Merge branch 'master' into core-updates
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;;
19 ;;; This file is part of GNU Guix.
20 ;;;
21 ;;; GNU Guix is free software; you can redistribute it and/or modify it
22 ;;; under the terms of the GNU General Public License as published by
23 ;;; the Free Software Foundation; either version 3 of the License, or (at
24 ;;; your option) any later version.
25 ;;;
26 ;;; GNU Guix is distributed in the hope that it will be useful, but
27 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
28 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
29 ;;; GNU General Public License for more details.
30 ;;;
31 ;;; You should have received a copy of the GNU General Public License
32 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
33
34 (define-module (gnu packages game-development)
35 #:use-module (srfi srfi-1)
36 #:use-module ((guix licenses) #:prefix license:)
37 #:use-module (guix packages)
38 #:use-module (guix download)
39 #:use-module (guix git-download)
40 #:use-module (guix svn-download)
41 #:use-module (guix utils)
42 #:use-module (guix build-system cmake)
43 #:use-module (guix build-system gnu)
44 #:use-module (guix build-system python)
45 #:use-module (guix build-system scons)
46 #:use-module (gnu packages)
47 #:use-module (gnu packages audio)
48 #:use-module (gnu packages autotools)
49 #:use-module (gnu packages base)
50 #:use-module (gnu packages boost)
51 #:use-module (gnu packages compression)
52 #:use-module (gnu packages curl)
53 #:use-module (gnu packages documentation)
54 #:use-module (gnu packages fltk)
55 #:use-module (gnu packages fonts)
56 #:use-module (gnu packages fontutils)
57 #:use-module (gnu packages freedesktop)
58 #:use-module (gnu packages fribidi)
59 #:use-module (gnu packages dbm)
60 #:use-module (gnu packages gl)
61 #:use-module (gnu packages glib)
62 #:use-module (gnu packages gnome)
63 #:use-module (gnu packages gnunet)
64 #:use-module (gnu packages graphics)
65 #:use-module (gnu packages graphviz)
66 #:use-module (gnu packages gtk)
67 #:use-module (gnu packages guile)
68 #:use-module (gnu packages image)
69 #:use-module (gnu packages linux)
70 #:use-module (gnu packages lua)
71 #:use-module (gnu packages m4)
72 #:use-module (gnu packages mp3)
73 #:use-module (gnu packages multiprecision)
74 #:use-module (gnu packages music)
75 #:use-module (gnu packages ncurses)
76 #:use-module (gnu packages pkg-config)
77 #:use-module (gnu packages pulseaudio)
78 #:use-module (gnu packages python)
79 #:use-module (gnu packages python-xyz)
80 #:use-module (gnu packages qt)
81 #:use-module (gnu packages sdl)
82 #:use-module (gnu packages stb)
83 #:use-module (gnu packages texinfo)
84 #:use-module (gnu packages tls)
85 #:use-module (gnu packages video)
86 #:use-module (gnu packages xdisorg)
87 #:use-module (gnu packages xiph)
88 #:use-module (gnu packages xml)
89 #:use-module (gnu packages xorg))
90
91 (define-public bullet
92 (package
93 (name "bullet")
94 (version "2.88")
95 (source (origin
96 (method git-fetch)
97 (uri (git-reference
98 (url "https://github.com/bulletphysics/bullet3/")
99 (commit version)))
100 (file-name (git-file-name name version))
101 (sha256
102 (base32
103 "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
104 (modules '((guix build utils)))
105 (snippet
106 '(begin
107 (for-each delete-file (find-files "build3" "premake*"))
108 (with-directory-excursion "examples/ThirdPartyLibs"
109 (for-each delete-file-recursively
110 '("Gwen" "clsocket" "enet" "glad" "imgui"
111 "lua-5.2.3" "midi" "minizip" "openvr"
112 "optionalX11" "serial" "zlib")))
113 ;; These need files from ThirdPartyLibs
114 (substitute* "Extras/CMakeLists.txt"
115 (("BulletRobotics") "")
116 (("obj2sdf") ""))
117 ;; Tests fail on linking, cannot find -lBussIK
118 (substitute* "test/CMakeLists.txt"
119 ((" InverseDynamics")
120 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
121 ; (("SharedMemory") ""))
122 #t))))
123 (build-system cmake-build-system)
124 (arguments
125 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
126 "-DBUILD_CPU_DEMOS=OFF"
127 "-DBUILD_OPENGL3_DEMOS=OFF"
128 "-DBUILD_BULLET2_DEMOS=OFF"
129 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
130 (or (getenv "CXXFLAGS") "")))
131 #:phases
132 (modify-phases %standard-phases
133 (add-after 'unpack 'remove-failing-tests
134 ;; These tests fail specifically after removing 3rd party code
135 (lambda _
136 (substitute* "test/SharedMemory/CMakeLists.txt"
137 (("ADD_TEST") "# ADD_TEST"))
138 (substitute* "test/InverseDynamics/CMakeLists.txt"
139 (("ADD_TEST\\(Test_BulletInverseForward")
140 "# ADD_TEST(Test_BulletInverseForward"))
141 #t)))))
142 (inputs
143 `(("glu" ,glu)
144 ("libx11" ,libx11)
145 ("mesa" ,mesa)))
146 (home-page "https://pybullet.org/wordpress/")
147 (synopsis "3D physics engine library")
148 (description
149 "Bullet is a physics engine library usable for collision detection. It
150 is used in some video games and movies.")
151 (license license:zlib)))
152
153 (define-public deutex
154 (package
155 (name "deutex")
156 (version "5.2.0")
157 (source (origin
158 (method url-fetch)
159 (uri (string-append "https://github.com/Doom-Utils/deutex"
160 "/releases/download/v" version "/"
161 "deutex-" version ".tar.xz"))
162 (sha256
163 (base32
164 "1d536d3i78k4ch8mjg7lqnamnyfpp2x5x7mzx5smqi9ad8lb6hqz"))))
165 (build-system gnu-build-system)
166 (native-inputs `(("asciidoc" ,asciidoc)))
167 (home-page "https://github.com/Doom-Utils/deutex")
168 (synopsis "WAD file composer for Doom and related games")
169 (description
170 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
171 used to extract the lumps of a wad and save them as individual files.
172 Conversely, it can also build a wad from separate files. When extracting a
173 lump to a file, it does not just copy the raw data, it converts it to an
174 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
175 Conversely, when it reads files for inclusion in pwads, it does the necessary
176 conversions (for example, from PPM to Doom picture format). In addition,
177 DeuTex has functions such as merging wads, etc.")
178 (license license:gpl2+)))
179
180 (define-public grfcodec
181 (package
182 (name "grfcodec")
183 (version "6.0.6")
184 (source (origin
185 (method url-fetch)
186 (uri (string-append "http://binaries.openttd.org/extra/"
187 name "/" version "/" name "-" version
188 "-source.tar.xz"))
189 (sha256
190 (base32
191 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
192 (build-system gnu-build-system)
193 (arguments
194 '(#:tests? #f ; no check target
195 #:phases
196 (modify-phases %standard-phases
197 (delete 'configure) ; no configure script
198 (replace 'install ; no install target
199 (lambda* (#:key outputs #:allow-other-keys)
200 (let* ((out (assoc-ref outputs "out"))
201 (bin (string-append out "/bin"))
202 (doc (string-append out "/share/doc"))
203 (man (string-append out "/share/man/man1")))
204 (for-each (lambda (file)
205 (install-file file bin))
206 '("grfcodec" "grfid" "grfstrip" "nforenum"))
207 (install-file "COPYING" doc)
208 (with-directory-excursion "docs"
209 (for-each (lambda (file)
210 (install-file (string-append file ".txt") doc))
211 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
212 "readme" "readme.rpn"))
213 (for-each (lambda (file)
214 (install-file file man))
215 (find-files "." "\\.1"))))
216 #t)))))
217 (inputs
218 `(("boost" ,boost)
219 ("libpng" ,libpng)
220 ("zlib" ,zlib)))
221 (synopsis "GRF development tools")
222 (description
223 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
224 tools for developing (New)GRFs. It includes a number of smaller programs, each
225 with a specific task:
226 @enumerate
227 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
228 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
229 @item @code{grfstrip} strips all sprites from a GRF.
230 @item @code{nforenum} checks NFO code for errors, making corrections when
231 necessary.
232 @end enumerate")
233 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
234 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
235 ;; NFORenum is under the GPL2+.
236 ;; The MD5 implementation contained in GRFID is under the zlib license.
237 (license (list license:gpl2 license:gpl2+ license:zlib))))
238
239 (define-public catcodec
240 (package
241 (name "catcodec")
242 (version "1.0.5")
243 (source
244 (origin
245 (method url-fetch)
246 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
247 version "/catcodec-" version "-source.tar.xz"))
248 (sha256
249 (base32
250 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
251 (build-system gnu-build-system)
252 (arguments
253 `(#:tests? #f ; no tests
254 #:make-flags (list (string-append "prefix=" %output))
255 #:phases (modify-phases %standard-phases
256 (delete 'configure))))
257 (home-page "http://dev.openttdcoop.org/projects/catcodec")
258 (synopsis "Encode/decode OpenTTD sounds")
259 (description "catcodec encodes and decodes sounds for OpenTTD. These
260 sounds are not much more than some metadata (description and filename) and raw
261 PCM data.")
262 (license license:gpl2)))
263
264 (define-public gzochi
265 (package
266 (name "gzochi")
267 (version "0.12")
268 (source (origin
269 (method url-fetch)
270 (uri (string-append "mirror://savannah/gzochi/gzochi-"
271 version ".tar.gz"))
272 (sha256
273 (base32
274 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
275 (build-system gnu-build-system)
276 (arguments
277 '(#:phases (modify-phases %standard-phases
278 (add-before 'build 'no-Werror
279 (lambda _
280 ;; Don't abort builds due to things like GLib
281 ;; deprecation warnings.
282 (substitute* (find-files "." "^Makefile\\.in$")
283 (("-Werror") ""))
284 #t)))))
285 (native-inputs `(("pkgconfig" ,pkg-config)))
286 (inputs `(("bdb" ,bdb)
287 ("glib" ,glib)
288 ("guile" ,guile-2.2)
289 ("libmicrohttpd" ,libmicrohttpd)
290 ("ncurses" ,ncurses)
291 ("sdl" ,sdl)
292 ("zlib" ,zlib)))
293 (home-page "https://www.nongnu.org/gzochi/")
294 (synopsis "Scalable middleware for multiplayer games")
295 (description
296 "gzochi is a framework for developing massively multiplayer online games.
297 A server container provides services to deployed games, which are written in
298 Guile Scheme, that abstract and simplify some of the most challenging and
299 error-prone aspects of online game development: Concurrency, data persistence,
300 and network communications. A very thin client library can be embedded to
301 provide connectivity for client applications written in any language.")
302 (license license:gpl3+)))
303
304 (define-public nml
305 (package
306 (name "nml")
307 (version "0.4.5")
308 (source
309 (origin
310 (method url-fetch)
311 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
312 version "/nml-" version ".tar.gz"))
313 (sha256
314 (base32
315 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
316 (build-system python-build-system)
317 (arguments
318 `(#:phases
319 (modify-phases %standard-phases
320 (add-before 'build 'fix-pillow
321 (lambda _
322 ;; pillow's version is not in PIL.Image.VERSION anymore
323 (substitute* "nml/version_info.py"
324 (("from PIL import Image") "import PIL")
325 (("Image.VERSION") "PIL.__version__"))
326 #t)))))
327 (propagated-inputs
328 `(("python-pillow" ,python-pillow)
329 ("python-ply" ,python-ply)))
330 (home-page "https://dev.openttdcoop.org/projects/nml")
331 (synopsis "NML compiler")
332 (description
333 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
334 compiling NML files (along with their associated language, sound and graphic
335 files) into @file{.grf} and/or @file{.nfo} files.")
336 (license license:gpl2+)))
337
338 (define-public python-sge-pygame
339 (package
340 (name "python-sge-pygame")
341 (version "1.5.1")
342 (source
343 (origin
344 (method url-fetch)
345 (uri (string-append "mirror://savannah/stellarengine/"
346 (version-major+minor version) "/sge-pygame-"
347 version ".tar.gz"))
348 (file-name (string-append name "-" version ".tar.gz"))
349 (sha256
350 (base32
351 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
352 (build-system python-build-system)
353 (propagated-inputs
354 `(("python-pygame" ,python-pygame)
355 ("python-six" ,python-six)
356 ("python-uniseg" ,python-uniseg)))
357 (home-page "http://stellarengine.nongnu.org")
358 (synopsis "2D game engine for Python")
359 (description
360 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
361 general-purpose 2D game engine. It takes care of several details for you so
362 you can focus on the game itself. This makes more rapid game development
363 possible, and it also makes the SGE easy to learn.")
364 (license license:lgpl3+)))
365
366 (define-public python2-sge-pygame
367 (package-with-python2 python-sge-pygame))
368
369 (define-public python-tmx
370 (package
371 (name "python-tmx")
372 (version "1.10")
373 (source
374 (origin
375 (method url-fetch)
376 (uri (string-append "mirror://savannah/python-tmx/"
377 (version-major+minor version) "/tmx-"
378 version ".tar.gz"))
379 (sha256
380 (base32
381 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
382 (build-system python-build-system)
383 (propagated-inputs
384 `(("python-six" ,python-six)))
385 (home-page "http://python-tmx.nongnu.org")
386 (synopsis "Python library for the @code{Tiled} TMX format")
387 (description
388 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
389 This is useful for map editors or generic level editors, and it's also useful
390 for using a map editor or generic level editor like Tiled to edit your game's
391 levels.")
392 (license (list license:asl2.0
393 ;; Documentation (only available in the source tarball) is
394 ;; under the CC0 license.
395 license:cc0))))
396
397 (define-public python2-tmx
398 (let ((python2-tmx (package-with-python2 python-tmx)))
399 (package
400 (inherit python2-tmx)
401 (propagated-inputs
402 `(("python2-pathlib" ,python2-pathlib)
403 ,@(package-propagated-inputs python2-tmx))))))
404
405 (define-public python-xsge
406 (package
407 (name "python-xsge")
408 (version "2018.02.26")
409 (source (origin
410 (method url-fetch)
411 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
412 version ".tar.gz"))
413 (sha256
414 (base32
415 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
416 (build-system python-build-system)
417 (arguments
418 '(#:phases
419 (modify-phases %standard-phases
420 ;; xSGE's setup.py script does not support one of the Python build
421 ;; system's default flags, "--single-version-externally-managed".
422 (replace 'install
423 (lambda* (#:key outputs #:allow-other-keys)
424 (invoke "python" "setup.py" "install"
425 (string-append "--prefix=" (assoc-ref outputs "out"))
426 "--root=/"))))
427 #:tests? #f)) ; no check target
428 (propagated-inputs
429 `(("python-sge-pygame" ,python-sge-pygame)
430 ("python-pygame" ,python-pygame)
431 ("python-six" ,python-six)
432 ("python-tmx" ,python-tmx)))
433 (home-page "http://xsge.nongnu.org")
434 (synopsis "Extensions for the SGE Game Engine")
435 (description
436 "xSGE is a collection of modules that make doing certain tasks with the SGE
437 Game Engine easier. In addition to SGE's conveniences, the user has access to a
438 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
439 support.")
440 (license license:gpl3+)))
441
442 (define-public python2-xsge
443 (package-with-python2 python-xsge))
444
445 (define-public tiled
446 (package
447 (name "tiled")
448 (version "1.2.4")
449 (source (origin
450 (method git-fetch)
451 (uri (git-reference
452 (url "https://github.com/bjorn/tiled.git")
453 (commit (string-append "v" version))))
454 (file-name (git-file-name name version))
455 (sha256
456 (base32
457 "04v738h298pvcwb70mwd1r2yj7578f6gkfzs0165j9fqy7avwm18"))))
458 (build-system gnu-build-system)
459 (inputs
460 `(("qtbase" ,qtbase)
461 ("qtsvg" ,qtsvg)
462 ("zlib" ,zlib)))
463 (native-inputs
464 `(("qttools" ,qttools)))
465 (arguments
466 '(#:phases
467 (modify-phases %standard-phases
468 (replace 'configure
469 (lambda* (#:key inputs outputs #:allow-other-keys)
470 (substitute* "translations/translations.pro"
471 (("LRELEASE =.*")
472 (string-append "LRELEASE = "
473 (assoc-ref inputs "qttools")
474 "/bin/lrelease\n")))
475 (let ((out (assoc-ref outputs "out")))
476 (invoke "qmake"
477 (string-append "PREFIX=" out))))))))
478 (home-page "https://www.mapeditor.org/")
479 (synopsis "Tile map editor")
480 (description
481 "Tiled is a general purpose tile map editor. It is meant to be used for
482 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
483 clone.")
484
485 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
486 ;; under BSD-2.
487 (license license:gpl2+)))
488
489 (define-public sfml
490 (package
491 (name "sfml")
492 (version "2.5.1")
493 (source (origin
494 (method git-fetch)
495 ;; Do not fetch the archives from
496 ;; http://mirror0.sfml-dev.org/files/ because files there seem
497 ;; to be changed in place.
498 (uri (git-reference
499 (url "https://github.com/SFML/SFML.git")
500 (commit version)))
501 (file-name (git-file-name name version))
502 (sha256
503 (base32
504 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
505 (modules '((guix build utils)))
506 (snippet
507 '(begin
508 ;; Ensure system libraries are used.
509 (delete-file-recursively "extlibs")
510 #t))))
511 (build-system cmake-build-system)
512 (arguments
513 '(#:configure-flags
514 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
515 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
516 #:tests? #f)) ; no tests
517 (native-inputs
518 `(("pkg-config" ,pkg-config)))
519 (inputs
520 `(("mesa" ,mesa)
521 ("glew" ,glew)
522 ("libx11" ,libx11)
523 ("xcb-util-image" ,xcb-util-image)
524 ("libxrandr" ,libxrandr)
525 ("eudev" ,eudev)
526 ("libjpeg" ,libjpeg)
527 ("libsndfile" ,libsndfile)
528 ("stb-image" ,stb-image)
529 ("stb-image-write" ,stb-image-write)))
530 (propagated-inputs
531 ;; In Requires.private of pkg-config files.
532 `(("flac" ,flac)
533 ("freetype" ,freetype)
534 ("libvorbis" ,libvorbis)
535 ("openal" ,openal)))
536 (home-page "https://www.sfml-dev.org")
537 (synopsis "Simple and Fast Multimedia Library")
538 (description
539 "SFML provides a simple interface to the various computer components,
540 to ease the development of games and multimedia applications. It is composed
541 of five modules: system, window, graphics, audio and network.")
542 (license license:zlib)))
543
544 (define-public sfxr
545 (package
546 (name "sfxr")
547 (version "1.2.1")
548 (source (origin
549 (method url-fetch)
550 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
551 (sha256
552 (base32
553 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
554 (build-system gnu-build-system)
555 (arguments
556 `(#:phases (modify-phases %standard-phases
557 (delete 'configure) ; no configure script
558 (add-before 'build 'patch-makefile
559 (lambda* (#:key outputs #:allow-other-keys)
560 (let ((out (assoc-ref outputs "out")))
561 (substitute* "Makefile"
562 (("\\$\\(DESTDIR\\)/usr") out))
563 (substitute* "main.cpp"
564 (("/usr/share")
565 (string-append out "/share")))
566 #t))))
567 #:tests? #f)) ; no tests
568 (native-inputs
569 `(("pkg-config" ,pkg-config)
570 ("desktop-file-utils" ,desktop-file-utils)))
571 (inputs
572 `(("sdl" ,sdl)
573 ("gtk+" ,gtk+)))
574 (synopsis "Simple sound effect generator")
575 (description "Sfxr is a tool for quickly generating simple sound effects.
576 Originally created for use in video game prototypes, it can generate random
577 sounds from presets such as \"explosion\" or \"powerup\".")
578 (home-page "http://www.drpetter.se/project_sfxr.html")
579 (license license:expat)))
580
581 (define-public physfs
582 (package
583 (name "physfs")
584 (version "3.0.2")
585 (source (origin
586 (method url-fetch)
587 (uri (string-append
588 "https://icculus.org/physfs/downloads/physfs-"
589 version ".tar.bz2"))
590 (file-name (string-append name "-" version ".tar.gz"))
591 (sha256
592 (base32
593 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
594 (build-system cmake-build-system)
595 (arguments
596 '(#:tests? #f ; no check target
597 #:phases (modify-phases %standard-phases
598 (add-after 'unpack 'patch-CMakeLists.txt
599 (lambda _
600 (substitute* "CMakeLists.txt"
601 ;; XXX: For some reason CMakeLists.txt disables
602 ;; RUNPATH manipulation when the compiler is GCC.
603 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
604 #t)))))
605 (inputs
606 `(("zlib" ,zlib)))
607 (native-inputs
608 `(("doxygen" ,doxygen)))
609 (home-page "https://icculus.org/physfs")
610 (synopsis "File system abstraction library")
611 (description
612 "PhysicsFS is a library to provide abstract access to various archives.
613 It is intended for use in video games. For security, no file writing done
614 through the PhysicsFS API can leave a defined @emph{write directory}. For
615 file reading, a @emph{search path} with archives and directories is defined,
616 and it becomes a single, transparent hierarchical file system. So archive
617 files can be accessed in the same way as you access files directly on a disk,
618 and it makes it easy to ship a new archive that will override a previous
619 archive on a per-file basis.")
620 (license license:zlib)))
621
622 (define-public love
623 (package
624 (name "love")
625 (version "11.1")
626 (source (origin
627 (method url-fetch)
628 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
629 "love-" version "-linux-src.tar.gz"))
630 (sha256
631 (base32
632 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
633 (build-system gnu-build-system)
634 (native-inputs
635 `(("pkg-config" ,pkg-config)))
636 (inputs
637 `(("devil" ,devil)
638 ("freetype" ,freetype)
639 ("libmodplug" ,libmodplug)
640 ("libtheora" ,libtheora)
641 ("libvorbis" ,libvorbis)
642 ("luajit" ,luajit)
643 ("mesa" ,mesa)
644 ("mpg123" ,mpg123)
645 ("openal" ,openal)
646 ("physfs" ,physfs)
647 ("sdl2" ,sdl2)
648 ("zlib" ,zlib)))
649 (synopsis "2D game framework for Lua")
650 (description "LÖVE is a framework for making 2D games in the Lua
651 programming language.")
652 (home-page "https://love2d.org/")
653 (license license:zlib)))
654
655 (define-public allegro-4
656 (package
657 (name "allegro")
658 (version "4.4.3")
659 (source (origin
660 (method url-fetch)
661 (uri (string-append "https://github.com/liballeg/allegro5/"
662 "releases/download/" version "/allegro-"
663 version ".tar.gz"))
664 (sha256
665 (base32
666 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
667 (build-system cmake-build-system)
668 (arguments
669 '(#:phases
670 (modify-phases %standard-phases
671 (add-after 'unpack 'patch-build-system
672 (lambda _
673 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
674 ;; via a command line option doesn't work because it is
675 ;; unconditionally clobbered in the build script.
676 (substitute* '("CMakeLists.txt")
677 (("ADDON_LINKAGE STATIC")
678 "ADDON_LINKAGE SHARED"))
679 #t)))))
680 (inputs
681 `(("glu" ,glu)
682 ("libpng" ,libpng)
683 ("libvorbis" ,libvorbis)
684 ("mesa" ,mesa)
685 ("zlib" ,zlib)))
686 (synopsis "Game programming library")
687 (description "Allegro is a library mainly aimed at video game and
688 multimedia programming. It handles common, low-level tasks such as creating
689 windows, accepting user input, loading data, drawing images, playing sounds,
690 etc.")
691 (home-page "http://liballeg.org")
692 (license license:giftware)))
693
694 (define-public allegro
695 (package
696 (name "allegro")
697 (version "5.2.5.0")
698 (source (origin
699 (method url-fetch)
700 (uri (string-append "https://github.com/liballeg/allegro5/releases"
701 "/download/" version "/allegro-"
702 version ".tar.gz"))
703 (sha256
704 (base32
705 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
706 (build-system cmake-build-system)
707 (arguments `(#:tests? #f)) ; there are no tests
708 (inputs
709 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
710 `(("flac" ,flac)
711 ("freetype" ,freetype)
712 ("glu" ,glu)
713 ("gtk" ,gtk+-2)
714 ("libjpeg" ,libjpeg)
715 ("libpng" ,libpng)
716 ("libtheora" ,libtheora)
717 ("libvorbis" ,libvorbis)
718 ("libxcursor" ,libxcursor)
719 ("libxinerama" ,libxinerama)
720 ("libxrandr" ,libxrandr)
721 ("mesa" ,mesa)
722 ("openal" ,openal)
723 ("physfs" ,physfs)
724 ("zlib" ,zlib)))
725 (native-inputs
726 `(("pkg-config" ,pkg-config)))
727 (synopsis "Game programming library")
728 (description "Allegro is a library mainly aimed at video game and
729 multimedia programming. It handles common, low-level tasks such as creating
730 windows, accepting user input, loading data, drawing images, playing sounds,
731 etc.")
732 (home-page "http://liballeg.org")
733 (license license:bsd-3)))
734
735 (define-public allegro-5.0
736 (package (inherit allegro)
737 (name "allegro")
738 (version "5.0.11")
739 (source (origin
740 (method url-fetch)
741 (uri (string-append "https://github.com/liballeg/allegro5/releases"
742 "/download/" version "/allegro-"
743 (if (equal? "0" (string-take-right version 1))
744 (string-drop-right version 2)
745 version)
746 ".tar.gz"))
747 (patches (search-patches
748 "allegro-mesa-18.2.5-and-later.patch"))
749 (sha256
750 (base32
751 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
752
753 (define-public aseprite
754 (package
755 (name "aseprite")
756 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
757 ;; TODO: Unbundle third party software.
758 (source (origin
759 (method url-fetch/zipbomb)
760 (uri (string-append "https://github.com/aseprite/aseprite"
761 "/releases/download/v" version
762 "/Aseprite-v" version "-Source.zip"))
763 (sha256
764 (base32
765 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
766 (build-system cmake-build-system)
767 (arguments
768 '(#:configure-flags
769 ;; Use shared libraries instead of building bundled source.
770 (list "-DWITH_WEBP_SUPPORT=1"
771 "-DUSE_SHARED_CURL=1"
772 "-DUSE_SHARED_GIFLIB=1"
773 "-DUSE_SHARED_JPEGLIB=1"
774 "-DUSE_SHARED_ZLIB=1"
775 "-DUSE_SHARED_LIBPNG=1"
776 "-DUSE_SHARED_LIBLOADPNG=1"
777 "-DUSE_SHARED_LIBWEBP=1"
778 "-DUSE_SHARED_TINYXML=1"
779 "-DUSE_SHARED_PIXMAN=1"
780 "-DUSE_SHARED_FREETYPE=1"
781 "-DUSE_SHARED_ALLEGRO4=1"
782 "-DENABLE_UPDATER=0" ; no auto-updates
783 (string-append "-DFREETYPE_INCLUDE_DIR="
784 (assoc-ref %build-inputs "freetype")
785 "/include/freetype2"))))
786 (native-inputs
787 `(("pkg-config" ,pkg-config)))
788 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
789 ;; patched version is bundled with Aseprite, but the patches should be
790 ;; extracted and applied on top of a standalone Allegro 4 package.
791 (inputs
792 `(("allegro" ,allegro-4)
793 ("curl" ,curl)
794 ("freetype" ,freetype)
795 ("giflib" ,giflib)
796 ("libjpeg" ,libjpeg)
797 ("libpng" ,libpng)
798 ("libwebp" ,libwebp)
799 ("libx11" ,libx11)
800 ("libxext" ,libxext)
801 ("libxxf86vm" ,libxxf86vm)
802 ("pixman" ,pixman)
803 ("tinyxml" ,tinyxml)
804 ("zlib" ,zlib)))
805 (synopsis "Animated sprite editor and pixel art tool")
806 (description "Aseprite is a tool for creating 2D pixel art for video
807 games. In addition to basic pixel editing features, Aseprite can assist in
808 the creation of animations, tiled graphics, texture atlases, and more.")
809 (home-page "https://www.aseprite.org/")
810 (license license:gpl2+)))
811
812 (define-public qqwing
813 (package
814 (name "qqwing")
815 (version "1.3.4")
816 (source (origin
817 (method url-fetch)
818 (uri (string-append
819 "https://qqwing.com/"
820 name "-" version ".tar.gz"))
821 (sha256
822 (base32
823 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
824 (build-system gnu-build-system)
825 (native-inputs
826 `(("pkg-config" ,pkg-config)))
827 (home-page "https://qqwing.com/")
828 (synopsis "Sudoku puzzle solver and generator")
829 (description
830 "QQWing is a Sudoku puzzle generator and solver.
831 It offers the following features:
832 @enumerate
833 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
834 @item Uses logic. Uses as many solve techniques as possible when solving
835 puzzles rather than guessing.
836 @item Rates puzzles. Most generators don't give an indication of the difficulty
837 of a Sudoku puzzle. QQwing does.
838 @item Can print solve instructions for any puzzle.
839 @item Customizable output style, including a CSV style that is easy to
840 import into a database.
841 @end enumerate")
842 (license license:gpl2+)))
843
844 (define-public quesoglc
845 (package
846 (name "quesoglc")
847 (version "0.7.2")
848 (source (origin
849 (method url-fetch)
850 (uri (string-append "mirror://sourceforge/" name "/" version "/"
851 name "-" version "-free.tar.bz2"))
852 (sha256
853 (base32
854 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
855 (build-system gnu-build-system)
856 (native-inputs `(("pkg-config" ,pkg-config)))
857 (inputs `(("fontconfig" ,fontconfig)
858 ("freeglute" ,freeglut)
859 ("fribidi" ,fribidi)
860 ("glew" ,glew)))
861 (home-page "http://quesoglc.sourceforge.net")
862 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
863 (description
864 "The OpenGL Character Renderer (GLC) is a state machine that provides
865 OpenGL programs with character rendering services via an application programming
866 interface (API).")
867 (license (list license:expat license:lgpl2.1+))))
868
869 (define-public python-pygame
870 (package
871 (name "python-pygame")
872 (version "1.9.4")
873 (source (origin
874 (method url-fetch)
875 (uri (pypi-uri "pygame" version))
876 (sha256
877 (base32
878 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
879 (build-system python-build-system)
880 (arguments
881 `(#:tests? #f ; tests require pygame to be installed first
882 #:phases
883 (modify-phases %standard-phases
884 ;; Set the paths to the dependencies manually because
885 ;; the configure script does not allow passing them as
886 ;; parameters. This also means we can skip the configure
887 ;; phase.
888 (add-before 'build 'set-library-paths
889 (lambda* (#:key inputs outputs #:allow-other-keys)
890 (let ((sdl-ref (assoc-ref inputs "sdl"))
891 (font-ref (assoc-ref inputs "sdl-ttf"))
892 (image-ref (assoc-ref inputs "sdl-image"))
893 (mixer-ref (assoc-ref inputs "sdl-mixer"))
894 (smpeg-ref (assoc-ref inputs "libsmpeg"))
895 (png-ref (assoc-ref inputs "libpng"))
896 (jpeg-ref (assoc-ref inputs "libjpeg"))
897 (freetype-ref (assoc-ref inputs "freetype"))
898 (v4l-ref (assoc-ref inputs "v4l-utils"))
899 (out-ref (assoc-ref outputs "out")))
900 (substitute* "Setup.in"
901 (("SDL = -I/usr/include/SDL")
902 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
903 (substitute* "Setup.in"
904 (("FONT = -lSDL_ttf")
905 (string-append "FONT = -I" font-ref "/include/SDL -L"
906 font-ref "/lib -lSDL_ttf")))
907 (substitute* "Setup.in"
908 (("IMAGE = -lSDL_image")
909 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
910 image-ref "/lib -lSDL_image")))
911 (substitute* "Setup.in"
912 (("MIXER = -lSDL_mixer")
913 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
914 mixer-ref "/lib -lSDL_mixer")))
915 (substitute* "Setup.in"
916 (("SMPEG = -lsmpeg")
917 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
918 smpeg-ref "/lib -lsmpeg")))
919 (substitute* "Setup.in"
920 (("PNG = -lpng")
921 (string-append "PNG = -I" png-ref "/include -L"
922 png-ref "/lib -lpng")))
923 (substitute* "Setup.in"
924 (("JPEG = -ljpeg")
925 (string-append "JPEG = -I" jpeg-ref "/include -L"
926 jpeg-ref "/lib -ljpeg")))
927
928 (substitute* "Setup.in"
929 (("FREETYPE = -lfreetype")
930 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
931 freetype-ref "/lib -lfreetype")))
932
933 (substitute* "Setup.in"
934 (("^pypm") "#pypm"))
935 ;; Create a path to a header file provided by v4l-utils.
936 (system* "mkdir" "linux")
937 (system* "ln" "--symbolic"
938 (string-append v4l-ref "/include/libv4l1-videodev.h")
939 "linux/videodev.h")
940 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
941 (inputs
942 `(("freetype" ,freetype)
943 ("sdl" ,sdl)
944 ("sdl-image" ,sdl-image)
945 ("sdl-mixer" ,sdl-mixer)
946 ("sdl-ttf" ,sdl-ttf)
947 ("sdl-gfx" ,sdl-gfx)
948 ("libjpeg" ,libjpeg)
949 ("libpng" ,libpng)
950 ("libX11" ,libx11)
951 ("libsmpeg" ,libsmpeg)
952 ("portmidi" ,portmidi)
953 ("v4l-utils" ,v4l-utils)))
954 (home-page "https://www.pygame.org")
955 (synopsis "SDL wrapper for Python")
956 (description "Pygame is a set of Python modules designed for writing games.
957 Pygame adds functionality on top of the excellent SDL library. This allows you
958 to create fully featured games and multimedia programs in the python language.")
959 (license (list license:bsd-2
960 ;; python numeric license as listed by Debian looks like
961 ;; an Expat-style license with a warranty disclaimer for
962 ;; the U.S. government and the University of California.
963 license:expat
964 license:lgpl2.0+
965 license:lgpl2.1+
966 license:gpl3+
967 license:psfl
968 license:public-domain
969 license:lgpl2.1+))))
970
971 (define-public python2-pygame
972 (package-with-python2 python-pygame))
973
974 (define-public grafx2
975 (package
976 (name "grafx2")
977 (version "2.4")
978 (source (origin
979 (method url-fetch)
980 ;; XXX: There is no URL that contains the version. :(
981 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
982 (sha256
983 (base32
984 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
985 (build-system gnu-build-system)
986 (arguments
987 '(#:phases
988 (modify-phases %standard-phases
989 (delete 'configure) ; no configure script
990 (add-before 'build 'change-to-src-directory
991 (lambda _
992 (chdir "src")
993 #t)))
994 #:make-flags
995 ;; SDL header files are referenced without the preceeding "SDL/".
996 (list (string-append "CFLAGS=-I"
997 (assoc-ref %build-inputs "sdl-union")
998 "/include/SDL")
999 (string-append "prefix="
1000 (assoc-ref %outputs "out")))
1001 #:tests? #f)) ; no check target
1002 (native-inputs
1003 `(("pkg-config" ,pkg-config)))
1004 (inputs
1005 `(("libpng" ,libpng)
1006 ("lua" ,lua-5.1)
1007 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1008 (synopsis "Bitmap paint program")
1009 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1010 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1011 includes a very large number of tools and effects that make it particularly
1012 suitable for pixel art, game graphics, and generally any detailed graphics
1013 painted with a mouse.")
1014 (home-page "http://pulkomandy.tk/projects/GrafX2")
1015 (license license:gpl2))) ; GPLv2 only
1016
1017 (define-public ois
1018 (package
1019 (name "ois")
1020 (version "1.5")
1021 (source
1022 (origin
1023 (method git-fetch)
1024 (uri (git-reference
1025 (url "https://github.com/wgois/OIS.git")
1026 (commit (string-append "v" version))))
1027 (file-name (git-file-name name version))
1028 (sha256
1029 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1030 (build-system cmake-build-system)
1031 (arguments
1032 `(#:tests? #f)) ; no test suite
1033 (inputs
1034 `(("libx11" ,libx11)))
1035 (synopsis "Object Oriented Input System")
1036 (description
1037 "Cross Platform Object Oriented Input Lib System is a cross platform,
1038 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1039 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1040 robust and compatible with many systems and operating systems.")
1041 (home-page "https://github.com/wgois/OIS")
1042 (license license:zlib)))
1043
1044 (define-public mygui
1045 (package
1046 (name "mygui")
1047 (version "3.2.2")
1048 (source
1049 (origin
1050 (method git-fetch)
1051 (uri (git-reference
1052 (url "https://github.com/MyGUI/mygui")
1053 (commit (string-append "MyGUI" version))))
1054 (file-name (git-file-name name version))
1055 (sha256
1056 (base32
1057 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1058 (build-system cmake-build-system)
1059 (arguments
1060 '(#:tests? #f ; No test target
1061 #:configure-flags
1062 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1063 (string-append "-DOGRE_INCLUDE_DIR="
1064 (assoc-ref %build-inputs "ogre")
1065 "/include/OGRE")
1066 ;; Demos and tools are Windows-specific:
1067 ;; https://github.com/MyGUI/mygui/issues/24.
1068 "-DMYGUI_BUILD_DEMOS=FALSE"
1069 "-DMYGUI_BUILD_TOOLS=FALSE")))
1070 (native-inputs
1071 `(("boost" ,boost)
1072 ("doxygen" ,doxygen)
1073 ("pkg-config" ,pkg-config)))
1074 (inputs
1075 `(("font-dejavu" ,font-dejavu)
1076 ("freetype" ,freetype)
1077 ("graphviz" ,graphviz)
1078 ("libx11" ,libx11)
1079 ("ogre" ,ogre)
1080 ("ois" ,ois)))
1081 (synopsis "Fast, flexible and simple GUI")
1082 (description
1083 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1084 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1085 of use.")
1086 (home-page "http://mygui.info/")
1087 (license license:expat)))
1088
1089 (define-public mygui-gl
1090 ;; Closure size is reduced by some 800 MiB.
1091 (package
1092 (inherit mygui)
1093 (name "mygui-gl")
1094 (version "3.2.2")
1095 (arguments
1096 (substitute-keyword-arguments (package-arguments mygui)
1097 ((#:configure-flags _)
1098 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1099 ;; We can't reuse the flags because of the mention to Ogre.
1100 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1101 ;; Demos and tools are Windows-specific:
1102 ;; https://github.com/MyGUI/mygui/issues/24.
1103 "-DMYGUI_BUILD_DEMOS=FALSE"
1104 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1105 (inputs
1106 `(("mesa" ,mesa)
1107 ("glu" ,glu)
1108 ,@(fold alist-delete (package-inputs mygui)
1109 '("ogre"))))
1110 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1111
1112 (define-public openmw
1113 (package
1114 (name "openmw")
1115 (version "0.45.0")
1116 (source
1117 (origin
1118 (method url-fetch)
1119 (uri
1120 (string-append "https://github.com/OpenMW/openmw/archive/"
1121 "openmw-" version ".tar.gz"))
1122 (sha256
1123 (base32
1124 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
1125 (build-system cmake-build-system)
1126 (arguments
1127 `(#:tests? #f ; No test target
1128 #:configure-flags
1129 (list "-DDESIRED_QT_VERSION=5")))
1130 (native-inputs
1131 `(("boost" ,boost)
1132 ("doxygen" ,doxygen)
1133 ("pkg-config" ,pkg-config)))
1134 (inputs
1135 `(("bullet" ,bullet)
1136 ("ffmpeg" ,ffmpeg)
1137 ("libxt" ,libxt)
1138 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1139 ("openal" ,openal)
1140 ("openscenegraph" ,openscenegraph)
1141 ("qtbase" ,qtbase)
1142 ("sdl" ,sdl2)
1143 ("unshield" ,unshield)))
1144 (synopsis "Re-implementation of the RPG Morrowind engine")
1145 (description
1146 "OpenMW is a game engine which reimplements and extends the one that runs
1147 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1148 called OpenMW-CS which allows the user to edit or create their own original
1149 games.")
1150 (home-page "https://openmw.org")
1151 (license license:gpl3)))
1152
1153 (define-public godot
1154 (package
1155 (name "godot")
1156 (version "3.0.6")
1157 (source (origin
1158 (method git-fetch)
1159 (uri (git-reference
1160 (url "https://github.com/godotengine/godot")
1161 (commit (string-append version "-stable"))))
1162 (file-name (git-file-name name version))
1163 (sha256
1164 (base32
1165 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1166 (modules '((guix build utils)))
1167 (snippet
1168 '(begin
1169 ;; Drop libraries that we take from Guix. Note that some
1170 ;; of these may be modified; see "thirdparty/README.md".
1171 (with-directory-excursion "thirdparty"
1172 (for-each delete-file-recursively
1173 '("freetype"
1174 "libogg"
1175 "libpng"
1176 "libtheora"
1177 "libvorbis"
1178 "libvpx"
1179 "libwebp"
1180 "openssl"
1181 "opus"
1182 "zlib"))
1183 #t)))))
1184 (build-system scons-build-system)
1185 (arguments
1186 `(#:scons ,scons-python2
1187 #:scons-flags (list "platform=x11"
1188 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1189 (%current-system)))
1190 `("CCFLAGS=-DNO_THREADS")
1191 '())
1192 ;; Avoid using many of the bundled libs.
1193 ;; Note: These options can be found in the SConstruct file.
1194 "builtin_freetype=no"
1195 "builtin_glew=no"
1196 "builtin_libmpdec=no"
1197 "builtin_libogg=no"
1198 "builtin_libpng=no"
1199 "builtin_libtheora=no"
1200 "builtin_libvorbis=no"
1201 "builtin_libvpx=no"
1202 "builtin_libwebp=no"
1203 "builtin_openssl=no"
1204 "builtin_opus=no"
1205 "builtin_zlib=no")
1206 #:tests? #f ; There are no tests
1207 #:phases
1208 (modify-phases %standard-phases
1209 (add-after 'unpack 'scons-use-env
1210 (lambda _
1211 ;; Scons does not use the environment variables by default,
1212 ;; but this substitution makes it do so.
1213 (substitute* "SConstruct"
1214 (("env_base = Environment\\(tools=custom_tools\\)")
1215 (string-append
1216 "env_base = Environment(tools=custom_tools)\n"
1217 "env_base = Environment(ENV=os.environ)")))
1218 #t))
1219 (replace 'install
1220 (lambda* (#:key outputs #:allow-other-keys)
1221 (let* ((out (assoc-ref outputs "out"))
1222 (bin (string-append out "/bin")))
1223 (with-directory-excursion "bin"
1224 (if (file-exists? "godot.x11.tools.64")
1225 (rename-file "godot.x11.tools.64" "godot")
1226 (rename-file "godot.x11.tools.32" "godot"))
1227 (install-file "godot" bin))
1228 #t)))
1229 (add-after 'install 'install-godot-desktop
1230 (lambda* (#:key outputs #:allow-other-keys)
1231 (let* ((out (assoc-ref outputs "out"))
1232 (desktop (string-append out "/share/applications"))
1233 (icon-dir (string-append out "/share/pixmaps")))
1234 (rename-file "icon.png" "godot.png")
1235 (install-file "godot.png" icon-dir)
1236 (mkdir-p desktop)
1237 (with-output-to-file
1238 (string-append desktop "/godot.desktop")
1239 (lambda _
1240 (format #t
1241 "[Desktop Entry]~@
1242 Name=godot~@
1243 Comment=The godot game engine~@
1244 Exec=~a/bin/godot~@
1245 TryExec=~@*~a/bin/godot~@
1246 Icon=godot~@
1247 Type=Application~%"
1248 out)))
1249 #t))))))
1250 (native-inputs `(("pkg-config" ,pkg-config)))
1251 (inputs `(("alsa-lib" ,alsa-lib)
1252 ("freetype" ,freetype)
1253 ("glew" ,glew)
1254 ("glu" ,glu)
1255 ("libtheora" ,libtheora)
1256 ("libvorbis" ,libvorbis)
1257 ("libvpx" ,libvpx)
1258 ("libwebp" ,libwebp)
1259 ("libx11" ,libx11)
1260 ("libxcursor" ,libxcursor)
1261 ("libxi" ,libxi)
1262 ("libxinerama" ,libxinerama)
1263 ("libxrandr" ,libxrandr)
1264 ("mesa" ,mesa)
1265 ("openssl" ,openssl)
1266 ("opusfile" ,opusfile)
1267 ("pulseaudio" ,pulseaudio)))
1268 (home-page "https://godotengine.org/")
1269 (synopsis "Advanced 2D and 3D game engine")
1270 (description
1271 "Godot is an advanced multi-platform game engine written in C++. If
1272 features design tools such as a visual editor, can import 3D models and
1273 provide high-quality 3D rendering, it contains an animation editor, and can be
1274 scripted in a Python-like language.")
1275 (license license:expat)))
1276
1277 (define-public eureka
1278 (package
1279 (name "eureka")
1280 (version "1.24")
1281 (source (origin
1282 (method url-fetch)
1283 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1284 version "/eureka-"
1285 ;; version without dots e.g 1.21 => 121
1286 (string-join (string-split version #\.) "")
1287 "-source.tar.gz"))
1288 (sha256
1289 (base32
1290 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1291 (build-system gnu-build-system)
1292 (arguments
1293 '(#:tests? #f
1294 #:make-flags
1295 (let ((out (assoc-ref %outputs "out")))
1296 (list (string-append "PREFIX=" out)))
1297 #:phases
1298 (modify-phases %standard-phases
1299 (delete 'configure)
1300 (add-before 'build 'prepare-install-directories
1301 (lambda* (#:key outputs #:allow-other-keys)
1302 (let ((out (assoc-ref outputs "out")))
1303 (mkdir-p (string-append out "/bin"))
1304 (mkdir-p (string-append out "/share"))
1305
1306 (with-fluids ((%default-port-encoding #f))
1307 (substitute* "./src/main.cc"
1308 (("/usr/local") out)))
1309
1310 (substitute* "Makefile"
1311 (("-o root") ""))))))))
1312 (inputs `(("mesa" ,mesa)
1313 ("libxft" ,libxft)
1314 ("libxinerama" ,libxinerama)
1315 ("libfontconfig" ,fontconfig)
1316 ("libjpeg" ,libjpeg)
1317 ("libpng" ,libpng)
1318 ("fltk" ,fltk)
1319 ("zlib" ,zlib)))
1320 (native-inputs `(("pkg-config" ,pkg-config)
1321 ("xdg-utils" ,xdg-utils)))
1322 (synopsis "Doom map editor")
1323 (description "Eureka is a map editor for the classic DOOM games, and a few
1324 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1325 a 2D editor view.")
1326 (home-page "http://eureka-editor.sourceforge.net/")
1327 (license license:gpl2+)))
1328
1329 (define-public guile-chickadee
1330 (package
1331 (name "guile-chickadee")
1332 (version "0.4.0")
1333 (source (origin
1334 (method url-fetch)
1335 (uri (string-append "https://files.dthompson.us/chickadee/"
1336 "chickadee-" version ".tar.gz"))
1337 (sha256
1338 (base32
1339 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
1340 (build-system gnu-build-system)
1341 (propagated-inputs
1342 `(("guile-opengl" ,guile-opengl)
1343 ("guile-sdl2" ,guile-sdl2)))
1344 (inputs
1345 `(("guile" ,guile-2.2)))
1346 (native-inputs
1347 `(("pkg-config" ,pkg-config)
1348 ("texinfo" ,texinfo)))
1349 (home-page "https://dthompson.us/projects/chickadee.html")
1350 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1351 (description "Chickadee is a game development toolkit for Guile Scheme
1352 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1353 that parenthetically inclined game developers need to make 2D (and eventually
1354 3D) games in Scheme, such as:
1355
1356 @enumerate
1357 @item extensible, fixed-timestep game loop
1358 @item OpenGL-based rendering engine
1359 @item keyboard, mouse, controller input
1360 @item REPL-driven development model
1361 @end enumerate\n")
1362 (license license:gpl3+)))
1363
1364 (define-public bennu-game-development
1365 (package
1366 (name "bennu-game-development")
1367 (version "348")
1368 (source (origin
1369 (method svn-fetch)
1370 (uri (svn-reference
1371 (url "http://svn.code.sf.net/p/bennugd/code")
1372 (revision (string->number version))))
1373 (file-name (string-append name "-" version))
1374 (sha256
1375 (base32
1376 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1377 (modules '((guix build utils)))
1378 (snippet
1379 '(begin
1380 (delete-file-recursively "3rdparty") #t))))
1381 (build-system gnu-build-system)
1382 (arguments
1383 '(#:phases
1384 (modify-phases %standard-phases
1385 (add-after 'unpack 'patch-configure-to-use-openssl
1386 (lambda* (#:key outputs #:allow-other-keys)
1387 (chdir "core")
1388 (delete-file "configure")
1389 (substitute* "configure.in"
1390 (("i\\*86\\)")
1391 "*)
1392 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1393 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1394 LIBSSL=\"crypto\"
1395 USE_OPENSSL=yes
1396 ;;
1397
1398 i*86)"))
1399 #t)))))
1400 (inputs `(("openssl" ,openssl)
1401 ("zlib" ,zlib)))
1402 (native-inputs `(("pkg-config" ,pkg-config)
1403 ("autoconf" ,autoconf)
1404 ("automake" ,automake)
1405 ("libtool" ,libtool)))
1406 (synopsis "Programming language to create games")
1407 (description "Bennu Game Development, also known as bennudg, is a
1408 programming language tailored at game development. It is the successor of
1409 Fenix.")
1410 (home-page "https://sourceforge.net/projects/bennugd/")
1411 (license license:zlib)))
1412
1413 (define-public bennu-game-development-modules
1414 (package
1415 (inherit bennu-game-development)
1416 (name "bennu-game-development-modules")
1417 (arguments
1418 '(#:phases
1419 (modify-phases %standard-phases
1420 (add-after 'unpack 'patch-conflicting-definitions
1421 (lambda _
1422 (with-fluids ((%default-port-encoding #f))
1423 (substitute* "core/include/fmath.h"
1424 (("extern fixed fmul\\( int x, int y \\);") "")
1425 (("extern fixed fdiv\\( int x, int y \\);") "")))
1426 (chdir "modules"))))))
1427 (inputs `(("zlib" ,zlib)
1428 ("libpng" ,libpng)
1429 ("openssl" ,openssl)
1430 ("sdl-mixer" ,sdl-mixer)
1431 ("bennu-game-development" ,bennu-game-development)))
1432 (synopsis "Modules for the Bennu Game Development programming language")
1433 (description "This package contains a collection of modules for the Bennu
1434 Game Development programming language, from CD handling through SDL to
1435 joystick support.")))
1436
1437 (define-public plib
1438 (package
1439 (name "plib")
1440 (version "1.8.5")
1441 (source (origin
1442 (method url-fetch)
1443 (uri (string-append "http://plib.sourceforge.net/dist/"
1444 "plib-" version ".tar.gz"))
1445 (sha256
1446 (base32
1447 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1448 (patches (search-patches "plib-CVE-2011-4620.patch"
1449 "plib-CVE-2012-4552.patch"))))
1450 (build-system gnu-build-system)
1451 (inputs
1452 `(("mesa" ,mesa)
1453 ("libxi" ,libxi)
1454 ("libxmu" ,libxmu)))
1455 (native-inputs
1456 `(("pkg-config" ,pkg-config)))
1457 (home-page "http://plib.sourceforge.net/")
1458 (synopsis "Suite of portable game libraries")
1459 (description "PLIB is a set of libraries that will permit programmers to
1460 write games and other realtime interactive applications that are 100% portable
1461 across a wide range of hardware and operating systems. PLIB includes sound
1462 effects, music, a complete 3D engine, font rendering, a simple Windowing
1463 library, a game scripting language, a GUI, networking, 3D math library and a
1464 collection of handy utility functions. All are 100% portable across nearly
1465 all modern computing platforms. Each library component is fairly independent
1466 of the others")
1467 (license license:lgpl2.0+)))
1468
1469 (define-public ioquake3
1470 ;; We follow master since it seems that there won't be releases after 1.3.6.
1471 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1472 (package
1473 (name "ioquake3")
1474 (version (git-version "1.3.6" "1" commit))
1475 (source
1476 (origin
1477 (method git-fetch)
1478 (uri (git-reference
1479 (url "https://github.com/ioquake/ioq3.git")
1480 (commit commit)))
1481 (file-name (git-file-name name version))
1482 (sha256
1483 (base32
1484 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1485 (build-system gnu-build-system)
1486 (inputs
1487 `(("sdl2" ,sdl2)
1488 ("libjpeg" ,libjpeg)
1489 ("openal" ,openal)
1490 ("curl" ,curl)
1491 ("opusfile" ,opusfile)
1492 ("opus" ,opus)
1493 ("libvorbis" ,libvorbis)
1494 ("freetype" ,freetype)
1495 ("libogg" ,libogg)))
1496 (native-inputs
1497 `(("which" ,which) ; Else SDL_version.h won't be found.
1498 ("pkg-config" ,pkg-config)))
1499 (arguments
1500 '(#:tests? #f ; No tests.
1501 #:make-flags '("CC=gcc"
1502 "USE_INTERNAL_LIBS=0"
1503 "USE_FREETYPE=1"
1504 "USE_RENDERER_DLOPEN=0"
1505 "USE_OPENAL_DLOPEN=0"
1506 "USE_CURL_DLOPEN=0")
1507 #:phases
1508 (modify-phases %standard-phases
1509 (delete 'configure)
1510 (replace 'install
1511 (lambda* (#:key outputs #:allow-other-keys)
1512 (invoke "make" "copyfiles" "CC=gcc"
1513 "USE_INTERNAL_LIBS=0"
1514 (string-append "COPYDIR="
1515 (assoc-ref outputs "out")
1516 "/bin")))))))
1517 (home-page "https://ioquake3.org/")
1518 (synopsis "FPS game engine based on Quake 3")
1519 (description "ioquake3 is a free software first person shooter engine
1520 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1521 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1522 added. The permanent goal is to create the open source Quake 3 distribution
1523 upon which people base their games, ports to new platforms, and other
1524 projects.")
1525 (license license:gpl2))))
1526
1527 (define-public openvr
1528 (package
1529 (name "openvr")
1530 (version "1.4.18")
1531 (home-page "https://github.com/ValveSoftware/openvr/")
1532 (source
1533 (origin
1534 (method git-fetch)
1535 (uri (git-reference
1536 (url home-page)
1537 (commit (string-append "v" version))))
1538 (file-name (git-file-name name version))
1539 (sha256
1540 (base32
1541 "0m92634j6g0f2xybbzklm79cnq20vidbk1jc62pnz12aabwixvyh"))))
1542 (build-system cmake-build-system)
1543 (arguments
1544 ;; No tests.
1545 '(#:tests? #f
1546 #:configure-flags (list "-DBUILD_SHARED=1")))
1547 (synopsis "Virtual reality software development kit")
1548 (description "OpenVR is an API and runtime that allows access to VR
1549 hardware from multiple vendors without requiring that applications have
1550 specific knowledge of the hardware they are targeting.")
1551 (license license:bsd-3)))