2020 February 29 Breaking Changes Update (#8064)
[jackhill/qmk/firmware.git] / keyboards / planck / keymaps / lucas / keymap.c
1 /*
2 This is the keymap of /u/deepshitgoeshere!
3 Layer 1 exists so I can have the symbol positions of QWERTY while having my system in german.
4 The second layer has all the german umlauts I need and with capital and small letters on the
5 same layer there is no need to press shift+lower.
6 This keymap is made to work with software implemented QWERTZ.
7 The "Gaming" layer is mainly customized for CS:GO.
8 If you have any question about this keymap feel free to shoot me a message on reddit!
9 */
10
11 #include QMK_KEYBOARD_H
12 #include "keymap_german.h"
13
14 #define LT_SPC LT(4, KC_SPC)
15
16 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 [0] = LAYOUT_planck_grid( /* Colemak
18 * ,-----------------------------------------------------------------------.
19 * | Esc | q | w | f | p | g | j | l | u | y | ; | - |
20 * |-----------------------------------------------------------------------|
21 * | BS | a | r | s | t | d | h | n | e | i | o | ' |
22 * |-----------------------------------------------------------------------|
23 * | SFT | z | x | c | v | b | k | m | , | . | / | Ent |
24 * |-----------------------------------------------------------------------|
25 * | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
26 * `-----------------------------------------------------------------------'
27 */
28 KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS,
29 KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT,
30 M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT,
31 KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, MO(3), LT_SPC, LT_SPC, MO(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
32 ),
33 [1] = LAYOUT_planck_grid( /* Symbols
34 * ,-----------------------------------------------------------------------.
35 * | | | | | | | | | | | : | |
36 * |-----------------------------------------------------------------------|
37 * | | | | | | | | | | | | " |
38 * |-----------------------------------------------------------------------|
39 * | | | | | | | | | < | > | ? | |
40 * |-----------------------------------------------------------------------|
41 * | | | | | | | | | | | |
42 * `-----------------------------------------------------------------------'
43 */
44 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS,
45 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT,
46 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS,
47 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
48 ),
49 [2] = LAYOUT_planck_grid( /* Raise
50 * ,-----------------------------------------------------------------------.
51 * | | Ä | | | | | | | Ü | Ö | |Game |
52 * |-----------------------------------------------------------------------|
53 * | Del | ä | | ß | | | | | ü | ö | |FVol+|
54 * |-----------------------------------------------------------------------|
55 * | | | | | | | | |Stop | Prv | Nxt |FVol-|
56 * |-----------------------------------------------------------------------|
57 * |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
58 * `-----------------------------------------------------------------------'
59 */
60 KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4),
61 KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12),
62 KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11),
63 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
64 ),
65 [3] = LAYOUT_planck_grid( /* Lower
66 * ,-----------------------------------------------------------------------.
67 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
68 * |-----------------------------------------------------------------------|
69 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | = |
70 * |-----------------------------------------------------------------------|
71 * | | | | | | [ | ] | { | } | € | | \ | Ent |
72 * |-----------------------------------------------------------------------|
73 * |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
74 * `-----------------------------------------------------------------------'
75 */
76 DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS,
77 DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL,
78 KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT,
79 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END
80 ),
81 [4] = LAYOUT_planck_grid( /* Function
82 * ,-----------------------------------------------------------------------.
83 * | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
84 * |-----------------------------------------------------------------------|
85 * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
86 * |-----------------------------------------------------------------------|
87 * | | | | | | KP- | KP+ | | | | |Reset|
88 * |-----------------------------------------------------------------------|
89 * | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
90 * `-----------------------------------------------------------------------'
91 */
92 KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24,
93 KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
94 KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO,
95 KC_NO, BL_TOGG, BL_DEC, BL_INC, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
96 ),
97 [5] = LAYOUT_planck_grid( /* Gaming
98 * ,-----------------------------------------------------------------------.
99 * | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
100 * |-----------------------------------------------------------------------|
101 * | ENT | BS | a | s | d | f | g | h | j | k | l | ; |
102 * |-----------------------------------------------------------------------|
103 * | CTL | SFT | z | x | c | v | b | n | m | , | Up | / |
104 * |-----------------------------------------------------------------------|
105 * | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
106 * `-----------------------------------------------------------------------'
107 */
108 MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4),
109 KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN,
110 KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH,
111 KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT
112 ),
113 [6] = LAYOUT_planck_grid( /* Gaming
114 * CS:GO buy binds
115 * ,-----------------------------------------------------------------------.
116 * | | | | | | | | | 7 | 8 | 9 | |
117 * |-----------------------------------------------------------------------|
118 * | BS | | | | | | | | 6 | 5 | 4 | End |
119 * |-----------------------------------------------------------------------|
120 * | CTL | SFT | | | | | | | 1 | 2 | 3 |Pgdn |
121 * |-----------------------------------------------------------------------|
122 * | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
123 * `-----------------------------------------------------------------------'
124 */
125 KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO,
126 KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END,
127 KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN,
128 KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT
129 ),
130 };
131
132 const uint16_t PROGMEM fn_actions[] = {
133 [4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
134 [5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
135 };
136
137 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
138 {
139 switch(id) {
140 case 0: // M(0)
141 if (record->event.pressed) {
142 register_code(KC_LSFT);
143 layer_on(1);
144 } else {
145 layer_off(1);
146 unregister_code(KC_LSFT);
147 }
148 break;
149 case 1: // M(1)
150 if (record->event.pressed) {
151 unregister_code(KC_LSFT);
152 register_code(DE_LESS);
153 } else {
154 unregister_code(DE_LESS);
155 }
156 break;
157 }
158 return MACRO_NONE;
159
160 };