1 #ifdef _RGBM_SINGLE_STATIC
2 _RGBM_SINGLE_STATIC(STATIC_LIGHT
)
3 # ifdef RGBLIGHT_EFFECT_BREATHING
4 _RGBM_MULTI_DYNAMIC(BREATHING
)
5 _RGBM_TMP_DYNAMIC(breathing_3
, BREATHING
)
6 _RGBM_TMP_DYNAMIC(breathing_4
, BREATHING
)
7 _RGBM_TMP_DYNAMIC(BREATHING_end
, BREATHING
)
9 # ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
10 _RGBM_MULTI_DYNAMIC(RAINBOW_MOOD
)
11 _RGBM_TMP_DYNAMIC(rainbow_mood_7
, RAINBOW_MOOD
)
12 _RGBM_TMP_DYNAMIC(RAINBOW_MOOD_end
, RAINBOW_MOOD
)
14 # ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
15 _RGBM_MULTI_DYNAMIC(RAINBOW_SWIRL
)
16 _RGBM_TMP_DYNAMIC(rainbow_swirl_10
, RAINBOW_SWIRL
)
17 _RGBM_TMP_DYNAMIC(rainbow_swirl_11
, RAINBOW_SWIRL
)
18 _RGBM_TMP_DYNAMIC(rainbow_swirl_12
, RAINBOW_SWIRL
)
19 _RGBM_TMP_DYNAMIC(rainbow_swirl_13
, RAINBOW_SWIRL
)
20 _RGBM_TMP_DYNAMIC(RAINBOW_SWIRL_end
, RAINBOW_SWIRL
)
22 # ifdef RGBLIGHT_EFFECT_SNAKE
23 _RGBM_MULTI_DYNAMIC(SNAKE
)
24 _RGBM_TMP_DYNAMIC(snake_16
, SNAKE
)
25 _RGBM_TMP_DYNAMIC(snake_17
, SNAKE
)
26 _RGBM_TMP_DYNAMIC(snake_18
, SNAKE
)
27 _RGBM_TMP_DYNAMIC(snake_19
, SNAKE
)
28 _RGBM_TMP_DYNAMIC(SNAKE_end
, SNAKE
)
30 # ifdef RGBLIGHT_EFFECT_KNIGHT
31 _RGBM_MULTI_DYNAMIC(KNIGHT
)
32 _RGBM_TMP_DYNAMIC(knight_22
, KNIGHT
)
33 _RGBM_TMP_DYNAMIC(KNIGHT_end
, KNIGHT
)
35 # ifdef RGBLIGHT_EFFECT_CHRISTMAS
36 _RGBM_SINGLE_DYNAMIC(CHRISTMAS
)
38 # ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
39 _RGBM_MULTI_STATIC(STATIC_GRADIENT
)
40 _RGBM_TMP_STATIC(static_gradient_26
, STATIC_GRADIENT
)
41 _RGBM_TMP_STATIC(static_gradient_27
, STATIC_GRADIENT
)
42 _RGBM_TMP_STATIC(static_gradient_28
, STATIC_GRADIENT
)
43 _RGBM_TMP_STATIC(static_gradient_29
, STATIC_GRADIENT
)
44 _RGBM_TMP_STATIC(static_gradient_30
, STATIC_GRADIENT
)
45 _RGBM_TMP_STATIC(static_gradient_31
, STATIC_GRADIENT
)
46 _RGBM_TMP_STATIC(static_gradient_32
, STATIC_GRADIENT
)
47 _RGBM_TMP_STATIC(static_gradient_33
, STATIC_GRADIENT
)
48 _RGBM_TMP_STATIC(STATIC_GRADIENT_end
, STATIC_GRADIENT
)
50 # ifdef RGBLIGHT_EFFECT_RGB_TEST
51 _RGBM_SINGLE_DYNAMIC(RGB_TEST
)
53 # ifdef RGBLIGHT_EFFECT_ALTERNATING
54 _RGBM_SINGLE_DYNAMIC(ALTERNATING
)
56 //// Add a new mode here.
57 // #ifdef RGBLIGHT_EFFECT_<name>
58 // _RGBM_<SINGLE|MULTI>_<STATIC|DYNAMIC>( <name> )
62 #undef _RGBM_SINGLE_STATIC
63 #undef _RGBM_SINGLE_DYNAMIC
64 #undef _RGBM_MULTI_STATIC
65 #undef _RGBM_MULTI_DYNAMIC
66 #undef _RGBM_TMP_STATIC
67 #undef _RGBM_TMP_DYNAMIC