Add support for Atreus running on A-Star
[jackhill/qmk/firmware.git] / quantum / keymap_common.c
1 /*
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 #include "keymap_common.h"
19 #include "report.h"
20 #include "keycode.h"
21 #include "action_layer.h"
22 #include <util/delay.h>
23 #include "action.h"
24 #include "action_macro.h"
25 #include "debug.h"
26 #include "backlight.h"
27 #include "keymap_midi.h"
28
29 #include <stdio.h>
30 #include <inttypes.h>
31 #ifdef AUDIO_ENABLE
32 #include "audio.h"
33
34 float goodbye[][2] = {
35 {440.0*pow(2.0,(67)/12.0), 400},
36 {0, 50},
37 {440.0*pow(2.0,(60)/12.0), 400},
38 {0, 50},
39 {440.0*pow(2.0,(55)/12.0), 600},
40 };
41 #endif
42
43 static action_t keycode_to_action(uint16_t keycode);
44
45 /* converts key to action */
46 action_t action_for_key(uint8_t layer, keypos_t key)
47 {
48 // 16bit keycodes - important
49 uint16_t keycode = keymap_key_to_keycode(layer, key);
50
51 if (keycode >= 0x0100 && keycode < 0x2000) {
52 // Has a modifier
53 action_t action;
54 // Split it up
55 action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
56 return action;
57 } else if (keycode >= 0x2000 && keycode < 0x3000) {
58 // Is a shortcut for function layer, pull last 12bits
59 // This means we have 4,096 FN macros at our disposal
60 return keymap_func_to_action(keycode & 0xFFF);
61 } else if (keycode >= 0x3000 && keycode < 0x4000) {
62 // When the code starts with 3, it's an action macro.
63 action_t action;
64 action.code = ACTION_MACRO(keycode & 0xFF);
65 return action;
66 #ifdef BACKLIGHT_ENABLE
67 } else if (keycode >= BL_0 && keycode <= BL_15) {
68 action_t action;
69 action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
70 return action;
71 } else if (keycode == BL_DEC) {
72 action_t action;
73 action.code = ACTION_BACKLIGHT_DECREASE();
74 return action;
75 } else if (keycode == BL_INC) {
76 action_t action;
77 action.code = ACTION_BACKLIGHT_INCREASE();
78 return action;
79 } else if (keycode == BL_TOGG) {
80 action_t action;
81 action.code = ACTION_BACKLIGHT_TOGGLE();
82 return action;
83 } else if (keycode == BL_STEP) {
84 action_t action;
85 action.code = ACTION_BACKLIGHT_STEP();
86 return action;
87 #endif
88 } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
89 clear_keyboard();
90 #ifdef AUDIO_ENABLE
91 play_notes(&goodbye, 5, false);
92 #endif
93 _delay_ms(250);
94 #ifdef ATREUS_ASTAR
95 *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
96 #endif
97 bootloader_jump();
98 return;
99 } else if (keycode == DEBUG) { // DEBUG is 0x5001
100 // TODO: Does this actually work?
101 print("\nDEBUG: enabled.\n");
102 debug_enable = true;
103 return;
104 } else if (keycode >= 0x5000 && keycode < 0x6000) {
105 // Layer movement shortcuts
106 // See .h to see constraints/usage
107 int type = (keycode >> 0x8) & 0xF;
108 if (type == 0x1) {
109 // Layer set "GOTO"
110 int when = (keycode >> 0x4) & 0x3;
111 int layer = keycode & 0xF;
112 action_t action;
113 action.code = ACTION_LAYER_SET(layer, when);
114 return action;
115 } else if (type == 0x2) {
116 // Momentary layer
117 int layer = keycode & 0xFF;
118 action_t action;
119 action.code = ACTION_LAYER_MOMENTARY(layer);
120 return action;
121 } else if (type == 0x3) {
122 // Set default layer
123 int layer = keycode & 0xFF;
124 action_t action;
125 action.code = ACTION_DEFAULT_LAYER_SET(layer);
126 return action;
127 } else if (type == 0x4) {
128 // Set default layer
129 int layer = keycode & 0xFF;
130 action_t action;
131 action.code = ACTION_LAYER_TOGGLE(layer);
132 return action;
133 }
134 #ifdef MIDI_ENABLE
135 } else if (keycode >= 0x6000 && keycode < 0x7000) {
136 action_t action;
137 action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
138 return action;
139 #endif
140 } else if (keycode >= 0x7000 && keycode < 0x8000) {
141 action_t action;
142 action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
143 return action;
144 } else if (keycode >= 0x8000 && keycode < 0x9000) {
145 action_t action;
146 action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
147 return action;
148 #ifdef UNICODE_ENABLE
149 } else if (keycode >= 0x8000000) {
150 action_t action;
151 uint16_t unicode = keycode & ~(0x8000);
152 action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
153 return action;
154 #endif
155 } else {
156
157 }
158
159 switch (keycode) {
160 case KC_FN0 ... KC_FN31:
161 return keymap_fn_to_action(keycode);
162 #ifdef BOOTMAGIC_ENABLE
163 case KC_CAPSLOCK:
164 case KC_LOCKING_CAPS:
165 if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
166 return keycode_to_action(KC_LCTL);
167 }
168 return keycode_to_action(keycode);
169 case KC_LCTL:
170 if (keymap_config.swap_control_capslock) {
171 return keycode_to_action(KC_CAPSLOCK);
172 }
173 return keycode_to_action(KC_LCTL);
174 case KC_LALT:
175 if (keymap_config.swap_lalt_lgui) {
176 if (keymap_config.no_gui) {
177 return keycode_to_action(ACTION_NO);
178 }
179 return keycode_to_action(KC_LGUI);
180 }
181 return keycode_to_action(KC_LALT);
182 case KC_LGUI:
183 if (keymap_config.swap_lalt_lgui) {
184 return keycode_to_action(KC_LALT);
185 }
186 if (keymap_config.no_gui) {
187 return keycode_to_action(ACTION_NO);
188 }
189 return keycode_to_action(KC_LGUI);
190 case KC_RALT:
191 if (keymap_config.swap_ralt_rgui) {
192 if (keymap_config.no_gui) {
193 return keycode_to_action(ACTION_NO);
194 }
195 return keycode_to_action(KC_RGUI);
196 }
197 return keycode_to_action(KC_RALT);
198 case KC_RGUI:
199 if (keymap_config.swap_ralt_rgui) {
200 return keycode_to_action(KC_RALT);
201 }
202 if (keymap_config.no_gui) {
203 return keycode_to_action(ACTION_NO);
204 }
205 return keycode_to_action(KC_RGUI);
206 case KC_GRAVE:
207 if (keymap_config.swap_grave_esc) {
208 return keycode_to_action(KC_ESC);
209 }
210 return keycode_to_action(KC_GRAVE);
211 case KC_ESC:
212 if (keymap_config.swap_grave_esc) {
213 return keycode_to_action(KC_GRAVE);
214 }
215 return keycode_to_action(KC_ESC);
216 case KC_BSLASH:
217 if (keymap_config.swap_backslash_backspace) {
218 return keycode_to_action(KC_BSPACE);
219 }
220 return keycode_to_action(KC_BSLASH);
221 case KC_BSPACE:
222 if (keymap_config.swap_backslash_backspace) {
223 return keycode_to_action(KC_BSLASH);
224 }
225 return keycode_to_action(KC_BSPACE);
226 #endif
227 default:
228 return keycode_to_action(keycode);
229 }
230 }
231
232
233 /* Macro */
234 __attribute__ ((weak))
235 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
236 {
237 return MACRO_NONE;
238 }
239
240 /* Function */
241 __attribute__ ((weak))
242 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
243 {
244 }
245
246 /* translates keycode to action */
247 static action_t keycode_to_action(uint16_t keycode)
248 {
249 action_t action;
250 switch (keycode) {
251 case KC_A ... KC_EXSEL:
252 case KC_LCTRL ... KC_RGUI:
253 action.code = ACTION_KEY(keycode);
254 break;
255 case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
256 action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
257 break;
258 case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
259 action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
260 break;
261 case KC_MS_UP ... KC_MS_ACCEL2:
262 action.code = ACTION_MOUSEKEY(keycode);
263 break;
264 case KC_TRNS:
265 action.code = ACTION_TRANSPARENT;
266 break;
267 default:
268 action.code = ACTION_NO;
269 break;
270 }
271 return action;
272 }
273
274
275 /* translates key to keycode */
276 uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
277 {
278 // Read entire word (16bits)
279 return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
280 }
281
282 /* translates Fn keycode to action */
283 action_t keymap_fn_to_action(uint16_t keycode)
284 {
285 return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
286 }
287
288 action_t keymap_func_to_action(uint16_t keycode)
289 {
290 // For FUNC without 8bit limit
291 return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
292 }