Update Norwegian keymap and add sendstring LUT (#8300)
[jackhill/qmk/firmware.git] / quantum / rgblight_modes.h
1 #ifdef _RGBM_SINGLE_STATIC
2 _RGBM_SINGLE_STATIC(STATIC_LIGHT)
3 # ifdef RGBLIGHT_EFFECT_BREATHING
4 _RGBM_MULTI_DYNAMIC(BREATHING)
5 _RGBM_TMP_DYNAMIC(breathing_3, BREATHING)
6 _RGBM_TMP_DYNAMIC(breathing_4, BREATHING)
7 _RGBM_TMP_DYNAMIC(BREATHING_end, BREATHING)
8 # endif
9 # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
10 _RGBM_MULTI_DYNAMIC(RAINBOW_MOOD)
11 _RGBM_TMP_DYNAMIC(rainbow_mood_7, RAINBOW_MOOD)
12 _RGBM_TMP_DYNAMIC(RAINBOW_MOOD_end, RAINBOW_MOOD)
13 # endif
14 # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
15 _RGBM_MULTI_DYNAMIC(RAINBOW_SWIRL)
16 _RGBM_TMP_DYNAMIC(rainbow_swirl_10, RAINBOW_SWIRL)
17 _RGBM_TMP_DYNAMIC(rainbow_swirl_11, RAINBOW_SWIRL)
18 _RGBM_TMP_DYNAMIC(rainbow_swirl_12, RAINBOW_SWIRL)
19 _RGBM_TMP_DYNAMIC(rainbow_swirl_13, RAINBOW_SWIRL)
20 _RGBM_TMP_DYNAMIC(RAINBOW_SWIRL_end, RAINBOW_SWIRL)
21 # endif
22 # ifdef RGBLIGHT_EFFECT_SNAKE
23 _RGBM_MULTI_DYNAMIC(SNAKE)
24 _RGBM_TMP_DYNAMIC(snake_16, SNAKE)
25 _RGBM_TMP_DYNAMIC(snake_17, SNAKE)
26 _RGBM_TMP_DYNAMIC(snake_18, SNAKE)
27 _RGBM_TMP_DYNAMIC(snake_19, SNAKE)
28 _RGBM_TMP_DYNAMIC(SNAKE_end, SNAKE)
29 # endif
30 # ifdef RGBLIGHT_EFFECT_KNIGHT
31 _RGBM_MULTI_DYNAMIC(KNIGHT)
32 _RGBM_TMP_DYNAMIC(knight_22, KNIGHT)
33 _RGBM_TMP_DYNAMIC(KNIGHT_end, KNIGHT)
34 # endif
35 # ifdef RGBLIGHT_EFFECT_CHRISTMAS
36 _RGBM_SINGLE_DYNAMIC(CHRISTMAS)
37 # endif
38 # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
39 _RGBM_MULTI_STATIC(STATIC_GRADIENT)
40 _RGBM_TMP_STATIC(static_gradient_26, STATIC_GRADIENT)
41 _RGBM_TMP_STATIC(static_gradient_27, STATIC_GRADIENT)
42 _RGBM_TMP_STATIC(static_gradient_28, STATIC_GRADIENT)
43 _RGBM_TMP_STATIC(static_gradient_29, STATIC_GRADIENT)
44 _RGBM_TMP_STATIC(static_gradient_30, STATIC_GRADIENT)
45 _RGBM_TMP_STATIC(static_gradient_31, STATIC_GRADIENT)
46 _RGBM_TMP_STATIC(static_gradient_32, STATIC_GRADIENT)
47 _RGBM_TMP_STATIC(static_gradient_33, STATIC_GRADIENT)
48 _RGBM_TMP_STATIC(STATIC_GRADIENT_end, STATIC_GRADIENT)
49 # endif
50 # ifdef RGBLIGHT_EFFECT_RGB_TEST
51 _RGBM_SINGLE_DYNAMIC(RGB_TEST)
52 # endif
53 # ifdef RGBLIGHT_EFFECT_ALTERNATING
54 _RGBM_SINGLE_DYNAMIC(ALTERNATING)
55 # endif
56 //// Add a new mode here.
57 // #ifdef RGBLIGHT_EFFECT_<name>
58 // _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
59 // #endif
60 #endif
61
62 #undef _RGBM_SINGLE_STATIC
63 #undef _RGBM_SINGLE_DYNAMIC
64 #undef _RGBM_MULTI_STATIC
65 #undef _RGBM_MULTI_DYNAMIC
66 #undef _RGBM_TMP_STATIC
67 #undef _RGBM_TMP_DYNAMIC