgui
) {
189 if (keymap_config
.no_gui
) {
190 return keycode_to_action(ACTION_NO
);
192 return keycode_to_action(KC_RGUI
);
194 return keycode_to_action(KC_RALT
);
196 if (keymap_config
.swap_ralt_rgui
) {
197 return keycode_to_action(KC_RALT
);
199 if (keymap_config
.no_gui
) {
200 return keycode_to_action(ACTION_NO
);
202 return keycode_to_action(KC_RGUI
);
204 if (keymap_config
.swap_grave_esc
) {
205 return keycode_to_action(KC_ESC
);
207 return keycode_to_action(KC_GRAVE
);
209 if (keymap_config
.swap_grave_esc
) {
210 return keycode_to_action(KC_GRAVE
);
212 return keycode_to_action(KC_ESC
);
214 if (keymap_config
.swap_backslash_backspace
) {
215 return keycode_to_action(KC_BSPACE
);
217 return keycode_to_action(KC_BSLASH
);
219 if (keymap_config
.swap_backslash_backspace
) {
220 return keycode_to_action(KC_BSLASH
);
222 return keycode_to_action(KC_BSPACE
);
225 return keycode_to_action(keycode
);
231 __attribute__ ((weak
))
232 const macro_t
*action_get_macro(keyrecord_t
*record
, uint8_t id
, uint8_t opt
)
238 __attribute__ ((weak
))
239 void action_function(keyrecord_t
*record
, uint8_t id
, uint8_t opt
)
243 /* translates keycode to action */
244 static action_t
keycode_to_action(uint16_t keycode
)
248 case KC_A
... KC_EXSEL
:
249 case KC_LCTRL
... KC_RGUI
:
250 action
.code
= ACTION_KEY(keycode
);
252 case KC_SYSTEM_POWER
... KC_SYSTEM_WAKE
:
253 action
.code
= ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode
));
255 case KC_AUDIO_MUTE
... KC_WWW_FAVORITES
:
256 action
.code
= ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode
));
258 case KC_MS_UP
... KC_MS_ACCEL2
:
259 action
.code
= ACTION_MOUSEKEY(keycode
);
262 action
.code
= ACTION_TRANSPARENT
;
265 action
.code
= ACTION_NO
;
272 /* translates key to keycode */
273 uint16_t keymap_key_to_keycode(uint8_t layer
, keypos_t key
)
275 // Read entire word (16bits)
276 return pgm_read_word(&keymaps
[(layer
)][(key
.row
)][(key
.col
)]);
279 /* translates Fn keycode to action */
280 action_t
keymap_fn_to_action(uint16_t keycode
)
282 return (action_t
){ .code
= pgm_read_word(&fn_actions
[FN_INDEX(keycode
)]) };
285 action_t
keymap_func_to_action(uint16_t keycode
)
287 // For FUNC without 8bit limit
288 return (action_t
){ .code
= pgm_read_word(&fn_actions
[(int)keycode
]) };