advanced macro stuff for README
[jackhill/qmk/firmware.git] / README.md
CommitLineData
04a36ecb 1# Quantum MK Firmware
afb08462 2
04a36ecb 3This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.co) and the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard.
ea0e1169 4
04a36ecb 5QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, TMK.
ea0e1169 6
3ac4f151 7This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](https://github.com/jackhumbert/qmk_firmware/issues/new).
04a36ecb
EZ
8
9## Important background info: TMK documentation
10
11The documentation below explains QMK customizations and elaborates on some of the more useful features of TMK. To understand the base firmware, and especially what *layers* are and how they work, please see [TMK_README.md](/TMK_README.md).
12
13## Getting started
14
15* **If you're looking to customize a keyboard that currently runs QMK or TMK** , find your keyboard's directory under `/keyboard/` and read the README file. This will get you all set up.
ebd209d2 16* Read the [QUICK_START.md](QUICK_START.md) if you want to hit the ground running with minimal fuss or you aren't a technical person and you just want to build the firmware with the least amount of hassle possible.
04a36ecb 17* If you're looking to apply this firmware to an entirely new hardware project (a new kind of keyboard), you can create your own Quantum-based project by using `./new_project.sh <project_name>`, which will create `/keyboard/<project_name>` with all the necessary components for a Quantum project.
799993c4 18
93812e52 19You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
799993c4 20
93812e52
JH
21 BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
22 MIDI_ENABLE = yes # MIDI controls
04a36ecb 23 # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
93812e52 24 BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
799993c4 25
04a36ecb
EZ
26## Quick aliases to common actions
27
28Your keymap can include shortcuts to common operations (called "function actions" in tmk).
29
30### Switching and toggling layers
799993c4 31
04a36ecb 32`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
93812e52 33
04a36ecb 34`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
93812e52 35
04a36ecb 36`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
93812e52 37
04a36ecb
EZ
38### Fun with modifier keys
39
40* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
41* `RSFT(kc)` - applies right Shift to *kc*
42* `LCTL(kc)` - applies left Control to *kc*
43* `RCTL(kc)` - applies right Control to *kc*
44* `LALT(kc)` - applies left Alt to *kc*
45* `RALT(kc)` - applies right Alt to *kc*
46* `LGUI(kc)` - applies left GUI (command/win) to *kc*
47* `RGUI(kc)` - applies right GUI (command/win) to *kc*
f5ec585e
EZ
48* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
49* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
783eafac 50* `LCAG(kc)` - applies CtrlAltGui to *kc*
04a36ecb
EZ
51
52You can also chain these, like this:
53
54 LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
55
56The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
93812e52
JH
57
58 KC_TILD ~
59 KC_EXLM !
60 KC_AT @
61 KC_HASH #
62 KC_DLR $
63 KC_PERC %
64 KC_CIRC ^
65 KC_AMPR &
66 KC_ASTR *
67 KC_LPRN (
68 KC_RPRN )
69 KC_UNDS _
70 KC_PLUS +
71 KC_LCBR {
72 KC_RCBR }
73 KC_PIPE |
74 KC_COLN :
75
6bc5e0cc 76`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
04a36ecb
EZ
77
78These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
79
80 * MOD_LCTL
81 * MOD_LSFT
82 * MOD_LALT
83 * MOD_LGUI
93812e52 84
04a36ecb 85These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
93812e52 86
04a36ecb 87We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
93812e52 88
6bc5e0cc
YL
89 * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
90 * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
91 * `ALT_T(kc)` - is LALT when held and *kc* when tapped
92 * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
04a36ecb 93 * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
783eafac 94 * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
f5ec585e 95 * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
93812e52 96
6bc5e0cc 97### Temporarily setting the default layer
93812e52 98
04a36ecb
EZ
99`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
100
101### Remember: These are just aliases
102
103These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
104
105Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
106
107## Macro shortcuts: Send a whole string when pressing just one key
108
109Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
110
111```c
112const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
113{
114 switch(id) {
115 case 0: // this would trigger when you hit a key mapped as M(0)
116 if (record->event.pressed) {
117 return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
6bc5e0cc 118 }
04a36ecb
EZ
119 break;
120 }
121 return MACRO_NONE;
122};
123```
124A macro can include the following commands:
125
126* I() change interval of stroke in milliseconds.
127* D() press key.
128* U() release key.
129* T() type key(press and release).
130* W() wait (milliseconds).
131* END end mark.
132
133So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
134
3a6e88d6 135Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
04a36ecb 136
3a6e88d6
JH
137### Advanced macro functions
138
139To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block:
140
141#### `record->event.pressed`
142
143This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
144
145```c
146if (record->event.pressed) {
147 // on keydown
148} else {
149 // on keyup
150}
151```
152
153#### `record->tap.count`
154
155The number taps that a certain key gets without interruption. This value can also be reset by assigning it `0`.
156
157#### `register_code(<kc>);`
158
159This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
160
161#### `unregister_code(<kc>);`
162
163Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
164
165#### `layer_on(<n>);`
166
167This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
168
169#### `layer_off(<n>);`
170
171This will turn off the layer `<n>`.
172
173#### `clear_keyboard();`
174
175This will clear all mods and keys currently pressed.
176
177#### `clear_mods();`
178
179This will clear all mods currently pressed.
180
181#### `clear_keyboard_but_mods();`
182
183This will clear all keys besides the mods currently pressed.
184
185#### Timer functionality
186
187It's possible to start timers and read values for time-specific events - here's an example:
188
189```c
190static uint16_t key_timer;
191key_timer = timer_read();
192if (timer_elapsed(key_timer) < 100) {
193 // do something if less than 100ms have passed
194} else {
195 // do something if 100ms or more have passed
196}
197```
198
199It's best to declare the `static uint16_t start;` outside of the macro block (top of file, etc).
200
201## Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
93812e52
JH
202
203Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
204
5dc0d1dc 205 #include <keymap_extras/keymap_colemak.h>
04a36ecb 206
5dc0d1dc 207If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
6bc5e0cc 208
93812e52
JH
209 * `CM_*` for all of the Colemak-equivalent characters
210 * `DV_*` for all of the Dvorak-equivalent characters
6bc5e0cc
YL
211
212These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
93812e52
JH
213
214To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
215
04a36ecb 216## Additional language support
93812e52 217
04a36ecb 218In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
93812e52 219
04a36ecb 220## Unicode support
93812e52
JH
221
222You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
223
04a36ecb 224## Other firmware shortcut keycodes
93812e52
JH
225
226* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
227* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
228* `BL_ON` - turns the backlight on
229* `BL_OFF` - turns the backlight off
230* `BL_<n>` - sets the backlight to level *n*
231* `BL_INC` - increments the backlight level by one
232* `BL_DEC` - decrements the backlight level by one
233* `BL_TOGG` - toggles the backlight
234* `BL_STEP` - steps through the backlight levels
235
236Enable the backlight from the Makefile.
237
04a36ecb 238## MIDI functionalty
93812e52
JH
239
240This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
241
04a36ecb 242## Bluetooth functionality
93812e52
JH
243
244This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
783eafac
PE
245
246## International Characters on Windows
247
248[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys amont others.
249
250The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
251
252First you need to select a modifier combination that is not in use by any of your programs.
253CtrlAltWin is not used very widely and should therefore be perfect for this.
254There is a macro defined for a mod-tab combo `LCAG_T`.
6bc5e0cc 255Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
783eafac
PE
256This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
257
258In the default script of AutoHotkey you can define custom hotkeys.
259
d4662160
PE
260 <^<!<#a::Send, ä
261 <^<!<#<+a::Send, Ä
783eafac
PE
262
263The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
264AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
6bc5e0cc
YL
265
266## RGB Under Glow Mod
267
268![Planck with RGB Underglow](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
269
270Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
271
272For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
273
274 RGBLIGHT_ENABLE = yes
275
276Please note that the underglow is not compatible with MIDI functions. So you cannot enable both of them at the same time.
277
278Please add the following options into your config.h, and set them up according your hardware configuration.
279
280 #define ws2812_PORTREG PORTF
281 #define ws2812_DDRREG DDRF
282 #define ws2812_pin PF4
283 #define RGBLED_NUM 14 // Number of LEDs
284 #define RGBLIGHT_HUE_STEP 10
285 #define RGBLIGHT_SAT_STEP 17
286 #define RGBLIGHT_VAL_STEP 17
287
288The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboard/planck/keymaps/yang/keymap.c`
289
290### WS2812 Wiring
291
292![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg)
293
294Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
5dc0d1dc
JH
295
296## Safety Considerations
297
298You probably don't want to "brick" your keyboard, making it impossible
299to rewrite firmware onto it. Here are some of the parameters to show
300what things are (and likely aren't) too risky.
301
302- If a keyboard map does not include RESET, then, to get into DFU
303 mode, you will need to press the reset button on the PCB, which
304 requires unscrewing some bits.
305- Messing with tmk_core / common files might make the keyboard
306 inoperable
307- Too large a .hex file is trouble; `make dfu` will erase the block,
308 test the size (oops, wrong order!), which errors out, failing to
309 flash the keyboard
310- DFU tools do /not/ allow you to write into the bootloader (unless
311 you throw in extra fruitsalad of options), so there is little risk
312 there.
313- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
314 firmware repeatedly and continually; that'll burn the EEPROM
315 eventually.