gnu: Add ioquake3.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;;
19 ;;; This file is part of GNU Guix.
20 ;;;
21 ;;; GNU Guix is free software; you can redistribute it and/or modify it
22 ;;; under the terms of the GNU General Public License as published by
23 ;;; the Free Software Foundation; either version 3 of the License, or (at
24 ;;; your option) any later version.
25 ;;;
26 ;;; GNU Guix is distributed in the hope that it will be useful, but
27 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
28 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
29 ;;; GNU General Public License for more details.
30 ;;;
31 ;;; You should have received a copy of the GNU General Public License
32 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
33
34 (define-module (gnu packages game-development)
35 #:use-module (srfi srfi-1)
36 #:use-module ((guix licenses) #:prefix license:)
37 #:use-module (guix packages)
38 #:use-module (guix download)
39 #:use-module (guix git-download)
40 #:use-module (guix svn-download)
41 #:use-module (guix utils)
42 #:use-module (guix build-system cmake)
43 #:use-module (guix build-system gnu)
44 #:use-module (guix build-system python)
45 #:use-module (guix build-system scons)
46 #:use-module (gnu packages)
47 #:use-module (gnu packages audio)
48 #:use-module (gnu packages autotools)
49 #:use-module (gnu packages base)
50 #:use-module (gnu packages boost)
51 #:use-module (gnu packages compression)
52 #:use-module (gnu packages curl)
53 #:use-module (gnu packages documentation)
54 #:use-module (gnu packages fltk)
55 #:use-module (gnu packages fonts)
56 #:use-module (gnu packages fontutils)
57 #:use-module (gnu packages freedesktop)
58 #:use-module (gnu packages fribidi)
59 #:use-module (gnu packages dbm)
60 #:use-module (gnu packages gl)
61 #:use-module (gnu packages glib)
62 #:use-module (gnu packages gnome)
63 #:use-module (gnu packages gnunet)
64 #:use-module (gnu packages graphics)
65 #:use-module (gnu packages graphviz)
66 #:use-module (gnu packages gtk)
67 #:use-module (gnu packages guile)
68 #:use-module (gnu packages image)
69 #:use-module (gnu packages linux)
70 #:use-module (gnu packages lua)
71 #:use-module (gnu packages m4)
72 #:use-module (gnu packages mp3)
73 #:use-module (gnu packages multiprecision)
74 #:use-module (gnu packages music)
75 #:use-module (gnu packages ncurses)
76 #:use-module (gnu packages pkg-config)
77 #:use-module (gnu packages pulseaudio)
78 #:use-module (gnu packages python)
79 #:use-module (gnu packages python-xyz)
80 #:use-module (gnu packages qt)
81 #:use-module (gnu packages sdl)
82 #:use-module (gnu packages stb)
83 #:use-module (gnu packages texinfo)
84 #:use-module (gnu packages tls)
85 #:use-module (gnu packages video)
86 #:use-module (gnu packages xdisorg)
87 #:use-module (gnu packages xiph)
88 #:use-module (gnu packages xml)
89 #:use-module (gnu packages xorg))
90
91 (define-public bullet
92 (package
93 (name "bullet")
94 (version "2.88")
95 (source (origin
96 (method git-fetch)
97 (uri (git-reference
98 (url "https://github.com/bulletphysics/bullet3/")
99 (commit version)))
100 (file-name (git-file-name name version))
101 (sha256
102 (base32
103 "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
104 (modules '((guix build utils)))
105 (snippet
106 '(begin
107 (for-each delete-file (find-files "build3" "premake*"))
108 (with-directory-excursion "examples/ThirdPartyLibs"
109 (for-each delete-file-recursively
110 '("Gwen" "clsocket" "enet" "glad" "imgui"
111 "lua-5.2.3" "midi" "minizip" "openvr"
112 "optionalX11" "serial" "zlib")))
113 ;; These need files from ThirdPartyLibs
114 (substitute* "Extras/CMakeLists.txt"
115 (("BulletRobotics") "")
116 (("obj2sdf") ""))
117 ;; Tests fail on linking, cannot find -lBussIK
118 (substitute* "test/CMakeLists.txt"
119 ((" InverseDynamics")
120 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
121 ; (("SharedMemory") ""))
122 #t))))
123 (build-system cmake-build-system)
124 (arguments
125 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
126 "-DBUILD_CPU_DEMOS=OFF"
127 "-DBUILD_OPENGL3_DEMOS=OFF"
128 "-DBUILD_BULLET2_DEMOS=OFF"
129 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
130 (or (getenv "CXXFLAGS") "")))
131 #:phases
132 (modify-phases %standard-phases
133 (add-after 'unpack 'remove-failing-tests
134 ;; These tests fail specifically after removing 3rd party code
135 (lambda _
136 (substitute* "test/SharedMemory/CMakeLists.txt"
137 (("ADD_TEST") "# ADD_TEST"))
138 (substitute* "test/InverseDynamics/CMakeLists.txt"
139 (("ADD_TEST\\(Test_BulletInverseForward")
140 "# ADD_TEST(Test_BulletInverseForward"))
141 #t)))))
142 (inputs
143 `(("glu" ,glu)
144 ("libx11" ,libx11)
145 ("mesa" ,mesa)))
146 (home-page "https://pybullet.org/wordpress/")
147 (synopsis "3D physics engine library")
148 (description
149 "Bullet is a physics engine library usable for collision detection. It
150 is used in some video games and movies.")
151 (license license:zlib)))
152
153 (define-public deutex
154 (package
155 (name "deutex")
156 (version "5.1.2")
157 (source (origin
158 (method url-fetch)
159 (uri (string-append "https://github.com/Doom-Utils/" name
160 "/releases/download/v" version "/"
161 name "-" version ".tar.xz"))
162 (sha256
163 (base32
164 "1rj3w4xa0n4jixy4j7p6gbclylbgxvhdnji7xnkydrqii9rxnbp4"))))
165 (build-system gnu-build-system)
166 (native-inputs `(("asciidoc" ,asciidoc)))
167 (home-page "https://github.com/Doom-Utils/deutex")
168 (synopsis "WAD file composer for Doom and related games")
169 (description
170 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
171 used to extract the lumps of a wad and save them as individual files.
172 Conversely, it can also build a wad from separate files. When extracting a
173 lump to a file, it does not just copy the raw data, it converts it to an
174 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
175 Conversely, when it reads files for inclusion in pwads, it does the necessary
176 conversions (for example, from PPM to Doom picture format). In addition,
177 DeuTex has functions such as merging wads, etc.")
178 (license license:gpl2+)))
179
180 (define-public grfcodec
181 (package
182 (name "grfcodec")
183 (version "6.0.6")
184 (source (origin
185 (method url-fetch)
186 (uri (string-append "http://binaries.openttd.org/extra/"
187 name "/" version "/" name "-" version
188 "-source.tar.xz"))
189 (sha256
190 (base32
191 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
192 (build-system gnu-build-system)
193 (arguments
194 '(#:tests? #f ; no check target
195 #:phases
196 (modify-phases %standard-phases
197 (delete 'configure) ; no configure script
198 (replace 'install ; no install target
199 (lambda* (#:key outputs #:allow-other-keys)
200 (let* ((out (assoc-ref outputs "out"))
201 (bin (string-append out "/bin"))
202 (doc (string-append out "/share/doc"))
203 (man (string-append out "/share/man/man1")))
204 (for-each (lambda (file)
205 (install-file file bin))
206 '("grfcodec" "grfid" "grfstrip" "nforenum"))
207 (install-file "COPYING" doc)
208 (with-directory-excursion "docs"
209 (for-each (lambda (file)
210 (install-file (string-append file ".txt") doc))
211 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
212 "readme" "readme.rpn"))
213 (for-each (lambda (file)
214 (install-file file man))
215 (find-files "." "\\.1"))))
216 #t)))))
217 (inputs
218 `(("boost" ,boost)
219 ("libpng" ,libpng)
220 ("zlib" ,zlib)))
221 (synopsis "GRF development tools")
222 (description
223 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
224 tools for developing (New)GRFs. It includes a number of smaller programs, each
225 with a specific task:
226 @enumerate
227 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
228 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
229 @item @code{grfstrip} strips all sprites from a GRF.
230 @item @code{nforenum} checks NFO code for errors, making corrections when
231 necessary.
232 @end enumerate")
233 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
234 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
235 ;; NFORenum is under the GPL2+.
236 ;; The MD5 implementation contained in GRFID is under the zlib license.
237 (license (list license:gpl2 license:gpl2+ license:zlib))))
238
239 (define-public catcodec
240 (package
241 (name "catcodec")
242 (version "1.0.5")
243 (source
244 (origin
245 (method url-fetch)
246 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
247 version "/catcodec-" version "-source.tar.xz"))
248 (sha256
249 (base32
250 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
251 (build-system gnu-build-system)
252 (arguments
253 `(#:tests? #f ; no tests
254 #:make-flags (list (string-append "prefix=" %output))
255 #:phases (modify-phases %standard-phases
256 (delete 'configure))))
257 (home-page "http://dev.openttdcoop.org/projects/catcodec")
258 (synopsis "Encode/decode OpenTTD sounds")
259 (description "catcodec encodes and decodes sounds for OpenTTD. These
260 sounds are not much more than some metadata (description and filename) and raw
261 PCM data.")
262 (license license:gpl2)))
263
264 (define-public gzochi
265 (package
266 (name "gzochi")
267 (version "0.12")
268 (source (origin
269 (method url-fetch)
270 (uri (string-append "mirror://savannah/gzochi/gzochi-"
271 version ".tar.gz"))
272 (sha256
273 (base32
274 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
275 (build-system gnu-build-system)
276 (arguments
277 '(#:phases (modify-phases %standard-phases
278 (add-before 'build 'no-Werror
279 (lambda _
280 ;; Don't abort builds due to things like GLib
281 ;; deprecation warnings.
282 (substitute* (find-files "." "^Makefile\\.in$")
283 (("-Werror") ""))
284 #t)))))
285 (native-inputs `(("pkgconfig" ,pkg-config)))
286 (inputs `(("bdb" ,bdb)
287 ("glib" ,glib)
288 ("guile" ,guile-2.2)
289 ("libmicrohttpd" ,libmicrohttpd)
290 ("ncurses" ,ncurses)
291 ("sdl" ,sdl)
292 ("zlib" ,zlib)))
293 (home-page "https://www.nongnu.org/gzochi/")
294 (synopsis "Scalable middleware for multiplayer games")
295 (description
296 "gzochi is a framework for developing massively multiplayer online games.
297 A server container provides services to deployed games, which are written in
298 Guile Scheme, that abstract and simplify some of the most challenging and
299 error-prone aspects of online game development: Concurrency, data persistence,
300 and network communications. A very thin client library can be embedded to
301 provide connectivity for client applications written in any language.")
302 (license license:gpl3+)))
303
304 (define-public nml
305 (package
306 (name "nml")
307 (version "0.4.5")
308 (source
309 (origin
310 (method url-fetch)
311 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
312 version "/nml-" version ".tar.gz"))
313 (sha256
314 (base32
315 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
316 (build-system python-build-system)
317 (propagated-inputs
318 `(("python-pillow" ,python-pillow)
319 ("python-ply" ,python-ply)))
320 (home-page "https://dev.openttdcoop.org/projects/nml")
321 (synopsis "NML compiler")
322 (description
323 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
324 compiling NML files (along with their associated language, sound and graphic
325 files) into @file{.grf} and/or @file{.nfo} files.")
326 (license license:gpl2+)))
327
328 (define-public python-sge-pygame
329 (package
330 (name "python-sge-pygame")
331 (version "1.5.1")
332 (source
333 (origin
334 (method url-fetch)
335 (uri (string-append "mirror://savannah/stellarengine/"
336 (version-major+minor version) "/sge-pygame-"
337 version ".tar.gz"))
338 (file-name (string-append name "-" version ".tar.gz"))
339 (sha256
340 (base32
341 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
342 (build-system python-build-system)
343 (propagated-inputs
344 `(("python-pygame" ,python-pygame)
345 ("python-six" ,python-six)
346 ("python-uniseg" ,python-uniseg)))
347 (home-page "http://stellarengine.nongnu.org")
348 (synopsis "2D game engine for Python")
349 (description
350 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
351 general-purpose 2D game engine. It takes care of several details for you so
352 you can focus on the game itself. This makes more rapid game development
353 possible, and it also makes the SGE easy to learn.")
354 (license license:lgpl3+)))
355
356 (define-public python2-sge-pygame
357 (package-with-python2 python-sge-pygame))
358
359 (define-public python-tmx
360 (package
361 (name "python-tmx")
362 (version "1.10")
363 (source
364 (origin
365 (method url-fetch)
366 (uri (string-append "mirror://savannah/python-tmx/"
367 (version-major+minor version) "/tmx-"
368 version ".tar.gz"))
369 (sha256
370 (base32
371 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
372 (build-system python-build-system)
373 (propagated-inputs
374 `(("python-six" ,python-six)))
375 (home-page "http://python-tmx.nongnu.org")
376 (synopsis "Python library for the @code{Tiled} TMX format")
377 (description
378 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
379 This is useful for map editors or generic level editors, and it's also useful
380 for using a map editor or generic level editor like Tiled to edit your game's
381 levels.")
382 (license (list license:asl2.0
383 ;; Documentation (only available in the source tarball) is
384 ;; under the CC0 license.
385 license:cc0))))
386
387 (define-public python2-tmx
388 (let ((python2-tmx (package-with-python2 python-tmx)))
389 (package
390 (inherit python2-tmx)
391 (propagated-inputs
392 `(("python2-pathlib" ,python2-pathlib)
393 ,@(package-propagated-inputs python2-tmx))))))
394
395 (define-public python-xsge
396 (package
397 (name "python-xsge")
398 (version "2018.02.26")
399 (source (origin
400 (method url-fetch)
401 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
402 version ".tar.gz"))
403 (sha256
404 (base32
405 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
406 (build-system python-build-system)
407 (arguments
408 '(#:phases
409 (modify-phases %standard-phases
410 ;; xSGE's setup.py script does not support one of the Python build
411 ;; system's default flags, "--single-version-externally-managed".
412 (replace 'install
413 (lambda* (#:key outputs #:allow-other-keys)
414 (invoke "python" "setup.py" "install"
415 (string-append "--prefix=" (assoc-ref outputs "out"))
416 "--root=/"))))
417 #:tests? #f)) ; no check target
418 (propagated-inputs
419 `(("python-sge-pygame" ,python-sge-pygame)
420 ("python-pygame" ,python-pygame)
421 ("python-six" ,python-six)
422 ("python-tmx" ,python-tmx)))
423 (home-page "http://xsge.nongnu.org")
424 (synopsis "Extensions for the SGE Game Engine")
425 (description
426 "xSGE is a collection of modules that make doing certain tasks with the SGE
427 Game Engine easier. In addition to SGE's conveniences, the user has access to a
428 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
429 support.")
430 (license license:gpl3+)))
431
432 (define-public python2-xsge
433 (package-with-python2 python-xsge))
434
435 (define-public tiled
436 (package
437 (name "tiled")
438 (version "1.2.3")
439 (source (origin
440 (method git-fetch)
441 (uri (git-reference
442 (url "https://github.com/bjorn/tiled.git")
443 (commit (string-append "v" version))))
444 (file-name (git-file-name name version))
445 (sha256
446 (base32
447 "1nfyigfkl10n9r82p1qxhpr09jn2kwalh9n5r209bcaj8dxspph8"))))
448 (build-system gnu-build-system)
449 (inputs
450 `(("qtbase" ,qtbase)
451 ("qtsvg" ,qtsvg)
452 ("zlib" ,zlib)))
453 (native-inputs
454 `(("qttools" ,qttools)))
455 (arguments
456 '(#:phases
457 (modify-phases %standard-phases
458 (replace 'configure
459 (lambda* (#:key inputs outputs #:allow-other-keys)
460 (substitute* "translations/translations.pro"
461 (("LRELEASE =.*")
462 (string-append "LRELEASE = "
463 (assoc-ref inputs "qttools")
464 "/bin/lrelease\n")))
465 (let ((out (assoc-ref outputs "out")))
466 (invoke "qmake"
467 (string-append "PREFIX=" out))))))))
468 (home-page "http://www.mapeditor.org/")
469 (synopsis "Tile map editor")
470 (description
471 "Tiled is a general purpose tile map editor. It is meant to be used for
472 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
473 clone.")
474
475 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
476 ;; under BSD-2.
477 (license license:gpl2+)))
478
479 (define-public sfml
480 (package
481 (name "sfml")
482 (version "2.5.1")
483 (source (origin
484 (method git-fetch)
485 ;; Do not fetch the archives from
486 ;; http://mirror0.sfml-dev.org/files/ because files there seem
487 ;; to be changed in place.
488 (uri (git-reference
489 (url "https://github.com/SFML/SFML.git")
490 (commit version)))
491 (file-name (git-file-name name version))
492 (sha256
493 (base32
494 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
495 (modules '((guix build utils)))
496 (snippet
497 '(begin
498 ;; Ensure system libraries are used.
499 (delete-file-recursively "extlibs")
500 #t))))
501 (build-system cmake-build-system)
502 (arguments
503 '(#:configure-flags
504 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
505 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
506 #:tests? #f)) ; no tests
507 (native-inputs
508 `(("pkg-config" ,pkg-config)))
509 (inputs
510 `(("mesa" ,mesa)
511 ("glew" ,glew)
512 ("libx11" ,libx11)
513 ("xcb-util-image" ,xcb-util-image)
514 ("libxrandr" ,libxrandr)
515 ("eudev" ,eudev)
516 ("libjpeg" ,libjpeg)
517 ("libsndfile" ,libsndfile)
518 ("stb-image" ,stb-image)
519 ("stb-image-write" ,stb-image-write)))
520 (propagated-inputs
521 ;; In Requires.private of pkg-config files.
522 `(("flac" ,flac)
523 ("freetype" ,freetype)
524 ("libvorbis" ,libvorbis)
525 ("openal" ,openal)))
526 (home-page "https://www.sfml-dev.org")
527 (synopsis "Simple and Fast Multimedia Library")
528 (description
529 "SFML provides a simple interface to the various computer components,
530 to ease the development of games and multimedia applications. It is composed
531 of five modules: system, window, graphics, audio and network.")
532 (license license:zlib)))
533
534 (define-public sfxr
535 (package
536 (name "sfxr")
537 (version "1.2.1")
538 (source (origin
539 (method url-fetch)
540 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
541 (sha256
542 (base32
543 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
544 (build-system gnu-build-system)
545 (arguments
546 `(#:phases (modify-phases %standard-phases
547 (delete 'configure) ; no configure script
548 (add-before 'build 'patch-makefile
549 (lambda* (#:key outputs #:allow-other-keys)
550 (let ((out (assoc-ref outputs "out")))
551 (substitute* "Makefile"
552 (("\\$\\(DESTDIR\\)/usr") out))
553 (substitute* "main.cpp"
554 (("/usr/share")
555 (string-append out "/share")))
556 #t))))
557 #:tests? #f)) ; no tests
558 (native-inputs
559 `(("pkg-config" ,pkg-config)
560 ("desktop-file-utils" ,desktop-file-utils)))
561 (inputs
562 `(("sdl" ,sdl)
563 ("gtk+" ,gtk+)))
564 (synopsis "Simple sound effect generator")
565 (description "Sfxr is a tool for quickly generating simple sound effects.
566 Originally created for use in video game prototypes, it can generate random
567 sounds from presets such as \"explosion\" or \"powerup\".")
568 (home-page "http://www.drpetter.se/project_sfxr.html")
569 (license license:expat)))
570
571 (define-public physfs
572 (package
573 (name "physfs")
574 (version "3.0.2")
575 (source (origin
576 (method url-fetch)
577 (uri (string-append
578 "https://icculus.org/physfs/downloads/physfs-"
579 version ".tar.bz2"))
580 (file-name (string-append name "-" version ".tar.gz"))
581 (sha256
582 (base32
583 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
584 (build-system cmake-build-system)
585 (arguments
586 '(#:tests? #f ; no check target
587 #:phases (modify-phases %standard-phases
588 (add-after 'unpack 'patch-CMakeLists.txt
589 (lambda _
590 (substitute* "CMakeLists.txt"
591 ;; XXX: For some reason CMakeLists.txt disables
592 ;; RUNPATH manipulation when the compiler is GCC.
593 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
594 #t)))))
595 (inputs
596 `(("zlib" ,zlib)))
597 (native-inputs
598 `(("doxygen" ,doxygen)))
599 (home-page "https://icculus.org/physfs")
600 (synopsis "File system abstraction library")
601 (description
602 "PhysicsFS is a library to provide abstract access to various archives.
603 It is intended for use in video games. For security, no file writing done
604 through the PhysicsFS API can leave a defined @emph{write directory}. For
605 file reading, a @emph{search path} with archives and directories is defined,
606 and it becomes a single, transparent hierarchical file system. So archive
607 files can be accessed in the same way as you access files directly on a disk,
608 and it makes it easy to ship a new archive that will override a previous
609 archive on a per-file basis.")
610 (license license:zlib)))
611
612 (define-public love
613 (package
614 (name "love")
615 (version "11.1")
616 (source (origin
617 (method url-fetch)
618 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
619 "love-" version "-linux-src.tar.gz"))
620 (sha256
621 (base32
622 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
623 (build-system gnu-build-system)
624 (native-inputs
625 `(("pkg-config" ,pkg-config)))
626 (inputs
627 `(("devil" ,devil)
628 ("freetype" ,freetype)
629 ("libmodplug" ,libmodplug)
630 ("libtheora" ,libtheora)
631 ("libvorbis" ,libvorbis)
632 ("luajit" ,luajit)
633 ("mesa" ,mesa)
634 ("mpg123" ,mpg123)
635 ("openal" ,openal)
636 ("physfs" ,physfs)
637 ("sdl2" ,sdl2)
638 ("zlib" ,zlib)))
639 (synopsis "2D game framework for Lua")
640 (description "LÖVE is a framework for making 2D games in the Lua
641 programming language.")
642 (home-page "https://love2d.org/")
643 (license license:zlib)))
644
645 (define-public allegro-4
646 (package
647 (name "allegro")
648 (version "4.4.3")
649 (source (origin
650 (method url-fetch)
651 (uri (string-append "https://github.com/liballeg/allegro5/"
652 "releases/download/" version "/allegro-"
653 version ".tar.gz"))
654 (sha256
655 (base32
656 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
657 (build-system cmake-build-system)
658 (arguments
659 '(#:phases
660 (modify-phases %standard-phases
661 (add-after 'unpack 'patch-build-system
662 (lambda _
663 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
664 ;; via a command line option doesn't work because it is
665 ;; unconditionally clobbered in the build script.
666 (substitute* '("CMakeLists.txt")
667 (("ADDON_LINKAGE STATIC")
668 "ADDON_LINKAGE SHARED"))
669 #t)))))
670 (inputs
671 `(("glu" ,glu)
672 ("libpng" ,libpng)
673 ("libvorbis" ,libvorbis)
674 ("mesa" ,mesa)
675 ("zlib" ,zlib)))
676 (synopsis "Game programming library")
677 (description "Allegro is a library mainly aimed at video game and
678 multimedia programming. It handles common, low-level tasks such as creating
679 windows, accepting user input, loading data, drawing images, playing sounds,
680 etc.")
681 (home-page "http://liballeg.org")
682 (license license:giftware)))
683
684 (define-public allegro
685 (package
686 (name "allegro")
687 (version "5.2.4.0")
688 (source (origin
689 (method url-fetch)
690 (uri (string-append "https://github.com/liballeg/allegro5/releases"
691 "/download/" version "/allegro-"
692 version ".tar.gz"))
693 (patches (search-patches
694 "allegro-mesa-18.2.5-and-later.patch"))
695 (sha256
696 (base32
697 "1w9a5yqi5q03b2qvmx5ff90paz0xbr9cy7i7f0xiqa65ava66q9l"))))
698 (build-system cmake-build-system)
699 (arguments `(#:tests? #f)) ; there are no tests
700 (inputs
701 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
702 `(("flac" ,flac)
703 ("freetype" ,freetype)
704 ("glu" ,glu)
705 ("gtk" ,gtk+-2)
706 ("libjpeg" ,libjpeg)
707 ("libpng" ,libpng)
708 ("libtheora" ,libtheora)
709 ("libvorbis" ,libvorbis)
710 ("libxcursor" ,libxcursor)
711 ("libxinerama" ,libxinerama)
712 ("libxrandr" ,libxrandr)
713 ("mesa" ,mesa)
714 ("openal" ,openal)
715 ("physfs" ,physfs)
716 ("zlib" ,zlib)))
717 (native-inputs
718 `(("pkg-config" ,pkg-config)))
719 (synopsis "Game programming library")
720 (description "Allegro is a library mainly aimed at video game and
721 multimedia programming. It handles common, low-level tasks such as creating
722 windows, accepting user input, loading data, drawing images, playing sounds,
723 etc.")
724 (home-page "http://liballeg.org")
725 (license license:bsd-3)))
726
727 (define-public allegro-5.0
728 (package (inherit allegro)
729 (name "allegro")
730 (version "5.0.11")
731 (source (origin
732 (method url-fetch)
733 (uri (string-append "https://github.com/liballeg/allegro5/releases"
734 "/download/" version "/allegro-"
735 (if (equal? "0" (string-take-right version 1))
736 (string-drop-right version 2)
737 version)
738 ".tar.gz"))
739 (patches (search-patches
740 "allegro-mesa-18.2.5-and-later.patch"))
741 (sha256
742 (base32
743 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
744
745 (define-public aseprite
746 (package
747 (name "aseprite")
748 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
749 ;; TODO: Unbundle third party software.
750 (source (origin
751 (method url-fetch/zipbomb)
752 (uri (string-append "https://github.com/aseprite/aseprite"
753 "/releases/download/v" version
754 "/Aseprite-v" version "-Source.zip"))
755 (sha256
756 (base32
757 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
758 (build-system cmake-build-system)
759 (arguments
760 '(#:configure-flags
761 ;; Use shared libraries instead of building bundled source.
762 (list "-DWITH_WEBP_SUPPORT=1"
763 "-DUSE_SHARED_CURL=1"
764 "-DUSE_SHARED_GIFLIB=1"
765 "-DUSE_SHARED_JPEGLIB=1"
766 "-DUSE_SHARED_ZLIB=1"
767 "-DUSE_SHARED_LIBPNG=1"
768 "-DUSE_SHARED_LIBLOADPNG=1"
769 "-DUSE_SHARED_LIBWEBP=1"
770 "-DUSE_SHARED_TINYXML=1"
771 "-DUSE_SHARED_PIXMAN=1"
772 "-DUSE_SHARED_FREETYPE=1"
773 "-DUSE_SHARED_ALLEGRO4=1"
774 "-DENABLE_UPDATER=0" ; no auto-updates
775 (string-append "-DFREETYPE_INCLUDE_DIR="
776 (assoc-ref %build-inputs "freetype")
777 "/include/freetype2"))))
778 (native-inputs
779 `(("pkg-config" ,pkg-config)))
780 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
781 ;; patched version is bundled with Aseprite, but the patches should be
782 ;; extracted and applied on top of a standalone Allegro 4 package.
783 (inputs
784 `(("allegro" ,allegro-4)
785 ("curl" ,curl)
786 ("freetype" ,freetype)
787 ("giflib" ,giflib)
788 ("libjpeg" ,libjpeg)
789 ("libpng" ,libpng)
790 ("libwebp" ,libwebp)
791 ("libx11" ,libx11)
792 ("libxext" ,libxext)
793 ("libxxf86vm" ,libxxf86vm)
794 ("pixman" ,pixman)
795 ("tinyxml" ,tinyxml)
796 ("zlib" ,zlib)))
797 (synopsis "Animated sprite editor and pixel art tool")
798 (description "Aseprite is a tool for creating 2D pixel art for video
799 games. In addition to basic pixel editing features, Aseprite can assist in
800 the creation of animations, tiled graphics, texture atlases, and more.")
801 (home-page "https://www.aseprite.org/")
802 (license license:gpl2+)))
803
804 (define-public qqwing
805 (package
806 (name "qqwing")
807 (version "1.3.4")
808 (source (origin
809 (method url-fetch)
810 (uri (string-append
811 "https://qqwing.com/"
812 name "-" version ".tar.gz"))
813 (sha256
814 (base32
815 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
816 (build-system gnu-build-system)
817 (native-inputs
818 `(("pkg-config" ,pkg-config)))
819 (home-page "https://qqwing.com/")
820 (synopsis "Sudoku puzzle solver and generator")
821 (description
822 "QQWing is a Sudoku puzzle generator and solver.
823 It offers the following features:
824 @enumerate
825 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
826 @item Uses logic. Uses as many solve techniques as possible when solving
827 puzzles rather than guessing.
828 @item Rates puzzles. Most generators don't give an indication of the difficulty
829 of a Sudoku puzzle. QQwing does.
830 @item Can print solve instructions for any puzzle.
831 @item Customizable output style, including a CSV style that is easy to
832 import into a database.
833 @end enumerate")
834 (license license:gpl2+)))
835
836 (define-public quesoglc
837 (package
838 (name "quesoglc")
839 (version "0.7.2")
840 (source (origin
841 (method url-fetch)
842 (uri (string-append "mirror://sourceforge/" name "/" version "/"
843 name "-" version "-free.tar.bz2"))
844 (sha256
845 (base32
846 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
847 (build-system gnu-build-system)
848 (native-inputs `(("pkg-config" ,pkg-config)))
849 (inputs `(("fontconfig" ,fontconfig)
850 ("freeglute" ,freeglut)
851 ("fribidi" ,fribidi)
852 ("glew" ,glew)))
853 (home-page "http://quesoglc.sourceforge.net")
854 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
855 (description
856 "The OpenGL Character Renderer (GLC) is a state machine that provides
857 OpenGL programs with character rendering services via an application programming
858 interface (API).")
859 (license (list license:expat license:lgpl2.1+))))
860
861 (define-public python-pygame
862 (package
863 (name "python-pygame")
864 (version "1.9.4")
865 (source (origin
866 (method url-fetch)
867 (uri (pypi-uri "pygame" version))
868 (sha256
869 (base32
870 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
871 (build-system python-build-system)
872 (arguments
873 `(#:tests? #f ; tests require pygame to be installed first
874 #:phases
875 (modify-phases %standard-phases
876 ;; Set the paths to the dependencies manually because
877 ;; the configure script does not allow passing them as
878 ;; parameters. This also means we can skip the configure
879 ;; phase.
880 (add-before 'build 'set-library-paths
881 (lambda* (#:key inputs outputs #:allow-other-keys)
882 (let ((sdl-ref (assoc-ref inputs "sdl"))
883 (font-ref (assoc-ref inputs "sdl-ttf"))
884 (image-ref (assoc-ref inputs "sdl-image"))
885 (mixer-ref (assoc-ref inputs "sdl-mixer"))
886 (smpeg-ref (assoc-ref inputs "libsmpeg"))
887 (png-ref (assoc-ref inputs "libpng"))
888 (jpeg-ref (assoc-ref inputs "libjpeg"))
889 (freetype-ref (assoc-ref inputs "freetype"))
890 (v4l-ref (assoc-ref inputs "v4l-utils"))
891 (out-ref (assoc-ref outputs "out")))
892 (substitute* "Setup.in"
893 (("SDL = -I/usr/include/SDL")
894 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
895 (substitute* "Setup.in"
896 (("FONT = -lSDL_ttf")
897 (string-append "FONT = -I" font-ref "/include/SDL -L"
898 font-ref "/lib -lSDL_ttf")))
899 (substitute* "Setup.in"
900 (("IMAGE = -lSDL_image")
901 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
902 image-ref "/lib -lSDL_image")))
903 (substitute* "Setup.in"
904 (("MIXER = -lSDL_mixer")
905 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
906 mixer-ref "/lib -lSDL_mixer")))
907 (substitute* "Setup.in"
908 (("SMPEG = -lsmpeg")
909 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
910 smpeg-ref "/lib -lsmpeg")))
911 (substitute* "Setup.in"
912 (("PNG = -lpng")
913 (string-append "PNG = -I" png-ref "/include -L"
914 png-ref "/lib -lpng")))
915 (substitute* "Setup.in"
916 (("JPEG = -ljpeg")
917 (string-append "JPEG = -I" jpeg-ref "/include -L"
918 jpeg-ref "/lib -ljpeg")))
919
920 (substitute* "Setup.in"
921 (("FREETYPE = -lfreetype")
922 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
923 freetype-ref "/lib -lfreetype")))
924
925 (substitute* "Setup.in"
926 (("^pypm") "#pypm"))
927 ;; Create a path to a header file provided by v4l-utils.
928 (system* "mkdir" "linux")
929 (system* "ln" "--symbolic"
930 (string-append v4l-ref "/include/libv4l1-videodev.h")
931 "linux/videodev.h")
932 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
933 (inputs
934 `(("freetype" ,freetype)
935 ("sdl" ,sdl)
936 ("sdl-image" ,sdl-image)
937 ("sdl-mixer" ,sdl-mixer)
938 ("sdl-ttf" ,sdl-ttf)
939 ("sdl-gfx" ,sdl-gfx)
940 ("libjpeg" ,libjpeg)
941 ("libpng" ,libpng)
942 ("libX11" ,libx11)
943 ("libsmpeg" ,libsmpeg)
944 ("portmidi" ,portmidi)
945 ("v4l-utils" ,v4l-utils)))
946 (home-page "https://www.pygame.org")
947 (synopsis "SDL wrapper for Python")
948 (description "Pygame is a set of Python modules designed for writing games.
949 Pygame adds functionality on top of the excellent SDL library. This allows you
950 to create fully featured games and multimedia programs in the python language.")
951 (license (list license:bsd-2
952 ;; python numeric license as listed by Debian looks like
953 ;; an Expat-style license with a warranty disclaimer for
954 ;; the U.S. government and the University of California.
955 license:expat
956 license:lgpl2.0+
957 license:lgpl2.1+
958 license:gpl3+
959 license:psfl
960 license:public-domain
961 license:lgpl2.1+))))
962
963 (define-public python2-pygame
964 (package-with-python2 python-pygame))
965
966 (define-public grafx2
967 (package
968 (name "grafx2")
969 (version "2.4")
970 (source (origin
971 (method url-fetch)
972 ;; XXX: There is no URL that contains the version. :(
973 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
974 (sha256
975 (base32
976 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
977 (build-system gnu-build-system)
978 (arguments
979 '(#:phases
980 (modify-phases %standard-phases
981 (delete 'configure) ; no configure script
982 (add-before 'build 'change-to-src-directory
983 (lambda _
984 (chdir "src")
985 #t)))
986 #:make-flags
987 ;; SDL header files are referenced without the preceeding "SDL/".
988 (list (string-append "CFLAGS=-I"
989 (assoc-ref %build-inputs "sdl-union")
990 "/include/SDL")
991 (string-append "prefix="
992 (assoc-ref %outputs "out")))
993 #:tests? #f)) ; no check target
994 (native-inputs
995 `(("pkg-config" ,pkg-config)))
996 (inputs
997 `(("libpng" ,libpng)
998 ("lua" ,lua-5.1)
999 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1000 (synopsis "Bitmap paint program")
1001 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1002 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1003 includes a very large number of tools and effects that make it particularly
1004 suitable for pixel art, game graphics, and generally any detailed graphics
1005 painted with a mouse.")
1006 (home-page "http://pulkomandy.tk/projects/GrafX2")
1007 (license license:gpl2))) ; GPLv2 only
1008
1009 (define-public ois
1010 (package
1011 (name "ois")
1012 (version "1.5")
1013 (source
1014 (origin
1015 (method git-fetch)
1016 (uri (git-reference
1017 (url "https://github.com/wgois/OIS.git")
1018 (commit (string-append "v" version))))
1019 (file-name (git-file-name name version))
1020 (sha256
1021 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1022 (build-system cmake-build-system)
1023 (arguments
1024 `(#:tests? #f)) ; no test suite
1025 (inputs
1026 `(("libx11" ,libx11)))
1027 (synopsis "Object Oriented Input System")
1028 (description
1029 "Cross Platform Object Oriented Input Lib System is a cross platform,
1030 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1031 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1032 robust and compatible with many systems and operating systems.")
1033 (home-page "https://github.com/wgois/OIS")
1034 (license license:zlib)))
1035
1036 (define-public mygui
1037 (package
1038 (name "mygui")
1039 (version "3.2.2")
1040 (source
1041 (origin
1042 (method git-fetch)
1043 (uri (git-reference
1044 (url "https://github.com/MyGUI/mygui")
1045 (commit (string-append "MyGUI" version))))
1046 (file-name (git-file-name name version))
1047 (sha256
1048 (base32
1049 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1050 (build-system cmake-build-system)
1051 (arguments
1052 '(#:tests? #f ; No test target
1053 #:configure-flags
1054 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1055 (string-append "-DOGRE_INCLUDE_DIR="
1056 (assoc-ref %build-inputs "ogre")
1057 "/include/OGRE")
1058 ;; Demos and tools are Windows-specific:
1059 ;; https://github.com/MyGUI/mygui/issues/24.
1060 "-DMYGUI_BUILD_DEMOS=FALSE"
1061 "-DMYGUI_BUILD_TOOLS=FALSE")))
1062 (native-inputs
1063 `(("boost" ,boost)
1064 ("doxygen" ,doxygen)
1065 ("pkg-config" ,pkg-config)))
1066 (inputs
1067 `(("font-dejavu" ,font-dejavu)
1068 ("freetype" ,freetype)
1069 ("graphviz" ,graphviz)
1070 ("libx11" ,libx11)
1071 ("ogre" ,ogre)
1072 ("ois" ,ois)))
1073 (synopsis "Fast, flexible and simple GUI")
1074 (description
1075 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1076 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1077 of use.")
1078 (home-page "http://mygui.info/")
1079 (license license:expat)))
1080
1081 (define-public mygui-gl
1082 ;; Closure size is reduced by some 800 MiB.
1083 (package
1084 (inherit mygui)
1085 (name "mygui-gl")
1086 (version "3.2.2")
1087 (arguments
1088 (substitute-keyword-arguments (package-arguments mygui)
1089 ((#:configure-flags _)
1090 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1091 ;; We can't reuse the flags because of the mention to Ogre.
1092 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1093 ;; Demos and tools are Windows-specific:
1094 ;; https://github.com/MyGUI/mygui/issues/24.
1095 "-DMYGUI_BUILD_DEMOS=FALSE"
1096 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1097 (inputs
1098 `(("mesa" ,mesa)
1099 ("glu" ,glu)
1100 ,@(fold alist-delete (package-inputs mygui)
1101 '("ogre"))))
1102 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1103
1104 (define-public openmw
1105 (package
1106 (name "openmw")
1107 (version "0.45.0")
1108 (source
1109 (origin
1110 (method url-fetch)
1111 (uri
1112 (string-append "https://github.com/OpenMW/openmw/archive/"
1113 "openmw-" version ".tar.gz"))
1114 (sha256
1115 (base32
1116 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
1117 (build-system cmake-build-system)
1118 (arguments
1119 `(#:tests? #f ; No test target
1120 #:configure-flags
1121 (list "-DDESIRED_QT_VERSION=5")))
1122 (native-inputs
1123 `(("boost" ,boost)
1124 ("doxygen" ,doxygen)
1125 ("pkg-config" ,pkg-config)))
1126 (inputs
1127 `(("bullet" ,bullet)
1128 ("ffmpeg" ,ffmpeg)
1129 ("libxt" ,libxt)
1130 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1131 ("openal" ,openal)
1132 ("openscenegraph" ,openscenegraph)
1133 ("qtbase" ,qtbase)
1134 ("sdl" ,sdl2)
1135 ("unshield" ,unshield)))
1136 (synopsis "Re-implementation of the RPG Morrowind engine")
1137 (description
1138 "OpenMW is a game engine which reimplements and extends the one that runs
1139 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1140 called OpenMW-CS which allows the user to edit or create their own original
1141 games.")
1142 (home-page "https://openmw.org")
1143 (license license:gpl3)))
1144
1145 (define-public godot
1146 (package
1147 (name "godot")
1148 (version "3.0.6")
1149 (source (origin
1150 (method git-fetch)
1151 (uri (git-reference
1152 (url "https://github.com/godotengine/godot")
1153 (commit (string-append version "-stable"))))
1154 (file-name (git-file-name name version))
1155 (sha256
1156 (base32
1157 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1158 (modules '((guix build utils)))
1159 (snippet
1160 '(begin
1161 ;; Drop libraries that we take from Guix. Note that some
1162 ;; of these may be modified; see "thirdparty/README.md".
1163 (with-directory-excursion "thirdparty"
1164 (for-each delete-file-recursively
1165 '("freetype"
1166 "libogg"
1167 "libpng"
1168 "libtheora"
1169 "libvorbis"
1170 "libvpx"
1171 "libwebp"
1172 "openssl"
1173 "opus"
1174 "zlib"))
1175 #t)))))
1176 (build-system scons-build-system)
1177 (arguments
1178 `(#:scons ,scons-python2
1179 #:scons-flags (list "platform=x11"
1180 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1181 (%current-system)))
1182 `("CCFLAGS=-DNO_THREADS")
1183 '())
1184 ;; Avoid using many of the bundled libs.
1185 ;; Note: These options can be found in the SConstruct file.
1186 "builtin_freetype=no"
1187 "builtin_glew=no"
1188 "builtin_libmpdec=no"
1189 "builtin_libogg=no"
1190 "builtin_libpng=no"
1191 "builtin_libtheora=no"
1192 "builtin_libvorbis=no"
1193 "builtin_libvpx=no"
1194 "builtin_libwebp=no"
1195 "builtin_openssl=no"
1196 "builtin_opus=no"
1197 "builtin_zlib=no")
1198 #:tests? #f ; There are no tests
1199 #:phases
1200 (modify-phases %standard-phases
1201 (add-after 'unpack 'scons-use-env
1202 (lambda _
1203 ;; Scons does not use the environment variables by default,
1204 ;; but this substitution makes it do so.
1205 (substitute* "SConstruct"
1206 (("env_base = Environment\\(tools=custom_tools\\)")
1207 (string-append
1208 "env_base = Environment(tools=custom_tools)\n"
1209 "env_base = Environment(ENV=os.environ)")))
1210 #t))
1211 (replace 'install
1212 (lambda* (#:key outputs #:allow-other-keys)
1213 (let* ((out (assoc-ref outputs "out"))
1214 (bin (string-append out "/bin")))
1215 (with-directory-excursion "bin"
1216 (if (file-exists? "godot.x11.tools.64")
1217 (rename-file "godot.x11.tools.64" "godot")
1218 (rename-file "godot.x11.tools.32" "godot"))
1219 (install-file "godot" bin))
1220 #t)))
1221 (add-after 'install 'install-godot-desktop
1222 (lambda* (#:key outputs #:allow-other-keys)
1223 (let* ((out (assoc-ref outputs "out"))
1224 (desktop (string-append out "/share/applications"))
1225 (icon-dir (string-append out "/share/pixmaps")))
1226 (rename-file "icon.png" "godot.png")
1227 (install-file "godot.png" icon-dir)
1228 (mkdir-p desktop)
1229 (with-output-to-file
1230 (string-append desktop "/godot.desktop")
1231 (lambda _
1232 (format #t
1233 "[Desktop Entry]~@
1234 Name=godot~@
1235 Comment=The godot game engine~@
1236 Exec=~a/bin/godot~@
1237 TryExec=~@*~a/bin/godot~@
1238 Icon=godot~@
1239 Type=Application~%"
1240 out)))
1241 #t))))))
1242 (native-inputs `(("pkg-config" ,pkg-config)))
1243 (inputs `(("alsa-lib" ,alsa-lib)
1244 ("freetype" ,freetype)
1245 ("glew" ,glew)
1246 ("glu" ,glu)
1247 ("libtheora" ,libtheora)
1248 ("libvorbis" ,libvorbis)
1249 ("libvpx" ,libvpx)
1250 ("libwebp" ,libwebp)
1251 ("libx11" ,libx11)
1252 ("libxcursor" ,libxcursor)
1253 ("libxi" ,libxi)
1254 ("libxinerama" ,libxinerama)
1255 ("libxrandr" ,libxrandr)
1256 ("mesa" ,mesa)
1257 ("openssl" ,openssl)
1258 ("opusfile" ,opusfile)
1259 ("pulseaudio" ,pulseaudio)))
1260 (home-page "https://godotengine.org/")
1261 (synopsis "Advanced 2D and 3D game engine")
1262 (description
1263 "Godot is an advanced multi-platform game engine written in C++. If
1264 features design tools such as a visual editor, can import 3D models and
1265 provide high-quality 3D rendering, it contains an animation editor, and can be
1266 scripted in a Python-like language.")
1267 (license license:expat)))
1268
1269 (define-public eureka
1270 (package
1271 (name "eureka")
1272 (version "1.24")
1273 (source (origin
1274 (method url-fetch)
1275 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1276 version "/eureka-"
1277 ;; version without dots e.g 1.21 => 121
1278 (string-join (string-split version #\.) "")
1279 "-source.tar.gz"))
1280 (sha256
1281 (base32
1282 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1283 (build-system gnu-build-system)
1284 (arguments
1285 '(#:tests? #f
1286 #:make-flags
1287 (let ((out (assoc-ref %outputs "out")))
1288 (list (string-append "PREFIX=" out)))
1289 #:phases
1290 (modify-phases %standard-phases
1291 (delete 'configure)
1292 (add-before 'build 'prepare-install-directories
1293 (lambda* (#:key outputs #:allow-other-keys)
1294 (let ((out (assoc-ref outputs "out")))
1295 (mkdir-p (string-append out "/bin"))
1296 (mkdir-p (string-append out "/share"))
1297
1298 (with-fluids ((%default-port-encoding #f))
1299 (substitute* "./src/main.cc"
1300 (("/usr/local") out)))
1301
1302 (substitute* "Makefile"
1303 (("-o root") ""))))))))
1304 (inputs `(("mesa" ,mesa)
1305 ("libxft" ,libxft)
1306 ("libxinerama" ,libxinerama)
1307 ("libfontconfig" ,fontconfig)
1308 ("libjpeg" ,libjpeg)
1309 ("libpng" ,libpng)
1310 ("fltk" ,fltk)
1311 ("zlib" ,zlib)))
1312 (native-inputs `(("pkg-config" ,pkg-config)
1313 ("xdg-utils" ,xdg-utils)))
1314 (synopsis "Doom map editor")
1315 (description "Eureka is a map editor for the classic DOOM games, and a few
1316 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1317 a 2D editor view.")
1318 (home-page "http://eureka-editor.sourceforge.net/")
1319 (license license:gpl2+)))
1320
1321 (define-public guile-chickadee
1322 (package
1323 (name "guile-chickadee")
1324 (version "0.3.0")
1325 (source (origin
1326 (method url-fetch)
1327 (uri (string-append "https://files.dthompson.us/chickadee/"
1328 "chickadee-" version ".tar.gz"))
1329 (sha256
1330 (base32
1331 "0jl223dybsj5gvs7z4q60gnafj1b7kgi5mx0kj58m5knrp8qwg5h"))))
1332 (build-system gnu-build-system)
1333 (arguments
1334 '(#:make-flags '("GUILE_AUTO_COMPILE=0")
1335 #:phases
1336 (modify-phases %standard-phases
1337 (add-before 'configure 'patch-godir
1338 (lambda _
1339 ;; Install compiled '.go' files into the site directory.
1340 (substitute* "Makefile.in"
1341 (("/ccache") "/site-ccache")))))))
1342 (propagated-inputs
1343 `(("guile-opengl" ,guile-opengl)
1344 ("guile-sdl2" ,guile-sdl2)))
1345 (inputs
1346 `(("guile" ,guile-2.2)))
1347 (native-inputs
1348 `(("pkg-config" ,pkg-config)
1349 ("texinfo" ,texinfo)))
1350 (home-page "https://dthompson.us/projects/chickadee.html")
1351 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1352 (description "Chickadee is a game development toolkit for Guile Scheme
1353 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1354 that parenthetically inclined game developers need to make 2D (and eventually
1355 3D) games in Scheme, such as:
1356
1357 @enumerate
1358 @item extensible, fixed-timestep game loop
1359 @item OpenGL-based rendering engine
1360 @item keyboard, mouse, controller input
1361 @item REPL-driven development model
1362 @end enumerate\n")
1363 (license license:gpl3+)))
1364
1365 (define-public bennu-game-development
1366 (package
1367 (name "bennu-game-development")
1368 (version "348")
1369 (source (origin
1370 (method svn-fetch)
1371 (uri (svn-reference
1372 (url "http://svn.code.sf.net/p/bennugd/code")
1373 (revision (string->number version))))
1374 (file-name (string-append name "-" version))
1375 (sha256
1376 (base32
1377 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1378 (modules '((guix build utils)))
1379 (snippet
1380 '(begin
1381 (delete-file-recursively "3rdparty") #t))))
1382 (build-system gnu-build-system)
1383 (arguments
1384 '(#:phases
1385 (modify-phases %standard-phases
1386 (add-after 'unpack 'patch-configure-to-use-openssl
1387 (lambda* (#:key outputs #:allow-other-keys)
1388 (chdir "core")
1389 (delete-file "configure")
1390 (substitute* "configure.in"
1391 (("i\\*86\\)")
1392 "*)
1393 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1394 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1395 LIBSSL=\"crypto\"
1396 USE_OPENSSL=yes
1397 ;;
1398
1399 i*86)"))
1400 #t)))))
1401 (inputs `(("openssl" ,openssl)
1402 ("zlib" ,zlib)))
1403 (native-inputs `(("pkg-config" ,pkg-config)
1404 ("autoconf" ,autoconf)
1405 ("automake" ,automake)
1406 ("libtool" ,libtool)))
1407 (synopsis "Programming language to create games")
1408 (description "Bennu Game Development, also known as bennudg, is a
1409 programming language tailored at game development. It is the successor of
1410 Fenix.")
1411 (home-page "https://sourceforge.net/projects/bennugd/")
1412 (license license:zlib)))
1413
1414 (define-public bennu-game-development-modules
1415 (package
1416 (inherit bennu-game-development)
1417 (name "bennu-game-development-modules")
1418 (arguments
1419 '(#:phases
1420 (modify-phases %standard-phases
1421 (add-after 'unpack 'patch-conflicting-definitions
1422 (lambda _
1423 (with-fluids ((%default-port-encoding #f))
1424 (substitute* "core/include/fmath.h"
1425 (("extern fixed fmul\\( int x, int y \\);") "")
1426 (("extern fixed fdiv\\( int x, int y \\);") "")))
1427 (chdir "modules"))))))
1428 (inputs `(("zlib" ,zlib)
1429 ("libpng" ,libpng)
1430 ("openssl" ,openssl)
1431 ("sdl-mixer" ,sdl-mixer)
1432 ("bennu-game-development" ,bennu-game-development)))
1433 (synopsis "Modules for the Bennu Game Development programming language")
1434 (description "This package contains a collection of modules for the Bennu
1435 Game Development programming language, from CD handling through SDL to
1436 joystick support.")))
1437
1438 (define-public plib
1439 (package
1440 (name "plib")
1441 (version "1.8.5")
1442 (source (origin
1443 (method url-fetch)
1444 (uri (string-append "http://plib.sourceforge.net/dist/"
1445 "plib-" version ".tar.gz"))
1446 (sha256
1447 (base32
1448 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))))
1449 (build-system gnu-build-system)
1450 (inputs
1451 `(("mesa" ,mesa)
1452 ("libxi" ,libxi)
1453 ("libxmu" ,libxmu)))
1454 (native-inputs
1455 `(("pkg-config" ,pkg-config)))
1456 (home-page "http://plib.sourceforge.net/")
1457 (synopsis "Suite of portable game libraries")
1458 (description "PLIB is a set of libraries that will permit programmers to
1459 write games and other realtime interactive applications that are 100% portable
1460 across a wide range of hardware and operating systems. PLIB includes sound
1461 effects, music, a complete 3D engine, font rendering, a simple Windowing
1462 library, a game scripting language, a GUI, networking, 3D math library and a
1463 collection of handy utility functions. All are 100% portable across nearly
1464 all modern computing platforms. Each library component is fairly independent
1465 of the others")
1466 (license license:lgpl2.0+)))
1467
1468 (define-public ioquake3
1469 ;; We follow master since it seems that there won't be releases after 1.3.6.
1470 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1471 (package
1472 (name "ioquake3")
1473 (version (git-version "1.3.6" "1" commit))
1474 (source
1475 (origin
1476 (method git-fetch)
1477 (uri (git-reference
1478 (url "https://github.com/ioquake/ioq3.git")
1479 (commit commit)))
1480 (file-name (git-file-name name version))
1481 (sha256
1482 (base32
1483 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1484 (build-system gnu-build-system)
1485 (inputs
1486 `(("sdl2" ,sdl2)
1487 ("libjpeg" ,libjpeg)
1488 ("openal" ,openal)
1489 ("curl" ,curl)
1490 ("opusfile" ,opusfile)
1491 ("opus" ,opus)
1492 ("libvorbis" ,libvorbis)
1493 ("freetype" ,freetype)
1494 ("libogg" ,libogg)))
1495 (native-inputs
1496 `(("which" ,which) ; Else SDL_version.h won't be found.
1497 ("pkg-config" ,pkg-config)))
1498 (arguments
1499 '(#:tests? #f ; No tests.
1500 #:make-flags '("CC=gcc"
1501 "USE_INTERNAL_LIBS=0"
1502 "USE_FREETYPE=1"
1503 "USE_RENDERER_DLOPEN=0"
1504 "USE_OPENAL_DLOPEN=0"
1505 "USE_CURL_DLOPEN=0")
1506 #:phases
1507 (modify-phases %standard-phases
1508 (delete 'configure)
1509 (replace 'install
1510 (lambda* (#:key outputs #:allow-other-keys)
1511 (invoke "make" "copyfiles" "CC=gcc"
1512 "USE_INTERNAL_LIBS=0"
1513 (string-append "COPYDIR="
1514 (assoc-ref outputs "out")
1515 "/bin")))))))
1516 (home-page "https://ioquake3.org/")
1517 (synopsis "FPS game engine based on Quake 3")
1518 (description "ioquake3 is a free software first person shooter engine
1519 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1520 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1521 added. The permanent goal is to create the open source Quake 3 distribution
1522 upon which people base their games, ports to new platforms, and other
1523 projects.")
1524 (supported-systems '("x86_64-linux" "i686-linux"))
1525 (license license:gpl2))))