audio on reset
[jackhill/qmk/firmware.git] / quantum / keymap_common.c
1 /*
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #include "keymap_common.h"
19 #include "report.h"
20 #include "keycode.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
23 #include "action.h"
24 #include "action_macro.h"
25 #include "debug.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
28
29 #include <stdio.h>
30 #include <inttypes.h>
31 #ifdef AUDIO_ENABLE
32 #include "audio.h"
33
34 float goodbye[][2] = {
35 {440.0*pow(2.0,(67)/12.0), 400},
36 {0, 50},
37 {440.0*pow(2.0,(60)/12.0), 400},
38 {0, 50},
39 {440.0*pow(2.0,(55)/12.0), 600},
40 };
41 #endif
42
43 static action_t keycode_to_action(uint16_t keycode);
44
45 /* converts key to action */
46 action_t action_for_key(uint8_t layer, keypos_t key)
47 {
48 // 16bit keycodes - important
49 uint16_t keycode = keymap_key_to_keycode(layer, key);
50
51 if (keycode >= 0x0100 && keycode < 0x2000) {
52 // Has a modifier
53 action_t action;
54 // Split it up
55 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
56 return action;
57 } else if (keycode >= 0x2000 && keycode < 0x3000) {
58 // Is a shortcut for function layer, pull last 12bits
59 // This means we have 4,096 FN macros at our disposal
60 return keymap_func_to_action(keycode & 0xFFF);
61 } else if (keycode >= 0x3000 && keycode < 0x4000) {
62 // When the code starts with 3, it's an action macro.
63 action_t action;
64 action.code = ACTION_MACRO(keycode & 0xFF);
65 return action;
66 #ifdef BACKLIGHT_ENABLE
67 } else if (keycode >= BL_0 & keycode <= BL_15) {
68 action_t action;
69 action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
70 return action;
71 } else if (keycode == BL_DEC) {
72 action_t action;
73 action.code = ACTION_BACKLIGHT_DECREASE();
74 return action;
75 } else if (keycode == BL_INC) {
76 action_t action;
77 action.code = ACTION_BACKLIGHT_INCREASE();
78 return action;
79 } else if (keycode == BL_TOGG) {
80 action_t action;
81 action.code = ACTION_BACKLIGHT_TOGGLE();
82 return action;
83 } else if (keycode == BL_STEP) {
84 action_t action;
85 action.code = ACTION_BACKLIGHT_STEP();
86 return action;
87 #endif
88 } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
89 clear_keyboard();
90 #ifdef AUDIO_ENABLE
91 play_notes(&goodbye, 5, false);
92 #endif
93 _delay_ms(250);
94 bootloader_jump();
95 return;
96 } else if (keycode == DEBUG) { // DEBUG is 0x5001
97 // TODO: Does this actually work?
98 print("\nDEBUG: enabled.\n");
99 debug_enable = true;
100 return;
101 } else if (keycode >= 0x5000 && keycode < 0x6000) {
102 // Layer movement shortcuts
103 // See .h to see constraints/usage
104 int type = (keycode >> 0x8) & 0xF;
105 if (type == 0x1) {
106 // Layer set "GOTO"
107 int when = (keycode >> 0x4) & 0x3;
108 int layer = keycode & 0xF;
109 action_t action;
110 action.code = ACTION_LAYER_SET(layer, when);
111 return action;
112 } else if (type == 0x2) {
113 // Momentary layer
114 int layer = keycode & 0xFF;
115 action_t action;
116 action.code = ACTION_LAYER_MOMENTARY(layer);
117 return action;
118 } else if (type == 0x3) {
119 // Set default layer
120 int layer = keycode & 0xFF;
121 action_t action;
122 action.code = ACTION_DEFAULT_LAYER_SET(layer);
123 return action;
124 } else if (type == 0x4) {
125 // Set default layer
126 int layer = keycode & 0xFF;
127 action_t action;
128 action.code = ACTION_LAYER_TOGGLE(layer);
129 return action;
130 }
131 #ifdef MIDI_ENABLE
132 } else if (keycode >= 0x6000 && keycode < 0x7000) {
133 action_t action;
134 action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
135 return action;
136 #endif
137 } else if (keycode >= 0x7000 && keycode < 0x8000) {
138 action_t action;
139 action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
140 return action;
141 } else if (keycode >= 0x8000 && keycode < 0x9000) {
142 action_t action;
143 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
144 return action;
145 #ifdef UNICODE_ENABLE
146 } else if (keycode >= 0x8000000) {
147 action_t action;
148 uint16_t unicode = keycode & ~(0x8000);
149 action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
150 return action;
151 #endif
152 } else {
153
154 }
155
156 switch (keycode) {
157 case KC_FN0 ... KC_FN31:
158 return keymap_fn_to_action(keycode);
159 #ifdef BOOTMAGIC_ENABLE
160 case KC_CAPSLOCK:
161 case KC_LOCKING_CAPS:
162 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
163 return keycode_to_action(KC_LCTL);
164 }
165 return keycode_to_action(keycode);
166 case KC_LCTL:
167 if (keymap_config.swap_control_capslock) {
168 return keycode_to_action(KC_CAPSLOCK);
169 }
170 return keycode_to_action(KC_LCTL);
171 case KC_LALT:
172 if (keymap_config.swap_lalt_lgui) {
173 if (keymap_config.no_gui) {
174 return keycode_to_action(ACTION_NO);
175 }
176 return keycode_to_action(KC_LGUI);
177 }
178 return keycode_to_action(KC_LALT);
179 case KC_LGUI:
180 if (keymap_config.swap_lalt_lgui) {
181 return keycode_to_action(KC_LALT);
182 }
183 if (keymap_config.no_gui) {
184 return keycode_to_action(ACTION_NO);
185 }
186 return keycode_to_action(KC_LGUI);
187 case KC_RALT:
188 if (keymap_config.swap_ralt_rgui) {
189 if (keymap_config.no_gui) {
190 return keycode_to_action(ACTION_NO);
191 }
192 return keycode_to_action(KC_RGUI);
193 }
194 return keycode_to_action(KC_RALT);
195 case KC_RGUI:
196 if (keymap_config.swap_ralt_rgui) {
197 return keycode_to_action(KC_RALT);
198 }
199 if (keymap_config.no_gui) {
200 return keycode_to_action(ACTION_NO);
201 }
202 return keycode_to_action(KC_RGUI);
203 case KC_GRAVE:
204 if (keymap_config.swap_grave_esc) {
205 return keycode_to_action(KC_ESC);
206 }
207 return keycode_to_action(KC_GRAVE);
208 case KC_ESC:
209 if (keymap_config.swap_grave_esc) {
210 return keycode_to_action(KC_GRAVE);
211 }
212 return keycode_to_action(KC_ESC);
213 case KC_BSLASH:
214 if (keymap_config.swap_backslash_backspace) {
215 return keycode_to_action(KC_BSPACE);
216 }
217 return keycode_to_action(KC_BSLASH);
218 case KC_BSPACE:
219 if (keymap_config.swap_backslash_backspace) {
220 return keycode_to_action(KC_BSLASH);
221 }
222 return keycode_to_action(KC_BSPACE);
223 #endif
224 default:
225 return keycode_to_action(keycode);
226 }
227 }
228
229
230 /* Macro */
231 __attribute__ ((weak))
232 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
233 {
234 return MACRO_NONE;
235 }
236
237 /* Function */
238 __attribute__ ((weak))
239 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
240 {
241 }
242
243 /* translates keycode to action */
244 static action_t keycode_to_action(uint16_t keycode)
245 {
246 action_t action;
247 switch (keycode) {
248 case KC_A ... KC_EXSEL:
249 case KC_LCTRL ... KC_RGUI:
250 action.code = ACTION_KEY(keycode);
251 break;
252 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
253 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
254 break;
255 case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
256 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
257 break;
258 case KC_MS_UP ... KC_MS_ACCEL2:
259 action.code = ACTION_MOUSEKEY(keycode);
260 break;
261 case KC_TRNS:
262 action.code = ACTION_TRANSPARENT;
263 break;
264 default:
265 action.code = ACTION_NO;
266 break;
267 }
268 return action;
269 }
270
271
272 /* translates key to keycode */
273 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
274 {
275 // Read entire word (16bits)
276 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
277 }
278
279 /* translates Fn keycode to action */
280 action_t keymap_fn_to_action(uint16_t keycode)
281 {
282 return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
283 }
284
285 action_t keymap_func_to_action(uint16_t keycode)
286 {
287 // For FUNC without 8bit limit
288 return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
289 }