2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "keymap_common.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
24 #include "action_macro.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
28 #include "bootloader.h"
31 extern keymap_config_t keymap_config
;
37 #endif /* AUDIO_ENABLE */
39 static action_t
keycode_to_action(uint16_t keycode
);
41 /* converts key to action */
42 action_t
action_for_key(uint8_t layer
, keypos_t key
)
44 // 16bit keycodes - important
45 uint16_t keycode
= keymap_key_to_keycode(layer
, key
);
48 case KC_FN0
... KC_FN31
:
49 return keymap_fn_to_action(keycode
);
52 if (keymap_config
.swap_control_capslock
|| keymap_config
.capslock_to_control
) {
53 return keycode_to_action(KC_LCTL
);
55 return keycode_to_action(keycode
);
57 if (keymap_config
.swap_control_capslock
) {
58 return keycode_to_action(KC_CAPSLOCK
);
60 return keycode_to_action(KC_LCTL
);
62 if (keymap_config
.swap_lalt_lgui
) {
63 if (keymap_config
.no_gui
) {
64 return keycode_to_action(ACTION_NO
);
66 return keycode_to_action(KC_LGUI
);
68 return keycode_to_action(KC_LALT
);
70 if (keymap_config
.swap_lalt_lgui
) {
71 return keycode_to_action(KC_LALT
);
73 if (keymap_config
.no_gui
) {
74 return keycode_to_action(ACTION_NO
);
76 return keycode_to_action(KC_LGUI
);
78 if (keymap_config
.swap_ralt_rgui
) {
79 if (keymap_config
.no_gui
) {
80 return keycode_to_action(ACTION_NO
);
82 return keycode_to_action(KC_RGUI
);
84 return keycode_to_action(KC_RALT
);
86 if (keymap_config
.swap_ralt_rgui
) {
87 return keycode_to_action(KC_RALT
);
89 if (keymap_config
.no_gui
) {
90 return keycode_to_action(ACTION_NO
);
92 return keycode_to_action(KC_RGUI
);
94 if (keymap_config
.swap_grave_esc
) {
95 return keycode_to_action(KC_ESC
);
97 return keycode_to_action(KC_GRAVE
);
99 if (keymap_config
.swap_grave_esc
) {
100 return keycode_to_action(KC_GRAVE
);
102 return keycode_to_action(KC_ESC
);
104 if (keymap_config
.swap_backslash_backspace
) {
105 return keycode_to_action(KC_BSPACE
);
107 return keycode_to_action(KC_BSLASH
);
109 if (keymap_config
.swap_backslash_backspace
) {
110 return keycode_to_action(KC_BSLASH
);
112 return keycode_to_action(KC_BSPACE
);
114 return keycode_to_action(keycode
);
120 __attribute__ ((weak
))
121 const macro_t
*action_get_macro(keyrecord_t
*record
, uint8_t id
, uint8_t opt
)
127 __attribute__ ((weak
))
128 void action_function(keyrecord_t
*record
, uint8_t id
, uint8_t opt
)
132 /* translates keycode to action */
133 static action_t
keycode_to_action(uint16_t keycode
)
137 case KC_A
... KC_EXSEL
:
138 case KC_LCTRL
... KC_RGUI
:
139 action
.code
= ACTION_KEY(keycode
);
141 case KC_SYSTEM_POWER
... KC_SYSTEM_WAKE
:
142 action
.code
= ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode
));
144 case KC_AUDIO_MUTE
... KC_WWW_FAVORITES
:
145 action
.code
= ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode
));
147 case KC_MS_UP
... KC_MS_ACCEL2
:
148 action
.code
= ACTION_MOUSEKEY(keycode
);
151 action
.code
= ACTION_TRANSPARENT
;
153 case 0x0100 ... 0x1FFF: ;
156 action
.code
= ACTION_MODS_KEY(keycode
>> 8, keycode
& 0xFF); // adds modifier to key
158 case 0x2000 ... 0x2FFF:
159 // Is a shortcut for function layer, pull last 12bits
160 // This means we have 4,096 FN macros at our disposal
161 return keymap_func_to_action(keycode
& 0xFFF);
163 case 0x3000 ... 0x3FFF: ;
164 // When the code starts with 3, it's an action macro.
165 action
.code
= ACTION_MACRO(keycode
& 0xFF);
167 #ifdef BACKLIGHT_ENABLE
169 action
.code
= ACTION_BACKLIGHT_LEVEL(keycode
& 0x000F);
172 action
.code
= ACTION_BACKLIGHT_DECREASE();
175 action
.code
= ACTION_BACKLIGHT_INCREASE();
178 action
.code
= ACTION_BACKLIGHT_TOGGLE();
181 action
.code
= ACTION_BACKLIGHT_STEP();
184 case RESET
: ; // RESET is 0x5000, which is why this is here
191 *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
195 case DEBUG
: ; // DEBUG is 0x5001
196 print("\nDEBUG: enabled.\n");
199 case 0x5002 ... 0x50FF:
200 // MAGIC actions (BOOTMAGIC without the boot)
201 if (!eeconfig_is_enabled()) {
205 keymap_config
.raw
= eeconfig_read_keymap();
206 if (keycode
== MAGIC_SWAP_CONTROL_CAPSLOCK
) {
207 keymap_config
.swap_control_capslock
= 1;
208 } else if (keycode
== MAGIC_CAPSLOCK_TO_CONTROL
) {
209 keymap_config
.capslock_to_control
= 1;
210 } else if (keycode
== MAGIC_SWAP_LALT_LGUI
) {
211 keymap_config
.swap_lalt_lgui
= 1;
212 } else if (keycode
== MAGIC_SWAP_RALT_RGUI
) {
213 keymap_config
.swap_ralt_rgui
= 1;
214 } else if (keycode
== MAGIC_NO_GUI
) {
215 keymap_config
.no_gui
= 1;
216 } else if (keycode
== MAGIC_SWAP_GRAVE_ESC
) {
217 keymap_config
.swap_grave_esc
= 1;
218 } else if (keycode
== MAGIC_SWAP_BACKSLASH_BACKSPACE
) {
219 keymap_config
.swap_backslash_backspace
= 1;
220 } else if (keycode
== MAGIC_HOST_NKRO
) {
221 keymap_config
.nkro
= 1;
222 } else if (keycode
== MAGIC_SWAP_ALT_GUI
) {
223 keymap_config
.swap_lalt_lgui
= 1;
224 keymap_config
.swap_ralt_rgui
= 1;
227 else if (keycode
== MAGIC_UNSWAP_CONTROL_CAPSLOCK
) {
228 keymap_config
.swap_control_capslock
= 0;
229 } else if (keycode
== MAGIC_UNCAPSLOCK_TO_CONTROL
) {
230 keymap_config
.capslock_to_control
= 0;
231 } else if (keycode
== MAGIC_UNSWAP_LALT_LGUI
) {
232 keymap_config
.swap_lalt_lgui
= 0;
233 } else if (keycode
== MAGIC_UNSWAP_RALT_RGUI
) {
234 keymap_config
.swap_ralt_rgui
= 0;
235 } else if (keycode
== MAGIC_UNNO_GUI
) {
236 keymap_config
.no_gui
= 0;
237 } else if (keycode
== MAGIC_UNSWAP_GRAVE_ESC
) {
238 keymap_config
.swap_grave_esc
= 0;
239 } else if (keycode
== MAGIC_UNSWAP_BACKSLASH_BACKSPACE
) {
240 keymap_config
.swap_backslash_backspace
= 0;
241 } else if (keycode
== MAGIC_UNHOST_NKRO
) {
242 keymap_config
.nkro
= 0;
243 } else if (keycode
== MAGIC_UNSWAP_ALT_GUI
) {
244 keymap_config
.swap_lalt_lgui
= 0;
245 keymap_config
.swap_ralt_rgui
= 0;
247 eeconfig_write_keymap(keymap_config
.raw
);
249 case 0x5100 ... 0x5FFF: ;
250 // Layer movement shortcuts
251 // See .h to see constraints/usage
252 int type
= (keycode
>> 0x8) & 0xF;
255 int when
= (keycode
>> 0x4) & 0x3;
256 int layer
= keycode
& 0xF;
257 action
.code
= ACTION_LAYER_SET(layer
, when
);
258 } else if (type
== 0x2) {
260 int layer
= keycode
& 0xFF;
261 action
.code
= ACTION_LAYER_MOMENTARY(layer
);
262 } else if (type
== 0x3) {
264 int layer
= keycode
& 0xFF;
265 action
.code
= ACTION_DEFAULT_LAYER_SET(layer
);
266 } else if (type
== 0x4) {
268 int layer
= keycode
& 0xFF;
269 action
.code
= ACTION_LAYER_TOGGLE(layer
);
273 case 0x6000 ... 0x6FFF:
274 action
.code
= ACTION_FUNCTION_OPT(keycode
& 0xFF, (keycode
& 0x0F00) >> 8);
277 case 0x7000 ... 0x7FFF:
278 action
.code
= ACTION_MODS_TAP_KEY((keycode
>> 0x8) & 0xF, keycode
& 0xFF);
280 case 0x8000 ... 0x8FFF:
281 action
.code
= ACTION_LAYER_TAP_KEY((keycode
>> 0x8) & 0xF, keycode
& 0xFF);
283 #ifdef UNICODE_ENABLE
284 case 0x8000000 ... 0x8FFFFFF:
285 uint16_t unicode
= keycode
& ~(0x8000);
286 action
.code
= ACTION_FUNCTION_OPT(unicode
& 0xFF, (unicode
& 0xFF00) >> 8);
290 action
.code
= ACTION_NO
;
297 /* translates key to keycode */
298 uint16_t keymap_key_to_keycode(uint8_t layer
, keypos_t key
)
300 // Read entire word (16bits)
301 return pgm_read_word(&keymaps
[(layer
)][(key
.row
)][(key
.col
)]);
304 /* translates Fn keycode to action */
305 action_t
keymap_fn_to_action(uint16_t keycode
)
307 return (action_t
){ .code
= pgm_read_word(&fn_actions
[FN_INDEX(keycode
)]) };
310 action_t
keymap_func_to_action(uint16_t keycode
)
312 // For FUNC without 8bit limit
313 return (action_t
){ .code
= pgm_read_word(&fn_actions
[(int)keycode
]) };
316 void update_tri_layer(uint8_t layer1
, uint8_t layer2
, uint8_t layer3
) {
317 if (IS_LAYER_ON(layer1
) && IS_LAYER_ON(layer2
)) {