3 Basic encoders are supported by adding this to your `rules.mk`:
9 and this to your `config.h`:
12 #define ENCODERS_PAD_A { B12 }
13 #define ENCODERS_PAD_B { B13 }
16 Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
19 #define ENCODERS_PAD_A { encoder1a, encoder2a }
20 #define ENCODERS_PAD_B { encoder1b, encoder2b }
23 If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions. They can also be flipped with a define:
26 #define ENCODER_DIRECTION_FLIP
29 Additionally, the resolution can be specified in the same file (the default & suggested is 4):
32 #define ENCODER_RESOLUTION 4
37 If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout for the right half like this:
40 #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
41 #define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
46 The callback functions can be inserted into your `<keyboard>.c`:
49 void encoder_update_kb(uint8_t index, bool clockwise) {
50 encoder_update_user(index, clockwise);
57 void encoder_update_user(uint8_t index, bool clockwise) {
58 if (index == 0) { /* First encoder */
64 } else if (index == 1) { /* Second encoder */
76 The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.