1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
18 ;;; This file is part of GNU Guix.
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages databases)
50 #:use-module (gnu packages documentation)
51 #:use-module (gnu packages fltk)
52 #:use-module (gnu packages fonts)
53 #:use-module (gnu packages fontutils)
54 #:use-module (gnu packages freedesktop)
55 #:use-module (gnu packages fribidi)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages qt)
76 #:use-module (gnu packages sdl)
77 #:use-module (gnu packages texinfo)
78 #:use-module (gnu packages tls)
79 #:use-module (gnu packages video)
80 #:use-module (gnu packages xdisorg)
81 #:use-module (gnu packages xiph)
82 #:use-module (gnu packages xml)
83 #:use-module (gnu packages xorg))
91 (uri (string-append "https://github.com/bulletphysics/bullet3/"
92 "archive/" version ".tar.gz"))
93 (file-name (string-append name "-" version ".tar.gz"))
96 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
97 (build-system cmake-build-system)
99 '(#:configure-flags (list (string-append
100 "-DBUILD_SHARED_LIBS=ON "
101 "-DCMAKE_CXX_FLAGS=-fPIC "
102 (or (getenv "CXXFLAGS") "")))))
107 (home-page "https://pybullet.org/wordpress/")
108 (synopsis "3D physics engine library")
110 "Bullet is a physics engine library usable for collision detection. It
111 is used in some video games and movies.")
112 (license license:zlib)))
114 (define-public deutex
120 (uri (string-append "https://github.com/Doom-Utils/" name
121 "/releases/download/v" version "/"
122 name "-" version ".tar.xz"))
125 "0yqzlb3imkdzy8yd7xc69xk9ajf4dhiz3a9ssphyf4c9rcr440wj"))))
126 (build-system gnu-build-system)
127 (native-inputs `(("asciidoc" ,asciidoc)))
128 (home-page "https://github.com/Doom-Utils/deutex")
129 (synopsis "WAD file composer for Doom and related games")
131 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
132 used to extract the lumps of a wad and save them as individual files.
133 Conversely, it can also build a wad from separate files. When extracting a
134 lump to a file, it does not just copy the raw data, it converts it to an
135 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
136 Conversely, when it reads files for inclusion in pwads, it does the necessary
137 conversions (for example, from PPM to Doom picture format). In addition,
138 DeuTex has functions such as merging wads, etc.")
139 (license license:gpl2+)))
141 (define-public grfcodec
147 (uri (string-append "http://binaries.openttd.org/extra/"
148 name "/" version "/" name "-" version
152 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
153 (build-system gnu-build-system)
155 '(#:tests? #f ; no check target
157 (modify-phases %standard-phases
158 (delete 'configure) ; no configure script
159 (replace 'install ; no install target
160 (lambda* (#:key outputs #:allow-other-keys)
161 (let* ((out (assoc-ref outputs "out"))
162 (bin (string-append out "/bin"))
163 (doc (string-append out "/share/doc"))
164 (man (string-append out "/share/man/man1")))
165 (for-each (lambda (file)
166 (install-file file bin))
167 '("grfcodec" "grfid" "grfstrip" "nforenum"))
168 (install-file "COPYING" doc)
169 (with-directory-excursion "docs"
170 (for-each (lambda (file)
171 (install-file (string-append file ".txt") doc))
172 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
173 "readme" "readme.rpn"))
174 (for-each (lambda (file)
175 (install-file file man))
176 (find-files "." "\\.1"))))
182 (synopsis "GRF development tools")
184 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
185 tools for developing (New)GRFs. It includes a number of smaller programs, each
186 with a specific task:
188 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
189 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
190 @item @code{grfstrip} strips all sprites from a GRF.
191 @item @code{nforenum} checks NFO code for errors, making corrections when
194 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
195 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
196 ;; NFORenum is under the GPL2+.
197 ;; The MD5 implementation contained in GRFID is under the zlib license.
198 (license (list license:gpl2 license:gpl2+ license:zlib))))
200 (define-public catcodec
207 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
208 version "/catcodec-" version "-source.tar.xz"))
211 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
212 (build-system gnu-build-system)
214 `(#:tests? #f ; no tests
215 #:make-flags (list (string-append "prefix=" %output))
216 #:phases (modify-phases %standard-phases
217 (delete 'configure))))
218 (home-page "http://dev.openttdcoop.org/projects/catcodec")
219 (synopsis "Encode/decode OpenTTD sounds")
220 (description "catcodec encodes and decodes sounds for OpenTTD. These
221 sounds are not much more than some metadata (description and filename) and raw
223 (license license:gpl2)))
225 (define-public gzochi
231 (uri (string-append "mirror://savannah/gzochi/gzochi-"
235 "13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
236 (build-system gnu-build-system)
238 '(#:phases (modify-phases %standard-phases
239 (add-before 'build 'no-Werror
241 ;; Don't abort builds due to things like GLib
242 ;; deprecation warnings.
243 (substitute* (find-files "." "^Makefile\\.in$")
246 (native-inputs `(("pkgconfig" ,pkg-config)))
247 (inputs `(("bdb" ,bdb)
250 ("libmicrohttpd" ,libmicrohttpd)
254 (home-page "https://www.nongnu.org/gzochi/")
255 (synopsis "Scalable middleware for multiplayer games")
257 "gzochi is a framework for developing massively multiplayer online games.
258 A server container provides services to deployed games, which are written in
259 Guile Scheme, that abstract and simplify some of the most challenging and
260 error-prone aspects of online game development: Concurrency, data persistence,
261 and network communications. A very thin client library can be embedded to
262 provide connectivity for client applications written in any language.")
263 (license license:gpl3+)))
272 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
273 version "/nml-" version ".tar.gz"))
276 "0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
277 (build-system python-build-system)
279 `(("python-pillow" ,python-pillow)
280 ("python-ply" ,python-ply)))
281 (home-page "http://dev.openttdcoop.org/projects/nml")
282 (synopsis "NML compiler")
284 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
285 compiling NML files (along with their associated language, sound and graphic
286 files) into @file{.grf} and/or @file{.nfo} files.")
287 (license license:gpl2+)))
289 (define-public python-sge-pygame
291 (name "python-sge-pygame")
296 (uri (string-append "mirror://savannah/stellarengine/"
297 (version-major+minor version) "/sge-pygame-"
299 (file-name (string-append name "-" version ".tar.gz"))
302 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
303 (build-system python-build-system)
305 `(("python-pygame" ,python-pygame)
306 ("python-six" ,python-six)
307 ("python-uniseg" ,python-uniseg)))
308 (home-page "http://stellarengine.nongnu.org")
309 (synopsis "2D game engine for Python")
311 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
312 general-purpose 2D game engine. It takes care of several details for you so
313 you can focus on the game itself. This makes more rapid game development
314 possible, and it also makes the SGE easy to learn.")
315 (license license:lgpl3+)))
317 (define-public python2-sge-pygame
318 (package-with-python2 python-sge-pygame))
320 (define-public python-tmx
327 (uri (string-append "mirror://savannah/python-tmx/"
328 (version-major+minor version) "/tmx-"
332 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
333 (build-system python-build-system)
335 `(("python-six" ,python-six)))
336 (home-page "http://python-tmx.nongnu.org")
337 (synopsis "Python library for the @code{Tiled} TMX format")
339 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
340 This is useful for map editors or generic level editors, and it's also useful
341 for using a map editor or generic level editor like Tiled to edit your game's
343 (license (list license:asl2.0
344 ;; Documentation (only available in the source tarball) is
345 ;; under the CC0 license.
348 (define-public python2-tmx
349 (let ((python2-tmx (package-with-python2 python-tmx)))
351 (inherit python2-tmx)
353 `(("python2-pathlib" ,python2-pathlib)
354 ,@(package-propagated-inputs python2-tmx))))))
356 (define-public python-xsge
359 (version "2017.06.09")
362 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
366 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
367 (build-system python-build-system)
370 (modify-phases %standard-phases
371 ;; xSGE's setup.py script does not support one of the Python build
372 ;; system's default flags, "--single-version-externally-managed".
374 (lambda* (#:key outputs #:allow-other-keys)
376 (system* "python" "setup.py" "install"
377 (string-append "--prefix=" (assoc-ref outputs "out"))
379 #:tests? #f)) ; no check target
381 `(("python-sge-pygame" ,python-sge-pygame)
382 ("python-pygame" ,python-pygame)
383 ("python-six" ,python-six)
384 ("python-tmx" ,python-tmx)))
385 (home-page "http://xsge.nongnu.org")
386 (synopsis "Extensions for the SGE Game Engine")
388 "xSGE is a collection of modules that make doing certain tasks with the SGE
389 Game Engine easier. In addition to SGE's conveniences, the user has access to a
390 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
392 (license license:gpl3+)))
394 (define-public python2-xsge
395 (package-with-python2 python-xsge))
403 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
405 (file-name (string-append name "-" version ".tar.gz"))
408 "1zrq1nhb50mwqzw3fln6vj49ljddil1v7yby3ahjbcm94s25ll1y"))))
409 (build-system gnu-build-system)
415 `(("qttools" ,qttools)))
418 (modify-phases %standard-phases
420 (lambda* (#:key inputs outputs #:allow-other-keys)
421 (substitute* "translations/translations.pro"
423 (string-append "LRELEASE = "
424 (assoc-ref inputs "qttools")
426 (let ((out (assoc-ref outputs "out")))
428 (string-append "PREFIX=" out))))))))
429 (home-page "http://www.mapeditor.org/")
430 (synopsis "Tile map editor")
432 "Tiled is a general purpose tile map editor. It is meant to be used for
433 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
436 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
438 (license license:gpl2+)))
446 ;; Do not fetch the archives from
447 ;; http://mirror0.sfml-dev.org/files/ because files there seem
448 ;; to be changed in place.
449 (uri (string-append "https://github.com/SFML/SFML/archive/"
451 (file-name (string-append name "-" version ".tar.gz"))
454 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
455 (build-system cmake-build-system)
458 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
459 #:tests? #f)) ; no tests
464 ("libvorbis" ,libvorbis)
466 ("xcb-util-image" ,xcb-util-image)
467 ("libxrandr" ,libxrandr)
469 ("freetype" ,freetype)
471 ("libsndfile" ,libsndfile)
473 (home-page "https://www.sfml-dev.org")
474 (synopsis "Simple and Fast Multimedia Library")
476 "SFML provides a simple interface to the various computer components,
477 to ease the development of games and multimedia applications. It is composed
478 of five modules: system, window, graphics, audio and network.")
479 (license license:zlib)))
487 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
490 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
491 (build-system gnu-build-system)
493 `(#:phases (modify-phases %standard-phases
494 (delete 'configure) ; no configure script
495 (add-before 'build 'patch-makefile
496 (lambda* (#:key outputs #:allow-other-keys)
497 (let ((out (assoc-ref outputs "out")))
498 (substitute* "Makefile"
499 (("\\$\\(DESTDIR\\)/usr") out))
500 (substitute* "main.cpp"
502 (string-append out "/share")))
504 #:tests? #f)) ; no tests
506 `(("pkg-config" ,pkg-config)
507 ("desktop-file-utils" ,desktop-file-utils)))
511 (synopsis "Simple sound effect generator")
512 (description "Sfxr is a tool for quickly generating simple sound effects.
513 Originally created for use in video game prototypes, it can generate random
514 sounds from presets such as \"explosion\" or \"powerup\".")
515 (home-page "http://www.drpetter.se/project_sfxr.html")
516 (license license:expat)))
518 (define-public physfs
525 "https://icculus.org/physfs/downloads/physfs-"
527 (file-name (string-append name "-" version ".tar.gz"))
530 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
531 (build-system cmake-build-system)
533 '(#:tests? #f)) ; no check target
537 `(("doxygen" ,doxygen)))
538 (home-page "https://icculus.org/physfs")
539 (synopsis "File system abstraction library")
541 "PhysicsFS is a library to provide abstract access to various archives.
542 It is intended for use in video games. For security, no file writing done
543 through the PhysicsFS API can leave a defined @emph{write directory}. For
544 file reading, a @emph{search path} with archives and directories is defined,
545 and it becomes a single, transparent hierarchical file system. So archive
546 files can be accessed in the same way as you access files directly on a disk,
547 and it makes it easy to ship a new archive that will override a previous
548 archive on a per-file basis.")
549 (license license:zlib)))
557 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
558 "love-" version "-linux-src.tar.gz"))
561 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
562 (build-system gnu-build-system)
564 `(("pkg-config" ,pkg-config)))
567 ("freetype" ,freetype)
568 ("libmodplug" ,libmodplug)
569 ("libtheora" ,libtheora)
570 ("libvorbis" ,libvorbis)
578 (synopsis "2D game framework for Lua")
579 (description "LÖVE is a framework for making 2D games in the Lua
580 programming language.")
581 (home-page "https://love2d.org/")
582 (license license:zlib)))
584 (define-public allegro-4
590 (uri (string-append "https://github.com/liballeg/allegro5/"
591 "releases/download/" version "/allegro-"
595 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
596 (build-system cmake-build-system)
599 (modify-phases %standard-phases
600 (add-after 'unpack 'patch-build-system
602 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
603 ;; via a command line option doesn't work because it is
604 ;; unconditionally clobbered in the build script.
605 (substitute* '("CMakeLists.txt")
606 (("ADDON_LINKAGE STATIC")
607 "ADDON_LINKAGE SHARED"))
612 ("libvorbis" ,libvorbis)
615 (synopsis "Game programming library")
616 (description "Allegro is a library mainly aimed at video game and
617 multimedia programming. It handles common, low-level tasks such as creating
618 windows, accepting user input, loading data, drawing images, playing sounds,
620 (home-page "http://liballeg.org")
621 (license license:giftware)))
623 (define-public allegro
629 (uri (string-append "https://github.com/liballeg/allegro5/releases"
630 "/download/" version "/allegro-"
631 (if (equal? "0" (string-take-right version 1))
632 (string-drop-right version 2)
637 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
638 (build-system cmake-build-system)
639 (arguments `(#:tests? #f)) ; there are no tests
641 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
643 ("freetype" ,freetype)
648 ("libtheora" ,libtheora)
649 ("libvorbis" ,libvorbis)
650 ("libxcursor" ,libxcursor)
651 ("libxinerama" ,libxinerama)
652 ("libxrandr" ,libxrandr)
658 `(("pkg-config" ,pkg-config)))
659 (synopsis "Game programming library")
660 (description "Allegro is a library mainly aimed at video game and
661 multimedia programming. It handles common, low-level tasks such as creating
662 windows, accepting user input, loading data, drawing images, playing sounds,
664 (home-page "http://liballeg.org")
665 (license license:bsd-3)))
667 (define-public allegro-5.0
668 (package (inherit allegro)
673 (uri (string-append "https://github.com/liballeg/allegro5/releases"
674 "/download/" version "/allegro-"
675 (if (equal? "0" (string-take-right version 1))
676 (string-drop-right version 2)
681 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
683 (define-public aseprite
686 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
687 ;; TODO: Unbundle third party software.
689 (method url-fetch/zipbomb)
690 (uri (string-append "https://github.com/aseprite/aseprite"
691 "/releases/download/v" version
692 "/Aseprite-v" version "-Source.zip"))
695 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
696 (build-system cmake-build-system)
699 ;; Use shared libraries instead of building bundled source.
700 (list "-DWITH_WEBP_SUPPORT=1"
701 "-DUSE_SHARED_CURL=1"
702 "-DUSE_SHARED_GIFLIB=1"
703 "-DUSE_SHARED_JPEGLIB=1"
704 "-DUSE_SHARED_ZLIB=1"
705 "-DUSE_SHARED_LIBPNG=1"
706 "-DUSE_SHARED_LIBLOADPNG=1"
707 "-DUSE_SHARED_LIBWEBP=1"
708 "-DUSE_SHARED_TINYXML=1"
709 "-DUSE_SHARED_PIXMAN=1"
710 "-DUSE_SHARED_FREETYPE=1"
711 "-DUSE_SHARED_ALLEGRO4=1"
712 "-DENABLE_UPDATER=0" ; no auto-updates
713 (string-append "-DFREETYPE_INCLUDE_DIR="
714 (assoc-ref %build-inputs "freetype")
715 "/include/freetype2"))))
717 `(("pkg-config" ,pkg-config)))
718 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
719 ;; patched version is bundled with Aseprite, but the patches should be
720 ;; extracted and applied on top of a standalone Allegro 4 package.
722 `(("allegro" ,allegro-4)
724 ("freetype" ,freetype)
731 ("libxxf86vm" ,libxxf86vm)
735 (synopsis "Animated sprite editor and pixel art tool")
736 (description "Aseprite is a tool for creating 2D pixel art for video
737 games. In addition to basic pixel editing features, Aseprite can assist in
738 the creation of animations, tiled graphics, texture atlases, and more.")
739 (home-page "https://www.aseprite.org/")
740 (license license:gpl2+)))
742 (define-public qqwing
749 "https://qqwing.com/"
750 name "-" version ".tar.gz"))
753 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
754 (build-system gnu-build-system)
756 `(("pkg-config" ,pkg-config)))
757 (home-page "https://qqwing.com/")
758 (synopsis "Sudoku puzzle solver and generator")
760 "QQWing is a Sudoku puzzle generator and solver.
761 It offers the following features:
763 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
764 @item Uses logic. Uses as many solve techniques as possible when solving
765 puzzles rather than guessing.
766 @item Rates puzzles. Most generators don't give an indication of the difficulty
767 of a Sudoku puzzle. QQwing does.
768 @item Can print solve instructions for any puzzle.
769 @item Customizable output style, including a CSV style that is easy to
770 import into a database.
772 (license license:gpl2+)))
774 (define-public quesoglc
780 (uri (string-append "mirror://sourceforge/" name "/" version "/"
781 name "-" version "-free.tar.bz2"))
784 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
785 (build-system gnu-build-system)
786 (native-inputs `(("pkg-config" ,pkg-config)))
787 (inputs `(("fontconfig" ,fontconfig)
788 ("freeglute" ,freeglut)
791 (home-page "http://quesoglc.sourceforge.net")
792 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
794 "The OpenGL Character Renderer (GLC) is a state machine that provides
795 OpenGL programs with character rendering services via an application programming
797 (license (list license:expat license:lgpl2.1+))))
799 (define-public python-pygame
801 (name "python-pygame")
805 (uri (pypi-uri "pygame" version))
808 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
809 (build-system python-build-system)
811 `(#:tests? #f ; Tests require pygame to be installed first.
813 (modify-phases %standard-phases
814 ;; Set the paths to the dependencies manually because
815 ;; the configure script does not allow passing them as
816 ;; parameters. This also means we can skip the configure
818 (add-before 'build 'set-library-paths
819 (lambda* (#:key inputs outputs #:allow-other-keys)
820 (let ((sdl-ref (assoc-ref inputs "sdl"))
821 (font-ref (assoc-ref inputs "sdl-ttf"))
822 (image-ref (assoc-ref inputs "sdl-image"))
823 (mixer-ref (assoc-ref inputs "sdl-mixer"))
824 (smpeg-ref (assoc-ref inputs "libsmpeg"))
825 (png-ref (assoc-ref inputs "libpng"))
826 (jpeg-ref (assoc-ref inputs "libjpeg"))
827 (freetype-ref (assoc-ref inputs "freetype"))
828 (v4l-ref (assoc-ref inputs "v4l-utils"))
829 (out-ref (assoc-ref outputs "out")))
830 (substitute* "Setup.in"
831 (("SDL = -I/usr/include/SDL")
832 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
833 (substitute* "Setup.in"
834 (("FONT = -lSDL_ttf")
835 (string-append "FONT = -I" font-ref "/include/SDL -L"
836 font-ref "/lib -lSDL_ttf")))
837 (substitute* "Setup.in"
838 (("IMAGE = -lSDL_image")
839 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
840 image-ref "/lib -lSDL_image")))
841 (substitute* "Setup.in"
842 (("MIXER = -lSDL_mixer")
843 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
844 mixer-ref "/lib -lSDL_mixer")))
845 (substitute* "Setup.in"
847 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
848 smpeg-ref "/lib -lsmpeg")))
849 (substitute* "Setup.in"
851 (string-append "PNG = -I" png-ref "/include -L"
852 png-ref "/lib -lpng")))
853 (substitute* "Setup.in"
855 (string-append "JPEG = -I" jpeg-ref "/include -L"
856 jpeg-ref "/lib -ljpeg")))
858 (substitute* "Setup.in"
859 (("FREETYPE = -lfreetype")
860 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
861 freetype-ref "/lib -lfreetype")))
863 (substitute* "Setup.in"
865 ;; Create a path to a header file provided by v4l-utils.
866 (system* "mkdir" "linux")
867 (system* "ln" "--symbolic"
868 (string-append v4l-ref "/include/libv4l1-videodev.h")
870 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
872 `(("freetype" ,freetype)
874 ("sdl-image" ,sdl-image)
875 ("sdl-mixer" ,sdl-mixer)
881 ("libsmpeg" ,libsmpeg)
882 ("portmidi" ,portmidi)
883 ("v4l-utils" ,v4l-utils)))
884 (home-page "https://www.pygame.org")
885 (synopsis "SDL wrapper for Python")
886 (description "Pygame is a set of Python modules designed for writing games.
887 Pygame adds functionality on top of the excellent SDL library. This allows you
888 to create fully featured games and multimedia programs in the python language.")
889 (license (list license:bsd-2
890 ;; python numeric license as listed by Debian looks like
891 ;; an Expat-style license with a warranty disclaimer for
892 ;; the U.S. government and the University of California.
898 license:public-domain
901 (define-public python2-pygame
902 (package-with-python2 python-pygame))
904 (define-public grafx2
910 ;; XXX: There is no URL that contains the version. :(
911 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
914 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
915 (build-system gnu-build-system)
918 (modify-phases %standard-phases
919 (delete 'configure) ; no configure script
920 (add-before 'build 'change-to-src-directory
925 ;; SDL header files are referenced without the preceeding "SDL/".
926 (list (string-append "CFLAGS=-I"
927 (assoc-ref %build-inputs "sdl-union")
929 (string-append "prefix="
930 (assoc-ref %outputs "out")))
931 #:tests? #f)) ; no check target
933 `(("pkg-config" ,pkg-config)))
937 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
938 (synopsis "Bitmap paint program")
939 (description "GrafX2 is a bitmap paint program inspired by the Amiga
940 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
941 includes a very large number of tools and effects that make it particularly
942 suitable for pixel art, game graphics, and generally any detailed graphics
943 painted with a mouse.")
944 (home-page "http://pulkomandy.tk/projects/GrafX2")
945 (license license:gpl2))) ; GPLv2 only
953 ;; Development has moved to github and there are no recent tarball
957 (url "https://github.com/wgois/OIS.git")
958 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
959 (file-name (string-append name "-" version))
962 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
963 (build-system gnu-build-system)
965 `(("autoconf" ,autoconf)
966 ("automake" ,automake)
969 ("pkg-config" ,pkg-config)))
971 `(("libxaw" ,libxaw)))
972 (synopsis "Object Oriented Input System")
974 "Cross Platform Object Oriented Input Lib System is a cross platform,
975 simple solution for using all kinds of Input Devices (Keyboards, Mice,
976 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
977 robust and compatible with many systems and operating systems.")
978 (home-page "https://github.com/wgois/OIS")
979 (license license:zlib)))
989 (string-append "https://github.com/MyGUI/" name
990 "/archive/MyGUI" version ".tar.gz"))
993 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
994 (build-system cmake-build-system)
996 '(#:tests? #f ; No test target
998 (list "-DMYGUI_INSTALL_DOCS=TRUE"
999 (string-append "-DOGRE_INCLUDE_DIR="
1000 (assoc-ref %build-inputs "ogre")
1004 ("doxygen" ,doxygen)
1005 ("pkg-config" ,pkg-config)))
1007 `(("font-dejavu" ,font-dejavu)
1008 ("freetype" ,freetype)
1009 ("graphviz" ,graphviz)
1013 (synopsis "Fast, flexible and simple GUI")
1015 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1016 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1018 (home-page "http://mygui.info/")
1019 (license license:expat)))
1021 (define-public openmw
1029 (string-append "https://github.com/OpenMW/openmw/archive/"
1030 name "-" version ".tar.gz"))
1033 "11phjx7b3mv4n295xgq25lkcwq0mgr35i5k05hf1h77y6n6jbw64"))))
1034 (build-system cmake-build-system)
1036 `(#:tests? #f ; No test target
1038 (list "-DDESIRED_QT_VERSION=5")))
1041 ("doxygen" ,doxygen)
1042 ("pkg-config" ,pkg-config)))
1044 `(("bullet" ,bullet)
1049 ("openscenegraph" ,openscenegraph)
1052 ("unshield" ,unshield)))
1053 (synopsis "Re-implementation of the RPG Morrowind engine")
1055 "OpenMW is a game engine which reimplements and extends the one that runs
1056 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1057 called OpenMW-CS which allows the user to edit or create their own original
1059 (home-page "https://openmw.org")
1060 (license license:gpl3)))
1062 (define-public godot
1069 (url "https://github.com/godotengine/godot")
1070 (commit (string-append version "-stable"))))
1071 (file-name (git-file-name name version))
1074 "0i4ssfb6igga9zwvsmahrnasx9cyqrsd6mlmssjgc482fy9q2kz4"))
1075 (modules '((guix build utils)))
1078 ;; Drop libraries that we take from Guix. Note that some
1079 ;; of these may be modified; see "thirdparty/README.md".
1080 (with-directory-excursion "thirdparty"
1081 (for-each delete-file-recursively
1093 (build-system scons-build-system)
1095 `(#:scons ,scons-python2
1096 #:scons-flags (list "platform=x11"
1097 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1099 `("CCFLAGS=-DNO_THREADS")
1101 ;; Avoid using many of the bundled libs.
1102 ;; Note: These options can be found in the SConstruct file.
1103 "builtin_freetype=no"
1105 "builtin_libmpdec=no"
1108 "builtin_libtheora=no"
1109 "builtin_libvorbis=no"
1111 "builtin_libwebp=no"
1112 "builtin_openssl=no"
1115 #:tests? #f ; There are no tests
1117 (modify-phases %standard-phases
1118 (add-after 'unpack 'scons-use-env
1120 ;; Scons does not use the environment variables by default,
1121 ;; but this substitution makes it do so.
1122 (substitute* "SConstruct"
1123 (("env_base = Environment\\(tools=custom_tools\\)")
1125 "env_base = Environment(tools=custom_tools)\n"
1126 "env_base = Environment(ENV=os.environ)")))
1129 (lambda* (#:key outputs #:allow-other-keys)
1130 (let* ((out (assoc-ref outputs "out"))
1131 (bin (string-append out "/bin")))
1132 (with-directory-excursion "bin"
1133 (if (file-exists? "godot.x11.tools.64")
1134 (rename-file "godot.x11.tools.64" "godot")
1135 (rename-file "godot.x11.tools.32" "godot"))
1136 (install-file "godot" bin))
1138 (add-after 'install 'install-godot-desktop
1139 (lambda* (#:key outputs #:allow-other-keys)
1140 (let* ((out (assoc-ref outputs "out"))
1141 (desktop (string-append out "/share/applications"))
1142 (icon-dir (string-append out "/share/pixmaps")))
1143 (rename-file "icon.png" "godot.png")
1144 (install-file "godot.png" icon-dir)
1146 (with-output-to-file
1147 (string-append desktop "/godot.desktop")
1152 Comment=The godot game engine~@
1154 TryExec=~@*~a/bin/godot~@
1159 (native-inputs `(("pkg-config" ,pkg-config)))
1160 (inputs `(("alsa-lib" ,alsa-lib)
1161 ("freetype" ,freetype)
1164 ("libtheora" ,libtheora)
1165 ("libvorbis" ,libvorbis)
1167 ("libwebp" ,libwebp)
1169 ("libxcursor" ,libxcursor)
1171 ("libxinerama" ,libxinerama)
1172 ("libxrandr" ,libxrandr)
1174 ("openssl" ,openssl)
1175 ("opusfile" ,opusfile)
1176 ("pulseaudio" ,pulseaudio)))
1177 (home-page "https://godotengine.org/")
1178 (synopsis "Advanced 2D and 3D game engine")
1180 "Godot is an advanced multi-platform game engine written in C++. If
1181 features design tools such as a visual editor, can import 3D models and
1182 provide high-quality 3D rendering, it contains an animation editor, and can be
1183 scripted in a Python-like language.")
1184 (license license:expat)))
1186 (define-public eureka
1192 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1194 ;; version without dots e.g 1.21 => 121
1195 (string-join (string-split version #\.) "")
1199 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1200 (build-system gnu-build-system)
1204 (let ((out (assoc-ref %outputs "out")))
1205 (list (string-append "PREFIX=" out)))
1207 (modify-phases %standard-phases
1209 (add-before 'build 'prepare-install-directories
1210 (lambda* (#:key outputs #:allow-other-keys)
1211 (let ((out (assoc-ref outputs "out")))
1212 (mkdir-p (string-append out "/bin"))
1213 (mkdir-p (string-append out "/share"))
1215 (with-fluids ((%default-port-encoding #f))
1216 (substitute* "./src/main.cc"
1217 (("/usr/local") out)))
1219 (substitute* "Makefile"
1220 (("-o root") ""))))))))
1221 (inputs `(("mesa" ,mesa)
1223 ("libxinerama" ,libxinerama)
1224 ("libfontconfig" ,fontconfig)
1225 ("libjpeg" ,libjpeg)
1229 (native-inputs `(("pkg-config" ,pkg-config)
1230 ("xdg-utils" ,xdg-utils)))
1231 (synopsis "Doom map editor")
1232 (description "Eureka is a map editor for the classic DOOM games, and a few
1233 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1235 (home-page "http://eureka-editor.sourceforge.net/")
1236 (license license:gpl2+)))
1238 (define-public guile-chickadee
1240 (name "guile-chickadee")
1244 (uri (string-append "https://files.dthompson.us/chickadee/"
1245 "chickadee-" version ".tar.gz"))
1248 "10qx0ha5gsayybd186r1my7vc7rf5fbzp9jvmc4xg9a8wz8rqhah"))))
1249 (build-system gnu-build-system)
1251 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1253 `(("guile-opengl" ,guile-opengl)
1254 ("guile-sdl2" ,guile-sdl2)))
1256 `(("guile" ,guile-2.2)))
1258 `(("pkg-config" ,pkg-config)
1259 ("texinfo" ,texinfo)))
1260 (home-page "https://dthompson.us/projects/chickadee.html")
1261 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1262 (description "Chickadee is a game development toolkit for Guile Scheme
1263 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1264 that parenthetically inclined game developers need to make 2D (and eventually
1265 3D) games in Scheme, such as:
1268 @item extensible, fixed-timestep game loop
1269 @item OpenGL-based rendering engine
1270 @item keyboard, mouse, controller input
1271 @item REPL-driven development model
1273 (license license:gpl3+)))