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[jackhill/qmk/firmware.git] / doc / keymap.md
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1a02ebcc 1Keymap framework - how to define your keymap
2============================================
3***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
4
5## 0. Keymap and layers
6**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
7**Layer** is an array of **keycodes** to define **actions** for each physical keys.
8respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
9
10 Keymap: 32 Layers Layer: Keycode matrix
11 ----------------- ---------------------
12 stack of layers array_of_keycode[row][column]
13 ____________ precedence _______________________
14 / / | high / ESC / F1 / F2 / F3 ....
15 31 /___________// | /-----/-----/-----/-----
16 30 /___________// | / TAB / Q / W / E ....
17 29 /___________/ | /-----/-----/-----/-----
18 : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
19 : / : : : : : / | : / : : : :
20 2 /___________// | 2 `--------------------------
21 1 /___________// | 1 `--------------------------
22 0 /___________/ V low 0 `--------------------------
23
24
25
26### 0.1 Keymap status
27Keymap has its state in two parameters:
28**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
29
30Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
31To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
32
33 Initial state of Keymap Change base layout
34 ----------------------- ------------------
35
36 31 31
37 30 30
38 29 29
39 : :
40 : : ____________
41 2 ____________ 2 / /
42 1 / / ,->1 /___________/
43 ,->0 /___________/ | 0
44 | |
45 `--- default_layer = 0 `--- default_layer = 1
46 layer_state = 0x00000001 layer_state = 0x00000002
47
48On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
49
50 Overlay feature layer
51 --------------------- bit|status
52 ____________ ---+------
53 31 / / 31 | 0
54 30 /___________// -----> 30 | 1
55 29 /___________/ -----> 29 | 1
56 : : | :
57 : ____________ : | :
58 2 / / 2 | 0
59 ,->1 /___________/ -----> 1 | 1
60 | 0 0 | 0
61 | +
62 `--- default_layer = 1 |
63 layer_state = 0x60000002 <-'
64
65
66
67### 0.2 Layer Precedence and Transparency
68Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
69
70You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
71Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
72See example below.
73
74
75### 0.3 Keymap Example
76Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
77
78This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
79This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
80In this example,
81
82 `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
83
84 `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
85
86 `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
87
88You can find other keymap definitions in file `keymap.c` located on project directories.
89
90 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
91 /* 0: Qwerty
92 * ,-----------------------------------------------------------.
93 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
94 * |-----------------------------------------------------------|
95 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
96 * |-----------------------------------------------------------|
97 * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
98 * |-----------------------------------------------------------|
99 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
100 * `-----------------------------------------------------------'
101 * |Gui|Alt |Space |Alt |Fn2|
102 * `-------------------------------------------'
103 */
104 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
105 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
106 LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
107 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
108 LGUI,LALT, SPC, RALT,FN2),
109 /* 1: Cursor(HHKB mode)
110 * ,-----------------------------------------------------------.
111 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
112 * |-----------------------------------------------------------|
113 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
114 * |-----------------------------------------------------------|
115 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
116 * |-----------------------------------------------------------|
117 * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
118 * `-----------------------------------------------------------'
119 * |Gui |Alt |Space |Alt |Gui|
120 * `--------------------------------------------'
121 */
122 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
123 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
124 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
125 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
126 LGUI,LALT, SPC, RALT,RGUI),
127 /* 2: Mousekey
128 * ,-----------------------------------------------------------.
129 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
130 * |-----------------------------------------------------------|
131 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
132 * |-----------------------------------------------------------|
133 * |Contro| | | | | |McL|McD|McU|McR| | |Return |
134 * |-----------------------------------------------------------|
135 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
136 * `-----------------------------------------------------------'
137 * |Gui |Alt |Mb1 |Alt | |
138 * `--------------------------------------------'
139 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
140 */
141 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
142 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
143 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
144 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
145 LGUI,LALT, BTN1, RALT,TRNS),
146 };
147
148 static const uint16_t PROGMEM fn_actions[] = {
149 ACTION_LAYER_MOMENTARY(1), // FN0
150 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
151 ACTION_LAYER_TOGGLE(2), // FN2
152 };
153
154
155
156
157## 1. Keycode
158See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
159
160 ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
161
162### 1.0 Other key
163- `KC_NO` for no action
164- `KC_TRNS` for layer transparency (See above)
165
166### 1.1 Normal key
167- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
168- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
169- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
170- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
171- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
172- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
173
174### 1.2 Modifier
175There are 8 modifiers which has discrimination between left and right.
176
177- `KC_LCTL` and `KC_RCTL` for Control
178- `KC_LSFT` and `KC_RSFT` for Shift
179- `KC_LALT` and `KC_RALT` for Alt
180- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
181
182### 1.3 Mousekey
183- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
184- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
185- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
186
187### 1.4 System & Media key
188- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
189- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
190- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
191- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
192- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
193
194### 1.5 Fn key
195`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
196
197### 1.6 Keycode Table
198 See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
199
200 In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
3f32b224 201[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
1a02ebcc 202
203
204
205## 2. Action
206See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
207
208Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
209
210***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
211
212
213### 2.1 Key Action
214This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
215
216#### Parameters
217+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
218 ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
219+ **key**: keycode
220
221
222#### 2.1.1 Normal key and Modifier
223***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
224
225You can define these actions on *'A'* key and *'left shift'* modifier with:
226
227 ACTION_KEY(KC_A)
228 ACTION_KEY(KC_LSFT)
229
230#### 2.1.2 Modified key
231This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
232
233Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
234
235 ACTION_MODS_KEY(MOD_LSFT, KC_1)
236 ACTION_MODS_KEY(MOD_LALT, KC_TAB)
237
238Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
239
240 ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
241
242#### 2.1.3 Multiple Modifiers
243Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
244
245 ACTION_MODS(MOD_ALT | MOD_LSFT)
246
247#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
248Works as a modifier key while holding, but registers a key on tap(press and release quickly).
249
250
251 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
252
253
254
255### 2.2 Layer Action
256These actions operate layers of keymap.
257
258#### Parameters
259You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
260
261
262+ **layer**: `0`-`31`
263+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
264+ **bits**: 4-bit value and 1-bit mask bit
265
266
267#### 2.2.1 Default Layer
268Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
269
270This sets Default Layer to given parameter `layer` and activate it.
271
272 ACTION_DEFAULT_LAYER_SET(layer)
273
274
275#### 2.2.2 Momentary
276Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
277
278 ACTION_LAYER_MOMENTARY(layer)
279
280
281#### 2.2.3 Toggle Switch
282Turns on `layer` with first type(press and release) and turns off with next.
283
284 ACTION_LAYER_TOGGLE(layer)
285
286
287#### 2.2.4 Momentary Switch with tap key
288Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
289
290 ACTION_LAYER_TAP_KEY(layer, key)
291
292
293#### 2.2.5 Momentary Switch with tap toggle
294Turns on `layer` momentary while holding and toggles it with serial taps.
295
296 ACTION_LAYER_TAP_TOGGLE(layer)
297
298
299#### 2.2.6 Invert state of layer
300Inverts current state of `layer`. If the layer is on it becomes off with this action.
301
302 ACTION_LAYER_INVERT(layer, on)
303
304
305#### 2.2.7 Turn On layer
306Turns on layer state.
307
308 ACTION_LAYER_ON(layer, on)
309
310Turns on layer state on press and turns off on release.
311
312 ACTION_LAYER_ON_OFF(layer)
313
314
315#### 2.2.8 Turn Off layer
316Turns off layer state.
317
318 ACTION_LAYER_OFF(layer, on)
319
320Turns off layer state on press and activates on release.
321
322 ACTION_LAYER_OFF_ON(layer)
323
324
325#### 2.2.9 Set layer
326Turn on layer only.
327`layer_state = (1<<layer) [layer: 0-31]`
328
329 ACTION_LAYER_SET(layer, on)
330
331Turns on layer only and clear all layer on release..
332
333 ACTION_LAYER_SET_CLEAR(layer)
334
335
336#### 2.2.10 Bitwise operation
337
338**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
339
340 ACTION_LAYER_BIT_AND(part, bits, on)
341 ACTION_LAYER_BIT_OR(part, bits, on)
342 ACTION_LAYER_BIT_XOR(part, bits, on)
343 ACTION_LAYER_BIT_SET(part, bits, on)
344
345These actions works with parameters as following code.
346
347 uint8_t shift = part*4;
348 uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
349 uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
350
351
352Default Layer also has bitwise operations, they are executed when key is released.
353
354 ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
355 ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
356 ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
357 ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
358
359
360
361### 2.3 Macro action
362***TBD***
363
364`Macro` action indicates complex key strokes.
365
366 MACRO( D(LSHIFT), D(D), END )
367 MACRO( U(D), U(LSHIFT), END )
368 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
369
370#### 2.3.1 Macro Commands
371- **I()** change interval of stroke.
372- **D()** press key
373- **U()** release key
374- **T()** type key(press and release)
375- **W()** wait
376- **END** end mark
377
378#### 2.3.2 Examples
379
380***TODO: sample implementation***
649b33d7 381See `keyboards/hhkb/keymap.c` for sample.
1a02ebcc 382
383
384
385### 2.4 Function action
386***TBD***
387
388There are two type of action, normal `Function` and tappable `Function`.
389These actions call user defined function with `id`, `opt`, and key event information as arguments.
390
391#### 2.4.1 Function
392To define normal `Function` action in keymap use this.
393
394 ACTION_FUNCTION(id, opt)
395
396#### 2.4.2 Function with tap
397To define tappable `Function` action in keymap use this.
398
399 ACTION_FUNCTION_TAP(id, opt)
400
401#### 2.4.3 Implement user function
402`Function` actions can be defined freely with C by user in callback function:
403
404 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
405
406This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
407
408 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
409
410 typedef struct {
411 keyevent_t event;
412 uint8_t tap_count;
413 } keyrecord_t;
414
415 typedef struct {
416 key_t key;
417 bool pressed;
418 uint16_t time;
419 } keyevent_t;
420
421 typedef struct {
422 uint8_t col;
423 uint8_t row;
424 } key_t;
425
426***TODO: sample implementation***
649b33d7 427See `keyboards/hhkb/keymap.c` for sample.
1a02ebcc 428
429
430
431### 2.5 Backlight Action
432These actions control the backlight.
433
434#### 2.5.1 Change backlight level
435Increase backlight level.
436
437 ACTION_BACKLIGHT_INCREASE()
438
439Decrease backlight level.
440
441 ACTION_BACKLIGHT_DECREASE()
442
443Step through backlight levels.
444
445 ACTION_BACKLIGHT_STEP()
446
447Turn a specific backlight level on or off.
448
449 ACTION_BACKLIGHT_LEVEL(1)
450
451#### 2.5.2 Turn on / off backlight
452Turn the backlight on and off without changing level.
453
454 ACTION_BACKLIGHT_TOGGLE()
455
456
457
dd378601 458### 2.6 Swap-Hands Action
8090f6b4 459The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
dd378601 460
8090f6b4 461### 2.6.1 Configuration
dd378601
JW
462The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
463
464```
465const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
466 {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
467 {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
468 {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
469 {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
470};
471```
472
473Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
474
8090f6b4
JW
475### 2.6.2 Advanced Swap Commands
476- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
477- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
478- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
479- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
480- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
481- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
482- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
483- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
484
dd378601
JW
485
486
1a02ebcc 487## 3. Layer switching Example
488There are some ways to switch layer with 'Layer' actions.
489
490### 3.1 Momentary switching
491Momentary switching changes layer only while holding Fn key.
492
493This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
494
495 ACTION_LAYER_MOMENTARY(1)
496
497
498Note that after switching on press the actions on destination layer(Layer 1) are performed.
499***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
500
501
502### 3.2 Toggle switching
503Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
504
505This performs toggle switching action of 'Layer 2'.
506
507 ACTION_LAYER_TOGGLE(2)
508
509
510
511### 3.3 Momentary switching with Tap key
512These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
513
514 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
515
516With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
517
518
519
520### 3.4 Momentary switching with Tap Toggle
521This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
522
523 ACTION_LAYER_TAP_TOGGLE(1)
524
525Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
526
527
528
529### 3.5 Momentary switching with Modifiers
530This registers modifier key(s) simultaneously with layer switching.
531
532 ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
533
534
535
536## 4. Tapping
537Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
538
539### 4.1 Tap Key
540This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
541
542Modifier with tap key:
543
544 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
545
546Layer switching with tap key:
547
548 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
549
550[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
551
552
553### 4.2 Tap Toggle
554This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
555
556 ACTION_LAYER_TAP_TOGGLE(1)
557
558
559### 4.3 Oneshot Modifier
74e97eef 560This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems.
1a02ebcc 561
562 ACTION_MODS_ONESHOT(MOD_LSFT)
563
74e97eef
TA
564Oneshot layer key:
565
566 ACTION_LAYER_ONESHOT(MY_LAYER)
567
1a02ebcc 568Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
569
570Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
571
74e97eef
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572Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined.
573
1a02ebcc 574
575### 4.4 Tap Toggle Mods
576Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
577
578 ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
579
580
581
582
583## 5. Legacy Keymap
584This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
585
586To enable Legacy Keymap support define this macro in `config.h`.
587
588 #define USE_LEGACY_KEYMAP
589
590Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
591
592In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
593
594 static const uint8_t PROGMEM fn_layer[] = {
595 1, // Fn0
596 2, // Fn1
597 2, // Fn2
598 };
599
600 static const uint8_t PROGMEM fn_keycode[] = {
601 KC_NO, // Fn0
602 KC_NO, // Fn1
603 KC_SPC, // Fn2
604 };
605
606
607## 6. Terminology
608***TBD***
609### keymap
610is comprised of multiple layers.
611### layer
612is matrix of keycodes.
613### key
614is physical button on keyboard or logical switch on software.
615### keycode
616is codes used on firmware.
617### action
618is a function assigned on a key.
619### layer transparency
620Using transparent keycode one layer can refer key definition on other lower layer.
621### layer precedence
622Top layer has higher precedence than lower layers.
623### tapping
624is to press and release a key quickly.
625### Fn key
626is key which executes a special action like layer switching, mouse key, macro or etc.
627### dual role key
628<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>