1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 # if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
4 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_WIDE
)
8 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE
)
12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static HSV
SOLID_REACTIVE_WIDE_math(HSV hsv
, int16_t dx
, int16_t dy
, uint8_t dist
, uint16_t tick
) {
15 uint16_t effect
= tick
+ dist
* 5;
16 if (effect
> 255) effect
= 255;
17 hsv
.v
= qadd8(hsv
.v
, 255 - effect
);
21 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
22 bool SOLID_REACTIVE_WIDE(effect_params_t
* params
) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker
.count
, 1), params
, &SOLID_REACTIVE_WIDE_math
); }
25 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
26 bool SOLID_REACTIVE_MULTIWIDE(effect_params_t
* params
) { return effect_runner_reactive_splash(0, params
, &SOLID_REACTIVE_WIDE_math
); }
29 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
30 # endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE)
31 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED