1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
17 ;;; This file is part of GNU Guix.
19 ;;; GNU Guix is free software; you can redistribute it and/or modify it
20 ;;; under the terms of the GNU General Public License as published by
21 ;;; the Free Software Foundation; either version 3 of the License, or (at
22 ;;; your option) any later version.
24 ;;; GNU Guix is distributed in the hope that it will be useful, but
25 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
26 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
27 ;;; GNU General Public License for more details.
29 ;;; You should have received a copy of the GNU General Public License
30 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
32 (define-module (gnu packages game-development)
33 #:use-module ((guix licenses) #:prefix license:)
34 #:use-module (guix packages)
35 #:use-module (guix download)
36 #:use-module (guix git-download)
37 #:use-module (guix utils)
38 #:use-module (guix build-system cmake)
39 #:use-module (guix build-system gnu)
40 #:use-module (guix build-system python)
41 #:use-module (guix build-system scons)
42 #:use-module (gnu packages)
43 #:use-module (gnu packages audio)
44 #:use-module (gnu packages autotools)
45 #:use-module (gnu packages boost)
46 #:use-module (gnu packages compression)
47 #:use-module (gnu packages curl)
48 #:use-module (gnu packages databases)
49 #:use-module (gnu packages documentation)
50 #:use-module (gnu packages fltk)
51 #:use-module (gnu packages fonts)
52 #:use-module (gnu packages fontutils)
53 #:use-module (gnu packages freedesktop)
54 #:use-module (gnu packages fribidi)
55 #:use-module (gnu packages gl)
56 #:use-module (gnu packages glib)
57 #:use-module (gnu packages gnome)
58 #:use-module (gnu packages gnunet)
59 #:use-module (gnu packages graphics)
60 #:use-module (gnu packages graphviz)
61 #:use-module (gnu packages gtk)
62 #:use-module (gnu packages guile)
63 #:use-module (gnu packages image)
64 #:use-module (gnu packages linux)
65 #:use-module (gnu packages lua)
66 #:use-module (gnu packages m4)
67 #:use-module (gnu packages mp3)
68 #:use-module (gnu packages multiprecision)
69 #:use-module (gnu packages music)
70 #:use-module (gnu packages ncurses)
71 #:use-module (gnu packages pkg-config)
72 #:use-module (gnu packages pulseaudio)
73 #:use-module (gnu packages python)
74 #:use-module (gnu packages qt)
75 #:use-module (gnu packages sdl)
76 #:use-module (gnu packages tls)
77 #:use-module (gnu packages video)
78 #:use-module (gnu packages xdisorg)
79 #:use-module (gnu packages xiph)
80 #:use-module (gnu packages xml)
81 #:use-module (gnu packages xorg))
89 (uri (string-append "https://github.com/bulletphysics/bullet3/"
90 "archive/" version ".tar.gz"))
91 (file-name (string-append name "-" version ".tar.gz"))
94 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
95 (build-system cmake-build-system)
97 '(#:configure-flags (list (string-append
98 "-DBUILD_SHARED_LIBS=ON "
99 "-DCMAKE_CXX_FLAGS=-fPIC "
100 (or (getenv "CXXFLAGS") "")))))
105 (home-page "https://pybullet.org/wordpress/")
106 (synopsis "3D physics engine library")
108 "Bullet is a physics engine library usable for collision detection. It
109 is used in some video games and movies.")
110 (license license:zlib)))
112 (define-public deutex
118 (uri (string-append "https://github.com/Doom-Utils/" name
119 "/releases/download/v" version "/"
120 name "-" version ".tar.xz"))
123 "0yqzlb3imkdzy8yd7xc69xk9ajf4dhiz3a9ssphyf4c9rcr440wj"))))
124 (build-system gnu-build-system)
125 (native-inputs `(("asciidoc" ,asciidoc)))
126 (home-page "https://github.com/Doom-Utils/deutex")
127 (synopsis "WAD file composer for Doom and related games")
129 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
130 used to extract the lumps of a wad and save them as individual files.
131 Conversely, it can also build a wad from separate files. When extracting a
132 lump to a file, it does not just copy the raw data, it converts it to an
133 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
134 Conversely, when it reads files for inclusion in pwads, it does the necessary
135 conversions (for example, from PPM to Doom picture format). In addition,
136 DeuTex has functions such as merging wads, etc.")
137 (license license:gpl2+)))
139 (define-public grfcodec
145 (uri (string-append "http://binaries.openttd.org/extra/"
146 name "/" version "/" name "-" version
150 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
151 (build-system gnu-build-system)
153 '(#:tests? #f ; no check target
155 (modify-phases %standard-phases
156 (delete 'configure) ; no configure script
157 (replace 'install ; no install target
158 (lambda* (#:key outputs #:allow-other-keys)
159 (let* ((out (assoc-ref outputs "out"))
160 (bin (string-append out "/bin"))
161 (doc (string-append out "/share/doc"))
162 (man (string-append out "/share/man/man1")))
163 (for-each (lambda (file)
164 (install-file file bin))
165 '("grfcodec" "grfid" "grfstrip" "nforenum"))
166 (install-file "COPYING" doc)
167 (with-directory-excursion "docs"
168 (for-each (lambda (file)
169 (install-file (string-append file ".txt") doc))
170 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
171 "readme" "readme.rpn"))
172 (for-each (lambda (file)
173 (install-file file man))
174 (find-files "." "\\.1"))))
180 (synopsis "GRF development tools")
182 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
183 tools for developing (New)GRFs. It includes a number of smaller programs, each
184 with a specific task:
186 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
187 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
188 @item @code{grfstrip} strips all sprites from a GRF.
189 @item @code{nforenum} checks NFO code for errors, making corrections when
192 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
193 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
194 ;; NFORenum is under the GPL2+.
195 ;; The MD5 implementation contained in GRFID is under the zlib license.
196 (license (list license:gpl2 license:gpl2+ license:zlib))))
198 (define-public catcodec
205 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
206 version "/catcodec-" version "-source.tar.xz"))
209 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
210 (build-system gnu-build-system)
212 `(#:tests? #f ; no tests
213 #:make-flags (list (string-append "prefix=" %output))
214 #:phases (modify-phases %standard-phases
215 (delete 'configure))))
216 (home-page "http://dev.openttdcoop.org/projects/catcodec")
217 (synopsis "Encode/decode OpenTTD sounds")
218 (description "catcodec encodes and decodes sounds for OpenTTD. These
219 sounds are not much more than some metadata (description and filename) and raw
221 (license license:gpl2)))
223 (define-public gzochi
229 (uri (string-append "mirror://savannah/gzochi/gzochi-"
233 "13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
234 (build-system gnu-build-system)
235 (native-inputs `(("pkgconfig" ,pkg-config)))
236 (inputs `(("bdb" ,bdb)
239 ("libmicrohttpd" ,libmicrohttpd)
243 (home-page "https://www.nongnu.org/gzochi/")
244 (synopsis "Scalable middleware for multiplayer games")
246 "gzochi is a framework for developing massively multiplayer online games.
247 A server container provides services to deployed games, which are written in
248 Guile Scheme, that abstract and simplify some of the most challenging and
249 error-prone aspects of online game development: Concurrency, data persistence,
250 and network communications. A very thin client library can be embedded to
251 provide connectivity for client applications written in any language.")
252 (license license:gpl3+)))
261 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
262 version "/nml-" version ".tar.gz"))
265 "0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
266 (build-system python-build-system)
268 `(("python-pillow" ,python-pillow)
269 ("python-ply" ,python-ply)))
270 (home-page "http://dev.openttdcoop.org/projects/nml")
271 (synopsis "NML compiler")
273 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
274 compiling NML files (along with their associated language, sound and graphic
275 files) into @file{.grf} and/or @file{.nfo} files.")
276 (license license:gpl2+)))
278 (define-public python-sge-pygame
280 (name "python-sge-pygame")
285 (uri (string-append "mirror://savannah/stellarengine/"
286 (version-major+minor version) "/sge-pygame-"
288 (file-name (string-append name "-" version ".tar.gz"))
291 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
292 (build-system python-build-system)
294 `(("python-pygame" ,python-pygame)
295 ("python-six" ,python-six)
296 ("python-uniseg" ,python-uniseg)))
297 (home-page "http://stellarengine.nongnu.org")
298 (synopsis "2D game engine for Python")
300 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
301 general-purpose 2D game engine. It takes care of several details fro you so
302 you can focus on the game itself. This makes more rapid game development
303 possible, and it also makes the SGE easy to learn.")
304 (license license:lgpl3+)))
306 (define-public python2-sge-pygame
307 (package-with-python2 python-sge-pygame))
309 (define-public python-tmx
316 (uri (string-append "mirror://savannah/python-tmx/"
317 (version-major+minor version) "/tmx-"
321 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
322 (build-system python-build-system)
324 `(("python-six" ,python-six)))
325 (home-page "http://python-tmx.nongnu.org")
326 (synopsis "Python library for the @code{Tiled} TMX format")
328 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
329 This is useful for map editors or generic level editors, and it's also useful
330 for using a map editor or generic level editor like Tiled to edit your game's
332 (license (list license:asl2.0
333 ;; Documentation (only available in the source tarball) is
334 ;; under the CC0 license.
337 (define-public python2-tmx
338 (let ((python2-tmx (package-with-python2 python-tmx)))
340 (inherit python2-tmx)
342 `(("python2-pathlib" ,python2-pathlib)
343 ,@(package-propagated-inputs python2-tmx))))))
345 (define-public python-xsge
348 (version "2017.06.09")
351 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
355 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
356 (build-system python-build-system)
359 (modify-phases %standard-phases
360 ;; xSGE's setup.py script does not support one of the Python build
361 ;; system's default flags, "--single-version-externally-managed".
363 (lambda* (#:key outputs #:allow-other-keys)
365 (system* "python" "setup.py" "install"
366 (string-append "--prefix=" (assoc-ref outputs "out"))
368 #:tests? #f)) ; no check target
370 `(("python-sge-pygame" ,python-sge-pygame)
371 ("python-pygame" ,python-pygame)
372 ("python-six" ,python-six)
373 ("python-tmx" ,python-tmx)))
374 (home-page "http://xsge.nongnu.org")
375 (synopsis "Extensions for the SGE Game Engine")
377 "xSGE is a collection of modules that make doing certain tasks with the SGE
378 Game Engine easier. In addition to SGE's conveniences, the user has access to a
379 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
381 (license license:gpl3+)))
383 (define-public python2-xsge
384 (package-with-python2 python-xsge))
392 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
394 (file-name (string-append name "-" version ".tar.gz"))
397 "08bxl6vc7ynnji4r6ij9ayr2jixvfhv4daplw5p96s0gkhdqd90k"))))
398 (build-system gnu-build-system)
404 `(("qttools" ,qttools)))
407 (modify-phases %standard-phases
409 (lambda* (#:key inputs outputs #:allow-other-keys)
410 (substitute* "translations/translations.pro"
412 (string-append "LRELEASE = "
413 (assoc-ref inputs "qttools")
415 (let ((out (assoc-ref outputs "out")))
417 (string-append "PREFIX=" out))))))))
418 (home-page "http://www.mapeditor.org/")
419 (synopsis "Tile map editor")
421 "Tiled is a general purpose tile map editor. It is meant to be used for
422 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
425 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
427 (license license:gpl2+)))
435 ;; Do not fetch the archives from
436 ;; http://mirror0.sfml-dev.org/files/ because files there seem
437 ;; to be changed in place.
438 (uri (string-append "https://github.com/SFML/SFML/archive/"
440 (file-name (string-append name "-" version ".tar.gz"))
443 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
444 (build-system cmake-build-system)
447 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
448 #:tests? #f)) ; no tests
453 ("libvorbis" ,libvorbis)
455 ("xcb-util-image" ,xcb-util-image)
456 ("libxrandr" ,libxrandr)
458 ("freetype" ,freetype)
460 ("libsndfile" ,libsndfile)
462 (home-page "https://www.sfml-dev.org")
463 (synopsis "Simple and Fast Multimedia Library")
465 "SFML provides a simple interface to the various computer components,
466 to ease the development of games and multimedia applications. It is composed
467 of five modules: system, window, graphics, audio and network.")
468 (license license:zlib)))
476 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
479 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
480 (build-system gnu-build-system)
482 `(#:phases (modify-phases %standard-phases
483 (delete 'configure) ; no configure script
484 (add-before 'build 'patch-makefile
485 (lambda* (#:key outputs #:allow-other-keys)
486 (let ((out (assoc-ref outputs "out")))
487 (substitute* "Makefile"
488 (("\\$\\(DESTDIR\\)/usr") out))
489 (substitute* "main.cpp"
491 (string-append out "/share")))
493 #:tests? #f)) ; no tests
495 `(("pkg-config" ,pkg-config)
496 ("desktop-file-utils" ,desktop-file-utils)))
500 (synopsis "Simple sound effect generator")
501 (description "Sfxr is a tool for quickly generating simple sound effects.
502 Originally created for use in video game prototypes, it can generate random
503 sounds from presets such as \"explosion\" or \"powerup\".")
504 (home-page "http://www.drpetter.se/project_sfxr.html")
505 (license license:expat)))
507 (define-public physfs
514 "https://icculus.org/physfs/downloads/physfs-"
516 (file-name (string-append name "-" version ".tar.gz"))
519 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
520 (build-system cmake-build-system)
522 '(#:tests? #f)) ; no check target
526 `(("doxygen" ,doxygen)))
527 (home-page "https://icculus.org/physfs")
528 (synopsis "File system abstraction library")
530 "PhysicsFS is a library to provide abstract access to various archives.
531 It is intended for use in video games. For security, no file writing done
532 through the PhysicsFS API can leave a defined @emph{write directory}. For
533 file reading, a @emph{search path} with archives and directories is defined,
534 and it becomes a single, transparent hierarchical file system. So archive
535 files can be accessed in the same way as you access files directly on a disk,
536 and it makes it easy to ship a new archive that will override a previous
537 archive on a per-file basis.")
538 (license license:zlib)))
546 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
547 "love-" version "-linux-src.tar.gz"))
550 "11x346pw0gqad8nmkmywzx4xpcbfc3dslbrdw5x94n1i25mk0sxj"))
551 (modules '((guix build utils)))
554 ;; Build with luajit 2.1.0-beta3. Fixed in love 0.11.
555 ;; See <https://bitbucket.org/rude/love/issues/1277>.
556 (substitute* "src/libraries/luasocket/libluasocket/lua.h"
557 (("> 501") ">= 501"))
559 (build-system gnu-build-system)
561 `(("pkg-config" ,pkg-config)))
564 ("freetype" ,freetype)
565 ("libmodplug" ,libmodplug)
566 ("libtheora" ,libtheora)
567 ("libvorbis" ,libvorbis)
575 (synopsis "2D game framework for Lua")
576 (description "LÖVE is a framework for making 2D games in the Lua
577 programming language.")
578 (home-page "https://love2d.org/")
579 (license license:zlib)))
581 (define-public allegro-4
587 (uri (string-append "https://github.com/liballeg/allegro5/"
588 "releases/download/" version "/allegro-"
592 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
593 (build-system cmake-build-system)
596 (modify-phases %standard-phases
597 (add-after 'unpack 'patch-build-system
599 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
600 ;; via a command line option doesn't work because it is
601 ;; unconditionally clobbered in the build script.
602 (substitute* '("CMakeLists.txt")
603 (("ADDON_LINKAGE STATIC")
604 "ADDON_LINKAGE SHARED"))
609 ("libvorbis" ,libvorbis)
612 (synopsis "Game programming library")
613 (description "Allegro is a library mainly aimed at video game and
614 multimedia programming. It handles common, low-level tasks such as creating
615 windows, accepting user input, loading data, drawing images, playing sounds,
617 (home-page "http://liballeg.org")
618 (license license:giftware)))
620 (define-public allegro
626 (uri (string-append "https://github.com/liballeg/allegro5/releases"
627 "/download/" version "/allegro-"
628 (if (equal? "0" (string-take-right version 1))
629 (string-drop-right version 2)
634 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
635 (build-system cmake-build-system)
636 (arguments `(#:tests? #f)) ; there are no tests
638 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
640 ("freetype" ,freetype)
645 ("libtheora" ,libtheora)
646 ("libvorbis" ,libvorbis)
647 ("libxcursor" ,libxcursor)
648 ("libxinerama" ,libxinerama)
649 ("libxrandr" ,libxrandr)
655 `(("pkg-config" ,pkg-config)))
656 (synopsis "Game programming library")
657 (description "Allegro is a library mainly aimed at video game and
658 multimedia programming. It handles common, low-level tasks such as creating
659 windows, accepting user input, loading data, drawing images, playing sounds,
661 (home-page "http://liballeg.org")
662 (license license:bsd-3)))
664 (define-public allegro-5.0
665 (package (inherit allegro)
670 (uri (string-append "https://github.com/liballeg/allegro5/releases"
671 "/download/" version "/allegro-"
672 (if (equal? "0" (string-take-right version 1))
673 (string-drop-right version 2)
678 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
680 (define-public aseprite
683 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
684 ;; TODO: Unbundle third party software.
686 (method url-fetch/zipbomb)
687 (uri (string-append "https://github.com/aseprite/aseprite"
688 "/releases/download/v" version
689 "/Aseprite-v" version "-Source.zip"))
692 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
693 (build-system cmake-build-system)
696 ;; Use shared libraries instead of building bundled source.
697 (list "-DWITH_WEBP_SUPPORT=1"
698 "-DUSE_SHARED_CURL=1"
699 "-DUSE_SHARED_GIFLIB=1"
700 "-DUSE_SHARED_JPEGLIB=1"
701 "-DUSE_SHARED_ZLIB=1"
702 "-DUSE_SHARED_LIBPNG=1"
703 "-DUSE_SHARED_LIBLOADPNG=1"
704 "-DUSE_SHARED_LIBWEBP=1"
705 "-DUSE_SHARED_TINYXML=1"
706 "-DUSE_SHARED_PIXMAN=1"
707 "-DUSE_SHARED_FREETYPE=1"
708 "-DUSE_SHARED_ALLEGRO4=1"
709 "-DENABLE_UPDATER=0" ; no auto-updates
710 (string-append "-DFREETYPE_INCLUDE_DIR="
711 (assoc-ref %build-inputs "freetype")
712 "/include/freetype2"))))
714 `(("pkg-config" ,pkg-config)))
715 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
716 ;; patched version is bundled with Aseprite, but the patches should be
717 ;; extracted and applied on top of a standalone Allegro 4 package.
719 `(("allegro" ,allegro-4)
721 ("freetype" ,freetype)
728 ("libxxf86vm" ,libxxf86vm)
732 (synopsis "Animated sprite editor and pixel art tool")
733 (description "Aseprite is a tool for creating 2D pixel art for video
734 games. In addition to basic pixel editing features, Aseprite can assist in
735 the creation of animations, tiled graphics, texture atlases, and more.")
736 (home-page "https://www.aseprite.org/")
737 (license license:gpl2+)))
739 (define-public qqwing
746 "https://qqwing.com/"
747 name "-" version ".tar.gz"))
750 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
751 (build-system gnu-build-system)
753 `(("pkg-config" ,pkg-config)))
754 (home-page "https://qqwing.com/")
755 (synopsis "Sudoku puzzle solver and generator")
757 "QQWing is a Sudoku puzzle generator and solver.
758 It offers the following features:
760 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
761 @item Uses logic. Uses as many solve techniques as possible when solving
762 puzzles rather than guessing.
763 @item Rates puzzles. Most generators don't give an indication of the difficulty
764 of a Sudoku puzzle. QQwing does.
765 @item Can print solve instructions for any puzzle.
766 @item Customizable output style, including a CSV style that is easy to
767 import into a database.
769 (license license:gpl2+)))
771 (define-public quesoglc
777 (uri (string-append "mirror://sourceforge/" name "/" version "/"
778 name "-" version "-free.tar.bz2"))
781 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
782 (build-system gnu-build-system)
783 (native-inputs `(("pkg-config" ,pkg-config)))
784 (inputs `(("fontconfig" ,fontconfig)
785 ("freeglute" ,freeglut)
788 (home-page "http://quesoglc.sourceforge.net")
789 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
791 "The OpenGL Character Renderer (GLC) is a state machine that provides
792 OpenGL programs with character rendering services via an application programming
794 (license (list license:expat license:lgpl2.1+))))
796 (define-public python-pygame
798 (name "python-pygame")
802 (uri (pypi-uri "pygame" version))
805 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
806 (build-system python-build-system)
808 `(#:tests? #f ; Tests require pygame to be installed first.
810 (modify-phases %standard-phases
811 ;; Set the paths to the dependencies manually because
812 ;; the configure script does not allow passing them as
813 ;; parameters. This also means we can skip the configure
815 (add-before 'build 'set-library-paths
816 (lambda* (#:key inputs outputs #:allow-other-keys)
817 (let ((sdl-ref (assoc-ref inputs "sdl"))
818 (font-ref (assoc-ref inputs "sdl-ttf"))
819 (image-ref (assoc-ref inputs "sdl-image"))
820 (mixer-ref (assoc-ref inputs "sdl-mixer"))
821 (smpeg-ref (assoc-ref inputs "libsmpeg"))
822 (png-ref (assoc-ref inputs "libpng"))
823 (jpeg-ref (assoc-ref inputs "libjpeg"))
824 (freetype-ref (assoc-ref inputs "freetype"))
825 (v4l-ref (assoc-ref inputs "v4l-utils"))
826 (out-ref (assoc-ref outputs "out")))
827 (substitute* "Setup.in"
828 (("SDL = -I/usr/include/SDL")
829 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
830 (substitute* "Setup.in"
831 (("FONT = -lSDL_ttf")
832 (string-append "FONT = -I" font-ref "/include/SDL -L"
833 font-ref "/lib -lSDL_ttf")))
834 (substitute* "Setup.in"
835 (("IMAGE = -lSDL_image")
836 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
837 image-ref "/lib -lSDL_image")))
838 (substitute* "Setup.in"
839 (("MIXER = -lSDL_mixer")
840 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
841 mixer-ref "/lib -lSDL_mixer")))
842 (substitute* "Setup.in"
844 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
845 smpeg-ref "/lib -lsmpeg")))
846 (substitute* "Setup.in"
848 (string-append "PNG = -I" png-ref "/include -L"
849 png-ref "/lib -lpng")))
850 (substitute* "Setup.in"
852 (string-append "JPEG = -I" jpeg-ref "/include -L"
853 jpeg-ref "/lib -ljpeg")))
855 (substitute* "Setup.in"
856 (("FREETYPE = -lfreetype")
857 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
858 freetype-ref "/lib -lfreetype")))
860 (substitute* "Setup.in"
862 ;; Create a path to a header file provided by v4l-utils.
863 (system* "mkdir" "linux")
864 (system* "ln" "--symbolic"
865 (string-append v4l-ref "/include/libv4l1-videodev.h")
867 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
869 `(("freetype" ,freetype)
871 ("sdl-image" ,sdl-image)
872 ("sdl-mixer" ,sdl-mixer)
878 ("libsmpeg" ,libsmpeg)
879 ("portmidi" ,portmidi)
880 ("v4l-utils" ,v4l-utils)))
881 (home-page "https://www.pygame.org")
882 (synopsis "SDL wrapper for Python")
883 (description "Pygame is a set of Python modules designed for writing games.
884 Pygame adds functionality on top of the excellent SDL library. This allows you
885 to create fully featured games and multimedia programs in the python language.")
886 (license (list license:bsd-2
887 ;; python numeric license as listed by Debian looks like
888 ;; an Expat-style license with a warranty disclaimer for
889 ;; the U.S. government and the University of California.
895 license:public-domain
898 (define-public python2-pygame
899 (package-with-python2 python-pygame))
901 (define-public grafx2
907 ;; XXX: There is no URL that contains the version. :(
908 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
911 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
912 (build-system gnu-build-system)
915 (modify-phases %standard-phases
916 (delete 'configure) ; no configure script
917 (add-before 'build 'change-to-src-directory
922 ;; SDL header files are referenced without the preceeding "SDL/".
923 (list (string-append "CFLAGS=-I"
924 (assoc-ref %build-inputs "sdl-union")
926 (string-append "prefix="
927 (assoc-ref %outputs "out")))
928 #:tests? #f)) ; no check target
930 `(("pkg-config" ,pkg-config)))
934 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
935 (synopsis "Bitmap paint program")
936 (description "GrafX2 is a bitmap paint program inspired by the Amiga
937 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
938 includes a very large number of tools and effects that make it particularly
939 suitable for pixel art, game graphics, and generally any detailed graphics
940 painted with a mouse.")
941 (home-page "http://pulkomandy.tk/projects/GrafX2")
942 (license license:gpl2))) ; GPLv2 only
950 ;; Development has moved to github and there are no recent tarball
954 (url "https://github.com/wgois/OIS.git")
955 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
956 (file-name (string-append name "-" version))
959 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
960 (build-system gnu-build-system)
962 `(("autoconf" ,autoconf)
963 ("automake" ,automake)
966 ("pkg-config" ,pkg-config)))
968 `(("libxaw" ,libxaw)))
969 (synopsis "Object Oriented Input System")
971 "Cross Platform Object Oriented Input Lib System is a cross platform,
972 simple solution for using all kinds of Input Devices (Keyboards, Mice,
973 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
974 robust and compatible with many systems and operating systems.")
975 (home-page "https://github.com/wgois/OIS")
976 (license license:zlib)))
986 (string-append "https://github.com/MyGUI/" name
987 "/archive/MyGUI" version ".tar.gz"))
990 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
991 (build-system cmake-build-system)
993 '(#:tests? #f ; No test target
995 (list "-DMYGUI_INSTALL_DOCS=TRUE"
996 (string-append "-DOGRE_INCLUDE_DIR="
997 (assoc-ref %build-inputs "ogre")
1001 ("doxygen" ,doxygen)
1002 ("pkg-config" ,pkg-config)))
1004 `(("font-dejavu" ,font-dejavu)
1005 ("freetype" ,freetype)
1006 ("graphviz" ,graphviz)
1010 (synopsis "Fast, flexible and simple GUI")
1012 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1013 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1015 (home-page "http://mygui.info/")
1016 (license license:expat)))
1018 (define-public openmw
1026 (string-append "https://github.com/OpenMW/openmw/archive/"
1027 name "-" version ".tar.gz"))
1030 "11phjx7b3mv4n295xgq25lkcwq0mgr35i5k05hf1h77y6n6jbw64"))))
1031 (build-system cmake-build-system)
1033 `(#:tests? #f ; No test target
1035 (list "-DDESIRED_QT_VERSION=5")))
1038 ("doxygen" ,doxygen)
1039 ("pkg-config" ,pkg-config)))
1041 `(("bullet" ,bullet)
1046 ("openscenegraph" ,openscenegraph)
1049 ("unshield" ,unshield)))
1050 (synopsis "Re-implementation of the RPG Morrowind engine")
1052 "OpenMW is a game engine which reimplements and extends the one that runs
1053 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1054 called OpenMW-CS which allows the user to edit or create their own original
1056 (home-page "https://openmw.org")
1057 (license license:gpl3)))
1059 (define-public godot
1066 (string-append "https://github.com/godotengine/godot/archive/"
1067 version "-stable.tar.gz"))
1068 (file-name (string-append name "-" version))
1071 "0k8c12nzhl98i9il9s3awbwdamkrwxk0s47jr7n8a3z93rpszd2p"))))
1072 (build-system scons-build-system)
1074 `(#:scons ,scons-python2
1075 #:scons-flags (list "platform=x11"
1076 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1078 `("CCFLAGS=-DNO_THREADS")
1080 ;; Avoid using many of the bundled libs.
1081 ;; Note: These options can be found in the SConstruct file.
1082 "builtin_freetype=no"
1084 "builtin_libmpdec=no"
1087 "builtin_libtheora=no"
1088 "builtin_libvorbis=no"
1089 "builtin_libwebp=no"
1090 "builtin_openssl=no"
1093 #:tests? #f ; There are no tests
1095 (modify-phases %standard-phases
1096 (add-after 'unpack 'scons-use-env
1098 ;; Scons does not use the environment variables by default,
1099 ;; but this substitution makes it do so.
1100 (substitute* "SConstruct"
1101 (("env_base = Environment\\(tools=custom_tools\\)")
1103 "env_base = Environment(tools=custom_tools)\n"
1104 "env_base = Environment(ENV=os.environ)")))
1107 (lambda* (#:key outputs #:allow-other-keys)
1108 (let* ((out (assoc-ref outputs "out"))
1109 (bin (string-append out "/bin")))
1110 (with-directory-excursion "bin"
1111 (if (file-exists? "godot.x11.tools.64")
1112 (rename-file "godot.x11.tools.64" "godot")
1113 (rename-file "godot.x11.tools.32" "godot"))
1114 (install-file "godot" bin))
1116 (add-after 'install 'install-godot-desktop
1117 (lambda* (#:key outputs #:allow-other-keys)
1118 (let* ((out (assoc-ref outputs "out"))
1119 (desktop (string-append out "/share/applications"))
1120 (icon-dir (string-append out "/share/pixmaps")))
1121 (rename-file "icon.png" "godot.png")
1122 (install-file "godot.png" icon-dir)
1124 (with-output-to-file
1125 (string-append desktop "/godot.desktop")
1130 Comment=The godot game engine~@
1132 TryExec=~@*~a/bin/godot~@
1137 (native-inputs `(("pkg-config" ,pkg-config)))
1138 (inputs `(("alsa-lib" ,alsa-lib)
1139 ("freetype" ,freetype)
1142 ("libtheora" ,libtheora)
1143 ("libvorbis" ,libvorbis)
1144 ("libwebp" ,libwebp)
1146 ("libxcursor" ,libxcursor)
1148 ("libxinerama" ,libxinerama)
1149 ("libxrandr" ,libxrandr)
1151 ("openssl" ,openssl)
1152 ("opusfile" ,opusfile)
1153 ("pulseaudio" ,pulseaudio)))
1154 (home-page "https://godotengine.org/")
1155 (synopsis "Advanced 2D and 3D game engine")
1157 "Godot is an advanced multi-platform game engine written in C++. If
1158 features design tools such as a visual editor, can import 3D models and
1159 provide high-quality 3D rendering, it contains an animation editor, and can be
1160 scripted in a Python-like language.")
1161 (license license:expat)))
1163 (define-public eureka
1169 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1171 ;; version without dots e.g 1.21 => 121
1172 (string-join (string-split version #\.) "")
1176 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1177 (build-system gnu-build-system)
1181 (let ((out (assoc-ref %outputs "out")))
1182 (list (string-append "PREFIX=" out)))
1184 (modify-phases %standard-phases
1186 (add-before 'build 'prepare-install-directories
1187 (lambda* (#:key outputs #:allow-other-keys)
1188 (let ((out (assoc-ref outputs "out")))
1189 (mkdir-p (string-append out "/bin"))
1190 (mkdir-p (string-append out "/share"))
1192 (with-fluids ((%default-port-encoding #f))
1193 (substitute* "./src/main.cc"
1194 (("/usr/local") out)))
1196 (substitute* "Makefile"
1197 (("-o root") ""))))))))
1198 (inputs `(("mesa" ,mesa)
1200 ("libxinerama" ,libxinerama)
1201 ("libfontconfig" ,fontconfig)
1202 ("libjpeg" ,libjpeg)
1206 (native-inputs `(("pkg-config" ,pkg-config)
1207 ("xdg-utils" ,xdg-utils)))
1208 (synopsis "Doom map editor")
1209 (description "Eureka is a map editor for the classic DOOM games, and a few
1210 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1212 (home-page "http://eureka-editor.sourceforge.net/")
1213 (license license:gpl2+)))