gnu: wesnoth: Update to 1.14.0.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;;
18 ;;; This file is part of GNU Guix.
19 ;;;
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
24 ;;;
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
29 ;;;
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
32
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages databases)
50 #:use-module (gnu packages documentation)
51 #:use-module (gnu packages fltk)
52 #:use-module (gnu packages fonts)
53 #:use-module (gnu packages fontutils)
54 #:use-module (gnu packages freedesktop)
55 #:use-module (gnu packages fribidi)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages qt)
76 #:use-module (gnu packages sdl)
77 #:use-module (gnu packages tls)
78 #:use-module (gnu packages video)
79 #:use-module (gnu packages xdisorg)
80 #:use-module (gnu packages xiph)
81 #:use-module (gnu packages xml)
82 #:use-module (gnu packages xorg))
83
84 (define-public bullet
85 (package
86 (name "bullet")
87 (version "2.87")
88 (source (origin
89 (method url-fetch)
90 (uri (string-append "https://github.com/bulletphysics/bullet3/"
91 "archive/" version ".tar.gz"))
92 (file-name (string-append name "-" version ".tar.gz"))
93 (sha256
94 (base32
95 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
96 (build-system cmake-build-system)
97 (arguments
98 '(#:configure-flags (list (string-append
99 "-DBUILD_SHARED_LIBS=ON "
100 "-DCMAKE_CXX_FLAGS=-fPIC "
101 (or (getenv "CXXFLAGS") "")))))
102 (inputs
103 `(("glu" ,glu)
104 ("libx11" ,libx11)
105 ("mesa" ,mesa)))
106 (home-page "https://pybullet.org/wordpress/")
107 (synopsis "3D physics engine library")
108 (description
109 "Bullet is a physics engine library usable for collision detection. It
110 is used in some video games and movies.")
111 (license license:zlib)))
112
113 (define-public deutex
114 (package
115 (name "deutex")
116 (version "5.1.1")
117 (source (origin
118 (method url-fetch)
119 (uri (string-append "https://github.com/Doom-Utils/" name
120 "/releases/download/v" version "/"
121 name "-" version ".tar.xz"))
122 (sha256
123 (base32
124 "0yqzlb3imkdzy8yd7xc69xk9ajf4dhiz3a9ssphyf4c9rcr440wj"))))
125 (build-system gnu-build-system)
126 (native-inputs `(("asciidoc" ,asciidoc)))
127 (home-page "https://github.com/Doom-Utils/deutex")
128 (synopsis "WAD file composer for Doom and related games")
129 (description
130 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
131 used to extract the lumps of a wad and save them as individual files.
132 Conversely, it can also build a wad from separate files. When extracting a
133 lump to a file, it does not just copy the raw data, it converts it to an
134 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
135 Conversely, when it reads files for inclusion in pwads, it does the necessary
136 conversions (for example, from PPM to Doom picture format). In addition,
137 DeuTex has functions such as merging wads, etc.")
138 (license license:gpl2+)))
139
140 (define-public grfcodec
141 (package
142 (name "grfcodec")
143 (version "6.0.6")
144 (source (origin
145 (method url-fetch)
146 (uri (string-append "http://binaries.openttd.org/extra/"
147 name "/" version "/" name "-" version
148 "-source.tar.xz"))
149 (sha256
150 (base32
151 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
152 (build-system gnu-build-system)
153 (arguments
154 '(#:tests? #f ; no check target
155 #:phases
156 (modify-phases %standard-phases
157 (delete 'configure) ; no configure script
158 (replace 'install ; no install target
159 (lambda* (#:key outputs #:allow-other-keys)
160 (let* ((out (assoc-ref outputs "out"))
161 (bin (string-append out "/bin"))
162 (doc (string-append out "/share/doc"))
163 (man (string-append out "/share/man/man1")))
164 (for-each (lambda (file)
165 (install-file file bin))
166 '("grfcodec" "grfid" "grfstrip" "nforenum"))
167 (install-file "COPYING" doc)
168 (with-directory-excursion "docs"
169 (for-each (lambda (file)
170 (install-file (string-append file ".txt") doc))
171 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
172 "readme" "readme.rpn"))
173 (for-each (lambda (file)
174 (install-file file man))
175 (find-files "." "\\.1"))))
176 #t)))))
177 (inputs
178 `(("boost" ,boost)
179 ("libpng" ,libpng)
180 ("zlib" ,zlib)))
181 (synopsis "GRF development tools")
182 (description
183 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
184 tools for developing (New)GRFs. It includes a number of smaller programs, each
185 with a specific task:
186 @enumerate
187 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
188 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
189 @item @code{grfstrip} strips all sprites from a GRF.
190 @item @code{nforenum} checks NFO code for errors, making corrections when
191 necessary.
192 @end enumerate")
193 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
194 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
195 ;; NFORenum is under the GPL2+.
196 ;; The MD5 implementation contained in GRFID is under the zlib license.
197 (license (list license:gpl2 license:gpl2+ license:zlib))))
198
199 (define-public catcodec
200 (package
201 (name "catcodec")
202 (version "1.0.5")
203 (source
204 (origin
205 (method url-fetch)
206 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
207 version "/catcodec-" version "-source.tar.xz"))
208 (sha256
209 (base32
210 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
211 (build-system gnu-build-system)
212 (arguments
213 `(#:tests? #f ; no tests
214 #:make-flags (list (string-append "prefix=" %output))
215 #:phases (modify-phases %standard-phases
216 (delete 'configure))))
217 (home-page "http://dev.openttdcoop.org/projects/catcodec")
218 (synopsis "Encode/decode OpenTTD sounds")
219 (description "catcodec encodes and decodes sounds for OpenTTD. These
220 sounds are not much more than some metadata (description and filename) and raw
221 PCM data.")
222 (license license:gpl2)))
223
224 (define-public gzochi
225 (package
226 (name "gzochi")
227 (version "0.11.1")
228 (source (origin
229 (method url-fetch)
230 (uri (string-append "mirror://savannah/gzochi/gzochi-"
231 version ".tar.gz"))
232 (sha256
233 (base32
234 "13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
235 (build-system gnu-build-system)
236 (arguments
237 '(#:phases (modify-phases %standard-phases
238 (add-before 'build 'no-Werror
239 (lambda _
240 ;; Don't abort builds due to things like GLib
241 ;; deprecation warnings.
242 (substitute* (find-files "." "^Makefile\\.in$")
243 (("-Werror") ""))
244 #t)))))
245 (native-inputs `(("pkgconfig" ,pkg-config)))
246 (inputs `(("bdb" ,bdb)
247 ("glib" ,glib)
248 ("guile" ,guile-2.2)
249 ("libmicrohttpd" ,libmicrohttpd)
250 ("ncurses" ,ncurses)
251 ("sdl" ,sdl)
252 ("zlib" ,zlib)))
253 (home-page "https://www.nongnu.org/gzochi/")
254 (synopsis "Scalable middleware for multiplayer games")
255 (description
256 "gzochi is a framework for developing massively multiplayer online games.
257 A server container provides services to deployed games, which are written in
258 Guile Scheme, that abstract and simplify some of the most challenging and
259 error-prone aspects of online game development: Concurrency, data persistence,
260 and network communications. A very thin client library can be embedded to
261 provide connectivity for client applications written in any language.")
262 (license license:gpl3+)))
263
264 (define-public nml
265 (package
266 (name "nml")
267 (version "0.4.4")
268 (source
269 (origin
270 (method url-fetch)
271 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
272 version "/nml-" version ".tar.gz"))
273 (sha256
274 (base32
275 "0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
276 (build-system python-build-system)
277 (propagated-inputs
278 `(("python-pillow" ,python-pillow)
279 ("python-ply" ,python-ply)))
280 (home-page "http://dev.openttdcoop.org/projects/nml")
281 (synopsis "NML compiler")
282 (description
283 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
284 compiling NML files (along with their associated language, sound and graphic
285 files) into @file{.grf} and/or @file{.nfo} files.")
286 (license license:gpl2+)))
287
288 (define-public python-sge-pygame
289 (package
290 (name "python-sge-pygame")
291 (version "1.5.1")
292 (source
293 (origin
294 (method url-fetch)
295 (uri (string-append "mirror://savannah/stellarengine/"
296 (version-major+minor version) "/sge-pygame-"
297 version ".tar.gz"))
298 (file-name (string-append name "-" version ".tar.gz"))
299 (sha256
300 (base32
301 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
302 (build-system python-build-system)
303 (propagated-inputs
304 `(("python-pygame" ,python-pygame)
305 ("python-six" ,python-six)
306 ("python-uniseg" ,python-uniseg)))
307 (home-page "http://stellarengine.nongnu.org")
308 (synopsis "2D game engine for Python")
309 (description
310 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
311 general-purpose 2D game engine. It takes care of several details for you so
312 you can focus on the game itself. This makes more rapid game development
313 possible, and it also makes the SGE easy to learn.")
314 (license license:lgpl3+)))
315
316 (define-public python2-sge-pygame
317 (package-with-python2 python-sge-pygame))
318
319 (define-public python-tmx
320 (package
321 (name "python-tmx")
322 (version "1.10")
323 (source
324 (origin
325 (method url-fetch)
326 (uri (string-append "mirror://savannah/python-tmx/"
327 (version-major+minor version) "/tmx-"
328 version ".tar.gz"))
329 (sha256
330 (base32
331 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
332 (build-system python-build-system)
333 (propagated-inputs
334 `(("python-six" ,python-six)))
335 (home-page "http://python-tmx.nongnu.org")
336 (synopsis "Python library for the @code{Tiled} TMX format")
337 (description
338 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
339 This is useful for map editors or generic level editors, and it's also useful
340 for using a map editor or generic level editor like Tiled to edit your game's
341 levels.")
342 (license (list license:asl2.0
343 ;; Documentation (only available in the source tarball) is
344 ;; under the CC0 license.
345 license:cc0))))
346
347 (define-public python2-tmx
348 (let ((python2-tmx (package-with-python2 python-tmx)))
349 (package
350 (inherit python2-tmx)
351 (propagated-inputs
352 `(("python2-pathlib" ,python2-pathlib)
353 ,@(package-propagated-inputs python2-tmx))))))
354
355 (define-public python-xsge
356 (package
357 (name "python-xsge")
358 (version "2017.06.09")
359 (source (origin
360 (method url-fetch)
361 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
362 version ".tar.gz"))
363 (sha256
364 (base32
365 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
366 (build-system python-build-system)
367 (arguments
368 '(#:phases
369 (modify-phases %standard-phases
370 ;; xSGE's setup.py script does not support one of the Python build
371 ;; system's default flags, "--single-version-externally-managed".
372 (replace 'install
373 (lambda* (#:key outputs #:allow-other-keys)
374 (zero?
375 (system* "python" "setup.py" "install"
376 (string-append "--prefix=" (assoc-ref outputs "out"))
377 "--root=/")))))
378 #:tests? #f)) ; no check target
379 (propagated-inputs
380 `(("python-sge-pygame" ,python-sge-pygame)
381 ("python-pygame" ,python-pygame)
382 ("python-six" ,python-six)
383 ("python-tmx" ,python-tmx)))
384 (home-page "http://xsge.nongnu.org")
385 (synopsis "Extensions for the SGE Game Engine")
386 (description
387 "xSGE is a collection of modules that make doing certain tasks with the SGE
388 Game Engine easier. In addition to SGE's conveniences, the user has access to a
389 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
390 support.")
391 (license license:gpl3+)))
392
393 (define-public python2-xsge
394 (package-with-python2 python-xsge))
395
396 (define-public tiled
397 (package
398 (name "tiled")
399 (version "1.1.4")
400 (source (origin
401 (method url-fetch)
402 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
403 version ".tar.gz"))
404 (file-name (string-append name "-" version ".tar.gz"))
405 (sha256
406 (base32
407 "0xb3zwcdk7khdrza6spl02g5n2xbij6nbszv8vi27vagjnmz1wxh"))))
408 (build-system gnu-build-system)
409 (inputs
410 `(("qtbase" ,qtbase)
411 ("qtsvg" ,qtsvg)
412 ("zlib" ,zlib)))
413 (native-inputs
414 `(("qttools" ,qttools)))
415 (arguments
416 '(#:phases
417 (modify-phases %standard-phases
418 (replace 'configure
419 (lambda* (#:key inputs outputs #:allow-other-keys)
420 (substitute* "translations/translations.pro"
421 (("LRELEASE =.*")
422 (string-append "LRELEASE = "
423 (assoc-ref inputs "qttools")
424 "/bin/lrelease\n")))
425 (let ((out (assoc-ref outputs "out")))
426 (system* "qmake"
427 (string-append "PREFIX=" out))))))))
428 (home-page "http://www.mapeditor.org/")
429 (synopsis "Tile map editor")
430 (description
431 "Tiled is a general purpose tile map editor. It is meant to be used for
432 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
433 clone.")
434
435 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
436 ;; under BSD-2.
437 (license license:gpl2+)))
438
439 (define-public sfml
440 (package
441 (name "sfml")
442 (version "2.3.2")
443 (source (origin
444 (method url-fetch)
445 ;; Do not fetch the archives from
446 ;; http://mirror0.sfml-dev.org/files/ because files there seem
447 ;; to be changed in place.
448 (uri (string-append "https://github.com/SFML/SFML/archive/"
449 version ".tar.gz"))
450 (file-name (string-append name "-" version ".tar.gz"))
451 (sha256
452 (base32
453 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
454 (build-system cmake-build-system)
455 (arguments
456 '(#:configure-flags
457 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
458 #:tests? #f)) ; no tests
459 (inputs
460 `(("mesa" ,mesa)
461 ("glew" ,glew)
462 ("flac" ,flac)
463 ("libvorbis" ,libvorbis)
464 ("libx11" ,libx11)
465 ("xcb-util-image" ,xcb-util-image)
466 ("libxrandr" ,libxrandr)
467 ("eudev" ,eudev)
468 ("freetype" ,freetype)
469 ("libjpeg" ,libjpeg)
470 ("libsndfile" ,libsndfile)
471 ("openal" ,openal)))
472 (home-page "https://www.sfml-dev.org")
473 (synopsis "Simple and Fast Multimedia Library")
474 (description
475 "SFML provides a simple interface to the various computer components,
476 to ease the development of games and multimedia applications. It is composed
477 of five modules: system, window, graphics, audio and network.")
478 (license license:zlib)))
479
480 (define-public sfxr
481 (package
482 (name "sfxr")
483 (version "1.2.1")
484 (source (origin
485 (method url-fetch)
486 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
487 (sha256
488 (base32
489 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
490 (build-system gnu-build-system)
491 (arguments
492 `(#:phases (modify-phases %standard-phases
493 (delete 'configure) ; no configure script
494 (add-before 'build 'patch-makefile
495 (lambda* (#:key outputs #:allow-other-keys)
496 (let ((out (assoc-ref outputs "out")))
497 (substitute* "Makefile"
498 (("\\$\\(DESTDIR\\)/usr") out))
499 (substitute* "main.cpp"
500 (("/usr/share")
501 (string-append out "/share")))
502 #t))))
503 #:tests? #f)) ; no tests
504 (native-inputs
505 `(("pkg-config" ,pkg-config)
506 ("desktop-file-utils" ,desktop-file-utils)))
507 (inputs
508 `(("sdl" ,sdl)
509 ("gtk+" ,gtk+)))
510 (synopsis "Simple sound effect generator")
511 (description "Sfxr is a tool for quickly generating simple sound effects.
512 Originally created for use in video game prototypes, it can generate random
513 sounds from presets such as \"explosion\" or \"powerup\".")
514 (home-page "http://www.drpetter.se/project_sfxr.html")
515 (license license:expat)))
516
517 (define-public physfs
518 (package
519 (name "physfs")
520 (version "2.0.3")
521 (source (origin
522 (method url-fetch)
523 (uri (string-append
524 "https://icculus.org/physfs/downloads/physfs-"
525 version ".tar.bz2"))
526 (file-name (string-append name "-" version ".tar.gz"))
527 (sha256
528 (base32
529 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
530 (build-system cmake-build-system)
531 (arguments
532 '(#:tests? #f)) ; no check target
533 (inputs
534 `(("zlib" ,zlib)))
535 (native-inputs
536 `(("doxygen" ,doxygen)))
537 (home-page "https://icculus.org/physfs")
538 (synopsis "File system abstraction library")
539 (description
540 "PhysicsFS is a library to provide abstract access to various archives.
541 It is intended for use in video games. For security, no file writing done
542 through the PhysicsFS API can leave a defined @emph{write directory}. For
543 file reading, a @emph{search path} with archives and directories is defined,
544 and it becomes a single, transparent hierarchical file system. So archive
545 files can be accessed in the same way as you access files directly on a disk,
546 and it makes it easy to ship a new archive that will override a previous
547 archive on a per-file basis.")
548 (license license:zlib)))
549
550 (define-public love
551 (package
552 (name "love")
553 (version "11.1")
554 (source (origin
555 (method url-fetch)
556 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
557 "love-" version "-linux-src.tar.gz"))
558 (sha256
559 (base32
560 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))
561 (modules '((guix build utils)))))
562 (build-system gnu-build-system)
563 (native-inputs
564 `(("pkg-config" ,pkg-config)))
565 (inputs
566 `(("devil" ,devil)
567 ("freetype" ,freetype)
568 ("libmodplug" ,libmodplug)
569 ("libtheora" ,libtheora)
570 ("libvorbis" ,libvorbis)
571 ("luajit" ,luajit)
572 ("mesa" ,mesa)
573 ("mpg123" ,mpg123)
574 ("openal" ,openal)
575 ("physfs" ,physfs)
576 ("sdl2" ,sdl2)
577 ("zlib" ,zlib)))
578 (synopsis "2D game framework for Lua")
579 (description "LÖVE is a framework for making 2D games in the Lua
580 programming language.")
581 (home-page "https://love2d.org/")
582 (license license:zlib)))
583
584 (define-public allegro-4
585 (package
586 (name "allegro")
587 (version "4.4.2")
588 (source (origin
589 (method url-fetch)
590 (uri (string-append "https://github.com/liballeg/allegro5/"
591 "releases/download/" version "/allegro-"
592 version ".tar.gz"))
593 (sha256
594 (base32
595 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
596 (build-system cmake-build-system)
597 (arguments
598 '(#:phases
599 (modify-phases %standard-phases
600 (add-after 'unpack 'patch-build-system
601 (lambda _
602 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
603 ;; via a command line option doesn't work because it is
604 ;; unconditionally clobbered in the build script.
605 (substitute* '("CMakeLists.txt")
606 (("ADDON_LINKAGE STATIC")
607 "ADDON_LINKAGE SHARED"))
608 #t)))))
609 (inputs
610 `(("glu" ,glu)
611 ("libpng" ,libpng)
612 ("libvorbis" ,libvorbis)
613 ("mesa" ,mesa)
614 ("zlib" ,zlib)))
615 (synopsis "Game programming library")
616 (description "Allegro is a library mainly aimed at video game and
617 multimedia programming. It handles common, low-level tasks such as creating
618 windows, accepting user input, loading data, drawing images, playing sounds,
619 etc.")
620 (home-page "http://liballeg.org")
621 (license license:giftware)))
622
623 (define-public allegro
624 (package
625 (name "allegro")
626 (version "5.2.2.0")
627 (source (origin
628 (method url-fetch)
629 (uri (string-append "https://github.com/liballeg/allegro5/releases"
630 "/download/" version "/allegro-"
631 (if (equal? "0" (string-take-right version 1))
632 (string-drop-right version 2)
633 version)
634 ".tar.gz"))
635 (sha256
636 (base32
637 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
638 (build-system cmake-build-system)
639 (arguments `(#:tests? #f)) ; there are no tests
640 (inputs
641 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
642 `(("flac" ,flac)
643 ("freetype" ,freetype)
644 ("glu" ,glu)
645 ("gtk" ,gtk+-2)
646 ("libjpeg" ,libjpeg)
647 ("libpng" ,libpng)
648 ("libtheora" ,libtheora)
649 ("libvorbis" ,libvorbis)
650 ("libxcursor" ,libxcursor)
651 ("libxinerama" ,libxinerama)
652 ("libxrandr" ,libxrandr)
653 ("mesa" ,mesa)
654 ("openal" ,openal)
655 ("physfs" ,physfs)
656 ("zlib" ,zlib)))
657 (native-inputs
658 `(("pkg-config" ,pkg-config)))
659 (synopsis "Game programming library")
660 (description "Allegro is a library mainly aimed at video game and
661 multimedia programming. It handles common, low-level tasks such as creating
662 windows, accepting user input, loading data, drawing images, playing sounds,
663 etc.")
664 (home-page "http://liballeg.org")
665 (license license:bsd-3)))
666
667 (define-public allegro-5.0
668 (package (inherit allegro)
669 (name "allegro")
670 (version "5.0.11")
671 (source (origin
672 (method url-fetch)
673 (uri (string-append "https://github.com/liballeg/allegro5/releases"
674 "/download/" version "/allegro-"
675 (if (equal? "0" (string-take-right version 1))
676 (string-drop-right version 2)
677 version)
678 ".tar.gz"))
679 (sha256
680 (base32
681 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
682
683 (define-public aseprite
684 (package
685 (name "aseprite")
686 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
687 ;; TODO: Unbundle third party software.
688 (source (origin
689 (method url-fetch/zipbomb)
690 (uri (string-append "https://github.com/aseprite/aseprite"
691 "/releases/download/v" version
692 "/Aseprite-v" version "-Source.zip"))
693 (sha256
694 (base32
695 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
696 (build-system cmake-build-system)
697 (arguments
698 '(#:configure-flags
699 ;; Use shared libraries instead of building bundled source.
700 (list "-DWITH_WEBP_SUPPORT=1"
701 "-DUSE_SHARED_CURL=1"
702 "-DUSE_SHARED_GIFLIB=1"
703 "-DUSE_SHARED_JPEGLIB=1"
704 "-DUSE_SHARED_ZLIB=1"
705 "-DUSE_SHARED_LIBPNG=1"
706 "-DUSE_SHARED_LIBLOADPNG=1"
707 "-DUSE_SHARED_LIBWEBP=1"
708 "-DUSE_SHARED_TINYXML=1"
709 "-DUSE_SHARED_PIXMAN=1"
710 "-DUSE_SHARED_FREETYPE=1"
711 "-DUSE_SHARED_ALLEGRO4=1"
712 "-DENABLE_UPDATER=0" ; no auto-updates
713 (string-append "-DFREETYPE_INCLUDE_DIR="
714 (assoc-ref %build-inputs "freetype")
715 "/include/freetype2"))))
716 (native-inputs
717 `(("pkg-config" ,pkg-config)))
718 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
719 ;; patched version is bundled with Aseprite, but the patches should be
720 ;; extracted and applied on top of a standalone Allegro 4 package.
721 (inputs
722 `(("allegro" ,allegro-4)
723 ("curl" ,curl)
724 ("freetype" ,freetype)
725 ("giflib" ,giflib)
726 ("libjpeg" ,libjpeg)
727 ("libpng" ,libpng)
728 ("libwebp" ,libwebp)
729 ("libx11" ,libx11)
730 ("libxext" ,libxext)
731 ("libxxf86vm" ,libxxf86vm)
732 ("pixman" ,pixman)
733 ("tinyxml" ,tinyxml)
734 ("zlib" ,zlib)))
735 (synopsis "Animated sprite editor and pixel art tool")
736 (description "Aseprite is a tool for creating 2D pixel art for video
737 games. In addition to basic pixel editing features, Aseprite can assist in
738 the creation of animations, tiled graphics, texture atlases, and more.")
739 (home-page "https://www.aseprite.org/")
740 (license license:gpl2+)))
741
742 (define-public qqwing
743 (package
744 (name "qqwing")
745 (version "1.3.4")
746 (source (origin
747 (method url-fetch)
748 (uri (string-append
749 "https://qqwing.com/"
750 name "-" version ".tar.gz"))
751 (sha256
752 (base32
753 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
754 (build-system gnu-build-system)
755 (native-inputs
756 `(("pkg-config" ,pkg-config)))
757 (home-page "https://qqwing.com/")
758 (synopsis "Sudoku puzzle solver and generator")
759 (description
760 "QQWing is a Sudoku puzzle generator and solver.
761 It offers the following features:
762 @enumerate
763 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
764 @item Uses logic. Uses as many solve techniques as possible when solving
765 puzzles rather than guessing.
766 @item Rates puzzles. Most generators don't give an indication of the difficulty
767 of a Sudoku puzzle. QQwing does.
768 @item Can print solve instructions for any puzzle.
769 @item Customizable output style, including a CSV style that is easy to
770 import into a database.
771 @end enumerate")
772 (license license:gpl2+)))
773
774 (define-public quesoglc
775 (package
776 (name "quesoglc")
777 (version "0.7.2")
778 (source (origin
779 (method url-fetch)
780 (uri (string-append "mirror://sourceforge/" name "/" version "/"
781 name "-" version "-free.tar.bz2"))
782 (sha256
783 (base32
784 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
785 (build-system gnu-build-system)
786 (native-inputs `(("pkg-config" ,pkg-config)))
787 (inputs `(("fontconfig" ,fontconfig)
788 ("freeglute" ,freeglut)
789 ("fribidi" ,fribidi)
790 ("glew" ,glew)))
791 (home-page "http://quesoglc.sourceforge.net")
792 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
793 (description
794 "The OpenGL Character Renderer (GLC) is a state machine that provides
795 OpenGL programs with character rendering services via an application programming
796 interface (API).")
797 (license (list license:expat license:lgpl2.1+))))
798
799 (define-public python-pygame
800 (package
801 (name "python-pygame")
802 (version "1.9.3")
803 (source (origin
804 (method url-fetch)
805 (uri (pypi-uri "pygame" version))
806 (sha256
807 (base32
808 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
809 (build-system python-build-system)
810 (arguments
811 `(#:tests? #f ; Tests require pygame to be installed first.
812 #:phases
813 (modify-phases %standard-phases
814 ;; Set the paths to the dependencies manually because
815 ;; the configure script does not allow passing them as
816 ;; parameters. This also means we can skip the configure
817 ;; phase.
818 (add-before 'build 'set-library-paths
819 (lambda* (#:key inputs outputs #:allow-other-keys)
820 (let ((sdl-ref (assoc-ref inputs "sdl"))
821 (font-ref (assoc-ref inputs "sdl-ttf"))
822 (image-ref (assoc-ref inputs "sdl-image"))
823 (mixer-ref (assoc-ref inputs "sdl-mixer"))
824 (smpeg-ref (assoc-ref inputs "libsmpeg"))
825 (png-ref (assoc-ref inputs "libpng"))
826 (jpeg-ref (assoc-ref inputs "libjpeg"))
827 (freetype-ref (assoc-ref inputs "freetype"))
828 (v4l-ref (assoc-ref inputs "v4l-utils"))
829 (out-ref (assoc-ref outputs "out")))
830 (substitute* "Setup.in"
831 (("SDL = -I/usr/include/SDL")
832 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
833 (substitute* "Setup.in"
834 (("FONT = -lSDL_ttf")
835 (string-append "FONT = -I" font-ref "/include/SDL -L"
836 font-ref "/lib -lSDL_ttf")))
837 (substitute* "Setup.in"
838 (("IMAGE = -lSDL_image")
839 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
840 image-ref "/lib -lSDL_image")))
841 (substitute* "Setup.in"
842 (("MIXER = -lSDL_mixer")
843 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
844 mixer-ref "/lib -lSDL_mixer")))
845 (substitute* "Setup.in"
846 (("SMPEG = -lsmpeg")
847 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
848 smpeg-ref "/lib -lsmpeg")))
849 (substitute* "Setup.in"
850 (("PNG = -lpng")
851 (string-append "PNG = -I" png-ref "/include -L"
852 png-ref "/lib -lpng")))
853 (substitute* "Setup.in"
854 (("JPEG = -ljpeg")
855 (string-append "JPEG = -I" jpeg-ref "/include -L"
856 jpeg-ref "/lib -ljpeg")))
857
858 (substitute* "Setup.in"
859 (("FREETYPE = -lfreetype")
860 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
861 freetype-ref "/lib -lfreetype")))
862
863 (substitute* "Setup.in"
864 (("^pypm") "#pypm"))
865 ;; Create a path to a header file provided by v4l-utils.
866 (system* "mkdir" "linux")
867 (system* "ln" "--symbolic"
868 (string-append v4l-ref "/include/libv4l1-videodev.h")
869 "linux/videodev.h")
870 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
871 (inputs
872 `(("freetype" ,freetype)
873 ("sdl" ,sdl)
874 ("sdl-image" ,sdl-image)
875 ("sdl-mixer" ,sdl-mixer)
876 ("sdl-ttf" ,sdl-ttf)
877 ("sdl-gfx" ,sdl-gfx)
878 ("libjpeg" ,libjpeg)
879 ("libpng" ,libpng)
880 ("libX11" ,libx11)
881 ("libsmpeg" ,libsmpeg)
882 ("portmidi" ,portmidi)
883 ("v4l-utils" ,v4l-utils)))
884 (home-page "https://www.pygame.org")
885 (synopsis "SDL wrapper for Python")
886 (description "Pygame is a set of Python modules designed for writing games.
887 Pygame adds functionality on top of the excellent SDL library. This allows you
888 to create fully featured games and multimedia programs in the python language.")
889 (license (list license:bsd-2
890 ;; python numeric license as listed by Debian looks like
891 ;; an Expat-style license with a warranty disclaimer for
892 ;; the U.S. government and the University of California.
893 license:expat
894 license:lgpl2.0+
895 license:lgpl2.1+
896 license:gpl3+
897 license:psfl
898 license:public-domain
899 license:lgpl2.1+))))
900
901 (define-public python2-pygame
902 (package-with-python2 python-pygame))
903
904 (define-public grafx2
905 (package
906 (name "grafx2")
907 (version "2.4")
908 (source (origin
909 (method url-fetch)
910 ;; XXX: There is no URL that contains the version. :(
911 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
912 (sha256
913 (base32
914 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
915 (build-system gnu-build-system)
916 (arguments
917 '(#:phases
918 (modify-phases %standard-phases
919 (delete 'configure) ; no configure script
920 (add-before 'build 'change-to-src-directory
921 (lambda _
922 (chdir "src")
923 #t)))
924 #:make-flags
925 ;; SDL header files are referenced without the preceeding "SDL/".
926 (list (string-append "CFLAGS=-I"
927 (assoc-ref %build-inputs "sdl-union")
928 "/include/SDL")
929 (string-append "prefix="
930 (assoc-ref %outputs "out")))
931 #:tests? #f)) ; no check target
932 (native-inputs
933 `(("pkg-config" ,pkg-config)))
934 (inputs
935 `(("libpng" ,libpng)
936 ("lua" ,lua-5.1)
937 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
938 (synopsis "Bitmap paint program")
939 (description "GrafX2 is a bitmap paint program inspired by the Amiga
940 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
941 includes a very large number of tools and effects that make it particularly
942 suitable for pixel art, game graphics, and generally any detailed graphics
943 painted with a mouse.")
944 (home-page "http://pulkomandy.tk/projects/GrafX2")
945 (license license:gpl2))) ; GPLv2 only
946
947 (define-public ois
948 (package
949 (name "ois")
950 (version "1.3")
951 (source
952 (origin
953 ;; Development has moved to github and there are no recent tarball
954 ;; releases.
955 (method git-fetch)
956 (uri (git-reference
957 (url "https://github.com/wgois/OIS.git")
958 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
959 (file-name (string-append name "-" version))
960 (sha256
961 (base32
962 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
963 (build-system gnu-build-system)
964 (arguments
965 `(#:phases
966 (modify-phases %standard-phases
967 (add-after 'unpack 'bootstrap
968 (lambda _ (zero? (system* "sh" "bootstrap")))))))
969 (native-inputs
970 `(("autoconf" ,autoconf)
971 ("automake" ,automake)
972 ("libtool" ,libtool)
973 ("m4" ,m4)
974 ("pkg-config" ,pkg-config)))
975 (inputs
976 `(("libxaw" ,libxaw)))
977 (synopsis "Object Oriented Input System")
978 (description
979 "Cross Platform Object Oriented Input Lib System is a cross platform,
980 simple solution for using all kinds of Input Devices (Keyboards, Mice,
981 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
982 robust and compatible with many systems and operating systems.")
983 (home-page "https://github.com/wgois/OIS")
984 (license license:zlib)))
985
986 (define-public mygui
987 (package
988 (name "mygui")
989 (version "3.2.2")
990 (source
991 (origin
992 (method url-fetch)
993 (uri
994 (string-append "https://github.com/MyGUI/" name
995 "/archive/MyGUI" version ".tar.gz"))
996 (sha256
997 (base32
998 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
999 (build-system cmake-build-system)
1000 (arguments
1001 '(#:tests? #f ; No test target
1002 #:configure-flags
1003 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1004 (string-append "-DOGRE_INCLUDE_DIR="
1005 (assoc-ref %build-inputs "ogre")
1006 "/include/OGRE"))))
1007 (native-inputs
1008 `(("boost" ,boost)
1009 ("doxygen" ,doxygen)
1010 ("pkg-config" ,pkg-config)))
1011 (inputs
1012 `(("font-dejavu" ,font-dejavu)
1013 ("freetype" ,freetype)
1014 ("graphviz" ,graphviz)
1015 ("libx11" ,libx11)
1016 ("ogre" ,ogre)
1017 ("ois" ,ois)))
1018 (synopsis "Fast, flexible and simple GUI")
1019 (description
1020 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1021 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1022 of use.")
1023 (home-page "http://mygui.info/")
1024 (license license:expat)))
1025
1026 (define-public openmw
1027 (package
1028 (name "openmw")
1029 (version "0.43.0")
1030 (source
1031 (origin
1032 (method url-fetch)
1033 (uri
1034 (string-append "https://github.com/OpenMW/openmw/archive/"
1035 name "-" version ".tar.gz"))
1036 (sha256
1037 (base32
1038 "11phjx7b3mv4n295xgq25lkcwq0mgr35i5k05hf1h77y6n6jbw64"))))
1039 (build-system cmake-build-system)
1040 (arguments
1041 `(#:tests? #f ; No test target
1042 #:configure-flags
1043 (list "-DDESIRED_QT_VERSION=5")))
1044 (native-inputs
1045 `(("boost" ,boost)
1046 ("doxygen" ,doxygen)
1047 ("pkg-config" ,pkg-config)))
1048 (inputs
1049 `(("bullet" ,bullet)
1050 ("ffmpeg" ,ffmpeg)
1051 ("libxt" ,libxt)
1052 ("mygui" ,mygui)
1053 ("openal" ,openal)
1054 ("openscenegraph" ,openscenegraph)
1055 ("qtbase" ,qtbase)
1056 ("sdl" ,sdl2)
1057 ("unshield" ,unshield)))
1058 (synopsis "Re-implementation of the RPG Morrowind engine")
1059 (description
1060 "OpenMW is a game engine which reimplements and extends the one that runs
1061 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1062 called OpenMW-CS which allows the user to edit or create their own original
1063 games.")
1064 (home-page "https://openmw.org")
1065 (license license:gpl3)))
1066
1067 (define-public godot
1068 (package
1069 (name "godot")
1070 (version "3.0.2")
1071 (source (origin
1072 (method url-fetch)
1073 (uri
1074 (string-append "https://github.com/godotengine/godot/archive/"
1075 version "-stable.tar.gz"))
1076 (file-name (string-append name "-" version ".tar.gz"))
1077 (sha256
1078 (base32
1079 "0ldnk3j4w2kh454mzclmq8nk7zqrn758yrqq85i4kzljpkf93g0m"))
1080 (modules '((guix build utils)))
1081 (snippet
1082 '(begin
1083 ;; Drop libraries that we take from Guix. Note that some
1084 ;; of these may be modified; see "thirdparty/README.md".
1085 (with-directory-excursion "thirdparty"
1086 (for-each delete-file-recursively
1087 '("freetype"
1088 "libogg"
1089 "libpng"
1090 "libtheora"
1091 "libvorbis"
1092 "libvpx"
1093 "libwebp"
1094 "openssl"
1095 "opus"
1096 "zlib"))
1097 #t)))))
1098 (build-system scons-build-system)
1099 (arguments
1100 `(#:scons ,scons-python2
1101 #:scons-flags (list "platform=x11"
1102 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1103 (%current-system)))
1104 `("CCFLAGS=-DNO_THREADS")
1105 '())
1106 ;; Avoid using many of the bundled libs.
1107 ;; Note: These options can be found in the SConstruct file.
1108 "builtin_freetype=no"
1109 "builtin_glew=no"
1110 "builtin_libmpdec=no"
1111 "builtin_libogg=no"
1112 "builtin_libpng=no"
1113 "builtin_libtheora=no"
1114 "builtin_libvorbis=no"
1115 "builtin_libvpx=no"
1116 "builtin_libwebp=no"
1117 "builtin_openssl=no"
1118 "builtin_opus=no"
1119 "builtin_zlib=no")
1120 #:tests? #f ; There are no tests
1121 #:phases
1122 (modify-phases %standard-phases
1123 (add-after 'unpack 'scons-use-env
1124 (lambda _
1125 ;; Scons does not use the environment variables by default,
1126 ;; but this substitution makes it do so.
1127 (substitute* "SConstruct"
1128 (("env_base = Environment\\(tools=custom_tools\\)")
1129 (string-append
1130 "env_base = Environment(tools=custom_tools)\n"
1131 "env_base = Environment(ENV=os.environ)")))
1132 #t))
1133 (replace 'install
1134 (lambda* (#:key outputs #:allow-other-keys)
1135 (let* ((out (assoc-ref outputs "out"))
1136 (bin (string-append out "/bin")))
1137 (with-directory-excursion "bin"
1138 (if (file-exists? "godot.x11.tools.64")
1139 (rename-file "godot.x11.tools.64" "godot")
1140 (rename-file "godot.x11.tools.32" "godot"))
1141 (install-file "godot" bin))
1142 #t)))
1143 (add-after 'install 'install-godot-desktop
1144 (lambda* (#:key outputs #:allow-other-keys)
1145 (let* ((out (assoc-ref outputs "out"))
1146 (desktop (string-append out "/share/applications"))
1147 (icon-dir (string-append out "/share/pixmaps")))
1148 (rename-file "icon.png" "godot.png")
1149 (install-file "godot.png" icon-dir)
1150 (mkdir-p desktop)
1151 (with-output-to-file
1152 (string-append desktop "/godot.desktop")
1153 (lambda _
1154 (format #t
1155 "[Desktop Entry]~@
1156 Name=godot~@
1157 Comment=The godot game engine~@
1158 Exec=~a/bin/godot~@
1159 TryExec=~@*~a/bin/godot~@
1160 Icon=godot~@
1161 Type=Application~%"
1162 out)))
1163 #t))))))
1164 (native-inputs `(("pkg-config" ,pkg-config)))
1165 (inputs `(("alsa-lib" ,alsa-lib)
1166 ("freetype" ,freetype)
1167 ("glew" ,glew)
1168 ("glu" ,glu)
1169 ("libtheora" ,libtheora)
1170 ("libvorbis" ,libvorbis)
1171 ("libvpx" ,libvpx)
1172 ("libwebp" ,libwebp)
1173 ("libx11" ,libx11)
1174 ("libxcursor" ,libxcursor)
1175 ("libxi" ,libxi)
1176 ("libxinerama" ,libxinerama)
1177 ("libxrandr" ,libxrandr)
1178 ("mesa" ,mesa)
1179 ("openssl" ,openssl)
1180 ("opusfile" ,opusfile)
1181 ("pulseaudio" ,pulseaudio)))
1182 (home-page "https://godotengine.org/")
1183 (synopsis "Advanced 2D and 3D game engine")
1184 (description
1185 "Godot is an advanced multi-platform game engine written in C++. If
1186 features design tools such as a visual editor, can import 3D models and
1187 provide high-quality 3D rendering, it contains an animation editor, and can be
1188 scripted in a Python-like language.")
1189 (license license:expat)))
1190
1191 (define-public eureka
1192 (package
1193 (name "eureka")
1194 (version "1.21")
1195 (source (origin
1196 (method url-fetch)
1197 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1198 version "/eureka-"
1199 ;; version without dots e.g 1.21 => 121
1200 (string-join (string-split version #\.) "")
1201 "-source.tar.gz"))
1202 (sha256
1203 (base32
1204 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1205 (build-system gnu-build-system)
1206 (arguments
1207 '(#:tests? #f
1208 #:make-flags
1209 (let ((out (assoc-ref %outputs "out")))
1210 (list (string-append "PREFIX=" out)))
1211 #:phases
1212 (modify-phases %standard-phases
1213 (delete 'configure)
1214 (add-before 'build 'prepare-install-directories
1215 (lambda* (#:key outputs #:allow-other-keys)
1216 (let ((out (assoc-ref outputs "out")))
1217 (mkdir-p (string-append out "/bin"))
1218 (mkdir-p (string-append out "/share"))
1219
1220 (with-fluids ((%default-port-encoding #f))
1221 (substitute* "./src/main.cc"
1222 (("/usr/local") out)))
1223
1224 (substitute* "Makefile"
1225 (("-o root") ""))))))))
1226 (inputs `(("mesa" ,mesa)
1227 ("libxft" ,libxft)
1228 ("libxinerama" ,libxinerama)
1229 ("libfontconfig" ,fontconfig)
1230 ("libjpeg" ,libjpeg)
1231 ("libpng" ,libpng)
1232 ("fltk" ,fltk)
1233 ("zlib" ,zlib)))
1234 (native-inputs `(("pkg-config" ,pkg-config)
1235 ("xdg-utils" ,xdg-utils)))
1236 (synopsis "Doom map editor")
1237 (description "Eureka is a map editor for the classic DOOM games, and a few
1238 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1239 a 2D editor view.")
1240 (home-page "http://eureka-editor.sourceforge.net/")
1241 (license license:gpl2+)))