gnu: emacs-consult: Fix grammar.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020, 2021 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
23 ;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
24 ;;;
25 ;;; This file is part of GNU Guix.
26 ;;;
27 ;;; GNU Guix is free software; you can redistribute it and/or modify it
28 ;;; under the terms of the GNU General Public License as published by
29 ;;; the Free Software Foundation; either version 3 of the License, or (at
30 ;;; your option) any later version.
31 ;;;
32 ;;; GNU Guix is distributed in the hope that it will be useful, but
33 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
34 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
35 ;;; GNU General Public License for more details.
36 ;;;
37 ;;; You should have received a copy of the GNU General Public License
38 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
39
40 (define-module (gnu packages game-development)
41 #:use-module (srfi srfi-1)
42 #:use-module (ice-9 match)
43 #:use-module ((guix licenses) #:prefix license:)
44 #:use-module (guix packages)
45 #:use-module (guix download)
46 #:use-module (guix git-download)
47 #:use-module (guix svn-download)
48 #:use-module (guix utils)
49 #:use-module (guix build-system cmake)
50 #:use-module (guix build-system gnu)
51 #:use-module (guix build-system python)
52 #:use-module (guix build-system scons)
53 #:use-module (gnu packages)
54 #:use-module (gnu packages audio)
55 #:use-module (gnu packages autotools)
56 #:use-module (gnu packages base)
57 #:use-module (gnu packages boost)
58 #:use-module (gnu packages compression)
59 #:use-module (gnu packages check)
60 #:use-module (gnu packages curl)
61 #:use-module (gnu packages documentation)
62 #:use-module (gnu packages fltk)
63 #:use-module (gnu packages fonts)
64 #:use-module (gnu packages fontutils)
65 #:use-module (gnu packages freedesktop)
66 #:use-module (gnu packages fribidi)
67 #:use-module (gnu packages dbm)
68 #:use-module (gnu packages gcc)
69 #:use-module (gnu packages gl)
70 #:use-module (gnu packages glib)
71 #:use-module (gnu packages gnome)
72 #:use-module (gnu packages gnunet)
73 #:use-module (gnu packages graphics)
74 #:use-module (gnu packages graphviz)
75 #:use-module (gnu packages gtk)
76 #:use-module (gnu packages guile)
77 #:use-module (gnu packages image)
78 #:use-module (gnu packages linux)
79 #:use-module (gnu packages lua)
80 #:use-module (gnu packages m4)
81 #:use-module (gnu packages mono)
82 #:use-module (gnu packages mp3)
83 #:use-module (gnu packages multiprecision)
84 #:use-module (gnu packages music)
85 #:use-module (gnu packages ncurses)
86 #:use-module (gnu packages pcre)
87 #:use-module (gnu packages pkg-config)
88 #:use-module (gnu packages pulseaudio)
89 #:use-module (gnu packages python)
90 #:use-module (gnu packages python-xyz)
91 #:use-module (gnu packages qt)
92 #:use-module (gnu packages sdl)
93 #:use-module (gnu packages sphinx)
94 #:use-module (gnu packages stb)
95 #:use-module (gnu packages texinfo)
96 #:use-module (gnu packages textutils)
97 #:use-module (gnu packages tls)
98 #:use-module (gnu packages video)
99 #:use-module (gnu packages web)
100 #:use-module (gnu packages xdisorg)
101 #:use-module (gnu packages xiph)
102 #:use-module (gnu packages xml)
103 #:use-module (gnu packages xorg))
104
105 (define-public bullet
106 (package
107 (name "bullet")
108 (version "2.89")
109 (source (origin
110 (method git-fetch)
111 (uri (git-reference
112 (url "https://github.com/bulletphysics/bullet3/")
113 (commit version)))
114 (file-name (git-file-name name version))
115 (sha256
116 (base32
117 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
118 (modules '((guix build utils)))
119 (snippet
120 '(begin
121 (for-each delete-file (find-files "build3" "premake*"))
122 (with-directory-excursion "examples/ThirdPartyLibs"
123 (for-each delete-file-recursively
124 '("Gwen" "clsocket" "enet" "glad" "imgui"
125 "lua-5.2.3" "midi" "minizip" "openvr"
126 "optionalX11" "serial" "zlib")))
127 ;; These need files from ThirdPartyLibs.
128 (substitute* "Extras/CMakeLists.txt"
129 (("BulletRobotics") ""))
130 ;; Tests fail on linking, cannot find -lBussIK.
131 (substitute* "test/CMakeLists.txt"
132 ((" InverseDynamics")
133 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
134 ; (("SharedMemory") ""))
135 #t))))
136 (build-system cmake-build-system)
137 (arguments
138 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
139 "-DBUILD_CPU_DEMOS=OFF"
140 "-DBUILD_OPENGL3_DEMOS=OFF"
141 "-DBUILD_BULLET2_DEMOS=OFF"
142 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
143 (or (getenv "CXXFLAGS") "")))
144 #:phases
145 (modify-phases %standard-phases
146 (add-after 'unpack 'remove-failing-tests
147 ;; These tests fail specifically after removing 3rd party code.
148 (lambda _
149 (substitute* "test/SharedMemory/CMakeLists.txt"
150 (("ADD_TEST") "# ADD_TEST"))
151 (substitute* "test/InverseDynamics/CMakeLists.txt"
152 (("ADD_TEST\\(Test_BulletInverseForward")
153 "# ADD_TEST(Test_BulletInverseForward"))
154 #t)))))
155 (inputs
156 `(("glu" ,glu)
157 ("libx11" ,libx11)
158 ("mesa" ,mesa)))
159 (home-page "https://pybullet.org/wordpress/")
160 (synopsis "3D physics engine library")
161 (description
162 "Bullet is a physics engine library usable for collision detection. It
163 is used in some video games and movies.")
164 (license license:zlib)))
165
166 (define-public deutex
167 (package
168 (name "deutex")
169 (version "5.2.2")
170 (source
171 (origin
172 (method url-fetch)
173 (uri (string-append "https://github.com/Doom-Utils/deutex"
174 "/releases/download/v" version "/"
175 "deutex-" version ".tar.zst"))
176 (sha256
177 (base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
178 (build-system gnu-build-system)
179 (inputs
180 `(("libpng" ,libpng)))
181 (native-inputs
182 `(("asciidoc" ,asciidoc)
183 ("pkg-config" ,pkg-config)
184 ("zstd" ,zstd)))
185 (home-page "https://github.com/Doom-Utils/deutex")
186 (synopsis "WAD file composer for Doom and related games")
187 (description
188 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
189 used to extract the lumps of a wad and save them as individual files.
190 Conversely, it can also build a wad from separate files. When extracting a
191 lump to a file, it does not just copy the raw data, it converts it to an
192 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
193 Conversely, when it reads files for inclusion in pwads, it does the necessary
194 conversions (for example, from PPM to Doom picture format). In addition,
195 DeuTex has functions such as merging wads, etc.")
196 (license license:gpl2+)))
197
198 (define-public grfcodec
199 (package
200 (name "grfcodec")
201 (version "6.0.6")
202 (source
203 (origin
204 (method url-fetch)
205 (uri (string-append "https://binaries.openttd.org/extra/"
206 name "/" version "/" name "-" version
207 "-source.tar.xz"))
208 (sha256
209 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
210 (build-system gnu-build-system)
211 (arguments
212 '(#:tests? #f ;no check target
213 #:phases
214 (modify-phases %standard-phases
215 (delete 'configure) ;no configure script
216 (replace 'install ;no install target
217 (lambda* (#:key outputs #:allow-other-keys)
218 (let* ((out (assoc-ref outputs "out"))
219 (bin (string-append out "/bin"))
220 (doc (string-append out "/share/doc"))
221 (man (string-append out "/share/man/man1")))
222 (for-each (lambda (file)
223 (install-file file bin))
224 '("grfcodec" "grfid" "grfstrip" "nforenum"))
225 (install-file "COPYING" doc)
226 (with-directory-excursion "docs"
227 (for-each (lambda (file)
228 (install-file (string-append file ".txt") doc))
229 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
230 "readme" "readme.rpn"))
231 (for-each (lambda (file)
232 (install-file file man))
233 (find-files "." "\\.1"))))
234 #t)))))
235 (inputs
236 `(("boost" ,boost)
237 ("libpng" ,libpng)
238 ("zlib" ,zlib)))
239 (synopsis "GRF development tools")
240 (description
241 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
242 tools for developing (New)GRFs. It includes a number of smaller programs, each
243 with a specific task:
244 @enumerate
245 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
246 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
247 @item @code{grfstrip} strips all sprites from a GRF.
248 @item @code{nforenum} checks NFO code for errors, making corrections when
249 necessary.
250 @end enumerate")
251 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
252 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
253 ;; NFORenum is under the GPL2+.
254 ;; The MD5 implementation contained in GRFID is under the zlib license.
255 (license (list license:gpl2 license:gpl2+ license:zlib))))
256
257 (define-public catcodec
258 (package
259 (name "catcodec")
260 (version "1.0.5")
261 (source
262 (origin
263 (method url-fetch)
264 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
265 version "/catcodec-" version "-source.tar.xz"))
266 (sha256
267 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
268 (build-system gnu-build-system)
269 (arguments
270 `(#:tests? #f ; no tests
271 #:make-flags (list (string-append "prefix=" %output))
272 #:phases (modify-phases %standard-phases
273 (delete 'configure))))
274 (home-page "https://dev.openttdcoop.org/projects/catcodec")
275 (synopsis "Encode/decode OpenTTD sounds")
276 (description "catcodec encodes and decodes sounds for OpenTTD. These
277 sounds are not much more than some metadata (description and filename) and raw
278 PCM data.")
279 (license license:gpl2)))
280
281 (define-public gzochi
282 (package
283 (name "gzochi")
284 (version "0.13")
285 (source (origin
286 (method url-fetch)
287 (uri (string-append "mirror://savannah/gzochi/gzochi-"
288 version ".tar.gz"))
289 (sha256
290 (base32
291 "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
292 (build-system gnu-build-system)
293 (arguments
294 '(#:phases (modify-phases %standard-phases
295 (add-before 'build 'no-Werror
296 (lambda _
297 ;; Don't abort builds due to things like GLib
298 ;; deprecation warnings.
299 (substitute* (find-files "." "^Makefile\\.in$")
300 (("-Werror") ""))
301 #t)))))
302 (native-inputs `(("pkgconfig" ,pkg-config)))
303 (inputs `(("bdb" ,bdb)
304 ("glib" ,glib)
305 ("guile" ,guile-3.0)
306 ("libmicrohttpd" ,libmicrohttpd)
307 ("ncurses" ,ncurses)
308 ("sdl" ,sdl)
309 ("zlib" ,zlib)))
310 (home-page "https://www.nongnu.org/gzochi/")
311 (synopsis "Scalable middleware for multiplayer games")
312 (description
313 "gzochi is a framework for developing massively multiplayer online games.
314 A server container provides services to deployed games, which are written in
315 Guile Scheme, that abstract and simplify some of the most challenging and
316 error-prone aspects of online game development: Concurrency, data persistence,
317 and network communications. A very thin client library can be embedded to
318 provide connectivity for client applications written in any language.")
319 (license license:gpl3+)))
320
321 (define-public nml
322 (package
323 (name "nml")
324 (version "0.5.3")
325 (source
326 (origin
327 (method url-fetch)
328 (uri (pypi-uri "nml" version))
329 (sha256
330 (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
331 (build-system python-build-system)
332 ;; TODO: Fix test that fails with
333 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
334 ;; attribute 'ADD' (most likely due to a circular import)"
335 (arguments
336 '(#:tests? #f))
337 (propagated-inputs
338 `(("python-pillow" ,python-pillow)
339 ("python-ply" ,python-ply)))
340 (home-page "https://github.com/OpenTTD/nml")
341 (synopsis "NML compiler")
342 (description
343 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
344 compiling NML files (along with their associated language, sound and graphic
345 files) into @file{.grf} and/or @file{.nfo} files.")
346 (license license:gpl2+)))
347
348 (define-public python-sge
349 (package
350 (name "python-sge")
351 (version "1.7")
352 (source
353 (origin
354 (method url-fetch)
355 (uri (pypi-uri "sge" version))
356 (sha256
357 (base32
358 "02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
359 (build-system python-build-system)
360 (propagated-inputs
361 `(("python-pygame" ,python-pygame)
362 ("python-uniseg" ,python-uniseg)))
363 (home-page "https://python-sge.github.io/")
364 (synopsis "2D game engine for Python")
365 (description
366 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
367 general-purpose 2D game engine. It takes care of several details for you so
368 you can focus on the game itself. This makes more rapid game development
369 possible, and it also makes the SGE easy to learn.")
370 (license license:lgpl3+)))
371
372 (define-public python-sge-pygame
373 (deprecated-package "python-sge-pygame" python-sge))
374
375 (define-public python-tmx
376 (package
377 (name "python-tmx")
378 (version "1.10")
379 (source
380 (origin
381 (method url-fetch)
382 (uri (string-append "mirror://savannah/python-tmx/"
383 (version-major+minor version) "/tmx-"
384 version ".tar.gz"))
385 (sha256
386 (base32
387 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
388 (build-system python-build-system)
389 (propagated-inputs
390 `(("python-six" ,python-six)))
391 (home-page "http://python-tmx.nongnu.org")
392 (synopsis "Python library for the @code{Tiled} TMX format")
393 (description
394 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
395 This is useful for map editors or generic level editors, and it's also useful
396 for using a map editor or generic level editor like Tiled to edit your game's
397 levels.")
398 (license (list license:asl2.0
399 ;; Documentation (only available in the source tarball) is
400 ;; under the CC0 license.
401 license:cc0))))
402
403 (define-public python2-tmx
404 (let ((python2-tmx (package-with-python2 python-tmx)))
405 (package
406 (inherit python2-tmx)
407 (propagated-inputs
408 `(("python2-pathlib" ,python2-pathlib)
409 ,@(package-propagated-inputs python2-tmx))))))
410
411 (define-public python-xsge
412 (package
413 (name "python-xsge")
414 (version "2020.09.07")
415 (source (origin
416 (method url-fetch)
417 (uri (string-append "https://github.com/python-sge/xsge"
418 "/releases/download/v" version
419 "/xsge-" version ".zip"))
420 (sha256
421 (base32
422 "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
423 (build-system python-build-system)
424 (arguments
425 '(#:phases
426 (modify-phases %standard-phases
427 ;; xSGE's setup.py script does not support one of the Python build
428 ;; system's default flags, "--single-version-externally-managed".
429 (replace 'install
430 (lambda* (#:key outputs #:allow-other-keys)
431 (invoke "python" "setup.py" "install"
432 (string-append "--prefix=" (assoc-ref outputs "out"))
433 "--root=/"))))
434 #:tests? #f)) ; no check target
435 (native-inputs
436 `(("unzip" ,unzip)))
437 (propagated-inputs
438 `(("python-sge" ,python-sge)))
439 (home-page "https://python-sge.github.io/")
440 (synopsis "Extensions for the SGE Game Engine")
441 (description
442 "xSGE is a collection of modules that make doing certain tasks with the SGE
443 Game Engine easier. In addition to SGE's conveniences, the user has access to a
444 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
445 support.")
446 (license license:gpl3+)))
447
448 (define-public tiled
449 (package
450 (name "tiled")
451 (version "1.5.0")
452 (source (origin
453 (method git-fetch)
454 (uri (git-reference
455 (url "https://github.com/bjorn/tiled")
456 (commit (string-append "v" version))))
457 (file-name (git-file-name name version))
458 (sha256
459 (base32
460 "1prajkx1xpp3csa0xpkrn3c2cnzvmwzxgrqb9d3gqszp3sllr2dg"))))
461 (build-system gnu-build-system)
462 (inputs
463 `(("qtbase" ,qtbase)
464 ("qtdeclarative" ,qtdeclarative)
465 ("qtsvg" ,qtsvg)
466 ("zlib" ,zlib)))
467 (native-inputs
468 `(("qttools" ,qttools)))
469 (arguments
470 '(#:phases
471 (modify-phases %standard-phases
472 (replace 'configure
473 (lambda* (#:key inputs outputs #:allow-other-keys)
474 (substitute* "translations/translations.pro"
475 (("LRELEASE =.*")
476 (string-append "LRELEASE = "
477 (assoc-ref inputs "qttools")
478 "/bin/lrelease\n")))
479 (let ((out (assoc-ref outputs "out")))
480 (invoke "qmake"
481 (string-append "PREFIX=" out))))))))
482 (home-page "https://www.mapeditor.org/")
483 (synopsis "Tile map editor")
484 (description
485 "Tiled is a general purpose tile map editor. It is meant to be used for
486 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
487 clone.")
488
489 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
490 ;; under BSD-2.
491 (license license:gpl2+)))
492
493 (define-public tsukundere
494 (package
495 (name "tsukundere")
496 (version "0.2.3")
497 (source (origin
498 (method git-fetch)
499 (uri (git-reference
500 (url "https://gitlab.com/leoprikler/tsukundere")
501 (commit version)))
502 (file-name (git-file-name name version))
503 (sha256
504 (base32
505 "05ckds2df810441wfavllx9lsw5jsc9h3nb7m31df01nsj56azdw"))))
506 (build-system gnu-build-system)
507 (arguments
508 `(#:modules (((guix build guile-build-system)
509 #:select (target-guile-effective-version))
510 ,@%gnu-build-system-modules)
511 #:imported-modules ((guix build guile-build-system)
512 ,@%gnu-build-system-modules)
513 #:phases
514 (modify-phases %standard-phases
515 (add-after 'unpack 'patch-command
516 (lambda* (#:key outputs #:allow-other-keys)
517 (let* ((out (assoc-ref outputs "out"))
518 (version (target-guile-effective-version))
519 (scm (string-append out "/share/guile/site/"
520 version))
521 (go (string-append out "/lib/guile/"
522 version "/site-ccache")))
523
524 (substitute* "bin/tsukundere"
525 (("exec guile .*" all)
526 (string-append
527 (format #f "export GUILE_LOAD_PATH=~@?~%"
528 "\"~a:~a\"" scm (getenv "GUILE_LOAD_PATH"))
529 (format #f "export GUILE_LOAD_COMPILED_PATH=~@?~%"
530 "\"~a:~a\"" go (getenv "GUILE_LOAD_COMPILED_PATH"))
531 all)))
532 #t))))))
533 (native-inputs
534 `(("autoconf" ,autoconf)
535 ("automake" ,automake)
536 ("guile" ,guile-3.0)
537 ("pkg-config" ,pkg-config)
538 ("texinfo" ,texinfo)))
539 (propagated-inputs
540 `(("guile-sdl2" ,guile3.0-sdl2)))
541 (home-page "https://gitlab.com/leoprikler/tsukundere")
542 (synopsis "Visual novel engine")
543 (description "Tsukundere is a game engine geared heavily towards the
544 development of visual novels, written on top of Guile-SDL2. It is still
545 experimental.")
546 (license license:lgpl3+)))
547
548 (define-public sfml
549 (package
550 (name "sfml")
551 (version "2.5.1")
552 (source (origin
553 (method git-fetch)
554 ;; Do not fetch the archives from
555 ;; http://mirror0.sfml-dev.org/files/ because files there seem
556 ;; to be changed in place.
557 (uri (git-reference
558 (url "https://github.com/SFML/SFML")
559 (commit version)))
560 (file-name (git-file-name name version))
561 (sha256
562 (base32
563 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
564 (modules '((guix build utils)))
565 (snippet
566 '(begin
567 ;; Ensure system libraries are used.
568 (delete-file-recursively "extlibs")
569 #t))))
570 (build-system cmake-build-system)
571 (arguments
572 '(#:configure-flags
573 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
574 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
575 #:tests? #f)) ; no tests
576 (native-inputs
577 `(("pkg-config" ,pkg-config)))
578 (inputs
579 `(("mesa" ,mesa)
580 ("glew" ,glew)
581 ("libx11" ,libx11)
582 ("xcb-util-image" ,xcb-util-image)
583 ("libxrandr" ,libxrandr)
584 ("eudev" ,eudev)
585 ("libjpeg" ,libjpeg-turbo)
586 ("libsndfile" ,libsndfile)
587 ("stb-image" ,stb-image)
588 ("stb-image-write" ,stb-image-write)))
589 (propagated-inputs
590 ;; In Requires.private of pkg-config files.
591 `(("flac" ,flac)
592 ("freetype" ,freetype)
593 ("libvorbis" ,libvorbis)
594 ("openal" ,openal)))
595 (home-page "https://www.sfml-dev.org")
596 (synopsis "Simple and Fast Multimedia Library")
597 (description
598 "SFML provides a simple interface to the various computer components,
599 to ease the development of games and multimedia applications. It is composed
600 of five modules: system, window, graphics, audio and network.")
601 (license license:zlib)))
602
603 (define-public sfxr
604 (package
605 (name "sfxr")
606 (version "1.2.1")
607 (source (origin
608 (method url-fetch)
609 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
610 (sha256
611 (base32
612 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
613 (build-system gnu-build-system)
614 (arguments
615 `(#:phases (modify-phases %standard-phases
616 (delete 'configure) ; no configure script
617 (add-before 'build 'patch-makefile
618 (lambda* (#:key outputs #:allow-other-keys)
619 (let ((out (assoc-ref outputs "out")))
620 (substitute* "Makefile"
621 (("\\$\\(DESTDIR\\)/usr") out))
622 (substitute* "main.cpp"
623 (("/usr/share")
624 (string-append out "/share")))
625 #t))))
626 #:tests? #f)) ; no tests
627 (native-inputs
628 `(("pkg-config" ,pkg-config)
629 ("desktop-file-utils" ,desktop-file-utils)))
630 (inputs
631 `(("sdl" ,sdl)
632 ("gtk+" ,gtk+)))
633 (synopsis "Simple sound effect generator")
634 (description "Sfxr is a tool for quickly generating simple sound effects.
635 Originally created for use in video game prototypes, it can generate random
636 sounds from presets such as \"explosion\" or \"powerup\".")
637 (home-page "http://www.drpetter.se/project_sfxr.html")
638 (license license:expat)))
639
640 (define-public surgescript
641 (package
642 (name "surgescript")
643 (version "0.5.5")
644 (source
645 (origin
646 (method git-fetch)
647 (uri (git-reference
648 (url "https://github.com/alemart/surgescript")
649 (commit (string-append "v" version))))
650 (file-name (git-file-name name version))
651 (sha256
652 (base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk"))))
653 (build-system cmake-build-system)
654 (arguments
655 '(#:configure-flags
656 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
657 (list "-DWANT_STATIC=NO"
658 (string-append "-DICON_PATH=" share "/pixmaps")
659 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
660 #:tests? #f))
661 (home-page "https://docs.opensurge2d.org")
662 (synopsis "Scripting language for games")
663 (description "@code{SurgeScript} is a dynamically typed object-oriented
664 scripting language designed for games. Each object is a state machine that
665 can be customized by attaching other objects. The language supports automatic
666 garbage collection and can be extended with plugins.")
667 (license license:asl2.0)))
668
669 (define-public physfs
670 (package
671 (name "physfs")
672 (version "3.0.2")
673 (source (origin
674 (method url-fetch)
675 (uri (string-append
676 "https://icculus.org/physfs/downloads/physfs-"
677 version ".tar.bz2"))
678 (file-name (string-append name "-" version ".tar.gz"))
679 (sha256
680 (base32
681 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
682 (build-system cmake-build-system)
683 (arguments
684 '(#:tests? #f ; no check target
685 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
686 #:phases (modify-phases %standard-phases
687 (add-after 'unpack 'patch-CMakeLists.txt
688 (lambda _
689 (substitute* "CMakeLists.txt"
690 ;; XXX: For some reason CMakeLists.txt disables
691 ;; RUNPATH manipulation when the compiler is GCC.
692 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
693 #t)))))
694 (inputs
695 `(("zlib" ,zlib)))
696 (native-inputs
697 `(("doxygen" ,doxygen)))
698 (home-page "https://icculus.org/physfs")
699 (synopsis "File system abstraction library")
700 (description
701 "PhysicsFS is a library to provide abstract access to various archives.
702 It is intended for use in video games. For security, no file writing done
703 through the PhysicsFS API can leave a defined @emph{write directory}. For
704 file reading, a @emph{search path} with archives and directories is defined,
705 and it becomes a single, transparent hierarchical file system. So archive
706 files can be accessed in the same way as you access files directly on a disk,
707 and it makes it easy to ship a new archive that will override a previous
708 archive on a per-file basis.")
709 (license license:zlib)))
710
711 (define-public love
712 (package
713 (name "love")
714 (version "11.3")
715 (source (origin
716 (method url-fetch)
717 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
718 "love-" version "-linux-src.tar.gz"))
719 (sha256
720 (base32
721 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
722 (build-system gnu-build-system)
723 (native-inputs
724 `(("pkg-config" ,pkg-config)))
725 (inputs
726 `(("devil" ,devil)
727 ("freetype" ,freetype)
728 ("libmodplug" ,libmodplug)
729 ("libtheora" ,libtheora)
730 ("libvorbis" ,libvorbis)
731 ("luajit" ,luajit)
732 ("mesa" ,mesa)
733 ("mpg123" ,mpg123)
734 ("openal" ,openal)
735 ("sdl2" ,sdl2)
736 ("zlib" ,zlib)))
737 (synopsis "2D game framework for Lua")
738 (description "LÖVE is a framework for making 2D games in the Lua
739 programming language.")
740 (home-page "https://love2d.org/")
741 (license license:zlib)))
742
743 (define-public love-nuklear
744 (let ((version "v2.6")
745 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
746 (package
747 (name "love-nuklear")
748 (version (git-version version "1" commit))
749 (source (origin
750 (method git-fetch)
751 (uri (git-reference
752 (url "https://github.com/keharriso/love-nuklear/")
753 (commit commit)
754 (recursive? #t)))
755 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
756 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
757 (file-name (git-file-name name version))
758 (sha256
759 (base32
760 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
761 (build-system cmake-build-system)
762 (arguments
763 `(#:build-type "Release"
764 #:tests? #f))
765 (inputs
766 `(("luajit" ,luajit)))
767 (synopsis "Lightweight immediate mode GUI for LÖVE games")
768 (description "LÖVE is a Lua framework for making 2D games. Nuklear
769 is a minimal state immediate mode graphical user interface toolkit. This
770 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
771 (home-page "https://github.com/keharriso/love-nuklear/")
772 (license license:expat))))
773
774 (define-public allegro-4
775 (package
776 (name "allegro")
777 (version "4.4.3")
778 (source (origin
779 (method url-fetch)
780 (uri (string-append "https://github.com/liballeg/allegro5/"
781 "releases/download/" version "/allegro-"
782 version ".tar.gz"))
783 (sha256
784 (base32
785 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
786 (build-system cmake-build-system)
787 (arguments
788 '(#:phases
789 (modify-phases %standard-phases
790 (add-after 'unpack 'patch-build-system
791 (lambda _
792 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
793 ;; via a command line option doesn't work because it is
794 ;; unconditionally clobbered in the build script.
795 (substitute* '("CMakeLists.txt")
796 (("ADDON_LINKAGE STATIC")
797 "ADDON_LINKAGE SHARED"))
798 #t)))))
799 (inputs
800 `(("glu" ,glu)
801 ("libpng" ,libpng)
802 ("libvorbis" ,libvorbis)
803 ("mesa" ,mesa)
804 ("zlib" ,zlib)))
805 (synopsis "Game programming library")
806 (description "Allegro is a library mainly aimed at video game and
807 multimedia programming. It handles common, low-level tasks such as creating
808 windows, accepting user input, loading data, drawing images, playing sounds,
809 etc.")
810 (home-page "https://liballeg.org")
811 (license license:giftware)))
812
813 (define-public allegro
814 (package
815 (name "allegro")
816 (version "5.2.5.0")
817 (source (origin
818 (method url-fetch)
819 (uri (string-append "https://github.com/liballeg/allegro5/releases"
820 "/download/" version "/allegro-"
821 version ".tar.gz"))
822 (sha256
823 (base32
824 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
825 (build-system cmake-build-system)
826 (arguments `(#:tests? #f)) ; there are no tests
827 (inputs
828 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
829 `(("flac" ,flac)
830 ("freetype" ,freetype)
831 ("glu" ,glu)
832 ("gtk" ,gtk+-2)
833 ("libjpeg" ,libjpeg-turbo)
834 ("libpng" ,libpng)
835 ("libtheora" ,libtheora)
836 ("libvorbis" ,libvorbis)
837 ("libxcursor" ,libxcursor)
838 ("libxinerama" ,libxinerama)
839 ("libxrandr" ,libxrandr)
840 ("mesa" ,mesa)
841 ("openal" ,openal)
842 ("physfs" ,physfs)
843 ("zlib" ,zlib)))
844 (native-inputs
845 `(("pkg-config" ,pkg-config)))
846 (synopsis "Game programming library")
847 (description "Allegro is a library mainly aimed at video game and
848 multimedia programming. It handles common, low-level tasks such as creating
849 windows, accepting user input, loading data, drawing images, playing sounds,
850 etc.")
851 (home-page "https://liballeg.org")
852 (license license:bsd-3)))
853
854 (define-public allegro-5.0
855 (package (inherit allegro)
856 (name "allegro")
857 (version "5.0.11")
858 (source (origin
859 (method url-fetch)
860 (uri (string-append "https://github.com/liballeg/allegro5/releases"
861 "/download/" version "/allegro-"
862 (if (equal? "0" (string-take-right version 1))
863 (string-drop-right version 2)
864 version)
865 ".tar.gz"))
866 (patches (search-patches
867 "allegro-mesa-18.2.5-and-later.patch"))
868 (sha256
869 (base32
870 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
871
872 (define-public aseprite
873 (package
874 (name "aseprite")
875 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
876 ;; TODO: Unbundle third party software.
877 (source (origin
878 (method url-fetch/zipbomb)
879 (uri (string-append "https://github.com/aseprite/aseprite"
880 "/releases/download/v" version
881 "/Aseprite-v" version "-Source.zip"))
882 (sha256
883 (base32
884 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
885 (build-system cmake-build-system)
886 (arguments
887 '(#:configure-flags
888 ;; Use shared libraries instead of building bundled source.
889 (list "-DWITH_WEBP_SUPPORT=1"
890 "-DUSE_SHARED_CURL=1"
891 "-DUSE_SHARED_GIFLIB=1"
892 "-DUSE_SHARED_JPEGLIB=1"
893 "-DUSE_SHARED_ZLIB=1"
894 "-DUSE_SHARED_LIBPNG=1"
895 "-DUSE_SHARED_LIBLOADPNG=1"
896 "-DUSE_SHARED_LIBWEBP=1"
897 "-DUSE_SHARED_TINYXML=1"
898 "-DUSE_SHARED_PIXMAN=1"
899 "-DUSE_SHARED_FREETYPE=1"
900 "-DUSE_SHARED_ALLEGRO4=1"
901 "-DENABLE_UPDATER=0" ; no auto-updates
902 (string-append "-DFREETYPE_INCLUDE_DIR="
903 (assoc-ref %build-inputs "freetype")
904 "/include/freetype2"))))
905 (native-inputs
906 `(("pkg-config" ,pkg-config)))
907 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
908 ;; patched version is bundled with Aseprite, but the patches should be
909 ;; extracted and applied on top of a standalone Allegro 4 package.
910 (inputs
911 `(("allegro" ,allegro-4)
912 ("curl" ,curl)
913 ("freetype" ,freetype)
914 ("giflib" ,giflib)
915 ("libjpeg" ,libjpeg-turbo)
916 ("libpng" ,libpng)
917 ("libwebp" ,libwebp)
918 ("libx11" ,libx11)
919 ("libxext" ,libxext)
920 ("libxxf86vm" ,libxxf86vm)
921 ("pixman" ,pixman)
922 ("tinyxml" ,tinyxml)
923 ("zlib" ,zlib)))
924 (synopsis "Animated sprite editor and pixel art tool")
925 (description "Aseprite is a tool for creating 2D pixel art for video
926 games. In addition to basic pixel editing features, Aseprite can assist in
927 the creation of animations, tiled graphics, texture atlases, and more.")
928 (home-page "https://www.aseprite.org/")
929 (license license:gpl2+)))
930
931 (define-public qqwing
932 (package
933 (name "qqwing")
934 (version "1.3.4")
935 (source (origin
936 (method url-fetch)
937 (uri (string-append
938 "https://qqwing.com/"
939 name "-" version ".tar.gz"))
940 (sha256
941 (base32
942 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
943 (build-system gnu-build-system)
944 (native-inputs
945 `(("pkg-config" ,pkg-config)))
946 (home-page "https://qqwing.com/")
947 (synopsis "Sudoku puzzle solver and generator")
948 (description
949 "QQWing is a Sudoku puzzle generator and solver.
950 It offers the following features:
951 @enumerate
952 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
953 @item Uses logic. Uses as many solve techniques as possible when solving
954 puzzles rather than guessing.
955 @item Rates puzzles. Most generators don't give an indication of the difficulty
956 of a Sudoku puzzle. QQwing does.
957 @item Can print solve instructions for any puzzle.
958 @item Customizable output style, including a CSV style that is easy to
959 import into a database.
960 @end enumerate")
961 (license license:gpl2+)))
962
963 (define-public quesoglc
964 (package
965 (name "quesoglc")
966 (version "0.7.2")
967 (source (origin
968 (method url-fetch)
969 (uri (string-append "mirror://sourceforge/" name "/" version "/"
970 name "-" version "-free.tar.bz2"))
971 (sha256
972 (base32
973 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
974 (build-system gnu-build-system)
975 (native-inputs `(("pkg-config" ,pkg-config)))
976 (inputs `(("fontconfig" ,fontconfig)
977 ("freeglute" ,freeglut)
978 ("fribidi" ,fribidi)
979 ("glew" ,glew)))
980 (home-page "http://quesoglc.sourceforge.net")
981 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
982 (description
983 "The OpenGL Character Renderer (GLC) is a state machine that provides
984 OpenGL programs with character rendering services via an application programming
985 interface (API).")
986 (license (list license:expat license:lgpl2.1+))))
987
988 (define-public python-pygame
989 (package
990 (name "python-pygame")
991 (version "1.9.4")
992 (source (origin
993 (method url-fetch)
994 (uri (pypi-uri "pygame" version))
995 (sha256
996 (base32
997 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
998 (build-system python-build-system)
999 (arguments
1000 `(#:tests? #f ; tests require pygame to be installed first
1001 #:phases
1002 (modify-phases %standard-phases
1003 ;; Set the paths to the dependencies manually because
1004 ;; the configure script does not allow passing them as
1005 ;; parameters. This also means we can skip the configure
1006 ;; phase.
1007 (add-before 'build 'set-library-paths
1008 (lambda* (#:key inputs outputs #:allow-other-keys)
1009 (let ((sdl-ref (assoc-ref inputs "sdl"))
1010 (font-ref (assoc-ref inputs "sdl-ttf"))
1011 (image-ref (assoc-ref inputs "sdl-image"))
1012 (mixer-ref (assoc-ref inputs "sdl-mixer"))
1013 (smpeg-ref (assoc-ref inputs "libsmpeg"))
1014 (png-ref (assoc-ref inputs "libpng"))
1015 (jpeg-ref (assoc-ref inputs "libjpeg"))
1016 (freetype-ref (assoc-ref inputs "freetype"))
1017 (v4l-ref (assoc-ref inputs "v4l-utils"))
1018 (out-ref (assoc-ref outputs "out")))
1019 (substitute* "Setup.in"
1020 (("SDL = -I/usr/include/SDL")
1021 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
1022 (substitute* "Setup.in"
1023 (("FONT = -lSDL_ttf")
1024 (string-append "FONT = -I" font-ref "/include/SDL -L"
1025 font-ref "/lib -lSDL_ttf")))
1026 (substitute* "Setup.in"
1027 (("IMAGE = -lSDL_image")
1028 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
1029 image-ref "/lib -lSDL_image")))
1030 (substitute* "Setup.in"
1031 (("MIXER = -lSDL_mixer")
1032 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
1033 mixer-ref "/lib -lSDL_mixer")))
1034 (substitute* "Setup.in"
1035 (("SMPEG = -lsmpeg")
1036 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
1037 smpeg-ref "/lib -lsmpeg")))
1038 (substitute* "Setup.in"
1039 (("PNG = -lpng")
1040 (string-append "PNG = -I" png-ref "/include -L"
1041 png-ref "/lib -lpng")))
1042 (substitute* "Setup.in"
1043 (("JPEG = -ljpeg")
1044 (string-append "JPEG = -I" jpeg-ref "/include -L"
1045 jpeg-ref "/lib -ljpeg")))
1046
1047 (substitute* "Setup.in"
1048 (("FREETYPE = -lfreetype")
1049 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
1050 freetype-ref "/lib -lfreetype")))
1051
1052 (substitute* "Setup.in"
1053 (("^pypm") "#pypm"))
1054 ;; Create a path to a header file provided by v4l-utils.
1055 (system* "mkdir" "linux")
1056 (system* "ln" "--symbolic"
1057 (string-append v4l-ref "/include/libv4l1-videodev.h")
1058 "linux/videodev.h")
1059 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1060 (inputs
1061 `(("freetype" ,freetype)
1062 ("sdl" ,sdl)
1063 ("sdl-image" ,sdl-image)
1064 ("sdl-mixer" ,sdl-mixer)
1065 ("sdl-ttf" ,sdl-ttf)
1066 ("sdl-gfx" ,sdl-gfx)
1067 ("libjpeg" ,libjpeg-turbo)
1068 ("libpng" ,libpng)
1069 ("libX11" ,libx11)
1070 ("libsmpeg" ,libsmpeg)
1071 ("portmidi" ,portmidi)
1072 ("v4l-utils" ,v4l-utils)))
1073 (home-page "https://www.pygame.org")
1074 (synopsis "SDL wrapper for Python")
1075 (description "Pygame is a set of Python modules designed for writing games.
1076 Pygame adds functionality on top of the excellent SDL library. This allows you
1077 to create fully featured games and multimedia programs in the python language.")
1078 (license (list license:bsd-2
1079 ;; python numeric license as listed by Debian looks like
1080 ;; an Expat-style license with a warranty disclaimer for
1081 ;; the U.S. government and the University of California.
1082 license:expat
1083 license:lgpl2.0+
1084 license:lgpl2.1+
1085 license:gpl3+
1086 license:psfl
1087 license:public-domain
1088 license:lgpl2.1+))))
1089
1090 (define-public python2-pygame
1091 (package-with-python2 python-pygame))
1092
1093 (define-public python2-pygame-sdl2
1094 (let ((real-version "2.1.0")
1095 (renpy-version "7.4.4"))
1096 (package
1097 (inherit python2-pygame)
1098 (name "python2-pygame-sdl2")
1099 (version (string-append real-version "-for-renpy-" renpy-version))
1100 (source
1101 (origin
1102 (method url-fetch)
1103 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1104 "/pygame_sdl2-" version ".tar.gz"))
1105 (sha256 (base32 "1lj5c3kfnl8s824j3hs47dg3g5rlabscmwrbb0lgpyy4633pv9ka"))
1106 (modules '((guix build utils)))
1107 (snippet
1108 '(begin
1109 ;; drop generated sources
1110 (delete-file-recursively "gen")
1111 (delete-file-recursively "gen-static")
1112 #t))))
1113 (build-system python-build-system)
1114 (arguments
1115 `(#:tests? #f ; tests require pygame to be installed first
1116 #:python ,python-2
1117 #:phases
1118 (modify-phases %standard-phases
1119 (add-after 'set-paths 'set-sdl-vars
1120 (lambda* (#:key inputs #:allow-other-keys)
1121 (setenv "PYGAME_SDL2_CFLAGS"
1122 (string-append "-I"
1123 (assoc-ref inputs "sdl-union")
1124 "/include/SDL2 -D_REENTRANT"))
1125 (setenv "PYGAME_SDL2_LDFLAGS"
1126 (string-append "-L"
1127 (assoc-ref inputs "sdl-union")
1128 "/lib -Wl,-rpath,"
1129 (assoc-ref inputs "sdl-union")
1130 "/lib -Wl,--enable-new-dtags -lSDL2"))
1131 #t)))))
1132 (inputs
1133 `(("sdl-union"
1134 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1135 (native-inputs
1136 `(("python2-cython" ,python2-cython)))
1137 (home-page "https://www.renpy.org/")
1138 (synopsis "Reimplementation of the Pygame API using SDL2")
1139 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1140 staying close to the original, but also adding some SDL2-specific features.
1141 While it aims to be used as a drop-in replacement, it appears to be
1142 developed mainly for Ren'py.")
1143 (license (list license:lgpl2.1 license:zlib)))))
1144
1145 (define-public python2-renpy
1146 (package
1147 (name "python2-renpy")
1148 (version "7.4.4")
1149 (source
1150 (origin
1151 (method url-fetch)
1152 (uri (string-append "https://www.renpy.org/dl/" version
1153 "/renpy-" version "-source.tar.bz2"))
1154 (sha256 (base32 "1cbbvsk1snjrsh59blb8q2h86555gi23pylmwlnk9dx0jxckdi21"))
1155 (modules '((guix build utils)))
1156 (patches
1157 (search-patches
1158 "renpy-use-system-fribidi.patch"))
1159 (snippet
1160 '(with-directory-excursion "module"
1161 ;; drop generated sources
1162 (delete-file-recursively "gen")
1163 ;; drop fribidi sources
1164 (delete-file-recursively "fribidi-src")
1165 #t))))
1166 (build-system python-build-system)
1167 (arguments
1168 `(#:tests? #f ; Ren'py doesn't seem to package tests
1169 #:python ,python-2
1170 #:phases
1171 (modify-phases %standard-phases
1172 (add-after 'unpack 'fix-commands
1173 (lambda _
1174 (substitute* "renpy/editor.py"
1175 (("xdg-open")
1176 (which "xdg-open")))
1177 #t))
1178 (add-after 'unpack 'fix-include-paths
1179 (lambda* (#:key inputs #:allow-other-keys)
1180 (substitute* "module/setup.py"
1181 (("/usr/include/fribidi")
1182 (string-append (assoc-ref inputs "fribidi")
1183 "/include/fribidi")))
1184 #t))
1185 (add-after 'set-paths 'set-build-vars
1186 (lambda* (#:key inputs #:allow-other-keys)
1187 (setenv "RENPY_CYTHON"
1188 (string-append (assoc-ref inputs "python2-cython")
1189 "/bin/cython"))
1190 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1191 #t))
1192 (replace 'build
1193 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1194 ;; The "module" subdirectory contains a python (really cython)
1195 ;; project, which is built using a script, that is thankfully
1196 ;; named "setup.py".
1197 (with-directory-excursion "module"
1198 (apply (assoc-ref %standard-phases 'build) args))
1199 ;; the above causes renpy.__init__ to be compiled but does not
1200 ;; compile anything else, hence we do that here
1201 (delete-file "renpy/__init__.pyc")
1202 (invoke "python" "-m" "compileall" "renpy")
1203 #t))
1204 (replace 'install
1205 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1206 ;; Again, we have to wrap the module installation.
1207 ;; Additionally, we want to install the python code
1208 ;; (both source and compiled) in the same directory.
1209 (let* ((out (assoc-ref outputs "out"))
1210 (site (string-append "/lib/python"
1211 (python-version
1212 (assoc-ref inputs "python"))
1213 "/site-packages")))
1214 (with-directory-excursion "module"
1215 (apply (assoc-ref %standard-phases 'install) args))
1216 (copy-recursively "renpy"
1217 (string-append out site "/renpy")))
1218 #t)))))
1219 (inputs
1220 `(("ffmpeg" ,ffmpeg)
1221 ("freetype" ,freetype)
1222 ("fribidi" ,fribidi)
1223 ("glew" ,glew)
1224 ("libpng" ,libpng)
1225 ("sdl-union"
1226 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1227 (propagated-inputs
1228 `(("python2-future" ,python2-future)
1229 ("python2-pygame" ,python2-pygame-sdl2)))
1230 (native-inputs
1231 `(("gcc" ,gcc-8) ; for const variables as initializer elements
1232 ("python2-cython" ,python2-cython)
1233 ("xdg-utils" ,xdg-utils)))
1234 (home-page "https://www.renpy.org/")
1235 (synopsis "Ren'py python module")
1236 (description "This package contains the shared libraries and Python
1237 modules of Ren'py.")
1238 (license license:expat)))
1239
1240 (define-public renpy
1241 (package
1242 (inherit python2-renpy)
1243 (name "renpy")
1244 (build-system python-build-system)
1245 (arguments
1246 `(#:tests? #f ; see python2-renpy
1247 #:python ,python-2
1248 #:phases
1249 (modify-phases %standard-phases
1250 (add-after 'unpack 'fix-commands
1251 (lambda* (#:key outputs #:allow-other-keys)
1252 (substitute* "launcher/game/choose_directory.rpy"
1253 (("/usr/bin/python") (which "python2")))
1254 (substitute* "launcher/game/front_page.rpy"
1255 (("xdg-open")
1256 (which "xdg-open")))
1257 (substitute* "launcher/game/project.rpy"
1258 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1259 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1260 "/bin/renpy\" ]"))
1261 ;; Projects are still created in the usual style, so we need
1262 ;; to adjust the path.
1263 (("cmd.append\\(self.path\\)")
1264 "cmd.append(self.path + \"/game\")"))
1265 #t))
1266 (add-after 'unpack 'drop-game-from-paths
1267 (lambda _
1268 (substitute* (list "launcher/game/gui7.rpy"
1269 "launcher/game/gui7/images.py")
1270 ((", \"game\",") ","))
1271 #t))
1272 (add-before 'build 'start-xserver
1273 (lambda* (#:key inputs #:allow-other-keys)
1274 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1275 (setenv "HOME" (getcwd))
1276 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1277 (setenv "DISPLAY" ":1")
1278 #t)))
1279 (replace 'build
1280 (lambda _
1281 (invoke "python" "renpy.py" "launcher" "quit")
1282 (invoke "python" "renpy.py" "the_question" "quit")
1283 (invoke "python" "renpy.py" "tutorial" "quit")
1284 #t))
1285 (replace 'install
1286 (lambda* (#:key inputs outputs #:allow-other-keys)
1287 ;; Here we install our custom renpy program.
1288 ;; After finishing this step, "out" will have the following:
1289 ;; |-- bin/renpy
1290 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1291 ;; `-- common
1292 ;;
1293 ;; Note that common is also a de facto unused directory in
1294 ;; python2-renpy. On other systems, renpy_base would point to
1295 ;; site-packages or even somewhere in /opt.
1296 ;; The former approach is not as straightforward as it seems
1297 ;; -- it causes renpy to load files twice for some weird reason --
1298 ;; and the latter is impossible on Guix. Hence the detour through
1299 ;; share/renpy and the custom renpy program.
1300 ;;
1301 ;; As a convention, other games should be installed as
1302 ;; subdirectories of share/renpy in their respective outputs as
1303 ;; well. This differs from the traditional layout, which is
1304 ;; roughly the following:
1305 ;; `-- Super Awesome Game
1306 ;; |-- game ; <- the folder we actually want
1307 ;; |-- lib ; compiled renpy module and dependencies
1308 ;; |-- renpy ; Ren'py python code (source + compiled)
1309 ;; |-- Super Awesome Game.py
1310 ;; `-- Super Awesome Game.sh
1311 (let* ((out (assoc-ref outputs "out"))
1312 (bin/renpy (string-append out "/bin/renpy")))
1313 (mkdir-p (string-append out "/bin"))
1314 (copy-recursively "renpy/common"
1315 (string-append out "/share/renpy/common"))
1316 (copy-recursively "gui"
1317 (string-append out "/share/renpy/gui"))
1318
1319 (call-with-output-file bin/renpy
1320 (lambda (port)
1321 (format port "#!~a~%" (which "python2"))
1322 (format port "
1323 from __future__ import print_function
1324
1325 import os
1326 import sys
1327 import warnings
1328
1329 def path_to_common(renpy_base):
1330 return renpy_base + \"/common\"
1331
1332 def path_to_saves(gamedir, save_directory=None):
1333 import renpy # @UnresolvedImport
1334
1335 if save_directory is None:
1336 save_directory = renpy.config.save_directory
1337 save_directory = renpy.exports.fsencode(save_directory)
1338
1339 if not save_directory:
1340 return gamedir + \"/saves\"
1341
1342 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1343
1344 def path_to_renpy_base():
1345 return \"~a\"
1346
1347 def main():
1348 renpy_base = path_to_renpy_base()
1349 try:
1350 import renpy.bootstrap
1351 import renpy.arguments
1352 except ImportError:
1353 print(\"\"\"Could not import renpy.bootstrap.
1354 Please ensure you decompressed Ren'Py correctly, preserving the directory
1355 structure.\"\"\", file=sys.stderr)
1356 raise
1357
1358 args = renpy.arguments.bootstrap()
1359 if not args.basedir:
1360 print(\"\"\"This Ren'py requires a basedir to launch.
1361 The basedir is the directory, in which .rpy files live -- usually the 'game'
1362 subdirectory of a game packaged by Ren'py.
1363
1364 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1365 file=sys.stderr)
1366 sys.exit()
1367
1368 renpy.bootstrap.bootstrap(renpy_base)
1369
1370 if __name__ == \"__main__\":
1371 main()
1372 "
1373 (string-append out "/share/renpy"))))
1374 (chmod bin/renpy #o755)
1375 #t)))
1376
1377 (add-after 'install 'install-games
1378 (lambda* (#:key outputs #:allow-other-keys)
1379 (define renpy (assoc-ref outputs "out"))
1380 ;; TODO: We should offer a renpy-build-system to make the
1381 ;; installation of Ren'py games easier.
1382 (define* (install-renpy-game #:key output game name (renpy renpy)
1383 #:allow-other-keys)
1384 (let* ((name (or name (basename game)))
1385 (launcher (string-append output "/bin/renpy-" name))
1386 (share (string-append output "/share/renpy/" name)))
1387 (copy-recursively (string-append game "/game") share)
1388 (mkdir-p (string-append output "/bin"))
1389 (with-output-to-file launcher
1390 (lambda ()
1391 (format #t
1392 "#!~a~%~a ~a \"$@\""
1393 (which "bash")
1394 (string-append renpy "/bin/renpy")
1395 share)))
1396 (chmod launcher #o755)))
1397
1398 (install-renpy-game #:output (assoc-ref outputs "out")
1399 #:game "launcher")
1400
1401 (install-renpy-game #:output (assoc-ref outputs "the-question")
1402 #:game "the_question"
1403 #:name "the-question")
1404
1405 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1406 #:game "tutorial")
1407 #t))
1408 (replace 'wrap
1409 (lambda* (#:key inputs outputs #:allow-other-keys)
1410 (wrap-program (string-append (assoc-ref outputs "out")
1411 "/bin/renpy")
1412 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1413 #t)))))
1414 (inputs
1415 `(("python2-tkinter" ,python-2 "tk")
1416 ("python2-pygame" ,python2-pygame-sdl2)
1417 ("python2-renpy" ,python2-renpy)
1418 ("xorg-server" ,xorg-server)))
1419 (outputs
1420 (list "out" "tutorial" "the-question"))
1421 (home-page "https://www.renpy.org/")
1422 (synopsis "Visual Novel Engine")
1423 (description "Ren'Py is a visual novel engine that helps you use words,
1424 images, and sounds to tell interactive stories that run on computers and
1425 mobile devices. These can be both visual novels and life simulation games.
1426 The easy to learn script language allows anyone to efficiently write large
1427 visual novels, while its Python scripting is enough for complex simulation
1428 games.")
1429 (license license:expat)))
1430
1431 (define-public grafx2
1432 (package
1433 (name "grafx2")
1434 (version "2.4")
1435 (source (origin
1436 (method url-fetch)
1437 ;; XXX: There is no URL that contains the version. :(
1438 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1439 (sha256
1440 (base32
1441 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1442 (build-system gnu-build-system)
1443 (arguments
1444 '(#:phases
1445 (modify-phases %standard-phases
1446 (delete 'configure) ; no configure script
1447 (add-before 'build 'change-to-src-directory
1448 (lambda _
1449 (chdir "src")
1450 #t)))
1451 #:make-flags
1452 ;; SDL header files are referenced without the preceeding "SDL/".
1453 (list (string-append "CFLAGS=-I"
1454 (assoc-ref %build-inputs "sdl-union")
1455 "/include/SDL")
1456 (string-append "prefix="
1457 (assoc-ref %outputs "out")))
1458 #:tests? #f)) ; no check target
1459 (native-inputs
1460 `(("pkg-config" ,pkg-config)))
1461 (inputs
1462 `(("libpng" ,libpng)
1463 ("lua" ,lua-5.1)
1464 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1465 (synopsis "Bitmap paint program")
1466 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1467 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1468 includes a very large number of tools and effects that make it particularly
1469 suitable for pixel art, game graphics, and generally any detailed graphics
1470 painted with a mouse.")
1471 (home-page "http://pulkomandy.tk/projects/GrafX2")
1472 (license license:gpl2))) ; GPLv2 only
1473
1474 (define-public ois
1475 (package
1476 (name "ois")
1477 (version "1.5")
1478 (source
1479 (origin
1480 (method git-fetch)
1481 (uri (git-reference
1482 (url "https://github.com/wgois/OIS")
1483 (commit (string-append "v" version))))
1484 (file-name (git-file-name name version))
1485 (sha256
1486 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1487 (build-system cmake-build-system)
1488 (arguments
1489 `(#:tests? #f)) ; no test suite
1490 (inputs
1491 `(("libx11" ,libx11)))
1492 (synopsis "Object Oriented Input System")
1493 (description
1494 "Cross Platform Object Oriented Input Lib System is a cross platform,
1495 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1496 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1497 robust and compatible with many systems and operating systems.")
1498 (home-page "https://github.com/wgois/OIS")
1499 (license license:zlib)))
1500
1501 (define-public mygui
1502 (package
1503 (name "mygui")
1504 (version "3.2.2")
1505 (source
1506 (origin
1507 (method git-fetch)
1508 (uri (git-reference
1509 (url "https://github.com/MyGUI/mygui")
1510 (commit (string-append "MyGUI" version))))
1511 (file-name (git-file-name name version))
1512 (sha256
1513 (base32
1514 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1515 (build-system cmake-build-system)
1516 (arguments
1517 '(#:tests? #f ; No test target
1518 #:configure-flags
1519 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1520 (string-append "-DOGRE_INCLUDE_DIR="
1521 (assoc-ref %build-inputs "ogre")
1522 "/include/OGRE")
1523 ;; Demos and tools are Windows-specific:
1524 ;; https://github.com/MyGUI/mygui/issues/24.
1525 "-DMYGUI_BUILD_DEMOS=FALSE"
1526 "-DMYGUI_BUILD_TOOLS=FALSE")))
1527 (native-inputs
1528 `(("boost" ,boost)
1529 ("doxygen" ,doxygen)
1530 ("pkg-config" ,pkg-config)))
1531 (inputs
1532 `(("font-dejavu" ,font-dejavu)
1533 ("freetype" ,freetype)
1534 ("graphviz" ,graphviz)
1535 ("libx11" ,libx11)
1536 ("ogre" ,ogre)
1537 ("ois" ,ois)))
1538 (synopsis "Fast, flexible and simple GUI")
1539 (description
1540 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1541 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1542 of use.")
1543 (home-page "http://mygui.info/")
1544 (license license:expat)))
1545
1546 (define-public mygui-gl
1547 ;; Closure size is reduced by some 800 MiB.
1548 (package
1549 (inherit mygui)
1550 (name "mygui-gl")
1551 (version "3.2.2")
1552 (arguments
1553 (substitute-keyword-arguments (package-arguments mygui)
1554 ((#:configure-flags _)
1555 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1556 ;; We can't reuse the flags because of the mention to Ogre.
1557 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1558 ;; Demos and tools are Windows-specific:
1559 ;; https://github.com/MyGUI/mygui/issues/24.
1560 "-DMYGUI_BUILD_DEMOS=FALSE"
1561 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1562 (inputs
1563 `(("mesa" ,mesa)
1564 ("glu" ,glu)
1565 ,@(fold alist-delete (package-inputs mygui)
1566 '("ogre"))))
1567 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1568
1569 (define-public openmw
1570 (package
1571 (name "openmw")
1572 (version "0.46.0")
1573 (source
1574 (origin
1575 (method git-fetch)
1576 (uri (git-reference
1577 (url "https://github.com/OpenMW/openmw")
1578 (commit (string-append "openmw-" version))))
1579 (file-name (git-file-name name version))
1580 (sha256
1581 (base32
1582 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
1583 (build-system cmake-build-system)
1584 (arguments
1585 `(#:tests? #f ; No test target
1586 #:configure-flags
1587 (list "-DDESIRED_QT_VERSION=5")))
1588 (native-inputs
1589 `(("boost" ,boost)
1590 ("doxygen" ,doxygen)
1591 ("pkg-config" ,pkg-config)))
1592 (inputs
1593 `(("bullet" ,bullet)
1594 ("ffmpeg" ,ffmpeg)
1595 ("libxt" ,libxt)
1596 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1597 ("openal" ,openal)
1598 ("openscenegraph" ,openmw-openscenegraph)
1599 ("qtbase" ,qtbase)
1600 ("sdl" ,sdl2)
1601 ("unshield" ,unshield)))
1602 (synopsis "Re-implementation of the RPG Morrowind engine")
1603 (description
1604 "OpenMW is a game engine which reimplements and extends the one that runs
1605 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1606 called OpenMW-CS which allows the user to edit or create their own original
1607 games.")
1608 (home-page "https://openmw.org")
1609 (license license:gpl3)))
1610
1611 (define-public godot
1612 (package
1613 (name "godot")
1614 (version "3.2.3")
1615 (source (origin
1616 (method git-fetch)
1617 (uri (git-reference
1618 (url "https://github.com/godotengine/godot")
1619 (commit (string-append version "-stable"))))
1620 (file-name (git-file-name name version))
1621 (sha256
1622 (base32
1623 "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v"))
1624 (modules '((guix build utils)
1625 (ice-9 ftw)
1626 (srfi srfi-1)))
1627 (snippet
1628 '(begin
1629 ;; Keep only those bundled files we have not (yet) replaced
1630 ;; with Guix versions. Note that some of these may be
1631 ;; modified; see "thirdparty/README.md".
1632 (with-directory-excursion "thirdparty"
1633 (let* ((preserved-files
1634 '("README.md"
1635 "assimp"
1636 "certs"
1637 "cvtt"
1638 "enet"
1639 "etc2comp"
1640 "fonts"
1641 "glad"
1642 "jpeg-compressor"
1643 "libsimplewebm"
1644 "miniupnpc"
1645 "minizip"
1646 "misc"
1647 "nanosvg"
1648 "pvrtccompressor"
1649 "recastnavigation"
1650 "squish"
1651 "tinyexr"
1652 "vhacd"
1653 "xatlas")))
1654 (for-each delete-file-recursively
1655 (lset-difference string=?
1656 (scandir ".")
1657 (cons* "." ".." preserved-files)))))
1658 #t))))
1659 (build-system scons-build-system)
1660 (arguments
1661 `(#:scons ,scons-python2
1662 #:scons-flags (list "platform=x11" "target=release_debug"
1663 ;; Avoid using many of the bundled libs.
1664 ;; Note: These options can be found in the SConstruct file.
1665 "builtin_bullet=no"
1666 "builtin_freetype=no"
1667 "builtin_glew=no"
1668 "builtin_libmpdec=no"
1669 "builtin_libogg=no"
1670 "builtin_libpng=no"
1671 "builtin_libtheora=no"
1672 "builtin_libvorbis=no"
1673 "builtin_libvpx=no"
1674 "builtin_libwebp=no"
1675 "builtin_mbedtls=no"
1676 "builtin_opus=no"
1677 "builtin_pcre2=no"
1678 "builtin_wslay=no"
1679 "builtin_zlib=no"
1680 "builtin_zstd=no")
1681 #:tests? #f ; There are no tests
1682 #:phases
1683 (modify-phases %standard-phases
1684 (add-after 'unpack 'scons-use-env
1685 (lambda _
1686 ;; Scons does not use the environment variables by default,
1687 ;; but this substitution makes it do so.
1688 (substitute* "SConstruct"
1689 (("env_base = Environment\\(tools=custom_tools\\)")
1690 (string-append
1691 "env_base = Environment(tools=custom_tools)\n"
1692 "env_base = Environment(ENV=os.environ)")))
1693 #t))
1694 ;; Build headless tools, used for packaging games without depending on X.
1695 (add-after 'build 'build-headless
1696 (lambda* (#:key scons-flags #:allow-other-keys)
1697 (apply invoke "scons"
1698 `(,(string-append "-j" (number->string (parallel-job-count)))
1699 "platform=server" ,@(delete "platform=x11" scons-flags)))))
1700 (replace 'install
1701 (lambda* (#:key inputs outputs #:allow-other-keys)
1702 (let* ((out (assoc-ref outputs "out"))
1703 (headless (assoc-ref outputs "headless"))
1704 (zenity (assoc-ref inputs "zenity")))
1705 ;; Strip build info from filenames.
1706 (with-directory-excursion "bin"
1707 (for-each
1708 (lambda (file)
1709 (let ((dest (car (string-split (basename file) #\.))))
1710 (rename-file file dest)))
1711 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1712 (install-file "godot" (string-append out "/bin"))
1713 (install-file "godot_server" (string-append headless "/bin")))
1714 ;; Tell the editor where to find zenity for OS.alert().
1715 (wrap-program (string-append out "/bin/godot")
1716 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1717 #t))
1718 (add-after 'install 'install-godot-desktop
1719 (lambda* (#:key outputs #:allow-other-keys)
1720 (let* ((out (assoc-ref outputs "out"))
1721 (applications (string-append out "/share/applications"))
1722 (icons (string-append out "/share/icons/hicolor")))
1723 (mkdir-p applications)
1724 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1725 (string-append applications "/godot.desktop"))
1726 (for-each (lambda (icon dest)
1727 (mkdir-p (dirname dest))
1728 (copy-file icon dest))
1729 '("icon.png" "icon.svg")
1730 `(,(string-append icons "/256x256/apps/godot.png")
1731 ,(string-append icons "/scalable/apps/godot.svg"))))
1732 #t)))))
1733 (outputs '("out" "headless"))
1734 (native-inputs `(("pkg-config" ,pkg-config)))
1735 (inputs `(("alsa-lib" ,alsa-lib)
1736 ("bullet" ,bullet)
1737 ("freetype" ,freetype)
1738 ("glew" ,glew)
1739 ("glu" ,glu)
1740 ("libtheora" ,libtheora)
1741 ("libvorbis" ,libvorbis)
1742 ("libvpx" ,libvpx)
1743 ("libwebp" ,libwebp)
1744 ("libx11" ,libx11)
1745 ("libxcursor" ,libxcursor)
1746 ("libxi" ,libxi)
1747 ("libxinerama" ,libxinerama)
1748 ("libxrandr" ,libxrandr)
1749 ("mbedtls" ,mbedtls-apache)
1750 ("mesa" ,mesa)
1751 ("opusfile" ,opusfile)
1752 ("pcre2" ,pcre2)
1753 ("pulseaudio" ,pulseaudio)
1754 ("wslay" ,wslay)
1755 ("zenity" ,zenity)
1756 ("zstd" ,zstd "lib")))
1757 (home-page "https://godotengine.org/")
1758 (synopsis "Advanced 2D and 3D game engine")
1759 (description
1760 "Godot is an advanced multi-platform game engine written in C++. If
1761 features design tools such as a visual editor, can import 3D models and
1762 provide high-quality 3D rendering, it contains an animation editor, and can be
1763 scripted in a Python-like language.")
1764 (license license:expat)))
1765
1766 (define-public entt
1767 (package
1768 (name "entt")
1769 (version "3.7.1")
1770 (source (origin
1771 (method git-fetch)
1772 (uri (git-reference
1773 (url "https://github.com/skypjack/entt")
1774 (commit (string-append "v" version))))
1775 (file-name (git-file-name name version))
1776 (sha256
1777 (base32
1778 "151jg3m262xwaywl2rqnc90yr6p48rhmgi5mxyv6bwqvmfli2m5p"))))
1779 (build-system cmake-build-system)
1780 (arguments
1781 `(#:configure-flags (list "-DENTT_BUILD_TESTING=ON"
1782 "-DENTT_FIND_GTEST_PACKAGE=ON"
1783 "-DENTT_BUILD_DOCS=ON")
1784 ;; Only tests are compiled, and they need assertions to work correctly.
1785 #:build-type "Debug"))
1786 (native-inputs
1787 `(;; for testing
1788 ("googletest" ,googletest)
1789 ;; for documentation
1790 ("doxygen" ,doxygen)
1791 ("graphviz" ,graphviz)))
1792 (synopsis "Entity component system")
1793 (description "EnTT is a header-only library, containing (among other things)
1794 @itemize
1795 @item an entity component system based on sparse sets,
1796 @item a configuration system using the monostate pattern,
1797 @item a static reflection system,
1798 @item and a cooperative scheduler.
1799 @end itemize")
1800 (home-page "https://github.com/skypjack/entt")
1801 (license (list license:expat ; code
1802 license:cc-by4.0)))) ; documentation
1803
1804 (define-public eureka
1805 (package
1806 (name "eureka")
1807 (version "1.24")
1808 (source (origin
1809 (method url-fetch)
1810 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1811 version "/eureka-"
1812 ;; version without dots e.g 1.21 => 121
1813 (string-join (string-split version #\.) "")
1814 "-source.tar.gz"))
1815 (sha256
1816 (base32
1817 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1818 (build-system gnu-build-system)
1819 (arguments
1820 '(#:tests? #f
1821 #:make-flags
1822 (let ((out (assoc-ref %outputs "out")))
1823 (list (string-append "PREFIX=" out)))
1824 #:phases
1825 (modify-phases %standard-phases
1826 (delete 'configure)
1827 (add-before 'build 'prepare-install-directories
1828 (lambda* (#:key outputs #:allow-other-keys)
1829 (let ((out (assoc-ref outputs "out")))
1830 (mkdir-p (string-append out "/bin"))
1831 (mkdir-p (string-append out "/share"))
1832
1833 (with-fluids ((%default-port-encoding #f))
1834 (substitute* "./src/main.cc"
1835 (("/usr/local") out)))
1836
1837 (substitute* "Makefile"
1838 (("-o root") ""))))))))
1839 (inputs `(("mesa" ,mesa)
1840 ("libxft" ,libxft)
1841 ("libxinerama" ,libxinerama)
1842 ("libfontconfig" ,fontconfig)
1843 ("libjpeg" ,libjpeg-turbo)
1844 ("libpng" ,libpng)
1845 ("fltk" ,fltk)
1846 ("zlib" ,zlib)))
1847 (native-inputs `(("pkg-config" ,pkg-config)
1848 ("xdg-utils" ,xdg-utils)))
1849 (synopsis "Doom map editor")
1850 (description "Eureka is a map editor for the classic DOOM games, and a few
1851 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1852 a 2D editor view.")
1853 (home-page "http://eureka-editor.sourceforge.net/")
1854 (license license:gpl2+)))
1855
1856 (define-public guile-chickadee
1857 (package
1858 (name "guile-chickadee")
1859 (version "0.6.0")
1860 (source (origin
1861 (method url-fetch)
1862 (uri (string-append "https://files.dthompson.us/chickadee/"
1863 "chickadee-" version ".tar.gz"))
1864 (sha256
1865 (base32
1866 "1jv4jkc35b7rizz8iflh74hhk9qy665isn1xa6gqz0qp9grwb019"))))
1867 (build-system gnu-build-system)
1868 (arguments
1869 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1870 (propagated-inputs
1871 `(("guile-opengl" ,guile3.0-opengl)
1872 ("guile-sdl2" ,guile3.0-sdl2)))
1873 (inputs
1874 `(("freetype" ,freetype)
1875 ("guile" ,guile-3.0)
1876 ("libvorbis" ,libvorbis)
1877 ("mpg123" ,mpg123)
1878 ("openal" ,openal)))
1879 (native-inputs
1880 `(("pkg-config" ,pkg-config)
1881 ("texinfo" ,texinfo)))
1882 (home-page "https://dthompson.us/projects/chickadee.html")
1883 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1884 (description "Chickadee is a game development toolkit for Guile Scheme
1885 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1886 that parenthetically inclined game developers need to make 2D (and eventually
1887 3D) games in Scheme, such as:
1888
1889 @enumerate
1890 @item extensible, fixed-timestep game loop
1891 @item OpenGL-based rendering engine
1892 @item keyboard, mouse, controller input
1893 @item REPL-driven development model
1894 @end enumerate\n")
1895 (license license:gpl3+)))
1896
1897 (define-public guile3.0-chickadee
1898 (deprecated-package "guile3.0-chickadee" guile-chickadee))
1899
1900 (define-public bennu-game-development
1901 (package
1902 (name "bennu-game-development")
1903 (version "353")
1904 (source (origin
1905 (method svn-fetch)
1906 (uri (svn-reference
1907 (url "http://svn.code.sf.net/p/bennugd/code")
1908 (revision (string->number version))))
1909 (file-name (string-append name "-" version))
1910 (sha256
1911 (base32
1912 "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
1913 (modules '((guix build utils)))
1914 (snippet
1915 '(begin
1916 (delete-file-recursively "3rdparty") #t))))
1917 (build-system gnu-build-system)
1918 (arguments
1919 '(#:phases
1920 (modify-phases %standard-phases
1921 (add-after 'unpack 'patch-configure-to-use-openssl
1922 (lambda* (#:key outputs #:allow-other-keys)
1923 (chdir "core")
1924 (delete-file "configure")
1925 (substitute* "configure.in"
1926 (("i\\*86\\)")
1927 "*)
1928 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1929 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1930 LIBSSL=\"crypto\"
1931 USE_OPENSSL=yes
1932 ;;
1933
1934 i*86)"))
1935 #t)))))
1936 (inputs `(("openssl" ,openssl)
1937 ("zlib" ,zlib)))
1938 (native-inputs `(("pkg-config" ,pkg-config)
1939 ("autoconf" ,autoconf)
1940 ("automake" ,automake)
1941 ("libtool" ,libtool)))
1942 (synopsis "Programming language to create games")
1943 (description "Bennu Game Development, also known as bennudg, is a
1944 programming language tailored at game development. It is the successor of
1945 Fenix.")
1946 (home-page "https://sourceforge.net/projects/bennugd/")
1947 (license license:zlib)))
1948
1949 (define-public bennu-game-development-modules
1950 (package
1951 (inherit bennu-game-development)
1952 (name "bennu-game-development-modules")
1953 (arguments
1954 '(#:phases
1955 (modify-phases %standard-phases
1956 (add-after 'unpack 'patch-conflicting-definitions
1957 (lambda _
1958 (with-fluids ((%default-port-encoding #f))
1959 (substitute* "core/include/fmath.h"
1960 (("extern fixed fmul\\( int x, int y \\);") "")
1961 (("extern fixed fdiv\\( int x, int y \\);") "")))
1962 (chdir "modules"))))))
1963 (inputs `(("zlib" ,zlib)
1964 ("libpng" ,libpng)
1965 ("openssl" ,openssl)
1966 ("sdl-mixer" ,sdl-mixer)
1967 ("bennu-game-development" ,bennu-game-development)))
1968 (synopsis "Modules for the Bennu Game Development programming language")
1969 (description "This package contains a collection of modules for the Bennu
1970 Game Development programming language, from CD handling through SDL to
1971 joystick support.")))
1972
1973 (define-public plib
1974 (package
1975 (name "plib")
1976 (version "1.8.5")
1977 (source (origin
1978 (method url-fetch)
1979 (uri (string-append "http://plib.sourceforge.net/dist/"
1980 "plib-" version ".tar.gz"))
1981 (sha256
1982 (base32
1983 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1984 (patches (search-patches "plib-CVE-2011-4620.patch"
1985 "plib-CVE-2012-4552.patch"))))
1986 (build-system gnu-build-system)
1987 (inputs
1988 `(("mesa" ,mesa)
1989 ("libxi" ,libxi)
1990 ("libxmu" ,libxmu)))
1991 (native-inputs
1992 `(("pkg-config" ,pkg-config)))
1993 (home-page "http://plib.sourceforge.net/")
1994 (synopsis "Suite of portable game libraries")
1995 (description "PLIB is a set of libraries that will permit programmers to
1996 write games and other realtime interactive applications that are 100% portable
1997 across a wide range of hardware and operating systems. PLIB includes sound
1998 effects, music, a complete 3D engine, font rendering, a simple Windowing
1999 library, a game scripting language, a GUI, networking, 3D math library and a
2000 collection of handy utility functions. All are 100% portable across nearly
2001 all modern computing platforms. Each library component is fairly independent
2002 of the others")
2003 (license license:lgpl2.0+)))
2004
2005 (define-public ioquake3
2006 ;; We follow master since it seems that there won't be releases after 1.3.6.
2007 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
2008 (package
2009 (name "ioquake3")
2010 (version (git-version "1.3.6" "1" commit))
2011 (source
2012 (origin
2013 (method git-fetch)
2014 (uri (git-reference
2015 (url "https://github.com/ioquake/ioq3")
2016 (commit commit)))
2017 (file-name (git-file-name name version))
2018 (sha256
2019 (base32
2020 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
2021 (build-system gnu-build-system)
2022 (inputs
2023 `(("sdl2" ,sdl2)
2024 ("libjpeg" ,libjpeg-turbo)
2025 ("openal" ,openal)
2026 ("curl" ,curl)
2027 ("opusfile" ,opusfile)
2028 ("opus" ,opus)
2029 ("libvorbis" ,libvorbis)
2030 ("freetype" ,freetype)
2031 ("libogg" ,libogg)))
2032 (native-inputs
2033 `(("which" ,which) ; Else SDL_version.h won't be found.
2034 ("pkg-config" ,pkg-config)))
2035 (arguments
2036 '(#:tests? #f ; No tests.
2037 #:make-flags '("CC=gcc"
2038 "USE_INTERNAL_LIBS=0"
2039 "USE_FREETYPE=1"
2040 "USE_RENDERER_DLOPEN=0"
2041 "USE_OPENAL_DLOPEN=0"
2042 "USE_CURL_DLOPEN=0")
2043 #:phases
2044 (modify-phases %standard-phases
2045 (delete 'configure)
2046 (replace 'install
2047 (lambda* (#:key outputs #:allow-other-keys)
2048 (invoke "make" "copyfiles" "CC=gcc"
2049 "USE_INTERNAL_LIBS=0"
2050 (string-append "COPYDIR="
2051 (assoc-ref outputs "out")
2052 "/bin")))))))
2053 (home-page "https://ioquake3.org/")
2054 (synopsis "FPS game engine based on Quake 3")
2055 (description "ioquake3 is a free software first person shooter engine
2056 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
2057 the original, ioquake3 has been cleaned up, bugs have been fixed and features
2058 added. The permanent goal is to create the open source Quake 3 distribution
2059 upon which people base their games, ports to new platforms, and other
2060 projects.")
2061 (license license:gpl2))))
2062
2063 (define-public openvr
2064 (package
2065 (name "openvr")
2066 (version "1.8.19")
2067 (home-page "https://github.com/ValveSoftware/openvr/")
2068 (source
2069 (origin
2070 (method git-fetch)
2071 (uri (git-reference
2072 (url home-page)
2073 (commit (string-append "v" version))))
2074 (file-name (git-file-name name version))
2075 (sha256
2076 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
2077 (build-system cmake-build-system)
2078 (arguments
2079 ;; No tests.
2080 '(#:tests? #f
2081 #:configure-flags (list "-DBUILD_SHARED=1")))
2082 (synopsis "Virtual reality software development kit")
2083 (description "OpenVR is an API and runtime that allows access to VR
2084 hardware from multiple vendors without requiring that applications have
2085 specific knowledge of the hardware they are targeting.")
2086 (license license:bsd-3)))
2087
2088 (define-public flatzebra
2089 (package
2090 (name "flatzebra")
2091 (version "0.1.7")
2092 (source
2093 (origin
2094 (method url-fetch)
2095 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2096 "flatzebra-" version ".tar.gz"))
2097 (sha256
2098 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2099 (build-system gnu-build-system)
2100 (arguments
2101 `(#:phases
2102 (modify-phases %standard-phases
2103 (add-after 'unpack 'fix-sdl-config
2104 (lambda* (#:key inputs #:allow-other-keys)
2105 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2106 ;; plain sdl package. As a consequence, the prefix is wrong.
2107 ;; Force correct one with "--prefix" argument.
2108 (let ((sdl-union (assoc-ref inputs "sdl")))
2109 (setenv "SDL_CONFIG"
2110 (string-append sdl-union
2111 "/bin/sdl-config --prefix="
2112 sdl-union)))
2113 #t)))))
2114 (native-inputs
2115 `(("pkg-config" ,pkg-config)))
2116 (inputs
2117 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2118 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2119 (synopsis "Generic game engine for 2D double-buffering animation")
2120 (description
2121 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2122 double-buffering.")
2123 (license license:gpl2+)))
2124
2125 (define-public fna
2126 (package
2127 (name "fna")
2128 (version "19.12.01")
2129 (source
2130 (origin
2131 (method git-fetch)
2132 (uri (git-reference
2133 (url "https://github.com/FNA-XNA/FNA")
2134 (commit version)))
2135 (file-name (git-file-name name version))
2136 (sha256
2137 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2138 (build-system gnu-build-system)
2139 (arguments
2140 '(#:tests? #f ; No tests.
2141 #:phases
2142 (modify-phases %standard-phases
2143 (add-after 'unpack 'link-dep-src
2144 (lambda* (#:key inputs #:allow-other-keys)
2145 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2146 (mojoshader (assoc-ref inputs "mojoshader-src"))
2147 (faudio (assoc-ref inputs "faudio-src"))
2148 (theorafile (assoc-ref inputs "theorafile-src")))
2149 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2150 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2151 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2152 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2153 (delete 'configure)
2154 (replace 'build
2155 (lambda _
2156 (invoke "make" "release")))
2157 (replace 'install
2158 (lambda* (#:key outputs #:allow-other-keys)
2159 (let ((out (assoc-ref outputs "out")))
2160 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2161 #t))))))
2162 (native-inputs
2163 `(("mono" ,mono)))
2164 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2165 ("mojoshader-src" ,(package-source mojoshader-cs))
2166 ("faudio-src" ,(package-source faudio))
2167 ("theorafile-src" ,(package-source theorafile))))
2168 (home-page "https://fna-xna.github.io/")
2169 (synopsis "Accuracy-focused XNA4 reimplementation")
2170 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2171 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2172 (license (list license:ms-pl ; FNA
2173 license:lgpl2.1 ; LzxDecoder.cs
2174 ;; Mono.Xna:
2175 license:expat))))
2176
2177 (define-public libccd
2178 (package
2179 (name "libccd")
2180 (version "2.1")
2181 (source
2182 (origin
2183 (method git-fetch)
2184 (uri (git-reference
2185 (url "https://github.com/danfis/libccd")
2186 (commit (string-append "v" version))))
2187 (file-name (git-file-name name version))
2188 (sha256
2189 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2190 (build-system cmake-build-system)
2191 (arguments
2192 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2193 "-DBUILD_TESTING=ON"
2194 "-DENABLE_DOUBLE_PRECISION=ON")))
2195 (native-inputs
2196 `(("python-sphinx" ,python-sphinx)))
2197 (home-page "https://github.com/danfis/libccd")
2198 (synopsis "Library for collision detection between two convex shapes")
2199 (description "@code{libccd} is library for a collision detection
2200 between two convex shapes. @code{libccd} implements variation on
2201 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2202 and also implements algorithm Minkowski Portal Refinement (MPR,
2203 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2204 (license license:expat)))
2205
2206 (define-public ode
2207 (package
2208 (name "ode")
2209 (version "0.16.2")
2210 (source
2211 (origin
2212 (method url-fetch)
2213 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2214 "ode-" version ".tar.gz"))
2215 (sha256
2216 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
2217 (modules '((guix build utils)))
2218 (snippet
2219 '(begin
2220 (delete-file-recursively "libccd")
2221 #t))))
2222 (build-system cmake-build-system)
2223 (arguments
2224 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2225 #:phases
2226 (modify-phases %standard-phases
2227 (add-after 'unpack 'unbundle-libccd
2228 (lambda _
2229 (substitute* "CMakeLists.txt"
2230 (("configure_file\\(libccd/.*") ""))
2231 #t)))))
2232 (inputs
2233 `(("glu" ,glu)
2234 ("libccd" ,libccd)
2235 ("mesa" ,mesa)))
2236 (home-page "https://www.ode.org/")
2237 (synopsis "High performance library for simulating rigid body dynamics")
2238 (description "ODE is a high performance library for simulating
2239 rigid body dynamics. It is fully featured, stable, mature and
2240 platform independent with an easy to use C/C++ API. It has advanced
2241 joint types and integrated collision detection with friction. ODE is
2242 useful for simulating vehicles, objects in virtual reality
2243 environments and virtual creatures. It is currently used in many
2244 computer games, 3D authoring tools and simulation tools.")
2245 ;; Software is dual-licensed.
2246 (license (list license:lgpl2.1+ license:expat))))
2247
2248 (define-public chipmunk
2249 (package
2250 (name "chipmunk")
2251 (version "7.0.3")
2252 (source
2253 (origin
2254 (method git-fetch)
2255 (uri (git-reference
2256 (url "https://github.com/slembcke/Chipmunk2D")
2257 (commit (string-append "Chipmunk-" version))))
2258 (file-name (git-file-name name version))
2259 (sha256
2260 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2261 (build-system cmake-build-system)
2262 (arguments
2263 `(#:tests? #f ;no test
2264 #:configure-flags '("-DBUILD_STATIC=OFF"
2265 "-DBUILD_DEMOS=OFF")))
2266 (inputs
2267 `(("freeglut" ,freeglut)
2268 ("libxmu" ,libxmu)
2269 ("libxrandr" ,libxrandr)))
2270 (home-page "https://chipmunk-physics.net/")
2271 (synopsis "Fast and lightweight 2D game physics library")
2272 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2273 rigid body physics library written in C.")
2274 (license license:expat)))
2275
2276 (define-public libtcod
2277 (package
2278 (name "libtcod")
2279 (version "1.15.1")
2280 (source (origin
2281 (method git-fetch)
2282 (uri (git-reference
2283 (url "https://github.com/libtcod/libtcod")
2284 (commit version)))
2285 (file-name (git-file-name name version))
2286 (sha256
2287 (base32
2288 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2289 (modules '((guix build utils)))
2290 (snippet '(begin
2291 (delete-file-recursively "src/vendor/utf8proc")
2292 (delete-file-recursively "src/vendor/zlib")
2293 (delete-file "src/vendor/stb_truetype.h")
2294 (delete-file "src/vendor/stb_sprintf.h")
2295 (delete-file "src/vendor/lodepng.cpp")
2296 (delete-file "src/vendor/lodepng.h")
2297
2298 (substitute* "buildsys/autotools/sources.am"
2299 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2300 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2301 "../../src/vendor/stb.c")
2302 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2303
2304 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2305 (("\\.\\./vendor/") ""))
2306
2307 (substitute* '("src/libtcod/color/canvas.cpp"
2308 "src/libtcod/sys_sdl_img_png.cpp"
2309 "src/libtcod/tileset/truetype.cpp"
2310 "src/libtcod/tileset/tilesheet.cpp")
2311 (("\\.\\./\\.\\./vendor/") ""))
2312
2313 (substitute* "src/libtcod/console/printing.cpp"
2314 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2315 #t))))
2316 (build-system gnu-build-system)
2317 (arguments
2318 `(#:configure-flags '("--with-gnu-ld"
2319 "LIBS=-lutf8proc -llodepng")
2320 #:phases
2321 (modify-phases %standard-phases
2322 (add-after 'unpack 'change-to-build-dir
2323 (lambda _
2324 (chdir "buildsys/autotools")
2325 (patch-shebang "get_version.py")
2326 #t)))))
2327 (native-inputs
2328 `(("autoconf" ,autoconf)
2329 ("automake" ,automake)
2330 ("libtool" ,libtool)
2331 ("python" ,python)
2332 ("pkg-config" ,pkg-config)
2333 ("stb-sprintf" ,stb-sprintf)
2334 ("stb-truetype" ,stb-truetype)))
2335 (inputs
2336 `(("lodepng" ,lodepng)
2337 ("sdl2" ,sdl2)
2338 ("utf8proc" ,utf8proc)
2339 ("zlib" ,zlib)))
2340 (home-page "https://github.com/libtcod/libtcod")
2341 (synopsis "Library specifically designed for writing roguelikes")
2342 (description
2343 "libtcod is a fast, portable and uncomplicated API for roguelike
2344 developers providing an advanced true color console, input, and lots of other
2345 utilities frequently used in roguelikes.")
2346 (license license:bsd-3)))
2347
2348 (define-public warsow-qfusion
2349 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2350 ;; The 2.5 beta as published on the homepage is commit
2351 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2352 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2353 (package
2354 (name "warsow-qfusion")
2355 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2356 (source (origin
2357 (method git-fetch)
2358 (uri (git-reference
2359 (url "https://github.com/Warsow/qfusion/")
2360 (commit commit)
2361 (recursive? #t)))
2362 (file-name (git-file-name name version))
2363 (sha256
2364 (base32
2365 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2366 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
2367 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2368 (modules '((guix build utils)))
2369 (snippet '(begin
2370 (delete-file-recursively "platforms")
2371 (delete-file-recursively "debian")
2372 (delete-file-recursively "libsrcs")
2373 #t))))
2374 (build-system cmake-build-system)
2375 (arguments
2376 `(#:tests? #f ; No tests.
2377 #:configure-flags '("-DQFUSION_GAME=Warsow")
2378 #:modules
2379 ((guix build utils)
2380 (guix build cmake-build-system)
2381 (ice-9 match))
2382 #:phases
2383 (modify-phases %standard-phases
2384 (add-after 'unpack 'change-to-build-dir
2385 (lambda _
2386 (chdir "source")
2387 #t))
2388 (add-after 'install 'really-install
2389 (lambda* (#:key outputs system #:allow-other-keys)
2390 (let ((arch (match system
2391 ("x86_64-linux" "x86_64")
2392 ("i686-linux" "i386")))
2393 (out (assoc-ref outputs "out")))
2394 (install-file (string-append "../source/build/basewsw/libgame_"
2395 arch ".so")
2396 (string-append out "/lib/"))
2397 (install-file (string-append "../source/build/libui_" arch ".so")
2398 (string-append out "/lib/"))
2399 (for-each
2400 (lambda (file)
2401 (install-file file (string-append out "/bin/")))
2402 (append (find-files "../source/build" "warsow")
2403 (find-files "../source/build" "wsw_server."))))
2404 #t)))))
2405 (inputs
2406 `(("alsa-lib" ,alsa-lib)
2407 ("curl" ,curl)
2408 ("freetype" ,freetype)
2409 ("ffmpeg" ,ffmpeg)
2410 ("libjpeg" ,libjpeg-turbo)
2411 ("libogg" ,libogg)
2412 ("libpng" ,libpng)
2413 ("libtheora" ,libtheora)
2414 ("libvorbis" ,libvorbis)
2415 ("mesa" ,mesa)
2416 ("openal" ,openal)
2417 ("pulseaudio" ,pulseaudio)
2418 ("qtbase" ,qtbase)
2419 ("qtdeclarative" ,qtdeclarative)
2420 ("sdl2" ,sdl2)
2421 ("uuid.h" ,util-linux "lib")
2422 ("zlib" ,zlib)))
2423 (native-inputs
2424 `(("pkg-config" ,pkg-config)))
2425 (home-page "https://github.com/Warsow/qfusion")
2426 (supported-systems '("i686-linux" "x86_64-linux"))
2427 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2428 (description
2429 "This package contains the game engine of Warsow, a first-person
2430 shooter video game. The engine is based on qfusion, the id Tech 2 derived
2431 game engine. id Tech 2 is the engine originally behind Quake 2.")
2432 (license license:gpl2+))))
2433
2434 (define-public dhewm3
2435 (package
2436 (name "dhewm3")
2437 (version "1.5.1")
2438 (source (origin
2439 (method url-fetch)
2440 (uri (string-append
2441 "https://github.com/dhewm/dhewm3/releases/download/"
2442 version "/dhewm3-" version "-src.tar.xz"))
2443 (sha256
2444 (base32
2445 "0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
2446 (build-system cmake-build-system)
2447 (arguments
2448 `(#:tests? #f ; No tests.
2449 #:phases
2450 (modify-phases %standard-phases
2451 (add-after 'unpack 'change-to-build-dir
2452 (lambda _
2453 (chdir "neo")
2454 #t)))))
2455 (inputs
2456 `(("curl" ,curl)
2457 ("libjpeg" ,libjpeg-turbo)
2458 ("libogg" ,libogg)
2459 ("libvorbis" ,libvorbis)
2460 ("libx11" ,libx11)
2461 ("openal" ,openal)
2462 ("sdl2" ,sdl2)
2463 ("zlib" ,zlib)))
2464 (home-page "https://dhewm3.org/")
2465 (synopsis "Port of the original Doom 3 engine")
2466 (description
2467 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2468 Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2469 version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2470 sound effects on all operating systems and hardware (via OpenAL Softs EFX
2471 support), has much better support for widescreen resolutions and has 64bit
2472 support.")
2473 (license license:gpl3)))
2474
2475 (define-public tesseract-engine
2476 (let ((svn-revision 2411))
2477 (package
2478 (name "tesseract-engine")
2479 (version (string-append "20200615-" (number->string svn-revision)))
2480 (source
2481 (origin
2482 (method svn-fetch)
2483 (uri (svn-reference
2484 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2485 (revision svn-revision)))
2486 (file-name (git-file-name name version))
2487 (sha256
2488 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2489 (modules '((guix build utils)))
2490 (snippet
2491 '(begin
2492 (for-each delete-file-recursively
2493 '("bin" "bin64"
2494 ;; Remove "media" since some files such as
2495 ;; media/sound/game/soundsnap/info.txt refer to a
2496 ;; non-commercial license.
2497 "media"
2498 "server.bat"
2499 "tesseract.bat"
2500 "src/lib"
2501 "src/lib64"))
2502 #t))))
2503 (build-system gnu-build-system)
2504 (arguments
2505 `(#:make-flags (list "CC=gcc")
2506 #:tests? #f ; No tests.
2507 #:phases
2508 (modify-phases %standard-phases
2509 (delete 'configure)
2510 (add-after 'unpack 'cd-src
2511 (lambda _ (chdir "src") #t))
2512 (add-before 'build 'fix-env
2513 (lambda* (#:key inputs #:allow-other-keys)
2514 (setenv "CPATH"
2515 (string-append (assoc-ref inputs "sdl2-union")
2516 "/include/SDL2:"
2517 (or (getenv "CPATH") "")))
2518 #t))
2519 (add-after 'install 'really-install
2520 (lambda* (#:key outputs #:allow-other-keys)
2521 (let* ((out (assoc-ref outputs "out"))
2522 (share (string-append out "/share/tesseract"))
2523 (bin (string-append out "/bin/tesseract"))
2524 (client (string-append out "/bin/tesseract-client")))
2525 (chdir "..") ; Back to root.
2526 (for-each
2527 (lambda (dir)
2528 (mkdir-p (string-append share "/" dir))
2529 (copy-recursively dir (string-append share "/" dir)))
2530 '("config"))
2531 (mkdir-p (string-append out "/bin/"))
2532 (copy-file "bin_unix/native_client" client)
2533 (copy-file "bin_unix/native_server"
2534 (string-append out "/bin/tesseract-server"))
2535 (call-with-output-file bin
2536 (lambda (p)
2537 (format p "#!~a
2538 TESS_DATA=~a
2539 TESS_BIN=~a
2540 TESS_OPTIONS=\"-u$HOME/.tesseract\"
2541 cd \"$TESS_DATA\"
2542 exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2543 (which "bash")
2544 share
2545 client)))
2546 (chmod bin #o755)
2547 (install-file "src/readme_tesseract.txt"
2548 (string-append out "/share/licenses/tesseract/LICENSE")))
2549 #t)))))
2550 (inputs
2551 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2552 ("zlib" ,zlib)
2553 ("libpng" ,libpng)
2554 ("libgl" ,mesa)))
2555 (home-page "http://tesseract.gg/")
2556 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2557 (description "This package contains the game engine of Tesseract, a
2558 first-person shooter focused on cooperative in-game map editing.
2559
2560 The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2561 upgraded modern rendering techniques. The new rendering features include
2562 fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2563 deferred shading, morphological / temporal / multisample anti-aliasing, and
2564 much more.")
2565 (license license:zlib))))