Merge branch 'master' into core-updates
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;;
17 ;;; This file is part of GNU Guix.
18 ;;;
19 ;;; GNU Guix is free software; you can redistribute it and/or modify it
20 ;;; under the terms of the GNU General Public License as published by
21 ;;; the Free Software Foundation; either version 3 of the License, or (at
22 ;;; your option) any later version.
23 ;;;
24 ;;; GNU Guix is distributed in the hope that it will be useful, but
25 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
26 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
27 ;;; GNU General Public License for more details.
28 ;;;
29 ;;; You should have received a copy of the GNU General Public License
30 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
31
32 (define-module (gnu packages game-development)
33 #:use-module ((guix licenses) #:prefix license:)
34 #:use-module (guix packages)
35 #:use-module (guix download)
36 #:use-module (guix git-download)
37 #:use-module (guix utils)
38 #:use-module (guix build-system cmake)
39 #:use-module (guix build-system gnu)
40 #:use-module (guix build-system python)
41 #:use-module (guix build-system scons)
42 #:use-module (gnu packages)
43 #:use-module (gnu packages audio)
44 #:use-module (gnu packages autotools)
45 #:use-module (gnu packages boost)
46 #:use-module (gnu packages compression)
47 #:use-module (gnu packages curl)
48 #:use-module (gnu packages databases)
49 #:use-module (gnu packages documentation)
50 #:use-module (gnu packages fltk)
51 #:use-module (gnu packages fonts)
52 #:use-module (gnu packages fontutils)
53 #:use-module (gnu packages freedesktop)
54 #:use-module (gnu packages fribidi)
55 #:use-module (gnu packages gl)
56 #:use-module (gnu packages glib)
57 #:use-module (gnu packages gnome)
58 #:use-module (gnu packages gnunet)
59 #:use-module (gnu packages graphics)
60 #:use-module (gnu packages graphviz)
61 #:use-module (gnu packages gtk)
62 #:use-module (gnu packages guile)
63 #:use-module (gnu packages image)
64 #:use-module (gnu packages linux)
65 #:use-module (gnu packages lua)
66 #:use-module (gnu packages m4)
67 #:use-module (gnu packages mp3)
68 #:use-module (gnu packages multiprecision)
69 #:use-module (gnu packages music)
70 #:use-module (gnu packages ncurses)
71 #:use-module (gnu packages pkg-config)
72 #:use-module (gnu packages pulseaudio)
73 #:use-module (gnu packages python)
74 #:use-module (gnu packages qt)
75 #:use-module (gnu packages sdl)
76 #:use-module (gnu packages tls)
77 #:use-module (gnu packages video)
78 #:use-module (gnu packages xdisorg)
79 #:use-module (gnu packages xiph)
80 #:use-module (gnu packages xml)
81 #:use-module (gnu packages xorg))
82
83 (define-public bullet
84 (package
85 (name "bullet")
86 (version "2.87")
87 (source (origin
88 (method url-fetch)
89 (uri (string-append "https://github.com/bulletphysics/bullet3/"
90 "archive/" version ".tar.gz"))
91 (file-name (string-append name "-" version ".tar.gz"))
92 (sha256
93 (base32
94 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
95 (build-system cmake-build-system)
96 (arguments
97 '(#:configure-flags (list (string-append
98 "-DBUILD_SHARED_LIBS=ON "
99 "-DCMAKE_CXX_FLAGS=-fPIC "
100 (or (getenv "CXXFLAGS") "")))))
101 (inputs
102 `(("glu" ,glu)
103 ("libx11" ,libx11)
104 ("mesa" ,mesa)))
105 (home-page "https://pybullet.org/wordpress/")
106 (synopsis "3D physics engine library")
107 (description
108 "Bullet is a physics engine library usable for collision detection. It
109 is used in some video games and movies.")
110 (license license:zlib)))
111
112 (define-public deutex
113 (package
114 (name "deutex")
115 (version "5.1.1")
116 (source (origin
117 (method url-fetch)
118 (uri (string-append "https://github.com/Doom-Utils/" name
119 "/releases/download/v" version "/"
120 name "-" version ".tar.xz"))
121 (sha256
122 (base32
123 "0yqzlb3imkdzy8yd7xc69xk9ajf4dhiz3a9ssphyf4c9rcr440wj"))))
124 (build-system gnu-build-system)
125 (native-inputs `(("asciidoc" ,asciidoc)))
126 (home-page "https://github.com/Doom-Utils/deutex")
127 (synopsis "WAD file composer for Doom and related games")
128 (description
129 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
130 used to extract the lumps of a wad and save them as individual files.
131 Conversely, it can also build a wad from separate files. When extracting a
132 lump to a file, it does not just copy the raw data, it converts it to an
133 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
134 Conversely, when it reads files for inclusion in pwads, it does the necessary
135 conversions (for example, from PPM to Doom picture format). In addition,
136 DeuTex has functions such as merging wads, etc.")
137 (license license:gpl2+)))
138
139 (define-public grfcodec
140 (package
141 (name "grfcodec")
142 (version "6.0.6")
143 (source (origin
144 (method url-fetch)
145 (uri (string-append "http://binaries.openttd.org/extra/"
146 name "/" version "/" name "-" version
147 "-source.tar.xz"))
148 (sha256
149 (base32
150 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
151 (build-system gnu-build-system)
152 (arguments
153 '(#:tests? #f ; no check target
154 #:phases
155 (modify-phases %standard-phases
156 (delete 'configure) ; no configure script
157 (replace 'install ; no install target
158 (lambda* (#:key outputs #:allow-other-keys)
159 (let* ((out (assoc-ref outputs "out"))
160 (bin (string-append out "/bin"))
161 (doc (string-append out "/share/doc"))
162 (man (string-append out "/share/man/man1")))
163 (for-each (lambda (file)
164 (install-file file bin))
165 '("grfcodec" "grfid" "grfstrip" "nforenum"))
166 (install-file "COPYING" doc)
167 (with-directory-excursion "docs"
168 (for-each (lambda (file)
169 (install-file (string-append file ".txt") doc))
170 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
171 "readme" "readme.rpn"))
172 (for-each (lambda (file)
173 (install-file file man))
174 (find-files "." "\\.1"))))
175 #t)))))
176 (inputs
177 `(("boost" ,boost)
178 ("libpng" ,libpng)
179 ("zlib" ,zlib)))
180 (synopsis "GRF development tools")
181 (description
182 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
183 tools for developing (New)GRFs. It includes a number of smaller programs, each
184 with a specific task:
185 @enumerate
186 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
187 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
188 @item @code{grfstrip} strips all sprites from a GRF.
189 @item @code{nforenum} checks NFO code for errors, making corrections when
190 necessary.
191 @end enumerate")
192 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
193 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
194 ;; NFORenum is under the GPL2+.
195 ;; The MD5 implementation contained in GRFID is under the zlib license.
196 (license (list license:gpl2 license:gpl2+ license:zlib))))
197
198 (define-public catcodec
199 (package
200 (name "catcodec")
201 (version "1.0.5")
202 (source
203 (origin
204 (method url-fetch)
205 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
206 version "/catcodec-" version "-source.tar.xz"))
207 (sha256
208 (base32
209 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
210 (build-system gnu-build-system)
211 (arguments
212 `(#:tests? #f ; no tests
213 #:make-flags (list (string-append "prefix=" %output))
214 #:phases (modify-phases %standard-phases
215 (delete 'configure))))
216 (home-page "http://dev.openttdcoop.org/projects/catcodec")
217 (synopsis "Encode/decode OpenTTD sounds")
218 (description "catcodec encodes and decodes sounds for OpenTTD. These
219 sounds are not much more than some metadata (description and filename) and raw
220 PCM data.")
221 (license license:gpl2)))
222
223 (define-public gzochi
224 (package
225 (name "gzochi")
226 (version "0.11.1")
227 (source (origin
228 (method url-fetch)
229 (uri (string-append "mirror://savannah/gzochi/gzochi-"
230 version ".tar.gz"))
231 (sha256
232 (base32
233 "13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
234 (build-system gnu-build-system)
235 (native-inputs `(("pkgconfig" ,pkg-config)))
236 (inputs `(("bdb" ,bdb)
237 ("glib" ,glib)
238 ("guile" ,guile-2.0)
239 ("libmicrohttpd" ,libmicrohttpd)
240 ("ncurses" ,ncurses)
241 ("sdl" ,sdl)
242 ("zlib" ,zlib)))
243 (home-page "https://www.nongnu.org/gzochi/")
244 (synopsis "Scalable middleware for multiplayer games")
245 (description
246 "gzochi is a framework for developing massively multiplayer online games.
247 A server container provides services to deployed games, which are written in
248 Guile Scheme, that abstract and simplify some of the most challenging and
249 error-prone aspects of online game development: Concurrency, data persistence,
250 and network communications. A very thin client library can be embedded to
251 provide connectivity for client applications written in any language.")
252 (license license:gpl3+)))
253
254 (define-public nml
255 (package
256 (name "nml")
257 (version "0.4.4")
258 (source
259 (origin
260 (method url-fetch)
261 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
262 version "/nml-" version ".tar.gz"))
263 (sha256
264 (base32
265 "0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
266 (build-system python-build-system)
267 (propagated-inputs
268 `(("python-pillow" ,python-pillow)
269 ("python-ply" ,python-ply)))
270 (home-page "http://dev.openttdcoop.org/projects/nml")
271 (synopsis "NML compiler")
272 (description
273 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
274 compiling NML files (along with their associated language, sound and graphic
275 files) into @file{.grf} and/or @file{.nfo} files.")
276 (license license:gpl2+)))
277
278 (define-public python-sge-pygame
279 (package
280 (name "python-sge-pygame")
281 (version "1.5.1")
282 (source
283 (origin
284 (method url-fetch)
285 (uri (string-append "mirror://savannah/stellarengine/"
286 (version-major+minor version) "/sge-pygame-"
287 version ".tar.gz"))
288 (file-name (string-append name "-" version ".tar.gz"))
289 (sha256
290 (base32
291 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
292 (build-system python-build-system)
293 (propagated-inputs
294 `(("python-pygame" ,python-pygame)
295 ("python-six" ,python-six)
296 ("python-uniseg" ,python-uniseg)))
297 (home-page "http://stellarengine.nongnu.org")
298 (synopsis "2D game engine for Python")
299 (description
300 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
301 general-purpose 2D game engine. It takes care of several details fro you so
302 you can focus on the game itself. This makes more rapid game development
303 possible, and it also makes the SGE easy to learn.")
304 (license license:lgpl3+)))
305
306 (define-public python2-sge-pygame
307 (package-with-python2 python-sge-pygame))
308
309 (define-public python-tmx
310 (package
311 (name "python-tmx")
312 (version "1.10")
313 (source
314 (origin
315 (method url-fetch)
316 (uri (string-append "mirror://savannah/python-tmx/"
317 (version-major+minor version) "/tmx-"
318 version ".tar.gz"))
319 (sha256
320 (base32
321 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
322 (build-system python-build-system)
323 (propagated-inputs
324 `(("python-six" ,python-six)))
325 (home-page "http://python-tmx.nongnu.org")
326 (synopsis "Python library for the @code{Tiled} TMX format")
327 (description
328 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
329 This is useful for map editors or generic level editors, and it's also useful
330 for using a map editor or generic level editor like Tiled to edit your game's
331 levels.")
332 (license (list license:asl2.0
333 ;; Documentation (only available in the source tarball) is
334 ;; under the CC0 license.
335 license:cc0))))
336
337 (define-public python2-tmx
338 (let ((python2-tmx (package-with-python2 python-tmx)))
339 (package
340 (inherit python2-tmx)
341 (propagated-inputs
342 `(("python2-pathlib" ,python2-pathlib)
343 ,@(package-propagated-inputs python2-tmx))))))
344
345 (define-public python-xsge
346 (package
347 (name "python-xsge")
348 (version "2017.06.09")
349 (source (origin
350 (method url-fetch)
351 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
352 version ".tar.gz"))
353 (sha256
354 (base32
355 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
356 (build-system python-build-system)
357 (arguments
358 '(#:phases
359 (modify-phases %standard-phases
360 ;; xSGE's setup.py script does not support one of the Python build
361 ;; system's default flags, "--single-version-externally-managed".
362 (replace 'install
363 (lambda* (#:key outputs #:allow-other-keys)
364 (zero?
365 (system* "python" "setup.py" "install"
366 (string-append "--prefix=" (assoc-ref outputs "out"))
367 "--root=/")))))
368 #:tests? #f)) ; no check target
369 (propagated-inputs
370 `(("python-sge-pygame" ,python-sge-pygame)
371 ("python-pygame" ,python-pygame)
372 ("python-six" ,python-six)
373 ("python-tmx" ,python-tmx)))
374 (home-page "http://xsge.nongnu.org")
375 (synopsis "Extensions for the SGE Game Engine")
376 (description
377 "xSGE is a collection of modules that make doing certain tasks with the SGE
378 Game Engine easier. In addition to SGE's conveniences, the user has access to a
379 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
380 support.")
381 (license license:gpl3+)))
382
383 (define-public python2-xsge
384 (package-with-python2 python-xsge))
385
386 (define-public tiled
387 (package
388 (name "tiled")
389 (version "1.1.3")
390 (source (origin
391 (method url-fetch)
392 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
393 version ".tar.gz"))
394 (file-name (string-append name "-" version ".tar.gz"))
395 (sha256
396 (base32
397 "08bxl6vc7ynnji4r6ij9ayr2jixvfhv4daplw5p96s0gkhdqd90k"))))
398 (build-system gnu-build-system)
399 (inputs
400 `(("qtbase" ,qtbase)
401 ("qtsvg" ,qtsvg)
402 ("zlib" ,zlib)))
403 (native-inputs
404 `(("qttools" ,qttools)))
405 (arguments
406 '(#:phases
407 (modify-phases %standard-phases
408 (replace 'configure
409 (lambda* (#:key inputs outputs #:allow-other-keys)
410 (substitute* "translations/translations.pro"
411 (("LRELEASE =.*")
412 (string-append "LRELEASE = "
413 (assoc-ref inputs "qttools")
414 "/bin/lrelease\n")))
415 (let ((out (assoc-ref outputs "out")))
416 (system* "qmake"
417 (string-append "PREFIX=" out))))))))
418 (home-page "http://www.mapeditor.org/")
419 (synopsis "Tile map editor")
420 (description
421 "Tiled is a general purpose tile map editor. It is meant to be used for
422 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
423 clone.")
424
425 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
426 ;; under BSD-2.
427 (license license:gpl2+)))
428
429 (define-public sfml
430 (package
431 (name "sfml")
432 (version "2.3.2")
433 (source (origin
434 (method url-fetch)
435 ;; Do not fetch the archives from
436 ;; http://mirror0.sfml-dev.org/files/ because files there seem
437 ;; to be changed in place.
438 (uri (string-append "https://github.com/SFML/SFML/archive/"
439 version ".tar.gz"))
440 (file-name (string-append name "-" version ".tar.gz"))
441 (sha256
442 (base32
443 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
444 (build-system cmake-build-system)
445 (arguments
446 '(#:configure-flags
447 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
448 #:tests? #f)) ; no tests
449 (inputs
450 `(("mesa" ,mesa)
451 ("glew" ,glew)
452 ("flac" ,flac)
453 ("libvorbis" ,libvorbis)
454 ("libx11" ,libx11)
455 ("xcb-util-image" ,xcb-util-image)
456 ("libxrandr" ,libxrandr)
457 ("eudev" ,eudev)
458 ("freetype" ,freetype)
459 ("libjpeg" ,libjpeg)
460 ("libsndfile" ,libsndfile)
461 ("openal" ,openal)))
462 (home-page "https://www.sfml-dev.org")
463 (synopsis "Simple and Fast Multimedia Library")
464 (description
465 "SFML provides a simple interface to the various computer components,
466 to ease the development of games and multimedia applications. It is composed
467 of five modules: system, window, graphics, audio and network.")
468 (license license:zlib)))
469
470 (define-public sfxr
471 (package
472 (name "sfxr")
473 (version "1.2.1")
474 (source (origin
475 (method url-fetch)
476 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
477 (sha256
478 (base32
479 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
480 (build-system gnu-build-system)
481 (arguments
482 `(#:phases (modify-phases %standard-phases
483 (delete 'configure) ; no configure script
484 (add-before 'build 'patch-makefile
485 (lambda* (#:key outputs #:allow-other-keys)
486 (let ((out (assoc-ref outputs "out")))
487 (substitute* "Makefile"
488 (("\\$\\(DESTDIR\\)/usr") out))
489 (substitute* "main.cpp"
490 (("/usr/share")
491 (string-append out "/share")))
492 #t))))
493 #:tests? #f)) ; no tests
494 (native-inputs
495 `(("pkg-config" ,pkg-config)
496 ("desktop-file-utils" ,desktop-file-utils)))
497 (inputs
498 `(("sdl" ,sdl)
499 ("gtk+" ,gtk+)))
500 (synopsis "Simple sound effect generator")
501 (description "Sfxr is a tool for quickly generating simple sound effects.
502 Originally created for use in video game prototypes, it can generate random
503 sounds from presets such as \"explosion\" or \"powerup\".")
504 (home-page "http://www.drpetter.se/project_sfxr.html")
505 (license license:expat)))
506
507 (define-public physfs
508 (package
509 (name "physfs")
510 (version "2.0.3")
511 (source (origin
512 (method url-fetch)
513 (uri (string-append
514 "https://icculus.org/physfs/downloads/physfs-"
515 version ".tar.bz2"))
516 (file-name (string-append name "-" version ".tar.gz"))
517 (sha256
518 (base32
519 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
520 (build-system cmake-build-system)
521 (arguments
522 '(#:tests? #f)) ; no check target
523 (inputs
524 `(("zlib" ,zlib)))
525 (native-inputs
526 `(("doxygen" ,doxygen)))
527 (home-page "https://icculus.org/physfs")
528 (synopsis "File system abstraction library")
529 (description
530 "PhysicsFS is a library to provide abstract access to various archives.
531 It is intended for use in video games. For security, no file writing done
532 through the PhysicsFS API can leave a defined @emph{write directory}. For
533 file reading, a @emph{search path} with archives and directories is defined,
534 and it becomes a single, transparent hierarchical file system. So archive
535 files can be accessed in the same way as you access files directly on a disk,
536 and it makes it easy to ship a new archive that will override a previous
537 archive on a per-file basis.")
538 (license license:zlib)))
539
540 (define-public love
541 (package
542 (name "love")
543 (version "0.10.2")
544 (source (origin
545 (method url-fetch)
546 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
547 "love-" version "-linux-src.tar.gz"))
548 (sha256
549 (base32
550 "11x346pw0gqad8nmkmywzx4xpcbfc3dslbrdw5x94n1i25mk0sxj"))
551 (modules '((guix build utils)))
552 (snippet
553 '(begin
554 ;; Build with luajit 2.1.0-beta3. Fixed in love 0.11.
555 ;; See <https://bitbucket.org/rude/love/issues/1277>.
556 (substitute* "src/libraries/luasocket/libluasocket/lua.h"
557 (("> 501") ">= 501"))
558 #t))))
559 (build-system gnu-build-system)
560 (native-inputs
561 `(("pkg-config" ,pkg-config)))
562 (inputs
563 `(("devil" ,devil)
564 ("freetype" ,freetype)
565 ("libmodplug" ,libmodplug)
566 ("libtheora" ,libtheora)
567 ("libvorbis" ,libvorbis)
568 ("luajit" ,luajit)
569 ("mesa" ,mesa)
570 ("mpg123" ,mpg123)
571 ("openal" ,openal)
572 ("physfs" ,physfs)
573 ("sdl2" ,sdl2)
574 ("zlib" ,zlib)))
575 (synopsis "2D game framework for Lua")
576 (description "LÖVE is a framework for making 2D games in the Lua
577 programming language.")
578 (home-page "https://love2d.org/")
579 (license license:zlib)))
580
581 (define-public allegro-4
582 (package
583 (name "allegro")
584 (version "4.4.2")
585 (source (origin
586 (method url-fetch)
587 (uri (string-append "https://github.com/liballeg/allegro5/"
588 "releases/download/" version "/allegro-"
589 version ".tar.gz"))
590 (sha256
591 (base32
592 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
593 (build-system cmake-build-system)
594 (arguments
595 '(#:phases
596 (modify-phases %standard-phases
597 (add-after 'unpack 'patch-build-system
598 (lambda _
599 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
600 ;; via a command line option doesn't work because it is
601 ;; unconditionally clobbered in the build script.
602 (substitute* '("CMakeLists.txt")
603 (("ADDON_LINKAGE STATIC")
604 "ADDON_LINKAGE SHARED"))
605 #t)))))
606 (inputs
607 `(("glu" ,glu)
608 ("libpng" ,libpng)
609 ("libvorbis" ,libvorbis)
610 ("mesa" ,mesa)
611 ("zlib" ,zlib)))
612 (synopsis "Game programming library")
613 (description "Allegro is a library mainly aimed at video game and
614 multimedia programming. It handles common, low-level tasks such as creating
615 windows, accepting user input, loading data, drawing images, playing sounds,
616 etc.")
617 (home-page "http://liballeg.org")
618 (license license:giftware)))
619
620 (define-public allegro
621 (package
622 (name "allegro")
623 (version "5.2.2.0")
624 (source (origin
625 (method url-fetch)
626 (uri (string-append "https://github.com/liballeg/allegro5/releases"
627 "/download/" version "/allegro-"
628 (if (equal? "0" (string-take-right version 1))
629 (string-drop-right version 2)
630 version)
631 ".tar.gz"))
632 (sha256
633 (base32
634 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
635 (build-system cmake-build-system)
636 (arguments `(#:tests? #f)) ; there are no tests
637 (inputs
638 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
639 `(("flac" ,flac)
640 ("freetype" ,freetype)
641 ("glu" ,glu)
642 ("gtk" ,gtk+-2)
643 ("libjpeg" ,libjpeg)
644 ("libpng" ,libpng)
645 ("libtheora" ,libtheora)
646 ("libvorbis" ,libvorbis)
647 ("libxcursor" ,libxcursor)
648 ("libxinerama" ,libxinerama)
649 ("libxrandr" ,libxrandr)
650 ("mesa" ,mesa)
651 ("openal" ,openal)
652 ("physfs" ,physfs)
653 ("zlib" ,zlib)))
654 (native-inputs
655 `(("pkg-config" ,pkg-config)))
656 (synopsis "Game programming library")
657 (description "Allegro is a library mainly aimed at video game and
658 multimedia programming. It handles common, low-level tasks such as creating
659 windows, accepting user input, loading data, drawing images, playing sounds,
660 etc.")
661 (home-page "http://liballeg.org")
662 (license license:bsd-3)))
663
664 (define-public allegro-5.0
665 (package (inherit allegro)
666 (name "allegro")
667 (version "5.0.11")
668 (source (origin
669 (method url-fetch)
670 (uri (string-append "https://github.com/liballeg/allegro5/releases"
671 "/download/" version "/allegro-"
672 (if (equal? "0" (string-take-right version 1))
673 (string-drop-right version 2)
674 version)
675 ".tar.gz"))
676 (sha256
677 (base32
678 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
679
680 (define-public aseprite
681 (package
682 (name "aseprite")
683 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
684 ;; TODO: Unbundle third party software.
685 (source (origin
686 (method url-fetch/zipbomb)
687 (uri (string-append "https://github.com/aseprite/aseprite"
688 "/releases/download/v" version
689 "/Aseprite-v" version "-Source.zip"))
690 (sha256
691 (base32
692 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
693 (build-system cmake-build-system)
694 (arguments
695 '(#:configure-flags
696 ;; Use shared libraries instead of building bundled source.
697 (list "-DWITH_WEBP_SUPPORT=1"
698 "-DUSE_SHARED_CURL=1"
699 "-DUSE_SHARED_GIFLIB=1"
700 "-DUSE_SHARED_JPEGLIB=1"
701 "-DUSE_SHARED_ZLIB=1"
702 "-DUSE_SHARED_LIBPNG=1"
703 "-DUSE_SHARED_LIBLOADPNG=1"
704 "-DUSE_SHARED_LIBWEBP=1"
705 "-DUSE_SHARED_TINYXML=1"
706 "-DUSE_SHARED_PIXMAN=1"
707 "-DUSE_SHARED_FREETYPE=1"
708 "-DUSE_SHARED_ALLEGRO4=1"
709 "-DENABLE_UPDATER=0" ; no auto-updates
710 (string-append "-DFREETYPE_INCLUDE_DIR="
711 (assoc-ref %build-inputs "freetype")
712 "/include/freetype2"))))
713 (native-inputs
714 `(("pkg-config" ,pkg-config)))
715 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
716 ;; patched version is bundled with Aseprite, but the patches should be
717 ;; extracted and applied on top of a standalone Allegro 4 package.
718 (inputs
719 `(("allegro" ,allegro-4)
720 ("curl" ,curl)
721 ("freetype" ,freetype)
722 ("giflib" ,giflib)
723 ("libjpeg" ,libjpeg)
724 ("libpng" ,libpng)
725 ("libwebp" ,libwebp)
726 ("libx11" ,libx11)
727 ("libxext" ,libxext)
728 ("libxxf86vm" ,libxxf86vm)
729 ("pixman" ,pixman)
730 ("tinyxml" ,tinyxml)
731 ("zlib" ,zlib)))
732 (synopsis "Animated sprite editor and pixel art tool")
733 (description "Aseprite is a tool for creating 2D pixel art for video
734 games. In addition to basic pixel editing features, Aseprite can assist in
735 the creation of animations, tiled graphics, texture atlases, and more.")
736 (home-page "https://www.aseprite.org/")
737 (license license:gpl2+)))
738
739 (define-public qqwing
740 (package
741 (name "qqwing")
742 (version "1.3.4")
743 (source (origin
744 (method url-fetch)
745 (uri (string-append
746 "https://qqwing.com/"
747 name "-" version ".tar.gz"))
748 (sha256
749 (base32
750 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
751 (build-system gnu-build-system)
752 (native-inputs
753 `(("pkg-config" ,pkg-config)))
754 (home-page "https://qqwing.com/")
755 (synopsis "Sudoku puzzle solver and generator")
756 (description
757 "QQWing is a Sudoku puzzle generator and solver.
758 It offers the following features:
759 @enumerate
760 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
761 @item Uses logic. Uses as many solve techniques as possible when solving
762 puzzles rather than guessing.
763 @item Rates puzzles. Most generators don't give an indication of the difficulty
764 of a Sudoku puzzle. QQwing does.
765 @item Can print solve instructions for any puzzle.
766 @item Customizable output style, including a CSV style that is easy to
767 import into a database.
768 @end enumerate")
769 (license license:gpl2+)))
770
771 (define-public quesoglc
772 (package
773 (name "quesoglc")
774 (version "0.7.2")
775 (source (origin
776 (method url-fetch)
777 (uri (string-append "mirror://sourceforge/" name "/" version "/"
778 name "-" version "-free.tar.bz2"))
779 (sha256
780 (base32
781 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
782 (build-system gnu-build-system)
783 (native-inputs `(("pkg-config" ,pkg-config)))
784 (inputs `(("fontconfig" ,fontconfig)
785 ("freeglute" ,freeglut)
786 ("fribidi" ,fribidi)
787 ("glew" ,glew)))
788 (home-page "http://quesoglc.sourceforge.net")
789 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
790 (description
791 "The OpenGL Character Renderer (GLC) is a state machine that provides
792 OpenGL programs with character rendering services via an application programming
793 interface (API).")
794 (license (list license:expat license:lgpl2.1+))))
795
796 (define-public python-pygame
797 (package
798 (name "python-pygame")
799 (version "1.9.3")
800 (source (origin
801 (method url-fetch)
802 (uri (pypi-uri "pygame" version))
803 (sha256
804 (base32
805 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
806 (build-system python-build-system)
807 (arguments
808 `(#:tests? #f ; Tests require pygame to be installed first.
809 #:phases
810 (modify-phases %standard-phases
811 ;; Set the paths to the dependencies manually because
812 ;; the configure script does not allow passing them as
813 ;; parameters. This also means we can skip the configure
814 ;; phase.
815 (add-before 'build 'set-library-paths
816 (lambda* (#:key inputs outputs #:allow-other-keys)
817 (let ((sdl-ref (assoc-ref inputs "sdl"))
818 (font-ref (assoc-ref inputs "sdl-ttf"))
819 (image-ref (assoc-ref inputs "sdl-image"))
820 (mixer-ref (assoc-ref inputs "sdl-mixer"))
821 (smpeg-ref (assoc-ref inputs "libsmpeg"))
822 (png-ref (assoc-ref inputs "libpng"))
823 (jpeg-ref (assoc-ref inputs "libjpeg"))
824 (freetype-ref (assoc-ref inputs "freetype"))
825 (v4l-ref (assoc-ref inputs "v4l-utils"))
826 (out-ref (assoc-ref outputs "out")))
827 (substitute* "Setup.in"
828 (("SDL = -I/usr/include/SDL")
829 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
830 (substitute* "Setup.in"
831 (("FONT = -lSDL_ttf")
832 (string-append "FONT = -I" font-ref "/include/SDL -L"
833 font-ref "/lib -lSDL_ttf")))
834 (substitute* "Setup.in"
835 (("IMAGE = -lSDL_image")
836 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
837 image-ref "/lib -lSDL_image")))
838 (substitute* "Setup.in"
839 (("MIXER = -lSDL_mixer")
840 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
841 mixer-ref "/lib -lSDL_mixer")))
842 (substitute* "Setup.in"
843 (("SMPEG = -lsmpeg")
844 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
845 smpeg-ref "/lib -lsmpeg")))
846 (substitute* "Setup.in"
847 (("PNG = -lpng")
848 (string-append "PNG = -I" png-ref "/include -L"
849 png-ref "/lib -lpng")))
850 (substitute* "Setup.in"
851 (("JPEG = -ljpeg")
852 (string-append "JPEG = -I" jpeg-ref "/include -L"
853 jpeg-ref "/lib -ljpeg")))
854
855 (substitute* "Setup.in"
856 (("FREETYPE = -lfreetype")
857 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
858 freetype-ref "/lib -lfreetype")))
859
860 (substitute* "Setup.in"
861 (("^pypm") "#pypm"))
862 ;; Create a path to a header file provided by v4l-utils.
863 (system* "mkdir" "linux")
864 (system* "ln" "--symbolic"
865 (string-append v4l-ref "/include/libv4l1-videodev.h")
866 "linux/videodev.h")
867 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
868 (inputs
869 `(("freetype" ,freetype)
870 ("sdl" ,sdl)
871 ("sdl-image" ,sdl-image)
872 ("sdl-mixer" ,sdl-mixer)
873 ("sdl-ttf" ,sdl-ttf)
874 ("sdl-gfx" ,sdl-gfx)
875 ("libjpeg" ,libjpeg)
876 ("libpng" ,libpng)
877 ("libX11" ,libx11)
878 ("libsmpeg" ,libsmpeg)
879 ("portmidi" ,portmidi)
880 ("v4l-utils" ,v4l-utils)))
881 (home-page "https://www.pygame.org")
882 (synopsis "SDL wrapper for Python")
883 (description "Pygame is a set of Python modules designed for writing games.
884 Pygame adds functionality on top of the excellent SDL library. This allows you
885 to create fully featured games and multimedia programs in the python language.")
886 (license (list license:bsd-2
887 ;; python numeric license as listed by Debian looks like
888 ;; an Expat-style license with a warranty disclaimer for
889 ;; the U.S. government and the University of California.
890 license:expat
891 license:lgpl2.0+
892 license:lgpl2.1+
893 license:gpl3+
894 license:psfl
895 license:public-domain
896 license:lgpl2.1+))))
897
898 (define-public python2-pygame
899 (package-with-python2 python-pygame))
900
901 (define-public grafx2
902 (package
903 (name "grafx2")
904 (version "2.4")
905 (source (origin
906 (method url-fetch)
907 ;; XXX: There is no URL that contains the version. :(
908 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
909 (sha256
910 (base32
911 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
912 (build-system gnu-build-system)
913 (arguments
914 '(#:phases
915 (modify-phases %standard-phases
916 (delete 'configure) ; no configure script
917 (add-before 'build 'change-to-src-directory
918 (lambda _
919 (chdir "src")
920 #t)))
921 #:make-flags
922 ;; SDL header files are referenced without the preceeding "SDL/".
923 (list (string-append "CFLAGS=-I"
924 (assoc-ref %build-inputs "sdl-union")
925 "/include/SDL")
926 (string-append "prefix="
927 (assoc-ref %outputs "out")))
928 #:tests? #f)) ; no check target
929 (native-inputs
930 `(("pkg-config" ,pkg-config)))
931 (inputs
932 `(("libpng" ,libpng)
933 ("lua" ,lua-5.1)
934 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
935 (synopsis "Bitmap paint program")
936 (description "GrafX2 is a bitmap paint program inspired by the Amiga
937 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
938 includes a very large number of tools and effects that make it particularly
939 suitable for pixel art, game graphics, and generally any detailed graphics
940 painted with a mouse.")
941 (home-page "http://pulkomandy.tk/projects/GrafX2")
942 (license license:gpl2))) ; GPLv2 only
943
944 (define-public ois
945 (package
946 (name "ois")
947 (version "1.3")
948 (source
949 (origin
950 ;; Development has moved to github and there are no recent tarball
951 ;; releases.
952 (method git-fetch)
953 (uri (git-reference
954 (url "https://github.com/wgois/OIS.git")
955 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
956 (file-name (string-append name "-" version))
957 (sha256
958 (base32
959 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
960 (build-system gnu-build-system)
961 (native-inputs
962 `(("autoconf" ,autoconf)
963 ("automake" ,automake)
964 ("libtool" ,libtool)
965 ("m4" ,m4)
966 ("pkg-config" ,pkg-config)))
967 (inputs
968 `(("libxaw" ,libxaw)))
969 (synopsis "Object Oriented Input System")
970 (description
971 "Cross Platform Object Oriented Input Lib System is a cross platform,
972 simple solution for using all kinds of Input Devices (Keyboards, Mice,
973 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
974 robust and compatible with many systems and operating systems.")
975 (home-page "https://github.com/wgois/OIS")
976 (license license:zlib)))
977
978 (define-public mygui
979 (package
980 (name "mygui")
981 (version "3.2.2")
982 (source
983 (origin
984 (method url-fetch)
985 (uri
986 (string-append "https://github.com/MyGUI/" name
987 "/archive/MyGUI" version ".tar.gz"))
988 (sha256
989 (base32
990 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
991 (build-system cmake-build-system)
992 (arguments
993 '(#:tests? #f ; No test target
994 #:configure-flags
995 (list "-DMYGUI_INSTALL_DOCS=TRUE"
996 (string-append "-DOGRE_INCLUDE_DIR="
997 (assoc-ref %build-inputs "ogre")
998 "/include/OGRE"))))
999 (native-inputs
1000 `(("boost" ,boost)
1001 ("doxygen" ,doxygen)
1002 ("pkg-config" ,pkg-config)))
1003 (inputs
1004 `(("font-dejavu" ,font-dejavu)
1005 ("freetype" ,freetype)
1006 ("graphviz" ,graphviz)
1007 ("libx11" ,libx11)
1008 ("ogre" ,ogre)
1009 ("ois" ,ois)))
1010 (synopsis "Fast, flexible and simple GUI")
1011 (description
1012 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1013 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1014 of use.")
1015 (home-page "http://mygui.info/")
1016 (license license:expat)))
1017
1018 (define-public openmw
1019 (package
1020 (name "openmw")
1021 (version "0.43.0")
1022 (source
1023 (origin
1024 (method url-fetch)
1025 (uri
1026 (string-append "https://github.com/OpenMW/openmw/archive/"
1027 name "-" version ".tar.gz"))
1028 (sha256
1029 (base32
1030 "11phjx7b3mv4n295xgq25lkcwq0mgr35i5k05hf1h77y6n6jbw64"))))
1031 (build-system cmake-build-system)
1032 (arguments
1033 `(#:tests? #f ; No test target
1034 #:configure-flags
1035 (list "-DDESIRED_QT_VERSION=5")))
1036 (native-inputs
1037 `(("boost" ,boost)
1038 ("doxygen" ,doxygen)
1039 ("pkg-config" ,pkg-config)))
1040 (inputs
1041 `(("bullet" ,bullet)
1042 ("ffmpeg" ,ffmpeg)
1043 ("libxt" ,libxt)
1044 ("mygui" ,mygui)
1045 ("openal" ,openal)
1046 ("openscenegraph" ,openscenegraph)
1047 ("qtbase" ,qtbase)
1048 ("sdl" ,sdl2)
1049 ("unshield" ,unshield)))
1050 (synopsis "Re-implementation of the RPG Morrowind engine")
1051 (description
1052 "OpenMW is a game engine which reimplements and extends the one that runs
1053 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1054 called OpenMW-CS which allows the user to edit or create their own original
1055 games.")
1056 (home-page "https://openmw.org")
1057 (license license:gpl3)))
1058
1059 (define-public godot
1060 (package
1061 (name "godot")
1062 (version "3.0.1")
1063 (source (origin
1064 (method url-fetch)
1065 (uri
1066 (string-append "https://github.com/godotengine/godot/archive/"
1067 version "-stable.tar.gz"))
1068 (file-name (string-append name "-" version))
1069 (sha256
1070 (base32
1071 "0k8c12nzhl98i9il9s3awbwdamkrwxk0s47jr7n8a3z93rpszd2p"))))
1072 (build-system scons-build-system)
1073 (arguments
1074 `(#:scons ,scons-python2
1075 #:scons-flags (list "platform=x11"
1076 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1077 (%current-system)))
1078 `("CCFLAGS=-DNO_THREADS")
1079 '())
1080 ;; Avoid using many of the bundled libs.
1081 ;; Note: These options can be found in the SConstruct file.
1082 "builtin_freetype=no"
1083 "builtin_glew=no"
1084 "builtin_libmpdec=no"
1085 "builtin_libogg=no"
1086 "builtin_libpng=no"
1087 "builtin_libtheora=no"
1088 "builtin_libvorbis=no"
1089 "builtin_libwebp=no"
1090 "builtin_openssl=no"
1091 "builtin_opus=no"
1092 "builtin_zlib=no")
1093 #:tests? #f ; There are no tests
1094 #:phases
1095 (modify-phases %standard-phases
1096 (add-after 'unpack 'scons-use-env
1097 (lambda _
1098 ;; Scons does not use the environment variables by default,
1099 ;; but this substitution makes it do so.
1100 (substitute* "SConstruct"
1101 (("env_base = Environment\\(tools=custom_tools\\)")
1102 (string-append
1103 "env_base = Environment(tools=custom_tools)\n"
1104 "env_base = Environment(ENV=os.environ)")))
1105 #t))
1106 (replace 'install
1107 (lambda* (#:key outputs #:allow-other-keys)
1108 (let* ((out (assoc-ref outputs "out"))
1109 (bin (string-append out "/bin")))
1110 (with-directory-excursion "bin"
1111 (if (file-exists? "godot.x11.tools.64")
1112 (rename-file "godot.x11.tools.64" "godot")
1113 (rename-file "godot.x11.tools.32" "godot"))
1114 (install-file "godot" bin))
1115 #t)))
1116 (add-after 'install 'install-godot-desktop
1117 (lambda* (#:key outputs #:allow-other-keys)
1118 (let* ((out (assoc-ref outputs "out"))
1119 (desktop (string-append out "/share/applications"))
1120 (icon-dir (string-append out "/share/pixmaps")))
1121 (rename-file "icon.png" "godot.png")
1122 (install-file "godot.png" icon-dir)
1123 (mkdir-p desktop)
1124 (with-output-to-file
1125 (string-append desktop "/godot.desktop")
1126 (lambda _
1127 (format #t
1128 "[Desktop Entry]~@
1129 Name=godot~@
1130 Comment=The godot game engine~@
1131 Exec=~a/bin/godot~@
1132 TryExec=~@*~a/bin/godot~@
1133 Icon=godot~@
1134 Type=Application~%"
1135 out)))
1136 #t))))))
1137 (native-inputs `(("pkg-config" ,pkg-config)))
1138 (inputs `(("alsa-lib" ,alsa-lib)
1139 ("freetype" ,freetype)
1140 ("glew" ,glew)
1141 ("glu" ,glu)
1142 ("libtheora" ,libtheora)
1143 ("libvorbis" ,libvorbis)
1144 ("libwebp" ,libwebp)
1145 ("libx11" ,libx11)
1146 ("libxcursor" ,libxcursor)
1147 ("libxi" ,libxi)
1148 ("libxinerama" ,libxinerama)
1149 ("libxrandr" ,libxrandr)
1150 ("mesa" ,mesa)
1151 ("openssl" ,openssl)
1152 ("opusfile" ,opusfile)
1153 ("pulseaudio" ,pulseaudio)))
1154 (home-page "https://godotengine.org/")
1155 (synopsis "Advanced 2D and 3D game engine")
1156 (description
1157 "Godot is an advanced multi-platform game engine written in C++. If
1158 features design tools such as a visual editor, can import 3D models and
1159 provide high-quality 3D rendering, it contains an animation editor, and can be
1160 scripted in a Python-like language.")
1161 (license license:expat)))
1162
1163 (define-public eureka
1164 (package
1165 (name "eureka")
1166 (version "1.21")
1167 (source (origin
1168 (method url-fetch)
1169 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1170 version "/eureka-"
1171 ;; version without dots e.g 1.21 => 121
1172 (string-join (string-split version #\.) "")
1173 "-source.tar.gz"))
1174 (sha256
1175 (base32
1176 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1177 (build-system gnu-build-system)
1178 (arguments
1179 '(#:tests? #f
1180 #:make-flags
1181 (let ((out (assoc-ref %outputs "out")))
1182 (list (string-append "PREFIX=" out)))
1183 #:phases
1184 (modify-phases %standard-phases
1185 (delete 'configure)
1186 (add-before 'build 'prepare-install-directories
1187 (lambda* (#:key outputs #:allow-other-keys)
1188 (let ((out (assoc-ref outputs "out")))
1189 (mkdir-p (string-append out "/bin"))
1190 (mkdir-p (string-append out "/share"))
1191
1192 (with-fluids ((%default-port-encoding #f))
1193 (substitute* "./src/main.cc"
1194 (("/usr/local") out)))
1195
1196 (substitute* "Makefile"
1197 (("-o root") ""))))))))
1198 (inputs `(("mesa" ,mesa)
1199 ("libxft" ,libxft)
1200 ("libxinerama" ,libxinerama)
1201 ("libfontconfig" ,fontconfig)
1202 ("libjpeg" ,libjpeg)
1203 ("libpng" ,libpng)
1204 ("fltk" ,fltk)
1205 ("zlib" ,zlib)))
1206 (native-inputs `(("pkg-config" ,pkg-config)
1207 ("xdg-utils" ,xdg-utils)))
1208 (synopsis "Doom map editor")
1209 (description "Eureka is a map editor for the classic DOOM games, and a few
1210 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1211 a 2D editor view.")
1212 (home-page "http://eureka-editor.sourceforge.net/")
1213 (license license:gpl2+)))