[Keymap] catrielmuller keymap for the dztech/dz65rgb (#7015)
[jackhill/qmk/firmware.git] / quantum / rgb_matrix_animations / solid_reactive_cross.h
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 # if !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
3
4 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
5 RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
6 # endif
7
8 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
9 RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
10 # endif
11
12 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13
14 static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
15 uint16_t effect = tick + dist;
16 dx = dx < 0 ? dx * -1 : dx;
17 dy = dy < 0 ? dy * -1 : dy;
18 dx = dx * 16 > 255 ? 255 : dx * 16;
19 dy = dy * 16 > 255 ? 255 : dy * 16;
20 effect += dx > dy ? dy : dx;
21 if (effect > 255) effect = 255;
22 hsv.v = qadd8(hsv.v, 255 - effect);
23 return hsv;
24 }
25
26 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
27 bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
28 # endif
29
30 # ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
31 bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
32 # endif
33
34 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
35 # endif // !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
36 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED