Merge branch 'ungrafting' into staging
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
23 ;;;
24 ;;; This file is part of GNU Guix.
25 ;;;
26 ;;; GNU Guix is free software; you can redistribute it and/or modify it
27 ;;; under the terms of the GNU General Public License as published by
28 ;;; the Free Software Foundation; either version 3 of the License, or (at
29 ;;; your option) any later version.
30 ;;;
31 ;;; GNU Guix is distributed in the hope that it will be useful, but
32 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34 ;;; GNU General Public License for more details.
35 ;;;
36 ;;; You should have received a copy of the GNU General Public License
37 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
38
39 (define-module (gnu packages game-development)
40 #:use-module (srfi srfi-1)
41 #:use-module (ice-9 match)
42 #:use-module ((guix licenses) #:prefix license:)
43 #:use-module (guix packages)
44 #:use-module (guix download)
45 #:use-module (guix git-download)
46 #:use-module (guix svn-download)
47 #:use-module (guix utils)
48 #:use-module (guix build-system cmake)
49 #:use-module (guix build-system gnu)
50 #:use-module (guix build-system python)
51 #:use-module (guix build-system scons)
52 #:use-module (gnu packages)
53 #:use-module (gnu packages audio)
54 #:use-module (gnu packages autotools)
55 #:use-module (gnu packages base)
56 #:use-module (gnu packages boost)
57 #:use-module (gnu packages compression)
58 #:use-module (gnu packages curl)
59 #:use-module (gnu packages documentation)
60 #:use-module (gnu packages fltk)
61 #:use-module (gnu packages fonts)
62 #:use-module (gnu packages fontutils)
63 #:use-module (gnu packages freedesktop)
64 #:use-module (gnu packages fribidi)
65 #:use-module (gnu packages dbm)
66 #:use-module (gnu packages gl)
67 #:use-module (gnu packages glib)
68 #:use-module (gnu packages gnome)
69 #:use-module (gnu packages gnunet)
70 #:use-module (gnu packages graphics)
71 #:use-module (gnu packages graphviz)
72 #:use-module (gnu packages gtk)
73 #:use-module (gnu packages guile)
74 #:use-module (gnu packages image)
75 #:use-module (gnu packages linux)
76 #:use-module (gnu packages lua)
77 #:use-module (gnu packages m4)
78 #:use-module (gnu packages mono)
79 #:use-module (gnu packages mp3)
80 #:use-module (gnu packages multiprecision)
81 #:use-module (gnu packages music)
82 #:use-module (gnu packages ncurses)
83 #:use-module (gnu packages pcre)
84 #:use-module (gnu packages pkg-config)
85 #:use-module (gnu packages pulseaudio)
86 #:use-module (gnu packages python)
87 #:use-module (gnu packages python-xyz)
88 #:use-module (gnu packages qt)
89 #:use-module (gnu packages sdl)
90 #:use-module (gnu packages sphinx)
91 #:use-module (gnu packages stb)
92 #:use-module (gnu packages texinfo)
93 #:use-module (gnu packages textutils)
94 #:use-module (gnu packages tls)
95 #:use-module (gnu packages video)
96 #:use-module (gnu packages web)
97 #:use-module (gnu packages xdisorg)
98 #:use-module (gnu packages xiph)
99 #:use-module (gnu packages xml)
100 #:use-module (gnu packages xorg))
101
102 (define-public bullet
103 (package
104 (name "bullet")
105 (version "2.89")
106 (source (origin
107 (method git-fetch)
108 (uri (git-reference
109 (url "https://github.com/bulletphysics/bullet3/")
110 (commit version)))
111 (file-name (git-file-name name version))
112 (sha256
113 (base32
114 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
115 (modules '((guix build utils)))
116 (snippet
117 '(begin
118 (for-each delete-file (find-files "build3" "premake*"))
119 (with-directory-excursion "examples/ThirdPartyLibs"
120 (for-each delete-file-recursively
121 '("Gwen" "clsocket" "enet" "glad" "imgui"
122 "lua-5.2.3" "midi" "minizip" "openvr"
123 "optionalX11" "serial" "zlib")))
124 ;; These need files from ThirdPartyLibs.
125 (substitute* "Extras/CMakeLists.txt"
126 (("BulletRobotics") ""))
127 ;; Tests fail on linking, cannot find -lBussIK.
128 (substitute* "test/CMakeLists.txt"
129 ((" InverseDynamics")
130 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
131 ; (("SharedMemory") ""))
132 #t))))
133 (build-system cmake-build-system)
134 (arguments
135 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
136 "-DBUILD_CPU_DEMOS=OFF"
137 "-DBUILD_OPENGL3_DEMOS=OFF"
138 "-DBUILD_BULLET2_DEMOS=OFF"
139 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
140 (or (getenv "CXXFLAGS") "")))
141 #:phases
142 (modify-phases %standard-phases
143 (add-after 'unpack 'remove-failing-tests
144 ;; These tests fail specifically after removing 3rd party code.
145 (lambda _
146 (substitute* "test/SharedMemory/CMakeLists.txt"
147 (("ADD_TEST") "# ADD_TEST"))
148 (substitute* "test/InverseDynamics/CMakeLists.txt"
149 (("ADD_TEST\\(Test_BulletInverseForward")
150 "# ADD_TEST(Test_BulletInverseForward"))
151 #t)))))
152 (inputs
153 `(("glu" ,glu)
154 ("libx11" ,libx11)
155 ("mesa" ,mesa)))
156 (home-page "https://pybullet.org/wordpress/")
157 (synopsis "3D physics engine library")
158 (description
159 "Bullet is a physics engine library usable for collision detection. It
160 is used in some video games and movies.")
161 (license license:zlib)))
162
163 (define-public deutex
164 (package
165 (name "deutex")
166 (version "5.2.1")
167 (source (origin
168 (method url-fetch)
169 (uri (string-append "https://github.com/Doom-Utils/deutex"
170 "/releases/download/v" version "/"
171 "deutex-" version ".tar.xz"))
172 (sha256
173 (base32
174 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
175 (build-system gnu-build-system)
176 (inputs
177 `(("libpng" ,libpng)))
178 (native-inputs
179 `(("asciidoc" ,asciidoc)
180 ("pkg-config" ,pkg-config)))
181 (home-page "https://github.com/Doom-Utils/deutex")
182 (synopsis "WAD file composer for Doom and related games")
183 (description
184 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
185 used to extract the lumps of a wad and save them as individual files.
186 Conversely, it can also build a wad from separate files. When extracting a
187 lump to a file, it does not just copy the raw data, it converts it to an
188 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
189 Conversely, when it reads files for inclusion in pwads, it does the necessary
190 conversions (for example, from PPM to Doom picture format). In addition,
191 DeuTex has functions such as merging wads, etc.")
192 (license license:gpl2+)))
193
194 (define-public grfcodec
195 (package
196 (name "grfcodec")
197 (version "6.0.6")
198 (source
199 (origin
200 (method url-fetch)
201 (uri (string-append "https://binaries.openttd.org/extra/"
202 name "/" version "/" name "-" version
203 "-source.tar.xz"))
204 (sha256
205 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
206 (build-system gnu-build-system)
207 (arguments
208 '(#:tests? #f ;no check target
209 #:phases
210 (modify-phases %standard-phases
211 (delete 'configure) ;no configure script
212 (replace 'install ;no install target
213 (lambda* (#:key outputs #:allow-other-keys)
214 (let* ((out (assoc-ref outputs "out"))
215 (bin (string-append out "/bin"))
216 (doc (string-append out "/share/doc"))
217 (man (string-append out "/share/man/man1")))
218 (for-each (lambda (file)
219 (install-file file bin))
220 '("grfcodec" "grfid" "grfstrip" "nforenum"))
221 (install-file "COPYING" doc)
222 (with-directory-excursion "docs"
223 (for-each (lambda (file)
224 (install-file (string-append file ".txt") doc))
225 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
226 "readme" "readme.rpn"))
227 (for-each (lambda (file)
228 (install-file file man))
229 (find-files "." "\\.1"))))
230 #t)))))
231 (inputs
232 `(("boost" ,boost)
233 ("libpng" ,libpng)
234 ("zlib" ,zlib)))
235 (synopsis "GRF development tools")
236 (description
237 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
238 tools for developing (New)GRFs. It includes a number of smaller programs, each
239 with a specific task:
240 @enumerate
241 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
242 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
243 @item @code{grfstrip} strips all sprites from a GRF.
244 @item @code{nforenum} checks NFO code for errors, making corrections when
245 necessary.
246 @end enumerate")
247 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
248 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
249 ;; NFORenum is under the GPL2+.
250 ;; The MD5 implementation contained in GRFID is under the zlib license.
251 (license (list license:gpl2 license:gpl2+ license:zlib))))
252
253 (define-public catcodec
254 (package
255 (name "catcodec")
256 (version "1.0.5")
257 (source
258 (origin
259 (method url-fetch)
260 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
261 version "/catcodec-" version "-source.tar.xz"))
262 (sha256
263 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
264 (build-system gnu-build-system)
265 (arguments
266 `(#:tests? #f ; no tests
267 #:make-flags (list (string-append "prefix=" %output))
268 #:phases (modify-phases %standard-phases
269 (delete 'configure))))
270 (home-page "https://dev.openttdcoop.org/projects/catcodec")
271 (synopsis "Encode/decode OpenTTD sounds")
272 (description "catcodec encodes and decodes sounds for OpenTTD. These
273 sounds are not much more than some metadata (description and filename) and raw
274 PCM data.")
275 (license license:gpl2)))
276
277 (define-public gzochi
278 (package
279 (name "gzochi")
280 (version "0.12")
281 (source (origin
282 (method url-fetch)
283 (uri (string-append "mirror://savannah/gzochi/gzochi-"
284 version ".tar.gz"))
285 (sha256
286 (base32
287 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
288 (build-system gnu-build-system)
289 (arguments
290 '(#:phases (modify-phases %standard-phases
291 (add-before 'build 'no-Werror
292 (lambda _
293 ;; Don't abort builds due to things like GLib
294 ;; deprecation warnings.
295 (substitute* (find-files "." "^Makefile\\.in$")
296 (("-Werror") ""))
297 #t)))))
298 (native-inputs `(("pkgconfig" ,pkg-config)))
299 (inputs `(("bdb" ,bdb)
300 ("glib" ,glib)
301 ("guile" ,guile-2.2)
302 ("libmicrohttpd" ,libmicrohttpd)
303 ("ncurses" ,ncurses)
304 ("sdl" ,sdl)
305 ("zlib" ,zlib)))
306 (home-page "https://www.nongnu.org/gzochi/")
307 (synopsis "Scalable middleware for multiplayer games")
308 (description
309 "gzochi is a framework for developing massively multiplayer online games.
310 A server container provides services to deployed games, which are written in
311 Guile Scheme, that abstract and simplify some of the most challenging and
312 error-prone aspects of online game development: Concurrency, data persistence,
313 and network communications. A very thin client library can be embedded to
314 provide connectivity for client applications written in any language.")
315 (license license:gpl3+)))
316
317 (define-public nml
318 (package
319 (name "nml")
320 (version "0.5.3")
321 (source
322 (origin
323 (method url-fetch)
324 (uri (pypi-uri "nml" version))
325 (sha256
326 (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
327 (build-system python-build-system)
328 ;; TODO: Fix test that fails with
329 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
330 ;; attribute 'ADD' (most likely due to a circular import)"
331 (arguments
332 '(#:tests? #f))
333 (propagated-inputs
334 `(("python-pillow" ,python-pillow)
335 ("python-ply" ,python-ply)))
336 (home-page "https://github.com/OpenTTD/nml")
337 (synopsis "NML compiler")
338 (description
339 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
340 compiling NML files (along with their associated language, sound and graphic
341 files) into @file{.grf} and/or @file{.nfo} files.")
342 (license license:gpl2+)))
343
344 (define-public python-sge
345 (package
346 (name "python-sge")
347 (version "1.7")
348 (source
349 (origin
350 (method url-fetch)
351 (uri (pypi-uri "sge" version))
352 (sha256
353 (base32
354 "02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
355 (build-system python-build-system)
356 (propagated-inputs
357 `(("python-pygame" ,python-pygame)
358 ("python-uniseg" ,python-uniseg)))
359 (home-page "https://python-sge.github.io/")
360 (synopsis "2D game engine for Python")
361 (description
362 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
363 general-purpose 2D game engine. It takes care of several details for you so
364 you can focus on the game itself. This makes more rapid game development
365 possible, and it also makes the SGE easy to learn.")
366 (license license:lgpl3+)))
367
368 (define-public python-sge-pygame
369 (deprecated-package "python-sge-pygame" python-sge))
370
371 (define-public python-tmx
372 (package
373 (name "python-tmx")
374 (version "1.10")
375 (source
376 (origin
377 (method url-fetch)
378 (uri (string-append "mirror://savannah/python-tmx/"
379 (version-major+minor version) "/tmx-"
380 version ".tar.gz"))
381 (sha256
382 (base32
383 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
384 (build-system python-build-system)
385 (propagated-inputs
386 `(("python-six" ,python-six)))
387 (home-page "http://python-tmx.nongnu.org")
388 (synopsis "Python library for the @code{Tiled} TMX format")
389 (description
390 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
391 This is useful for map editors or generic level editors, and it's also useful
392 for using a map editor or generic level editor like Tiled to edit your game's
393 levels.")
394 (license (list license:asl2.0
395 ;; Documentation (only available in the source tarball) is
396 ;; under the CC0 license.
397 license:cc0))))
398
399 (define-public python2-tmx
400 (let ((python2-tmx (package-with-python2 python-tmx)))
401 (package
402 (inherit python2-tmx)
403 (propagated-inputs
404 `(("python2-pathlib" ,python2-pathlib)
405 ,@(package-propagated-inputs python2-tmx))))))
406
407 (define-public python-xsge
408 (package
409 (name "python-xsge")
410 (version "2020.09.07")
411 (source (origin
412 (method url-fetch)
413 (uri (string-append "https://github.com/python-sge/xsge"
414 "/releases/download/v" version
415 "/xsge-" version ".zip"))
416 (sha256
417 (base32
418 "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
419 (build-system python-build-system)
420 (arguments
421 '(#:phases
422 (modify-phases %standard-phases
423 ;; xSGE's setup.py script does not support one of the Python build
424 ;; system's default flags, "--single-version-externally-managed".
425 (replace 'install
426 (lambda* (#:key outputs #:allow-other-keys)
427 (invoke "python" "setup.py" "install"
428 (string-append "--prefix=" (assoc-ref outputs "out"))
429 "--root=/"))))
430 #:tests? #f)) ; no check target
431 (native-inputs
432 `(("unzip" ,unzip)))
433 (propagated-inputs
434 `(("python-sge" ,python-sge)))
435 (home-page "https://python-sge.github.io/")
436 (synopsis "Extensions for the SGE Game Engine")
437 (description
438 "xSGE is a collection of modules that make doing certain tasks with the SGE
439 Game Engine easier. In addition to SGE's conveniences, the user has access to a
440 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
441 support.")
442 (license license:gpl3+)))
443
444 (define-public tiled
445 (package
446 (name "tiled")
447 (version "1.4.3")
448 (source (origin
449 (method git-fetch)
450 (uri (git-reference
451 (url "https://github.com/bjorn/tiled")
452 (commit (string-append "v" version))))
453 (file-name (git-file-name name version))
454 (sha256
455 (base32
456 "14bx4gywfzr2f07ldqk3la82g5ag1agj21f7ccrxip12ydmpx0xb"))))
457 (build-system gnu-build-system)
458 (inputs
459 `(("qtbase" ,qtbase)
460 ("qtdeclarative" ,qtdeclarative)
461 ("qtsvg" ,qtsvg)
462 ("zlib" ,zlib)))
463 (native-inputs
464 `(("qttools" ,qttools)))
465 (arguments
466 '(#:phases
467 (modify-phases %standard-phases
468 (replace 'configure
469 (lambda* (#:key inputs outputs #:allow-other-keys)
470 (substitute* "translations/translations.pro"
471 (("LRELEASE =.*")
472 (string-append "LRELEASE = "
473 (assoc-ref inputs "qttools")
474 "/bin/lrelease\n")))
475 (let ((out (assoc-ref outputs "out")))
476 (invoke "qmake"
477 (string-append "PREFIX=" out))))))))
478 (home-page "https://www.mapeditor.org/")
479 (synopsis "Tile map editor")
480 (description
481 "Tiled is a general purpose tile map editor. It is meant to be used for
482 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
483 clone.")
484
485 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
486 ;; under BSD-2.
487 (license license:gpl2+)))
488
489 (define-public tsukundere
490 (package
491 (name "tsukundere")
492 (version "0.2.0")
493 (source (origin
494 (method git-fetch)
495 (uri (git-reference
496 (url "https://gitlab.com/leoprikler/tsukundere")
497 (commit version)))
498 (file-name (git-file-name name version))
499 (sha256
500 (base32
501 "0qmqch8hh7vsa8qaz853vwbkz0krb106955dnz8dsl7skbm5jpn6"))))
502 (build-system gnu-build-system)
503 (native-inputs
504 `(("autoconf" ,autoconf-wrapper)
505 ("automake" ,automake)
506 ("guile" ,guile-3.0)
507 ("pkg-config" ,pkg-config)))
508 (propagated-inputs
509 `(("guile-sdl2" ,guile3.0-sdl2)))
510 (home-page "https://gitlab.com/leoprikler/tsukundere")
511 (synopsis "Visual novel engine")
512 (description "Tsukundere is a game engine geared heavily towards the
513 development of visual novels, written on top of Guile-SDL2. It is still
514 experimental and at the time of writing contains little more than the Guile
515 modules, that make up its runtime.")
516 (license license:lgpl3+)))
517
518 (define-public sfml
519 (package
520 (name "sfml")
521 (version "2.5.1")
522 (source (origin
523 (method git-fetch)
524 ;; Do not fetch the archives from
525 ;; http://mirror0.sfml-dev.org/files/ because files there seem
526 ;; to be changed in place.
527 (uri (git-reference
528 (url "https://github.com/SFML/SFML")
529 (commit version)))
530 (file-name (git-file-name name version))
531 (sha256
532 (base32
533 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
534 (modules '((guix build utils)))
535 (snippet
536 '(begin
537 ;; Ensure system libraries are used.
538 (delete-file-recursively "extlibs")
539 #t))))
540 (build-system cmake-build-system)
541 (arguments
542 '(#:configure-flags
543 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
544 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
545 #:tests? #f)) ; no tests
546 (native-inputs
547 `(("pkg-config" ,pkg-config)))
548 (inputs
549 `(("mesa" ,mesa)
550 ("glew" ,glew)
551 ("libx11" ,libx11)
552 ("xcb-util-image" ,xcb-util-image)
553 ("libxrandr" ,libxrandr)
554 ("eudev" ,eudev)
555 ("libjpeg" ,libjpeg-turbo)
556 ("libsndfile" ,libsndfile)
557 ("stb-image" ,stb-image)
558 ("stb-image-write" ,stb-image-write)))
559 (propagated-inputs
560 ;; In Requires.private of pkg-config files.
561 `(("flac" ,flac)
562 ("freetype" ,freetype)
563 ("libvorbis" ,libvorbis)
564 ("openal" ,openal)))
565 (home-page "https://www.sfml-dev.org")
566 (synopsis "Simple and Fast Multimedia Library")
567 (description
568 "SFML provides a simple interface to the various computer components,
569 to ease the development of games and multimedia applications. It is composed
570 of five modules: system, window, graphics, audio and network.")
571 (license license:zlib)))
572
573 (define-public sfxr
574 (package
575 (name "sfxr")
576 (version "1.2.1")
577 (source (origin
578 (method url-fetch)
579 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
580 (sha256
581 (base32
582 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
583 (build-system gnu-build-system)
584 (arguments
585 `(#:phases (modify-phases %standard-phases
586 (delete 'configure) ; no configure script
587 (add-before 'build 'patch-makefile
588 (lambda* (#:key outputs #:allow-other-keys)
589 (let ((out (assoc-ref outputs "out")))
590 (substitute* "Makefile"
591 (("\\$\\(DESTDIR\\)/usr") out))
592 (substitute* "main.cpp"
593 (("/usr/share")
594 (string-append out "/share")))
595 #t))))
596 #:tests? #f)) ; no tests
597 (native-inputs
598 `(("pkg-config" ,pkg-config)
599 ("desktop-file-utils" ,desktop-file-utils)))
600 (inputs
601 `(("sdl" ,sdl)
602 ("gtk+" ,gtk+)))
603 (synopsis "Simple sound effect generator")
604 (description "Sfxr is a tool for quickly generating simple sound effects.
605 Originally created for use in video game prototypes, it can generate random
606 sounds from presets such as \"explosion\" or \"powerup\".")
607 (home-page "http://www.drpetter.se/project_sfxr.html")
608 (license license:expat)))
609
610 (define-public surgescript
611 (package
612 (name "surgescript")
613 (version "0.5.4.4")
614 (source
615 (origin
616 (method git-fetch)
617 (uri (git-reference
618 (url "https://github.com/alemart/surgescript")
619 (commit (string-append "v" version))))
620 (file-name (git-file-name name version))
621 (sha256
622 (base32 "1vck1wk6r6jrrw5xzpqldplz601dfgpk5s5p45fam00nfsid0p7p"))))
623 (build-system cmake-build-system)
624 (arguments
625 '(#:configure-flags
626 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
627 (list (string-append "-DICON_PATH=" share "/pixmaps")
628 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
629 #:tests? #f))
630 (home-page "https://docs.opensurge2d.org")
631 (synopsis "Scripting language for games")
632 (description "@code{SurgeScript} is a dynamically typed object-oriented
633 scripting language designed for games. Each object is a state machine that
634 can be customized by attaching other objects. The language supports automatic
635 garbage collection and can be extended with plugins.")
636 (license license:asl2.0)))
637
638 (define-public physfs
639 (package
640 (name "physfs")
641 (version "3.0.2")
642 (source (origin
643 (method url-fetch)
644 (uri (string-append
645 "https://icculus.org/physfs/downloads/physfs-"
646 version ".tar.bz2"))
647 (file-name (string-append name "-" version ".tar.gz"))
648 (sha256
649 (base32
650 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
651 (build-system cmake-build-system)
652 (arguments
653 '(#:tests? #f ; no check target
654 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
655 #:phases (modify-phases %standard-phases
656 (add-after 'unpack 'patch-CMakeLists.txt
657 (lambda _
658 (substitute* "CMakeLists.txt"
659 ;; XXX: For some reason CMakeLists.txt disables
660 ;; RUNPATH manipulation when the compiler is GCC.
661 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
662 #t)))))
663 (inputs
664 `(("zlib" ,zlib)))
665 (native-inputs
666 `(("doxygen" ,doxygen)))
667 (home-page "https://icculus.org/physfs")
668 (synopsis "File system abstraction library")
669 (description
670 "PhysicsFS is a library to provide abstract access to various archives.
671 It is intended for use in video games. For security, no file writing done
672 through the PhysicsFS API can leave a defined @emph{write directory}. For
673 file reading, a @emph{search path} with archives and directories is defined,
674 and it becomes a single, transparent hierarchical file system. So archive
675 files can be accessed in the same way as you access files directly on a disk,
676 and it makes it easy to ship a new archive that will override a previous
677 archive on a per-file basis.")
678 (license license:zlib)))
679
680 (define-public love
681 (package
682 (name "love")
683 (version "11.3")
684 (source (origin
685 (method url-fetch)
686 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
687 "love-" version "-linux-src.tar.gz"))
688 (sha256
689 (base32
690 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
691 (build-system gnu-build-system)
692 (native-inputs
693 `(("pkg-config" ,pkg-config)))
694 (inputs
695 `(("devil" ,devil)
696 ("freetype" ,freetype)
697 ("libmodplug" ,libmodplug)
698 ("libtheora" ,libtheora)
699 ("libvorbis" ,libvorbis)
700 ("luajit" ,luajit)
701 ("mesa" ,mesa)
702 ("mpg123" ,mpg123)
703 ("openal" ,openal)
704 ("sdl2" ,sdl2)
705 ("zlib" ,zlib)))
706 (synopsis "2D game framework for Lua")
707 (description "LÖVE is a framework for making 2D games in the Lua
708 programming language.")
709 (home-page "https://love2d.org/")
710 (license license:zlib)))
711
712 (define-public love-nuklear
713 (let ((version "v2.6")
714 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
715 (package
716 (name "love-nuklear")
717 (version (git-version version "1" commit))
718 (source (origin
719 (method git-fetch)
720 (uri (git-reference
721 (url "https://github.com/keharriso/love-nuklear/")
722 (commit commit)
723 (recursive? #t)))
724 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
725 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
726 (file-name (git-file-name name version))
727 (sha256
728 (base32
729 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
730 (build-system cmake-build-system)
731 (arguments
732 `(#:build-type "Release"
733 #:tests? #f))
734 (inputs
735 `(("luajit" ,luajit)))
736 (synopsis "Lightweight immediate mode GUI for LÖVE games")
737 (description "LÖVE is a Lua framework for making 2D games. Nuklear
738 is a minimal state immediate mode graphical user interface toolkit. This
739 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
740 (home-page "https://github.com/keharriso/love-nuklear/")
741 (license license:expat))))
742
743 (define-public allegro-4
744 (package
745 (name "allegro")
746 (version "4.4.3")
747 (source (origin
748 (method url-fetch)
749 (uri (string-append "https://github.com/liballeg/allegro5/"
750 "releases/download/" version "/allegro-"
751 version ".tar.gz"))
752 (sha256
753 (base32
754 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
755 (build-system cmake-build-system)
756 (arguments
757 '(#:phases
758 (modify-phases %standard-phases
759 (add-after 'unpack 'patch-build-system
760 (lambda _
761 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
762 ;; via a command line option doesn't work because it is
763 ;; unconditionally clobbered in the build script.
764 (substitute* '("CMakeLists.txt")
765 (("ADDON_LINKAGE STATIC")
766 "ADDON_LINKAGE SHARED"))
767 #t)))))
768 (inputs
769 `(("glu" ,glu)
770 ("libpng" ,libpng)
771 ("libvorbis" ,libvorbis)
772 ("mesa" ,mesa)
773 ("zlib" ,zlib)))
774 (synopsis "Game programming library")
775 (description "Allegro is a library mainly aimed at video game and
776 multimedia programming. It handles common, low-level tasks such as creating
777 windows, accepting user input, loading data, drawing images, playing sounds,
778 etc.")
779 (home-page "https://liballeg.org")
780 (license license:giftware)))
781
782 (define-public allegro
783 (package
784 (name "allegro")
785 (version "5.2.5.0")
786 (source (origin
787 (method url-fetch)
788 (uri (string-append "https://github.com/liballeg/allegro5/releases"
789 "/download/" version "/allegro-"
790 version ".tar.gz"))
791 (sha256
792 (base32
793 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
794 (build-system cmake-build-system)
795 (arguments `(#:tests? #f)) ; there are no tests
796 (inputs
797 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
798 `(("flac" ,flac)
799 ("freetype" ,freetype)
800 ("glu" ,glu)
801 ("gtk" ,gtk+-2)
802 ("libjpeg" ,libjpeg-turbo)
803 ("libpng" ,libpng)
804 ("libtheora" ,libtheora)
805 ("libvorbis" ,libvorbis)
806 ("libxcursor" ,libxcursor)
807 ("libxinerama" ,libxinerama)
808 ("libxrandr" ,libxrandr)
809 ("mesa" ,mesa)
810 ("openal" ,openal)
811 ("physfs" ,physfs)
812 ("zlib" ,zlib)))
813 (native-inputs
814 `(("pkg-config" ,pkg-config)))
815 (synopsis "Game programming library")
816 (description "Allegro is a library mainly aimed at video game and
817 multimedia programming. It handles common, low-level tasks such as creating
818 windows, accepting user input, loading data, drawing images, playing sounds,
819 etc.")
820 (home-page "https://liballeg.org")
821 (license license:bsd-3)))
822
823 (define-public allegro-5.0
824 (package (inherit allegro)
825 (name "allegro")
826 (version "5.0.11")
827 (source (origin
828 (method url-fetch)
829 (uri (string-append "https://github.com/liballeg/allegro5/releases"
830 "/download/" version "/allegro-"
831 (if (equal? "0" (string-take-right version 1))
832 (string-drop-right version 2)
833 version)
834 ".tar.gz"))
835 (patches (search-patches
836 "allegro-mesa-18.2.5-and-later.patch"))
837 (sha256
838 (base32
839 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
840
841 (define-public aseprite
842 (package
843 (name "aseprite")
844 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
845 ;; TODO: Unbundle third party software.
846 (source (origin
847 (method url-fetch/zipbomb)
848 (uri (string-append "https://github.com/aseprite/aseprite"
849 "/releases/download/v" version
850 "/Aseprite-v" version "-Source.zip"))
851 (sha256
852 (base32
853 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
854 (build-system cmake-build-system)
855 (arguments
856 '(#:configure-flags
857 ;; Use shared libraries instead of building bundled source.
858 (list "-DWITH_WEBP_SUPPORT=1"
859 "-DUSE_SHARED_CURL=1"
860 "-DUSE_SHARED_GIFLIB=1"
861 "-DUSE_SHARED_JPEGLIB=1"
862 "-DUSE_SHARED_ZLIB=1"
863 "-DUSE_SHARED_LIBPNG=1"
864 "-DUSE_SHARED_LIBLOADPNG=1"
865 "-DUSE_SHARED_LIBWEBP=1"
866 "-DUSE_SHARED_TINYXML=1"
867 "-DUSE_SHARED_PIXMAN=1"
868 "-DUSE_SHARED_FREETYPE=1"
869 "-DUSE_SHARED_ALLEGRO4=1"
870 "-DENABLE_UPDATER=0" ; no auto-updates
871 (string-append "-DFREETYPE_INCLUDE_DIR="
872 (assoc-ref %build-inputs "freetype")
873 "/include/freetype2"))))
874 (native-inputs
875 `(("pkg-config" ,pkg-config)))
876 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
877 ;; patched version is bundled with Aseprite, but the patches should be
878 ;; extracted and applied on top of a standalone Allegro 4 package.
879 (inputs
880 `(("allegro" ,allegro-4)
881 ("curl" ,curl)
882 ("freetype" ,freetype)
883 ("giflib" ,giflib)
884 ("libjpeg" ,libjpeg-turbo)
885 ("libpng" ,libpng)
886 ("libwebp" ,libwebp)
887 ("libx11" ,libx11)
888 ("libxext" ,libxext)
889 ("libxxf86vm" ,libxxf86vm)
890 ("pixman" ,pixman)
891 ("tinyxml" ,tinyxml)
892 ("zlib" ,zlib)))
893 (synopsis "Animated sprite editor and pixel art tool")
894 (description "Aseprite is a tool for creating 2D pixel art for video
895 games. In addition to basic pixel editing features, Aseprite can assist in
896 the creation of animations, tiled graphics, texture atlases, and more.")
897 (home-page "https://www.aseprite.org/")
898 (license license:gpl2+)))
899
900 (define-public qqwing
901 (package
902 (name "qqwing")
903 (version "1.3.4")
904 (source (origin
905 (method url-fetch)
906 (uri (string-append
907 "https://qqwing.com/"
908 name "-" version ".tar.gz"))
909 (sha256
910 (base32
911 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
912 (build-system gnu-build-system)
913 (native-inputs
914 `(("pkg-config" ,pkg-config)))
915 (home-page "https://qqwing.com/")
916 (synopsis "Sudoku puzzle solver and generator")
917 (description
918 "QQWing is a Sudoku puzzle generator and solver.
919 It offers the following features:
920 @enumerate
921 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
922 @item Uses logic. Uses as many solve techniques as possible when solving
923 puzzles rather than guessing.
924 @item Rates puzzles. Most generators don't give an indication of the difficulty
925 of a Sudoku puzzle. QQwing does.
926 @item Can print solve instructions for any puzzle.
927 @item Customizable output style, including a CSV style that is easy to
928 import into a database.
929 @end enumerate")
930 (license license:gpl2+)))
931
932 (define-public quesoglc
933 (package
934 (name "quesoglc")
935 (version "0.7.2")
936 (source (origin
937 (method url-fetch)
938 (uri (string-append "mirror://sourceforge/" name "/" version "/"
939 name "-" version "-free.tar.bz2"))
940 (sha256
941 (base32
942 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
943 (build-system gnu-build-system)
944 (native-inputs `(("pkg-config" ,pkg-config)))
945 (inputs `(("fontconfig" ,fontconfig)
946 ("freeglute" ,freeglut)
947 ("fribidi" ,fribidi)
948 ("glew" ,glew)))
949 (home-page "http://quesoglc.sourceforge.net")
950 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
951 (description
952 "The OpenGL Character Renderer (GLC) is a state machine that provides
953 OpenGL programs with character rendering services via an application programming
954 interface (API).")
955 (license (list license:expat license:lgpl2.1+))))
956
957 (define-public python-pygame
958 (package
959 (name "python-pygame")
960 (version "1.9.4")
961 (source (origin
962 (method url-fetch)
963 (uri (pypi-uri "pygame" version))
964 (sha256
965 (base32
966 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
967 (build-system python-build-system)
968 (arguments
969 `(#:tests? #f ; tests require pygame to be installed first
970 #:phases
971 (modify-phases %standard-phases
972 ;; Set the paths to the dependencies manually because
973 ;; the configure script does not allow passing them as
974 ;; parameters. This also means we can skip the configure
975 ;; phase.
976 (add-before 'build 'set-library-paths
977 (lambda* (#:key inputs outputs #:allow-other-keys)
978 (let ((sdl-ref (assoc-ref inputs "sdl"))
979 (font-ref (assoc-ref inputs "sdl-ttf"))
980 (image-ref (assoc-ref inputs "sdl-image"))
981 (mixer-ref (assoc-ref inputs "sdl-mixer"))
982 (smpeg-ref (assoc-ref inputs "libsmpeg"))
983 (png-ref (assoc-ref inputs "libpng"))
984 (jpeg-ref (assoc-ref inputs "libjpeg"))
985 (freetype-ref (assoc-ref inputs "freetype"))
986 (v4l-ref (assoc-ref inputs "v4l-utils"))
987 (out-ref (assoc-ref outputs "out")))
988 (substitute* "Setup.in"
989 (("SDL = -I/usr/include/SDL")
990 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
991 (substitute* "Setup.in"
992 (("FONT = -lSDL_ttf")
993 (string-append "FONT = -I" font-ref "/include/SDL -L"
994 font-ref "/lib -lSDL_ttf")))
995 (substitute* "Setup.in"
996 (("IMAGE = -lSDL_image")
997 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
998 image-ref "/lib -lSDL_image")))
999 (substitute* "Setup.in"
1000 (("MIXER = -lSDL_mixer")
1001 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
1002 mixer-ref "/lib -lSDL_mixer")))
1003 (substitute* "Setup.in"
1004 (("SMPEG = -lsmpeg")
1005 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
1006 smpeg-ref "/lib -lsmpeg")))
1007 (substitute* "Setup.in"
1008 (("PNG = -lpng")
1009 (string-append "PNG = -I" png-ref "/include -L"
1010 png-ref "/lib -lpng")))
1011 (substitute* "Setup.in"
1012 (("JPEG = -ljpeg")
1013 (string-append "JPEG = -I" jpeg-ref "/include -L"
1014 jpeg-ref "/lib -ljpeg")))
1015
1016 (substitute* "Setup.in"
1017 (("FREETYPE = -lfreetype")
1018 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
1019 freetype-ref "/lib -lfreetype")))
1020
1021 (substitute* "Setup.in"
1022 (("^pypm") "#pypm"))
1023 ;; Create a path to a header file provided by v4l-utils.
1024 (system* "mkdir" "linux")
1025 (system* "ln" "--symbolic"
1026 (string-append v4l-ref "/include/libv4l1-videodev.h")
1027 "linux/videodev.h")
1028 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1029 (inputs
1030 `(("freetype" ,freetype)
1031 ("sdl" ,sdl)
1032 ("sdl-image" ,sdl-image)
1033 ("sdl-mixer" ,sdl-mixer)
1034 ("sdl-ttf" ,sdl-ttf)
1035 ("sdl-gfx" ,sdl-gfx)
1036 ("libjpeg" ,libjpeg-turbo)
1037 ("libpng" ,libpng)
1038 ("libX11" ,libx11)
1039 ("libsmpeg" ,libsmpeg)
1040 ("portmidi" ,portmidi)
1041 ("v4l-utils" ,v4l-utils)))
1042 (home-page "https://www.pygame.org")
1043 (synopsis "SDL wrapper for Python")
1044 (description "Pygame is a set of Python modules designed for writing games.
1045 Pygame adds functionality on top of the excellent SDL library. This allows you
1046 to create fully featured games and multimedia programs in the python language.")
1047 (license (list license:bsd-2
1048 ;; python numeric license as listed by Debian looks like
1049 ;; an Expat-style license with a warranty disclaimer for
1050 ;; the U.S. government and the University of California.
1051 license:expat
1052 license:lgpl2.0+
1053 license:lgpl2.1+
1054 license:gpl3+
1055 license:psfl
1056 license:public-domain
1057 license:lgpl2.1+))))
1058
1059 (define-public python2-pygame
1060 (package-with-python2 python-pygame))
1061
1062 (define-public python2-pygame-sdl2
1063 (let ((real-version "2.1.0")
1064 (renpy-version "7.3.5"))
1065 (package
1066 (inherit python2-pygame)
1067 (name "python2-pygame-sdl2")
1068 (version (string-append real-version "-for-renpy-" renpy-version))
1069 (source
1070 (origin
1071 (method url-fetch)
1072 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1073 "/pygame_sdl2-" version ".tar.gz"))
1074 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))
1075 (modules '((guix build utils)))
1076 (snippet
1077 '(begin
1078 ;; drop generated sources
1079 (delete-file-recursively "gen")
1080 (delete-file-recursively "gen3")
1081 #t))))
1082 (build-system python-build-system)
1083 (arguments
1084 `(#:tests? #f ; tests require pygame to be installed first
1085 #:python ,python-2
1086 #:phases
1087 (modify-phases %standard-phases
1088 (add-after 'set-paths 'set-sdl-vars
1089 (lambda* (#:key inputs #:allow-other-keys)
1090 (setenv "PYGAME_SDL2_CFLAGS"
1091 (string-append "-I"
1092 (assoc-ref inputs "sdl-union")
1093 "/include/SDL2 -D_REENTRANT"))
1094 (setenv "PYGAME_SDL2_LDFLAGS"
1095 (string-append "-L"
1096 (assoc-ref inputs "sdl-union")
1097 "/lib -Wl,-rpath,"
1098 (assoc-ref inputs "sdl-union")
1099 "/lib -Wl,--enable-new-dtags -lSDL2"))
1100 #t)))))
1101 (inputs
1102 `(("sdl-union"
1103 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1104 (native-inputs
1105 `(("python2-cython" ,python2-cython)))
1106 (home-page "http://www.renpy.org/")
1107 (synopsis "Reimplementation of the Pygame API using SDL2")
1108 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1109 staying close to the original, but also adding some SDL2-specific features.
1110 While it aims to be used as a drop-in replacement, it appears to be
1111 developed mainly for Ren'py.")
1112 (license (list license:lgpl2.1 license:zlib)))))
1113
1114 (define-public python2-renpy
1115 (package
1116 (name "python2-renpy")
1117 (version "7.3.5")
1118 (source
1119 (origin
1120 (method url-fetch)
1121 (uri (string-append "https://www.renpy.org/dl/" version
1122 "/renpy-" version "-source.tar.bz2"))
1123 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))
1124 (modules '((guix build utils)))
1125 (patches
1126 (search-patches
1127 "renpy-use-system-fribidi.patch"))
1128 (snippet
1129 '(with-directory-excursion "module"
1130 ;; drop generated sources
1131 (delete-file-recursively "gen")
1132 ;; drop fribidi sources
1133 (delete-file-recursively "fribidi-src")
1134 #t))))
1135 (build-system python-build-system)
1136 (arguments
1137 `(#:tests? #f ; Ren'py doesn't seem to package tests
1138 #:python ,python-2
1139 #:phases
1140 (modify-phases %standard-phases
1141 (add-after 'unpack 'fix-commands
1142 (lambda _
1143 (substitute* "renpy/editor.py"
1144 (("xdg-open")
1145 (which "xdg-open")))
1146 #t))
1147 (add-after 'unpack 'fix-include-paths
1148 (lambda* (#:key inputs #:allow-other-keys)
1149 (substitute* "module/setup.py"
1150 (("/usr/include/fribidi")
1151 (string-append (assoc-ref inputs "fribidi")
1152 "/include/fribidi")))
1153 #t))
1154 (add-after 'set-paths 'set-build-vars
1155 (lambda* (#:key inputs #:allow-other-keys)
1156 (setenv "RENPY_CYTHON"
1157 (string-append (assoc-ref inputs "python2-cython")
1158 "/bin/cython"))
1159 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1160 #t))
1161 (replace 'build
1162 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1163 ;; The "module" subdirectory contains a python (really cython)
1164 ;; project, which is built using a script, that is thankfully
1165 ;; named "setup.py".
1166 (with-directory-excursion "module"
1167 (apply (assoc-ref %standard-phases 'build) args))
1168 ;; the above causes renpy.__init__ to be compiled but does not
1169 ;; compile anything else, hence we do that here
1170 (delete-file "renpy/__init__.pyc")
1171 (invoke "python" "-m" "compileall" "renpy")
1172 #t))
1173 (replace 'install
1174 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1175 ;; Again, we have to wrap the module installation.
1176 ;; Additionally, we want to install the python code
1177 ;; (both source and compiled) in the same directory.
1178 (let* ((out (assoc-ref outputs "out"))
1179 (site (string-append "/lib/python"
1180 ,(version-major+minor
1181 (package-version python-2))
1182 "/site-packages")))
1183 (with-directory-excursion "module"
1184 (apply (assoc-ref %standard-phases 'install) args))
1185 (copy-recursively "renpy"
1186 (string-append out site "/renpy")))
1187 #t)))))
1188 (inputs
1189 `(("ffmpeg" ,ffmpeg)
1190 ("freetype" ,freetype)
1191 ("fribidi" ,fribidi)
1192 ("glew" ,glew)
1193 ("libpng" ,libpng)
1194 ("python2-pygame" ,python2-pygame-sdl2)
1195 ("sdl-union"
1196 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1197 (native-inputs
1198 `(("python2-cython" ,python2-cython)
1199 ("xdg-utils" ,xdg-utils)))
1200 (home-page "https://www.renpy.org/")
1201 (synopsis "Ren'py python module")
1202 (description "This package contains the shared libraries and Python
1203 modules of Ren'py.")
1204 (license license:expat)))
1205
1206 (define-public renpy
1207 (package
1208 (inherit python2-renpy)
1209 (name "renpy")
1210 (version "7.3.5")
1211 (build-system python-build-system)
1212 (arguments
1213 `(#:tests? #f ; see python2-renpy
1214 #:python ,python-2
1215 #:phases
1216 (modify-phases %standard-phases
1217 (add-after 'unpack 'fix-commands
1218 (lambda* (#:key outputs #:allow-other-keys)
1219 (substitute* "launcher/game/choose_directory.rpy"
1220 (("/usr/bin/python") (which "python2")))
1221 (substitute* "launcher/game/front_page.rpy"
1222 (("xdg-open")
1223 (which "xdg-open")))
1224 (substitute* "launcher/game/project.rpy"
1225 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1226 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1227 "/bin/renpy\" ]"))
1228 ;; Projects are still created in the usual style, so we need
1229 ;; to adjust the path.
1230 (("cmd.append\\(self.path\\)")
1231 "cmd.append(self.path + \"/game\")"))
1232 #t))
1233 (add-after 'unpack 'drop-game-from-paths
1234 (lambda _
1235 (substitute* (list "launcher/game/gui7.rpy"
1236 "launcher/game/gui7/images.py")
1237 ((", \"game\",") ","))
1238 #t))
1239 (add-before 'build 'start-xserver
1240 (lambda* (#:key inputs #:allow-other-keys)
1241 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1242 (setenv "HOME" (getcwd))
1243 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1244 (setenv "DISPLAY" ":1")
1245 #t)))
1246 (replace 'build
1247 (lambda _
1248 (invoke "python" "renpy.py" "launcher" "quit")
1249 (invoke "python" "renpy.py" "the_question" "quit")
1250 (invoke "python" "renpy.py" "tutorial" "quit")
1251 #t))
1252 (replace 'install
1253 (lambda* (#:key inputs outputs #:allow-other-keys)
1254 ;; Here we install our custom renpy program.
1255 ;; After finishing this step, "out" will have the following:
1256 ;; |-- bin/renpy
1257 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1258 ;; `-- common
1259 ;;
1260 ;; Note that common is also a de facto unused directory in
1261 ;; python2-renpy. On other systems, renpy_base would point to
1262 ;; site-packages or even somewhere in /opt.
1263 ;; The former approach is not as straightforward as it seems
1264 ;; -- it causes renpy to load files twice for some weird reason --
1265 ;; and the latter is impossible on Guix. Hence the detour through
1266 ;; share/renpy and the custom renpy program.
1267 ;;
1268 ;; As a convention, other games should be installed as
1269 ;; subdirectories of share/renpy in their respective outputs as
1270 ;; well. This differs from the traditional layout, which is
1271 ;; roughly the following:
1272 ;; `-- Super Awesome Game
1273 ;; |-- game ; <- the folder we actually want
1274 ;; |-- lib ; compiled renpy module and dependencies
1275 ;; |-- renpy ; Ren'py python code (source + compiled)
1276 ;; |-- Super Awesome Game.py
1277 ;; `-- Super Awesome Game.sh
1278 (let* ((out (assoc-ref outputs "out"))
1279 (bin/renpy (string-append out "/bin/renpy")))
1280 (mkdir-p (string-append out "/bin"))
1281 (copy-recursively "renpy/common"
1282 (string-append out "/share/renpy/common"))
1283 (copy-recursively "gui"
1284 (string-append out "/share/renpy/gui"))
1285
1286 (call-with-output-file bin/renpy
1287 (lambda (port)
1288 (format port "#!~a~%" (which "python2"))
1289 (format port "
1290 from __future__ import print_function
1291
1292 import os
1293 import sys
1294 import warnings
1295
1296 def path_to_common(renpy_base):
1297 return renpy_base + \"/common\"
1298
1299 def path_to_saves(gamedir, save_directory=None):
1300 import renpy # @UnresolvedImport
1301
1302 if save_directory is None:
1303 save_directory = renpy.config.save_directory
1304 save_directory = renpy.exports.fsencode(save_directory)
1305
1306 if not save_directory:
1307 return gamedir + \"/saves\"
1308
1309 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1310
1311 def path_to_renpy_base():
1312 return \"~a\"
1313
1314 def main():
1315 renpy_base = path_to_renpy_base()
1316 try:
1317 import renpy.bootstrap
1318 import renpy.arguments
1319 except ImportError:
1320 print(\"\"\"Could not import renpy.bootstrap.
1321 Please ensure you decompressed Ren'Py correctly, preserving the directory
1322 structure.\"\"\", file=sys.stderr)
1323 raise
1324
1325 args = renpy.arguments.bootstrap()
1326 if not args.basedir:
1327 print(\"\"\"This Ren'py requires a basedir to launch.
1328 The basedir is the directory, in which .rpy files live -- usually the 'game'
1329 subdirectory of a game packaged by Ren'py.
1330
1331 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1332 file=sys.stderr)
1333 sys.exit()
1334
1335 renpy.bootstrap.bootstrap(renpy_base)
1336
1337 if __name__ == \"__main__\":
1338 main()
1339 "
1340 (string-append out "/share/renpy"))))
1341 (chmod bin/renpy #o755)
1342 #t)))
1343
1344 (add-after 'install 'install-games
1345 (lambda* (#:key outputs #:allow-other-keys)
1346 (define renpy (assoc-ref outputs "out"))
1347 ;; TODO: We should offer a renpy-build-system to make the
1348 ;; installation of Ren'py games easier.
1349 (define* (install-renpy-game #:key output game name (renpy renpy)
1350 #:allow-other-keys)
1351 (let* ((name (or name (basename game)))
1352 (launcher (string-append output "/bin/renpy-" name))
1353 (share (string-append output "/share/renpy/" name)))
1354 (copy-recursively (string-append game "/game") share)
1355 (mkdir-p (string-append output "/bin"))
1356 (with-output-to-file launcher
1357 (lambda ()
1358 (format #t
1359 "#!~a~%~a ~a \"$@\""
1360 (which "bash")
1361 (string-append renpy "/bin/renpy")
1362 share)))
1363 (chmod launcher #o755)))
1364
1365 (install-renpy-game #:output (assoc-ref outputs "out")
1366 #:game "launcher")
1367
1368 (install-renpy-game #:output (assoc-ref outputs "the-question")
1369 #:game "the_question"
1370 #:name "the-question")
1371
1372 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1373 #:game "tutorial")
1374 #t))
1375 (replace 'wrap
1376 (lambda* (#:key inputs outputs #:allow-other-keys)
1377 (wrap-program (string-append (assoc-ref outputs "out")
1378 "/bin/renpy")
1379 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1380 #t)))))
1381 (inputs
1382 `(("python2-tkinter" ,python-2 "tk")
1383 ("python2-pygame" ,python2-pygame-sdl2)
1384 ("python2-renpy" ,python2-renpy)
1385 ("xorg-server" ,xorg-server)))
1386 (outputs
1387 (list "out" "tutorial" "the-question"))
1388 (home-page "https://www.renpy.org/")
1389 (synopsis "Visual Novel Engine")
1390 (description "Ren'Py is a visual novel engine that helps you use words,
1391 images, and sounds to tell interactive stories that run on computers and
1392 mobile devices. These can be both visual novels and life simulation games.
1393 The easy to learn script language allows anyone to efficiently write large
1394 visual novels, while its Python scripting is enough for complex simulation
1395 games.")
1396 (license license:expat)))
1397
1398 (define-public grafx2
1399 (package
1400 (name "grafx2")
1401 (version "2.4")
1402 (source (origin
1403 (method url-fetch)
1404 ;; XXX: There is no URL that contains the version. :(
1405 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1406 (sha256
1407 (base32
1408 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1409 (build-system gnu-build-system)
1410 (arguments
1411 '(#:phases
1412 (modify-phases %standard-phases
1413 (delete 'configure) ; no configure script
1414 (add-before 'build 'change-to-src-directory
1415 (lambda _
1416 (chdir "src")
1417 #t)))
1418 #:make-flags
1419 ;; SDL header files are referenced without the preceeding "SDL/".
1420 (list (string-append "CFLAGS=-I"
1421 (assoc-ref %build-inputs "sdl-union")
1422 "/include/SDL")
1423 (string-append "prefix="
1424 (assoc-ref %outputs "out")))
1425 #:tests? #f)) ; no check target
1426 (native-inputs
1427 `(("pkg-config" ,pkg-config)))
1428 (inputs
1429 `(("libpng" ,libpng)
1430 ("lua" ,lua-5.1)
1431 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1432 (synopsis "Bitmap paint program")
1433 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1434 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1435 includes a very large number of tools and effects that make it particularly
1436 suitable for pixel art, game graphics, and generally any detailed graphics
1437 painted with a mouse.")
1438 (home-page "http://pulkomandy.tk/projects/GrafX2")
1439 (license license:gpl2))) ; GPLv2 only
1440
1441 (define-public ois
1442 (package
1443 (name "ois")
1444 (version "1.5")
1445 (source
1446 (origin
1447 (method git-fetch)
1448 (uri (git-reference
1449 (url "https://github.com/wgois/OIS")
1450 (commit (string-append "v" version))))
1451 (file-name (git-file-name name version))
1452 (sha256
1453 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1454 (build-system cmake-build-system)
1455 (arguments
1456 `(#:tests? #f)) ; no test suite
1457 (inputs
1458 `(("libx11" ,libx11)))
1459 (synopsis "Object Oriented Input System")
1460 (description
1461 "Cross Platform Object Oriented Input Lib System is a cross platform,
1462 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1463 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1464 robust and compatible with many systems and operating systems.")
1465 (home-page "https://github.com/wgois/OIS")
1466 (license license:zlib)))
1467
1468 (define-public mygui
1469 (package
1470 (name "mygui")
1471 (version "3.2.2")
1472 (source
1473 (origin
1474 (method git-fetch)
1475 (uri (git-reference
1476 (url "https://github.com/MyGUI/mygui")
1477 (commit (string-append "MyGUI" version))))
1478 (file-name (git-file-name name version))
1479 (sha256
1480 (base32
1481 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1482 (build-system cmake-build-system)
1483 (arguments
1484 '(#:tests? #f ; No test target
1485 #:configure-flags
1486 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1487 (string-append "-DOGRE_INCLUDE_DIR="
1488 (assoc-ref %build-inputs "ogre")
1489 "/include/OGRE")
1490 ;; Demos and tools are Windows-specific:
1491 ;; https://github.com/MyGUI/mygui/issues/24.
1492 "-DMYGUI_BUILD_DEMOS=FALSE"
1493 "-DMYGUI_BUILD_TOOLS=FALSE")))
1494 (native-inputs
1495 `(("boost" ,boost)
1496 ("doxygen" ,doxygen)
1497 ("pkg-config" ,pkg-config)))
1498 (inputs
1499 `(("font-dejavu" ,font-dejavu)
1500 ("freetype" ,freetype)
1501 ("graphviz" ,graphviz)
1502 ("libx11" ,libx11)
1503 ("ogre" ,ogre)
1504 ("ois" ,ois)))
1505 (synopsis "Fast, flexible and simple GUI")
1506 (description
1507 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1508 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1509 of use.")
1510 (home-page "http://mygui.info/")
1511 (license license:expat)))
1512
1513 (define-public mygui-gl
1514 ;; Closure size is reduced by some 800 MiB.
1515 (package
1516 (inherit mygui)
1517 (name "mygui-gl")
1518 (version "3.2.2")
1519 (arguments
1520 (substitute-keyword-arguments (package-arguments mygui)
1521 ((#:configure-flags _)
1522 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1523 ;; We can't reuse the flags because of the mention to Ogre.
1524 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1525 ;; Demos and tools are Windows-specific:
1526 ;; https://github.com/MyGUI/mygui/issues/24.
1527 "-DMYGUI_BUILD_DEMOS=FALSE"
1528 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1529 (inputs
1530 `(("mesa" ,mesa)
1531 ("glu" ,glu)
1532 ,@(fold alist-delete (package-inputs mygui)
1533 '("ogre"))))
1534 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1535
1536 (define-public openmw
1537 (package
1538 (name "openmw")
1539 (version "0.46.0")
1540 (source
1541 (origin
1542 (method git-fetch)
1543 (uri (git-reference
1544 (url "https://github.com/OpenMW/openmw")
1545 (commit (string-append "openmw-" version))))
1546 (file-name (git-file-name name version))
1547 (sha256
1548 (base32
1549 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
1550 (build-system cmake-build-system)
1551 (arguments
1552 `(#:tests? #f ; No test target
1553 #:configure-flags
1554 (list "-DDESIRED_QT_VERSION=5")))
1555 (native-inputs
1556 `(("boost" ,boost)
1557 ("doxygen" ,doxygen)
1558 ("pkg-config" ,pkg-config)))
1559 (inputs
1560 `(("bullet" ,bullet)
1561 ("ffmpeg" ,ffmpeg)
1562 ("libxt" ,libxt)
1563 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1564 ("openal" ,openal)
1565 ("openscenegraph" ,openmw-openscenegraph)
1566 ("qtbase" ,qtbase)
1567 ("sdl" ,sdl2)
1568 ("unshield" ,unshield)))
1569 (synopsis "Re-implementation of the RPG Morrowind engine")
1570 (description
1571 "OpenMW is a game engine which reimplements and extends the one that runs
1572 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1573 called OpenMW-CS which allows the user to edit or create their own original
1574 games.")
1575 (home-page "https://openmw.org")
1576 (license license:gpl3)))
1577
1578 (define-public godot
1579 (package
1580 (name "godot")
1581 (version "3.2.3")
1582 (source (origin
1583 (method git-fetch)
1584 (uri (git-reference
1585 (url "https://github.com/godotengine/godot")
1586 (commit (string-append version "-stable"))))
1587 (file-name (git-file-name name version))
1588 (sha256
1589 (base32
1590 "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v"))
1591 (modules '((guix build utils)
1592 (ice-9 ftw)
1593 (srfi srfi-1)))
1594 (snippet
1595 '(begin
1596 ;; Keep only those bundled files we have not (yet) replaced
1597 ;; with Guix versions. Note that some of these may be
1598 ;; modified; see "thirdparty/README.md".
1599 (with-directory-excursion "thirdparty"
1600 (let* ((preserved-files
1601 '("README.md"
1602 "assimp"
1603 "certs"
1604 "cvtt"
1605 "enet"
1606 "etc2comp"
1607 "fonts"
1608 "glad"
1609 "jpeg-compressor"
1610 "libsimplewebm"
1611 "miniupnpc"
1612 "minizip"
1613 "misc"
1614 "nanosvg"
1615 "pvrtccompressor"
1616 "recastnavigation"
1617 "squish"
1618 "tinyexr"
1619 "vhacd"
1620 "xatlas")))
1621 (for-each delete-file-recursively
1622 (lset-difference string=?
1623 (scandir ".")
1624 (cons* "." ".." preserved-files)))))
1625 #t))))
1626 (build-system scons-build-system)
1627 (arguments
1628 `(#:scons ,scons-python2
1629 #:scons-flags (list "platform=x11" "target=release_debug"
1630 ;; Avoid using many of the bundled libs.
1631 ;; Note: These options can be found in the SConstruct file.
1632 "builtin_bullet=no"
1633 "builtin_freetype=no"
1634 "builtin_glew=no"
1635 "builtin_libmpdec=no"
1636 "builtin_libogg=no"
1637 "builtin_libpng=no"
1638 "builtin_libtheora=no"
1639 "builtin_libvorbis=no"
1640 "builtin_libvpx=no"
1641 "builtin_libwebp=no"
1642 "builtin_mbedtls=no"
1643 "builtin_opus=no"
1644 "builtin_pcre2=no"
1645 "builtin_wslay=no"
1646 "builtin_zlib=no"
1647 "builtin_zstd=no")
1648 #:tests? #f ; There are no tests
1649 #:phases
1650 (modify-phases %standard-phases
1651 (add-after 'unpack 'scons-use-env
1652 (lambda _
1653 ;; Scons does not use the environment variables by default,
1654 ;; but this substitution makes it do so.
1655 (substitute* "SConstruct"
1656 (("env_base = Environment\\(tools=custom_tools\\)")
1657 (string-append
1658 "env_base = Environment(tools=custom_tools)\n"
1659 "env_base = Environment(ENV=os.environ)")))
1660 #t))
1661 ;; Build headless tools, used for packaging games without depending on X.
1662 (add-after 'build 'build-headless
1663 (lambda* (#:key scons-flags #:allow-other-keys)
1664 (apply invoke "scons"
1665 `(,(string-append "-j" (number->string (parallel-job-count)))
1666 "platform=server" ,@(delete "platform=x11" scons-flags)))))
1667 (replace 'install
1668 (lambda* (#:key inputs outputs #:allow-other-keys)
1669 (let* ((out (assoc-ref outputs "out"))
1670 (headless (assoc-ref outputs "headless"))
1671 (zenity (assoc-ref inputs "zenity")))
1672 ;; Strip build info from filenames.
1673 (with-directory-excursion "bin"
1674 (for-each
1675 (lambda (file)
1676 (let ((dest (car (string-split (basename file) #\.))))
1677 (rename-file file dest)))
1678 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1679 (install-file "godot" (string-append out "/bin"))
1680 (install-file "godot_server" (string-append headless "/bin")))
1681 ;; Tell the editor where to find zenity for OS.alert().
1682 (wrap-program (string-append out "/bin/godot")
1683 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1684 #t))
1685 (add-after 'install 'install-godot-desktop
1686 (lambda* (#:key outputs #:allow-other-keys)
1687 (let* ((out (assoc-ref outputs "out"))
1688 (applications (string-append out "/share/applications"))
1689 (icons (string-append out "/share/icons/hicolor")))
1690 (mkdir-p applications)
1691 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1692 (string-append applications "/godot.desktop"))
1693 (for-each (lambda (icon dest)
1694 (mkdir-p (dirname dest))
1695 (copy-file icon dest))
1696 '("icon.png" "icon.svg")
1697 `(,(string-append icons "/256x256/apps/godot.png")
1698 ,(string-append icons "/scalable/apps/godot.svg"))))
1699 #t)))))
1700 (outputs '("out" "headless"))
1701 (native-inputs `(("pkg-config" ,pkg-config)))
1702 (inputs `(("alsa-lib" ,alsa-lib)
1703 ("bullet" ,bullet)
1704 ("freetype" ,freetype)
1705 ("glew" ,glew)
1706 ("glu" ,glu)
1707 ("libtheora" ,libtheora)
1708 ("libvorbis" ,libvorbis)
1709 ("libvpx" ,libvpx)
1710 ("libwebp" ,libwebp)
1711 ("libx11" ,libx11)
1712 ("libxcursor" ,libxcursor)
1713 ("libxi" ,libxi)
1714 ("libxinerama" ,libxinerama)
1715 ("libxrandr" ,libxrandr)
1716 ("mbedtls" ,mbedtls-apache)
1717 ("mesa" ,mesa)
1718 ("opusfile" ,opusfile)
1719 ("pcre2" ,pcre2)
1720 ("pulseaudio" ,pulseaudio)
1721 ("wslay" ,wslay)
1722 ("zenity" ,zenity)
1723 ("zstd" ,zstd "lib")))
1724 (home-page "https://godotengine.org/")
1725 (synopsis "Advanced 2D and 3D game engine")
1726 (description
1727 "Godot is an advanced multi-platform game engine written in C++. If
1728 features design tools such as a visual editor, can import 3D models and
1729 provide high-quality 3D rendering, it contains an animation editor, and can be
1730 scripted in a Python-like language.")
1731 (license license:expat)))
1732
1733 (define-public eureka
1734 (package
1735 (name "eureka")
1736 (version "1.24")
1737 (source (origin
1738 (method url-fetch)
1739 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1740 version "/eureka-"
1741 ;; version without dots e.g 1.21 => 121
1742 (string-join (string-split version #\.) "")
1743 "-source.tar.gz"))
1744 (sha256
1745 (base32
1746 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1747 (build-system gnu-build-system)
1748 (arguments
1749 '(#:tests? #f
1750 #:make-flags
1751 (let ((out (assoc-ref %outputs "out")))
1752 (list (string-append "PREFIX=" out)))
1753 #:phases
1754 (modify-phases %standard-phases
1755 (delete 'configure)
1756 (add-before 'build 'prepare-install-directories
1757 (lambda* (#:key outputs #:allow-other-keys)
1758 (let ((out (assoc-ref outputs "out")))
1759 (mkdir-p (string-append out "/bin"))
1760 (mkdir-p (string-append out "/share"))
1761
1762 (with-fluids ((%default-port-encoding #f))
1763 (substitute* "./src/main.cc"
1764 (("/usr/local") out)))
1765
1766 (substitute* "Makefile"
1767 (("-o root") ""))))))))
1768 (inputs `(("mesa" ,mesa)
1769 ("libxft" ,libxft)
1770 ("libxinerama" ,libxinerama)
1771 ("libfontconfig" ,fontconfig)
1772 ("libjpeg" ,libjpeg-turbo)
1773 ("libpng" ,libpng)
1774 ("fltk" ,fltk)
1775 ("zlib" ,zlib)))
1776 (native-inputs `(("pkg-config" ,pkg-config)
1777 ("xdg-utils" ,xdg-utils)))
1778 (synopsis "Doom map editor")
1779 (description "Eureka is a map editor for the classic DOOM games, and a few
1780 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1781 a 2D editor view.")
1782 (home-page "http://eureka-editor.sourceforge.net/")
1783 (license license:gpl2+)))
1784
1785 (define-public guile-chickadee
1786 (package
1787 (name "guile-chickadee")
1788 (version "0.6.0")
1789 (source (origin
1790 (method url-fetch)
1791 (uri (string-append "https://files.dthompson.us/chickadee/"
1792 "chickadee-" version ".tar.gz"))
1793 (sha256
1794 (base32
1795 "1jv4jkc35b7rizz8iflh74hhk9qy665isn1xa6gqz0qp9grwb019"))))
1796 (build-system gnu-build-system)
1797 (arguments
1798 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1799 (propagated-inputs
1800 `(("guile-opengl" ,guile3.0-opengl)
1801 ("guile-sdl2" ,guile3.0-sdl2)))
1802 (inputs
1803 `(("freetype" ,freetype)
1804 ("guile" ,guile-3.0)
1805 ("libvorbis" ,libvorbis)
1806 ("mpg123" ,mpg123)
1807 ("openal" ,openal)))
1808 (native-inputs
1809 `(("pkg-config" ,pkg-config)
1810 ("texinfo" ,texinfo)))
1811 (home-page "https://dthompson.us/projects/chickadee.html")
1812 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1813 (description "Chickadee is a game development toolkit for Guile Scheme
1814 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1815 that parenthetically inclined game developers need to make 2D (and eventually
1816 3D) games in Scheme, such as:
1817
1818 @enumerate
1819 @item extensible, fixed-timestep game loop
1820 @item OpenGL-based rendering engine
1821 @item keyboard, mouse, controller input
1822 @item REPL-driven development model
1823 @end enumerate\n")
1824 (license license:gpl3+)))
1825
1826 (define-public guile3.0-chickadee
1827 (deprecated-package "guile3.0-chickadee" guile-chickadee))
1828
1829 (define-public bennu-game-development
1830 (package
1831 (name "bennu-game-development")
1832 (version "353")
1833 (source (origin
1834 (method svn-fetch)
1835 (uri (svn-reference
1836 (url "http://svn.code.sf.net/p/bennugd/code")
1837 (revision (string->number version))))
1838 (file-name (string-append name "-" version))
1839 (sha256
1840 (base32
1841 "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
1842 (modules '((guix build utils)))
1843 (snippet
1844 '(begin
1845 (delete-file-recursively "3rdparty") #t))))
1846 (build-system gnu-build-system)
1847 (arguments
1848 '(#:phases
1849 (modify-phases %standard-phases
1850 (add-after 'unpack 'patch-configure-to-use-openssl
1851 (lambda* (#:key outputs #:allow-other-keys)
1852 (chdir "core")
1853 (delete-file "configure")
1854 (substitute* "configure.in"
1855 (("i\\*86\\)")
1856 "*)
1857 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1858 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1859 LIBSSL=\"crypto\"
1860 USE_OPENSSL=yes
1861 ;;
1862
1863 i*86)"))
1864 #t)))))
1865 (inputs `(("openssl" ,openssl)
1866 ("zlib" ,zlib)))
1867 (native-inputs `(("pkg-config" ,pkg-config)
1868 ("autoconf" ,autoconf)
1869 ("automake" ,automake)
1870 ("libtool" ,libtool)))
1871 (synopsis "Programming language to create games")
1872 (description "Bennu Game Development, also known as bennudg, is a
1873 programming language tailored at game development. It is the successor of
1874 Fenix.")
1875 (home-page "https://sourceforge.net/projects/bennugd/")
1876 (license license:zlib)))
1877
1878 (define-public bennu-game-development-modules
1879 (package
1880 (inherit bennu-game-development)
1881 (name "bennu-game-development-modules")
1882 (arguments
1883 '(#:phases
1884 (modify-phases %standard-phases
1885 (add-after 'unpack 'patch-conflicting-definitions
1886 (lambda _
1887 (with-fluids ((%default-port-encoding #f))
1888 (substitute* "core/include/fmath.h"
1889 (("extern fixed fmul\\( int x, int y \\);") "")
1890 (("extern fixed fdiv\\( int x, int y \\);") "")))
1891 (chdir "modules"))))))
1892 (inputs `(("zlib" ,zlib)
1893 ("libpng" ,libpng)
1894 ("openssl" ,openssl)
1895 ("sdl-mixer" ,sdl-mixer)
1896 ("bennu-game-development" ,bennu-game-development)))
1897 (synopsis "Modules for the Bennu Game Development programming language")
1898 (description "This package contains a collection of modules for the Bennu
1899 Game Development programming language, from CD handling through SDL to
1900 joystick support.")))
1901
1902 (define-public plib
1903 (package
1904 (name "plib")
1905 (version "1.8.5")
1906 (source (origin
1907 (method url-fetch)
1908 (uri (string-append "http://plib.sourceforge.net/dist/"
1909 "plib-" version ".tar.gz"))
1910 (sha256
1911 (base32
1912 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1913 (patches (search-patches "plib-CVE-2011-4620.patch"
1914 "plib-CVE-2012-4552.patch"))))
1915 (build-system gnu-build-system)
1916 (inputs
1917 `(("mesa" ,mesa)
1918 ("libxi" ,libxi)
1919 ("libxmu" ,libxmu)))
1920 (native-inputs
1921 `(("pkg-config" ,pkg-config)))
1922 (home-page "http://plib.sourceforge.net/")
1923 (synopsis "Suite of portable game libraries")
1924 (description "PLIB is a set of libraries that will permit programmers to
1925 write games and other realtime interactive applications that are 100% portable
1926 across a wide range of hardware and operating systems. PLIB includes sound
1927 effects, music, a complete 3D engine, font rendering, a simple Windowing
1928 library, a game scripting language, a GUI, networking, 3D math library and a
1929 collection of handy utility functions. All are 100% portable across nearly
1930 all modern computing platforms. Each library component is fairly independent
1931 of the others")
1932 (license license:lgpl2.0+)))
1933
1934 (define-public ioquake3
1935 ;; We follow master since it seems that there won't be releases after 1.3.6.
1936 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1937 (package
1938 (name "ioquake3")
1939 (version (git-version "1.3.6" "1" commit))
1940 (source
1941 (origin
1942 (method git-fetch)
1943 (uri (git-reference
1944 (url "https://github.com/ioquake/ioq3")
1945 (commit commit)))
1946 (file-name (git-file-name name version))
1947 (sha256
1948 (base32
1949 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1950 (build-system gnu-build-system)
1951 (inputs
1952 `(("sdl2" ,sdl2)
1953 ("libjpeg" ,libjpeg-turbo)
1954 ("openal" ,openal)
1955 ("curl" ,curl)
1956 ("opusfile" ,opusfile)
1957 ("opus" ,opus)
1958 ("libvorbis" ,libvorbis)
1959 ("freetype" ,freetype)
1960 ("libogg" ,libogg)))
1961 (native-inputs
1962 `(("which" ,which) ; Else SDL_version.h won't be found.
1963 ("pkg-config" ,pkg-config)))
1964 (arguments
1965 '(#:tests? #f ; No tests.
1966 #:make-flags '("CC=gcc"
1967 "USE_INTERNAL_LIBS=0"
1968 "USE_FREETYPE=1"
1969 "USE_RENDERER_DLOPEN=0"
1970 "USE_OPENAL_DLOPEN=0"
1971 "USE_CURL_DLOPEN=0")
1972 #:phases
1973 (modify-phases %standard-phases
1974 (delete 'configure)
1975 (replace 'install
1976 (lambda* (#:key outputs #:allow-other-keys)
1977 (invoke "make" "copyfiles" "CC=gcc"
1978 "USE_INTERNAL_LIBS=0"
1979 (string-append "COPYDIR="
1980 (assoc-ref outputs "out")
1981 "/bin")))))))
1982 (home-page "https://ioquake3.org/")
1983 (synopsis "FPS game engine based on Quake 3")
1984 (description "ioquake3 is a free software first person shooter engine
1985 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1986 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1987 added. The permanent goal is to create the open source Quake 3 distribution
1988 upon which people base their games, ports to new platforms, and other
1989 projects.")
1990 (license license:gpl2))))
1991
1992 (define-public openvr
1993 (package
1994 (name "openvr")
1995 (version "1.8.19")
1996 (home-page "https://github.com/ValveSoftware/openvr/")
1997 (source
1998 (origin
1999 (method git-fetch)
2000 (uri (git-reference
2001 (url home-page)
2002 (commit (string-append "v" version))))
2003 (file-name (git-file-name name version))
2004 (sha256
2005 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
2006 (build-system cmake-build-system)
2007 (arguments
2008 ;; No tests.
2009 '(#:tests? #f
2010 #:configure-flags (list "-DBUILD_SHARED=1")))
2011 (synopsis "Virtual reality software development kit")
2012 (description "OpenVR is an API and runtime that allows access to VR
2013 hardware from multiple vendors without requiring that applications have
2014 specific knowledge of the hardware they are targeting.")
2015 (license license:bsd-3)))
2016
2017 (define-public flatzebra
2018 (package
2019 (name "flatzebra")
2020 (version "0.1.7")
2021 (source
2022 (origin
2023 (method url-fetch)
2024 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2025 "flatzebra-" version ".tar.gz"))
2026 (sha256
2027 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2028 (build-system gnu-build-system)
2029 (arguments
2030 `(#:phases
2031 (modify-phases %standard-phases
2032 (add-after 'unpack 'fix-sdl-config
2033 (lambda* (#:key inputs #:allow-other-keys)
2034 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2035 ;; plain sdl package. As a consequence, the prefix is wrong.
2036 ;; Force correct one with "--prefix" argument.
2037 (let ((sdl-union (assoc-ref inputs "sdl")))
2038 (setenv "SDL_CONFIG"
2039 (string-append sdl-union
2040 "/bin/sdl-config --prefix="
2041 sdl-union)))
2042 #t)))))
2043 (native-inputs
2044 `(("pkg-config" ,pkg-config)))
2045 (inputs
2046 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2047 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2048 (synopsis "Generic game engine for 2D double-buffering animation")
2049 (description
2050 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2051 double-buffering.")
2052 (license license:gpl2+)))
2053
2054 (define-public fna
2055 (package
2056 (name "fna")
2057 (version "19.12.01")
2058 (source
2059 (origin
2060 (method git-fetch)
2061 (uri (git-reference
2062 (url "https://github.com/FNA-XNA/FNA")
2063 (commit version)))
2064 (file-name (git-file-name name version))
2065 (sha256
2066 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2067 (build-system gnu-build-system)
2068 (arguments
2069 '(#:tests? #f ; No tests.
2070 #:phases
2071 (modify-phases %standard-phases
2072 (add-after 'unpack 'link-dep-src
2073 (lambda* (#:key inputs #:allow-other-keys)
2074 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2075 (mojoshader (assoc-ref inputs "mojoshader-src"))
2076 (faudio (assoc-ref inputs "faudio-src"))
2077 (theorafile (assoc-ref inputs "theorafile-src")))
2078 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2079 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2080 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2081 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2082 (delete 'configure)
2083 (replace 'build
2084 (lambda _
2085 (invoke "make" "release")))
2086 (replace 'install
2087 (lambda* (#:key outputs #:allow-other-keys)
2088 (let ((out (assoc-ref outputs "out")))
2089 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2090 #t))))))
2091 (native-inputs
2092 `(("mono" ,mono)))
2093 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2094 ("mojoshader-src" ,(package-source mojoshader-cs))
2095 ("faudio-src" ,(package-source faudio))
2096 ("theorafile-src" ,(package-source theorafile))))
2097 (home-page "https://fna-xna.github.io/")
2098 (synopsis "Accuracy-focused XNA4 reimplementation")
2099 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2100 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2101 (license (list license:ms-pl ; FNA
2102 license:lgpl2.1 ; LzxDecoder.cs
2103 ;; Mono.Xna:
2104 license:expat))))
2105
2106 (define-public libccd
2107 (package
2108 (name "libccd")
2109 (version "2.1")
2110 (source
2111 (origin
2112 (method git-fetch)
2113 (uri (git-reference
2114 (url "https://github.com/danfis/libccd")
2115 (commit (string-append "v" version))))
2116 (file-name (git-file-name name version))
2117 (sha256
2118 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2119 (build-system cmake-build-system)
2120 (arguments
2121 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2122 "-DBUILD_TESTING=ON"
2123 "-DENABLE_DOUBLE_PRECISION=ON")))
2124 (native-inputs
2125 `(("python-sphinx" ,python-sphinx)))
2126 (home-page "https://github.com/danfis/libccd")
2127 (synopsis "Library for collision detection between two convex shapes")
2128 (description "@code{libccd} is library for a collision detection
2129 between two convex shapes. @code{libccd} implements variation on
2130 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2131 and also implements algorithm Minkowski Portal Refinement (MPR,
2132 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2133 (license license:expat)))
2134
2135 (define-public ode
2136 (package
2137 (name "ode")
2138 (version "0.16.2")
2139 (source
2140 (origin
2141 (method url-fetch)
2142 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2143 "ode-" version ".tar.gz"))
2144 (sha256
2145 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
2146 (modules '((guix build utils)))
2147 (snippet
2148 '(begin
2149 (delete-file-recursively "libccd")
2150 #t))))
2151 (build-system cmake-build-system)
2152 (arguments
2153 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2154 #:phases
2155 (modify-phases %standard-phases
2156 (add-after 'unpack 'unbundle-libccd
2157 (lambda _
2158 (substitute* "CMakeLists.txt"
2159 (("configure_file\\(libccd/.*") ""))
2160 #t)))))
2161 (inputs
2162 `(("glu" ,glu)
2163 ("libccd" ,libccd)
2164 ("mesa" ,mesa)))
2165 (home-page "https://www.ode.org/")
2166 (synopsis "High performance library for simulating rigid body dynamics")
2167 (description "ODE is a high performance library for simulating
2168 rigid body dynamics. It is fully featured, stable, mature and
2169 platform independent with an easy to use C/C++ API. It has advanced
2170 joint types and integrated collision detection with friction. ODE is
2171 useful for simulating vehicles, objects in virtual reality
2172 environments and virtual creatures. It is currently used in many
2173 computer games, 3D authoring tools and simulation tools.")
2174 ;; Software is dual-licensed.
2175 (license (list license:lgpl2.1+ license:expat))))
2176
2177 (define-public chipmunk
2178 (package
2179 (name "chipmunk")
2180 (version "7.0.3")
2181 (source
2182 (origin
2183 (method git-fetch)
2184 (uri (git-reference
2185 (url "https://github.com/slembcke/Chipmunk2D")
2186 (commit (string-append "Chipmunk-" version))))
2187 (file-name (git-file-name name version))
2188 (sha256
2189 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2190 (build-system cmake-build-system)
2191 (arguments
2192 `(#:tests? #f ;no test
2193 #:configure-flags '("-DBUILD_STATIC=OFF"
2194 "-DBUILD_DEMOS=OFF")))
2195 (inputs
2196 `(("freeglut" ,freeglut)
2197 ("libxmu" ,libxmu)
2198 ("libxrandr" ,libxrandr)))
2199 (home-page "https://chipmunk-physics.net/")
2200 (synopsis "Fast and lightweight 2D game physics library")
2201 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2202 rigid body physics library written in C.")
2203 (license license:expat)))
2204
2205 (define-public libtcod
2206 (package
2207 (name "libtcod")
2208 (version "1.15.1")
2209 (source (origin
2210 (method git-fetch)
2211 (uri (git-reference
2212 (url "https://github.com/libtcod/libtcod")
2213 (commit version)))
2214 (file-name (git-file-name name version))
2215 (sha256
2216 (base32
2217 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2218 (modules '((guix build utils)))
2219 (snippet '(begin
2220 (delete-file-recursively "src/vendor/utf8proc")
2221 (delete-file-recursively "src/vendor/zlib")
2222 (delete-file "src/vendor/stb_truetype.h")
2223 (delete-file "src/vendor/stb_sprintf.h")
2224 (delete-file "src/vendor/lodepng.cpp")
2225 (delete-file "src/vendor/lodepng.h")
2226
2227 (substitute* "buildsys/autotools/sources.am"
2228 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2229 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2230 "../../src/vendor/stb.c")
2231 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2232
2233 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2234 (("\\.\\./vendor/") ""))
2235
2236 (substitute* '("src/libtcod/color/canvas.cpp"
2237 "src/libtcod/sys_sdl_img_png.cpp"
2238 "src/libtcod/tileset/truetype.cpp"
2239 "src/libtcod/tileset/tilesheet.cpp")
2240 (("\\.\\./\\.\\./vendor/") ""))
2241
2242 (substitute* "src/libtcod/console/printing.cpp"
2243 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2244 #t))))
2245 (build-system gnu-build-system)
2246 (arguments
2247 `(#:configure-flags '("--with-gnu-ld"
2248 "LIBS=-lutf8proc -llodepng")
2249 #:phases
2250 (modify-phases %standard-phases
2251 (add-after 'unpack 'change-to-build-dir
2252 (lambda _
2253 (chdir "buildsys/autotools")
2254 (patch-shebang "get_version.py")
2255 #t)))))
2256 (native-inputs
2257 `(("autoconf" ,autoconf)
2258 ("automake" ,automake)
2259 ("libtool" ,libtool)
2260 ("python" ,python)
2261 ("pkg-config" ,pkg-config)
2262 ("stb-sprintf" ,stb-sprintf)
2263 ("stb-truetype" ,stb-truetype)))
2264 (inputs
2265 `(("lodepng" ,lodepng)
2266 ("sdl2" ,sdl2)
2267 ("utf8proc" ,utf8proc)
2268 ("zlib" ,zlib)))
2269 (home-page "https://github.com/libtcod/libtcod")
2270 (synopsis "Library specifically designed for writing roguelikes")
2271 (description
2272 "libtcod is a fast, portable and uncomplicated API for roguelike
2273 developers providing an advanced true color console, input, and lots of other
2274 utilities frequently used in roguelikes.")
2275 (license license:bsd-3)))
2276
2277 (define-public warsow-qfusion
2278 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2279 ;; The 2.5 beta as published on the homepage is commit
2280 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2281 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2282 (package
2283 (name "warsow-qfusion")
2284 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2285 (source (origin
2286 (method git-fetch)
2287 (uri (git-reference
2288 (url "https://github.com/Warsow/qfusion/")
2289 (commit commit)
2290 (recursive? #t)))
2291 (file-name (git-file-name name version))
2292 (sha256
2293 (base32
2294 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2295 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
2296 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2297 (modules '((guix build utils)))
2298 (snippet '(begin
2299 (delete-file-recursively "platforms")
2300 (delete-file-recursively "debian")
2301 (delete-file-recursively "libsrcs")
2302 #t))))
2303 (build-system cmake-build-system)
2304 (arguments
2305 `(#:tests? #f ; No tests.
2306 #:configure-flags '("-DQFUSION_GAME=Warsow")
2307 #:modules
2308 ((guix build utils)
2309 (guix build cmake-build-system)
2310 (ice-9 match))
2311 #:phases
2312 (modify-phases %standard-phases
2313 (add-after 'unpack 'change-to-build-dir
2314 (lambda _
2315 (chdir "source")
2316 #t))
2317 (add-after 'install 'really-install
2318 (lambda* (#:key outputs system #:allow-other-keys)
2319 (let ((arch (match system
2320 ("x86_64-linux" "x86_64")
2321 ("i686-linux" "i386")))
2322 (out (assoc-ref outputs "out")))
2323 (install-file (string-append "../source/build/basewsw/libgame_"
2324 arch ".so")
2325 (string-append out "/lib/"))
2326 (install-file (string-append "../source/build/libui_" arch ".so")
2327 (string-append out "/lib/"))
2328 (for-each
2329 (lambda (file)
2330 (install-file file (string-append out "/bin/")))
2331 (append (find-files "../source/build" "warsow")
2332 (find-files "../source/build" "wsw_server."))))
2333 #t)))))
2334 (inputs
2335 `(("alsa-lib" ,alsa-lib)
2336 ("curl" ,curl)
2337 ("freetype" ,freetype)
2338 ("ffmpeg" ,ffmpeg)
2339 ("libjpeg" ,libjpeg-turbo)
2340 ("libogg" ,libogg)
2341 ("libpng" ,libpng)
2342 ("libtheora" ,libtheora)
2343 ("libvorbis" ,libvorbis)
2344 ("mesa" ,mesa)
2345 ("openal" ,openal)
2346 ("pulseaudio" ,pulseaudio)
2347 ("qtbase" ,qtbase)
2348 ("qtdeclarative" ,qtdeclarative)
2349 ("sdl2" ,sdl2)
2350 ("uuid.h" ,util-linux "lib")
2351 ("zlib" ,zlib)))
2352 (native-inputs
2353 `(("pkg-config" ,pkg-config)))
2354 (home-page "https://github.com/Warsow/qfusion")
2355 (supported-systems '("i686-linux" "x86_64-linux"))
2356 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2357 (description
2358 "This package contains the game engine of Warsow, a first-person
2359 shooter video game. The engine is based on qfusion, the id Tech 2 derived
2360 game engine. id Tech 2 is the engine originally behind Quake 2.")
2361 (license license:gpl2+))))
2362
2363 (define-public dhewm3
2364 (package
2365 (name "dhewm3")
2366 (version "1.5.0")
2367 (source (origin
2368 (method url-fetch)
2369 (uri (string-append
2370 "https://github.com/dhewm/dhewm3/releases/download/"
2371 version "/dhewm3-" version "-src.tar.xz"))
2372 (sha256
2373 (base32
2374 "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
2375 (build-system cmake-build-system)
2376 (arguments
2377 `(#:tests? #f ; No tests.
2378 #:phases
2379 (modify-phases %standard-phases
2380 (add-after 'unpack 'change-to-build-dir
2381 (lambda _
2382 (chdir "neo")
2383 #t)))))
2384 (inputs
2385 `(("curl" ,curl)
2386 ("libjpeg" ,libjpeg-turbo)
2387 ("libogg" ,libogg)
2388 ("libvorbis" ,libvorbis)
2389 ("libx11" ,libx11)
2390 ("openal" ,openal)
2391 ("sdl2" ,sdl2)
2392 ("zlib" ,zlib)))
2393 (home-page "https://dhewm3.org/")
2394 (synopsis "Port of the original Doom 3 engine")
2395 (description
2396 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2397 Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2398 version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2399 sound effects on all operating systems and hardware (via OpenAL Softs EFX
2400 support), has much better support for widescreen resolutions and has 64bit
2401 support.")
2402 (license license:gpl3)))
2403
2404 (define-public tesseract-engine
2405 (let ((svn-revision 2411))
2406 (package
2407 (name "tesseract-engine")
2408 (version (string-append "20200615-" (number->string svn-revision)))
2409 (source
2410 (origin
2411 (method svn-fetch)
2412 (uri (svn-reference
2413 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2414 (revision svn-revision)))
2415 (file-name (git-file-name name version))
2416 (sha256
2417 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2418 (modules '((guix build utils)))
2419 (snippet
2420 '(begin
2421 (for-each delete-file-recursively
2422 '("bin" "bin64"
2423 ;; Remove "media" since some files such as
2424 ;; media/sound/game/soundsnap/info.txt refer to a
2425 ;; non-commercial license.
2426 "media"
2427 "server.bat"
2428 "tesseract.bat"
2429 "src/lib"
2430 "src/lib64"))
2431 #t))))
2432 (build-system gnu-build-system)
2433 (arguments
2434 `(#:make-flags (list "CC=gcc")
2435 #:tests? #f ; No tests.
2436 #:phases
2437 (modify-phases %standard-phases
2438 (delete 'configure)
2439 (add-after 'unpack 'cd-src
2440 (lambda _ (chdir "src") #t))
2441 (add-before 'build 'fix-env
2442 (lambda* (#:key inputs #:allow-other-keys)
2443 (setenv "CPATH"
2444 (string-append (assoc-ref inputs "sdl2-union")
2445 "/include/SDL2:"
2446 (or (getenv "CPATH") "")))
2447 #t))
2448 (add-after 'install 'really-install
2449 (lambda* (#:key outputs #:allow-other-keys)
2450 (let* ((out (assoc-ref outputs "out"))
2451 (share (string-append out "/share/tesseract"))
2452 (bin (string-append out "/bin/tesseract"))
2453 (client (string-append out "/bin/tesseract-client")))
2454 (chdir "..") ; Back to root.
2455 (for-each
2456 (lambda (dir)
2457 (mkdir-p (string-append share "/" dir))
2458 (copy-recursively dir (string-append share "/" dir)))
2459 '("config"))
2460 (mkdir-p (string-append out "/bin/"))
2461 (copy-file "bin_unix/native_client" client)
2462 (copy-file "bin_unix/native_server"
2463 (string-append out "/bin/tesseract-server"))
2464 (call-with-output-file bin
2465 (lambda (p)
2466 (format p "#!~a
2467 TESS_DATA=~a
2468 TESS_BIN=~a
2469 TESS_OPTIONS=\"-u$HOME/.tesseract\"
2470 cd \"$TESS_DATA\"
2471 exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2472 (which "bash")
2473 share
2474 client)))
2475 (chmod bin #o755)
2476 (install-file "src/readme_tesseract.txt"
2477 (string-append out "/share/licenses/tesseract/LICENSE")))
2478 #t)))))
2479 (inputs
2480 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2481 ("zlib" ,zlib)
2482 ("libpng" ,libpng)
2483 ("libgl" ,mesa)))
2484 (home-page "http://tesseract.gg/")
2485 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2486 (description "This package contains the game engine of Tesseract, a
2487 first-person shooter focused on cooperative in-game map editing.
2488
2489 The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2490 upgraded modern rendering techniques. The new rendering features include
2491 fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2492 deferred shading, morphological / temporal / multisample anti-aliasing, and
2493 much more.")
2494 (license license:zlib))))