quick fix for space cadet shift
[jackhill/qmk/firmware.git] / doc / keymap.md
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1a02ebcc 1Keymap framework - how to define your keymap
2============================================
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3***NOTE: This is updated for QMK but this is still work in progress. This may still be inconsistent with the source code.***
4
5QMK is based on TMK. Understanding the essential changes made should help you understand variable names etc.
6
7## TMK vs. QMK
8
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9| Firmware |TMK |QMK |
10|---------------------------|-----------------------|-------------------------|
11| Maintainer |hasu |Jack Humbert et al. |
12| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
13| `keymaps` data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **action code** |
14| `fn_actions` data | 1D array of `uint16_t` holding **action code** | 1D array of `uint16_t` holding **action code** |
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15
16Since QMK is based on TMK and uses major portion of TMK code as is, understanding the essential changes made should help you understand the code.
1a02ebcc 17
18## 0. Keymap and layers
c782b269 19In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
1a02ebcc 20
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21For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
22
23Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
24
25 Keymap: 32 Layers Layer: action code matrix
1a02ebcc 26 ----------------- ---------------------
c782b269 27 stack of layers array_of_action_code[row][column]
1a02ebcc 28 ____________ precedence _______________________
29 / / | high / ESC / F1 / F2 / F3 ....
30 31 /___________// | /-----/-----/-----/-----
31 30 /___________// | / TAB / Q / W / E ....
32 29 /___________/ | /-----/-----/-----/-----
33 : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
34 : / : : : : : / | : / : : : :
35 2 /___________// | 2 `--------------------------
36 1 /___________// | 1 `--------------------------
37 0 /___________/ V low 0 `--------------------------
38
39
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40Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
41
42### 0.1 Keymap layer status
43Keymap layer has its state in two 32 bit parameters:
1a02ebcc 44
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45* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
46* **`layer_state`** () has current on/off status of the layer on its each bit.
1a02ebcc 47
caab4d7e 48Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
1a02ebcc 49Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
50To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
51
52 Initial state of Keymap Change base layout
53 ----------------------- ------------------
54
55 31 31
56 30 30
57 29 29
58 : :
59 : : ____________
60 2 ____________ 2 / /
61 1 / / ,->1 /___________/
62 ,->0 /___________/ | 0
63 | |
64 `--- default_layer = 0 `--- default_layer = 1
65 layer_state = 0x00000001 layer_state = 0x00000002
66
67On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
68
69 Overlay feature layer
70 --------------------- bit|status
71 ____________ ---+------
72 31 / / 31 | 0
73 30 /___________// -----> 30 | 1
74 29 /___________/ -----> 29 | 1
75 : : | :
76 : ____________ : | :
77 2 / / 2 | 0
78 ,->1 /___________/ -----> 1 | 1
79 | 0 0 | 0
80 | +
81 `--- default_layer = 1 |
82 layer_state = 0x60000002 <-'
83
84
85
86### 0.2 Layer Precedence and Transparency
87Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
88
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89You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
90Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
1a02ebcc 91See example below.
92
93
94### 0.3 Keymap Example
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95Keymap in this QMK is **`static const uint16_t PROGMEM keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. It holds the 16 bit quantum keycode (action code).
96
97> Please note that keymap in the TMK, which QMK was forked from, is **`static const uint8_t PROGMEM keymaps[]`** C array which holds the 8 bit keycode (~USB HID usage code).
1a02ebcc 98
99This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
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100This example has three layers, 'QWERTY' as base layer, 'FN' and 'MOUSE'.
101
1a02ebcc 102In this example,
103
c782b269 104 `MO(layer)` is a **momentary layer switching** key.
1a02ebcc 105
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106You can find other keymap definitions in file `keymap.c` located on project directories.
107```
108/*
109 * dbroqua HHKB Layout
110 */
111#include "hhkb.h"
112
113#define BASE 0
114#define FN 1
115#define MOUSE 2
116
117const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
118 /* BASE Level: Default Layer
119 * ,-----------------------------------------------------------------------------------------.
120 * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
121 * |-----------------------------------------------------------------------------------------+
122 * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
123 * |-----------------------------------------------------------------------------------------+
124 * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
125 * |-----------------------------------------------------------------------------------------+
126 * | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | fn |
127 * +-----------------------------------------------------------------------------------------+
128 * | Gui | Alt | Space | AltGr |Mouse|
129 * `----------------------------------------------------------------´
130 */
131 [BASE] = KEYMAP(
132 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
133 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
134 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
135 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), \
136 KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(MOUSE)
137 ),
138
139 /* FN Layer
140 * ,-----------------------------------------------------------------------------------------.
141 * | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del|
142 * |-----------------------------------------------------------------------------------------+
143 * | Caps | | | | | | | |PrtSc| Slck| Paus| Up | | |
144 * |-----------------------------------------------------------------------------------------+
145 * | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left |Right| |
146 * |-----------------------------------------------------------------------------------------+
147 * | | Prev| Play| Next| | | + | - | End |PgDwn| Down| | |
148 * +-----------------------------------------------------------------------------------------+
149 * | | | | Stop | |
150 * `----------------------------------------------------------------´
151 */
152 [FN] = KEYMAP(
153 KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
154 KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS, \
155 KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \
156 KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
157 KC_TRNS, KC_TRNS, KC_TRNS, KC_MSTP, KC_TRNS
158 ),
159
160 /* MOUSE Layer
161 * ,-----------------------------------------------------------------------------------------.
162 * | | | | | | | | | | | | | | | |
163 * |-----------------------------------------------------------------------------------------+
164 * | | | WUp | | | | | | | | Btn1| Up | Btn2| |
165 * |-----------------------------------------------------------------------------------------+
166 * | | WLt | WDn | WRt | | | | | | | Left |Right| |
167 * |-----------------------------------------------------------------------------------------+
168 * | | | | | | | | | | Btn3| Down| | |
169 * +-----------------------------------------------------------------------------------------+
170 * | | | | | |
171 * `----------------------------------------------------------------´
172 */
173 [MOUSE] = KEYMAP(
174 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
175 KC_TRNS, KC_TRNS, KC_WH_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, \
176 KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_R, KC_TRNS, \
177 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_MS_D, KC_TRNS, KC_TRNS, \
178 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
179 )
180};
1a02ebcc 181
c782b269 182const uint16_t PROGMEM fn_actions[] = {
1a02ebcc 183
c782b269 184};
1a02ebcc 185
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186const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
187{
188 // MACRODOWN only works in this function
189 switch(id) {
190 case 0:
191 if (record->event.pressed) {
192 register_code(KC_RSFT);
193 } else {
194 unregister_code(KC_RSFT);
195 }
196 break;
197 }
198 return MACRO_NONE;
199};
200```
1a02ebcc 201
1a02ebcc 202
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203## 1. Keycode
204See [`tmk_core/common/keycode.h`](../tmk_core/common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) plus special codes in the `0xA5-DF` range.
205
206Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
1a02ebcc 207
c782b269 208keymaps[]
1a02ebcc 209
c782b269 210In `KEYMAP()` macro, TMK recommends you to keep prefix part `KC_` of keycode to keep keymap compact. For example, just use `A` instead you place `KC_A` in `KEYMAP()`. But this doesn't apply for QMK.
1a02ebcc 211
c782b269 212The `KEYMAP()` macro defines correspondence between the physical key location to the electrical key connection.
1a02ebcc 213
c782b269 214Some keycodes has 7-letter **short name** such as `KC_COMM` in addition to descriptive name `KC_COMMA`, you'll prefer short one in `KEYMAP()`.
1a02ebcc 215
216### 1.0 Other key
217- `KC_NO` for no action
218- `KC_TRNS` for layer transparency (See above)
219
220### 1.1 Normal key
221- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
222- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
223- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
224- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
225- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
226- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
227
228### 1.2 Modifier
229There are 8 modifiers which has discrimination between left and right.
230
231- `KC_LCTL` and `KC_RCTL` for Control
232- `KC_LSFT` and `KC_RSFT` for Shift
233- `KC_LALT` and `KC_RALT` for Alt
234- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
235
236### 1.3 Mousekey
237- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
238- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
239- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
240
241### 1.4 System & Media key
242- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
243- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
244- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
245- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
246- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
247
248### 1.5 Fn key
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249You don't need to use this functionality under QMK since this is a backward compatibility functionality. Unlike TMK, you can write action code itself directly in **`static const uint16_t PROGMEM keymaps[]`** C array using `MO(layer)`, etc.
250
251`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***Only 32 `Fn` keys can be defined at most.***
252
1a02ebcc 253
254### 1.6 Keycode Table
255 See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
256
257 In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
3f32b224 258[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
1a02ebcc 259
260
261
262## 2. Action
263See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
264
265Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
266
267***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
268
269
270### 2.1 Key Action
271This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
272
273#### Parameters
274+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
275 ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
276+ **key**: keycode
277
278
279#### 2.1.1 Normal key and Modifier
280***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
281
282You can define these actions on *'A'* key and *'left shift'* modifier with:
283
284 ACTION_KEY(KC_A)
285 ACTION_KEY(KC_LSFT)
286
287#### 2.1.2 Modified key
288This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
289
290Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
291
292 ACTION_MODS_KEY(MOD_LSFT, KC_1)
293 ACTION_MODS_KEY(MOD_LALT, KC_TAB)
294
295Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
296
297 ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
298
299#### 2.1.3 Multiple Modifiers
300Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
301
302 ACTION_MODS(MOD_ALT | MOD_LSFT)
303
304#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
305Works as a modifier key while holding, but registers a key on tap(press and release quickly).
306
307
308 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
309
310
311
312### 2.2 Layer Action
313These actions operate layers of keymap.
314
315#### Parameters
316You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
317
318
319+ **layer**: `0`-`31`
320+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
321+ **bits**: 4-bit value and 1-bit mask bit
322
323
324#### 2.2.1 Default Layer
325Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
326
327This sets Default Layer to given parameter `layer` and activate it.
328
329 ACTION_DEFAULT_LAYER_SET(layer)
330
331
332#### 2.2.2 Momentary
333Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
334
335 ACTION_LAYER_MOMENTARY(layer)
336
337
338#### 2.2.3 Toggle Switch
339Turns on `layer` with first type(press and release) and turns off with next.
340
341 ACTION_LAYER_TOGGLE(layer)
342
343
344#### 2.2.4 Momentary Switch with tap key
345Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
346
347 ACTION_LAYER_TAP_KEY(layer, key)
348
349
350#### 2.2.5 Momentary Switch with tap toggle
351Turns on `layer` momentary while holding and toggles it with serial taps.
352
353 ACTION_LAYER_TAP_TOGGLE(layer)
354
355
356#### 2.2.6 Invert state of layer
357Inverts current state of `layer`. If the layer is on it becomes off with this action.
358
359 ACTION_LAYER_INVERT(layer, on)
360
361
362#### 2.2.7 Turn On layer
363Turns on layer state.
364
365 ACTION_LAYER_ON(layer, on)
366
367Turns on layer state on press and turns off on release.
368
369 ACTION_LAYER_ON_OFF(layer)
370
371
372#### 2.2.8 Turn Off layer
373Turns off layer state.
374
375 ACTION_LAYER_OFF(layer, on)
376
377Turns off layer state on press and activates on release.
378
379 ACTION_LAYER_OFF_ON(layer)
380
381
382#### 2.2.9 Set layer
383Turn on layer only.
384`layer_state = (1<<layer) [layer: 0-31]`
385
386 ACTION_LAYER_SET(layer, on)
387
388Turns on layer only and clear all layer on release..
389
390 ACTION_LAYER_SET_CLEAR(layer)
391
392
393#### 2.2.10 Bitwise operation
394
395**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
396
397 ACTION_LAYER_BIT_AND(part, bits, on)
398 ACTION_LAYER_BIT_OR(part, bits, on)
399 ACTION_LAYER_BIT_XOR(part, bits, on)
400 ACTION_LAYER_BIT_SET(part, bits, on)
401
402These actions works with parameters as following code.
403
404 uint8_t shift = part*4;
405 uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
406 uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
407
408
409Default Layer also has bitwise operations, they are executed when key is released.
410
411 ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
412 ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
413 ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
414 ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
415
416
417
418### 2.3 Macro action
419***TBD***
420
421`Macro` action indicates complex key strokes.
422
423 MACRO( D(LSHIFT), D(D), END )
424 MACRO( U(D), U(LSHIFT), END )
425 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
426
427#### 2.3.1 Macro Commands
428- **I()** change interval of stroke.
429- **D()** press key
430- **U()** release key
431- **T()** type key(press and release)
432- **W()** wait
433- **END** end mark
434
435#### 2.3.2 Examples
436
437***TODO: sample implementation***
649b33d7 438See `keyboards/hhkb/keymap.c` for sample.
1a02ebcc 439
440
441
442### 2.4 Function action
443***TBD***
444
445There are two type of action, normal `Function` and tappable `Function`.
446These actions call user defined function with `id`, `opt`, and key event information as arguments.
447
448#### 2.4.1 Function
449To define normal `Function` action in keymap use this.
450
451 ACTION_FUNCTION(id, opt)
452
453#### 2.4.2 Function with tap
454To define tappable `Function` action in keymap use this.
455
456 ACTION_FUNCTION_TAP(id, opt)
457
458#### 2.4.3 Implement user function
459`Function` actions can be defined freely with C by user in callback function:
460
461 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
462
463This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
464
465 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
466
467 typedef struct {
468 keyevent_t event;
469 uint8_t tap_count;
470 } keyrecord_t;
471
472 typedef struct {
473 key_t key;
474 bool pressed;
475 uint16_t time;
476 } keyevent_t;
477
478 typedef struct {
479 uint8_t col;
480 uint8_t row;
481 } key_t;
482
483***TODO: sample implementation***
649b33d7 484See `keyboards/hhkb/keymap.c` for sample.
1a02ebcc 485
486
487
488### 2.5 Backlight Action
489These actions control the backlight.
490
491#### 2.5.1 Change backlight level
492Increase backlight level.
493
494 ACTION_BACKLIGHT_INCREASE()
495
496Decrease backlight level.
497
498 ACTION_BACKLIGHT_DECREASE()
499
500Step through backlight levels.
501
502 ACTION_BACKLIGHT_STEP()
503
504Turn a specific backlight level on or off.
505
506 ACTION_BACKLIGHT_LEVEL(1)
507
508#### 2.5.2 Turn on / off backlight
509Turn the backlight on and off without changing level.
510
511 ACTION_BACKLIGHT_TOGGLE()
512
513
514
dd378601 515### 2.6 Swap-Hands Action
8090f6b4 516The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
dd378601 517
8090f6b4 518### 2.6.1 Configuration
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519The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
520
521```
522const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
523 {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
524 {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
525 {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
526 {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
527};
528```
529
530Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
531
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532### 2.6.2 Advanced Swap Commands
533- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
534- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
535- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
536- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
537- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
538- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
539- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
540- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
541
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542
543
1a02ebcc 544## 3. Layer switching Example
545There are some ways to switch layer with 'Layer' actions.
546
547### 3.1 Momentary switching
548Momentary switching changes layer only while holding Fn key.
549
550This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
551
552 ACTION_LAYER_MOMENTARY(1)
553
554
555Note that after switching on press the actions on destination layer(Layer 1) are performed.
556***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
557
558
559### 3.2 Toggle switching
560Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
561
562This performs toggle switching action of 'Layer 2'.
563
564 ACTION_LAYER_TOGGLE(2)
565
566
567
568### 3.3 Momentary switching with Tap key
569These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
570
571 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
572
573With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
574
575
576
577### 3.4 Momentary switching with Tap Toggle
578This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
579
580 ACTION_LAYER_TAP_TOGGLE(1)
581
582Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
583
584
585
586### 3.5 Momentary switching with Modifiers
587This registers modifier key(s) simultaneously with layer switching.
588
589 ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
590
591
592
593## 4. Tapping
594Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
595
596### 4.1 Tap Key
597This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
598
599Modifier with tap key:
600
601 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
602
603Layer switching with tap key:
604
605 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
606
607[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
608
64f9779f 609When user hold a key after tap, it repeat the tapped key rather to hold a modifier key.
610If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`.
611See https://github.com/qmk/qmk_firmware/issues/889 for the detail.
1a02ebcc 612
613### 4.2 Tap Toggle
614This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
615
616 ACTION_LAYER_TAP_TOGGLE(1)
617
618
619### 4.3 Oneshot Modifier
74e97eef 620This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems.
1a02ebcc 621
622 ACTION_MODS_ONESHOT(MOD_LSFT)
623
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624Oneshot layer key:
625
626 ACTION_LAYER_ONESHOT(MY_LAYER)
627
1a02ebcc 628Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
629
630Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
631
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632Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined.
633
1a02ebcc 634
635### 4.4 Tap Toggle Mods
636Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
637
638 ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
639
640
641
642
643## 5. Legacy Keymap
c782b269 644In QMK, `tmk_core/common/keymap.c` is missing and its replacement `quantum/keymap_common.c` lacks Legacy Keymap support.
1a02ebcc 645
646Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
647
c782b269 648In the following legacy keymap setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
1a02ebcc 649
650 static const uint8_t PROGMEM fn_layer[] = {
651 1, // Fn0
652 2, // Fn1
653 2, // Fn2
654 };
655
656 static const uint8_t PROGMEM fn_keycode[] = {
657 KC_NO, // Fn0
658 KC_NO, // Fn1
659 KC_SPC, // Fn2
660 };
661
c782b269 662Under QMK, these can be realized using action code ACTION_LAYER_TAP_KEY(1, KC_NO), ACTION_LAYER_TAP_KEY(2, KC_NO), and ACTION_LAYER_TAP_KEY(2, KC_SPC) in the `keymaps` directly.
1a02ebcc 663
664## 6. Terminology
665***TBD***
666### keymap
667is comprised of multiple layers.
668### layer
669is matrix of keycodes.
670### key
671is physical button on keyboard or logical switch on software.
672### keycode
673is codes used on firmware.
674### action
675is a function assigned on a key.
676### layer transparency
677Using transparent keycode one layer can refer key definition on other lower layer.
678### layer precedence
679Top layer has higher precedence than lower layers.
680### tapping
681is to press and release a key quickly.
682### Fn key
683is key which executes a special action like layer switching, mouse key, macro or etc.
684### dual role key
685<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>