Rearrange code layer on Zweihander
[jackhill/qmk/firmware.git] / README.md
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27e32949 1# Quantum Mechanical Keyboard Firmware
afb08462 2
27e32949 3This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.co), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/).
ea0e1169 4
04a36ecb 5QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, TMK.
ea0e1169 6
3ac4f151 7This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](https://github.com/jackhumbert/qmk_firmware/issues/new).
04a36ecb 8
ce7dc30c 9The OLKB product firmwares are maintained by Jack, the Ergodox EZ by Erez, and the Clueboard by [Zach White](https://github.com/skullydazed).
27e32949 10
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11## Important background info: TMK documentation
12
13The documentation below explains QMK customizations and elaborates on some of the more useful features of TMK. To understand the base firmware, and especially what *layers* are and how they work, please see [TMK_README.md](/TMK_README.md).
14
15## Getting started
16
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17* [BUILD_GUIDE.md](BUILD_GUIDE.md) contains instructions to set up a build environment, build the firmware, and deploy it to a keyboard. Once your build environment has been set up, all `make` commands to actually build the firmware must be run from a folder in `keyboard/`.
18* If you're looking to customize a keyboard that currently runs QMK or TMK, find your keyboard's directory under `keyboard/` and run the make commands from there.
04a36ecb 19* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
799993c4 20
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21### Makefile Options
22
93812e52 23You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
799993c4 24
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25 BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
26 MIDI_ENABLE = yes # MIDI controls
2557b916 27 UNICODE_ENABLE = no # <-- This is how you disable an option, just set it to "no"
93812e52 28 BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
799993c4 29
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30### Customizing Makefile options on a per-keymap basis
31
32If your keymap directory has a file called `makefile.mk` (note the lowercase filename, and the `.mk` extension), any Makefile options you set in that file will take precedence over other Makefile options (those set for Quantum as a whole or for your particular keyboard).
33
34So let's say your keyboard's makefile has `CONSOLE_ENABLE = yes` (or maybe doesn't even list the `CONSOLE_ENABLE` option, which would cause it to revert to the global Quantum default). You want your particular keymap to not have the debug console, so you make a file called `makefile.mk` and specify `CONSOLE_ENABLE = no`.
35
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36## Quick aliases to common actions
37
38Your keymap can include shortcuts to common operations (called "function actions" in tmk).
39
40### Switching and toggling layers
799993c4 41
04a36ecb 42`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
93812e52 43
04a36ecb 44`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
93812e52 45
04a36ecb 46`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
93812e52 47
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48### Fun with modifier keys
49
50* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
51* `RSFT(kc)` - applies right Shift to *kc*
52* `LCTL(kc)` - applies left Control to *kc*
53* `RCTL(kc)` - applies right Control to *kc*
54* `LALT(kc)` - applies left Alt to *kc*
55* `RALT(kc)` - applies right Alt to *kc*
56* `LGUI(kc)` - applies left GUI (command/win) to *kc*
57* `RGUI(kc)` - applies right GUI (command/win) to *kc*
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58* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
59* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
783eafac 60* `LCAG(kc)` - applies CtrlAltGui to *kc*
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61
62You can also chain these, like this:
63
64 LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
65
66The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
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67
68 KC_TILD ~
69 KC_EXLM !
70 KC_AT @
71 KC_HASH #
72 KC_DLR $
73 KC_PERC %
74 KC_CIRC ^
75 KC_AMPR &
76 KC_ASTR *
77 KC_LPRN (
78 KC_RPRN )
79 KC_UNDS _
80 KC_PLUS +
81 KC_LCBR {
82 KC_RCBR }
83 KC_PIPE |
84 KC_COLN :
85
6bc5e0cc 86`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
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87
88These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
89
90 * MOD_LCTL
91 * MOD_LSFT
92 * MOD_LALT
93 * MOD_LGUI
93812e52 94
04a36ecb 95These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
93812e52 96
04a36ecb 97We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
93812e52 98
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99 * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
100 * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
101 * `ALT_T(kc)` - is LALT when held and *kc* when tapped
102 * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
04a36ecb 103 * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
783eafac 104 * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
f5ec585e 105 * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
93812e52 106
6bc5e0cc 107### Temporarily setting the default layer
93812e52 108
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109`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
110
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111### Prevent stuck modifiers
112
113Consider the following scenario:
114
1151. Layer 0 has a key defined as Shift.
1162. The same key is defined on layer 1 as the letter A.
1173. User presses Shift.
1184. User switches to layer 1 for whatever reason.
1195. User releases Shift, or rather the letter A.
1206. User switches back to layer 0.
121
122Shift was actually never released and is still considered pressed.
123
124If such situation bothers you add this to your `config.h`:
125
126 #define PREVENT_STUCK_MODIFIERS
127
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128This option uses 5 bytes of memory per every 8 keys on the keyboard
129rounded up (5 bits per key). For example on Planck (48 keys) it uses
130(48/8)\*5 = 30 bytes.
8d55a12a 131
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132### Remember: These are just aliases
133
134These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
135
136Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
137
138## Macro shortcuts: Send a whole string when pressing just one key
139
140Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
141
142```c
143const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
144{
145 switch(id) {
146 case 0: // this would trigger when you hit a key mapped as M(0)
147 if (record->event.pressed) {
148 return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
6bc5e0cc 149 }
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150 break;
151 }
152 return MACRO_NONE;
153};
154```
155A macro can include the following commands:
156
157* I() change interval of stroke in milliseconds.
158* D() press key.
159* U() release key.
160* T() type key(press and release).
161* W() wait (milliseconds).
162* END end mark.
163
164So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
165
3a6e88d6 166Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
04a36ecb 167
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168### Advanced macro functions
169
170To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block:
171
8967c070 172* `record->event.pressed`
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173
174This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
175
176```c
177if (record->event.pressed) {
178 // on keydown
179} else {
180 // on keyup
181}
182```
183
cf2c6415 184* `register_code(<kc>);`
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185
186This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
187
cf2c6415 188* `unregister_code(<kc>);`
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189
190Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
191
cf2c6415 192* `layer_on(<n>);`
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193
194This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
195
cf2c6415 196* `layer_off(<n>);`
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197
198This will turn off the layer `<n>`.
199
cf2c6415 200* `clear_keyboard();`
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201
202This will clear all mods and keys currently pressed.
203
cf2c6415 204* `clear_mods();`
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205
206This will clear all mods currently pressed.
207
cf2c6415 208* `clear_keyboard_but_mods();`
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209
210This will clear all keys besides the mods currently pressed.
211
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212* `update_tri_layer(layer_1, layer_2, layer_3);`
213
214If the user attempts to activate layer 1 AND layer 2 at the same time (for example, by hitting their respective layer keys), layer 3 will be activated. Layers 1 and 2 will _also_ be activated, for the purposes of fallbacks (so a given key will fall back from 3 to 2, to 1 -- and only then to 0).
215
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216#### Naming your macros
217
218If you have a bunch of macros you want to refer to from your keymap, while keeping the keymap easily readable, you can just name them like so:
219
220```
221#define AUD_OFF M(6)
222#define AUD_ON M(7)
223#define MUS_OFF M(8)
224#define MUS_ON M(9)
225#define VC_IN M(10)
226#define VC_DE M(11)
227#define PLOVER M(12)
228#define EXT_PLV M(13)
229```
230
231As was done on the [Planck default keymap](/keyboard/planck/keymaps/default/keymap.c#L33-L40)
232
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233#### Timer functionality
234
235It's possible to start timers and read values for time-specific events - here's an example:
236
237```c
238static uint16_t key_timer;
239key_timer = timer_read();
240if (timer_elapsed(key_timer) < 100) {
241 // do something if less than 100ms have passed
242} else {
243 // do something if 100ms or more have passed
244}
245```
246
cf2c6415 247It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc).
3a6e88d6 248
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249#### Example 1: Single-key copy/paste (hold to copy, tap to paste)
250
251With QMK, it's easy to make one key do two things, as long as one of those things is being a modifier. :) So if you want a key to act as Ctrl when held and send the letter R when tapped, that's easy: `CTL_T(KC_R)`. But what do you do when you want that key to send Ctrl-V (paste) when tapped, and Ctrl-C (copy) when held?
252
253Here's what you do:
254
255
256```
257static uint16_t key_timer;
258
259const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
260{
261 switch(id) {
262 case 0: {
263 if (record->event.pressed) {
264 key_timer = timer_read(); // if the key is being pressed, we start the timer.
265 }
266 else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
267 if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
268 return MACRO( D(LCTL), T(C), U(LCTL), END );
269 }
270 else {
271 return MACRO( D(LCTL), T(V), U(LCTL), END );
272 }
273 }
274 break;
275 }
276 }
277 return MACRO_NONE;
278};
279```
280
281And then, to assign this macro to a key on your keyboard layout, you just use `M(0)` on the key you want to press for copy/paste.
282
283#### Example 2: Space Cadet Shift (making it easy to send opening and closing parentheses)
284
285In the [Modern Space Cadet Keyboard](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/#shift-parentheses), one of cooler features is the Shift Parentheses. To quote Steve Losh:
286
287 > When held while pressing other keys, act like Shift.
288 > When pressed and released on their own, type an opening or closing parenthesis (left and right shift respectively).
289
290```
291static uint16_t key_timer;
292
293const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
294{
295 switch(id) {
296 case 0: {
297 if (record->event.pressed) {
298 key_timer = timer_read(); // if the key is being pressed, we start the timer.
299 register_code(KC_LSFT); // we're now holding down Shift.
300 } else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
301 if (timer_elapsed(key_timer) < 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
302 register_code(KC_9); // sending 9 while Shift is held down gives us an opening paren
303 unregister_code(KC_9); // now let's let go of that key
304 }
305 unregister_code(KC_LSFT); // let's release the Shift key now.
306 }
307 break;
308 }
309 case 1: {
310 if (record->event.pressed) {
311 key_timer = timer_read(); // Now we're doing the same thing, only for the right shift/close paren key
312 register_code(KC_RSFT);
313 } else {
314 if (timer_elapsed(key_timer) < 150) {
315 register_code(KC_0);
316 unregister_code(KC_0);
317 }
318 unregister_code(KC_RSFT);
319 }
320 break;
321 }
322 }
323 return MACRO_NONE;
324};
325```
326
327And then, to assign this macro to a key on your keyboard layout, you just use `M(0)` on the key you want to press for left shift/opening parens, and `M(1)` for right shift/closing parens.
328
3a6e88d6 329## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
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330
331Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
332
6274a216 333 #include <keymap_colemak.h>
04a36ecb 334
5dc0d1dc 335If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
6bc5e0cc 336
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337 * `CM_*` for all of the Colemak-equivalent characters
338 * `DV_*` for all of the Dvorak-equivalent characters
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339
340These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
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341
342To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
343
04a36ecb 344## Additional language support
93812e52 345
04a36ecb 346In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
93812e52 347
04a36ecb 348## Unicode support
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349
350You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
351
04a36ecb 352## Other firmware shortcut keycodes
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353
354* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
355* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
356* `BL_ON` - turns the backlight on
357* `BL_OFF` - turns the backlight off
358* `BL_<n>` - sets the backlight to level *n*
359* `BL_INC` - increments the backlight level by one
360* `BL_DEC` - decrements the backlight level by one
361* `BL_TOGG` - toggles the backlight
362* `BL_STEP` - steps through the backlight levels
363
364Enable the backlight from the Makefile.
365
04a36ecb 366## MIDI functionalty
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367
368This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
369
04a36ecb 370## Bluetooth functionality
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371
372This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
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373
374## International Characters on Windows
375
2b38d747 376[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
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377
378The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
379
380First you need to select a modifier combination that is not in use by any of your programs.
381CtrlAltWin is not used very widely and should therefore be perfect for this.
382There is a macro defined for a mod-tab combo `LCAG_T`.
6bc5e0cc 383Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
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384This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
385
386In the default script of AutoHotkey you can define custom hotkeys.
387
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388 <^<!<#a::Send, ä
389 <^<!<#<+a::Send, Ä
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390
391The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
392AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
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393
394## RGB Under Glow Mod
395
396![Planck with RGB Underglow](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
397
398Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
399
400For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
401
402 RGBLIGHT_ENABLE = yes
403
ac3f3a85 404Please note that the underglow is not compatible with audio output. So you cannot enable both of them at the same time.
6bc5e0cc 405
b8d2e666 406Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the F4 by default:
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407
408 #define ws2812_PORTREG PORTF
409 #define ws2812_DDRREG DDRF
410 #define ws2812_pin PF4
411 #define RGBLED_NUM 14 // Number of LEDs
412 #define RGBLIGHT_HUE_STEP 10
413 #define RGBLIGHT_SAT_STEP 17
414 #define RGBLIGHT_VAL_STEP 17
415
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416You'll need to edit `PORTF`, `DDRF`, and `PF4` on the first three lines to the port/pin you have your LED(s) wired to, eg for B3 change things to:
417
418 #define ws2812_PORTREG PORTB
419 #define ws2812_DDRREG DDRB
420 #define ws2812_pin PB3
421
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422The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboard/planck/keymaps/yang/keymap.c`
423
424### WS2812 Wiring
425
426![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg)
427
428Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
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429
430## Safety Considerations
431
432You probably don't want to "brick" your keyboard, making it impossible
433to rewrite firmware onto it. Here are some of the parameters to show
434what things are (and likely aren't) too risky.
435
436- If a keyboard map does not include RESET, then, to get into DFU
437 mode, you will need to press the reset button on the PCB, which
438 requires unscrewing some bits.
439- Messing with tmk_core / common files might make the keyboard
440 inoperable
441- Too large a .hex file is trouble; `make dfu` will erase the block,
442 test the size (oops, wrong order!), which errors out, failing to
443 flash the keyboard
444- DFU tools do /not/ allow you to write into the bootloader (unless
445 you throw in extra fruitsalad of options), so there is little risk
446 there.
447- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
448 firmware repeatedly and continually; that'll burn the EEPROM
449 eventually.
ac3f3a85 450