1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 # if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
4 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS
)
8 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS
)
12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
14 static HSV
SOLID_REACTIVE_CROSS_math(HSV hsv
, int16_t dx
, int16_t dy
, uint8_t dist
, uint16_t tick
) {
15 uint16_t effect
= tick
+ dist
;
16 dx
= dx
< 0 ? dx
* -1 : dx
;
17 dy
= dy
< 0 ? dy
* -1 : dy
;
18 dx
= dx
* 16 > 255 ? 255 : dx
* 16;
19 dy
= dy
* 16 > 255 ? 255 : dy
* 16;
20 effect
+= dx
> dy
? dy
: dx
;
21 if (effect
> 255) effect
= 255;
22 hsv
.v
= qadd8(hsv
.v
, 255 - effect
);
26 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
27 bool SOLID_REACTIVE_CROSS(effect_params_t
* params
) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker
.count
, 1), params
, &SOLID_REACTIVE_CROSS_math
); }
30 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
31 bool SOLID_REACTIVE_MULTICROSS(effect_params_t
* params
) { return effect_runner_reactive_splash(0, params
, &SOLID_REACTIVE_CROSS_math
); }
34 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
35 # endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
36 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED