1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020, 2021 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
24 ;;; This file is part of GNU Guix.
26 ;;; GNU Guix is free software; you can redistribute it and/or modify it
27 ;;; under the terms of the GNU General Public License as published by
28 ;;; the Free Software Foundation; either version 3 of the License, or (at
29 ;;; your option) any later version.
31 ;;; GNU Guix is distributed in the hope that it will be useful, but
32 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34 ;;; GNU General Public License for more details.
36 ;;; You should have received a copy of the GNU General Public License
37 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
39 (define-module (gnu packages game-development)
40 #:use-module (srfi srfi-1)
41 #:use-module (ice-9 match)
42 #:use-module ((guix licenses) #:prefix license:)
43 #:use-module (guix packages)
44 #:use-module (guix download)
45 #:use-module (guix git-download)
46 #:use-module (guix svn-download)
47 #:use-module (guix utils)
48 #:use-module (guix build-system cmake)
49 #:use-module (guix build-system gnu)
50 #:use-module (guix build-system python)
51 #:use-module (guix build-system scons)
52 #:use-module (gnu packages)
53 #:use-module (gnu packages audio)
54 #:use-module (gnu packages autotools)
55 #:use-module (gnu packages base)
56 #:use-module (gnu packages boost)
57 #:use-module (gnu packages compression)
58 #:use-module (gnu packages curl)
59 #:use-module (gnu packages documentation)
60 #:use-module (gnu packages fltk)
61 #:use-module (gnu packages fonts)
62 #:use-module (gnu packages fontutils)
63 #:use-module (gnu packages freedesktop)
64 #:use-module (gnu packages fribidi)
65 #:use-module (gnu packages dbm)
66 #:use-module (gnu packages gcc)
67 #:use-module (gnu packages gl)
68 #:use-module (gnu packages glib)
69 #:use-module (gnu packages gnome)
70 #:use-module (gnu packages gnunet)
71 #:use-module (gnu packages graphics)
72 #:use-module (gnu packages graphviz)
73 #:use-module (gnu packages gtk)
74 #:use-module (gnu packages guile)
75 #:use-module (gnu packages image)
76 #:use-module (gnu packages linux)
77 #:use-module (gnu packages lua)
78 #:use-module (gnu packages m4)
79 #:use-module (gnu packages mono)
80 #:use-module (gnu packages mp3)
81 #:use-module (gnu packages multiprecision)
82 #:use-module (gnu packages music)
83 #:use-module (gnu packages ncurses)
84 #:use-module (gnu packages pcre)
85 #:use-module (gnu packages pkg-config)
86 #:use-module (gnu packages pulseaudio)
87 #:use-module (gnu packages python)
88 #:use-module (gnu packages python-xyz)
89 #:use-module (gnu packages qt)
90 #:use-module (gnu packages sdl)
91 #:use-module (gnu packages sphinx)
92 #:use-module (gnu packages stb)
93 #:use-module (gnu packages texinfo)
94 #:use-module (gnu packages textutils)
95 #:use-module (gnu packages tls)
96 #:use-module (gnu packages video)
97 #:use-module (gnu packages web)
98 #:use-module (gnu packages xdisorg)
99 #:use-module (gnu packages xiph)
100 #:use-module (gnu packages xml)
101 #:use-module (gnu packages xorg))
103 (define-public bullet
110 (url "https://github.com/bulletphysics/bullet3/")
112 (file-name (git-file-name name version))
115 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
116 (modules '((guix build utils)))
119 (for-each delete-file (find-files "build3" "premake*"))
120 (with-directory-excursion "examples/ThirdPartyLibs"
121 (for-each delete-file-recursively
122 '("Gwen" "clsocket" "enet" "glad" "imgui"
123 "lua-5.2.3" "midi" "minizip" "openvr"
124 "optionalX11" "serial" "zlib")))
125 ;; These need files from ThirdPartyLibs.
126 (substitute* "Extras/CMakeLists.txt"
127 (("BulletRobotics") ""))
128 ;; Tests fail on linking, cannot find -lBussIK.
129 (substitute* "test/CMakeLists.txt"
130 ((" InverseDynamics")
131 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
132 ; (("SharedMemory") ""))
134 (build-system cmake-build-system)
136 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
137 "-DBUILD_CPU_DEMOS=OFF"
138 "-DBUILD_OPENGL3_DEMOS=OFF"
139 "-DBUILD_BULLET2_DEMOS=OFF"
140 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
141 (or (getenv "CXXFLAGS") "")))
143 (modify-phases %standard-phases
144 (add-after 'unpack 'remove-failing-tests
145 ;; These tests fail specifically after removing 3rd party code.
147 (substitute* "test/SharedMemory/CMakeLists.txt"
148 (("ADD_TEST") "# ADD_TEST"))
149 (substitute* "test/InverseDynamics/CMakeLists.txt"
150 (("ADD_TEST\\(Test_BulletInverseForward")
151 "# ADD_TEST(Test_BulletInverseForward"))
157 (home-page "https://pybullet.org/wordpress/")
158 (synopsis "3D physics engine library")
160 "Bullet is a physics engine library usable for collision detection. It
161 is used in some video games and movies.")
162 (license license:zlib)))
164 (define-public deutex
171 (uri (string-append "https://github.com/Doom-Utils/deutex"
172 "/releases/download/v" version "/"
173 "deutex-" version ".tar.zst"))
175 (base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
176 (build-system gnu-build-system)
178 `(("libpng" ,libpng)))
180 `(("asciidoc" ,asciidoc)
181 ("pkg-config" ,pkg-config)
183 (home-page "https://github.com/Doom-Utils/deutex")
184 (synopsis "WAD file composer for Doom and related games")
186 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
187 used to extract the lumps of a wad and save them as individual files.
188 Conversely, it can also build a wad from separate files. When extracting a
189 lump to a file, it does not just copy the raw data, it converts it to an
190 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
191 Conversely, when it reads files for inclusion in pwads, it does the necessary
192 conversions (for example, from PPM to Doom picture format). In addition,
193 DeuTex has functions such as merging wads, etc.")
194 (license license:gpl2+)))
196 (define-public grfcodec
203 (uri (string-append "https://binaries.openttd.org/extra/"
204 name "/" version "/" name "-" version
207 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
208 (build-system gnu-build-system)
210 '(#:tests? #f ;no check target
212 (modify-phases %standard-phases
213 (delete 'configure) ;no configure script
214 (replace 'install ;no install target
215 (lambda* (#:key outputs #:allow-other-keys)
216 (let* ((out (assoc-ref outputs "out"))
217 (bin (string-append out "/bin"))
218 (doc (string-append out "/share/doc"))
219 (man (string-append out "/share/man/man1")))
220 (for-each (lambda (file)
221 (install-file file bin))
222 '("grfcodec" "grfid" "grfstrip" "nforenum"))
223 (install-file "COPYING" doc)
224 (with-directory-excursion "docs"
225 (for-each (lambda (file)
226 (install-file (string-append file ".txt") doc))
227 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
228 "readme" "readme.rpn"))
229 (for-each (lambda (file)
230 (install-file file man))
231 (find-files "." "\\.1"))))
237 (synopsis "GRF development tools")
239 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
240 tools for developing (New)GRFs. It includes a number of smaller programs, each
241 with a specific task:
243 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
244 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
245 @item @code{grfstrip} strips all sprites from a GRF.
246 @item @code{nforenum} checks NFO code for errors, making corrections when
249 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
250 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
251 ;; NFORenum is under the GPL2+.
252 ;; The MD5 implementation contained in GRFID is under the zlib license.
253 (license (list license:gpl2 license:gpl2+ license:zlib))))
255 (define-public catcodec
262 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
263 version "/catcodec-" version "-source.tar.xz"))
265 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
266 (build-system gnu-build-system)
268 `(#:tests? #f ; no tests
269 #:make-flags (list (string-append "prefix=" %output))
270 #:phases (modify-phases %standard-phases
271 (delete 'configure))))
272 (home-page "https://dev.openttdcoop.org/projects/catcodec")
273 (synopsis "Encode/decode OpenTTD sounds")
274 (description "catcodec encodes and decodes sounds for OpenTTD. These
275 sounds are not much more than some metadata (description and filename) and raw
277 (license license:gpl2)))
279 (define-public gzochi
285 (uri (string-append "mirror://savannah/gzochi/gzochi-"
289 "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
290 (build-system gnu-build-system)
292 '(#:phases (modify-phases %standard-phases
293 (add-before 'build 'no-Werror
295 ;; Don't abort builds due to things like GLib
296 ;; deprecation warnings.
297 (substitute* (find-files "." "^Makefile\\.in$")
300 (native-inputs `(("pkgconfig" ,pkg-config)))
301 (inputs `(("bdb" ,bdb)
304 ("libmicrohttpd" ,libmicrohttpd)
308 (home-page "https://www.nongnu.org/gzochi/")
309 (synopsis "Scalable middleware for multiplayer games")
311 "gzochi is a framework for developing massively multiplayer online games.
312 A server container provides services to deployed games, which are written in
313 Guile Scheme, that abstract and simplify some of the most challenging and
314 error-prone aspects of online game development: Concurrency, data persistence,
315 and network communications. A very thin client library can be embedded to
316 provide connectivity for client applications written in any language.")
317 (license license:gpl3+)))
326 (uri (pypi-uri "nml" version))
328 (base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
329 (build-system python-build-system)
330 ;; TODO: Fix test that fails with
331 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
332 ;; attribute 'ADD' (most likely due to a circular import)"
336 `(("python-pillow" ,python-pillow)
337 ("python-ply" ,python-ply)))
338 (home-page "https://github.com/OpenTTD/nml")
339 (synopsis "NML compiler")
341 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
342 compiling NML files (along with their associated language, sound and graphic
343 files) into @file{.grf} and/or @file{.nfo} files.")
344 (license license:gpl2+)))
346 (define-public python-sge
353 (uri (pypi-uri "sge" version))
356 "02fn6v6bxk3sngwd4kd3mglrp0jlnhx7x6h8nnkik6wdv150a0wv"))))
357 (build-system python-build-system)
359 `(("python-pygame" ,python-pygame)
360 ("python-uniseg" ,python-uniseg)))
361 (home-page "https://python-sge.github.io/")
362 (synopsis "2D game engine for Python")
364 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
365 general-purpose 2D game engine. It takes care of several details for you so
366 you can focus on the game itself. This makes more rapid game development
367 possible, and it also makes the SGE easy to learn.")
368 (license license:lgpl3+)))
370 (define-public python-sge-pygame
371 (deprecated-package "python-sge-pygame" python-sge))
373 (define-public python-tmx
380 (uri (string-append "mirror://savannah/python-tmx/"
381 (version-major+minor version) "/tmx-"
385 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
386 (build-system python-build-system)
388 `(("python-six" ,python-six)))
389 (home-page "http://python-tmx.nongnu.org")
390 (synopsis "Python library for the @code{Tiled} TMX format")
392 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
393 This is useful for map editors or generic level editors, and it's also useful
394 for using a map editor or generic level editor like Tiled to edit your game's
396 (license (list license:asl2.0
397 ;; Documentation (only available in the source tarball) is
398 ;; under the CC0 license.
401 (define-public python2-tmx
402 (let ((python2-tmx (package-with-python2 python-tmx)))
404 (inherit python2-tmx)
406 `(("python2-pathlib" ,python2-pathlib)
407 ,@(package-propagated-inputs python2-tmx))))))
409 (define-public python-xsge
412 (version "2020.09.07")
415 (uri (string-append "https://github.com/python-sge/xsge"
416 "/releases/download/v" version
417 "/xsge-" version ".zip"))
420 "136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
421 (build-system python-build-system)
424 (modify-phases %standard-phases
425 ;; xSGE's setup.py script does not support one of the Python build
426 ;; system's default flags, "--single-version-externally-managed".
428 (lambda* (#:key outputs #:allow-other-keys)
429 (invoke "python" "setup.py" "install"
430 (string-append "--prefix=" (assoc-ref outputs "out"))
432 #:tests? #f)) ; no check target
436 `(("python-sge" ,python-sge)))
437 (home-page "https://python-sge.github.io/")
438 (synopsis "Extensions for the SGE Game Engine")
440 "xSGE is a collection of modules that make doing certain tasks with the SGE
441 Game Engine easier. In addition to SGE's conveniences, the user has access to a
442 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
444 (license license:gpl3+)))
453 (url "https://github.com/bjorn/tiled")
454 (commit (string-append "v" version))))
455 (file-name (git-file-name name version))
458 "14bx4gywfzr2f07ldqk3la82g5ag1agj21f7ccrxip12ydmpx0xb"))))
459 (build-system gnu-build-system)
462 ("qtdeclarative" ,qtdeclarative)
466 `(("qttools" ,qttools)))
469 (modify-phases %standard-phases
471 (lambda* (#:key inputs outputs #:allow-other-keys)
472 (substitute* "translations/translations.pro"
474 (string-append "LRELEASE = "
475 (assoc-ref inputs "qttools")
477 (let ((out (assoc-ref outputs "out")))
479 (string-append "PREFIX=" out))))))))
480 (home-page "https://www.mapeditor.org/")
481 (synopsis "Tile map editor")
483 "Tiled is a general purpose tile map editor. It is meant to be used for
484 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
487 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
489 (license license:gpl2+)))
491 (define-public tsukundere
498 (url "https://gitlab.com/leoprikler/tsukundere")
500 (file-name (git-file-name name version))
503 "05ckds2df810441wfavllx9lsw5jsc9h3nb7m31df01nsj56azdw"))))
504 (build-system gnu-build-system)
506 `(#:modules (((guix build guile-build-system)
507 #:select (target-guile-effective-version))
508 ,@%gnu-build-system-modules)
509 #:imported-modules ((guix build guile-build-system)
510 ,@%gnu-build-system-modules)
512 (modify-phases %standard-phases
513 (add-after 'unpack 'patch-command
514 (lambda* (#:key outputs #:allow-other-keys)
515 (let* ((out (assoc-ref outputs "out"))
516 (version (target-guile-effective-version))
517 (scm (string-append out "/share/guile/site/"
519 (go (string-append out "/lib/guile/"
520 version "/site-ccache")))
522 (substitute* "bin/tsukundere"
523 (("exec guile .*" all)
525 (format #f "export GUILE_LOAD_PATH=~@?~%"
526 "\"~a:~a\"" scm (getenv "GUILE_LOAD_PATH"))
527 (format #f "export GUILE_LOAD_COMPILED_PATH=~@?~%"
528 "\"~a:~a\"" go (getenv "GUILE_LOAD_COMPILED_PATH"))
532 `(("autoconf" ,autoconf-wrapper)
533 ("automake" ,automake)
535 ("pkg-config" ,pkg-config)
536 ("texinfo" ,texinfo)))
538 `(("guile-sdl2" ,guile3.0-sdl2)))
539 (home-page "https://gitlab.com/leoprikler/tsukundere")
540 (synopsis "Visual novel engine")
541 (description "Tsukundere is a game engine geared heavily towards the
542 development of visual novels, written on top of Guile-SDL2. It is still
544 (license license:lgpl3+)))
552 ;; Do not fetch the archives from
553 ;; http://mirror0.sfml-dev.org/files/ because files there seem
554 ;; to be changed in place.
556 (url "https://github.com/SFML/SFML")
558 (file-name (git-file-name name version))
561 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
562 (modules '((guix build utils)))
565 ;; Ensure system libraries are used.
566 (delete-file-recursively "extlibs")
568 (build-system cmake-build-system)
571 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
572 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
573 #:tests? #f)) ; no tests
575 `(("pkg-config" ,pkg-config)))
580 ("xcb-util-image" ,xcb-util-image)
581 ("libxrandr" ,libxrandr)
583 ("libjpeg" ,libjpeg-turbo)
584 ("libsndfile" ,libsndfile)
585 ("stb-image" ,stb-image)
586 ("stb-image-write" ,stb-image-write)))
588 ;; In Requires.private of pkg-config files.
590 ("freetype" ,freetype)
591 ("libvorbis" ,libvorbis)
593 (home-page "https://www.sfml-dev.org")
594 (synopsis "Simple and Fast Multimedia Library")
596 "SFML provides a simple interface to the various computer components,
597 to ease the development of games and multimedia applications. It is composed
598 of five modules: system, window, graphics, audio and network.")
599 (license license:zlib)))
607 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
610 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
611 (build-system gnu-build-system)
613 `(#:phases (modify-phases %standard-phases
614 (delete 'configure) ; no configure script
615 (add-before 'build 'patch-makefile
616 (lambda* (#:key outputs #:allow-other-keys)
617 (let ((out (assoc-ref outputs "out")))
618 (substitute* "Makefile"
619 (("\\$\\(DESTDIR\\)/usr") out))
620 (substitute* "main.cpp"
622 (string-append out "/share")))
624 #:tests? #f)) ; no tests
626 `(("pkg-config" ,pkg-config)
627 ("desktop-file-utils" ,desktop-file-utils)))
631 (synopsis "Simple sound effect generator")
632 (description "Sfxr is a tool for quickly generating simple sound effects.
633 Originally created for use in video game prototypes, it can generate random
634 sounds from presets such as \"explosion\" or \"powerup\".")
635 (home-page "http://www.drpetter.se/project_sfxr.html")
636 (license license:expat)))
638 (define-public surgescript
646 (url "https://github.com/alemart/surgescript")
647 (commit (string-append "v" version))))
648 (file-name (git-file-name name version))
650 (base32 "1vck1wk6r6jrrw5xzpqldplz601dfgpk5s5p45fam00nfsid0p7p"))))
651 (build-system cmake-build-system)
654 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
655 (list (string-append "-DICON_PATH=" share "/pixmaps")
656 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
658 (home-page "https://docs.opensurge2d.org")
659 (synopsis "Scripting language for games")
660 (description "@code{SurgeScript} is a dynamically typed object-oriented
661 scripting language designed for games. Each object is a state machine that
662 can be customized by attaching other objects. The language supports automatic
663 garbage collection and can be extended with plugins.")
664 (license license:asl2.0)))
666 (define-public physfs
673 "https://icculus.org/physfs/downloads/physfs-"
675 (file-name (string-append name "-" version ".tar.gz"))
678 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
679 (build-system cmake-build-system)
681 '(#:tests? #f ; no check target
682 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
683 #:phases (modify-phases %standard-phases
684 (add-after 'unpack 'patch-CMakeLists.txt
686 (substitute* "CMakeLists.txt"
687 ;; XXX: For some reason CMakeLists.txt disables
688 ;; RUNPATH manipulation when the compiler is GCC.
689 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
694 `(("doxygen" ,doxygen)))
695 (home-page "https://icculus.org/physfs")
696 (synopsis "File system abstraction library")
698 "PhysicsFS is a library to provide abstract access to various archives.
699 It is intended for use in video games. For security, no file writing done
700 through the PhysicsFS API can leave a defined @emph{write directory}. For
701 file reading, a @emph{search path} with archives and directories is defined,
702 and it becomes a single, transparent hierarchical file system. So archive
703 files can be accessed in the same way as you access files directly on a disk,
704 and it makes it easy to ship a new archive that will override a previous
705 archive on a per-file basis.")
706 (license license:zlib)))
714 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
715 "love-" version "-linux-src.tar.gz"))
718 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
719 (build-system gnu-build-system)
721 `(("pkg-config" ,pkg-config)))
724 ("freetype" ,freetype)
725 ("libmodplug" ,libmodplug)
726 ("libtheora" ,libtheora)
727 ("libvorbis" ,libvorbis)
734 (synopsis "2D game framework for Lua")
735 (description "LÖVE is a framework for making 2D games in the Lua
736 programming language.")
737 (home-page "https://love2d.org/")
738 (license license:zlib)))
740 (define-public love-nuklear
741 (let ((version "v2.6")
742 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
744 (name "love-nuklear")
745 (version (git-version version "1" commit))
749 (url "https://github.com/keharriso/love-nuklear/")
752 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
753 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
754 (file-name (git-file-name name version))
757 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
758 (build-system cmake-build-system)
760 `(#:build-type "Release"
763 `(("luajit" ,luajit)))
764 (synopsis "Lightweight immediate mode GUI for LÖVE games")
765 (description "LÖVE is a Lua framework for making 2D games. Nuklear
766 is a minimal state immediate mode graphical user interface toolkit. This
767 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
768 (home-page "https://github.com/keharriso/love-nuklear/")
769 (license license:expat))))
771 (define-public allegro-4
777 (uri (string-append "https://github.com/liballeg/allegro5/"
778 "releases/download/" version "/allegro-"
782 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
783 (build-system cmake-build-system)
786 (modify-phases %standard-phases
787 (add-after 'unpack 'patch-build-system
789 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
790 ;; via a command line option doesn't work because it is
791 ;; unconditionally clobbered in the build script.
792 (substitute* '("CMakeLists.txt")
793 (("ADDON_LINKAGE STATIC")
794 "ADDON_LINKAGE SHARED"))
799 ("libvorbis" ,libvorbis)
802 (synopsis "Game programming library")
803 (description "Allegro is a library mainly aimed at video game and
804 multimedia programming. It handles common, low-level tasks such as creating
805 windows, accepting user input, loading data, drawing images, playing sounds,
807 (home-page "https://liballeg.org")
808 (license license:giftware)))
810 (define-public allegro
816 (uri (string-append "https://github.com/liballeg/allegro5/releases"
817 "/download/" version "/allegro-"
821 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
822 (build-system cmake-build-system)
823 (arguments `(#:tests? #f)) ; there are no tests
825 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
827 ("freetype" ,freetype)
830 ("libjpeg" ,libjpeg-turbo)
832 ("libtheora" ,libtheora)
833 ("libvorbis" ,libvorbis)
834 ("libxcursor" ,libxcursor)
835 ("libxinerama" ,libxinerama)
836 ("libxrandr" ,libxrandr)
842 `(("pkg-config" ,pkg-config)))
843 (synopsis "Game programming library")
844 (description "Allegro is a library mainly aimed at video game and
845 multimedia programming. It handles common, low-level tasks such as creating
846 windows, accepting user input, loading data, drawing images, playing sounds,
848 (home-page "https://liballeg.org")
849 (license license:bsd-3)))
851 (define-public allegro-5.0
852 (package (inherit allegro)
857 (uri (string-append "https://github.com/liballeg/allegro5/releases"
858 "/download/" version "/allegro-"
859 (if (equal? "0" (string-take-right version 1))
860 (string-drop-right version 2)
863 (patches (search-patches
864 "allegro-mesa-18.2.5-and-later.patch"))
867 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
869 (define-public aseprite
872 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
873 ;; TODO: Unbundle third party software.
875 (method url-fetch/zipbomb)
876 (uri (string-append "https://github.com/aseprite/aseprite"
877 "/releases/download/v" version
878 "/Aseprite-v" version "-Source.zip"))
881 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
882 (build-system cmake-build-system)
885 ;; Use shared libraries instead of building bundled source.
886 (list "-DWITH_WEBP_SUPPORT=1"
887 "-DUSE_SHARED_CURL=1"
888 "-DUSE_SHARED_GIFLIB=1"
889 "-DUSE_SHARED_JPEGLIB=1"
890 "-DUSE_SHARED_ZLIB=1"
891 "-DUSE_SHARED_LIBPNG=1"
892 "-DUSE_SHARED_LIBLOADPNG=1"
893 "-DUSE_SHARED_LIBWEBP=1"
894 "-DUSE_SHARED_TINYXML=1"
895 "-DUSE_SHARED_PIXMAN=1"
896 "-DUSE_SHARED_FREETYPE=1"
897 "-DUSE_SHARED_ALLEGRO4=1"
898 "-DENABLE_UPDATER=0" ; no auto-updates
899 (string-append "-DFREETYPE_INCLUDE_DIR="
900 (assoc-ref %build-inputs "freetype")
901 "/include/freetype2"))))
903 `(("pkg-config" ,pkg-config)))
904 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
905 ;; patched version is bundled with Aseprite, but the patches should be
906 ;; extracted and applied on top of a standalone Allegro 4 package.
908 `(("allegro" ,allegro-4)
910 ("freetype" ,freetype)
912 ("libjpeg" ,libjpeg-turbo)
917 ("libxxf86vm" ,libxxf86vm)
921 (synopsis "Animated sprite editor and pixel art tool")
922 (description "Aseprite is a tool for creating 2D pixel art for video
923 games. In addition to basic pixel editing features, Aseprite can assist in
924 the creation of animations, tiled graphics, texture atlases, and more.")
925 (home-page "https://www.aseprite.org/")
926 (license license:gpl2+)))
928 (define-public qqwing
935 "https://qqwing.com/"
936 name "-" version ".tar.gz"))
939 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
940 (build-system gnu-build-system)
942 `(("pkg-config" ,pkg-config)))
943 (home-page "https://qqwing.com/")
944 (synopsis "Sudoku puzzle solver and generator")
946 "QQWing is a Sudoku puzzle generator and solver.
947 It offers the following features:
949 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
950 @item Uses logic. Uses as many solve techniques as possible when solving
951 puzzles rather than guessing.
952 @item Rates puzzles. Most generators don't give an indication of the difficulty
953 of a Sudoku puzzle. QQwing does.
954 @item Can print solve instructions for any puzzle.
955 @item Customizable output style, including a CSV style that is easy to
956 import into a database.
958 (license license:gpl2+)))
960 (define-public quesoglc
966 (uri (string-append "mirror://sourceforge/" name "/" version "/"
967 name "-" version "-free.tar.bz2"))
970 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
971 (build-system gnu-build-system)
972 (native-inputs `(("pkg-config" ,pkg-config)))
973 (inputs `(("fontconfig" ,fontconfig)
974 ("freeglute" ,freeglut)
977 (home-page "http://quesoglc.sourceforge.net")
978 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
980 "The OpenGL Character Renderer (GLC) is a state machine that provides
981 OpenGL programs with character rendering services via an application programming
983 (license (list license:expat license:lgpl2.1+))))
985 (define-public python-pygame
987 (name "python-pygame")
991 (uri (pypi-uri "pygame" version))
994 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
995 (build-system python-build-system)
997 `(#:tests? #f ; tests require pygame to be installed first
999 (modify-phases %standard-phases
1000 ;; Set the paths to the dependencies manually because
1001 ;; the configure script does not allow passing them as
1002 ;; parameters. This also means we can skip the configure
1004 (add-before 'build 'set-library-paths
1005 (lambda* (#:key inputs outputs #:allow-other-keys)
1006 (let ((sdl-ref (assoc-ref inputs "sdl"))
1007 (font-ref (assoc-ref inputs "sdl-ttf"))
1008 (image-ref (assoc-ref inputs "sdl-image"))
1009 (mixer-ref (assoc-ref inputs "sdl-mixer"))
1010 (smpeg-ref (assoc-ref inputs "libsmpeg"))
1011 (png-ref (assoc-ref inputs "libpng"))
1012 (jpeg-ref (assoc-ref inputs "libjpeg"))
1013 (freetype-ref (assoc-ref inputs "freetype"))
1014 (v4l-ref (assoc-ref inputs "v4l-utils"))
1015 (out-ref (assoc-ref outputs "out")))
1016 (substitute* "Setup.in"
1017 (("SDL = -I/usr/include/SDL")
1018 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
1019 (substitute* "Setup.in"
1020 (("FONT = -lSDL_ttf")
1021 (string-append "FONT = -I" font-ref "/include/SDL -L"
1022 font-ref "/lib -lSDL_ttf")))
1023 (substitute* "Setup.in"
1024 (("IMAGE = -lSDL_image")
1025 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
1026 image-ref "/lib -lSDL_image")))
1027 (substitute* "Setup.in"
1028 (("MIXER = -lSDL_mixer")
1029 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
1030 mixer-ref "/lib -lSDL_mixer")))
1031 (substitute* "Setup.in"
1032 (("SMPEG = -lsmpeg")
1033 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
1034 smpeg-ref "/lib -lsmpeg")))
1035 (substitute* "Setup.in"
1037 (string-append "PNG = -I" png-ref "/include -L"
1038 png-ref "/lib -lpng")))
1039 (substitute* "Setup.in"
1041 (string-append "JPEG = -I" jpeg-ref "/include -L"
1042 jpeg-ref "/lib -ljpeg")))
1044 (substitute* "Setup.in"
1045 (("FREETYPE = -lfreetype")
1046 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
1047 freetype-ref "/lib -lfreetype")))
1049 (substitute* "Setup.in"
1050 (("^pypm") "#pypm"))
1051 ;; Create a path to a header file provided by v4l-utils.
1052 (system* "mkdir" "linux")
1053 (system* "ln" "--symbolic"
1054 (string-append v4l-ref "/include/libv4l1-videodev.h")
1056 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1058 `(("freetype" ,freetype)
1060 ("sdl-image" ,sdl-image)
1061 ("sdl-mixer" ,sdl-mixer)
1062 ("sdl-ttf" ,sdl-ttf)
1063 ("sdl-gfx" ,sdl-gfx)
1064 ("libjpeg" ,libjpeg-turbo)
1067 ("libsmpeg" ,libsmpeg)
1068 ("portmidi" ,portmidi)
1069 ("v4l-utils" ,v4l-utils)))
1070 (home-page "https://www.pygame.org")
1071 (synopsis "SDL wrapper for Python")
1072 (description "Pygame is a set of Python modules designed for writing games.
1073 Pygame adds functionality on top of the excellent SDL library. This allows you
1074 to create fully featured games and multimedia programs in the python language.")
1075 (license (list license:bsd-2
1076 ;; python numeric license as listed by Debian looks like
1077 ;; an Expat-style license with a warranty disclaimer for
1078 ;; the U.S. government and the University of California.
1084 license:public-domain
1085 license:lgpl2.1+))))
1087 (define-public python2-pygame
1088 (package-with-python2 python-pygame))
1090 (define-public python2-pygame-sdl2
1091 (let ((real-version "2.1.0")
1092 (renpy-version "7.4.2"))
1094 (inherit python2-pygame)
1095 (name "python2-pygame-sdl2")
1096 (version (string-append real-version "-for-renpy-" renpy-version))
1100 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1101 "/pygame_sdl2-" version ".tar.gz"))
1102 (sha256 (base32 "1lpk69nh379x5pdlr838x5b49spzksn9hyqiq2g0q28k0xk4lm67"))
1103 (modules '((guix build utils)))
1106 ;; drop generated sources
1107 (delete-file-recursively "gen")
1108 (delete-file-recursively "gen-static")
1110 (build-system python-build-system)
1112 `(#:tests? #f ; tests require pygame to be installed first
1115 (modify-phases %standard-phases
1116 (add-after 'set-paths 'set-sdl-vars
1117 (lambda* (#:key inputs #:allow-other-keys)
1118 (setenv "PYGAME_SDL2_CFLAGS"
1120 (assoc-ref inputs "sdl-union")
1121 "/include/SDL2 -D_REENTRANT"))
1122 (setenv "PYGAME_SDL2_LDFLAGS"
1124 (assoc-ref inputs "sdl-union")
1126 (assoc-ref inputs "sdl-union")
1127 "/lib -Wl,--enable-new-dtags -lSDL2"))
1131 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1133 `(("python2-cython" ,python2-cython)))
1134 (home-page "http://www.renpy.org/")
1135 (synopsis "Reimplementation of the Pygame API using SDL2")
1136 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1137 staying close to the original, but also adding some SDL2-specific features.
1138 While it aims to be used as a drop-in replacement, it appears to be
1139 developed mainly for Ren'py.")
1140 (license (list license:lgpl2.1 license:zlib)))))
1142 (define-public python2-renpy
1144 (name "python2-renpy")
1149 (uri (string-append "https://www.renpy.org/dl/" version
1150 "/renpy-" version "-source.tar.bz2"))
1151 (sha256 (base32 "1mlrq9q3r36izyskq674qhp8s32iirvvfb4r8z6hi26189aaydsw"))
1152 (modules '((guix build utils)))
1155 "renpy-use-system-fribidi.patch"))
1157 '(with-directory-excursion "module"
1158 ;; drop generated sources
1159 (delete-file-recursively "gen")
1160 ;; drop fribidi sources
1161 (delete-file-recursively "fribidi-src")
1163 (build-system python-build-system)
1165 `(#:tests? #f ; Ren'py doesn't seem to package tests
1168 (modify-phases %standard-phases
1169 (add-after 'unpack 'fix-commands
1171 (substitute* "renpy/editor.py"
1173 (which "xdg-open")))
1175 (add-after 'unpack 'fix-include-paths
1176 (lambda* (#:key inputs #:allow-other-keys)
1177 (substitute* "module/setup.py"
1178 (("/usr/include/fribidi")
1179 (string-append (assoc-ref inputs "fribidi")
1180 "/include/fribidi")))
1182 (add-after 'set-paths 'set-build-vars
1183 (lambda* (#:key inputs #:allow-other-keys)
1184 (setenv "RENPY_CYTHON"
1185 (string-append (assoc-ref inputs "python2-cython")
1187 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1190 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1191 ;; The "module" subdirectory contains a python (really cython)
1192 ;; project, which is built using a script, that is thankfully
1193 ;; named "setup.py".
1194 (with-directory-excursion "module"
1195 (apply (assoc-ref %standard-phases 'build) args))
1196 ;; the above causes renpy.__init__ to be compiled but does not
1197 ;; compile anything else, hence we do that here
1198 (delete-file "renpy/__init__.pyc")
1199 (invoke "python" "-m" "compileall" "renpy")
1202 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1203 ;; Again, we have to wrap the module installation.
1204 ;; Additionally, we want to install the python code
1205 ;; (both source and compiled) in the same directory.
1206 (let* ((out (assoc-ref outputs "out"))
1207 (site (string-append "/lib/python"
1209 (assoc-ref inputs "python"))
1211 (with-directory-excursion "module"
1212 (apply (assoc-ref %standard-phases 'install) args))
1213 (copy-recursively "renpy"
1214 (string-append out site "/renpy")))
1217 `(("ffmpeg" ,ffmpeg)
1218 ("freetype" ,freetype)
1219 ("fribidi" ,fribidi)
1223 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1225 `(("python2-future" ,python2-future)
1226 ("python2-pygame" ,python2-pygame-sdl2)))
1228 `(("gcc" ,gcc-8) ; for const variables as initializer elements
1229 ("python2-cython" ,python2-cython)
1230 ("xdg-utils" ,xdg-utils)))
1231 (home-page "https://www.renpy.org/")
1232 (synopsis "Ren'py python module")
1233 (description "This package contains the shared libraries and Python
1234 modules of Ren'py.")
1235 (license license:expat)))
1237 (define-public renpy
1239 (inherit python2-renpy)
1241 (build-system python-build-system)
1243 `(#:tests? #f ; see python2-renpy
1246 (modify-phases %standard-phases
1247 (add-after 'unpack 'fix-commands
1248 (lambda* (#:key outputs #:allow-other-keys)
1249 (substitute* "launcher/game/choose_directory.rpy"
1250 (("/usr/bin/python") (which "python2")))
1251 (substitute* "launcher/game/front_page.rpy"
1253 (which "xdg-open")))
1254 (substitute* "launcher/game/project.rpy"
1255 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1256 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1258 ;; Projects are still created in the usual style, so we need
1259 ;; to adjust the path.
1260 (("cmd.append\\(self.path\\)")
1261 "cmd.append(self.path + \"/game\")"))
1263 (add-after 'unpack 'drop-game-from-paths
1265 (substitute* (list "launcher/game/gui7.rpy"
1266 "launcher/game/gui7/images.py")
1267 ((", \"game\",") ","))
1269 (add-before 'build 'start-xserver
1270 (lambda* (#:key inputs #:allow-other-keys)
1271 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1272 (setenv "HOME" (getcwd))
1273 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1274 (setenv "DISPLAY" ":1")
1278 (invoke "python" "renpy.py" "launcher" "quit")
1279 (invoke "python" "renpy.py" "the_question" "quit")
1280 (invoke "python" "renpy.py" "tutorial" "quit")
1283 (lambda* (#:key inputs outputs #:allow-other-keys)
1284 ;; Here we install our custom renpy program.
1285 ;; After finishing this step, "out" will have the following:
1287 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1290 ;; Note that common is also a de facto unused directory in
1291 ;; python2-renpy. On other systems, renpy_base would point to
1292 ;; site-packages or even somewhere in /opt.
1293 ;; The former approach is not as straightforward as it seems
1294 ;; -- it causes renpy to load files twice for some weird reason --
1295 ;; and the latter is impossible on Guix. Hence the detour through
1296 ;; share/renpy and the custom renpy program.
1298 ;; As a convention, other games should be installed as
1299 ;; subdirectories of share/renpy in their respective outputs as
1300 ;; well. This differs from the traditional layout, which is
1301 ;; roughly the following:
1302 ;; `-- Super Awesome Game
1303 ;; |-- game ; <- the folder we actually want
1304 ;; |-- lib ; compiled renpy module and dependencies
1305 ;; |-- renpy ; Ren'py python code (source + compiled)
1306 ;; |-- Super Awesome Game.py
1307 ;; `-- Super Awesome Game.sh
1308 (let* ((out (assoc-ref outputs "out"))
1309 (bin/renpy (string-append out "/bin/renpy")))
1310 (mkdir-p (string-append out "/bin"))
1311 (copy-recursively "renpy/common"
1312 (string-append out "/share/renpy/common"))
1313 (copy-recursively "gui"
1314 (string-append out "/share/renpy/gui"))
1316 (call-with-output-file bin/renpy
1318 (format port "#!~a~%" (which "python2"))
1320 from __future__ import print_function
1326 def path_to_common(renpy_base):
1327 return renpy_base + \"/common\"
1329 def path_to_saves(gamedir, save_directory=None):
1330 import renpy # @UnresolvedImport
1332 if save_directory is None:
1333 save_directory = renpy.config.save_directory
1334 save_directory = renpy.exports.fsencode(save_directory)
1336 if not save_directory:
1337 return gamedir + \"/saves\"
1339 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1341 def path_to_renpy_base():
1345 renpy_base = path_to_renpy_base()
1347 import renpy.bootstrap
1348 import renpy.arguments
1350 print(\"\"\"Could not import renpy.bootstrap.
1351 Please ensure you decompressed Ren'Py correctly, preserving the directory
1352 structure.\"\"\", file=sys.stderr)
1355 args = renpy.arguments.bootstrap()
1356 if not args.basedir:
1357 print(\"\"\"This Ren'py requires a basedir to launch.
1358 The basedir is the directory, in which .rpy files live -- usually the 'game'
1359 subdirectory of a game packaged by Ren'py.
1361 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1365 renpy.bootstrap.bootstrap(renpy_base)
1367 if __name__ == \"__main__\":
1370 (string-append out "/share/renpy"))))
1371 (chmod bin/renpy #o755)
1374 (add-after 'install 'install-games
1375 (lambda* (#:key outputs #:allow-other-keys)
1376 (define renpy (assoc-ref outputs "out"))
1377 ;; TODO: We should offer a renpy-build-system to make the
1378 ;; installation of Ren'py games easier.
1379 (define* (install-renpy-game #:key output game name (renpy renpy)
1381 (let* ((name (or name (basename game)))
1382 (launcher (string-append output "/bin/renpy-" name))
1383 (share (string-append output "/share/renpy/" name)))
1384 (copy-recursively (string-append game "/game") share)
1385 (mkdir-p (string-append output "/bin"))
1386 (with-output-to-file launcher
1389 "#!~a~%~a ~a \"$@\""
1391 (string-append renpy "/bin/renpy")
1393 (chmod launcher #o755)))
1395 (install-renpy-game #:output (assoc-ref outputs "out")
1398 (install-renpy-game #:output (assoc-ref outputs "the-question")
1399 #:game "the_question"
1400 #:name "the-question")
1402 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1406 (lambda* (#:key inputs outputs #:allow-other-keys)
1407 (wrap-program (string-append (assoc-ref outputs "out")
1409 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1412 `(("python2-tkinter" ,python-2 "tk")
1413 ("python2-pygame" ,python2-pygame-sdl2)
1414 ("python2-renpy" ,python2-renpy)
1415 ("xorg-server" ,xorg-server)))
1417 (list "out" "tutorial" "the-question"))
1418 (home-page "https://www.renpy.org/")
1419 (synopsis "Visual Novel Engine")
1420 (description "Ren'Py is a visual novel engine that helps you use words,
1421 images, and sounds to tell interactive stories that run on computers and
1422 mobile devices. These can be both visual novels and life simulation games.
1423 The easy to learn script language allows anyone to efficiently write large
1424 visual novels, while its Python scripting is enough for complex simulation
1426 (license license:expat)))
1428 (define-public grafx2
1434 ;; XXX: There is no URL that contains the version. :(
1435 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1438 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1439 (build-system gnu-build-system)
1442 (modify-phases %standard-phases
1443 (delete 'configure) ; no configure script
1444 (add-before 'build 'change-to-src-directory
1449 ;; SDL header files are referenced without the preceeding "SDL/".
1450 (list (string-append "CFLAGS=-I"
1451 (assoc-ref %build-inputs "sdl-union")
1453 (string-append "prefix="
1454 (assoc-ref %outputs "out")))
1455 #:tests? #f)) ; no check target
1457 `(("pkg-config" ,pkg-config)))
1459 `(("libpng" ,libpng)
1461 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1462 (synopsis "Bitmap paint program")
1463 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1464 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1465 includes a very large number of tools and effects that make it particularly
1466 suitable for pixel art, game graphics, and generally any detailed graphics
1467 painted with a mouse.")
1468 (home-page "http://pulkomandy.tk/projects/GrafX2")
1469 (license license:gpl2))) ; GPLv2 only
1479 (url "https://github.com/wgois/OIS")
1480 (commit (string-append "v" version))))
1481 (file-name (git-file-name name version))
1483 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1484 (build-system cmake-build-system)
1486 `(#:tests? #f)) ; no test suite
1488 `(("libx11" ,libx11)))
1489 (synopsis "Object Oriented Input System")
1491 "Cross Platform Object Oriented Input Lib System is a cross platform,
1492 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1493 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1494 robust and compatible with many systems and operating systems.")
1495 (home-page "https://github.com/wgois/OIS")
1496 (license license:zlib)))
1498 (define-public mygui
1506 (url "https://github.com/MyGUI/mygui")
1507 (commit (string-append "MyGUI" version))))
1508 (file-name (git-file-name name version))
1511 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1512 (build-system cmake-build-system)
1514 '(#:tests? #f ; No test target
1516 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1517 (string-append "-DOGRE_INCLUDE_DIR="
1518 (assoc-ref %build-inputs "ogre")
1520 ;; Demos and tools are Windows-specific:
1521 ;; https://github.com/MyGUI/mygui/issues/24.
1522 "-DMYGUI_BUILD_DEMOS=FALSE"
1523 "-DMYGUI_BUILD_TOOLS=FALSE")))
1526 ("doxygen" ,doxygen)
1527 ("pkg-config" ,pkg-config)))
1529 `(("font-dejavu" ,font-dejavu)
1530 ("freetype" ,freetype)
1531 ("graphviz" ,graphviz)
1535 (synopsis "Fast, flexible and simple GUI")
1537 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1538 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1540 (home-page "http://mygui.info/")
1541 (license license:expat)))
1543 (define-public mygui-gl
1544 ;; Closure size is reduced by some 800 MiB.
1550 (substitute-keyword-arguments (package-arguments mygui)
1551 ((#:configure-flags _)
1552 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1553 ;; We can't reuse the flags because of the mention to Ogre.
1554 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1555 ;; Demos and tools are Windows-specific:
1556 ;; https://github.com/MyGUI/mygui/issues/24.
1557 "-DMYGUI_BUILD_DEMOS=FALSE"
1558 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1562 ,@(fold alist-delete (package-inputs mygui)
1564 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1566 (define-public openmw
1574 (url "https://github.com/OpenMW/openmw")
1575 (commit (string-append "openmw-" version))))
1576 (file-name (git-file-name name version))
1579 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
1580 (build-system cmake-build-system)
1582 `(#:tests? #f ; No test target
1584 (list "-DDESIRED_QT_VERSION=5")))
1587 ("doxygen" ,doxygen)
1588 ("pkg-config" ,pkg-config)))
1590 `(("bullet" ,bullet)
1593 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1595 ("openscenegraph" ,openmw-openscenegraph)
1598 ("unshield" ,unshield)))
1599 (synopsis "Re-implementation of the RPG Morrowind engine")
1601 "OpenMW is a game engine which reimplements and extends the one that runs
1602 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1603 called OpenMW-CS which allows the user to edit or create their own original
1605 (home-page "https://openmw.org")
1606 (license license:gpl3)))
1608 (define-public godot
1615 (url "https://github.com/godotengine/godot")
1616 (commit (string-append version "-stable"))))
1617 (file-name (git-file-name name version))
1620 "19vrp5lhyvxbm6wjxzn28sn3i0s8j08ca7nani8l1nrhvlc8wi0v"))
1621 (modules '((guix build utils)
1626 ;; Keep only those bundled files we have not (yet) replaced
1627 ;; with Guix versions. Note that some of these may be
1628 ;; modified; see "thirdparty/README.md".
1629 (with-directory-excursion "thirdparty"
1630 (let* ((preserved-files
1651 (for-each delete-file-recursively
1652 (lset-difference string=?
1654 (cons* "." ".." preserved-files)))))
1656 (build-system scons-build-system)
1658 `(#:scons ,scons-python2
1659 #:scons-flags (list "platform=x11" "target=release_debug"
1660 ;; Avoid using many of the bundled libs.
1661 ;; Note: These options can be found in the SConstruct file.
1663 "builtin_freetype=no"
1665 "builtin_libmpdec=no"
1668 "builtin_libtheora=no"
1669 "builtin_libvorbis=no"
1671 "builtin_libwebp=no"
1672 "builtin_mbedtls=no"
1678 #:tests? #f ; There are no tests
1680 (modify-phases %standard-phases
1681 (add-after 'unpack 'scons-use-env
1683 ;; Scons does not use the environment variables by default,
1684 ;; but this substitution makes it do so.
1685 (substitute* "SConstruct"
1686 (("env_base = Environment\\(tools=custom_tools\\)")
1688 "env_base = Environment(tools=custom_tools)\n"
1689 "env_base = Environment(ENV=os.environ)")))
1691 ;; Build headless tools, used for packaging games without depending on X.
1692 (add-after 'build 'build-headless
1693 (lambda* (#:key scons-flags #:allow-other-keys)
1694 (apply invoke "scons"
1695 `(,(string-append "-j" (number->string (parallel-job-count)))
1696 "platform=server" ,@(delete "platform=x11" scons-flags)))))
1698 (lambda* (#:key inputs outputs #:allow-other-keys)
1699 (let* ((out (assoc-ref outputs "out"))
1700 (headless (assoc-ref outputs "headless"))
1701 (zenity (assoc-ref inputs "zenity")))
1702 ;; Strip build info from filenames.
1703 (with-directory-excursion "bin"
1706 (let ((dest (car (string-split (basename file) #\.))))
1707 (rename-file file dest)))
1708 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1709 (install-file "godot" (string-append out "/bin"))
1710 (install-file "godot_server" (string-append headless "/bin")))
1711 ;; Tell the editor where to find zenity for OS.alert().
1712 (wrap-program (string-append out "/bin/godot")
1713 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1715 (add-after 'install 'install-godot-desktop
1716 (lambda* (#:key outputs #:allow-other-keys)
1717 (let* ((out (assoc-ref outputs "out"))
1718 (applications (string-append out "/share/applications"))
1719 (icons (string-append out "/share/icons/hicolor")))
1720 (mkdir-p applications)
1721 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1722 (string-append applications "/godot.desktop"))
1723 (for-each (lambda (icon dest)
1724 (mkdir-p (dirname dest))
1725 (copy-file icon dest))
1726 '("icon.png" "icon.svg")
1727 `(,(string-append icons "/256x256/apps/godot.png")
1728 ,(string-append icons "/scalable/apps/godot.svg"))))
1730 (outputs '("out" "headless"))
1731 (native-inputs `(("pkg-config" ,pkg-config)))
1732 (inputs `(("alsa-lib" ,alsa-lib)
1734 ("freetype" ,freetype)
1737 ("libtheora" ,libtheora)
1738 ("libvorbis" ,libvorbis)
1740 ("libwebp" ,libwebp)
1742 ("libxcursor" ,libxcursor)
1744 ("libxinerama" ,libxinerama)
1745 ("libxrandr" ,libxrandr)
1746 ("mbedtls" ,mbedtls-apache)
1748 ("opusfile" ,opusfile)
1750 ("pulseaudio" ,pulseaudio)
1753 ("zstd" ,zstd "lib")))
1754 (home-page "https://godotengine.org/")
1755 (synopsis "Advanced 2D and 3D game engine")
1757 "Godot is an advanced multi-platform game engine written in C++. If
1758 features design tools such as a visual editor, can import 3D models and
1759 provide high-quality 3D rendering, it contains an animation editor, and can be
1760 scripted in a Python-like language.")
1761 (license license:expat)))
1763 (define-public eureka
1769 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1771 ;; version without dots e.g 1.21 => 121
1772 (string-join (string-split version #\.) "")
1776 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1777 (build-system gnu-build-system)
1781 (let ((out (assoc-ref %outputs "out")))
1782 (list (string-append "PREFIX=" out)))
1784 (modify-phases %standard-phases
1786 (add-before 'build 'prepare-install-directories
1787 (lambda* (#:key outputs #:allow-other-keys)
1788 (let ((out (assoc-ref outputs "out")))
1789 (mkdir-p (string-append out "/bin"))
1790 (mkdir-p (string-append out "/share"))
1792 (with-fluids ((%default-port-encoding #f))
1793 (substitute* "./src/main.cc"
1794 (("/usr/local") out)))
1796 (substitute* "Makefile"
1797 (("-o root") ""))))))))
1798 (inputs `(("mesa" ,mesa)
1800 ("libxinerama" ,libxinerama)
1801 ("libfontconfig" ,fontconfig)
1802 ("libjpeg" ,libjpeg-turbo)
1806 (native-inputs `(("pkg-config" ,pkg-config)
1807 ("xdg-utils" ,xdg-utils)))
1808 (synopsis "Doom map editor")
1809 (description "Eureka is a map editor for the classic DOOM games, and a few
1810 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1812 (home-page "http://eureka-editor.sourceforge.net/")
1813 (license license:gpl2+)))
1815 (define-public guile-chickadee
1817 (name "guile-chickadee")
1821 (uri (string-append "https://files.dthompson.us/chickadee/"
1822 "chickadee-" version ".tar.gz"))
1825 "1jv4jkc35b7rizz8iflh74hhk9qy665isn1xa6gqz0qp9grwb019"))))
1826 (build-system gnu-build-system)
1828 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1830 `(("guile-opengl" ,guile3.0-opengl)
1831 ("guile-sdl2" ,guile3.0-sdl2)))
1833 `(("freetype" ,freetype)
1834 ("guile" ,guile-3.0)
1835 ("libvorbis" ,libvorbis)
1837 ("openal" ,openal)))
1839 `(("pkg-config" ,pkg-config)
1840 ("texinfo" ,texinfo)))
1841 (home-page "https://dthompson.us/projects/chickadee.html")
1842 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1843 (description "Chickadee is a game development toolkit for Guile Scheme
1844 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1845 that parenthetically inclined game developers need to make 2D (and eventually
1846 3D) games in Scheme, such as:
1849 @item extensible, fixed-timestep game loop
1850 @item OpenGL-based rendering engine
1851 @item keyboard, mouse, controller input
1852 @item REPL-driven development model
1854 (license license:gpl3+)))
1856 (define-public guile3.0-chickadee
1857 (deprecated-package "guile3.0-chickadee" guile-chickadee))
1859 (define-public bennu-game-development
1861 (name "bennu-game-development")
1866 (url "http://svn.code.sf.net/p/bennugd/code")
1867 (revision (string->number version))))
1868 (file-name (string-append name "-" version))
1871 "1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
1872 (modules '((guix build utils)))
1875 (delete-file-recursively "3rdparty") #t))))
1876 (build-system gnu-build-system)
1879 (modify-phases %standard-phases
1880 (add-after 'unpack 'patch-configure-to-use-openssl
1881 (lambda* (#:key outputs #:allow-other-keys)
1883 (delete-file "configure")
1884 (substitute* "configure.in"
1887 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1888 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1895 (inputs `(("openssl" ,openssl)
1897 (native-inputs `(("pkg-config" ,pkg-config)
1898 ("autoconf" ,autoconf)
1899 ("automake" ,automake)
1900 ("libtool" ,libtool)))
1901 (synopsis "Programming language to create games")
1902 (description "Bennu Game Development, also known as bennudg, is a
1903 programming language tailored at game development. It is the successor of
1905 (home-page "https://sourceforge.net/projects/bennugd/")
1906 (license license:zlib)))
1908 (define-public bennu-game-development-modules
1910 (inherit bennu-game-development)
1911 (name "bennu-game-development-modules")
1914 (modify-phases %standard-phases
1915 (add-after 'unpack 'patch-conflicting-definitions
1917 (with-fluids ((%default-port-encoding #f))
1918 (substitute* "core/include/fmath.h"
1919 (("extern fixed fmul\\( int x, int y \\);") "")
1920 (("extern fixed fdiv\\( int x, int y \\);") "")))
1921 (chdir "modules"))))))
1922 (inputs `(("zlib" ,zlib)
1924 ("openssl" ,openssl)
1925 ("sdl-mixer" ,sdl-mixer)
1926 ("bennu-game-development" ,bennu-game-development)))
1927 (synopsis "Modules for the Bennu Game Development programming language")
1928 (description "This package contains a collection of modules for the Bennu
1929 Game Development programming language, from CD handling through SDL to
1930 joystick support.")))
1938 (uri (string-append "http://plib.sourceforge.net/dist/"
1939 "plib-" version ".tar.gz"))
1942 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1943 (patches (search-patches "plib-CVE-2011-4620.patch"
1944 "plib-CVE-2012-4552.patch"))))
1945 (build-system gnu-build-system)
1949 ("libxmu" ,libxmu)))
1951 `(("pkg-config" ,pkg-config)))
1952 (home-page "http://plib.sourceforge.net/")
1953 (synopsis "Suite of portable game libraries")
1954 (description "PLIB is a set of libraries that will permit programmers to
1955 write games and other realtime interactive applications that are 100% portable
1956 across a wide range of hardware and operating systems. PLIB includes sound
1957 effects, music, a complete 3D engine, font rendering, a simple Windowing
1958 library, a game scripting language, a GUI, networking, 3D math library and a
1959 collection of handy utility functions. All are 100% portable across nearly
1960 all modern computing platforms. Each library component is fairly independent
1962 (license license:lgpl2.0+)))
1964 (define-public ioquake3
1965 ;; We follow master since it seems that there won't be releases after 1.3.6.
1966 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1969 (version (git-version "1.3.6" "1" commit))
1974 (url "https://github.com/ioquake/ioq3")
1976 (file-name (git-file-name name version))
1979 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1980 (build-system gnu-build-system)
1983 ("libjpeg" ,libjpeg-turbo)
1986 ("opusfile" ,opusfile)
1988 ("libvorbis" ,libvorbis)
1989 ("freetype" ,freetype)
1990 ("libogg" ,libogg)))
1992 `(("which" ,which) ; Else SDL_version.h won't be found.
1993 ("pkg-config" ,pkg-config)))
1995 '(#:tests? #f ; No tests.
1996 #:make-flags '("CC=gcc"
1997 "USE_INTERNAL_LIBS=0"
1999 "USE_RENDERER_DLOPEN=0"
2000 "USE_OPENAL_DLOPEN=0"
2001 "USE_CURL_DLOPEN=0")
2003 (modify-phases %standard-phases
2006 (lambda* (#:key outputs #:allow-other-keys)
2007 (invoke "make" "copyfiles" "CC=gcc"
2008 "USE_INTERNAL_LIBS=0"
2009 (string-append "COPYDIR="
2010 (assoc-ref outputs "out")
2012 (home-page "https://ioquake3.org/")
2013 (synopsis "FPS game engine based on Quake 3")
2014 (description "ioquake3 is a free software first person shooter engine
2015 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
2016 the original, ioquake3 has been cleaned up, bugs have been fixed and features
2017 added. The permanent goal is to create the open source Quake 3 distribution
2018 upon which people base their games, ports to new platforms, and other
2020 (license license:gpl2))))
2022 (define-public openvr
2026 (home-page "https://github.com/ValveSoftware/openvr/")
2032 (commit (string-append "v" version))))
2033 (file-name (git-file-name name version))
2035 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
2036 (build-system cmake-build-system)
2040 #:configure-flags (list "-DBUILD_SHARED=1")))
2041 (synopsis "Virtual reality software development kit")
2042 (description "OpenVR is an API and runtime that allows access to VR
2043 hardware from multiple vendors without requiring that applications have
2044 specific knowledge of the hardware they are targeting.")
2045 (license license:bsd-3)))
2047 (define-public flatzebra
2054 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2055 "flatzebra-" version ".tar.gz"))
2057 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2058 (build-system gnu-build-system)
2061 (modify-phases %standard-phases
2062 (add-after 'unpack 'fix-sdl-config
2063 (lambda* (#:key inputs #:allow-other-keys)
2064 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2065 ;; plain sdl package. As a consequence, the prefix is wrong.
2066 ;; Force correct one with "--prefix" argument.
2067 (let ((sdl-union (assoc-ref inputs "sdl")))
2068 (setenv "SDL_CONFIG"
2069 (string-append sdl-union
2070 "/bin/sdl-config --prefix="
2074 `(("pkg-config" ,pkg-config)))
2076 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2077 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2078 (synopsis "Generic game engine for 2D double-buffering animation")
2080 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2082 (license license:gpl2+)))
2087 (version "19.12.01")
2092 (url "https://github.com/FNA-XNA/FNA")
2094 (file-name (git-file-name name version))
2096 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2097 (build-system gnu-build-system)
2099 '(#:tests? #f ; No tests.
2101 (modify-phases %standard-phases
2102 (add-after 'unpack 'link-dep-src
2103 (lambda* (#:key inputs #:allow-other-keys)
2104 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2105 (mojoshader (assoc-ref inputs "mojoshader-src"))
2106 (faudio (assoc-ref inputs "faudio-src"))
2107 (theorafile (assoc-ref inputs "theorafile-src")))
2108 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2109 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2110 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2111 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2115 (invoke "make" "release")))
2117 (lambda* (#:key outputs #:allow-other-keys)
2118 (let ((out (assoc-ref outputs "out")))
2119 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2123 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2124 ("mojoshader-src" ,(package-source mojoshader-cs))
2125 ("faudio-src" ,(package-source faudio))
2126 ("theorafile-src" ,(package-source theorafile))))
2127 (home-page "https://fna-xna.github.io/")
2128 (synopsis "Accuracy-focused XNA4 reimplementation")
2129 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2130 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2131 (license (list license:ms-pl ; FNA
2132 license:lgpl2.1 ; LzxDecoder.cs
2136 (define-public libccd
2144 (url "https://github.com/danfis/libccd")
2145 (commit (string-append "v" version))))
2146 (file-name (git-file-name name version))
2148 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2149 (build-system cmake-build-system)
2151 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2152 "-DBUILD_TESTING=ON"
2153 "-DENABLE_DOUBLE_PRECISION=ON")))
2155 `(("python-sphinx" ,python-sphinx)))
2156 (home-page "https://github.com/danfis/libccd")
2157 (synopsis "Library for collision detection between two convex shapes")
2158 (description "@code{libccd} is library for a collision detection
2159 between two convex shapes. @code{libccd} implements variation on
2160 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2161 and also implements algorithm Minkowski Portal Refinement (MPR,
2162 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2163 (license license:expat)))
2172 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2173 "ode-" version ".tar.gz"))
2175 (base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
2176 (modules '((guix build utils)))
2179 (delete-file-recursively "libccd")
2181 (build-system cmake-build-system)
2183 `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2185 (modify-phases %standard-phases
2186 (add-after 'unpack 'unbundle-libccd
2188 (substitute* "CMakeLists.txt"
2189 (("configure_file\\(libccd/.*") ""))
2195 (home-page "https://www.ode.org/")
2196 (synopsis "High performance library for simulating rigid body dynamics")
2197 (description "ODE is a high performance library for simulating
2198 rigid body dynamics. It is fully featured, stable, mature and
2199 platform independent with an easy to use C/C++ API. It has advanced
2200 joint types and integrated collision detection with friction. ODE is
2201 useful for simulating vehicles, objects in virtual reality
2202 environments and virtual creatures. It is currently used in many
2203 computer games, 3D authoring tools and simulation tools.")
2204 ;; Software is dual-licensed.
2205 (license (list license:lgpl2.1+ license:expat))))
2207 (define-public chipmunk
2215 (url "https://github.com/slembcke/Chipmunk2D")
2216 (commit (string-append "Chipmunk-" version))))
2217 (file-name (git-file-name name version))
2219 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2220 (build-system cmake-build-system)
2222 `(#:tests? #f ;no test
2223 #:configure-flags '("-DBUILD_STATIC=OFF"
2224 "-DBUILD_DEMOS=OFF")))
2226 `(("freeglut" ,freeglut)
2228 ("libxrandr" ,libxrandr)))
2229 (home-page "https://chipmunk-physics.net/")
2230 (synopsis "Fast and lightweight 2D game physics library")
2231 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2232 rigid body physics library written in C.")
2233 (license license:expat)))
2235 (define-public libtcod
2242 (url "https://github.com/libtcod/libtcod")
2244 (file-name (git-file-name name version))
2247 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2248 (modules '((guix build utils)))
2250 (delete-file-recursively "src/vendor/utf8proc")
2251 (delete-file-recursively "src/vendor/zlib")
2252 (delete-file "src/vendor/stb_truetype.h")
2253 (delete-file "src/vendor/stb_sprintf.h")
2254 (delete-file "src/vendor/lodepng.cpp")
2255 (delete-file "src/vendor/lodepng.h")
2257 (substitute* "buildsys/autotools/sources.am"
2258 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2259 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2260 "../../src/vendor/stb.c")
2261 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2263 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2264 (("\\.\\./vendor/") ""))
2266 (substitute* '("src/libtcod/color/canvas.cpp"
2267 "src/libtcod/sys_sdl_img_png.cpp"
2268 "src/libtcod/tileset/truetype.cpp"
2269 "src/libtcod/tileset/tilesheet.cpp")
2270 (("\\.\\./\\.\\./vendor/") ""))
2272 (substitute* "src/libtcod/console/printing.cpp"
2273 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2275 (build-system gnu-build-system)
2277 `(#:configure-flags '("--with-gnu-ld"
2278 "LIBS=-lutf8proc -llodepng")
2280 (modify-phases %standard-phases
2281 (add-after 'unpack 'change-to-build-dir
2283 (chdir "buildsys/autotools")
2284 (patch-shebang "get_version.py")
2287 `(("autoconf" ,autoconf)
2288 ("automake" ,automake)
2289 ("libtool" ,libtool)
2291 ("pkg-config" ,pkg-config)
2292 ("stb-sprintf" ,stb-sprintf)
2293 ("stb-truetype" ,stb-truetype)))
2295 `(("lodepng" ,lodepng)
2297 ("utf8proc" ,utf8proc)
2299 (home-page "https://github.com/libtcod/libtcod")
2300 (synopsis "Library specifically designed for writing roguelikes")
2302 "libtcod is a fast, portable and uncomplicated API for roguelike
2303 developers providing an advanced true color console, input, and lots of other
2304 utilities frequently used in roguelikes.")
2305 (license license:bsd-3)))
2307 (define-public warsow-qfusion
2308 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2309 ;; The 2.5 beta as published on the homepage is commit
2310 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2311 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2313 (name "warsow-qfusion")
2314 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2318 (url "https://github.com/Warsow/qfusion/")
2321 (file-name (git-file-name name version))
2324 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2325 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
2326 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2327 (modules '((guix build utils)))
2329 (delete-file-recursively "platforms")
2330 (delete-file-recursively "debian")
2331 (delete-file-recursively "libsrcs")
2333 (build-system cmake-build-system)
2335 `(#:tests? #f ; No tests.
2336 #:configure-flags '("-DQFUSION_GAME=Warsow")
2339 (guix build cmake-build-system)
2342 (modify-phases %standard-phases
2343 (add-after 'unpack 'change-to-build-dir
2347 (add-after 'install 'really-install
2348 (lambda* (#:key outputs system #:allow-other-keys)
2349 (let ((arch (match system
2350 ("x86_64-linux" "x86_64")
2351 ("i686-linux" "i386")))
2352 (out (assoc-ref outputs "out")))
2353 (install-file (string-append "../source/build/basewsw/libgame_"
2355 (string-append out "/lib/"))
2356 (install-file (string-append "../source/build/libui_" arch ".so")
2357 (string-append out "/lib/"))
2360 (install-file file (string-append out "/bin/")))
2361 (append (find-files "../source/build" "warsow")
2362 (find-files "../source/build" "wsw_server."))))
2365 `(("alsa-lib" ,alsa-lib)
2367 ("freetype" ,freetype)
2369 ("libjpeg" ,libjpeg-turbo)
2372 ("libtheora" ,libtheora)
2373 ("libvorbis" ,libvorbis)
2376 ("pulseaudio" ,pulseaudio)
2378 ("qtdeclarative" ,qtdeclarative)
2380 ("uuid.h" ,util-linux "lib")
2383 `(("pkg-config" ,pkg-config)))
2384 (home-page "https://github.com/Warsow/qfusion")
2385 (supported-systems '("i686-linux" "x86_64-linux"))
2386 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2388 "This package contains the game engine of Warsow, a first-person
2389 shooter video game. The engine is based on qfusion, the id Tech 2 derived
2390 game engine. id Tech 2 is the engine originally behind Quake 2.")
2391 (license license:gpl2+))))
2393 (define-public dhewm3
2400 "https://github.com/dhewm/dhewm3/releases/download/"
2401 version "/dhewm3-" version "-src.tar.xz"))
2404 "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
2405 (build-system cmake-build-system)
2407 `(#:tests? #f ; No tests.
2409 (modify-phases %standard-phases
2410 (add-after 'unpack 'change-to-build-dir
2416 ("libjpeg" ,libjpeg-turbo)
2418 ("libvorbis" ,libvorbis)
2423 (home-page "https://dhewm3.org/")
2424 (synopsis "Port of the original Doom 3 engine")
2426 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2427 Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2428 version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2429 sound effects on all operating systems and hardware (via OpenAL Softs EFX
2430 support), has much better support for widescreen resolutions and has 64bit
2432 (license license:gpl3)))
2434 (define-public tesseract-engine
2435 (let ((svn-revision 2411))
2437 (name "tesseract-engine")
2438 (version (string-append "20200615-" (number->string svn-revision)))
2443 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2444 (revision svn-revision)))
2445 (file-name (git-file-name name version))
2447 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2448 (modules '((guix build utils)))
2451 (for-each delete-file-recursively
2453 ;; Remove "media" since some files such as
2454 ;; media/sound/game/soundsnap/info.txt refer to a
2455 ;; non-commercial license.
2462 (build-system gnu-build-system)
2464 `(#:make-flags (list "CC=gcc")
2465 #:tests? #f ; No tests.
2467 (modify-phases %standard-phases
2469 (add-after 'unpack 'cd-src
2470 (lambda _ (chdir "src") #t))
2471 (add-before 'build 'fix-env
2472 (lambda* (#:key inputs #:allow-other-keys)
2474 (string-append (assoc-ref inputs "sdl2-union")
2476 (or (getenv "CPATH") "")))
2478 (add-after 'install 'really-install
2479 (lambda* (#:key outputs #:allow-other-keys)
2480 (let* ((out (assoc-ref outputs "out"))
2481 (share (string-append out "/share/tesseract"))
2482 (bin (string-append out "/bin/tesseract"))
2483 (client (string-append out "/bin/tesseract-client")))
2484 (chdir "..") ; Back to root.
2487 (mkdir-p (string-append share "/" dir))
2488 (copy-recursively dir (string-append share "/" dir)))
2490 (mkdir-p (string-append out "/bin/"))
2491 (copy-file "bin_unix/native_client" client)
2492 (copy-file "bin_unix/native_server"
2493 (string-append out "/bin/tesseract-server"))
2494 (call-with-output-file bin
2499 TESS_OPTIONS=\"-u$HOME/.tesseract\"
2501 exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2506 (install-file "src/readme_tesseract.txt"
2507 (string-append out "/share/licenses/tesseract/LICENSE")))
2510 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2514 (home-page "http://tesseract.gg/")
2515 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2516 (description "This package contains the game engine of Tesseract, a
2517 first-person shooter focused on cooperative in-game map editing.
2519 The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2520 upgraded modern rendering techniques. The new rendering features include
2521 fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2522 deferred shading, morphological / temporal / multisample anti-aliasing, and
2524 (license license:zlib))))