5 # Never run this makefile in parallel, as it could screw things up
6 # It won't affect the submakes, so you still get the speedup from specifying -jx
9 # Allow the silent with lower caps to work the same way as upper caps
15 SUB_IS_SILENT
:= $(SILENT
)
18 # We need to make sure that silent is always turned off at the top level
19 # Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
20 override SILENT
:= false
22 QMK_VERSION
:= $(shell git describe
--abbrev
=0 --tags 2>/dev
/null
)
23 ifneq ($(QMK_VERSION
),)
24 $(info QMK Firmware v
$(QMK_VERSION
))
27 ON_ERROR
:= error_occurred
=1
31 STARTING_MAKEFILE
:= $(firstword $(MAKEFILE_LIST
))
32 ROOT_MAKEFILE
:= $(lastword
$(MAKEFILE_LIST
))
33 ROOT_DIR
:= $(dir $(ROOT_MAKEFILE
))
37 ABS_STARTING_MAKEFILE
:= $(abspath
$(STARTING_MAKEFILE
))
38 ABS_ROOT_MAKEFILE
:= $(abspath
$(ROOT_MAKEFILE
))
39 ABS_STARTING_DIR
:= $(dir $(ABS_STARTING_MAKEFILE
))
40 ABS_ROOT_DIR
:= $(dir $(ABS_ROOT_MAKEFILE
))
41 STARTING_DIR
:= $(subst $(ABS_ROOT_DIR
),,$(ABS_STARTING_DIR
))
42 BUILD_DIR
:= $(ROOT_DIR
)/.build
43 TEST_DIR
:= $(BUILD_DIR
)/test
44 ERROR_FILE
:= $(BUILD_DIR
)/error_occurred
48 # Helper function to process the newt element of a space separated path
49 # It works a bit like the traditional functional head tail
50 # so the CURRENT_PATH_ELEMENT will become the new head
51 # and the PATH_ELEMENTS are the rest that are still unprocessed
52 define NEXT_PATH_ELEMENT
53 $$(eval CURRENT_PATH_ELEMENT
:= $$(firstword $$(PATH_ELEMENTS
)))
54 $$(eval PATH_ELEMENTS
:= $$(wordlist
2,9999,$$(PATH_ELEMENTS
)))
57 # We change the / to spaces so that we more easily can work with the elements
59 PATH_ELEMENTS
:= $(subst /, ,$(STARTING_DIR
))
60 # Initialize the path elements list for further processing
61 $(eval
$(call NEXT_PATH_ELEMENT
))
63 # This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
64 # variables depending on which directory you stand in.
65 # It's really a very simple if else chain, if you squint enough,
66 # but the makefile syntax makes it very verbose.
67 # If we are in a subfolder of keyboards
68 ifeq ($(CURRENT_PATH_ELEMENT
),keyboards
)
69 $(eval
$(call NEXT_PATH_ELEMENT
))
70 KEYBOARD
:= $(CURRENT_PATH_ELEMENT
)
71 $(eval
$(call NEXT_PATH_ELEMENT
))
72 # If we are in a subfolder of keymaps, or in other words in a keymap
74 ifeq ($(CURRENT_PATH_ELEMENT
),keymaps
)
75 $(eval
$(call NEXT_PATH_ELEMENT
))
76 KEYMAP
:= $(CURRENT_PATH_ELEMENT
)
77 # else if we are not in the keyboard folder itself
78 else ifneq ($(CURRENT_PATH_ELEMENT
),)
79 # the we can assume it's a subproject, as no other folders
80 # should have make files in them
81 SUBPROJECT
:= $(CURRENT_PATH_ELEMENT
)
82 $(eval
$(call NEXT_PATH_ELEMENT
))
83 # if we are inside a keymap folder of a subproject
84 ifeq ($(CURRENT_PATH_ELEMENT
),keymaps
)
85 $(eval
$(call NEXT_PATH_ELEMENT
))
86 KEYMAP
:= $(CURRENT_PATH_ELEMENT
)
91 # Only consider folders with makefiles, to prevent errors in case there are extra folders
92 KEYBOARDS
:= $(notdir $(patsubst %/Makefile
,%,$(wildcard $(ROOT_DIR
)/keyboards
/*/Makefile
)))
94 #Compatibility with the old make variables, anything you specify directly on the command line
95 # always overrides the detected folders
97 KEYBOARD
:= $(keyboard
)
103 SUBPROJECT
:= $(subproject
)
109 # Uncomment these for debugging
110 #$(info Keyboard: $(KEYBOARD))
111 #$(info Keymap: $(KEYMAP))
112 #$(info Subproject: $(SUBPROJECT))
113 #$(info Keyboards: $(KEYBOARDS))
116 # Set the default goal depending on where we are running make from
117 # this handles the case where you run make without any arguments
120 ifeq ($(SUBPROJECT
),)
121 # Inside a keymap folder, just build the keymap, with the
123 .DEFAULT_GOAL
:= $(KEYBOARD
)-$(KEYMAP
)
125 # Inside a subproject keyamp folder, build the keymap
126 # for that subproject
127 .DEFAULT_GOAL
:= $(KEYBOARD
)-$(SUBPROJECT
)-$(KEYMAP
)
129 else ifneq ($(SUBPROJECT
),)
130 # Inside a subproject folder, build all keymaps for that subproject
131 .DEFAULT_GOAL
:= $(KEYBOARD
)-$(SUBPROJECT
)-allkm
132 else ifneq ($(KEYBOARD
),)
133 # Inside a keyboard folder, build all keymaps for all subprojects
134 # Note that this is different from the old behaviour, which would
135 # build only the default keymap of the default keyboard
136 .DEFAULT_GOAL
:= $(KEYBOARD
)-allsp-allkm
140 # Compare the start of the RULE variable with the first argument($1)
141 # If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
142 # and $1 is removed from the RULE variable
143 # Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
144 # The function is a bit tricky, since there's no built in $(startswith) function
145 define COMPARE_AND_REMOVE_FROM_RULE_HELPER
150 STARTDASH_REMOVED
=$$(subst START
$1-,,START
$$(RULE
))
151 ifneq ($$(STARTDASH_REMOVED
),START
$$(RULE
))
153 RULE
:= $$(STARTDASH_REMOVED
)
160 # This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
161 # a function that returns the value
162 COMPARE_AND_REMOVE_FROM_RULE
= $(eval
$(call COMPARE_AND_REMOVE_FROM_RULE_HELPER
,$1))$(RULE_FOUND
)
165 # Recursively try to find a match for the start of the rule to be checked
166 # $1 The list to be checked
167 # If a match is found, then RULE_FOUND is set to true
168 # and MATCHED_ITEM to the item that was matched
169 define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
171 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE
,$$(firstword $1)),true
)
172 MATCHED_ITEM
:= $$(firstword $1)
174 $$(eval
$$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
,$$(wordlist
2,9999,$1)))
179 # A recursive helper function for finding the longest match
180 # $1 The list to be checked
181 # It works by always removing the currently matched item from the list
182 # and call itself recursively, until a match is found
183 define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
184 # Stop the recursion when the list is empty
186 RULE_BEFORE
:= $$(RULE
)
187 $$(eval
$$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
,$1))
188 # If a match is found in the current list, otherwise just return what we had before
189 ifeq ($$(RULE_FOUND
),true
)
190 # Save the best match so far and call itself recursively
191 BEST_MATCH
:= $$(MATCHED_ITEM
)
192 BEST_MATCH_RULE
:= $$(RULE
)
194 RULE
:= $$(RULE_BEFORE
)
195 $$(eval
$$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
,$$(filter-out $$(MATCHED_ITEM
),$1)))
201 # Recursively try to find the longest match for the start of the rule to be checked
202 # $1 The list to be checked
203 # If a match is found, then RULE_FOUND is set to true
204 # and MATCHED_ITEM to the item that was matched
205 define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
207 $$(eval
$$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
,$1))
208 ifneq ($$(BEST_MATCH
),)
210 RULE
:= $$(BEST_MATCH_RULE
)
211 MATCHED_ITEM
:= $$(BEST_MATCH
)
218 # Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
219 TRY_TO_MATCH_RULE_FROM_LIST
= $(eval
$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER
,$1))$(RULE_FOUND
)
221 define ALL_IN_LIST_LOOP
222 OLD_RULE
$1 := $$(RULE
)
223 $$(eval
$$(call
$1,$$(ITEM
$1)))
224 RULE
:= $$(OLD_RULE
$1)
227 define PARSE_ALL_IN_LIST
228 $$(foreach ITEM
$1,$2,$$(eval
$$(call ALL_IN_LIST_LOOP
,$1)))
231 # The entry point for rule parsing
232 # parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
233 # but this particular function only deals with the first <keyboard> part
237 # If the rule starts with allkb, then continue the parsing from
238 # PARSE_ALL_KEYBOARDS
239 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE
,allkb
),true
)
240 $$(eval
$$(call PARSE_ALL_KEYBOARDS
))
241 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE
,test),true
)
242 $$(eval
$$(call PARSE_TEST
))
243 # If the rule starts with the name of a known keyboard, then continue
244 # the parsing from PARSE_KEYBOARD
245 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST
,$$(KEYBOARDS
)),true
)
246 $$(eval
$$(call PARSE_KEYBOARD
,$$(MATCHED_ITEM
)))
247 # Otherwise use the KEYBOARD variable, which is determined either by
248 # the current directory you run make from, or passed in as an argument
249 else ifneq ($$(KEYBOARD
),)
250 $$(eval
$$(call PARSE_KEYBOARD
,$$(KEYBOARD
)))
252 $$(info make
: *** No rule to make target
'$1'. Stop.
)
253 # Notice the tab instead of spaces below!
259 # Parses a rule in the format <subproject>-<keymap>-<target>
260 # the keyboard is already known when entering this function
261 define PARSE_KEYBOARD
263 # A subproject is any keyboard subfolder with a makefile
264 SUBPROJECTS
:= $$(notdir $$(patsubst %/Makefile
,%,$$(wildcard $(ROOT_DIR
)/keyboards
/$$(CURRENT_KB
)/*/Makefile
)))
265 # if the rule starts with allsp, then continue with looping over all subprojects
266 ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE
,allsp
),true
)
267 $$(eval
$$(call PARSE_ALL_SUBPROJECTS
))
268 # A special case for matching the defaultsp (default subproject)
269 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE
,defaultsp
),true
)
270 $$(eval
$$(call PARSE_SUBPROJECT
,defaultsp
))
271 # If the rule starts with the name of a known subproject
272 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST
,$$(SUBPROJECTS
)),true
)
273 $$(eval
$$(call PARSE_SUBPROJECT
,$$(MATCHED_ITEM
)))
274 # Try to use the SUBPROJECT variable, which is either determined by the
275 # directory which invoked make, or passed as an argument to make
276 else ifneq ($$(SUBPROJECT
),)
277 $$(eval
$$(call PARSE_SUBPROJECT
,$$(SUBPROJECT
)))
278 # If there's no matching subproject, we assume it's the default
279 # This will allow you to leave the subproject part of the target out
281 $$(eval
$$(call PARSE_SUBPROJECT
,))
285 # if we are going to compile all keyboards, match the rest of the rule
287 define PARSE_ALL_KEYBOARDS
288 $$(eval
$$(call PARSE_ALL_IN_LIST
,PARSE_KEYBOARD
,$(KEYBOARDS
)))
292 # When entering this, the keyboard and subproject are known, so now we need
293 # to determine which keymaps are going to get compiled
294 define PARSE_SUBPROJECT
295 # If we want to compile the default subproject, then we need to
296 # include the correct makefile to determine the actual name of it
298 ifeq ($$(CURRENT_SP
),)
299 CURRENT_SP
:= defaultsp
301 ifeq ($$(CURRENT_SP
),defaultsp
)
303 $$(eval
include $(ROOT_DIR
)/keyboards
/$$(CURRENT_KB
)/Makefile
)
304 CURRENT_SP
:= $$(SUBPROJECT_DEFAULT
)
306 # If current subproject is empty (the default was not defined), and we have a list of subproject
307 # then make all of them
308 ifeq ($$(CURRENT_SP
),)
309 ifneq ($$(SUBPROJECTS
),)
313 # The special allsp is handled later
314 ifneq ($$(CURRENT_SP
),allsp
)
315 # get a list of all keymaps
316 KEYMAPS
:= $$(notdir $$(patsubst %/.
,%,$$(wildcard $(ROOT_DIR
)/keyboards
/$$(CURRENT_KB
)/keymaps
/*/.
)))
318 $$(eval
-include $(ROOT_DIR
)/keyboards
/$$(CURRENT_KB
)/rules.mk
)
319 KEYBOARD_LAYOUTS
:= $$(LAYOUTS
)
320 ifneq ($$(CURRENT_SP
),)
321 # if the subproject is defined, then also look for keymaps inside the subproject folder
322 SP_KEYMAPS
:= $$(notdir $$(patsubst %/.
,%,$$(wildcard $(ROOT_DIR
)/keyboards
/$$(CURRENT_KB
)/$$(CURRENT_SP
)/keymaps
/*/.
)))
323 KEYMAPS
:= $$(sort $$(KEYMAPS
) $$(SP_KEYMAPS
))
324 # $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
325 # KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
329 $$(foreach LAYOUT
,$$(KEYBOARD_LAYOUTS
),$$(eval LAYOUT_KEYMAPS
+= $$(notdir $$(patsubst %/.
,%,$$(wildcard $(ROOT_DIR
)/layouts
/*/$$(LAYOUT
)/*/.
)))))
331 KEYMAPS
:= $$(sort $$(KEYMAPS
) $$(LAYOUT_KEYMAPS
))
332 # if the rule after removing the start of it is empty (we haven't specified a kemap or target)
333 # compile all the keymaps
335 $$(eval
$$(call PARSE_ALL_KEYMAPS
))
336 # The same if allkm was specified
337 else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE
,allkm
),true
)
338 $$(eval
$$(call PARSE_ALL_KEYMAPS
))
339 # Try to match the specified keyamp with the list of known keymaps
340 else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST
,$$(KEYMAPS
)),true
)
341 $$(eval
$$(call PARSE_KEYMAP
,$$(MATCHED_ITEM
)))
342 # Otherwise try to match the keymap from the current folder, or arguments to the make command
343 else ifneq ($$(KEYMAP
),)
344 $$(eval
$$(call PARSE_KEYMAP
,$$(KEYMAP
)))
345 # No matching keymap found, so we assume that the rest of the rule is the target
346 # If we haven't been able to parse out a subproject, then make all of them
347 # This is consistent with running make without any arguments from the keyboard
350 $$(eval
$$(call PARSE_ALL_SUBPROJECTS
))
351 # Otherwise, make all keymaps, again this is consistent with how it works without
354 $$(eval
$$(call PARSE_ALL_KEYMAPS
))
357 # As earlier mentioned when allsb is specified, we call our self recursively
358 # for all of the subprojects
359 $$(eval
$$(call PARSE_ALL_IN_LIST
,PARSE_SUBPROJECT
,$(SUBPROJECTS
)))
363 # If we want to parse all subprojects, but the keyboard doesn't have any,
364 # then use defaultsp instead
365 define PARSE_ALL_SUBPROJECTS
366 ifeq ($$(SUBPROJECTS
),)
367 $$(eval
$$(call PARSE_SUBPROJECT
,defaultsp
))
369 $$(eval
$$(call PARSE_ALL_IN_LIST
,PARSE_SUBPROJECT
,$$(SUBPROJECTS
)))
374 # This is the meat of compiling a keyboard, when entering this, everything is known
375 # keyboard, subproject, and keymap
376 # Note that we are not directly calling the command here, but instead building a list,
377 # which will later be processed
380 # The rest of the rule is the target
381 # Remove the leading "-" from the target, as it acts as a separator
382 MAKE_TARGET
:= $$(patsubst -%,%,$$(RULE
))
383 # We need to generate an unique indentifer to append to the COMMANDS list
384 COMMAND
:= COMMAND_KEYBOARD_
$$(CURRENT_KB
)_SUBPROJECT_
$(CURRENT_SP
)_KEYMAP_
$$(CURRENT_KM
)
385 # If we are compiling a keyboard without a subproject, we want to display just the name
386 # of the keyboard, otherwise keyboard/subproject
387 ifeq ($$(CURRENT_SP
),)
388 KB_SP
:= $(CURRENT_KB
)
390 KB_SP
:= $(CURRENT_KB
)/$$(CURRENT_SP
)
393 KB_SP
:= $(BOLD
)$$(KB_SP
)$(NO_COLOR
)
394 # Specify the variables that we are passing forward to submake
395 MAKE_VARS
:= KEYBOARD
=$$(CURRENT_KB
) SUBPROJECT
=$$(CURRENT_SP
) KEYMAP
=$$(CURRENT_KM
)
396 # And the first part of the make command
397 MAKE_CMD
:= $$(MAKE
) -r
-R
-C
$(ROOT_DIR
) -f build_keyboard.mk
$$(MAKE_TARGET
)
398 # The message to display
399 MAKE_MSG
:= $$(MSG_MAKE_KB
)
400 # We run the command differently, depending on if we want more output or not
401 # The true version for silent output and the false version otherwise
402 $$(eval
$$(call BUILD
))
406 MAKE_VARS
+= VERBOSE
=$(VERBOSE
) COLOR
=$(COLOR
)
407 COMMANDS
+= $$(COMMAND
)
408 COMMAND_true_
$$(COMMAND
) := \
409 printf
"$$(MAKE_MSG)" | \
410 $$(MAKE_MSG_FORMAT
); \
411 LOG
=$$$$($$(MAKE_CMD
) $$(MAKE_VARS
) SILENT
=true
2>&1) ; \
412 if
[ $$$$?
-gt
0 ]; \
413 then
$$(PRINT_ERROR_PLAIN
); \
414 elif
[ "$$$$LOG" != "" ] ; \
415 then
$$(PRINT_WARNING_PLAIN
); \
419 COMMAND_false_
$$(COMMAND
) := \
420 printf
"$$(MAKE_MSG)\n\n"; \
421 $$(MAKE_CMD
) $$(MAKE_VARS
) SILENT
=false
; \
422 if
[ $$$$?
-gt
0 ]; \
423 then error_occurred
=1; \
427 # Just parse all the keymaps for a specific keyboard
428 define PARSE_ALL_KEYMAPS
429 $$(eval
$$(call PARSE_ALL_IN_LIST
,PARSE_KEYMAP
,$$(KEYMAPS
)))
436 MAKE_CMD
:= $$(MAKE
) -r
-R
-C
$(ROOT_DIR
) -f build_test.mk
$$(MAKE_TARGET
)
437 MAKE_VARS
:= TEST
=$$(TEST_NAME
) FULL_TESTS
="$$(FULL_TESTS)"
438 MAKE_MSG
:= $$(MSG_MAKE_TEST
)
439 $$(eval
$$(call BUILD
))
440 ifneq ($$(MAKE_TARGET
),clean)
441 TEST_EXECUTABLE
:= $$(TEST_DIR
)/$$(TEST_NAME
).elf
442 TESTS
+= $$(TEST_NAME
)
443 TEST_MSG
:= $$(MSG_TEST
)
444 $$(TEST_NAME
)_COMMAND
:= \
445 printf
"$$(TEST_MSG)\n"; \
446 $$(TEST_EXECUTABLE
); \
447 if
[ $$$$?
-gt
0 ]; \
448 then error_occurred
=1; \
456 TEST_NAME
:= $$(firstword $$(subst -, ,$$(RULE
)))
457 TEST_TARGET
:= $$(subst $$(TEST_NAME
),,$$(subst $$(TEST_NAME
)-,,$$(RULE
)))
458 ifeq ($$(TEST_NAME
),all)
459 MATCHED_TESTS
:= $$(TEST_LIST
)
461 MATCHED_TESTS
:= $$(foreach TEST
,$$(TEST_LIST
),$$(if
$$(findstring $$(TEST_NAME
),$$(TEST
)),$$(TEST
),))
463 $$(foreach TEST
,$$(MATCHED_TESTS
),$$(eval
$$(call BUILD_TEST
,$$(TEST
),$$(TEST_TARGET
))))
467 # Set the silent mode depending on if we are trying to compile multiple keyboards or not
468 # By default it's on in that case, but it can be overridden by specifying silent=false
469 # from the command line
470 define SET_SILENT_MODE
472 SILENT_MODE
:= $(SUB_IS_SILENT
)
473 else ifeq ($$(words $$(COMMANDS
)),1)
480 include $(ROOT_DIR
)/message.mk
482 ifeq ($(strip $(BREAK_ON_ERRORS
)), yes
)
483 HANDLE_ERROR
= exit
1
485 HANDLE_ERROR
= echo
$$error_occurred > $(ERROR_FILE
)
488 # The empty line is important here, as it will force a new shell to be created for each command
489 # Otherwise the command line will become too long with a lot of keyboards and keymaps
492 $(COMMAND_
$(SILENT_MODE
)_
$(COMMAND
))\
493 if
[ $$error_occurred -gt
0 ]; then
$(HANDLE_ERROR
); fi
;
500 if
[ $$error_occurred -gt
0 ]; then
$(HANDLE_ERROR
); fi
;
505 # Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
506 SUBPROJECTS
:= $(notdir $(patsubst %/Makefile
,%,$(wildcard .
/*/Makefile
)))
507 .PHONY
: $(SUBPROJECTS
)
508 $(SUBPROJECTS
): %: %-allkm
510 # Let's match everything, we handle all the rule parsing ourselves
513 # Check if we have the CMP tool installed
514 cmp
$(ROOT_DIR
)/Makefile
$(ROOT_DIR
)/Makefile
>/dev
/null
2>&1; if
[ $$?
-gt
0 ]; then printf
"$(MSG_NO_CMP)"; exit
1; fi
;
515 # Check if the submodules are dirty, and display a warning if they are
517 if
[ ! -e lib
/chibios
]; then git submodule sync lib
/chibios
&& git submodule update
--init lib
/chibios
; fi
518 if
[ ! -e lib
/chibios-contrib
]; then git submodule sync lib
/chibios-contrib
&& git submodule update
--init lib
/chibios-contrib
; fi
519 if
[ ! -e lib
/ugfx
]; then git submodule sync lib
/ugfx
&& git submodule update
--init lib
/ugfx
; fi
520 git submodule status
--recursive
2>/dev
/null | \
521 while IFS
= read
-r x
; do \
524 *) printf
"$(MSG_SUBMODULE_DIRTY)";break
;; \
528 rm -f
$(ERROR_FILE
) > /dev
/null
2>&1
529 $(eval
$(call PARSE_RULE
,$@
))
530 $(eval
$(call SET_SILENT_MODE
))
531 # Run all the commands in the same shell, notice the + at the first line
532 # it has to be there to allow parallel execution of the submake
533 # This always tries to compile everything, even if error occurs in the middle
534 # But we return the error code at the end, to trigger travis failures
535 $(foreach COMMAND
,$(COMMANDS
),$(RUN_COMMAND
))
536 if
[ -f
$(ERROR_FILE
) ]; then printf
"$(MSG_ERRORS)" & exit
1; fi
;
537 $(foreach TEST
,$(TESTS
),$(RUN_TEST
))
538 if
[ -f
$(ERROR_FILE
) ]; then printf
"$(MSG_ERRORS)" & exit
1; fi
;
540 # All should compile everything
542 all: all-keyboards test-all
544 # Define some shortcuts, mostly for compatibility with the old syntax
545 .PHONY
: all-keyboards
546 all-keyboards
: allkb-allsp-allkm
548 .PHONY
: all-keyboards-defaults
549 all-keyboards-defaults
: allkb-allsp-default
555 test-clean
: test-all-clean
558 git submodule sync
--recursive
559 git submodule update
--init
--recursive
565 # Generate the version.h file
567 GIT_VERSION
:= $(shell git describe
--abbrev
=6 --dirty
--always
--tags 2>/dev
/null || date
+"%Y-%m-%d-%H:%M:%S")
572 BUILD_DATE
:= $(shell date
+"%Y-%m-%d-%H:%M:%S")
573 $(shell echo
'#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR
)/quantum
/version.h
)
574 $(shell echo
'#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR
)/quantum
/version.h
)
579 include $(ROOT_DIR
)/testlist.mk