1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
24 ;;; This file is part of GNU Guix.
26 ;;; GNU Guix is free software; you can redistribute it and/or modify it
27 ;;; under the terms of the GNU General Public License as published by
28 ;;; the Free Software Foundation; either version 3 of the License, or (at
29 ;;; your option) any later version.
31 ;;; GNU Guix is distributed in the hope that it will be useful, but
32 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34 ;;; GNU General Public License for more details.
36 ;;; You should have received a copy of the GNU General Public License
37 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
39 (define-module (gnu packages game-development)
40 #:use-module (srfi srfi-1)
41 #:use-module (ice-9 match)
42 #:use-module ((guix licenses) #:prefix license:)
43 #:use-module (guix packages)
44 #:use-module (guix download)
45 #:use-module (guix git-download)
46 #:use-module (guix svn-download)
47 #:use-module (guix utils)
48 #:use-module (guix build-system cmake)
49 #:use-module (guix build-system gnu)
50 #:use-module (guix build-system python)
51 #:use-module (guix build-system scons)
52 #:use-module (gnu packages)
53 #:use-module (gnu packages audio)
54 #:use-module (gnu packages autotools)
55 #:use-module (gnu packages base)
56 #:use-module (gnu packages boost)
57 #:use-module (gnu packages compression)
58 #:use-module (gnu packages curl)
59 #:use-module (gnu packages documentation)
60 #:use-module (gnu packages fltk)
61 #:use-module (gnu packages fonts)
62 #:use-module (gnu packages fontutils)
63 #:use-module (gnu packages freedesktop)
64 #:use-module (gnu packages fribidi)
65 #:use-module (gnu packages dbm)
66 #:use-module (gnu packages gl)
67 #:use-module (gnu packages glib)
68 #:use-module (gnu packages gnome)
69 #:use-module (gnu packages gnunet)
70 #:use-module (gnu packages graphics)
71 #:use-module (gnu packages graphviz)
72 #:use-module (gnu packages gtk)
73 #:use-module (gnu packages guile)
74 #:use-module (gnu packages image)
75 #:use-module (gnu packages linux)
76 #:use-module (gnu packages lua)
77 #:use-module (gnu packages m4)
78 #:use-module (gnu packages mono)
79 #:use-module (gnu packages mp3)
80 #:use-module (gnu packages multiprecision)
81 #:use-module (gnu packages music)
82 #:use-module (gnu packages ncurses)
83 #:use-module (gnu packages pcre)
84 #:use-module (gnu packages pkg-config)
85 #:use-module (gnu packages pulseaudio)
86 #:use-module (gnu packages python)
87 #:use-module (gnu packages python-xyz)
88 #:use-module (gnu packages qt)
89 #:use-module (gnu packages sdl)
90 #:use-module (gnu packages sphinx)
91 #:use-module (gnu packages stb)
92 #:use-module (gnu packages texinfo)
93 #:use-module (gnu packages textutils)
94 #:use-module (gnu packages tls)
95 #:use-module (gnu packages video)
96 #:use-module (gnu packages web)
97 #:use-module (gnu packages xdisorg)
98 #:use-module (gnu packages xiph)
99 #:use-module (gnu packages xml)
100 #:use-module (gnu packages xorg))
102 (define-public bullet
109 (url "https://github.com/bulletphysics/bullet3/")
111 (file-name (git-file-name name version))
114 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
115 (modules '((guix build utils)))
118 (for-each delete-file (find-files "build3" "premake*"))
119 (with-directory-excursion "examples/ThirdPartyLibs"
120 (for-each delete-file-recursively
121 '("Gwen" "clsocket" "enet" "glad" "imgui"
122 "lua-5.2.3" "midi" "minizip" "openvr"
123 "optionalX11" "serial" "zlib")))
124 ;; These need files from ThirdPartyLibs.
125 (substitute* "Extras/CMakeLists.txt"
126 (("BulletRobotics") ""))
127 ;; Tests fail on linking, cannot find -lBussIK.
128 (substitute* "test/CMakeLists.txt"
129 ((" InverseDynamics")
130 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
131 ; (("SharedMemory") ""))
133 (build-system cmake-build-system)
135 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
136 "-DBUILD_CPU_DEMOS=OFF"
137 "-DBUILD_OPENGL3_DEMOS=OFF"
138 "-DBUILD_BULLET2_DEMOS=OFF"
139 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
140 (or (getenv "CXXFLAGS") "")))
142 (modify-phases %standard-phases
143 (add-after 'unpack 'remove-failing-tests
144 ;; These tests fail specifically after removing 3rd party code.
146 (substitute* "test/SharedMemory/CMakeLists.txt"
147 (("ADD_TEST") "# ADD_TEST"))
148 (substitute* "test/InverseDynamics/CMakeLists.txt"
149 (("ADD_TEST\\(Test_BulletInverseForward")
150 "# ADD_TEST(Test_BulletInverseForward"))
156 (home-page "https://pybullet.org/wordpress/")
157 (synopsis "3D physics engine library")
159 "Bullet is a physics engine library usable for collision detection. It
160 is used in some video games and movies.")
161 (license license:zlib)))
163 (define-public deutex
169 (uri (string-append "https://github.com/Doom-Utils/deutex"
170 "/releases/download/v" version "/"
171 "deutex-" version ".tar.xz"))
174 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
175 (build-system gnu-build-system)
177 `(("libpng" ,libpng)))
179 `(("asciidoc" ,asciidoc)
180 ("pkg-config" ,pkg-config)))
181 (home-page "https://github.com/Doom-Utils/deutex")
182 (synopsis "WAD file composer for Doom and related games")
184 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
185 used to extract the lumps of a wad and save them as individual files.
186 Conversely, it can also build a wad from separate files. When extracting a
187 lump to a file, it does not just copy the raw data, it converts it to an
188 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
189 Conversely, when it reads files for inclusion in pwads, it does the necessary
190 conversions (for example, from PPM to Doom picture format). In addition,
191 DeuTex has functions such as merging wads, etc.")
192 (license license:gpl2+)))
194 (define-public grfcodec
201 (uri (string-append "https://binaries.openttd.org/extra/"
202 name "/" version "/" name "-" version
205 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
206 (build-system gnu-build-system)
208 '(#:tests? #f ;no check target
210 (modify-phases %standard-phases
211 (delete 'configure) ;no configure script
212 (replace 'install ;no install target
213 (lambda* (#:key outputs #:allow-other-keys)
214 (let* ((out (assoc-ref outputs "out"))
215 (bin (string-append out "/bin"))
216 (doc (string-append out "/share/doc"))
217 (man (string-append out "/share/man/man1")))
218 (for-each (lambda (file)
219 (install-file file bin))
220 '("grfcodec" "grfid" "grfstrip" "nforenum"))
221 (install-file "COPYING" doc)
222 (with-directory-excursion "docs"
223 (for-each (lambda (file)
224 (install-file (string-append file ".txt") doc))
225 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
226 "readme" "readme.rpn"))
227 (for-each (lambda (file)
228 (install-file file man))
229 (find-files "." "\\.1"))))
235 (synopsis "GRF development tools")
237 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
238 tools for developing (New)GRFs. It includes a number of smaller programs, each
239 with a specific task:
241 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
242 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
243 @item @code{grfstrip} strips all sprites from a GRF.
244 @item @code{nforenum} checks NFO code for errors, making corrections when
247 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
248 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
249 ;; NFORenum is under the GPL2+.
250 ;; The MD5 implementation contained in GRFID is under the zlib license.
251 (license (list license:gpl2 license:gpl2+ license:zlib))))
253 (define-public catcodec
260 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
261 version "/catcodec-" version "-source.tar.xz"))
263 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
264 (build-system gnu-build-system)
266 `(#:tests? #f ; no tests
267 #:make-flags (list (string-append "prefix=" %output))
268 #:phases (modify-phases %standard-phases
269 (delete 'configure))))
270 (home-page "https://dev.openttdcoop.org/projects/catcodec")
271 (synopsis "Encode/decode OpenTTD sounds")
272 (description "catcodec encodes and decodes sounds for OpenTTD. These
273 sounds are not much more than some metadata (description and filename) and raw
275 (license license:gpl2)))
277 (define-public gzochi
283 (uri (string-append "mirror://savannah/gzochi/gzochi-"
287 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
288 (build-system gnu-build-system)
290 '(#:phases (modify-phases %standard-phases
291 (add-before 'build 'no-Werror
293 ;; Don't abort builds due to things like GLib
294 ;; deprecation warnings.
295 (substitute* (find-files "." "^Makefile\\.in$")
298 (native-inputs `(("pkgconfig" ,pkg-config)))
299 (inputs `(("bdb" ,bdb)
302 ("libmicrohttpd" ,libmicrohttpd)
306 (home-page "https://www.nongnu.org/gzochi/")
307 (synopsis "Scalable middleware for multiplayer games")
309 "gzochi is a framework for developing massively multiplayer online games.
310 A server container provides services to deployed games, which are written in
311 Guile Scheme, that abstract and simplify some of the most challenging and
312 error-prone aspects of online game development: Concurrency, data persistence,
313 and network communications. A very thin client library can be embedded to
314 provide connectivity for client applications written in any language.")
315 (license license:gpl3+)))
324 (uri (pypi-uri "nml" version))
327 "1lwf5sc5qqzrkxfx5wkkj3yh2j2nzh5r599ly5psy8yw92km24hy"))))
328 (build-system python-build-system)
329 ;; TODO: Fix test that fails with
330 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
331 ;; attribute 'ADD' (most likely due to a circular import)"
335 `(("python-pillow" ,python-pillow)
336 ("python-ply" ,python-ply)))
337 (home-page "https://github.com/OpenTTD/nml")
338 (synopsis "NML compiler")
340 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
341 compiling NML files (along with their associated language, sound and graphic
342 files) into @file{.grf} and/or @file{.nfo} files.")
343 (license license:gpl2+)))
345 (define-public python-sge-pygame
347 (name "python-sge-pygame")
352 (uri (string-append "mirror://savannah/stellarengine/"
353 (version-major+minor version) "/sge-pygame-"
355 (file-name (string-append name "-" version ".tar.gz"))
358 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
359 (build-system python-build-system)
361 `(("python-pygame" ,python-pygame)
362 ("python-six" ,python-six)
363 ("python-uniseg" ,python-uniseg)))
364 (home-page "http://stellarengine.nongnu.org")
365 (synopsis "2D game engine for Python")
367 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
368 general-purpose 2D game engine. It takes care of several details for you so
369 you can focus on the game itself. This makes more rapid game development
370 possible, and it also makes the SGE easy to learn.")
371 (license license:lgpl3+)))
373 (define-public python2-sge-pygame
374 (package-with-python2 python-sge-pygame))
376 (define-public python-tmx
383 (uri (string-append "mirror://savannah/python-tmx/"
384 (version-major+minor version) "/tmx-"
388 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
389 (build-system python-build-system)
391 `(("python-six" ,python-six)))
392 (home-page "http://python-tmx.nongnu.org")
393 (synopsis "Python library for the @code{Tiled} TMX format")
395 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
396 This is useful for map editors or generic level editors, and it's also useful
397 for using a map editor or generic level editor like Tiled to edit your game's
399 (license (list license:asl2.0
400 ;; Documentation (only available in the source tarball) is
401 ;; under the CC0 license.
404 (define-public python2-tmx
405 (let ((python2-tmx (package-with-python2 python-tmx)))
407 (inherit python2-tmx)
409 `(("python2-pathlib" ,python2-pathlib)
410 ,@(package-propagated-inputs python2-tmx))))))
412 (define-public python-xsge
415 (version "2018.02.26")
418 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
422 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
423 (build-system python-build-system)
426 (modify-phases %standard-phases
427 ;; xSGE's setup.py script does not support one of the Python build
428 ;; system's default flags, "--single-version-externally-managed".
430 (lambda* (#:key outputs #:allow-other-keys)
431 (invoke "python" "setup.py" "install"
432 (string-append "--prefix=" (assoc-ref outputs "out"))
434 #:tests? #f)) ; no check target
436 `(("python-sge-pygame" ,python-sge-pygame)
437 ("python-pygame" ,python-pygame)
438 ("python-six" ,python-six)
439 ("python-tmx" ,python-tmx)))
440 (home-page "http://xsge.nongnu.org")
441 (synopsis "Extensions for the SGE Game Engine")
443 "xSGE is a collection of modules that make doing certain tasks with the SGE
444 Game Engine easier. In addition to SGE's conveniences, the user has access to a
445 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
447 (license license:gpl3+)))
449 (define-public python2-xsge
450 (package-with-python2 python-xsge))
459 (url "https://github.com/bjorn/tiled")
460 (commit (string-append "v" version))))
461 (file-name (git-file-name name version))
464 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
465 (build-system gnu-build-system)
471 `(("qttools" ,qttools)))
474 (modify-phases %standard-phases
476 (lambda* (#:key inputs outputs #:allow-other-keys)
477 (substitute* "translations/translations.pro"
479 (string-append "LRELEASE = "
480 (assoc-ref inputs "qttools")
482 (let ((out (assoc-ref outputs "out")))
484 (string-append "PREFIX=" out))))))))
485 (home-page "https://www.mapeditor.org/")
486 (synopsis "Tile map editor")
488 "Tiled is a general purpose tile map editor. It is meant to be used for
489 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
492 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
494 (license license:gpl2+)))
502 ;; Do not fetch the archives from
503 ;; http://mirror0.sfml-dev.org/files/ because files there seem
504 ;; to be changed in place.
506 (url "https://github.com/SFML/SFML")
508 (file-name (git-file-name name version))
511 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
512 (modules '((guix build utils)))
515 ;; Ensure system libraries are used.
516 (delete-file-recursively "extlibs")
518 (build-system cmake-build-system)
521 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
522 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
523 #:tests? #f)) ; no tests
525 `(("pkg-config" ,pkg-config)))
530 ("xcb-util-image" ,xcb-util-image)
531 ("libxrandr" ,libxrandr)
533 ("libjpeg" ,libjpeg-turbo)
534 ("libsndfile" ,libsndfile)
535 ("stb-image" ,stb-image)
536 ("stb-image-write" ,stb-image-write)))
538 ;; In Requires.private of pkg-config files.
540 ("freetype" ,freetype)
541 ("libvorbis" ,libvorbis)
543 (home-page "https://www.sfml-dev.org")
544 (synopsis "Simple and Fast Multimedia Library")
546 "SFML provides a simple interface to the various computer components,
547 to ease the development of games and multimedia applications. It is composed
548 of five modules: system, window, graphics, audio and network.")
549 (license license:zlib)))
557 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
560 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
561 (build-system gnu-build-system)
563 `(#:phases (modify-phases %standard-phases
564 (delete 'configure) ; no configure script
565 (add-before 'build 'patch-makefile
566 (lambda* (#:key outputs #:allow-other-keys)
567 (let ((out (assoc-ref outputs "out")))
568 (substitute* "Makefile"
569 (("\\$\\(DESTDIR\\)/usr") out))
570 (substitute* "main.cpp"
572 (string-append out "/share")))
574 #:tests? #f)) ; no tests
576 `(("pkg-config" ,pkg-config)
577 ("desktop-file-utils" ,desktop-file-utils)))
581 (synopsis "Simple sound effect generator")
582 (description "Sfxr is a tool for quickly generating simple sound effects.
583 Originally created for use in video game prototypes, it can generate random
584 sounds from presets such as \"explosion\" or \"powerup\".")
585 (home-page "http://www.drpetter.se/project_sfxr.html")
586 (license license:expat)))
588 (define-public surgescript
596 (url "https://github.com/alemart/surgescript")
597 (commit (string-append "v" version))))
598 (file-name (git-file-name name version))
600 (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
601 (build-system cmake-build-system)
604 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
605 (list (string-append "-DICON_PATH=" share "/pixmaps")
606 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
608 (home-page "https://docs.opensurge2d.org")
609 (synopsis "Scripting language for games")
610 (description "@code{SurgeScript} is a dynamically typed object-oriented
611 scripting language designed for games. Each object is a state machine that
612 can be customized by attaching other objects. The language supports automatic
613 garbage collection and can be extended with plugins.")
614 (license license:asl2.0)))
616 (define-public physfs
623 "https://icculus.org/physfs/downloads/physfs-"
625 (file-name (string-append name "-" version ".tar.gz"))
628 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
629 (build-system cmake-build-system)
631 '(#:tests? #f ; no check target
632 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
633 #:phases (modify-phases %standard-phases
634 (add-after 'unpack 'patch-CMakeLists.txt
636 (substitute* "CMakeLists.txt"
637 ;; XXX: For some reason CMakeLists.txt disables
638 ;; RUNPATH manipulation when the compiler is GCC.
639 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
644 `(("doxygen" ,doxygen)))
645 (home-page "https://icculus.org/physfs")
646 (synopsis "File system abstraction library")
648 "PhysicsFS is a library to provide abstract access to various archives.
649 It is intended for use in video games. For security, no file writing done
650 through the PhysicsFS API can leave a defined @emph{write directory}. For
651 file reading, a @emph{search path} with archives and directories is defined,
652 and it becomes a single, transparent hierarchical file system. So archive
653 files can be accessed in the same way as you access files directly on a disk,
654 and it makes it easy to ship a new archive that will override a previous
655 archive on a per-file basis.")
656 (license license:zlib)))
664 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
665 "love-" version "-linux-src.tar.gz"))
668 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
669 (build-system gnu-build-system)
671 `(("pkg-config" ,pkg-config)))
674 ("freetype" ,freetype)
675 ("libmodplug" ,libmodplug)
676 ("libtheora" ,libtheora)
677 ("libvorbis" ,libvorbis)
684 (synopsis "2D game framework for Lua")
685 (description "LÖVE is a framework for making 2D games in the Lua
686 programming language.")
687 (home-page "https://love2d.org/")
688 (license license:zlib)))
690 (define-public love-nuklear
691 (let ((version "v2.6")
692 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
694 (name "love-nuklear")
695 (version (git-version version "1" commit))
699 (url "https://github.com/keharriso/love-nuklear/")
702 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
703 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
704 (file-name (git-file-name name version))
707 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
708 (build-system cmake-build-system)
710 `(#:build-type "Release"
713 `(("luajit" ,luajit)))
714 (synopsis "Lightweight immediate mode GUI for LÖVE games")
715 (description "LÖVE is a Lua framework for making 2D games. Nuklear
716 is a minimal state immediate mode graphical user interface toolkit. This
717 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
718 (home-page "https://github.com/keharriso/love-nuklear/")
719 (license license:expat))))
721 (define-public allegro-4
727 (uri (string-append "https://github.com/liballeg/allegro5/"
728 "releases/download/" version "/allegro-"
732 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
733 (build-system cmake-build-system)
736 (modify-phases %standard-phases
737 (add-after 'unpack 'patch-build-system
739 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
740 ;; via a command line option doesn't work because it is
741 ;; unconditionally clobbered in the build script.
742 (substitute* '("CMakeLists.txt")
743 (("ADDON_LINKAGE STATIC")
744 "ADDON_LINKAGE SHARED"))
749 ("libvorbis" ,libvorbis)
752 (synopsis "Game programming library")
753 (description "Allegro is a library mainly aimed at video game and
754 multimedia programming. It handles common, low-level tasks such as creating
755 windows, accepting user input, loading data, drawing images, playing sounds,
757 (home-page "https://liballeg.org")
758 (license license:giftware)))
760 (define-public allegro
766 (uri (string-append "https://github.com/liballeg/allegro5/releases"
767 "/download/" version "/allegro-"
771 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
772 (build-system cmake-build-system)
773 (arguments `(#:tests? #f)) ; there are no tests
775 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
777 ("freetype" ,freetype)
780 ("libjpeg" ,libjpeg-turbo)
782 ("libtheora" ,libtheora)
783 ("libvorbis" ,libvorbis)
784 ("libxcursor" ,libxcursor)
785 ("libxinerama" ,libxinerama)
786 ("libxrandr" ,libxrandr)
792 `(("pkg-config" ,pkg-config)))
793 (synopsis "Game programming library")
794 (description "Allegro is a library mainly aimed at video game and
795 multimedia programming. It handles common, low-level tasks such as creating
796 windows, accepting user input, loading data, drawing images, playing sounds,
798 (home-page "https://liballeg.org")
799 (license license:bsd-3)))
801 (define-public allegro-5.0
802 (package (inherit allegro)
807 (uri (string-append "https://github.com/liballeg/allegro5/releases"
808 "/download/" version "/allegro-"
809 (if (equal? "0" (string-take-right version 1))
810 (string-drop-right version 2)
813 (patches (search-patches
814 "allegro-mesa-18.2.5-and-later.patch"))
817 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
819 (define-public aseprite
822 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
823 ;; TODO: Unbundle third party software.
825 (method url-fetch/zipbomb)
826 (uri (string-append "https://github.com/aseprite/aseprite"
827 "/releases/download/v" version
828 "/Aseprite-v" version "-Source.zip"))
831 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
832 (build-system cmake-build-system)
835 ;; Use shared libraries instead of building bundled source.
836 (list "-DWITH_WEBP_SUPPORT=1"
837 "-DUSE_SHARED_CURL=1"
838 "-DUSE_SHARED_GIFLIB=1"
839 "-DUSE_SHARED_JPEGLIB=1"
840 "-DUSE_SHARED_ZLIB=1"
841 "-DUSE_SHARED_LIBPNG=1"
842 "-DUSE_SHARED_LIBLOADPNG=1"
843 "-DUSE_SHARED_LIBWEBP=1"
844 "-DUSE_SHARED_TINYXML=1"
845 "-DUSE_SHARED_PIXMAN=1"
846 "-DUSE_SHARED_FREETYPE=1"
847 "-DUSE_SHARED_ALLEGRO4=1"
848 "-DENABLE_UPDATER=0" ; no auto-updates
849 (string-append "-DFREETYPE_INCLUDE_DIR="
850 (assoc-ref %build-inputs "freetype")
851 "/include/freetype2"))))
853 `(("pkg-config" ,pkg-config)))
854 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
855 ;; patched version is bundled with Aseprite, but the patches should be
856 ;; extracted and applied on top of a standalone Allegro 4 package.
858 `(("allegro" ,allegro-4)
860 ("freetype" ,freetype)
862 ("libjpeg" ,libjpeg-turbo)
867 ("libxxf86vm" ,libxxf86vm)
871 (synopsis "Animated sprite editor and pixel art tool")
872 (description "Aseprite is a tool for creating 2D pixel art for video
873 games. In addition to basic pixel editing features, Aseprite can assist in
874 the creation of animations, tiled graphics, texture atlases, and more.")
875 (home-page "https://www.aseprite.org/")
876 (license license:gpl2+)))
878 (define-public qqwing
885 "https://qqwing.com/"
886 name "-" version ".tar.gz"))
889 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
890 (build-system gnu-build-system)
892 `(("pkg-config" ,pkg-config)))
893 (home-page "https://qqwing.com/")
894 (synopsis "Sudoku puzzle solver and generator")
896 "QQWing is a Sudoku puzzle generator and solver.
897 It offers the following features:
899 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
900 @item Uses logic. Uses as many solve techniques as possible when solving
901 puzzles rather than guessing.
902 @item Rates puzzles. Most generators don't give an indication of the difficulty
903 of a Sudoku puzzle. QQwing does.
904 @item Can print solve instructions for any puzzle.
905 @item Customizable output style, including a CSV style that is easy to
906 import into a database.
908 (license license:gpl2+)))
910 (define-public quesoglc
916 (uri (string-append "mirror://sourceforge/" name "/" version "/"
917 name "-" version "-free.tar.bz2"))
920 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
921 (build-system gnu-build-system)
922 (native-inputs `(("pkg-config" ,pkg-config)))
923 (inputs `(("fontconfig" ,fontconfig)
924 ("freeglute" ,freeglut)
927 (home-page "http://quesoglc.sourceforge.net")
928 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
930 "The OpenGL Character Renderer (GLC) is a state machine that provides
931 OpenGL programs with character rendering services via an application programming
933 (license (list license:expat license:lgpl2.1+))))
935 (define-public python-pygame
937 (name "python-pygame")
941 (uri (pypi-uri "pygame" version))
944 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
945 (build-system python-build-system)
947 `(#:tests? #f ; tests require pygame to be installed first
949 (modify-phases %standard-phases
950 ;; Set the paths to the dependencies manually because
951 ;; the configure script does not allow passing them as
952 ;; parameters. This also means we can skip the configure
954 (add-before 'build 'set-library-paths
955 (lambda* (#:key inputs outputs #:allow-other-keys)
956 (let ((sdl-ref (assoc-ref inputs "sdl"))
957 (font-ref (assoc-ref inputs "sdl-ttf"))
958 (image-ref (assoc-ref inputs "sdl-image"))
959 (mixer-ref (assoc-ref inputs "sdl-mixer"))
960 (smpeg-ref (assoc-ref inputs "libsmpeg"))
961 (png-ref (assoc-ref inputs "libpng"))
962 (jpeg-ref (assoc-ref inputs "libjpeg"))
963 (freetype-ref (assoc-ref inputs "freetype"))
964 (v4l-ref (assoc-ref inputs "v4l-utils"))
965 (out-ref (assoc-ref outputs "out")))
966 (substitute* "Setup.in"
967 (("SDL = -I/usr/include/SDL")
968 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
969 (substitute* "Setup.in"
970 (("FONT = -lSDL_ttf")
971 (string-append "FONT = -I" font-ref "/include/SDL -L"
972 font-ref "/lib -lSDL_ttf")))
973 (substitute* "Setup.in"
974 (("IMAGE = -lSDL_image")
975 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
976 image-ref "/lib -lSDL_image")))
977 (substitute* "Setup.in"
978 (("MIXER = -lSDL_mixer")
979 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
980 mixer-ref "/lib -lSDL_mixer")))
981 (substitute* "Setup.in"
983 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
984 smpeg-ref "/lib -lsmpeg")))
985 (substitute* "Setup.in"
987 (string-append "PNG = -I" png-ref "/include -L"
988 png-ref "/lib -lpng")))
989 (substitute* "Setup.in"
991 (string-append "JPEG = -I" jpeg-ref "/include -L"
992 jpeg-ref "/lib -ljpeg")))
994 (substitute* "Setup.in"
995 (("FREETYPE = -lfreetype")
996 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
997 freetype-ref "/lib -lfreetype")))
999 (substitute* "Setup.in"
1000 (("^pypm") "#pypm"))
1001 ;; Create a path to a header file provided by v4l-utils.
1002 (system* "mkdir" "linux")
1003 (system* "ln" "--symbolic"
1004 (string-append v4l-ref "/include/libv4l1-videodev.h")
1006 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1008 `(("freetype" ,freetype)
1010 ("sdl-image" ,sdl-image)
1011 ("sdl-mixer" ,sdl-mixer)
1012 ("sdl-ttf" ,sdl-ttf)
1013 ("sdl-gfx" ,sdl-gfx)
1014 ("libjpeg" ,libjpeg-turbo)
1017 ("libsmpeg" ,libsmpeg)
1018 ("portmidi" ,portmidi)
1019 ("v4l-utils" ,v4l-utils)))
1020 (home-page "https://www.pygame.org")
1021 (synopsis "SDL wrapper for Python")
1022 (description "Pygame is a set of Python modules designed for writing games.
1023 Pygame adds functionality on top of the excellent SDL library. This allows you
1024 to create fully featured games and multimedia programs in the python language.")
1025 (license (list license:bsd-2
1026 ;; python numeric license as listed by Debian looks like
1027 ;; an Expat-style license with a warranty disclaimer for
1028 ;; the U.S. government and the University of California.
1034 license:public-domain
1035 license:lgpl2.1+))))
1037 (define-public python2-pygame
1038 (package-with-python2 python-pygame))
1040 (define-public python2-pygame-sdl2
1041 (let ((real-version "2.1.0")
1042 (renpy-version "7.3.5"))
1044 (inherit python2-pygame)
1045 (name "python2-pygame-sdl2")
1046 (version (string-append real-version "-for-renpy-" renpy-version))
1050 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1051 "/pygame_sdl2-" version ".tar.gz"))
1052 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
1053 (build-system python-build-system)
1055 `(#:tests? #f ; tests require pygame to be installed first
1058 (modify-phases %standard-phases
1059 (add-after 'set-paths 'set-sdl-vars
1060 (lambda* (#:key inputs #:allow-other-keys)
1061 (setenv "PYGAME_SDL2_CFLAGS"
1063 (assoc-ref inputs "sdl-union")
1064 "/include/SDL2 -D_REENTRANT"))
1065 (setenv "PYGAME_SDL2_LDFLAGS"
1067 (assoc-ref inputs "sdl-union")
1069 (assoc-ref inputs "sdl-union")
1070 "/lib -Wl,--enable-new-dtags -lSDL2"))
1072 (add-before 'build 'drop-generated-files
1074 (delete-file-recursively "gen")
1075 (delete-file-recursively "gen3")
1079 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1081 `(("python2-cython" ,python2-cython)))
1082 (home-page "http://www.renpy.org/")
1083 (synopsis "Reimplementation of the Pygame API using SDL2")
1084 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1085 staying close to the original, but also adding some SDL2-specific features.
1086 While it aims to be used as a drop-in replacement, it appears to be
1087 developed mainly for Ren'py.")
1088 (license (list license:lgpl2.1 license:zlib)))))
1090 (define-public python2-renpy
1092 (name "python2-renpy")
1097 (uri (string-append "https://www.renpy.org/dl/" version
1098 "/renpy-" version "-source.tar.bz2"))
1099 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1100 (build-system python-build-system)
1102 `(#:tests? #f ; Ren'py doesn't seem to package tests
1105 (modify-phases %standard-phases
1106 (add-after 'unpack 'fix-commands
1108 (substitute* "renpy/editor.py"
1110 (which "xdg-open")))
1112 (add-after 'set-paths 'set-build-vars
1113 (lambda* (#:key inputs #:allow-other-keys)
1114 (setenv "RENPY_CYTHON"
1115 (string-append (assoc-ref inputs "python2-cython")
1117 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1120 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1121 ;; The "module" subdirectory contains a python (really cython)
1122 ;; project, which is built using a script, that is thankfully
1123 ;; named "setup.py".
1124 (with-directory-excursion "module"
1125 (apply (assoc-ref %standard-phases 'build) args))
1126 ;; the above causes renpy.__init__ to be compiled but does not
1127 ;; compile anything else, hence we do that here
1128 (delete-file "renpy/__init__.pyc")
1129 (invoke "python" "-m" "compileall" "renpy")
1132 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1133 ;; Again, we have to wrap the module installation.
1134 ;; Additionally, we want to install the python code
1135 ;; (both source and compiled) in the same directory.
1136 (let* ((out (assoc-ref outputs "out"))
1137 (site (string-append "/lib/python"
1138 ,(version-major+minor
1139 (package-version python-2))
1141 (with-directory-excursion "module"
1142 (apply (assoc-ref %standard-phases 'install) args))
1143 (copy-recursively "renpy"
1144 (string-append out site "/renpy")))
1147 `(("ffmpeg" ,ffmpeg)
1148 ("freetype" ,freetype)
1151 ("python2-pygame" ,python2-pygame-sdl2)
1153 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1155 `(("python2-cython" ,python2-cython)
1156 ("xdg-utils" ,xdg-utils)))
1157 (home-page "https://www.renpy.org/")
1158 (synopsis "Ren'py python module")
1159 (description "This package contains the shared libraries and Python
1160 modules of Ren'py.")
1161 (license license:expat)))
1163 (define-public renpy
1165 (inherit python2-renpy)
1168 (build-system python-build-system)
1170 `(#:tests? #f ; see python2-renpy
1173 (modify-phases %standard-phases
1174 (add-after 'unpack 'fix-commands
1175 (lambda* (#:key outputs #:allow-other-keys)
1176 (substitute* "launcher/game/choose_directory.rpy"
1177 (("/usr/bin/python") (which "python2")))
1178 (substitute* "launcher/game/front_page.rpy"
1180 (which "xdg-open")))
1181 (substitute* "launcher/game/project.rpy"
1182 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1183 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1185 ;; Projects are still created in the usual style, so we need
1186 ;; to adjust the path.
1187 (("cmd.append\\(self.path\\)")
1188 "cmd.append(self.path + \"/game\")"))
1190 (add-after 'unpack 'drop-game-from-paths
1192 (substitute* (list "launcher/game/gui7.rpy"
1193 "launcher/game/gui7/images.py")
1194 ((", \"game\",") ","))
1196 (add-before 'build 'start-xserver
1197 (lambda* (#:key inputs #:allow-other-keys)
1198 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1199 (setenv "HOME" (getcwd))
1200 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1201 (setenv "DISPLAY" ":1")
1205 (invoke "python" "renpy.py" "launcher" "quit")
1206 (invoke "python" "renpy.py" "the_question" "quit")
1207 (invoke "python" "renpy.py" "tutorial" "quit")
1210 (lambda* (#:key inputs outputs #:allow-other-keys)
1211 ;; Here we install our custom renpy program.
1212 ;; After finishing this step, "out" will have the following:
1214 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1217 ;; Note that common is also a de facto unused directory in
1218 ;; python2-renpy. On other systems, renpy_base would point to
1219 ;; site-packages or even somewhere in /opt.
1220 ;; The former approach is not as straightforward as it seems
1221 ;; -- it causes renpy to load files twice for some weird reason --
1222 ;; and the latter is impossible on Guix. Hence the detour through
1223 ;; share/renpy and the custom renpy program.
1225 ;; As a convention, other games should be installed as
1226 ;; subdirectories of share/renpy in their respective outputs as
1227 ;; well. This differs from the traditional layout, which is
1228 ;; roughly the following:
1229 ;; `-- Super Awesome Game
1230 ;; |-- game ; <- the folder we actually want
1231 ;; |-- lib ; compiled renpy module and dependencies
1232 ;; |-- renpy ; Ren'py python code (source + compiled)
1233 ;; |-- Super Awesome Game.py
1234 ;; `-- Super Awesome Game.sh
1235 (let* ((out (assoc-ref outputs "out"))
1236 (bin/renpy (string-append out "/bin/renpy")))
1237 (mkdir-p (string-append out "/bin"))
1238 (copy-recursively "renpy/common"
1239 (string-append out "/share/renpy/common"))
1240 (copy-recursively "gui"
1241 (string-append out "/share/renpy/gui"))
1243 (call-with-output-file bin/renpy
1245 (format port "#!~a~%" (which "python2"))
1247 from __future__ import print_function
1253 def path_to_common(renpy_base):
1254 return renpy_base + \"/common\"
1256 def path_to_saves(gamedir, save_directory=None):
1257 import renpy # @UnresolvedImport
1259 if save_directory is None:
1260 save_directory = renpy.config.save_directory
1261 save_directory = renpy.exports.fsencode(save_directory)
1263 if not save_directory:
1264 return gamedir + \"/saves\"
1266 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1268 def path_to_renpy_base():
1272 renpy_base = path_to_renpy_base()
1274 import renpy.bootstrap
1275 import renpy.arguments
1277 print(\"\"\"Could not import renpy.bootstrap.
1278 Please ensure you decompressed Ren'Py correctly, preserving the directory
1279 structure.\"\"\", file=sys.stderr)
1282 args = renpy.arguments.bootstrap()
1283 if not args.basedir:
1284 print(\"\"\"This Ren'py requires a basedir to launch.
1285 The basedir is the directory, in which .rpy files live -- usually the 'game'
1286 subdirectory of a game packaged by Ren'py.
1288 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1292 renpy.bootstrap.bootstrap(renpy_base)
1294 if __name__ == \"__main__\":
1297 (string-append out "/share/renpy"))))
1298 (chmod bin/renpy #o755)
1301 (add-after 'install 'install-games
1302 (lambda* (#:key outputs #:allow-other-keys)
1303 (define renpy (assoc-ref outputs "out"))
1304 ;; TODO: We should offer a renpy-build-system to make the
1305 ;; installation of Ren'py games easier.
1306 (define* (install-renpy-game #:key output game name (renpy renpy)
1308 (let* ((name (or name (basename game)))
1309 (launcher (string-append output "/bin/renpy-" name))
1310 (share (string-append output "/share/renpy/" name)))
1311 (copy-recursively (string-append game "/game") share)
1312 (mkdir-p (string-append output "/bin"))
1313 (with-output-to-file launcher
1316 "#!~a~%~a ~a \"$@\""
1318 (string-append renpy "/bin/renpy")
1320 (chmod launcher #o755)))
1322 (install-renpy-game #:output (assoc-ref outputs "out")
1325 (install-renpy-game #:output (assoc-ref outputs "the-question")
1326 #:game "the_question"
1327 #:name "the-question")
1329 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1333 (lambda* (#:key inputs outputs #:allow-other-keys)
1334 (wrap-program (string-append (assoc-ref outputs "out")
1336 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1339 `(("python2-tkinter" ,python-2 "tk")
1340 ("python2-pygame" ,python2-pygame-sdl2)
1341 ("python2-renpy" ,python2-renpy)
1342 ("xorg-server" ,xorg-server)))
1344 (list "out" "tutorial" "the-question"))
1345 (home-page "https://www.renpy.org/")
1346 (synopsis "Visual Novel Engine")
1347 (description "Ren'Py is a visual novel engine that helps you use words,
1348 images, and sounds to tell interactive stories that run on computers and
1349 mobile devices. These can be both visual novels and life simulation games.
1350 The easy to learn script language allows anyone to efficiently write large
1351 visual novels, while its Python scripting is enough for complex simulation
1353 (license license:expat)))
1355 (define-public grafx2
1361 ;; XXX: There is no URL that contains the version. :(
1362 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1365 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1366 (build-system gnu-build-system)
1369 (modify-phases %standard-phases
1370 (delete 'configure) ; no configure script
1371 (add-before 'build 'change-to-src-directory
1376 ;; SDL header files are referenced without the preceeding "SDL/".
1377 (list (string-append "CFLAGS=-I"
1378 (assoc-ref %build-inputs "sdl-union")
1380 (string-append "prefix="
1381 (assoc-ref %outputs "out")))
1382 #:tests? #f)) ; no check target
1384 `(("pkg-config" ,pkg-config)))
1386 `(("libpng" ,libpng)
1388 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1389 (synopsis "Bitmap paint program")
1390 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1391 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1392 includes a very large number of tools and effects that make it particularly
1393 suitable for pixel art, game graphics, and generally any detailed graphics
1394 painted with a mouse.")
1395 (home-page "http://pulkomandy.tk/projects/GrafX2")
1396 (license license:gpl2))) ; GPLv2 only
1406 (url "https://github.com/wgois/OIS")
1407 (commit (string-append "v" version))))
1408 (file-name (git-file-name name version))
1410 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1411 (build-system cmake-build-system)
1413 `(#:tests? #f)) ; no test suite
1415 `(("libx11" ,libx11)))
1416 (synopsis "Object Oriented Input System")
1418 "Cross Platform Object Oriented Input Lib System is a cross platform,
1419 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1420 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1421 robust and compatible with many systems and operating systems.")
1422 (home-page "https://github.com/wgois/OIS")
1423 (license license:zlib)))
1425 (define-public mygui
1433 (url "https://github.com/MyGUI/mygui")
1434 (commit (string-append "MyGUI" version))))
1435 (file-name (git-file-name name version))
1438 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1439 (build-system cmake-build-system)
1441 '(#:tests? #f ; No test target
1443 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1444 (string-append "-DOGRE_INCLUDE_DIR="
1445 (assoc-ref %build-inputs "ogre")
1447 ;; Demos and tools are Windows-specific:
1448 ;; https://github.com/MyGUI/mygui/issues/24.
1449 "-DMYGUI_BUILD_DEMOS=FALSE"
1450 "-DMYGUI_BUILD_TOOLS=FALSE")))
1453 ("doxygen" ,doxygen)
1454 ("pkg-config" ,pkg-config)))
1456 `(("font-dejavu" ,font-dejavu)
1457 ("freetype" ,freetype)
1458 ("graphviz" ,graphviz)
1462 (synopsis "Fast, flexible and simple GUI")
1464 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1465 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1467 (home-page "http://mygui.info/")
1468 (license license:expat)))
1470 (define-public mygui-gl
1471 ;; Closure size is reduced by some 800 MiB.
1477 (substitute-keyword-arguments (package-arguments mygui)
1478 ((#:configure-flags _)
1479 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1480 ;; We can't reuse the flags because of the mention to Ogre.
1481 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1482 ;; Demos and tools are Windows-specific:
1483 ;; https://github.com/MyGUI/mygui/issues/24.
1484 "-DMYGUI_BUILD_DEMOS=FALSE"
1485 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1489 ,@(fold alist-delete (package-inputs mygui)
1491 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1493 (define-public openmw
1501 (url "https://github.com/OpenMW/openmw")
1502 (commit (string-append "openmw-" version))))
1503 (file-name (git-file-name name version))
1506 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
1507 (build-system cmake-build-system)
1509 `(#:tests? #f ; No test target
1511 (list "-DDESIRED_QT_VERSION=5")))
1514 ("doxygen" ,doxygen)
1515 ("pkg-config" ,pkg-config)))
1517 `(("bullet" ,bullet)
1520 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1522 ("openscenegraph" ,openmw-openscenegraph)
1525 ("unshield" ,unshield)))
1526 (synopsis "Re-implementation of the RPG Morrowind engine")
1528 "OpenMW is a game engine which reimplements and extends the one that runs
1529 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1530 called OpenMW-CS which allows the user to edit or create their own original
1532 (home-page "https://openmw.org")
1533 (license license:gpl3)))
1535 (define-public godot
1542 (url "https://github.com/godotengine/godot")
1543 (commit (string-append version "-stable"))))
1544 (file-name (git-file-name name version))
1547 "1libz83mbyrkbbsmmi8z2rydv3ls0w9r4vb5v6diqqwn7ka8z804"))
1548 (modules '((guix build utils)
1553 ;; Keep only those bundled files we have not (yet) replaced
1554 ;; with Guix versions. Note that some of these may be
1555 ;; modified; see "thirdparty/README.md".
1556 (with-directory-excursion "thirdparty"
1557 (let* ((preserved-files
1578 (for-each delete-file-recursively
1579 (lset-difference string=?
1581 (cons* "." ".." preserved-files)))))
1583 (build-system scons-build-system)
1585 `(#:scons ,scons-python2
1586 #:scons-flags (list "platform=x11" "target=release_debug"
1587 ;; Avoid using many of the bundled libs.
1588 ;; Note: These options can be found in the SConstruct file.
1590 "builtin_freetype=no"
1592 "builtin_libmpdec=no"
1595 "builtin_libtheora=no"
1596 "builtin_libvorbis=no"
1598 "builtin_libwebp=no"
1599 "builtin_mbedtls=no"
1605 #:tests? #f ; There are no tests
1607 (modify-phases %standard-phases
1608 (add-after 'unpack 'scons-use-env
1610 ;; Scons does not use the environment variables by default,
1611 ;; but this substitution makes it do so.
1612 (substitute* "SConstruct"
1613 (("env_base = Environment\\(tools=custom_tools\\)")
1615 "env_base = Environment(tools=custom_tools)\n"
1616 "env_base = Environment(ENV=os.environ)")))
1618 ;; Build headless tools, used for packaging games without depending on X.
1619 (add-after 'build 'build-headless
1620 (lambda* (#:key scons-flags #:allow-other-keys)
1621 (apply invoke "scons"
1622 `(,(string-append "-j" (number->string (parallel-job-count)))
1623 "platform=server" ,@(delete "platform=x11" scons-flags)))))
1625 (lambda* (#:key inputs outputs #:allow-other-keys)
1626 (let* ((out (assoc-ref outputs "out"))
1627 (headless (assoc-ref outputs "headless"))
1628 (zenity (assoc-ref inputs "zenity")))
1629 ;; Strip build info from filenames.
1630 (with-directory-excursion "bin"
1633 (let ((dest (car (string-split (basename file) #\.))))
1634 (rename-file file dest)))
1635 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1636 (install-file "godot" (string-append out "/bin"))
1637 (install-file "godot_server" (string-append headless "/bin")))
1638 ;; Tell the editor where to find zenity for OS.alert().
1639 (wrap-program (string-append out "/bin/godot")
1640 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1642 (add-after 'install 'install-godot-desktop
1643 (lambda* (#:key outputs #:allow-other-keys)
1644 (let* ((out (assoc-ref outputs "out"))
1645 (applications (string-append out "/share/applications"))
1646 (icons (string-append out "/share/icons/hicolor")))
1647 (mkdir-p applications)
1648 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1649 (string-append applications "/godot.desktop"))
1650 (for-each (lambda (icon dest)
1651 (mkdir-p (dirname dest))
1652 (copy-file icon dest))
1653 '("icon.png" "icon.svg")
1654 `(,(string-append icons "/256x256/apps/godot.png")
1655 ,(string-append icons "/scalable/apps/godot.svg"))))
1657 (outputs '("out" "headless"))
1658 (native-inputs `(("pkg-config" ,pkg-config)))
1659 (inputs `(("alsa-lib" ,alsa-lib)
1661 ("freetype" ,freetype)
1664 ("libtheora" ,libtheora)
1665 ("libvorbis" ,libvorbis)
1667 ("libwebp" ,libwebp)
1669 ("libxcursor" ,libxcursor)
1671 ("libxinerama" ,libxinerama)
1672 ("libxrandr" ,libxrandr)
1673 ("mbedtls" ,mbedtls-apache)
1675 ("opusfile" ,opusfile)
1677 ("pulseaudio" ,pulseaudio)
1680 ("zstd" ,zstd "lib")))
1681 (home-page "https://godotengine.org/")
1682 (synopsis "Advanced 2D and 3D game engine")
1684 "Godot is an advanced multi-platform game engine written in C++. If
1685 features design tools such as a visual editor, can import 3D models and
1686 provide high-quality 3D rendering, it contains an animation editor, and can be
1687 scripted in a Python-like language.")
1688 (license license:expat)))
1690 (define-public eureka
1696 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1698 ;; version without dots e.g 1.21 => 121
1699 (string-join (string-split version #\.) "")
1703 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1704 (build-system gnu-build-system)
1708 (let ((out (assoc-ref %outputs "out")))
1709 (list (string-append "PREFIX=" out)))
1711 (modify-phases %standard-phases
1713 (add-before 'build 'prepare-install-directories
1714 (lambda* (#:key outputs #:allow-other-keys)
1715 (let ((out (assoc-ref outputs "out")))
1716 (mkdir-p (string-append out "/bin"))
1717 (mkdir-p (string-append out "/share"))
1719 (with-fluids ((%default-port-encoding #f))
1720 (substitute* "./src/main.cc"
1721 (("/usr/local") out)))
1723 (substitute* "Makefile"
1724 (("-o root") ""))))))))
1725 (inputs `(("mesa" ,mesa)
1727 ("libxinerama" ,libxinerama)
1728 ("libfontconfig" ,fontconfig)
1729 ("libjpeg" ,libjpeg-turbo)
1733 (native-inputs `(("pkg-config" ,pkg-config)
1734 ("xdg-utils" ,xdg-utils)))
1735 (synopsis "Doom map editor")
1736 (description "Eureka is a map editor for the classic DOOM games, and a few
1737 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1739 (home-page "http://eureka-editor.sourceforge.net/")
1740 (license license:gpl2+)))
1742 (define-public guile-chickadee
1744 (name "guile-chickadee")
1748 (uri (string-append "https://files.dthompson.us/chickadee/"
1749 "chickadee-" version ".tar.gz"))
1752 "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
1753 (build-system gnu-build-system)
1755 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1757 `(("guile-opengl" ,guile-opengl)
1758 ("guile-sdl2" ,guile-sdl2)))
1760 `(("guile" ,guile-2.2)
1761 ("libvorbis" ,libvorbis)
1763 ("openal" ,openal)))
1765 `(("pkg-config" ,pkg-config)
1766 ("texinfo" ,texinfo)))
1767 (home-page "https://dthompson.us/projects/chickadee.html")
1768 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1769 (description "Chickadee is a game development toolkit for Guile Scheme
1770 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1771 that parenthetically inclined game developers need to make 2D (and eventually
1772 3D) games in Scheme, such as:
1775 @item extensible, fixed-timestep game loop
1776 @item OpenGL-based rendering engine
1777 @item keyboard, mouse, controller input
1778 @item REPL-driven development model
1780 (license license:gpl3+)))
1782 (define-public guile3.0-chickadee
1784 (inherit guile-chickadee)
1785 (name "guile3.0-chickadee")
1789 (uri (string-append "https://files.dthompson.us/chickadee/"
1790 "chickadee-" version ".tar.gz"))
1793 "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
1794 (build-system gnu-build-system)
1796 `(("guile-opengl" ,guile3.0-opengl)
1797 ("guile-sdl2" ,guile3.0-sdl2)))
1799 `(("guile" ,guile-3.0)
1800 ("libvorbis" ,libvorbis)
1802 ("openal" ,openal)))
1804 `(("pkg-config" ,pkg-config)
1805 ("texinfo" ,texinfo)))
1806 (home-page "https://dthompson.us/projects/chickadee.html")
1807 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1808 (description "Chickadee is a game development toolkit for Guile Scheme
1809 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1810 that parenthetically inclined game developers need to make 2D (and eventually
1811 3D) games in Scheme, such as:
1814 @item extensible, fixed-timestep game loop
1815 @item OpenGL-based rendering engine
1816 @item keyboard, mouse, controller input
1817 @item REPL-driven development model
1819 (license license:gpl3+)))
1821 (define-public bennu-game-development
1823 (name "bennu-game-development")
1828 (url "http://svn.code.sf.net/p/bennugd/code")
1829 (revision (string->number version))))
1830 (file-name (string-append name "-" version))
1833 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1834 (modules '((guix build utils)))
1837 (delete-file-recursively "3rdparty") #t))))
1838 (build-system gnu-build-system)
1841 (modify-phases %standard-phases
1842 (add-after 'unpack 'patch-configure-to-use-openssl
1843 (lambda* (#:key outputs #:allow-other-keys)
1845 (delete-file "configure")
1846 (substitute* "configure.in"
1849 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1850 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1857 (inputs `(("openssl" ,openssl)
1859 (native-inputs `(("pkg-config" ,pkg-config)
1860 ("autoconf" ,autoconf)
1861 ("automake" ,automake)
1862 ("libtool" ,libtool)))
1863 (synopsis "Programming language to create games")
1864 (description "Bennu Game Development, also known as bennudg, is a
1865 programming language tailored at game development. It is the successor of
1867 (home-page "https://sourceforge.net/projects/bennugd/")
1868 (license license:zlib)))
1870 (define-public bennu-game-development-modules
1872 (inherit bennu-game-development)
1873 (name "bennu-game-development-modules")
1876 (modify-phases %standard-phases
1877 (add-after 'unpack 'patch-conflicting-definitions
1879 (with-fluids ((%default-port-encoding #f))
1880 (substitute* "core/include/fmath.h"
1881 (("extern fixed fmul\\( int x, int y \\);") "")
1882 (("extern fixed fdiv\\( int x, int y \\);") "")))
1883 (chdir "modules"))))))
1884 (inputs `(("zlib" ,zlib)
1886 ("openssl" ,openssl)
1887 ("sdl-mixer" ,sdl-mixer)
1888 ("bennu-game-development" ,bennu-game-development)))
1889 (synopsis "Modules for the Bennu Game Development programming language")
1890 (description "This package contains a collection of modules for the Bennu
1891 Game Development programming language, from CD handling through SDL to
1892 joystick support.")))
1900 (uri (string-append "http://plib.sourceforge.net/dist/"
1901 "plib-" version ".tar.gz"))
1904 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1905 (patches (search-patches "plib-CVE-2011-4620.patch"
1906 "plib-CVE-2012-4552.patch"))))
1907 (build-system gnu-build-system)
1911 ("libxmu" ,libxmu)))
1913 `(("pkg-config" ,pkg-config)))
1914 (home-page "http://plib.sourceforge.net/")
1915 (synopsis "Suite of portable game libraries")
1916 (description "PLIB is a set of libraries that will permit programmers to
1917 write games and other realtime interactive applications that are 100% portable
1918 across a wide range of hardware and operating systems. PLIB includes sound
1919 effects, music, a complete 3D engine, font rendering, a simple Windowing
1920 library, a game scripting language, a GUI, networking, 3D math library and a
1921 collection of handy utility functions. All are 100% portable across nearly
1922 all modern computing platforms. Each library component is fairly independent
1924 (license license:lgpl2.0+)))
1926 (define-public ioquake3
1927 ;; We follow master since it seems that there won't be releases after 1.3.6.
1928 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1931 (version (git-version "1.3.6" "1" commit))
1936 (url "https://github.com/ioquake/ioq3")
1938 (file-name (git-file-name name version))
1941 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1942 (build-system gnu-build-system)
1945 ("libjpeg" ,libjpeg-turbo)
1948 ("opusfile" ,opusfile)
1950 ("libvorbis" ,libvorbis)
1951 ("freetype" ,freetype)
1952 ("libogg" ,libogg)))
1954 `(("which" ,which) ; Else SDL_version.h won't be found.
1955 ("pkg-config" ,pkg-config)))
1957 '(#:tests? #f ; No tests.
1958 #:make-flags '("CC=gcc"
1959 "USE_INTERNAL_LIBS=0"
1961 "USE_RENDERER_DLOPEN=0"
1962 "USE_OPENAL_DLOPEN=0"
1963 "USE_CURL_DLOPEN=0")
1965 (modify-phases %standard-phases
1968 (lambda* (#:key outputs #:allow-other-keys)
1969 (invoke "make" "copyfiles" "CC=gcc"
1970 "USE_INTERNAL_LIBS=0"
1971 (string-append "COPYDIR="
1972 (assoc-ref outputs "out")
1974 (home-page "https://ioquake3.org/")
1975 (synopsis "FPS game engine based on Quake 3")
1976 (description "ioquake3 is a free software first person shooter engine
1977 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1978 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1979 added. The permanent goal is to create the open source Quake 3 distribution
1980 upon which people base their games, ports to new platforms, and other
1982 (license license:gpl2))))
1984 (define-public openvr
1988 (home-page "https://github.com/ValveSoftware/openvr/")
1994 (commit (string-append "v" version))))
1995 (file-name (git-file-name name version))
1997 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
1998 (build-system cmake-build-system)
2002 #:configure-flags (list "-DBUILD_SHARED=1")))
2003 (synopsis "Virtual reality software development kit")
2004 (description "OpenVR is an API and runtime that allows access to VR
2005 hardware from multiple vendors without requiring that applications have
2006 specific knowledge of the hardware they are targeting.")
2007 (license license:bsd-3)))
2009 (define-public flatzebra
2016 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2017 "flatzebra-" version ".tar.gz"))
2019 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2020 (build-system gnu-build-system)
2023 (modify-phases %standard-phases
2024 (add-after 'unpack 'fix-sdl-config
2025 (lambda* (#:key inputs #:allow-other-keys)
2026 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2027 ;; plain sdl package. As a consequence, the prefix is wrong.
2028 ;; Force correct one with "--prefix" argument.
2029 (let ((sdl-union (assoc-ref inputs "sdl")))
2030 (setenv "SDL_CONFIG"
2031 (string-append sdl-union
2032 "/bin/sdl-config --prefix="
2036 `(("pkg-config" ,pkg-config)))
2038 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2039 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2040 (synopsis "Generic game engine for 2D double-buffering animation")
2042 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2044 (license license:gpl2+)))
2049 (version "19.12.01")
2054 (url "https://github.com/FNA-XNA/FNA")
2056 (file-name (git-file-name name version))
2058 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2059 (build-system gnu-build-system)
2061 '(#:tests? #f ; No tests.
2063 (modify-phases %standard-phases
2064 (add-after 'unpack 'link-dep-src
2065 (lambda* (#:key inputs #:allow-other-keys)
2066 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2067 (mojoshader (assoc-ref inputs "mojoshader-src"))
2068 (faudio (assoc-ref inputs "faudio-src"))
2069 (theorafile (assoc-ref inputs "theorafile-src")))
2070 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2071 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2072 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2073 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2077 (invoke "make" "release")))
2079 (lambda* (#:key outputs #:allow-other-keys)
2080 (let ((out (assoc-ref outputs "out")))
2081 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2085 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2086 ("mojoshader-src" ,(package-source mojoshader-cs))
2087 ("faudio-src" ,(package-source faudio))
2088 ("theorafile-src" ,(package-source theorafile))))
2089 (home-page "https://fna-xna.github.io/")
2090 (synopsis "Accuracy-focused XNA4 reimplementation")
2091 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2092 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2093 (license (list license:ms-pl ; FNA
2094 license:lgpl2.1 ; LzxDecoder.cs
2098 (define-public libccd
2106 (url "https://github.com/danfis/libccd")
2107 (commit (string-append "v" version))))
2108 (file-name (git-file-name name version))
2110 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2111 (build-system cmake-build-system)
2113 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2114 "-DBUILD_TESTING=ON"
2115 "-DENABLE_DOUBLE_PRECISION=ON")))
2117 `(("python-sphinx" ,python-sphinx)))
2118 (home-page "https://github.com/danfis/libccd")
2119 (synopsis "Library for collision detection between two convex shapes")
2120 (description "@code{libccd} is library for a collision detection
2121 between two convex shapes. @code{libccd} implements variation on
2122 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2123 and also implements algorithm Minkowski Portal Refinement (MPR,
2124 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2125 (license license:expat)))
2134 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2135 "ode-" version ".tar.gz"))
2137 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
2138 (modules '((guix build utils)))
2141 (delete-file-recursively "libccd")
2143 (build-system cmake-build-system)
2145 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2147 (modify-phases %standard-phases
2148 (add-after 'unpack 'unbundle-libccd
2150 (substitute* "CMakeLists.txt"
2151 (("configure_file\\(libccd/.*") ""))
2157 (home-page "https://www.ode.org/")
2158 (synopsis "High performance library for simulating rigid body dynamics")
2159 (description "ODE is a high performance library for simulating
2160 rigid body dynamics. It is fully featured, stable, mature and
2161 platform independent with an easy to use C/C++ API. It has advanced
2162 joint types and integrated collision detection with friction. ODE is
2163 useful for simulating vehicles, objects in virtual reality
2164 environments and virtual creatures. It is currently used in many
2165 computer games, 3D authoring tools and simulation tools.")
2166 ;; Software is dual-licensed.
2167 (license (list license:lgpl2.1+ license:expat))))
2169 (define-public chipmunk
2177 (url "https://github.com/slembcke/Chipmunk2D")
2178 (commit (string-append "Chipmunk-" version))))
2179 (file-name (git-file-name name version))
2181 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2182 (build-system cmake-build-system)
2184 `(#:tests? #f ;no test
2185 #:configure-flags '("-DBUILD_STATIC=OFF"
2186 "-DBUILD_DEMOS=OFF")))
2188 `(("freeglut" ,freeglut)
2190 ("libxrandr" ,libxrandr)))
2191 (home-page "https://chipmunk-physics.net/")
2192 (synopsis "Fast and lightweight 2D game physics library")
2193 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2194 rigid body physics library written in C.")
2195 (license license:expat)))
2197 (define-public libtcod
2204 (url "https://github.com/libtcod/libtcod")
2206 (file-name (git-file-name name version))
2209 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2210 (modules '((guix build utils)))
2212 (delete-file-recursively "src/vendor/utf8proc")
2213 (delete-file-recursively "src/vendor/zlib")
2214 (delete-file "src/vendor/stb_truetype.h")
2215 (delete-file "src/vendor/stb_sprintf.h")
2216 (delete-file "src/vendor/lodepng.cpp")
2217 (delete-file "src/vendor/lodepng.h")
2219 (substitute* "buildsys/autotools/sources.am"
2220 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2221 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2222 "../../src/vendor/stb.c")
2223 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2225 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2226 (("\\.\\./vendor/") ""))
2228 (substitute* '("src/libtcod/color/canvas.cpp"
2229 "src/libtcod/sys_sdl_img_png.cpp"
2230 "src/libtcod/tileset/truetype.cpp"
2231 "src/libtcod/tileset/tilesheet.cpp")
2232 (("\\.\\./\\.\\./vendor/") ""))
2234 (substitute* "src/libtcod/console/printing.cpp"
2235 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2237 (build-system gnu-build-system)
2239 `(#:configure-flags '("--with-gnu-ld"
2240 "LIBS=-lutf8proc -llodepng")
2242 (modify-phases %standard-phases
2243 (add-after 'unpack 'change-to-build-dir
2245 (chdir "buildsys/autotools")
2246 (patch-shebang "get_version.py")
2249 `(("autoconf" ,autoconf)
2250 ("automake" ,automake)
2251 ("libtool" ,libtool)
2253 ("pkg-config" ,pkg-config)
2254 ("stb-sprintf" ,stb-sprintf)
2255 ("stb-truetype" ,stb-truetype)))
2257 `(("lodepng" ,lodepng)
2259 ("utf8proc" ,utf8proc)
2261 (home-page "https://github.com/libtcod/libtcod")
2262 (synopsis "Library specifically designed for writing roguelikes")
2264 "libtcod is a fast, portable and uncomplicated API for roguelike
2265 developers providing an advanced true color console, input, and lots of other
2266 utilities frequently used in roguelikes.")
2267 (license license:bsd-3)))
2269 (define-public warsow-qfusion
2270 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2271 ;; The 2.5 beta as published on the homepage is commit
2272 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2273 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2275 (name "warsow-qfusion")
2276 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2280 (url "https://github.com/Warsow/qfusion/")
2283 (file-name (git-file-name name version))
2286 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2287 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
2288 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2289 (modules '((guix build utils)))
2291 (delete-file-recursively "platforms")
2292 (delete-file-recursively "debian")
2293 (delete-file-recursively "libsrcs")
2295 (build-system cmake-build-system)
2297 `(#:tests? #f ; No tests.
2298 #:configure-flags '("-DQFUSION_GAME=Warsow")
2301 (guix build cmake-build-system)
2304 (modify-phases %standard-phases
2305 (add-after 'unpack 'change-to-build-dir
2309 (add-after 'install 'really-install
2310 (lambda* (#:key outputs system #:allow-other-keys)
2311 (let ((arch (match system
2312 ("x86_64-linux" "x86_64")
2313 ("i686-linux" "i386")))
2314 (out (assoc-ref outputs "out")))
2315 (install-file (string-append "../source/build/basewsw/libgame_"
2317 (string-append out "/lib/"))
2318 (install-file (string-append "../source/build/libui_" arch ".so")
2319 (string-append out "/lib/"))
2322 (install-file file (string-append out "/bin/")))
2323 (append (find-files "../source/build" "warsow")
2324 (find-files "../source/build" "wsw_server."))))
2327 `(("alsa-lib" ,alsa-lib)
2329 ("freetype" ,freetype)
2331 ("libjpeg" ,libjpeg-turbo)
2334 ("libtheora" ,libtheora)
2335 ("libvorbis" ,libvorbis)
2338 ("pulseaudio" ,pulseaudio)
2340 ("qtdeclarative" ,qtdeclarative)
2342 ("uuid.h" ,util-linux "lib")
2345 `(("pkg-config" ,pkg-config)))
2346 (home-page "https://github.com/Warsow/qfusion")
2347 (supported-systems '("i686-linux" "x86_64-linux"))
2348 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2350 "This package contains the game engine of Warsow, a first-person
2351 shooter video game. The engine is based on qfusion, the id Tech 2 derived
2352 game engine. id Tech 2 is the engine originally behind Quake 2.")
2353 (license license:gpl2+))))
2355 (define-public dhewm3
2362 "https://github.com/dhewm/dhewm3/releases/download/"
2363 version "/dhewm3-" version "-src.tar.xz"))
2366 "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
2367 (build-system cmake-build-system)
2369 `(#:tests? #f ; No tests.
2371 (modify-phases %standard-phases
2372 (add-after 'unpack 'change-to-build-dir
2378 ("libjpeg" ,libjpeg-turbo)
2380 ("libvorbis" ,libvorbis)
2385 (home-page "https://dhewm3.org/")
2386 (synopsis "Port of the original Doom 3 engine")
2388 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2389 Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2390 version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2391 sound effects on all operating systems and hardware (via OpenAL Softs EFX
2392 support), has much better support for widescreen resolutions and has 64bit
2394 (license license:gpl3)))
2396 (define-public tesseract-engine
2397 (let ((svn-revision 2411))
2399 (name "tesseract-engine")
2400 (version (string-append "20200615-" (number->string svn-revision)))
2405 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2406 (revision svn-revision)))
2407 (file-name (git-file-name name version))
2409 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2410 (modules '((guix build utils)))
2413 (for-each delete-file-recursively
2415 ;; Remove "media" since some files such as
2416 ;; media/sound/game/soundsnap/info.txt refer to a
2417 ;; non-commercial license.
2424 (build-system gnu-build-system)
2426 `(#:make-flags (list "CC=gcc")
2427 #:tests? #f ; No tests.
2429 (modify-phases %standard-phases
2431 (add-after 'unpack 'cd-src
2432 (lambda _ (chdir "src") #t))
2433 (add-before 'build 'fix-env
2434 (lambda* (#:key inputs #:allow-other-keys)
2436 (string-append (assoc-ref inputs "sdl2-union")
2438 (or (getenv "CPATH") "")))
2440 (add-after 'install 'really-install
2441 (lambda* (#:key outputs #:allow-other-keys)
2442 (let* ((out (assoc-ref outputs "out"))
2443 (share (string-append out "/share/tesseract"))
2444 (bin (string-append out "/bin/tesseract"))
2445 (client (string-append out "/bin/tesseract-client")))
2446 (chdir "..") ; Back to root.
2449 (mkdir-p (string-append share "/" dir))
2450 (copy-recursively dir (string-append share "/" dir)))
2452 (mkdir-p (string-append out "/bin/"))
2453 (copy-file "bin_unix/native_client" client)
2454 (copy-file "bin_unix/native_server"
2455 (string-append out "/bin/tesseract-server"))
2456 (call-with-output-file bin
2461 TESS_OPTIONS=\"-u$HOME/.tesseract\"
2463 exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2468 (install-file "src/readme_tesseract.txt"
2469 (string-append out "/share/licenses/tesseract/LICENSE")))
2472 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2476 (home-page "http://tesseract.gg/")
2477 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2478 (description "This package contains the game engine of Tesseract, a
2479 first-person shooter focused on cooperative in-game map editing.
2481 The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2482 upgraded modern rendering techniques. The new rendering features include
2483 fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2484 deferred shading, morphological / temporal / multisample anti-aliasing, and
2486 (license license:zlib))))