Merge branch 'master' into core-updates
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;;
22 ;;; This file is part of GNU Guix.
23 ;;;
24 ;;; GNU Guix is free software; you can redistribute it and/or modify it
25 ;;; under the terms of the GNU General Public License as published by
26 ;;; the Free Software Foundation; either version 3 of the License, or (at
27 ;;; your option) any later version.
28 ;;;
29 ;;; GNU Guix is distributed in the hope that it will be useful, but
30 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
31 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
32 ;;; GNU General Public License for more details.
33 ;;;
34 ;;; You should have received a copy of the GNU General Public License
35 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
36
37 (define-module (gnu packages game-development)
38 #:use-module (srfi srfi-1)
39 #:use-module ((guix licenses) #:prefix license:)
40 #:use-module (guix packages)
41 #:use-module (guix download)
42 #:use-module (guix git-download)
43 #:use-module (guix svn-download)
44 #:use-module (guix utils)
45 #:use-module (guix build-system cmake)
46 #:use-module (guix build-system gnu)
47 #:use-module (guix build-system python)
48 #:use-module (guix build-system scons)
49 #:use-module (gnu packages)
50 #:use-module (gnu packages audio)
51 #:use-module (gnu packages autotools)
52 #:use-module (gnu packages base)
53 #:use-module (gnu packages boost)
54 #:use-module (gnu packages compression)
55 #:use-module (gnu packages curl)
56 #:use-module (gnu packages documentation)
57 #:use-module (gnu packages fltk)
58 #:use-module (gnu packages fonts)
59 #:use-module (gnu packages fontutils)
60 #:use-module (gnu packages freedesktop)
61 #:use-module (gnu packages fribidi)
62 #:use-module (gnu packages dbm)
63 #:use-module (gnu packages gl)
64 #:use-module (gnu packages glib)
65 #:use-module (gnu packages gnome)
66 #:use-module (gnu packages gnunet)
67 #:use-module (gnu packages graphics)
68 #:use-module (gnu packages graphviz)
69 #:use-module (gnu packages gtk)
70 #:use-module (gnu packages guile)
71 #:use-module (gnu packages image)
72 #:use-module (gnu packages linux)
73 #:use-module (gnu packages lua)
74 #:use-module (gnu packages m4)
75 #:use-module (gnu packages mono)
76 #:use-module (gnu packages mp3)
77 #:use-module (gnu packages multiprecision)
78 #:use-module (gnu packages music)
79 #:use-module (gnu packages ncurses)
80 #:use-module (gnu packages pkg-config)
81 #:use-module (gnu packages pulseaudio)
82 #:use-module (gnu packages python)
83 #:use-module (gnu packages python-xyz)
84 #:use-module (gnu packages qt)
85 #:use-module (gnu packages sdl)
86 #:use-module (gnu packages sphinx)
87 #:use-module (gnu packages stb)
88 #:use-module (gnu packages texinfo)
89 #:use-module (gnu packages tls)
90 #:use-module (gnu packages video)
91 #:use-module (gnu packages xdisorg)
92 #:use-module (gnu packages xiph)
93 #:use-module (gnu packages xml)
94 #:use-module (gnu packages xorg))
95
96 (define-public bullet
97 (package
98 (name "bullet")
99 (version "2.89")
100 (source (origin
101 (method git-fetch)
102 (uri (git-reference
103 (url "https://github.com/bulletphysics/bullet3/")
104 (commit version)))
105 (file-name (git-file-name name version))
106 (sha256
107 (base32
108 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
109 (modules '((guix build utils)))
110 (snippet
111 '(begin
112 (for-each delete-file (find-files "build3" "premake*"))
113 (with-directory-excursion "examples/ThirdPartyLibs"
114 (for-each delete-file-recursively
115 '("Gwen" "clsocket" "enet" "glad" "imgui"
116 "lua-5.2.3" "midi" "minizip" "openvr"
117 "optionalX11" "serial" "zlib")))
118 ;; These need files from ThirdPartyLibs.
119 (substitute* "Extras/CMakeLists.txt"
120 (("BulletRobotics") ""))
121 ;; Tests fail on linking, cannot find -lBussIK.
122 (substitute* "test/CMakeLists.txt"
123 ((" InverseDynamics")
124 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
125 ; (("SharedMemory") ""))
126 #t))))
127 (build-system cmake-build-system)
128 (arguments
129 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
130 "-DBUILD_CPU_DEMOS=OFF"
131 "-DBUILD_OPENGL3_DEMOS=OFF"
132 "-DBUILD_BULLET2_DEMOS=OFF"
133 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
134 (or (getenv "CXXFLAGS") "")))
135 #:phases
136 (modify-phases %standard-phases
137 (add-after 'unpack 'remove-failing-tests
138 ;; These tests fail specifically after removing 3rd party code.
139 (lambda _
140 (substitute* "test/SharedMemory/CMakeLists.txt"
141 (("ADD_TEST") "# ADD_TEST"))
142 (substitute* "test/InverseDynamics/CMakeLists.txt"
143 (("ADD_TEST\\(Test_BulletInverseForward")
144 "# ADD_TEST(Test_BulletInverseForward"))
145 #t)))))
146 (inputs
147 `(("glu" ,glu)
148 ("libx11" ,libx11)
149 ("mesa" ,mesa)))
150 (home-page "https://pybullet.org/wordpress/")
151 (synopsis "3D physics engine library")
152 (description
153 "Bullet is a physics engine library usable for collision detection. It
154 is used in some video games and movies.")
155 (license license:zlib)))
156
157 (define-public deutex
158 (package
159 (name "deutex")
160 (version "5.2.1")
161 (source (origin
162 (method url-fetch)
163 (uri (string-append "https://github.com/Doom-Utils/deutex"
164 "/releases/download/v" version "/"
165 "deutex-" version ".tar.xz"))
166 (sha256
167 (base32
168 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
169 (build-system gnu-build-system)
170 (native-inputs `(("asciidoc" ,asciidoc)))
171 (home-page "https://github.com/Doom-Utils/deutex")
172 (synopsis "WAD file composer for Doom and related games")
173 (description
174 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
175 used to extract the lumps of a wad and save them as individual files.
176 Conversely, it can also build a wad from separate files. When extracting a
177 lump to a file, it does not just copy the raw data, it converts it to an
178 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
179 Conversely, when it reads files for inclusion in pwads, it does the necessary
180 conversions (for example, from PPM to Doom picture format). In addition,
181 DeuTex has functions such as merging wads, etc.")
182 (license license:gpl2+)))
183
184 (define-public grfcodec
185 (package
186 (name "grfcodec")
187 (version "6.0.6")
188 (source (origin
189 (method url-fetch)
190 (uri (string-append "http://binaries.openttd.org/extra/"
191 name "/" version "/" name "-" version
192 "-source.tar.xz"))
193 (sha256
194 (base32
195 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
196 (build-system gnu-build-system)
197 (arguments
198 '(#:tests? #f ; no check target
199 #:phases
200 (modify-phases %standard-phases
201 (delete 'configure) ; no configure script
202 (replace 'install ; no install target
203 (lambda* (#:key outputs #:allow-other-keys)
204 (let* ((out (assoc-ref outputs "out"))
205 (bin (string-append out "/bin"))
206 (doc (string-append out "/share/doc"))
207 (man (string-append out "/share/man/man1")))
208 (for-each (lambda (file)
209 (install-file file bin))
210 '("grfcodec" "grfid" "grfstrip" "nforenum"))
211 (install-file "COPYING" doc)
212 (with-directory-excursion "docs"
213 (for-each (lambda (file)
214 (install-file (string-append file ".txt") doc))
215 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
216 "readme" "readme.rpn"))
217 (for-each (lambda (file)
218 (install-file file man))
219 (find-files "." "\\.1"))))
220 #t)))))
221 (inputs
222 `(("boost" ,boost)
223 ("libpng" ,libpng)
224 ("zlib" ,zlib)))
225 (synopsis "GRF development tools")
226 (description
227 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
228 tools for developing (New)GRFs. It includes a number of smaller programs, each
229 with a specific task:
230 @enumerate
231 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
232 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
233 @item @code{grfstrip} strips all sprites from a GRF.
234 @item @code{nforenum} checks NFO code for errors, making corrections when
235 necessary.
236 @end enumerate")
237 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
238 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
239 ;; NFORenum is under the GPL2+.
240 ;; The MD5 implementation contained in GRFID is under the zlib license.
241 (license (list license:gpl2 license:gpl2+ license:zlib))))
242
243 (define-public catcodec
244 (package
245 (name "catcodec")
246 (version "1.0.5")
247 (source
248 (origin
249 (method url-fetch)
250 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
251 version "/catcodec-" version "-source.tar.xz"))
252 (sha256
253 (base32
254 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
255 (build-system gnu-build-system)
256 (arguments
257 `(#:tests? #f ; no tests
258 #:make-flags (list (string-append "prefix=" %output))
259 #:phases (modify-phases %standard-phases
260 (delete 'configure))))
261 (home-page "http://dev.openttdcoop.org/projects/catcodec")
262 (synopsis "Encode/decode OpenTTD sounds")
263 (description "catcodec encodes and decodes sounds for OpenTTD. These
264 sounds are not much more than some metadata (description and filename) and raw
265 PCM data.")
266 (license license:gpl2)))
267
268 (define-public gzochi
269 (package
270 (name "gzochi")
271 (version "0.12")
272 (source (origin
273 (method url-fetch)
274 (uri (string-append "mirror://savannah/gzochi/gzochi-"
275 version ".tar.gz"))
276 (sha256
277 (base32
278 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
279 (build-system gnu-build-system)
280 (arguments
281 '(#:phases (modify-phases %standard-phases
282 (add-before 'build 'no-Werror
283 (lambda _
284 ;; Don't abort builds due to things like GLib
285 ;; deprecation warnings.
286 (substitute* (find-files "." "^Makefile\\.in$")
287 (("-Werror") ""))
288 #t)))))
289 (native-inputs `(("pkgconfig" ,pkg-config)))
290 (inputs `(("bdb" ,bdb)
291 ("glib" ,glib)
292 ("guile" ,guile-2.2)
293 ("libmicrohttpd" ,libmicrohttpd)
294 ("ncurses" ,ncurses)
295 ("sdl" ,sdl)
296 ("zlib" ,zlib)))
297 (home-page "https://www.nongnu.org/gzochi/")
298 (synopsis "Scalable middleware for multiplayer games")
299 (description
300 "gzochi is a framework for developing massively multiplayer online games.
301 A server container provides services to deployed games, which are written in
302 Guile Scheme, that abstract and simplify some of the most challenging and
303 error-prone aspects of online game development: Concurrency, data persistence,
304 and network communications. A very thin client library can be embedded to
305 provide connectivity for client applications written in any language.")
306 (license license:gpl3+)))
307
308 (define-public nml
309 (package
310 (name "nml")
311 (version "0.4.5")
312 (source
313 (origin
314 (method url-fetch)
315 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
316 version "/nml-" version ".tar.gz"))
317 (sha256
318 (base32
319 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
320 (build-system python-build-system)
321 (arguments
322 `(#:phases
323 (modify-phases %standard-phases
324 (add-before 'build 'fix-pillow
325 (lambda _
326 ;; pillow's version is not in PIL.Image.VERSION anymore
327 (substitute* "nml/version_info.py"
328 (("from PIL import Image") "import PIL")
329 (("Image.VERSION") "PIL.__version__"))
330 #t)))))
331 (propagated-inputs
332 `(("python-pillow" ,python-pillow)
333 ("python-ply" ,python-ply)))
334 (home-page "https://dev.openttdcoop.org/projects/nml")
335 (synopsis "NML compiler")
336 (description
337 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
338 compiling NML files (along with their associated language, sound and graphic
339 files) into @file{.grf} and/or @file{.nfo} files.")
340 (license license:gpl2+)))
341
342 (define-public python-sge-pygame
343 (package
344 (name "python-sge-pygame")
345 (version "1.5.1")
346 (source
347 (origin
348 (method url-fetch)
349 (uri (string-append "mirror://savannah/stellarengine/"
350 (version-major+minor version) "/sge-pygame-"
351 version ".tar.gz"))
352 (file-name (string-append name "-" version ".tar.gz"))
353 (sha256
354 (base32
355 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
356 (build-system python-build-system)
357 (propagated-inputs
358 `(("python-pygame" ,python-pygame)
359 ("python-six" ,python-six)
360 ("python-uniseg" ,python-uniseg)))
361 (home-page "http://stellarengine.nongnu.org")
362 (synopsis "2D game engine for Python")
363 (description
364 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
365 general-purpose 2D game engine. It takes care of several details for you so
366 you can focus on the game itself. This makes more rapid game development
367 possible, and it also makes the SGE easy to learn.")
368 (license license:lgpl3+)))
369
370 (define-public python2-sge-pygame
371 (package-with-python2 python-sge-pygame))
372
373 (define-public python-tmx
374 (package
375 (name "python-tmx")
376 (version "1.10")
377 (source
378 (origin
379 (method url-fetch)
380 (uri (string-append "mirror://savannah/python-tmx/"
381 (version-major+minor version) "/tmx-"
382 version ".tar.gz"))
383 (sha256
384 (base32
385 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
386 (build-system python-build-system)
387 (propagated-inputs
388 `(("python-six" ,python-six)))
389 (home-page "http://python-tmx.nongnu.org")
390 (synopsis "Python library for the @code{Tiled} TMX format")
391 (description
392 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
393 This is useful for map editors or generic level editors, and it's also useful
394 for using a map editor or generic level editor like Tiled to edit your game's
395 levels.")
396 (license (list license:asl2.0
397 ;; Documentation (only available in the source tarball) is
398 ;; under the CC0 license.
399 license:cc0))))
400
401 (define-public python2-tmx
402 (let ((python2-tmx (package-with-python2 python-tmx)))
403 (package
404 (inherit python2-tmx)
405 (propagated-inputs
406 `(("python2-pathlib" ,python2-pathlib)
407 ,@(package-propagated-inputs python2-tmx))))))
408
409 (define-public python-xsge
410 (package
411 (name "python-xsge")
412 (version "2018.02.26")
413 (source (origin
414 (method url-fetch)
415 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
416 version ".tar.gz"))
417 (sha256
418 (base32
419 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
420 (build-system python-build-system)
421 (arguments
422 '(#:phases
423 (modify-phases %standard-phases
424 ;; xSGE's setup.py script does not support one of the Python build
425 ;; system's default flags, "--single-version-externally-managed".
426 (replace 'install
427 (lambda* (#:key outputs #:allow-other-keys)
428 (invoke "python" "setup.py" "install"
429 (string-append "--prefix=" (assoc-ref outputs "out"))
430 "--root=/"))))
431 #:tests? #f)) ; no check target
432 (propagated-inputs
433 `(("python-sge-pygame" ,python-sge-pygame)
434 ("python-pygame" ,python-pygame)
435 ("python-six" ,python-six)
436 ("python-tmx" ,python-tmx)))
437 (home-page "http://xsge.nongnu.org")
438 (synopsis "Extensions for the SGE Game Engine")
439 (description
440 "xSGE is a collection of modules that make doing certain tasks with the SGE
441 Game Engine easier. In addition to SGE's conveniences, the user has access to a
442 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
443 support.")
444 (license license:gpl3+)))
445
446 (define-public python2-xsge
447 (package-with-python2 python-xsge))
448
449 (define-public tiled
450 (package
451 (name "tiled")
452 (version "1.2.5")
453 (source (origin
454 (method git-fetch)
455 (uri (git-reference
456 (url "https://github.com/bjorn/tiled.git")
457 (commit (string-append "v" version))))
458 (file-name (git-file-name name version))
459 (sha256
460 (base32
461 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
462 (build-system gnu-build-system)
463 (inputs
464 `(("qtbase" ,qtbase)
465 ("qtsvg" ,qtsvg)
466 ("zlib" ,zlib)))
467 (native-inputs
468 `(("qttools" ,qttools)))
469 (arguments
470 '(#:phases
471 (modify-phases %standard-phases
472 (replace 'configure
473 (lambda* (#:key inputs outputs #:allow-other-keys)
474 (substitute* "translations/translations.pro"
475 (("LRELEASE =.*")
476 (string-append "LRELEASE = "
477 (assoc-ref inputs "qttools")
478 "/bin/lrelease\n")))
479 (let ((out (assoc-ref outputs "out")))
480 (invoke "qmake"
481 (string-append "PREFIX=" out))))))))
482 (home-page "https://www.mapeditor.org/")
483 (synopsis "Tile map editor")
484 (description
485 "Tiled is a general purpose tile map editor. It is meant to be used for
486 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
487 clone.")
488
489 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
490 ;; under BSD-2.
491 (license license:gpl2+)))
492
493 (define-public sfml
494 (package
495 (name "sfml")
496 (version "2.5.1")
497 (source (origin
498 (method git-fetch)
499 ;; Do not fetch the archives from
500 ;; http://mirror0.sfml-dev.org/files/ because files there seem
501 ;; to be changed in place.
502 (uri (git-reference
503 (url "https://github.com/SFML/SFML.git")
504 (commit version)))
505 (file-name (git-file-name name version))
506 (sha256
507 (base32
508 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
509 (modules '((guix build utils)))
510 (snippet
511 '(begin
512 ;; Ensure system libraries are used.
513 (delete-file-recursively "extlibs")
514 #t))))
515 (build-system cmake-build-system)
516 (arguments
517 '(#:configure-flags
518 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
519 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
520 #:tests? #f)) ; no tests
521 (native-inputs
522 `(("pkg-config" ,pkg-config)))
523 (inputs
524 `(("mesa" ,mesa)
525 ("glew" ,glew)
526 ("libx11" ,libx11)
527 ("xcb-util-image" ,xcb-util-image)
528 ("libxrandr" ,libxrandr)
529 ("eudev" ,eudev)
530 ("libjpeg" ,libjpeg)
531 ("libsndfile" ,libsndfile)
532 ("stb-image" ,stb-image)
533 ("stb-image-write" ,stb-image-write)))
534 (propagated-inputs
535 ;; In Requires.private of pkg-config files.
536 `(("flac" ,flac)
537 ("freetype" ,freetype)
538 ("libvorbis" ,libvorbis)
539 ("openal" ,openal)))
540 (home-page "https://www.sfml-dev.org")
541 (synopsis "Simple and Fast Multimedia Library")
542 (description
543 "SFML provides a simple interface to the various computer components,
544 to ease the development of games and multimedia applications. It is composed
545 of five modules: system, window, graphics, audio and network.")
546 (license license:zlib)))
547
548 (define-public sfxr
549 (package
550 (name "sfxr")
551 (version "1.2.1")
552 (source (origin
553 (method url-fetch)
554 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
555 (sha256
556 (base32
557 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
558 (build-system gnu-build-system)
559 (arguments
560 `(#:phases (modify-phases %standard-phases
561 (delete 'configure) ; no configure script
562 (add-before 'build 'patch-makefile
563 (lambda* (#:key outputs #:allow-other-keys)
564 (let ((out (assoc-ref outputs "out")))
565 (substitute* "Makefile"
566 (("\\$\\(DESTDIR\\)/usr") out))
567 (substitute* "main.cpp"
568 (("/usr/share")
569 (string-append out "/share")))
570 #t))))
571 #:tests? #f)) ; no tests
572 (native-inputs
573 `(("pkg-config" ,pkg-config)
574 ("desktop-file-utils" ,desktop-file-utils)))
575 (inputs
576 `(("sdl" ,sdl)
577 ("gtk+" ,gtk+)))
578 (synopsis "Simple sound effect generator")
579 (description "Sfxr is a tool for quickly generating simple sound effects.
580 Originally created for use in video game prototypes, it can generate random
581 sounds from presets such as \"explosion\" or \"powerup\".")
582 (home-page "http://www.drpetter.se/project_sfxr.html")
583 (license license:expat)))
584
585 (define-public physfs
586 (package
587 (name "physfs")
588 (version "3.0.2")
589 (source (origin
590 (method url-fetch)
591 (uri (string-append
592 "https://icculus.org/physfs/downloads/physfs-"
593 version ".tar.bz2"))
594 (file-name (string-append name "-" version ".tar.gz"))
595 (sha256
596 (base32
597 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
598 (build-system cmake-build-system)
599 (arguments
600 '(#:tests? #f ; no check target
601 #:phases (modify-phases %standard-phases
602 (add-after 'unpack 'patch-CMakeLists.txt
603 (lambda _
604 (substitute* "CMakeLists.txt"
605 ;; XXX: For some reason CMakeLists.txt disables
606 ;; RUNPATH manipulation when the compiler is GCC.
607 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
608 #t)))))
609 (inputs
610 `(("zlib" ,zlib)))
611 (native-inputs
612 `(("doxygen" ,doxygen)))
613 (home-page "https://icculus.org/physfs")
614 (synopsis "File system abstraction library")
615 (description
616 "PhysicsFS is a library to provide abstract access to various archives.
617 It is intended for use in video games. For security, no file writing done
618 through the PhysicsFS API can leave a defined @emph{write directory}. For
619 file reading, a @emph{search path} with archives and directories is defined,
620 and it becomes a single, transparent hierarchical file system. So archive
621 files can be accessed in the same way as you access files directly on a disk,
622 and it makes it easy to ship a new archive that will override a previous
623 archive on a per-file basis.")
624 (license license:zlib)))
625
626 (define-public love
627 (package
628 (name "love")
629 (version "11.3")
630 (source (origin
631 (method url-fetch)
632 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
633 "love-" version "-linux-src.tar.gz"))
634 (sha256
635 (base32
636 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
637 (build-system gnu-build-system)
638 (native-inputs
639 `(("pkg-config" ,pkg-config)))
640 (inputs
641 `(("devil" ,devil)
642 ("freetype" ,freetype)
643 ("libmodplug" ,libmodplug)
644 ("libtheora" ,libtheora)
645 ("libvorbis" ,libvorbis)
646 ("luajit" ,luajit)
647 ("mesa" ,mesa)
648 ("mpg123" ,mpg123)
649 ("openal" ,openal)
650 ("physfs" ,physfs)
651 ("sdl2" ,sdl2)
652 ("zlib" ,zlib)))
653 (synopsis "2D game framework for Lua")
654 (description "LÖVE is a framework for making 2D games in the Lua
655 programming language.")
656 (home-page "https://love2d.org/")
657 (license license:zlib)))
658
659 (define-public love-nuklear
660 (let ((version "v2.6")
661 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
662 (package
663 (name "love-nuklear")
664 (version (git-version version "1" commit))
665 (source (origin
666 (method git-fetch)
667 (uri (git-reference
668 (url "https://github.com/keharriso/love-nuklear/")
669 (commit commit)
670 (recursive? #t)))
671 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
672 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
673 (file-name (git-file-name name version))
674 (sha256
675 (base32
676 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
677 (build-system cmake-build-system)
678 (arguments
679 `(#:build-type "Release"
680 #:tests? #f))
681 (inputs
682 `(("luajit" ,luajit)))
683 (synopsis "Lightweight immediate mode GUI for LÖVE games")
684 (description "LÖVE is a Lua framework for making 2D games. Nuklear
685 is a minimal state immediate mode graphical user interface toolkit. This
686 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
687 (home-page "https://github.com/keharriso/love-nuklear/")
688 (license license:expat))))
689
690 (define-public allegro-4
691 (package
692 (name "allegro")
693 (version "4.4.3")
694 (source (origin
695 (method url-fetch)
696 (uri (string-append "https://github.com/liballeg/allegro5/"
697 "releases/download/" version "/allegro-"
698 version ".tar.gz"))
699 (sha256
700 (base32
701 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
702 (build-system cmake-build-system)
703 (arguments
704 '(#:phases
705 (modify-phases %standard-phases
706 (add-after 'unpack 'patch-build-system
707 (lambda _
708 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
709 ;; via a command line option doesn't work because it is
710 ;; unconditionally clobbered in the build script.
711 (substitute* '("CMakeLists.txt")
712 (("ADDON_LINKAGE STATIC")
713 "ADDON_LINKAGE SHARED"))
714 #t)))))
715 (inputs
716 `(("glu" ,glu)
717 ("libpng" ,libpng)
718 ("libvorbis" ,libvorbis)
719 ("mesa" ,mesa)
720 ("zlib" ,zlib)))
721 (synopsis "Game programming library")
722 (description "Allegro is a library mainly aimed at video game and
723 multimedia programming. It handles common, low-level tasks such as creating
724 windows, accepting user input, loading data, drawing images, playing sounds,
725 etc.")
726 (home-page "http://liballeg.org")
727 (license license:giftware)))
728
729 (define-public allegro
730 (package
731 (name "allegro")
732 (version "5.2.5.0")
733 (source (origin
734 (method url-fetch)
735 (uri (string-append "https://github.com/liballeg/allegro5/releases"
736 "/download/" version "/allegro-"
737 version ".tar.gz"))
738 (sha256
739 (base32
740 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
741 (build-system cmake-build-system)
742 (arguments `(#:tests? #f)) ; there are no tests
743 (inputs
744 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
745 `(("flac" ,flac)
746 ("freetype" ,freetype)
747 ("glu" ,glu)
748 ("gtk" ,gtk+-2)
749 ("libjpeg" ,libjpeg)
750 ("libpng" ,libpng)
751 ("libtheora" ,libtheora)
752 ("libvorbis" ,libvorbis)
753 ("libxcursor" ,libxcursor)
754 ("libxinerama" ,libxinerama)
755 ("libxrandr" ,libxrandr)
756 ("mesa" ,mesa)
757 ("openal" ,openal)
758 ("physfs" ,physfs)
759 ("zlib" ,zlib)))
760 (native-inputs
761 `(("pkg-config" ,pkg-config)))
762 (synopsis "Game programming library")
763 (description "Allegro is a library mainly aimed at video game and
764 multimedia programming. It handles common, low-level tasks such as creating
765 windows, accepting user input, loading data, drawing images, playing sounds,
766 etc.")
767 (home-page "http://liballeg.org")
768 (license license:bsd-3)))
769
770 (define-public allegro-5.0
771 (package (inherit allegro)
772 (name "allegro")
773 (version "5.0.11")
774 (source (origin
775 (method url-fetch)
776 (uri (string-append "https://github.com/liballeg/allegro5/releases"
777 "/download/" version "/allegro-"
778 (if (equal? "0" (string-take-right version 1))
779 (string-drop-right version 2)
780 version)
781 ".tar.gz"))
782 (patches (search-patches
783 "allegro-mesa-18.2.5-and-later.patch"))
784 (sha256
785 (base32
786 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
787
788 (define-public aseprite
789 (package
790 (name "aseprite")
791 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
792 ;; TODO: Unbundle third party software.
793 (source (origin
794 (method url-fetch/zipbomb)
795 (uri (string-append "https://github.com/aseprite/aseprite"
796 "/releases/download/v" version
797 "/Aseprite-v" version "-Source.zip"))
798 (sha256
799 (base32
800 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
801 (build-system cmake-build-system)
802 (arguments
803 '(#:configure-flags
804 ;; Use shared libraries instead of building bundled source.
805 (list "-DWITH_WEBP_SUPPORT=1"
806 "-DUSE_SHARED_CURL=1"
807 "-DUSE_SHARED_GIFLIB=1"
808 "-DUSE_SHARED_JPEGLIB=1"
809 "-DUSE_SHARED_ZLIB=1"
810 "-DUSE_SHARED_LIBPNG=1"
811 "-DUSE_SHARED_LIBLOADPNG=1"
812 "-DUSE_SHARED_LIBWEBP=1"
813 "-DUSE_SHARED_TINYXML=1"
814 "-DUSE_SHARED_PIXMAN=1"
815 "-DUSE_SHARED_FREETYPE=1"
816 "-DUSE_SHARED_ALLEGRO4=1"
817 "-DENABLE_UPDATER=0" ; no auto-updates
818 (string-append "-DFREETYPE_INCLUDE_DIR="
819 (assoc-ref %build-inputs "freetype")
820 "/include/freetype2"))))
821 (native-inputs
822 `(("pkg-config" ,pkg-config)))
823 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
824 ;; patched version is bundled with Aseprite, but the patches should be
825 ;; extracted and applied on top of a standalone Allegro 4 package.
826 (inputs
827 `(("allegro" ,allegro-4)
828 ("curl" ,curl)
829 ("freetype" ,freetype)
830 ("giflib" ,giflib)
831 ("libjpeg" ,libjpeg)
832 ("libpng" ,libpng)
833 ("libwebp" ,libwebp)
834 ("libx11" ,libx11)
835 ("libxext" ,libxext)
836 ("libxxf86vm" ,libxxf86vm)
837 ("pixman" ,pixman)
838 ("tinyxml" ,tinyxml)
839 ("zlib" ,zlib)))
840 (synopsis "Animated sprite editor and pixel art tool")
841 (description "Aseprite is a tool for creating 2D pixel art for video
842 games. In addition to basic pixel editing features, Aseprite can assist in
843 the creation of animations, tiled graphics, texture atlases, and more.")
844 (home-page "https://www.aseprite.org/")
845 (license license:gpl2+)))
846
847 (define-public qqwing
848 (package
849 (name "qqwing")
850 (version "1.3.4")
851 (source (origin
852 (method url-fetch)
853 (uri (string-append
854 "https://qqwing.com/"
855 name "-" version ".tar.gz"))
856 (sha256
857 (base32
858 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
859 (build-system gnu-build-system)
860 (native-inputs
861 `(("pkg-config" ,pkg-config)))
862 (home-page "https://qqwing.com/")
863 (synopsis "Sudoku puzzle solver and generator")
864 (description
865 "QQWing is a Sudoku puzzle generator and solver.
866 It offers the following features:
867 @enumerate
868 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
869 @item Uses logic. Uses as many solve techniques as possible when solving
870 puzzles rather than guessing.
871 @item Rates puzzles. Most generators don't give an indication of the difficulty
872 of a Sudoku puzzle. QQwing does.
873 @item Can print solve instructions for any puzzle.
874 @item Customizable output style, including a CSV style that is easy to
875 import into a database.
876 @end enumerate")
877 (license license:gpl2+)))
878
879 (define-public quesoglc
880 (package
881 (name "quesoglc")
882 (version "0.7.2")
883 (source (origin
884 (method url-fetch)
885 (uri (string-append "mirror://sourceforge/" name "/" version "/"
886 name "-" version "-free.tar.bz2"))
887 (sha256
888 (base32
889 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
890 (build-system gnu-build-system)
891 (native-inputs `(("pkg-config" ,pkg-config)))
892 (inputs `(("fontconfig" ,fontconfig)
893 ("freeglute" ,freeglut)
894 ("fribidi" ,fribidi)
895 ("glew" ,glew)))
896 (home-page "http://quesoglc.sourceforge.net")
897 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
898 (description
899 "The OpenGL Character Renderer (GLC) is a state machine that provides
900 OpenGL programs with character rendering services via an application programming
901 interface (API).")
902 (license (list license:expat license:lgpl2.1+))))
903
904 (define-public python-pygame
905 (package
906 (name "python-pygame")
907 (version "1.9.4")
908 (source (origin
909 (method url-fetch)
910 (uri (pypi-uri "pygame" version))
911 (sha256
912 (base32
913 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
914 (build-system python-build-system)
915 (arguments
916 `(#:tests? #f ; tests require pygame to be installed first
917 #:phases
918 (modify-phases %standard-phases
919 ;; Set the paths to the dependencies manually because
920 ;; the configure script does not allow passing them as
921 ;; parameters. This also means we can skip the configure
922 ;; phase.
923 (add-before 'build 'set-library-paths
924 (lambda* (#:key inputs outputs #:allow-other-keys)
925 (let ((sdl-ref (assoc-ref inputs "sdl"))
926 (font-ref (assoc-ref inputs "sdl-ttf"))
927 (image-ref (assoc-ref inputs "sdl-image"))
928 (mixer-ref (assoc-ref inputs "sdl-mixer"))
929 (smpeg-ref (assoc-ref inputs "libsmpeg"))
930 (png-ref (assoc-ref inputs "libpng"))
931 (jpeg-ref (assoc-ref inputs "libjpeg"))
932 (freetype-ref (assoc-ref inputs "freetype"))
933 (v4l-ref (assoc-ref inputs "v4l-utils"))
934 (out-ref (assoc-ref outputs "out")))
935 (substitute* "Setup.in"
936 (("SDL = -I/usr/include/SDL")
937 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
938 (substitute* "Setup.in"
939 (("FONT = -lSDL_ttf")
940 (string-append "FONT = -I" font-ref "/include/SDL -L"
941 font-ref "/lib -lSDL_ttf")))
942 (substitute* "Setup.in"
943 (("IMAGE = -lSDL_image")
944 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
945 image-ref "/lib -lSDL_image")))
946 (substitute* "Setup.in"
947 (("MIXER = -lSDL_mixer")
948 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
949 mixer-ref "/lib -lSDL_mixer")))
950 (substitute* "Setup.in"
951 (("SMPEG = -lsmpeg")
952 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
953 smpeg-ref "/lib -lsmpeg")))
954 (substitute* "Setup.in"
955 (("PNG = -lpng")
956 (string-append "PNG = -I" png-ref "/include -L"
957 png-ref "/lib -lpng")))
958 (substitute* "Setup.in"
959 (("JPEG = -ljpeg")
960 (string-append "JPEG = -I" jpeg-ref "/include -L"
961 jpeg-ref "/lib -ljpeg")))
962
963 (substitute* "Setup.in"
964 (("FREETYPE = -lfreetype")
965 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
966 freetype-ref "/lib -lfreetype")))
967
968 (substitute* "Setup.in"
969 (("^pypm") "#pypm"))
970 ;; Create a path to a header file provided by v4l-utils.
971 (system* "mkdir" "linux")
972 (system* "ln" "--symbolic"
973 (string-append v4l-ref "/include/libv4l1-videodev.h")
974 "linux/videodev.h")
975 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
976 (inputs
977 `(("freetype" ,freetype)
978 ("sdl" ,sdl)
979 ("sdl-image" ,sdl-image)
980 ("sdl-mixer" ,sdl-mixer)
981 ("sdl-ttf" ,sdl-ttf)
982 ("sdl-gfx" ,sdl-gfx)
983 ("libjpeg" ,libjpeg)
984 ("libpng" ,libpng)
985 ("libX11" ,libx11)
986 ("libsmpeg" ,libsmpeg)
987 ("portmidi" ,portmidi)
988 ("v4l-utils" ,v4l-utils)))
989 (home-page "https://www.pygame.org")
990 (synopsis "SDL wrapper for Python")
991 (description "Pygame is a set of Python modules designed for writing games.
992 Pygame adds functionality on top of the excellent SDL library. This allows you
993 to create fully featured games and multimedia programs in the python language.")
994 (license (list license:bsd-2
995 ;; python numeric license as listed by Debian looks like
996 ;; an Expat-style license with a warranty disclaimer for
997 ;; the U.S. government and the University of California.
998 license:expat
999 license:lgpl2.0+
1000 license:lgpl2.1+
1001 license:gpl3+
1002 license:psfl
1003 license:public-domain
1004 license:lgpl2.1+))))
1005
1006 (define-public python2-pygame
1007 (package-with-python2 python-pygame))
1008
1009 (define-public python2-pygame-sdl2
1010 (let ((real-version "2.1.0")
1011 (renpy-version "7.3.5"))
1012 (package
1013 (inherit python2-pygame)
1014 (name "python2-pygame-sdl2")
1015 (version (string-append real-version "-for-renpy-" renpy-version))
1016 (source
1017 (origin
1018 (method url-fetch)
1019 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1020 "/pygame_sdl2-" version ".tar.gz"))
1021 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
1022 (build-system python-build-system)
1023 (arguments
1024 `(#:tests? #f ; tests require pygame to be installed first
1025 #:python ,python-2
1026 #:phases
1027 (modify-phases %standard-phases
1028 (add-after 'set-paths 'set-sdl-vars
1029 (lambda* (#:key inputs #:allow-other-keys)
1030 (setenv "PYGAME_SDL2_CFLAGS"
1031 (string-append "-I"
1032 (assoc-ref inputs "sdl-union")
1033 "/include/SDL2 -D_REENTRANT"))
1034 (setenv "PYGAME_SDL2_LDFLAGS"
1035 (string-append "-L"
1036 (assoc-ref inputs "sdl-union")
1037 "/lib -Wl,-rpath,"
1038 (assoc-ref inputs "sdl-union")
1039 "/lib -Wl,--enable-new-dtags -lSDL2"))
1040 #t))
1041 (add-before 'build 'drop-generated-files
1042 (lambda args
1043 (delete-file-recursively "gen")
1044 (delete-file-recursively "gen3")
1045 #t)))))
1046 (inputs
1047 `(("sdl-union"
1048 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1049 (native-inputs
1050 `(("python2-cython" ,python2-cython)))
1051 (home-page "http://www.renpy.org/")
1052 (synopsis "Reimplementation of the Pygame API using SDL2")
1053 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1054 staying close to the original, but also adding some SDL2-specific features.
1055 While it aims to be used as a drop-in replacement, it appears to be
1056 developed mainly for Ren'py.")
1057 (license (list license:lgpl2.1 license:zlib)))))
1058
1059 (define-public python2-renpy
1060 (package
1061 (name "python2-renpy")
1062 (version "7.3.5")
1063 (source
1064 (origin
1065 (method url-fetch)
1066 (uri (string-append "https://www.renpy.org/dl/" version
1067 "/renpy-" version "-source.tar.bz2"))
1068 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1069 (build-system python-build-system)
1070 (arguments
1071 `(#:tests? #f ; Ren'py doesn't seem to package tests
1072 #:python ,python-2
1073 #:phases
1074 (modify-phases %standard-phases
1075 (add-after 'unpack 'fix-commands
1076 (lambda _
1077 (substitute* "renpy/editor.py"
1078 (("xdg-open")
1079 (which "xdg-open")))
1080 #t))
1081 (add-after 'set-paths 'set-build-vars
1082 (lambda* (#:key inputs #:allow-other-keys)
1083 (setenv "RENPY_CYTHON"
1084 (string-append (assoc-ref inputs "python2-cython")
1085 "/bin/cython"))
1086 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1087 #t))
1088 (replace 'build
1089 (lambda args
1090 (apply
1091 (lambda* (build-root #:key inputs outputs #:allow-other-keys)
1092 ;; The "module" subdirectory contains a python (really cython)
1093 ;; project, which is built using a script, that is thankfully
1094 ;; named "setup.py".
1095 (chdir "module")
1096 (apply (assoc-ref %standard-phases 'build) args)
1097 ;; the above causes renpy.__init__ to be compiled but does not
1098 ;; compile anything else, hence we do that here
1099 (chdir build-root)
1100 (delete-file "renpy/__init__.pyc")
1101 (invoke "python" "-m" "compileall" "renpy"))
1102 (getcwd) args)
1103 #t))
1104 (replace 'install
1105 (lambda args
1106 (apply
1107 (lambda* (build-root #:key inputs outputs #:allow-other-keys)
1108 ;; Again, we have to wrap the module installation.
1109 ;; Additionally, we want to install the python code
1110 ;; (both source and compiled) in the same directory.
1111 (let* ((out (assoc-ref outputs "out"))
1112 (site (string-append "/lib/python"
1113 ,(version-major+minor
1114 (package-version python-2))
1115 "/site-packages")))
1116 (chdir "module")
1117 (apply (assoc-ref %standard-phases 'install) args)
1118 (chdir build-root)
1119 (copy-recursively "renpy"
1120 (string-append out site "/renpy"))))
1121 (getcwd) args)
1122 #t)))))
1123 (inputs
1124 `(("ffmpeg" ,ffmpeg)
1125 ("freetype" ,freetype)
1126 ("glew" ,glew)
1127 ("libpng" ,libpng)
1128 ("python2-pygame" ,python2-pygame-sdl2)
1129 ("sdl-union"
1130 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1131 (native-inputs
1132 `(("python2-cython" ,python2-cython)
1133 ("xdg-utils" ,xdg-utils)))
1134 (home-page "http://www.renpy.org/")
1135 (synopsis "Ren'py python module")
1136 (description "This package contains the shared libraries and Python
1137 modules of Ren'py.")
1138 (license license:expat)))
1139
1140 (define-public renpy
1141 (package
1142 (inherit python2-renpy)
1143 (name "renpy")
1144 (version "7.3.5")
1145 (build-system python-build-system)
1146 (arguments
1147 `(#:tests? #f ; see python2-renpy
1148 #:python ,python-2
1149 #:phases
1150 (modify-phases %standard-phases
1151 (add-after 'unpack 'fix-commands
1152 (lambda* (#:key outputs #:allow-other-keys)
1153 (substitute* "launcher/game/choose_directory.rpy"
1154 (("/usr/bin/python") (which "python2")))
1155 (substitute* "launcher/game/front_page.rpy"
1156 (("xdg-open")
1157 (which "xdg-open")))
1158 (substitute* "launcher/game/project.rpy"
1159 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1160 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1161 "/bin/renpy\" ]"))
1162 ;; Projects are still created in the usual style, so we need
1163 ;; to adjust the path.
1164 (("cmd.append\\(self.path\\)")
1165 "cmd.append(self.path + \"/game\")"))
1166 #t))
1167 (add-after 'unpack 'drop-game-from-paths
1168 (lambda _
1169 (substitute* (list "launcher/game/gui7.rpy"
1170 "launcher/game/gui7/images.py")
1171 ((", \"game\",") ","))
1172 #t))
1173 (add-before 'build 'start-xserver
1174 (lambda* (#:key inputs #:allow-other-keys)
1175 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1176 (setenv "HOME" (getcwd))
1177 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1178 (setenv "DISPLAY" ":1")
1179 #t)))
1180 (replace 'build
1181 (lambda _
1182 (invoke "python" "renpy.py" "launcher" "quit")
1183 (invoke "python" "renpy.py" "the_question" "quit")
1184 (invoke "python" "renpy.py" "tutorial" "quit")
1185 #t))
1186 (replace 'install
1187 (lambda* (#:key inputs outputs #:allow-other-keys)
1188 ;; Here we install our custom renpy program.
1189 ;; After finishing this step, "out" will have the following:
1190 ;; |-- bin/renpy
1191 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1192 ;; `-- common
1193 ;;
1194 ;; Note that common is also a de facto unused directory in
1195 ;; python2-renpy. On other systems, renpy_base would point to
1196 ;; site-packages or even somewhere in /opt.
1197 ;; The former approach is not as straightforward as it seems
1198 ;; -- it causes renpy to load files twice for some weird reason --
1199 ;; and the latter is impossible on Guix. Hence the detour through
1200 ;; share/renpy and the custom renpy program.
1201 ;;
1202 ;; As a convention, other games should be installed as
1203 ;; subdirectories of share/renpy in their respective outputs as
1204 ;; well. This differs from the traditional layout, which is
1205 ;; roughly the following:
1206 ;; `-- Super Awesome Game
1207 ;; |-- game ; <- the folder we actually want
1208 ;; |-- lib ; compiled renpy module and dependencies
1209 ;; |-- renpy ; Ren'py python code (source + compiled)
1210 ;; |-- Super Awesome Game.py
1211 ;; `-- Super Awesome Game.sh
1212 (let* ((out (assoc-ref outputs "out"))
1213 (bin/renpy (string-append out "/bin/renpy")))
1214 (mkdir-p (string-append out "/bin"))
1215 (copy-recursively "renpy/common"
1216 (string-append out "/share/renpy/common"))
1217 (copy-recursively "gui"
1218 (string-append out "/share/renpy/gui"))
1219
1220 (call-with-output-file bin/renpy
1221 (lambda (port)
1222 (format port "#!~a~%" (which "python2"))
1223 (format port "
1224 from __future__ import print_function
1225
1226 import os
1227 import sys
1228 import warnings
1229
1230 def path_to_common(renpy_base):
1231 return renpy_base + \"/common\"
1232
1233 def path_to_saves(gamedir, save_directory=None):
1234 import renpy # @UnresolvedImport
1235
1236 if save_directory is None:
1237 save_directory = renpy.config.save_directory
1238 save_directory = renpy.exports.fsencode(save_directory)
1239
1240 if not save_directory:
1241 return gamedir + \"/saves\"
1242
1243 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1244
1245 def path_to_renpy_base():
1246 return \"~a\"
1247
1248 def main():
1249 renpy_base = path_to_renpy_base()
1250 try:
1251 import renpy.bootstrap
1252 import renpy.arguments
1253 except ImportError:
1254 print(\"\"\"Could not import renpy.bootstrap.
1255 Please ensure you decompressed Ren'Py correctly, preserving the directory
1256 structure.\"\"\", file=sys.stderr)
1257 raise
1258
1259 args = renpy.arguments.bootstrap()
1260 if not args.basedir:
1261 print(\"\"\"This Ren'py requires a basedir to launch.
1262 The basedir is the directory, in which .rpy files live -- usually the 'game'
1263 subdirectory of a game packaged by Ren'py.
1264
1265 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1266 file=sys.stderr)
1267 sys.exit()
1268
1269 renpy.bootstrap.bootstrap(renpy_base)
1270
1271 if __name__ == \"__main__\":
1272 main()
1273 "
1274 (string-append out "/share/renpy"))))
1275 (chmod bin/renpy #o755)
1276 #t)))
1277
1278 (add-after 'install 'install-games
1279 (lambda* (#:key outputs #:allow-other-keys)
1280 (define renpy (assoc-ref outputs "out"))
1281 ;; TODO: We should offer a renpy-build-system to make the
1282 ;; installation of Ren'py games easier.
1283 (define* (install-renpy-game #:key output game name (renpy renpy)
1284 #:allow-other-keys)
1285 (let* ((name (or name (basename game)))
1286 (launcher (string-append output "/bin/renpy-" name))
1287 (share (string-append output "/share/renpy/" name)))
1288 (copy-recursively (string-append game "/game") share)
1289 (mkdir-p (string-append output "/bin"))
1290 (with-output-to-file launcher
1291 (lambda ()
1292 (format #t
1293 "#!~a~%~a ~a \"$@\""
1294 (which "bash")
1295 (string-append renpy "/bin/renpy")
1296 share)))
1297 (chmod launcher #o755)))
1298
1299 (install-renpy-game #:output (assoc-ref outputs "out")
1300 #:game "launcher")
1301
1302 (install-renpy-game #:output (assoc-ref outputs "the-question")
1303 #:game "the_question"
1304 #:name "the-question")
1305
1306 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1307 #:game "tutorial")
1308 #t))
1309 (replace 'wrap
1310 (lambda* (#:key inputs outputs #:allow-other-keys)
1311 (wrap-program (string-append (assoc-ref outputs "out")
1312 "/bin/renpy")
1313 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1314 #t)))))
1315 (inputs
1316 `(("python2-tkinter" ,python-2 "tk")
1317 ("python2-pygame" ,python2-pygame-sdl2)
1318 ("python2-renpy" ,python2-renpy)
1319 ("xorg-server" ,xorg-server)))
1320 (outputs
1321 (list "out" "tutorial" "the-question"))
1322 (home-page "http://www.renpy.org/")
1323 (synopsis "Visual Novel Engine")
1324 (description "Ren'Py is a visual novel engine that helps you use words,
1325 images, and sounds to tell interactive stories that run on computers and
1326 mobile devices. These can be both visual novels and life simulation games.
1327 The easy to learn script language allows anyone to efficiently write large
1328 visual novels, while its Python scripting is enough for complex simulation
1329 games.")
1330 (license license:expat)))
1331
1332 (define-public grafx2
1333 (package
1334 (name "grafx2")
1335 (version "2.4")
1336 (source (origin
1337 (method url-fetch)
1338 ;; XXX: There is no URL that contains the version. :(
1339 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1340 (sha256
1341 (base32
1342 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1343 (build-system gnu-build-system)
1344 (arguments
1345 '(#:phases
1346 (modify-phases %standard-phases
1347 (delete 'configure) ; no configure script
1348 (add-before 'build 'change-to-src-directory
1349 (lambda _
1350 (chdir "src")
1351 #t)))
1352 #:make-flags
1353 ;; SDL header files are referenced without the preceeding "SDL/".
1354 (list (string-append "CFLAGS=-I"
1355 (assoc-ref %build-inputs "sdl-union")
1356 "/include/SDL")
1357 (string-append "prefix="
1358 (assoc-ref %outputs "out")))
1359 #:tests? #f)) ; no check target
1360 (native-inputs
1361 `(("pkg-config" ,pkg-config)))
1362 (inputs
1363 `(("libpng" ,libpng)
1364 ("lua" ,lua-5.1)
1365 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1366 (synopsis "Bitmap paint program")
1367 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1368 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1369 includes a very large number of tools and effects that make it particularly
1370 suitable for pixel art, game graphics, and generally any detailed graphics
1371 painted with a mouse.")
1372 (home-page "http://pulkomandy.tk/projects/GrafX2")
1373 (license license:gpl2))) ; GPLv2 only
1374
1375 (define-public ois
1376 (package
1377 (name "ois")
1378 (version "1.5")
1379 (source
1380 (origin
1381 (method git-fetch)
1382 (uri (git-reference
1383 (url "https://github.com/wgois/OIS.git")
1384 (commit (string-append "v" version))))
1385 (file-name (git-file-name name version))
1386 (sha256
1387 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1388 (build-system cmake-build-system)
1389 (arguments
1390 `(#:tests? #f)) ; no test suite
1391 (inputs
1392 `(("libx11" ,libx11)))
1393 (synopsis "Object Oriented Input System")
1394 (description
1395 "Cross Platform Object Oriented Input Lib System is a cross platform,
1396 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1397 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1398 robust and compatible with many systems and operating systems.")
1399 (home-page "https://github.com/wgois/OIS")
1400 (license license:zlib)))
1401
1402 (define-public mygui
1403 (package
1404 (name "mygui")
1405 (version "3.2.2")
1406 (source
1407 (origin
1408 (method git-fetch)
1409 (uri (git-reference
1410 (url "https://github.com/MyGUI/mygui")
1411 (commit (string-append "MyGUI" version))))
1412 (file-name (git-file-name name version))
1413 (sha256
1414 (base32
1415 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1416 (build-system cmake-build-system)
1417 (arguments
1418 '(#:tests? #f ; No test target
1419 #:configure-flags
1420 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1421 (string-append "-DOGRE_INCLUDE_DIR="
1422 (assoc-ref %build-inputs "ogre")
1423 "/include/OGRE")
1424 ;; Demos and tools are Windows-specific:
1425 ;; https://github.com/MyGUI/mygui/issues/24.
1426 "-DMYGUI_BUILD_DEMOS=FALSE"
1427 "-DMYGUI_BUILD_TOOLS=FALSE")))
1428 (native-inputs
1429 `(("boost" ,boost)
1430 ("doxygen" ,doxygen)
1431 ("pkg-config" ,pkg-config)))
1432 (inputs
1433 `(("font-dejavu" ,font-dejavu)
1434 ("freetype" ,freetype)
1435 ("graphviz" ,graphviz)
1436 ("libx11" ,libx11)
1437 ("ogre" ,ogre)
1438 ("ois" ,ois)))
1439 (synopsis "Fast, flexible and simple GUI")
1440 (description
1441 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1442 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1443 of use.")
1444 (home-page "http://mygui.info/")
1445 (license license:expat)))
1446
1447 (define-public mygui-gl
1448 ;; Closure size is reduced by some 800 MiB.
1449 (package
1450 (inherit mygui)
1451 (name "mygui-gl")
1452 (version "3.2.2")
1453 (arguments
1454 (substitute-keyword-arguments (package-arguments mygui)
1455 ((#:configure-flags _)
1456 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1457 ;; We can't reuse the flags because of the mention to Ogre.
1458 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1459 ;; Demos and tools are Windows-specific:
1460 ;; https://github.com/MyGUI/mygui/issues/24.
1461 "-DMYGUI_BUILD_DEMOS=FALSE"
1462 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1463 (inputs
1464 `(("mesa" ,mesa)
1465 ("glu" ,glu)
1466 ,@(fold alist-delete (package-inputs mygui)
1467 '("ogre"))))
1468 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1469
1470 (define-public openmw
1471 (package
1472 (name "openmw")
1473 (version "0.45.0")
1474 (source
1475 (origin
1476 (method url-fetch)
1477 (uri
1478 (string-append "https://github.com/OpenMW/openmw/archive/"
1479 "openmw-" version ".tar.gz"))
1480 (sha256
1481 (base32
1482 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
1483 (build-system cmake-build-system)
1484 (arguments
1485 `(#:tests? #f ; No test target
1486 #:configure-flags
1487 (list "-DDESIRED_QT_VERSION=5")))
1488 (native-inputs
1489 `(("boost" ,boost)
1490 ("doxygen" ,doxygen)
1491 ("pkg-config" ,pkg-config)))
1492 (inputs
1493 `(("bullet" ,bullet)
1494 ("ffmpeg" ,ffmpeg)
1495 ("libxt" ,libxt)
1496 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1497 ("openal" ,openal)
1498 ("openscenegraph" ,openmw-openscenegraph)
1499 ("qtbase" ,qtbase)
1500 ("sdl" ,sdl2)
1501 ("unshield" ,unshield)))
1502 (synopsis "Re-implementation of the RPG Morrowind engine")
1503 (description
1504 "OpenMW is a game engine which reimplements and extends the one that runs
1505 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1506 called OpenMW-CS which allows the user to edit or create their own original
1507 games.")
1508 (home-page "https://openmw.org")
1509 (license license:gpl3)))
1510
1511 (define-public godot
1512 (package
1513 (name "godot")
1514 (version "3.0.6")
1515 (source (origin
1516 (method git-fetch)
1517 (uri (git-reference
1518 (url "https://github.com/godotengine/godot")
1519 (commit (string-append version "-stable"))))
1520 (file-name (git-file-name name version))
1521 (sha256
1522 (base32
1523 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1524 (modules '((guix build utils)))
1525 (snippet
1526 '(begin
1527 ;; Drop libraries that we take from Guix. Note that some
1528 ;; of these may be modified; see "thirdparty/README.md".
1529 (with-directory-excursion "thirdparty"
1530 (for-each delete-file-recursively
1531 '("freetype"
1532 "libogg"
1533 "libpng"
1534 "libtheora"
1535 "libvorbis"
1536 "libvpx"
1537 "libwebp"
1538 "openssl"
1539 "opus"
1540 "zlib"))
1541 #t)))))
1542 (build-system scons-build-system)
1543 (arguments
1544 `(#:scons ,scons-python2
1545 #:scons-flags (list "platform=x11"
1546 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1547 (%current-system)))
1548 `("CCFLAGS=-DNO_THREADS")
1549 '())
1550 ;; Avoid using many of the bundled libs.
1551 ;; Note: These options can be found in the SConstruct file.
1552 "builtin_freetype=no"
1553 "builtin_glew=no"
1554 "builtin_libmpdec=no"
1555 "builtin_libogg=no"
1556 "builtin_libpng=no"
1557 "builtin_libtheora=no"
1558 "builtin_libvorbis=no"
1559 "builtin_libvpx=no"
1560 "builtin_libwebp=no"
1561 "builtin_openssl=no"
1562 "builtin_opus=no"
1563 "builtin_zlib=no")
1564 #:tests? #f ; There are no tests
1565 #:phases
1566 (modify-phases %standard-phases
1567 (add-after 'unpack 'scons-use-env
1568 (lambda _
1569 ;; Scons does not use the environment variables by default,
1570 ;; but this substitution makes it do so.
1571 (substitute* "SConstruct"
1572 (("env_base = Environment\\(tools=custom_tools\\)")
1573 (string-append
1574 "env_base = Environment(tools=custom_tools)\n"
1575 "env_base = Environment(ENV=os.environ)")))
1576 #t))
1577 (replace 'install
1578 (lambda* (#:key outputs #:allow-other-keys)
1579 (let* ((out (assoc-ref outputs "out"))
1580 (bin (string-append out "/bin")))
1581 (with-directory-excursion "bin"
1582 (if (file-exists? "godot.x11.tools.64")
1583 (rename-file "godot.x11.tools.64" "godot")
1584 (rename-file "godot.x11.tools.32" "godot"))
1585 (install-file "godot" bin))
1586 #t)))
1587 (add-after 'install 'install-godot-desktop
1588 (lambda* (#:key outputs #:allow-other-keys)
1589 (let* ((out (assoc-ref outputs "out"))
1590 (desktop (string-append out "/share/applications"))
1591 (icon-dir (string-append out "/share/pixmaps")))
1592 (rename-file "icon.png" "godot.png")
1593 (install-file "godot.png" icon-dir)
1594 (mkdir-p desktop)
1595 (with-output-to-file
1596 (string-append desktop "/godot.desktop")
1597 (lambda _
1598 (format #t
1599 "[Desktop Entry]~@
1600 Name=godot~@
1601 Comment=The godot game engine~@
1602 Exec=~a/bin/godot~@
1603 TryExec=~@*~a/bin/godot~@
1604 Icon=godot~@
1605 Type=Application~%"
1606 out)))
1607 #t))))))
1608 (native-inputs `(("pkg-config" ,pkg-config)))
1609 (inputs `(("alsa-lib" ,alsa-lib)
1610 ("freetype" ,freetype)
1611 ("glew" ,glew)
1612 ("glu" ,glu)
1613 ("libtheora" ,libtheora)
1614 ("libvorbis" ,libvorbis)
1615 ("libvpx" ,libvpx)
1616 ("libwebp" ,libwebp)
1617 ("libx11" ,libx11)
1618 ("libxcursor" ,libxcursor)
1619 ("libxi" ,libxi)
1620 ("libxinerama" ,libxinerama)
1621 ("libxrandr" ,libxrandr)
1622 ("mesa" ,mesa)
1623 ("openssl" ,openssl)
1624 ("opusfile" ,opusfile)
1625 ("pulseaudio" ,pulseaudio)))
1626 (home-page "https://godotengine.org/")
1627 (synopsis "Advanced 2D and 3D game engine")
1628 (description
1629 "Godot is an advanced multi-platform game engine written in C++. If
1630 features design tools such as a visual editor, can import 3D models and
1631 provide high-quality 3D rendering, it contains an animation editor, and can be
1632 scripted in a Python-like language.")
1633 (license license:expat)))
1634
1635 (define-public eureka
1636 (package
1637 (name "eureka")
1638 (version "1.24")
1639 (source (origin
1640 (method url-fetch)
1641 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1642 version "/eureka-"
1643 ;; version without dots e.g 1.21 => 121
1644 (string-join (string-split version #\.) "")
1645 "-source.tar.gz"))
1646 (sha256
1647 (base32
1648 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1649 (build-system gnu-build-system)
1650 (arguments
1651 '(#:tests? #f
1652 #:make-flags
1653 (let ((out (assoc-ref %outputs "out")))
1654 (list (string-append "PREFIX=" out)))
1655 #:phases
1656 (modify-phases %standard-phases
1657 (delete 'configure)
1658 (add-before 'build 'prepare-install-directories
1659 (lambda* (#:key outputs #:allow-other-keys)
1660 (let ((out (assoc-ref outputs "out")))
1661 (mkdir-p (string-append out "/bin"))
1662 (mkdir-p (string-append out "/share"))
1663
1664 (with-fluids ((%default-port-encoding #f))
1665 (substitute* "./src/main.cc"
1666 (("/usr/local") out)))
1667
1668 (substitute* "Makefile"
1669 (("-o root") ""))))))))
1670 (inputs `(("mesa" ,mesa)
1671 ("libxft" ,libxft)
1672 ("libxinerama" ,libxinerama)
1673 ("libfontconfig" ,fontconfig)
1674 ("libjpeg" ,libjpeg)
1675 ("libpng" ,libpng)
1676 ("fltk" ,fltk)
1677 ("zlib" ,zlib)))
1678 (native-inputs `(("pkg-config" ,pkg-config)
1679 ("xdg-utils" ,xdg-utils)))
1680 (synopsis "Doom map editor")
1681 (description "Eureka is a map editor for the classic DOOM games, and a few
1682 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1683 a 2D editor view.")
1684 (home-page "http://eureka-editor.sourceforge.net/")
1685 (license license:gpl2+)))
1686
1687 (define-public guile-chickadee
1688 (package
1689 (name "guile-chickadee")
1690 (version "0.4.0")
1691 (source (origin
1692 (method url-fetch)
1693 (uri (string-append "https://files.dthompson.us/chickadee/"
1694 "chickadee-" version ".tar.gz"))
1695 (sha256
1696 (base32
1697 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
1698 (build-system gnu-build-system)
1699 (propagated-inputs
1700 `(("guile-opengl" ,guile-opengl)
1701 ("guile-sdl2" ,guile-sdl2)))
1702 (inputs
1703 `(("guile" ,guile-2.2)))
1704 (native-inputs
1705 `(("pkg-config" ,pkg-config)
1706 ("texinfo" ,texinfo)))
1707 (home-page "https://dthompson.us/projects/chickadee.html")
1708 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1709 (description "Chickadee is a game development toolkit for Guile Scheme
1710 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1711 that parenthetically inclined game developers need to make 2D (and eventually
1712 3D) games in Scheme, such as:
1713
1714 @enumerate
1715 @item extensible, fixed-timestep game loop
1716 @item OpenGL-based rendering engine
1717 @item keyboard, mouse, controller input
1718 @item REPL-driven development model
1719 @end enumerate\n")
1720 (license license:gpl3+)))
1721
1722 (define-public bennu-game-development
1723 (package
1724 (name "bennu-game-development")
1725 (version "348")
1726 (source (origin
1727 (method svn-fetch)
1728 (uri (svn-reference
1729 (url "http://svn.code.sf.net/p/bennugd/code")
1730 (revision (string->number version))))
1731 (file-name (string-append name "-" version))
1732 (sha256
1733 (base32
1734 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1735 (modules '((guix build utils)))
1736 (snippet
1737 '(begin
1738 (delete-file-recursively "3rdparty") #t))))
1739 (build-system gnu-build-system)
1740 (arguments
1741 '(#:phases
1742 (modify-phases %standard-phases
1743 (add-after 'unpack 'patch-configure-to-use-openssl
1744 (lambda* (#:key outputs #:allow-other-keys)
1745 (chdir "core")
1746 (delete-file "configure")
1747 (substitute* "configure.in"
1748 (("i\\*86\\)")
1749 "*)
1750 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1751 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1752 LIBSSL=\"crypto\"
1753 USE_OPENSSL=yes
1754 ;;
1755
1756 i*86)"))
1757 #t)))))
1758 (inputs `(("openssl" ,openssl)
1759 ("zlib" ,zlib)))
1760 (native-inputs `(("pkg-config" ,pkg-config)
1761 ("autoconf" ,autoconf)
1762 ("automake" ,automake)
1763 ("libtool" ,libtool)))
1764 (synopsis "Programming language to create games")
1765 (description "Bennu Game Development, also known as bennudg, is a
1766 programming language tailored at game development. It is the successor of
1767 Fenix.")
1768 (home-page "https://sourceforge.net/projects/bennugd/")
1769 (license license:zlib)))
1770
1771 (define-public bennu-game-development-modules
1772 (package
1773 (inherit bennu-game-development)
1774 (name "bennu-game-development-modules")
1775 (arguments
1776 '(#:phases
1777 (modify-phases %standard-phases
1778 (add-after 'unpack 'patch-conflicting-definitions
1779 (lambda _
1780 (with-fluids ((%default-port-encoding #f))
1781 (substitute* "core/include/fmath.h"
1782 (("extern fixed fmul\\( int x, int y \\);") "")
1783 (("extern fixed fdiv\\( int x, int y \\);") "")))
1784 (chdir "modules"))))))
1785 (inputs `(("zlib" ,zlib)
1786 ("libpng" ,libpng)
1787 ("openssl" ,openssl)
1788 ("sdl-mixer" ,sdl-mixer)
1789 ("bennu-game-development" ,bennu-game-development)))
1790 (synopsis "Modules for the Bennu Game Development programming language")
1791 (description "This package contains a collection of modules for the Bennu
1792 Game Development programming language, from CD handling through SDL to
1793 joystick support.")))
1794
1795 (define-public plib
1796 (package
1797 (name "plib")
1798 (version "1.8.5")
1799 (source (origin
1800 (method url-fetch)
1801 (uri (string-append "http://plib.sourceforge.net/dist/"
1802 "plib-" version ".tar.gz"))
1803 (sha256
1804 (base32
1805 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1806 (patches (search-patches "plib-CVE-2011-4620.patch"
1807 "plib-CVE-2012-4552.patch"))))
1808 (build-system gnu-build-system)
1809 (inputs
1810 `(("mesa" ,mesa)
1811 ("libxi" ,libxi)
1812 ("libxmu" ,libxmu)))
1813 (native-inputs
1814 `(("pkg-config" ,pkg-config)))
1815 (home-page "http://plib.sourceforge.net/")
1816 (synopsis "Suite of portable game libraries")
1817 (description "PLIB is a set of libraries that will permit programmers to
1818 write games and other realtime interactive applications that are 100% portable
1819 across a wide range of hardware and operating systems. PLIB includes sound
1820 effects, music, a complete 3D engine, font rendering, a simple Windowing
1821 library, a game scripting language, a GUI, networking, 3D math library and a
1822 collection of handy utility functions. All are 100% portable across nearly
1823 all modern computing platforms. Each library component is fairly independent
1824 of the others")
1825 (license license:lgpl2.0+)))
1826
1827 (define-public ioquake3
1828 ;; We follow master since it seems that there won't be releases after 1.3.6.
1829 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1830 (package
1831 (name "ioquake3")
1832 (version (git-version "1.3.6" "1" commit))
1833 (source
1834 (origin
1835 (method git-fetch)
1836 (uri (git-reference
1837 (url "https://github.com/ioquake/ioq3.git")
1838 (commit commit)))
1839 (file-name (git-file-name name version))
1840 (sha256
1841 (base32
1842 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1843 (build-system gnu-build-system)
1844 (inputs
1845 `(("sdl2" ,sdl2)
1846 ("libjpeg" ,libjpeg)
1847 ("openal" ,openal)
1848 ("curl" ,curl)
1849 ("opusfile" ,opusfile)
1850 ("opus" ,opus)
1851 ("libvorbis" ,libvorbis)
1852 ("freetype" ,freetype)
1853 ("libogg" ,libogg)))
1854 (native-inputs
1855 `(("which" ,which) ; Else SDL_version.h won't be found.
1856 ("pkg-config" ,pkg-config)))
1857 (arguments
1858 '(#:tests? #f ; No tests.
1859 #:make-flags '("CC=gcc"
1860 "USE_INTERNAL_LIBS=0"
1861 "USE_FREETYPE=1"
1862 "USE_RENDERER_DLOPEN=0"
1863 "USE_OPENAL_DLOPEN=0"
1864 "USE_CURL_DLOPEN=0")
1865 #:phases
1866 (modify-phases %standard-phases
1867 (delete 'configure)
1868 (replace 'install
1869 (lambda* (#:key outputs #:allow-other-keys)
1870 (invoke "make" "copyfiles" "CC=gcc"
1871 "USE_INTERNAL_LIBS=0"
1872 (string-append "COPYDIR="
1873 (assoc-ref outputs "out")
1874 "/bin")))))))
1875 (home-page "https://ioquake3.org/")
1876 (synopsis "FPS game engine based on Quake 3")
1877 (description "ioquake3 is a free software first person shooter engine
1878 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1879 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1880 added. The permanent goal is to create the open source Quake 3 distribution
1881 upon which people base their games, ports to new platforms, and other
1882 projects.")
1883 (license license:gpl2))))
1884
1885 (define-public openvr
1886 (package
1887 (name "openvr")
1888 (version "1.8.19")
1889 (home-page "https://github.com/ValveSoftware/openvr/")
1890 (source
1891 (origin
1892 (method git-fetch)
1893 (uri (git-reference
1894 (url home-page)
1895 (commit (string-append "v" version))))
1896 (file-name (git-file-name name version))
1897 (sha256
1898 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
1899 (build-system cmake-build-system)
1900 (arguments
1901 ;; No tests.
1902 '(#:tests? #f
1903 #:configure-flags (list "-DBUILD_SHARED=1")))
1904 (synopsis "Virtual reality software development kit")
1905 (description "OpenVR is an API and runtime that allows access to VR
1906 hardware from multiple vendors without requiring that applications have
1907 specific knowledge of the hardware they are targeting.")
1908 (license license:bsd-3)))
1909
1910 (define-public fna
1911 (package
1912 (name "fna")
1913 (version "19.12.01")
1914 (source
1915 (origin
1916 (method git-fetch)
1917 (uri (git-reference
1918 (url "https://github.com/FNA-XNA/FNA.git")
1919 (commit version)))
1920 (file-name (git-file-name name version))
1921 (sha256
1922 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
1923 (build-system gnu-build-system)
1924 (arguments
1925 '(#:tests? #f ; No tests.
1926 #:phases
1927 (modify-phases %standard-phases
1928 (add-after 'unpack 'link-dep-src
1929 (lambda* (#:key inputs #:allow-other-keys)
1930 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
1931 (mojoshader (assoc-ref inputs "mojoshader-src"))
1932 (faudio (assoc-ref inputs "faudio-src"))
1933 (theorafile (assoc-ref inputs "theorafile-src")))
1934 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
1935 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
1936 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
1937 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
1938 (delete 'configure)
1939 (replace 'build
1940 (lambda _
1941 (invoke "make" "release")))
1942 (replace 'install
1943 (lambda* (#:key outputs #:allow-other-keys)
1944 (let ((out (assoc-ref outputs "out")))
1945 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
1946 #t))))))
1947 (native-inputs
1948 `(("mono" ,mono)))
1949 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
1950 ("mojoshader-src" ,(package-source mojoshader-cs))
1951 ("faudio-src" ,(package-source faudio))
1952 ("theorafile-src" ,(package-source theorafile))))
1953 (home-page "https://fna-xna.github.io/")
1954 (synopsis "Accuracy-focused XNA4 reimplementation")
1955 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
1956 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
1957 (license (list license:ms-pl ; FNA
1958 license:lgpl2.1 ; LzxDecoder.cs
1959 ;; Mono.Xna:
1960 license:expat))))
1961
1962 (define-public libccd
1963 (package
1964 (name "libccd")
1965 (version "2.1")
1966 (source
1967 (origin
1968 (method git-fetch)
1969 (uri (git-reference
1970 (url "https://github.com/danfis/libccd.git")
1971 (commit (string-append "v" version))))
1972 (file-name (git-file-name name version))
1973 (sha256
1974 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
1975 (build-system cmake-build-system)
1976 (arguments
1977 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
1978 "-DBUILD_TESTING=ON"
1979 "-DENABLE_DOUBLE_PRECISION=ON")))
1980 (native-inputs
1981 `(("python-sphinx" ,python-sphinx)))
1982 (home-page "https://github.com/danfis/libccd")
1983 (synopsis "Library for collision detection between two convex shapes")
1984 (description "@code{libccd} is library for a collision detection
1985 between two convex shapes. @code{libccd} implements variation on
1986 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
1987 and also implements algorithm Minkowski Portal Refinement (MPR,
1988 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
1989 (license license:expat)))
1990
1991 (define-public ode
1992 (package
1993 (name "ode")
1994 (version "0.16")
1995 (source
1996 (origin
1997 (method url-fetch)
1998 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
1999 "ode-" version ".tar.gz"))
2000 (sha256
2001 (base32 "09xzrarxwxcf6rdv5jsjfjh454jnn29dpcw3wh6ic50kkipvg8sb"))
2002 (modules '((guix build utils)))
2003 (snippet
2004 '(begin
2005 (delete-file-recursively "libccd")
2006 #t))))
2007 (build-system cmake-build-system)
2008 (arguments
2009 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2010 #:phases
2011 (modify-phases %standard-phases
2012 (add-after 'unpack 'unbundle-libccd
2013 (lambda _
2014 (substitute* "CMakeLists.txt"
2015 (("configure_file\\(libccd/.*") ""))
2016 #t)))))
2017 (inputs
2018 `(("glu" ,glu)
2019 ("libccd" ,libccd)
2020 ("mesa" ,mesa)))
2021 (home-page "http://www.ode.org/")
2022 (synopsis "High performance library for simulating rigid body dynamics")
2023 (description "ODE is a high performance library for simulating
2024 rigid body dynamics. It is fully featured, stable, mature and
2025 platform independent with an easy to use C/C++ API. It has advanced
2026 joint types and integrated collision detection with friction. ODE is
2027 useful for simulating vehicles, objects in virtual reality
2028 environments and virtual creatures. It is currently used in many
2029 computer games, 3D authoring tools and simulation tools.")
2030 ;; Software is dual-licensed.
2031 (license (list license:lgpl2.1+ license:expat))))