1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
18 ;;; This file is part of GNU Guix.
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages databases)
50 #:use-module (gnu packages documentation)
51 #:use-module (gnu packages fltk)
52 #:use-module (gnu packages fonts)
53 #:use-module (gnu packages fontutils)
54 #:use-module (gnu packages freedesktop)
55 #:use-module (gnu packages fribidi)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages qt)
76 #:use-module (gnu packages sdl)
77 #:use-module (gnu packages stb)
78 #:use-module (gnu packages texinfo)
79 #:use-module (gnu packages tls)
80 #:use-module (gnu packages video)
81 #:use-module (gnu packages xdisorg)
82 #:use-module (gnu packages xiph)
83 #:use-module (gnu packages xml)
84 #:use-module (gnu packages xorg))
92 (uri (string-append "https://github.com/bulletphysics/bullet3/"
93 "archive/" version ".tar.gz"))
94 (file-name (string-append name "-" version ".tar.gz"))
97 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
98 (build-system cmake-build-system)
100 '(#:configure-flags (list (string-append
101 "-DBUILD_SHARED_LIBS=ON "
102 "-DCMAKE_CXX_FLAGS=-fPIC "
103 (or (getenv "CXXFLAGS") "")))))
108 (home-page "https://pybullet.org/wordpress/")
109 (synopsis "3D physics engine library")
111 "Bullet is a physics engine library usable for collision detection. It
112 is used in some video games and movies.")
113 (license license:zlib)))
115 (define-public deutex
121 (uri (string-append "https://github.com/Doom-Utils/" name
122 "/releases/download/v" version "/"
123 name "-" version ".tar.xz"))
126 "1rj3w4xa0n4jixy4j7p6gbclylbgxvhdnji7xnkydrqii9rxnbp4"))))
127 (build-system gnu-build-system)
128 (native-inputs `(("asciidoc" ,asciidoc)))
129 (home-page "https://github.com/Doom-Utils/deutex")
130 (synopsis "WAD file composer for Doom and related games")
132 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
133 used to extract the lumps of a wad and save them as individual files.
134 Conversely, it can also build a wad from separate files. When extracting a
135 lump to a file, it does not just copy the raw data, it converts it to an
136 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
137 Conversely, when it reads files for inclusion in pwads, it does the necessary
138 conversions (for example, from PPM to Doom picture format). In addition,
139 DeuTex has functions such as merging wads, etc.")
140 (license license:gpl2+)))
142 (define-public grfcodec
148 (uri (string-append "http://binaries.openttd.org/extra/"
149 name "/" version "/" name "-" version
153 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
154 (build-system gnu-build-system)
156 '(#:tests? #f ; no check target
158 (modify-phases %standard-phases
159 (delete 'configure) ; no configure script
160 (replace 'install ; no install target
161 (lambda* (#:key outputs #:allow-other-keys)
162 (let* ((out (assoc-ref outputs "out"))
163 (bin (string-append out "/bin"))
164 (doc (string-append out "/share/doc"))
165 (man (string-append out "/share/man/man1")))
166 (for-each (lambda (file)
167 (install-file file bin))
168 '("grfcodec" "grfid" "grfstrip" "nforenum"))
169 (install-file "COPYING" doc)
170 (with-directory-excursion "docs"
171 (for-each (lambda (file)
172 (install-file (string-append file ".txt") doc))
173 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
174 "readme" "readme.rpn"))
175 (for-each (lambda (file)
176 (install-file file man))
177 (find-files "." "\\.1"))))
183 (synopsis "GRF development tools")
185 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
186 tools for developing (New)GRFs. It includes a number of smaller programs, each
187 with a specific task:
189 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
190 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
191 @item @code{grfstrip} strips all sprites from a GRF.
192 @item @code{nforenum} checks NFO code for errors, making corrections when
195 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
196 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
197 ;; NFORenum is under the GPL2+.
198 ;; The MD5 implementation contained in GRFID is under the zlib license.
199 (license (list license:gpl2 license:gpl2+ license:zlib))))
201 (define-public catcodec
208 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
209 version "/catcodec-" version "-source.tar.xz"))
212 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
213 (build-system gnu-build-system)
215 `(#:tests? #f ; no tests
216 #:make-flags (list (string-append "prefix=" %output))
217 #:phases (modify-phases %standard-phases
218 (delete 'configure))))
219 (home-page "http://dev.openttdcoop.org/projects/catcodec")
220 (synopsis "Encode/decode OpenTTD sounds")
221 (description "catcodec encodes and decodes sounds for OpenTTD. These
222 sounds are not much more than some metadata (description and filename) and raw
224 (license license:gpl2)))
226 (define-public gzochi
232 (uri (string-append "mirror://savannah/gzochi/gzochi-"
236 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
237 (build-system gnu-build-system)
239 '(#:phases (modify-phases %standard-phases
240 (add-before 'build 'no-Werror
242 ;; Don't abort builds due to things like GLib
243 ;; deprecation warnings.
244 (substitute* (find-files "." "^Makefile\\.in$")
247 (native-inputs `(("pkgconfig" ,pkg-config)))
248 (inputs `(("bdb" ,bdb)
251 ("libmicrohttpd" ,libmicrohttpd)
255 (home-page "https://www.nongnu.org/gzochi/")
256 (synopsis "Scalable middleware for multiplayer games")
258 "gzochi is a framework for developing massively multiplayer online games.
259 A server container provides services to deployed games, which are written in
260 Guile Scheme, that abstract and simplify some of the most challenging and
261 error-prone aspects of online game development: Concurrency, data persistence,
262 and network communications. A very thin client library can be embedded to
263 provide connectivity for client applications written in any language.")
264 (license license:gpl3+)))
273 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
274 version "/nml-" version ".tar.gz"))
277 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
278 (build-system python-build-system)
280 `(("python-pillow" ,python-pillow)
281 ("python-ply" ,python-ply)))
282 (home-page "https://dev.openttdcoop.org/projects/nml")
283 (synopsis "NML compiler")
285 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
286 compiling NML files (along with their associated language, sound and graphic
287 files) into @file{.grf} and/or @file{.nfo} files.")
288 (license license:gpl2+)))
290 (define-public python-sge-pygame
292 (name "python-sge-pygame")
297 (uri (string-append "mirror://savannah/stellarengine/"
298 (version-major+minor version) "/sge-pygame-"
300 (file-name (string-append name "-" version ".tar.gz"))
303 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
304 (build-system python-build-system)
306 `(("python-pygame" ,python-pygame)
307 ("python-six" ,python-six)
308 ("python-uniseg" ,python-uniseg)))
309 (home-page "http://stellarengine.nongnu.org")
310 (synopsis "2D game engine for Python")
312 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
313 general-purpose 2D game engine. It takes care of several details for you so
314 you can focus on the game itself. This makes more rapid game development
315 possible, and it also makes the SGE easy to learn.")
316 (license license:lgpl3+)))
318 (define-public python2-sge-pygame
319 (package-with-python2 python-sge-pygame))
321 (define-public python-tmx
328 (uri (string-append "mirror://savannah/python-tmx/"
329 (version-major+minor version) "/tmx-"
333 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
334 (build-system python-build-system)
336 `(("python-six" ,python-six)))
337 (home-page "http://python-tmx.nongnu.org")
338 (synopsis "Python library for the @code{Tiled} TMX format")
340 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
341 This is useful for map editors or generic level editors, and it's also useful
342 for using a map editor or generic level editor like Tiled to edit your game's
344 (license (list license:asl2.0
345 ;; Documentation (only available in the source tarball) is
346 ;; under the CC0 license.
349 (define-public python2-tmx
350 (let ((python2-tmx (package-with-python2 python-tmx)))
352 (inherit python2-tmx)
354 `(("python2-pathlib" ,python2-pathlib)
355 ,@(package-propagated-inputs python2-tmx))))))
357 (define-public python-xsge
360 (version "2018.02.26")
363 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
367 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
368 (build-system python-build-system)
371 (modify-phases %standard-phases
372 ;; xSGE's setup.py script does not support one of the Python build
373 ;; system's default flags, "--single-version-externally-managed".
375 (lambda* (#:key outputs #:allow-other-keys)
376 (invoke "python" "setup.py" "install"
377 (string-append "--prefix=" (assoc-ref outputs "out"))
379 #:tests? #f)) ; no check target
381 `(("python-sge-pygame" ,python-sge-pygame)
382 ("python-pygame" ,python-pygame)
383 ("python-six" ,python-six)
384 ("python-tmx" ,python-tmx)))
385 (home-page "http://xsge.nongnu.org")
386 (synopsis "Extensions for the SGE Game Engine")
388 "xSGE is a collection of modules that make doing certain tasks with the SGE
389 Game Engine easier. In addition to SGE's conveniences, the user has access to a
390 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
392 (license license:gpl3+)))
394 (define-public python2-xsge
395 (package-with-python2 python-xsge))
403 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
405 (file-name (string-append name "-" version ".tar.gz"))
408 "13dlf5kzvhhjkhy19118x3diakmraz4m9kxrsdam8dms6xivb6lp"))))
409 (build-system gnu-build-system)
415 `(("qttools" ,qttools)))
418 (modify-phases %standard-phases
420 (lambda* (#:key inputs outputs #:allow-other-keys)
421 (substitute* "translations/translations.pro"
423 (string-append "LRELEASE = "
424 (assoc-ref inputs "qttools")
426 (let ((out (assoc-ref outputs "out")))
428 (string-append "PREFIX=" out))))))))
429 (home-page "http://www.mapeditor.org/")
430 (synopsis "Tile map editor")
432 "Tiled is a general purpose tile map editor. It is meant to be used for
433 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
436 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
438 (license license:gpl2+)))
446 ;; Do not fetch the archives from
447 ;; http://mirror0.sfml-dev.org/files/ because files there seem
448 ;; to be changed in place.
450 (url "https://github.com/SFML/SFML.git")
452 (file-name (git-file-name name version))
455 "1cmg7xgk2shi94h47w0p9g0wh4g00sgwlq0nwc1n6d6qy9wfrx1k"))
456 (modules '((guix build utils)))
459 ;; Ensure system libraries are used.
460 (delete-file-recursively "extlibs")
462 (build-system cmake-build-system)
465 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
466 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
467 #:tests? #f)) ; no tests
469 `(("pkg-config" ,pkg-config)))
474 ("xcb-util-image" ,xcb-util-image)
475 ("libxrandr" ,libxrandr)
478 ("libsndfile" ,libsndfile)
479 ("stb-image" ,stb-image)
480 ("stb-image-write" ,stb-image-write)))
482 ;; In Requires.private of pkg-config files.
484 ("freetype" ,freetype)
485 ("libvorbis" ,libvorbis)
487 (home-page "https://www.sfml-dev.org")
488 (synopsis "Simple and Fast Multimedia Library")
490 "SFML provides a simple interface to the various computer components,
491 to ease the development of games and multimedia applications. It is composed
492 of five modules: system, window, graphics, audio and network.")
493 (license license:zlib)))
501 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
504 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
505 (build-system gnu-build-system)
507 `(#:phases (modify-phases %standard-phases
508 (delete 'configure) ; no configure script
509 (add-before 'build 'patch-makefile
510 (lambda* (#:key outputs #:allow-other-keys)
511 (let ((out (assoc-ref outputs "out")))
512 (substitute* "Makefile"
513 (("\\$\\(DESTDIR\\)/usr") out))
514 (substitute* "main.cpp"
516 (string-append out "/share")))
518 #:tests? #f)) ; no tests
520 `(("pkg-config" ,pkg-config)
521 ("desktop-file-utils" ,desktop-file-utils)))
525 (synopsis "Simple sound effect generator")
526 (description "Sfxr is a tool for quickly generating simple sound effects.
527 Originally created for use in video game prototypes, it can generate random
528 sounds from presets such as \"explosion\" or \"powerup\".")
529 (home-page "http://www.drpetter.se/project_sfxr.html")
530 (license license:expat)))
532 (define-public physfs
539 "https://icculus.org/physfs/downloads/physfs-"
541 (file-name (string-append name "-" version ".tar.gz"))
544 "1wgj2zqpnfbnyyi1i7bq5pshcc9n5cvwlpzp8im67nb8662ryyxp"))))
545 (build-system cmake-build-system)
547 '(#:tests? #f ; no check target
548 #:phases (modify-phases %standard-phases
549 (add-after 'unpack 'patch-CMakeLists.txt
551 (substitute* "CMakeLists.txt"
552 ;; XXX: For some reason CMakeLists.txt disables
553 ;; RUNPATH manipulation when the compiler is GCC.
554 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
559 `(("doxygen" ,doxygen)))
560 (home-page "https://icculus.org/physfs")
561 (synopsis "File system abstraction library")
563 "PhysicsFS is a library to provide abstract access to various archives.
564 It is intended for use in video games. For security, no file writing done
565 through the PhysicsFS API can leave a defined @emph{write directory}. For
566 file reading, a @emph{search path} with archives and directories is defined,
567 and it becomes a single, transparent hierarchical file system. So archive
568 files can be accessed in the same way as you access files directly on a disk,
569 and it makes it easy to ship a new archive that will override a previous
570 archive on a per-file basis.")
571 (license license:zlib)))
579 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
580 "love-" version "-linux-src.tar.gz"))
583 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
584 (build-system gnu-build-system)
586 `(("pkg-config" ,pkg-config)))
589 ("freetype" ,freetype)
590 ("libmodplug" ,libmodplug)
591 ("libtheora" ,libtheora)
592 ("libvorbis" ,libvorbis)
600 (synopsis "2D game framework for Lua")
601 (description "LÖVE is a framework for making 2D games in the Lua
602 programming language.")
603 (home-page "https://love2d.org/")
604 (license license:zlib)))
606 (define-public allegro-4
612 (uri (string-append "https://github.com/liballeg/allegro5/"
613 "releases/download/" version "/allegro-"
617 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
618 (build-system cmake-build-system)
621 (modify-phases %standard-phases
622 (add-after 'unpack 'patch-build-system
624 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
625 ;; via a command line option doesn't work because it is
626 ;; unconditionally clobbered in the build script.
627 (substitute* '("CMakeLists.txt")
628 (("ADDON_LINKAGE STATIC")
629 "ADDON_LINKAGE SHARED"))
634 ("libvorbis" ,libvorbis)
637 (synopsis "Game programming library")
638 (description "Allegro is a library mainly aimed at video game and
639 multimedia programming. It handles common, low-level tasks such as creating
640 windows, accepting user input, loading data, drawing images, playing sounds,
642 (home-page "http://liballeg.org")
643 (license license:giftware)))
645 (define-public allegro
651 (uri (string-append "https://github.com/liballeg/allegro5/releases"
652 "/download/" version "/allegro-"
656 "1w9a5yqi5q03b2qvmx5ff90paz0xbr9cy7i7f0xiqa65ava66q9l"))))
657 (build-system cmake-build-system)
658 (arguments `(#:tests? #f)) ; there are no tests
660 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
662 ("freetype" ,freetype)
667 ("libtheora" ,libtheora)
668 ("libvorbis" ,libvorbis)
669 ("libxcursor" ,libxcursor)
670 ("libxinerama" ,libxinerama)
671 ("libxrandr" ,libxrandr)
677 `(("pkg-config" ,pkg-config)))
678 (synopsis "Game programming library")
679 (description "Allegro is a library mainly aimed at video game and
680 multimedia programming. It handles common, low-level tasks such as creating
681 windows, accepting user input, loading data, drawing images, playing sounds,
683 (home-page "http://liballeg.org")
684 (license license:bsd-3)))
686 (define-public allegro-5.0
687 (package (inherit allegro)
692 (uri (string-append "https://github.com/liballeg/allegro5/releases"
693 "/download/" version "/allegro-"
694 (if (equal? "0" (string-take-right version 1))
695 (string-drop-right version 2)
700 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
702 (define-public aseprite
705 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
706 ;; TODO: Unbundle third party software.
708 (method url-fetch/zipbomb)
709 (uri (string-append "https://github.com/aseprite/aseprite"
710 "/releases/download/v" version
711 "/Aseprite-v" version "-Source.zip"))
714 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
715 (build-system cmake-build-system)
718 ;; Use shared libraries instead of building bundled source.
719 (list "-DWITH_WEBP_SUPPORT=1"
720 "-DUSE_SHARED_CURL=1"
721 "-DUSE_SHARED_GIFLIB=1"
722 "-DUSE_SHARED_JPEGLIB=1"
723 "-DUSE_SHARED_ZLIB=1"
724 "-DUSE_SHARED_LIBPNG=1"
725 "-DUSE_SHARED_LIBLOADPNG=1"
726 "-DUSE_SHARED_LIBWEBP=1"
727 "-DUSE_SHARED_TINYXML=1"
728 "-DUSE_SHARED_PIXMAN=1"
729 "-DUSE_SHARED_FREETYPE=1"
730 "-DUSE_SHARED_ALLEGRO4=1"
731 "-DENABLE_UPDATER=0" ; no auto-updates
732 (string-append "-DFREETYPE_INCLUDE_DIR="
733 (assoc-ref %build-inputs "freetype")
734 "/include/freetype2"))))
736 `(("pkg-config" ,pkg-config)))
737 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
738 ;; patched version is bundled with Aseprite, but the patches should be
739 ;; extracted and applied on top of a standalone Allegro 4 package.
741 `(("allegro" ,allegro-4)
743 ("freetype" ,freetype)
750 ("libxxf86vm" ,libxxf86vm)
754 (synopsis "Animated sprite editor and pixel art tool")
755 (description "Aseprite is a tool for creating 2D pixel art for video
756 games. In addition to basic pixel editing features, Aseprite can assist in
757 the creation of animations, tiled graphics, texture atlases, and more.")
758 (home-page "https://www.aseprite.org/")
759 (license license:gpl2+)))
761 (define-public qqwing
768 "https://qqwing.com/"
769 name "-" version ".tar.gz"))
772 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
773 (build-system gnu-build-system)
775 `(("pkg-config" ,pkg-config)))
776 (home-page "https://qqwing.com/")
777 (synopsis "Sudoku puzzle solver and generator")
779 "QQWing is a Sudoku puzzle generator and solver.
780 It offers the following features:
782 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
783 @item Uses logic. Uses as many solve techniques as possible when solving
784 puzzles rather than guessing.
785 @item Rates puzzles. Most generators don't give an indication of the difficulty
786 of a Sudoku puzzle. QQwing does.
787 @item Can print solve instructions for any puzzle.
788 @item Customizable output style, including a CSV style that is easy to
789 import into a database.
791 (license license:gpl2+)))
793 (define-public quesoglc
799 (uri (string-append "mirror://sourceforge/" name "/" version "/"
800 name "-" version "-free.tar.bz2"))
803 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
804 (build-system gnu-build-system)
805 (native-inputs `(("pkg-config" ,pkg-config)))
806 (inputs `(("fontconfig" ,fontconfig)
807 ("freeglute" ,freeglut)
810 (home-page "http://quesoglc.sourceforge.net")
811 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
813 "The OpenGL Character Renderer (GLC) is a state machine that provides
814 OpenGL programs with character rendering services via an application programming
816 (license (list license:expat license:lgpl2.1+))))
818 (define-public python-pygame
820 (name "python-pygame")
824 (uri (pypi-uri "pygame" version))
827 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
828 (build-system python-build-system)
830 `(#:tests? #f ; Tests require pygame to be installed first.
832 (modify-phases %standard-phases
833 ;; Set the paths to the dependencies manually because
834 ;; the configure script does not allow passing them as
835 ;; parameters. This also means we can skip the configure
837 (add-before 'build 'set-library-paths
838 (lambda* (#:key inputs outputs #:allow-other-keys)
839 (let ((sdl-ref (assoc-ref inputs "sdl"))
840 (font-ref (assoc-ref inputs "sdl-ttf"))
841 (image-ref (assoc-ref inputs "sdl-image"))
842 (mixer-ref (assoc-ref inputs "sdl-mixer"))
843 (smpeg-ref (assoc-ref inputs "libsmpeg"))
844 (png-ref (assoc-ref inputs "libpng"))
845 (jpeg-ref (assoc-ref inputs "libjpeg"))
846 (freetype-ref (assoc-ref inputs "freetype"))
847 (v4l-ref (assoc-ref inputs "v4l-utils"))
848 (out-ref (assoc-ref outputs "out")))
849 (substitute* "Setup.in"
850 (("SDL = -I/usr/include/SDL")
851 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
852 (substitute* "Setup.in"
853 (("FONT = -lSDL_ttf")
854 (string-append "FONT = -I" font-ref "/include/SDL -L"
855 font-ref "/lib -lSDL_ttf")))
856 (substitute* "Setup.in"
857 (("IMAGE = -lSDL_image")
858 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
859 image-ref "/lib -lSDL_image")))
860 (substitute* "Setup.in"
861 (("MIXER = -lSDL_mixer")
862 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
863 mixer-ref "/lib -lSDL_mixer")))
864 (substitute* "Setup.in"
866 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
867 smpeg-ref "/lib -lsmpeg")))
868 (substitute* "Setup.in"
870 (string-append "PNG = -I" png-ref "/include -L"
871 png-ref "/lib -lpng")))
872 (substitute* "Setup.in"
874 (string-append "JPEG = -I" jpeg-ref "/include -L"
875 jpeg-ref "/lib -ljpeg")))
877 (substitute* "Setup.in"
878 (("FREETYPE = -lfreetype")
879 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
880 freetype-ref "/lib -lfreetype")))
882 (substitute* "Setup.in"
884 ;; Create a path to a header file provided by v4l-utils.
885 (system* "mkdir" "linux")
886 (system* "ln" "--symbolic"
887 (string-append v4l-ref "/include/libv4l1-videodev.h")
889 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
891 `(("freetype" ,freetype)
893 ("sdl-image" ,sdl-image)
894 ("sdl-mixer" ,sdl-mixer)
900 ("libsmpeg" ,libsmpeg)
901 ("portmidi" ,portmidi)
902 ("v4l-utils" ,v4l-utils)))
903 (home-page "https://www.pygame.org")
904 (synopsis "SDL wrapper for Python")
905 (description "Pygame is a set of Python modules designed for writing games.
906 Pygame adds functionality on top of the excellent SDL library. This allows you
907 to create fully featured games and multimedia programs in the python language.")
908 (license (list license:bsd-2
909 ;; python numeric license as listed by Debian looks like
910 ;; an Expat-style license with a warranty disclaimer for
911 ;; the U.S. government and the University of California.
917 license:public-domain
920 (define-public python2-pygame
921 (package-with-python2 python-pygame))
923 (define-public grafx2
929 ;; XXX: There is no URL that contains the version. :(
930 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
933 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
934 (build-system gnu-build-system)
937 (modify-phases %standard-phases
938 (delete 'configure) ; no configure script
939 (add-before 'build 'change-to-src-directory
944 ;; SDL header files are referenced without the preceeding "SDL/".
945 (list (string-append "CFLAGS=-I"
946 (assoc-ref %build-inputs "sdl-union")
948 (string-append "prefix="
949 (assoc-ref %outputs "out")))
950 #:tests? #f)) ; no check target
952 `(("pkg-config" ,pkg-config)))
956 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
957 (synopsis "Bitmap paint program")
958 (description "GrafX2 is a bitmap paint program inspired by the Amiga
959 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
960 includes a very large number of tools and effects that make it particularly
961 suitable for pixel art, game graphics, and generally any detailed graphics
962 painted with a mouse.")
963 (home-page "http://pulkomandy.tk/projects/GrafX2")
964 (license license:gpl2))) ; GPLv2 only
972 ;; Development has moved to github and there are no recent tarball
976 (url "https://github.com/wgois/OIS.git")
977 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
978 (file-name (string-append name "-" version))
981 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
982 (build-system gnu-build-system)
984 `(("autoconf" ,autoconf)
985 ("automake" ,automake)
988 ("pkg-config" ,pkg-config)))
990 `(("libxaw" ,libxaw)))
991 (synopsis "Object Oriented Input System")
993 "Cross Platform Object Oriented Input Lib System is a cross platform,
994 simple solution for using all kinds of Input Devices (Keyboards, Mice,
995 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
996 robust and compatible with many systems and operating systems.")
997 (home-page "https://github.com/wgois/OIS")
998 (license license:zlib)))
1000 (define-public mygui
1008 (string-append "https://github.com/MyGUI/" name
1009 "/archive/MyGUI" version ".tar.gz"))
1012 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
1013 (build-system cmake-build-system)
1015 '(#:tests? #f ; No test target
1017 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1018 (string-append "-DOGRE_INCLUDE_DIR="
1019 (assoc-ref %build-inputs "ogre")
1023 ("doxygen" ,doxygen)
1024 ("pkg-config" ,pkg-config)))
1026 `(("font-dejavu" ,font-dejavu)
1027 ("freetype" ,freetype)
1028 ("graphviz" ,graphviz)
1032 (synopsis "Fast, flexible and simple GUI")
1034 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1035 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1037 (home-page "http://mygui.info/")
1038 (license license:expat)))
1040 (define-public openmw
1048 (string-append "https://github.com/OpenMW/openmw/archive/"
1049 name "-" version ".tar.gz"))
1052 "03fgm2f2r7y0aqlgp038pdlnllgvm3jimrp968p4nhz1sffvjzcy"))))
1053 (build-system cmake-build-system)
1055 `(#:tests? #f ; No test target
1057 (list "-DDESIRED_QT_VERSION=5")))
1060 ("doxygen" ,doxygen)
1061 ("pkg-config" ,pkg-config)))
1063 `(("bullet" ,bullet)
1068 ("openscenegraph" ,openscenegraph)
1071 ("unshield" ,unshield)))
1072 (synopsis "Re-implementation of the RPG Morrowind engine")
1074 "OpenMW is a game engine which reimplements and extends the one that runs
1075 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1076 called OpenMW-CS which allows the user to edit or create their own original
1078 (home-page "https://openmw.org")
1079 (license license:gpl3)))
1081 (define-public godot
1088 (url "https://github.com/godotengine/godot")
1089 (commit (string-append version "-stable"))))
1090 (file-name (git-file-name name version))
1093 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1094 (modules '((guix build utils)))
1097 ;; Drop libraries that we take from Guix. Note that some
1098 ;; of these may be modified; see "thirdparty/README.md".
1099 (with-directory-excursion "thirdparty"
1100 (for-each delete-file-recursively
1112 (build-system scons-build-system)
1114 `(#:scons ,scons-python2
1115 #:scons-flags (list "platform=x11"
1116 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1118 `("CCFLAGS=-DNO_THREADS")
1120 ;; Avoid using many of the bundled libs.
1121 ;; Note: These options can be found in the SConstruct file.
1122 "builtin_freetype=no"
1124 "builtin_libmpdec=no"
1127 "builtin_libtheora=no"
1128 "builtin_libvorbis=no"
1130 "builtin_libwebp=no"
1131 "builtin_openssl=no"
1134 #:tests? #f ; There are no tests
1136 (modify-phases %standard-phases
1137 (add-after 'unpack 'scons-use-env
1139 ;; Scons does not use the environment variables by default,
1140 ;; but this substitution makes it do so.
1141 (substitute* "SConstruct"
1142 (("env_base = Environment\\(tools=custom_tools\\)")
1144 "env_base = Environment(tools=custom_tools)\n"
1145 "env_base = Environment(ENV=os.environ)")))
1148 (lambda* (#:key outputs #:allow-other-keys)
1149 (let* ((out (assoc-ref outputs "out"))
1150 (bin (string-append out "/bin")))
1151 (with-directory-excursion "bin"
1152 (if (file-exists? "godot.x11.tools.64")
1153 (rename-file "godot.x11.tools.64" "godot")
1154 (rename-file "godot.x11.tools.32" "godot"))
1155 (install-file "godot" bin))
1157 (add-after 'install 'install-godot-desktop
1158 (lambda* (#:key outputs #:allow-other-keys)
1159 (let* ((out (assoc-ref outputs "out"))
1160 (desktop (string-append out "/share/applications"))
1161 (icon-dir (string-append out "/share/pixmaps")))
1162 (rename-file "icon.png" "godot.png")
1163 (install-file "godot.png" icon-dir)
1165 (with-output-to-file
1166 (string-append desktop "/godot.desktop")
1171 Comment=The godot game engine~@
1173 TryExec=~@*~a/bin/godot~@
1178 (native-inputs `(("pkg-config" ,pkg-config)))
1179 (inputs `(("alsa-lib" ,alsa-lib)
1180 ("freetype" ,freetype)
1183 ("libtheora" ,libtheora)
1184 ("libvorbis" ,libvorbis)
1186 ("libwebp" ,libwebp)
1188 ("libxcursor" ,libxcursor)
1190 ("libxinerama" ,libxinerama)
1191 ("libxrandr" ,libxrandr)
1193 ("openssl" ,openssl)
1194 ("opusfile" ,opusfile)
1195 ("pulseaudio" ,pulseaudio)))
1196 (home-page "https://godotengine.org/")
1197 (synopsis "Advanced 2D and 3D game engine")
1199 "Godot is an advanced multi-platform game engine written in C++. If
1200 features design tools such as a visual editor, can import 3D models and
1201 provide high-quality 3D rendering, it contains an animation editor, and can be
1202 scripted in a Python-like language.")
1203 (license license:expat)))
1205 (define-public eureka
1211 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1213 ;; version without dots e.g 1.21 => 121
1214 (string-join (string-split version #\.) "")
1218 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1219 (build-system gnu-build-system)
1223 (let ((out (assoc-ref %outputs "out")))
1224 (list (string-append "PREFIX=" out)))
1226 (modify-phases %standard-phases
1228 (add-before 'build 'prepare-install-directories
1229 (lambda* (#:key outputs #:allow-other-keys)
1230 (let ((out (assoc-ref outputs "out")))
1231 (mkdir-p (string-append out "/bin"))
1232 (mkdir-p (string-append out "/share"))
1234 (with-fluids ((%default-port-encoding #f))
1235 (substitute* "./src/main.cc"
1236 (("/usr/local") out)))
1238 (substitute* "Makefile"
1239 (("-o root") ""))))))))
1240 (inputs `(("mesa" ,mesa)
1242 ("libxinerama" ,libxinerama)
1243 ("libfontconfig" ,fontconfig)
1244 ("libjpeg" ,libjpeg)
1248 (native-inputs `(("pkg-config" ,pkg-config)
1249 ("xdg-utils" ,xdg-utils)))
1250 (synopsis "Doom map editor")
1251 (description "Eureka is a map editor for the classic DOOM games, and a few
1252 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1254 (home-page "http://eureka-editor.sourceforge.net/")
1255 (license license:gpl2+)))
1257 (define-public guile-chickadee
1259 (name "guile-chickadee")
1263 (uri (string-append "https://files.dthompson.us/chickadee/"
1264 "chickadee-" version ".tar.gz"))
1267 "0jl223dybsj5gvs7z4q60gnafj1b7kgi5mx0kj58m5knrp8qwg5h"))))
1268 (build-system gnu-build-system)
1270 '(#:make-flags '("GUILE_AUTO_COMPILE=0")
1272 (modify-phases %standard-phases
1273 (add-before 'configure 'patch-godir
1275 ;; Install compiled '.go' files into the site directory.
1276 (substitute* "Makefile.in"
1277 (("/ccache") "/site-ccache")))))))
1279 `(("guile-opengl" ,guile-opengl)
1280 ("guile-sdl2" ,guile-sdl2)))
1282 `(("guile" ,guile-2.2)))
1284 `(("pkg-config" ,pkg-config)
1285 ("texinfo" ,texinfo)))
1286 (home-page "https://dthompson.us/projects/chickadee.html")
1287 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1288 (description "Chickadee is a game development toolkit for Guile Scheme
1289 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1290 that parenthetically inclined game developers need to make 2D (and eventually
1291 3D) games in Scheme, such as:
1294 @item extensible, fixed-timestep game loop
1295 @item OpenGL-based rendering engine
1296 @item keyboard, mouse, controller input
1297 @item REPL-driven development model
1299 (license license:gpl3+)))