1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
18 ;;; This file is part of GNU Guix.
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages databases)
50 #:use-module (gnu packages documentation)
51 #:use-module (gnu packages fltk)
52 #:use-module (gnu packages fonts)
53 #:use-module (gnu packages fontutils)
54 #:use-module (gnu packages freedesktop)
55 #:use-module (gnu packages fribidi)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages qt)
76 #:use-module (gnu packages sdl)
77 #:use-module (gnu packages tls)
78 #:use-module (gnu packages video)
79 #:use-module (gnu packages xdisorg)
80 #:use-module (gnu packages xiph)
81 #:use-module (gnu packages xml)
82 #:use-module (gnu packages xorg))
90 (uri (string-append "https://github.com/bulletphysics/bullet3/"
91 "archive/" version ".tar.gz"))
92 (file-name (string-append name "-" version ".tar.gz"))
95 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
96 (build-system cmake-build-system)
98 '(#:configure-flags (list (string-append
99 "-DBUILD_SHARED_LIBS=ON "
100 "-DCMAKE_CXX_FLAGS=-fPIC "
101 (or (getenv "CXXFLAGS") "")))))
106 (home-page "https://pybullet.org/wordpress/")
107 (synopsis "3D physics engine library")
109 "Bullet is a physics engine library usable for collision detection. It
110 is used in some video games and movies.")
111 (license license:zlib)))
113 (define-public deutex
119 (uri (string-append "https://github.com/Doom-Utils/" name
120 "/releases/download/v" version "/"
121 name "-" version ".tar.xz"))
124 "0yqzlb3imkdzy8yd7xc69xk9ajf4dhiz3a9ssphyf4c9rcr440wj"))))
125 (build-system gnu-build-system)
126 (native-inputs `(("asciidoc" ,asciidoc)))
127 (home-page "https://github.com/Doom-Utils/deutex")
128 (synopsis "WAD file composer for Doom and related games")
130 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
131 used to extract the lumps of a wad and save them as individual files.
132 Conversely, it can also build a wad from separate files. When extracting a
133 lump to a file, it does not just copy the raw data, it converts it to an
134 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
135 Conversely, when it reads files for inclusion in pwads, it does the necessary
136 conversions (for example, from PPM to Doom picture format). In addition,
137 DeuTex has functions such as merging wads, etc.")
138 (license license:gpl2+)))
140 (define-public grfcodec
146 (uri (string-append "http://binaries.openttd.org/extra/"
147 name "/" version "/" name "-" version
151 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
152 (build-system gnu-build-system)
154 '(#:tests? #f ; no check target
156 (modify-phases %standard-phases
157 (delete 'configure) ; no configure script
158 (replace 'install ; no install target
159 (lambda* (#:key outputs #:allow-other-keys)
160 (let* ((out (assoc-ref outputs "out"))
161 (bin (string-append out "/bin"))
162 (doc (string-append out "/share/doc"))
163 (man (string-append out "/share/man/man1")))
164 (for-each (lambda (file)
165 (install-file file bin))
166 '("grfcodec" "grfid" "grfstrip" "nforenum"))
167 (install-file "COPYING" doc)
168 (with-directory-excursion "docs"
169 (for-each (lambda (file)
170 (install-file (string-append file ".txt") doc))
171 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
172 "readme" "readme.rpn"))
173 (for-each (lambda (file)
174 (install-file file man))
175 (find-files "." "\\.1"))))
181 (synopsis "GRF development tools")
183 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
184 tools for developing (New)GRFs. It includes a number of smaller programs, each
185 with a specific task:
187 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
188 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
189 @item @code{grfstrip} strips all sprites from a GRF.
190 @item @code{nforenum} checks NFO code for errors, making corrections when
193 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
194 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
195 ;; NFORenum is under the GPL2+.
196 ;; The MD5 implementation contained in GRFID is under the zlib license.
197 (license (list license:gpl2 license:gpl2+ license:zlib))))
199 (define-public catcodec
206 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
207 version "/catcodec-" version "-source.tar.xz"))
210 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
211 (build-system gnu-build-system)
213 `(#:tests? #f ; no tests
214 #:make-flags (list (string-append "prefix=" %output))
215 #:phases (modify-phases %standard-phases
216 (delete 'configure))))
217 (home-page "http://dev.openttdcoop.org/projects/catcodec")
218 (synopsis "Encode/decode OpenTTD sounds")
219 (description "catcodec encodes and decodes sounds for OpenTTD. These
220 sounds are not much more than some metadata (description and filename) and raw
222 (license license:gpl2)))
224 (define-public gzochi
230 (uri (string-append "mirror://savannah/gzochi/gzochi-"
234 "13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
235 (build-system gnu-build-system)
237 '(#:phases (modify-phases %standard-phases
238 (add-before 'build 'no-Werror
240 ;; Don't abort builds due to things like GLib
241 ;; deprecation warnings.
242 (substitute* (find-files "." "^Makefile\\.in$")
245 (native-inputs `(("pkgconfig" ,pkg-config)))
246 (inputs `(("bdb" ,bdb)
249 ("libmicrohttpd" ,libmicrohttpd)
253 (home-page "https://www.nongnu.org/gzochi/")
254 (synopsis "Scalable middleware for multiplayer games")
256 "gzochi is a framework for developing massively multiplayer online games.
257 A server container provides services to deployed games, which are written in
258 Guile Scheme, that abstract and simplify some of the most challenging and
259 error-prone aspects of online game development: Concurrency, data persistence,
260 and network communications. A very thin client library can be embedded to
261 provide connectivity for client applications written in any language.")
262 (license license:gpl3+)))
271 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
272 version "/nml-" version ".tar.gz"))
275 "0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
276 (build-system python-build-system)
278 `(("python-pillow" ,python-pillow)
279 ("python-ply" ,python-ply)))
280 (home-page "http://dev.openttdcoop.org/projects/nml")
281 (synopsis "NML compiler")
283 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
284 compiling NML files (along with their associated language, sound and graphic
285 files) into @file{.grf} and/or @file{.nfo} files.")
286 (license license:gpl2+)))
288 (define-public python-sge-pygame
290 (name "python-sge-pygame")
295 (uri (string-append "mirror://savannah/stellarengine/"
296 (version-major+minor version) "/sge-pygame-"
298 (file-name (string-append name "-" version ".tar.gz"))
301 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
302 (build-system python-build-system)
304 `(("python-pygame" ,python-pygame)
305 ("python-six" ,python-six)
306 ("python-uniseg" ,python-uniseg)))
307 (home-page "http://stellarengine.nongnu.org")
308 (synopsis "2D game engine for Python")
310 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
311 general-purpose 2D game engine. It takes care of several details for you so
312 you can focus on the game itself. This makes more rapid game development
313 possible, and it also makes the SGE easy to learn.")
314 (license license:lgpl3+)))
316 (define-public python2-sge-pygame
317 (package-with-python2 python-sge-pygame))
319 (define-public python-tmx
326 (uri (string-append "mirror://savannah/python-tmx/"
327 (version-major+minor version) "/tmx-"
331 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
332 (build-system python-build-system)
334 `(("python-six" ,python-six)))
335 (home-page "http://python-tmx.nongnu.org")
336 (synopsis "Python library for the @code{Tiled} TMX format")
338 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
339 This is useful for map editors or generic level editors, and it's also useful
340 for using a map editor or generic level editor like Tiled to edit your game's
342 (license (list license:asl2.0
343 ;; Documentation (only available in the source tarball) is
344 ;; under the CC0 license.
347 (define-public python2-tmx
348 (let ((python2-tmx (package-with-python2 python-tmx)))
350 (inherit python2-tmx)
352 `(("python2-pathlib" ,python2-pathlib)
353 ,@(package-propagated-inputs python2-tmx))))))
355 (define-public python-xsge
358 (version "2017.06.09")
361 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
365 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
366 (build-system python-build-system)
369 (modify-phases %standard-phases
370 ;; xSGE's setup.py script does not support one of the Python build
371 ;; system's default flags, "--single-version-externally-managed".
373 (lambda* (#:key outputs #:allow-other-keys)
375 (system* "python" "setup.py" "install"
376 (string-append "--prefix=" (assoc-ref outputs "out"))
378 #:tests? #f)) ; no check target
380 `(("python-sge-pygame" ,python-sge-pygame)
381 ("python-pygame" ,python-pygame)
382 ("python-six" ,python-six)
383 ("python-tmx" ,python-tmx)))
384 (home-page "http://xsge.nongnu.org")
385 (synopsis "Extensions for the SGE Game Engine")
387 "xSGE is a collection of modules that make doing certain tasks with the SGE
388 Game Engine easier. In addition to SGE's conveniences, the user has access to a
389 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
391 (license license:gpl3+)))
393 (define-public python2-xsge
394 (package-with-python2 python-xsge))
402 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
404 (file-name (string-append name "-" version ".tar.gz"))
407 "1zrq1nhb50mwqzw3fln6vj49ljddil1v7yby3ahjbcm94s25ll1y"))))
408 (build-system gnu-build-system)
414 `(("qttools" ,qttools)))
417 (modify-phases %standard-phases
419 (lambda* (#:key inputs outputs #:allow-other-keys)
420 (substitute* "translations/translations.pro"
422 (string-append "LRELEASE = "
423 (assoc-ref inputs "qttools")
425 (let ((out (assoc-ref outputs "out")))
427 (string-append "PREFIX=" out))))))))
428 (home-page "http://www.mapeditor.org/")
429 (synopsis "Tile map editor")
431 "Tiled is a general purpose tile map editor. It is meant to be used for
432 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
435 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
437 (license license:gpl2+)))
445 ;; Do not fetch the archives from
446 ;; http://mirror0.sfml-dev.org/files/ because files there seem
447 ;; to be changed in place.
448 (uri (string-append "https://github.com/SFML/SFML/archive/"
450 (file-name (string-append name "-" version ".tar.gz"))
453 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
454 (build-system cmake-build-system)
457 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
458 #:tests? #f)) ; no tests
463 ("libvorbis" ,libvorbis)
465 ("xcb-util-image" ,xcb-util-image)
466 ("libxrandr" ,libxrandr)
468 ("freetype" ,freetype)
470 ("libsndfile" ,libsndfile)
472 (home-page "https://www.sfml-dev.org")
473 (synopsis "Simple and Fast Multimedia Library")
475 "SFML provides a simple interface to the various computer components,
476 to ease the development of games and multimedia applications. It is composed
477 of five modules: system, window, graphics, audio and network.")
478 (license license:zlib)))
486 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
489 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
490 (build-system gnu-build-system)
492 `(#:phases (modify-phases %standard-phases
493 (delete 'configure) ; no configure script
494 (add-before 'build 'patch-makefile
495 (lambda* (#:key outputs #:allow-other-keys)
496 (let ((out (assoc-ref outputs "out")))
497 (substitute* "Makefile"
498 (("\\$\\(DESTDIR\\)/usr") out))
499 (substitute* "main.cpp"
501 (string-append out "/share")))
503 #:tests? #f)) ; no tests
505 `(("pkg-config" ,pkg-config)
506 ("desktop-file-utils" ,desktop-file-utils)))
510 (synopsis "Simple sound effect generator")
511 (description "Sfxr is a tool for quickly generating simple sound effects.
512 Originally created for use in video game prototypes, it can generate random
513 sounds from presets such as \"explosion\" or \"powerup\".")
514 (home-page "http://www.drpetter.se/project_sfxr.html")
515 (license license:expat)))
517 (define-public physfs
524 "https://icculus.org/physfs/downloads/physfs-"
526 (file-name (string-append name "-" version ".tar.gz"))
529 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
530 (build-system cmake-build-system)
532 '(#:tests? #f)) ; no check target
536 `(("doxygen" ,doxygen)))
537 (home-page "https://icculus.org/physfs")
538 (synopsis "File system abstraction library")
540 "PhysicsFS is a library to provide abstract access to various archives.
541 It is intended for use in video games. For security, no file writing done
542 through the PhysicsFS API can leave a defined @emph{write directory}. For
543 file reading, a @emph{search path} with archives and directories is defined,
544 and it becomes a single, transparent hierarchical file system. So archive
545 files can be accessed in the same way as you access files directly on a disk,
546 and it makes it easy to ship a new archive that will override a previous
547 archive on a per-file basis.")
548 (license license:zlib)))
556 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
557 "love-" version "-linux-src.tar.gz"))
560 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
561 (build-system gnu-build-system)
563 `(("pkg-config" ,pkg-config)))
566 ("freetype" ,freetype)
567 ("libmodplug" ,libmodplug)
568 ("libtheora" ,libtheora)
569 ("libvorbis" ,libvorbis)
577 (synopsis "2D game framework for Lua")
578 (description "LÖVE is a framework for making 2D games in the Lua
579 programming language.")
580 (home-page "https://love2d.org/")
581 (license license:zlib)))
583 (define-public allegro-4
589 (uri (string-append "https://github.com/liballeg/allegro5/"
590 "releases/download/" version "/allegro-"
594 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
595 (build-system cmake-build-system)
598 (modify-phases %standard-phases
599 (add-after 'unpack 'patch-build-system
601 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
602 ;; via a command line option doesn't work because it is
603 ;; unconditionally clobbered in the build script.
604 (substitute* '("CMakeLists.txt")
605 (("ADDON_LINKAGE STATIC")
606 "ADDON_LINKAGE SHARED"))
611 ("libvorbis" ,libvorbis)
614 (synopsis "Game programming library")
615 (description "Allegro is a library mainly aimed at video game and
616 multimedia programming. It handles common, low-level tasks such as creating
617 windows, accepting user input, loading data, drawing images, playing sounds,
619 (home-page "http://liballeg.org")
620 (license license:giftware)))
622 (define-public allegro
628 (uri (string-append "https://github.com/liballeg/allegro5/releases"
629 "/download/" version "/allegro-"
630 (if (equal? "0" (string-take-right version 1))
631 (string-drop-right version 2)
636 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
637 (build-system cmake-build-system)
638 (arguments `(#:tests? #f)) ; there are no tests
640 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
642 ("freetype" ,freetype)
647 ("libtheora" ,libtheora)
648 ("libvorbis" ,libvorbis)
649 ("libxcursor" ,libxcursor)
650 ("libxinerama" ,libxinerama)
651 ("libxrandr" ,libxrandr)
657 `(("pkg-config" ,pkg-config)))
658 (synopsis "Game programming library")
659 (description "Allegro is a library mainly aimed at video game and
660 multimedia programming. It handles common, low-level tasks such as creating
661 windows, accepting user input, loading data, drawing images, playing sounds,
663 (home-page "http://liballeg.org")
664 (license license:bsd-3)))
666 (define-public allegro-5.0
667 (package (inherit allegro)
672 (uri (string-append "https://github.com/liballeg/allegro5/releases"
673 "/download/" version "/allegro-"
674 (if (equal? "0" (string-take-right version 1))
675 (string-drop-right version 2)
680 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
682 (define-public aseprite
685 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
686 ;; TODO: Unbundle third party software.
688 (method url-fetch/zipbomb)
689 (uri (string-append "https://github.com/aseprite/aseprite"
690 "/releases/download/v" version
691 "/Aseprite-v" version "-Source.zip"))
694 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
695 (build-system cmake-build-system)
698 ;; Use shared libraries instead of building bundled source.
699 (list "-DWITH_WEBP_SUPPORT=1"
700 "-DUSE_SHARED_CURL=1"
701 "-DUSE_SHARED_GIFLIB=1"
702 "-DUSE_SHARED_JPEGLIB=1"
703 "-DUSE_SHARED_ZLIB=1"
704 "-DUSE_SHARED_LIBPNG=1"
705 "-DUSE_SHARED_LIBLOADPNG=1"
706 "-DUSE_SHARED_LIBWEBP=1"
707 "-DUSE_SHARED_TINYXML=1"
708 "-DUSE_SHARED_PIXMAN=1"
709 "-DUSE_SHARED_FREETYPE=1"
710 "-DUSE_SHARED_ALLEGRO4=1"
711 "-DENABLE_UPDATER=0" ; no auto-updates
712 (string-append "-DFREETYPE_INCLUDE_DIR="
713 (assoc-ref %build-inputs "freetype")
714 "/include/freetype2"))))
716 `(("pkg-config" ,pkg-config)))
717 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
718 ;; patched version is bundled with Aseprite, but the patches should be
719 ;; extracted and applied on top of a standalone Allegro 4 package.
721 `(("allegro" ,allegro-4)
723 ("freetype" ,freetype)
730 ("libxxf86vm" ,libxxf86vm)
734 (synopsis "Animated sprite editor and pixel art tool")
735 (description "Aseprite is a tool for creating 2D pixel art for video
736 games. In addition to basic pixel editing features, Aseprite can assist in
737 the creation of animations, tiled graphics, texture atlases, and more.")
738 (home-page "https://www.aseprite.org/")
739 (license license:gpl2+)))
741 (define-public qqwing
748 "https://qqwing.com/"
749 name "-" version ".tar.gz"))
752 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
753 (build-system gnu-build-system)
755 `(("pkg-config" ,pkg-config)))
756 (home-page "https://qqwing.com/")
757 (synopsis "Sudoku puzzle solver and generator")
759 "QQWing is a Sudoku puzzle generator and solver.
760 It offers the following features:
762 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
763 @item Uses logic. Uses as many solve techniques as possible when solving
764 puzzles rather than guessing.
765 @item Rates puzzles. Most generators don't give an indication of the difficulty
766 of a Sudoku puzzle. QQwing does.
767 @item Can print solve instructions for any puzzle.
768 @item Customizable output style, including a CSV style that is easy to
769 import into a database.
771 (license license:gpl2+)))
773 (define-public quesoglc
779 (uri (string-append "mirror://sourceforge/" name "/" version "/"
780 name "-" version "-free.tar.bz2"))
783 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
784 (build-system gnu-build-system)
785 (native-inputs `(("pkg-config" ,pkg-config)))
786 (inputs `(("fontconfig" ,fontconfig)
787 ("freeglute" ,freeglut)
790 (home-page "http://quesoglc.sourceforge.net")
791 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
793 "The OpenGL Character Renderer (GLC) is a state machine that provides
794 OpenGL programs with character rendering services via an application programming
796 (license (list license:expat license:lgpl2.1+))))
798 (define-public python-pygame
800 (name "python-pygame")
804 (uri (pypi-uri "pygame" version))
807 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
808 (build-system python-build-system)
810 `(#:tests? #f ; Tests require pygame to be installed first.
812 (modify-phases %standard-phases
813 ;; Set the paths to the dependencies manually because
814 ;; the configure script does not allow passing them as
815 ;; parameters. This also means we can skip the configure
817 (add-before 'build 'set-library-paths
818 (lambda* (#:key inputs outputs #:allow-other-keys)
819 (let ((sdl-ref (assoc-ref inputs "sdl"))
820 (font-ref (assoc-ref inputs "sdl-ttf"))
821 (image-ref (assoc-ref inputs "sdl-image"))
822 (mixer-ref (assoc-ref inputs "sdl-mixer"))
823 (smpeg-ref (assoc-ref inputs "libsmpeg"))
824 (png-ref (assoc-ref inputs "libpng"))
825 (jpeg-ref (assoc-ref inputs "libjpeg"))
826 (freetype-ref (assoc-ref inputs "freetype"))
827 (v4l-ref (assoc-ref inputs "v4l-utils"))
828 (out-ref (assoc-ref outputs "out")))
829 (substitute* "Setup.in"
830 (("SDL = -I/usr/include/SDL")
831 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
832 (substitute* "Setup.in"
833 (("FONT = -lSDL_ttf")
834 (string-append "FONT = -I" font-ref "/include/SDL -L"
835 font-ref "/lib -lSDL_ttf")))
836 (substitute* "Setup.in"
837 (("IMAGE = -lSDL_image")
838 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
839 image-ref "/lib -lSDL_image")))
840 (substitute* "Setup.in"
841 (("MIXER = -lSDL_mixer")
842 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
843 mixer-ref "/lib -lSDL_mixer")))
844 (substitute* "Setup.in"
846 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
847 smpeg-ref "/lib -lsmpeg")))
848 (substitute* "Setup.in"
850 (string-append "PNG = -I" png-ref "/include -L"
851 png-ref "/lib -lpng")))
852 (substitute* "Setup.in"
854 (string-append "JPEG = -I" jpeg-ref "/include -L"
855 jpeg-ref "/lib -ljpeg")))
857 (substitute* "Setup.in"
858 (("FREETYPE = -lfreetype")
859 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
860 freetype-ref "/lib -lfreetype")))
862 (substitute* "Setup.in"
864 ;; Create a path to a header file provided by v4l-utils.
865 (system* "mkdir" "linux")
866 (system* "ln" "--symbolic"
867 (string-append v4l-ref "/include/libv4l1-videodev.h")
869 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
871 `(("freetype" ,freetype)
873 ("sdl-image" ,sdl-image)
874 ("sdl-mixer" ,sdl-mixer)
880 ("libsmpeg" ,libsmpeg)
881 ("portmidi" ,portmidi)
882 ("v4l-utils" ,v4l-utils)))
883 (home-page "https://www.pygame.org")
884 (synopsis "SDL wrapper for Python")
885 (description "Pygame is a set of Python modules designed for writing games.
886 Pygame adds functionality on top of the excellent SDL library. This allows you
887 to create fully featured games and multimedia programs in the python language.")
888 (license (list license:bsd-2
889 ;; python numeric license as listed by Debian looks like
890 ;; an Expat-style license with a warranty disclaimer for
891 ;; the U.S. government and the University of California.
897 license:public-domain
900 (define-public python2-pygame
901 (package-with-python2 python-pygame))
903 (define-public grafx2
909 ;; XXX: There is no URL that contains the version. :(
910 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
913 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
914 (build-system gnu-build-system)
917 (modify-phases %standard-phases
918 (delete 'configure) ; no configure script
919 (add-before 'build 'change-to-src-directory
924 ;; SDL header files are referenced without the preceeding "SDL/".
925 (list (string-append "CFLAGS=-I"
926 (assoc-ref %build-inputs "sdl-union")
928 (string-append "prefix="
929 (assoc-ref %outputs "out")))
930 #:tests? #f)) ; no check target
932 `(("pkg-config" ,pkg-config)))
936 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
937 (synopsis "Bitmap paint program")
938 (description "GrafX2 is a bitmap paint program inspired by the Amiga
939 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
940 includes a very large number of tools and effects that make it particularly
941 suitable for pixel art, game graphics, and generally any detailed graphics
942 painted with a mouse.")
943 (home-page "http://pulkomandy.tk/projects/GrafX2")
944 (license license:gpl2))) ; GPLv2 only
952 ;; Development has moved to github and there are no recent tarball
956 (url "https://github.com/wgois/OIS.git")
957 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
958 (file-name (string-append name "-" version))
961 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
962 (build-system gnu-build-system)
964 `(("autoconf" ,autoconf)
965 ("automake" ,automake)
968 ("pkg-config" ,pkg-config)))
970 `(("libxaw" ,libxaw)))
971 (synopsis "Object Oriented Input System")
973 "Cross Platform Object Oriented Input Lib System is a cross platform,
974 simple solution for using all kinds of Input Devices (Keyboards, Mice,
975 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
976 robust and compatible with many systems and operating systems.")
977 (home-page "https://github.com/wgois/OIS")
978 (license license:zlib)))
988 (string-append "https://github.com/MyGUI/" name
989 "/archive/MyGUI" version ".tar.gz"))
992 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
993 (build-system cmake-build-system)
995 '(#:tests? #f ; No test target
997 (list "-DMYGUI_INSTALL_DOCS=TRUE"
998 (string-append "-DOGRE_INCLUDE_DIR="
999 (assoc-ref %build-inputs "ogre")
1003 ("doxygen" ,doxygen)
1004 ("pkg-config" ,pkg-config)))
1006 `(("font-dejavu" ,font-dejavu)
1007 ("freetype" ,freetype)
1008 ("graphviz" ,graphviz)
1012 (synopsis "Fast, flexible and simple GUI")
1014 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1015 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1017 (home-page "http://mygui.info/")
1018 (license license:expat)))
1020 (define-public openmw
1028 (string-append "https://github.com/OpenMW/openmw/archive/"
1029 name "-" version ".tar.gz"))
1032 "11phjx7b3mv4n295xgq25lkcwq0mgr35i5k05hf1h77y6n6jbw64"))))
1033 (build-system cmake-build-system)
1035 `(#:tests? #f ; No test target
1037 (list "-DDESIRED_QT_VERSION=5")))
1040 ("doxygen" ,doxygen)
1041 ("pkg-config" ,pkg-config)))
1043 `(("bullet" ,bullet)
1048 ("openscenegraph" ,openscenegraph)
1051 ("unshield" ,unshield)))
1052 (synopsis "Re-implementation of the RPG Morrowind engine")
1054 "OpenMW is a game engine which reimplements and extends the one that runs
1055 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1056 called OpenMW-CS which allows the user to edit or create their own original
1058 (home-page "https://openmw.org")
1059 (license license:gpl3)))
1061 (define-public godot
1068 (string-append "https://github.com/godotengine/godot/archive/"
1069 version "-stable.tar.gz"))
1070 (file-name (string-append name "-" version ".tar.gz"))
1073 "0ldnk3j4w2kh454mzclmq8nk7zqrn758yrqq85i4kzljpkf93g0m"))
1074 (modules '((guix build utils)))
1077 ;; Drop libraries that we take from Guix. Note that some
1078 ;; of these may be modified; see "thirdparty/README.md".
1079 (with-directory-excursion "thirdparty"
1080 (for-each delete-file-recursively
1092 (build-system scons-build-system)
1094 `(#:scons ,scons-python2
1095 #:scons-flags (list "platform=x11"
1096 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1098 `("CCFLAGS=-DNO_THREADS")
1100 ;; Avoid using many of the bundled libs.
1101 ;; Note: These options can be found in the SConstruct file.
1102 "builtin_freetype=no"
1104 "builtin_libmpdec=no"
1107 "builtin_libtheora=no"
1108 "builtin_libvorbis=no"
1110 "builtin_libwebp=no"
1111 "builtin_openssl=no"
1114 #:tests? #f ; There are no tests
1116 (modify-phases %standard-phases
1117 (add-after 'unpack 'scons-use-env
1119 ;; Scons does not use the environment variables by default,
1120 ;; but this substitution makes it do so.
1121 (substitute* "SConstruct"
1122 (("env_base = Environment\\(tools=custom_tools\\)")
1124 "env_base = Environment(tools=custom_tools)\n"
1125 "env_base = Environment(ENV=os.environ)")))
1128 (lambda* (#:key outputs #:allow-other-keys)
1129 (let* ((out (assoc-ref outputs "out"))
1130 (bin (string-append out "/bin")))
1131 (with-directory-excursion "bin"
1132 (if (file-exists? "godot.x11.tools.64")
1133 (rename-file "godot.x11.tools.64" "godot")
1134 (rename-file "godot.x11.tools.32" "godot"))
1135 (install-file "godot" bin))
1137 (add-after 'install 'install-godot-desktop
1138 (lambda* (#:key outputs #:allow-other-keys)
1139 (let* ((out (assoc-ref outputs "out"))
1140 (desktop (string-append out "/share/applications"))
1141 (icon-dir (string-append out "/share/pixmaps")))
1142 (rename-file "icon.png" "godot.png")
1143 (install-file "godot.png" icon-dir)
1145 (with-output-to-file
1146 (string-append desktop "/godot.desktop")
1151 Comment=The godot game engine~@
1153 TryExec=~@*~a/bin/godot~@
1158 (native-inputs `(("pkg-config" ,pkg-config)))
1159 (inputs `(("alsa-lib" ,alsa-lib)
1160 ("freetype" ,freetype)
1163 ("libtheora" ,libtheora)
1164 ("libvorbis" ,libvorbis)
1166 ("libwebp" ,libwebp)
1168 ("libxcursor" ,libxcursor)
1170 ("libxinerama" ,libxinerama)
1171 ("libxrandr" ,libxrandr)
1173 ("openssl" ,openssl)
1174 ("opusfile" ,opusfile)
1175 ("pulseaudio" ,pulseaudio)))
1176 (home-page "https://godotengine.org/")
1177 (synopsis "Advanced 2D and 3D game engine")
1179 "Godot is an advanced multi-platform game engine written in C++. If
1180 features design tools such as a visual editor, can import 3D models and
1181 provide high-quality 3D rendering, it contains an animation editor, and can be
1182 scripted in a Python-like language.")
1183 (license license:expat)))
1185 (define-public eureka
1191 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1193 ;; version without dots e.g 1.21 => 121
1194 (string-join (string-split version #\.) "")
1198 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1199 (build-system gnu-build-system)
1203 (let ((out (assoc-ref %outputs "out")))
1204 (list (string-append "PREFIX=" out)))
1206 (modify-phases %standard-phases
1208 (add-before 'build 'prepare-install-directories
1209 (lambda* (#:key outputs #:allow-other-keys)
1210 (let ((out (assoc-ref outputs "out")))
1211 (mkdir-p (string-append out "/bin"))
1212 (mkdir-p (string-append out "/share"))
1214 (with-fluids ((%default-port-encoding #f))
1215 (substitute* "./src/main.cc"
1216 (("/usr/local") out)))
1218 (substitute* "Makefile"
1219 (("-o root") ""))))))))
1220 (inputs `(("mesa" ,mesa)
1222 ("libxinerama" ,libxinerama)
1223 ("libfontconfig" ,fontconfig)
1224 ("libjpeg" ,libjpeg)
1228 (native-inputs `(("pkg-config" ,pkg-config)
1229 ("xdg-utils" ,xdg-utils)))
1230 (synopsis "Doom map editor")
1231 (description "Eureka is a map editor for the classic DOOM games, and a few
1232 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1234 (home-page "http://eureka-editor.sourceforge.net/")
1235 (license license:gpl2+)))