2020 February 29 Breaking Changes Update (#8064)
[jackhill/qmk/firmware.git] / keyboards / planck / keymaps / charlie / keymap.c
1 #include QMK_KEYBOARD_H
2
3 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
4 [0] = LAYOUT_planck_grid( /* Native */
5 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, FUNC(2),
6 KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
7 KC_TAB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
8 KC_DEL, KC_LCTL, KC_NO, KC_LSFT, KC_LALT, KC_SPC, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
9 ),
10 [1] = LAYOUT_planck_grid( /* QWERTY->PHOTOSHOP */
11 KC_DELETE, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, FUNC(1),
12 KC_O, KC_G, KC_S, KC_U, KC_T, FUNC(27), KC_F21, KC_F10, KC_F11, KC_F7, KC_F8, KC_F9,
13 KC_TAB, FUNC(4), FUNC(5), FUNC(6), KC_F1, FUNC(7), KC_F18, KC_F19, KC_F23, KC_F20, KC_F22, FUNC(9),
14 KC_COMM, KC_DOT, KC_R, FUNC(11), MO(2), KC_SPC, FUNC(12), KC_F2, FUNC(8), KC_F3, KC_F14
15 ),
16 [2] = LAYOUT_planck_grid( /* 2: FUNC(3 PHOTOSHOP */
17 KC_ESC, FUNC(25), FUNC(26), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
18 KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, FUNC(19), FUNC(20), FUNC(21),
19 KC_C, KC_NO, FUNC(22), FUNC(5), KC_NO, FUNC(23), KC_NO, KC_NO, KC_NO, KC_NO, FUNC(13), KC_NO,
20 FUNC(14), FUNC(15), FUNC(16), FUNC(17), MO(2), KC_SPC, FUNC(18), KC_NO, KC_NO, KC_F24, KC_NO
21 )
22 };
23
24 const uint16_t PROGMEM fn_actions[] = {
25 [1] = ACTION_DEFAULT_LAYER_SET(0), // set Qwerty layout
26 [2] = ACTION_DEFAULT_LAYER_SET(1), // set Photoshop presets
27
28 [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9), // photo folder AHK
29 [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I), // select inverse
30 [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M), // marquee select
31 [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC), // fill
32 [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X), // warp
33 [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12), // merge all new layer
34 [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS), // zoom out
35 [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H), // RBG sliders
36 [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S), // save
37 [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5), // layer mask from transparancy
38 [14] = ACTION_MODS_KEY(MOD_LCTL, KC_F2), // stroke
39 [15] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_F2), // stroke layer
40 [16] = ACTION_MODS_KEY(MOD_LCTL, KC_0), // zoom 0
41 [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H), // HSV sliders
42 [18] = ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_S), // save as
43 [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7), // gaussian blur
44 [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8), // motion blur
45 [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X), // liquify filter
46 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // prev layer blending
47 [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_BSPC), // KC_NOrmal layer blending
48 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // next layer blending
49 [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z), // step back
50 [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y), // step forward
51 [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R), // rasterize
52
53 };