gnu: xorg-server: Update replacement to 1.20.9 [security-fixes].
[jackhill/guix/guix.git] / gnu / packages / patches / avogadro-eigen3-update.patch
1 From 43af3c117b0b3220b15c2fe2895b94bbd83d3a60 Mon Sep 17 00:00:00 2001
2 From: Claudio Fernandes <claudiosf.claudio@gmail.com>
3 Date: Sun, 15 Jan 2017 21:23:39 -0200
4 Subject: [PATCH] Adapt Avogadro to Eigen 3.3
5
6 ---
7 CMakeLists.txt | 9 +------
8 avogadro/src/mainwindow.cpp | 5 ++--
9 libavogadro/src/camera.cpp | 10 ++++----
10 libavogadro/src/camera.h | 14 +++++------
11 libavogadro/src/engines/wireengine.cpp | 4 ++--
12 .../crystallography/crystallographyextension.cpp | 2 +-
13 .../crystallography/ui/ceviewoptionswidget.cpp | 2 +-
14 .../src/extensions/orca/orcaanalysedialog.cpp | 1 -
15 .../src/extensions/orca/orcainputdialog.cpp | 1 -
16 .../src/extensions/qtaim/qtaimmathutilities.cpp | 1 +
17 .../qtaim/qtaimwavefunctionevaluator.cpp | 28 +++++++++++-----------
18 .../extensions/surfaces/openqube/gamessukout.cpp | 1 +
19 .../src/extensions/surfaces/openqube/slaterset.cpp | 6 +++--
20 libavogadro/src/glpainter_p.cpp | 14 +++++------
21 libavogadro/src/glwidget.cpp | 4 ++--
22 libavogadro/src/molecule.cpp | 26 ++++++++++++++++++--
23 libavogadro/src/navigate.cpp | 2 +-
24 libavogadro/src/tools/bondcentrictool.cpp | 28 +++++++++++-----------
25 libavogadro/src/tools/manipulatetool.cpp | 17 +++++++------
26 libavogadro/src/tools/navigatetool.cpp | 3 ++-
27 libavogadro/src/tools/skeletontree.cpp | 7 +++---
28 libavogadro/src/tools/skeletontree.h | 2 +-
29 22 files changed, 102 insertions(+), 85 deletions(-)
30
31 --- a/CMakeLists.txt
32 +++ b/CMakeLists.txt
33 @@ -231,14 +231,7 @@ if(NOT Linguist_FOUND)
34 message(WARNING " Qt4 Linguist not found, please install it if you want Avogadro translations")
35 endif()
36
37 -find_package(Eigen3) # find and setup Eigen3 if available
38 -if(NOT EIGEN3_FOUND)
39 - message(STATUS "Cannot find Eigen3, trying Eigen2")
40 - find_package(Eigen2 REQUIRED) # Some version is required
41 -else()
42 -# Use Stage10 Eigen3 support
43 - set (EIGEN2_SUPPORT_STAGE10_FULL_EIGEN2_API TRUE)
44 -endif()
45 +find_package(Eigen3 REQUIRED) # find and setup Eigen3 if available
46
47 find_package(ZLIB REQUIRED)
48 find_package(OpenBabel2 REQUIRED) # find and setup OpenBabel
49 --- a/avogadro/src/mainwindow.cpp
50 +++ b/avogadro/src/mainwindow.cpp
51 @@ -115,7 +115,6 @@
52 #include <QDebug>
53
54 #include <Eigen/Geometry>
55 -#include <Eigen/Array>
56 #define USEQUAT
57 // This is a "hidden" exported Qt function on the Mac for Qt-4.x.
58 #ifdef Q_WS_MAC
59 @@ -2775,7 +2774,7 @@ protected:
60 linearGoal.row(1) = linearGoal.row(2).cross(linearGoal.row(0));
61
62 // calculate the translation matrix
63 - Transform3d goal(linearGoal);
64 + Projective3d goal(linearGoal);
65
66 goal.pretranslate(- 3.0 * (d->glWidget->radius() + CAMERA_NEAR_DISTANCE) * Vector3d::UnitZ());
67
68 @@ -2840,7 +2839,7 @@ protected:
69 Matrix3d linearGoal = Matrix3d::Identity();
70
71 // calculate the translation matrix
72 - Transform3d goal(linearGoal);
73 + Projective3d goal(linearGoal);
74
75 goal.pretranslate(- 3.0 * (d->glWidget->radius() + CAMERA_NEAR_DISTANCE) * Vector3d::UnitZ());
76
77 --- a/libavogadro/src/camera.cpp
78 +++ b/libavogadro/src/camera.cpp
79 @@ -47,7 +47,7 @@ namespace Avogadro
80
81 CameraPrivate() {};
82
83 - Eigen::Transform3d modelview, projection;
84 + Eigen::Projective3d modelview, projection;
85 const GLWidget *parent;
86 double angleOfViewY;
87 double orthoScale;
88 @@ -169,20 +169,20 @@ namespace Avogadro
89
90 double Camera::distance(const Eigen::Vector3d & point) const
91 {
92 - return ( d->modelview * point ).norm();
93 + return ( d->modelview * point.homogeneous() ).head<3>().norm();
94 }
95
96 - void Camera::setModelview(const Eigen::Transform3d &matrix)
97 + void Camera::setModelview(const Eigen::Projective3d &matrix)
98 {
99 d->modelview = matrix;
100 }
101
102 - const Eigen::Transform3d & Camera::modelview() const
103 + const Eigen::Projective3d & Camera::modelview() const
104 {
105 return d->modelview;
106 }
107
108 - Eigen::Transform3d & Camera::modelview()
109 + Eigen::Projective3d & Camera::modelview()
110 {
111 return d->modelview;
112 }
113 --- a/libavogadro/src/camera.h
114 +++ b/libavogadro/src/camera.h
115 @@ -101,16 +101,16 @@ namespace Avogadro {
116 double angleOfViewY() const;
117 /** Sets 4x4 "modelview" matrix representing the camera orientation and position.
118 * @param matrix the matrix to copy from
119 - * @sa Eigen::Transform3d & modelview(), applyModelview() */
120 - void setModelview(const Eigen::Transform3d &matrix);
121 + * @sa Eigen::Projective3d & modelview(), applyModelview() */
122 + void setModelview(const Eigen::Projective3d &matrix);
123 /** @return a constant reference to the 4x4 "modelview" matrix representing
124 * the camera orientation and position
125 - * @sa setModelview(), Eigen::Transform3d & modelview() */
126 - const Eigen::Transform3d & modelview() const;
127 + * @sa setModelview(), Eigen::Projective3d & modelview() */
128 + const Eigen::Projective3d & modelview() const;
129 /** @return a non-constant reference to the 4x4 "modelview" matrix representing
130 * the camera orientation and position
131 - * @sa setModelview(), const Eigen::Transform3d & modelview() const */
132 - Eigen::Transform3d & modelview();
133 + * @sa setModelview(), const Eigen::Projective3d & modelview() const */
134 + Eigen::Projective3d & modelview();
135 /** Calls gluPerspective() or glOrtho() with parameters automatically chosen
136 * for rendering the GLWidget's molecule with this camera. Should be called
137 * only in GL_PROJECTION matrix mode. Example code is given
138 @@ -342,7 +342,7 @@ namespace Avogadro {
139 * @return {x/w, y/w, z/w} vector
140 */
141 Eigen::Vector3d V4toV3DivW(const Eigen::Vector4d & v4) {
142 - return v4.start<3>()/v4.w();
143 + return v4.head<3>()/v4.w();
144 }
145 };
146
147 --- a/libavogadro/src/engines/wireengine.cpp
148 +++ b/libavogadro/src/engines/wireengine.cpp
149 @@ -109,7 +109,7 @@ namespace Avogadro {
150 const Camera *camera = pd->camera();
151
152 // perform a rough form of frustum culling
153 - Eigen::Vector3d transformedPos = pd->camera()->modelview() * v;
154 + Eigen::Vector3d transformedPos = (pd->camera()->modelview() * v.homogeneous()).head<3>();
155 double dot = transformedPos.z() / transformedPos.norm();
156 if(dot > -0.8)
157 return true;
158 @@ -167,7 +167,7 @@ namespace Avogadro {
159 map = pd->colorMap(); // fall back to global color map
160
161 // perform a rough form of frustum culling
162 - Eigen::Vector3d transformedEnd1 = pd->camera()->modelview() * v1;
163 + Eigen::Vector3d transformedEnd1 = (pd->camera()->modelview() * v1.homogeneous()).head<3>();
164 double dot = transformedEnd1.z() / transformedEnd1.norm();
165 if(dot > -0.8)
166 return true; // i.e., don't bother rendering
167 --- a/libavogadro/src/extensions/crystallography/crystallographyextension.cpp
168 +++ b/libavogadro/src/extensions/crystallography/crystallographyextension.cpp
169 @@ -1989,7 +1989,7 @@ namespace Avogadro
170 // fix coordinates
171 // Apply COB matrix:
172 Eigen::Matrix3d invCob;
173 - cob.computeInverse(&invCob);
174 + invCob = cob.inverse();
175 for (QList<Eigen::Vector3d>::iterator
176 it = fcoords.begin(),
177 it_end = fcoords.end();
178 --- a/libavogadro/src/extensions/crystallography/ui/ceviewoptionswidget.cpp
179 +++ b/libavogadro/src/extensions/crystallography/ui/ceviewoptionswidget.cpp
180 @@ -139,7 +139,7 @@ namespace Avogadro
181 {
182 // View into a Miller plane
183 Camera *camera = m_glWidget->camera();
184 - Eigen::Transform3d modelView;
185 + Eigen::Projective3d modelView;
186 modelView.setIdentity();
187
188 // OK, so we want to rotate to look along the normal at the plane
189 --- a/libavogadro/src/extensions/orca/orcaanalysedialog.cpp
190 +++ b/libavogadro/src/extensions/orca/orcaanalysedialog.cpp
191 @@ -41,7 +41,6 @@
192 #include <openbabel/mol.h>
193
194 #include <Eigen/Geometry>
195 -#include <Eigen/LeastSquares>
196
197 #include <vector>
198
199 --- a/libavogadro/src/extensions/orca/orcainputdialog.cpp
200 +++ b/libavogadro/src/extensions/orca/orcainputdialog.cpp
201 @@ -33,7 +33,6 @@
202 #include <openbabel/mol.h>
203
204 #include <Eigen/Geometry>
205 -#include <Eigen/LeastSquares>
206
207 #include <vector>
208
209 --- a/libavogadro/src/extensions/qtaim/qtaimmathutilities.cpp
210 +++ b/libavogadro/src/extensions/qtaim/qtaimmathutilities.cpp
211 @@ -28,6 +28,7 @@
212
213 #include <cmath>
214 #include <Eigen/QR>
215 +#include <Eigen/Eigenvalues>
216
217 namespace Avogadro {
218 namespace QTAIMMathUtilities {
219 --- a/libavogadro/src/extensions/qtaim/qtaimwavefunctionevaluator.cpp
220 +++ b/libavogadro/src/extensions/qtaim/qtaimwavefunctionevaluator.cpp
221 @@ -35,21 +35,21 @@ namespace Avogadro
222 m_nprim=wfn.numberOfGaussianPrimitives();
223 m_nnuc=wfn.numberOfNuclei();
224
225 - m_nucxcoord=Map<Matrix<qreal,Dynamic,1> >(wfn.xNuclearCoordinates(),m_nnuc);
226 - m_nucycoord=Map<Matrix<qreal,Dynamic,1> >(wfn.yNuclearCoordinates(),m_nnuc);
227 - m_nuczcoord=Map<Matrix<qreal,Dynamic,1> >(wfn.zNuclearCoordinates(),m_nnuc);
228 - m_nucz=Map<Matrix<qint64,Dynamic,1> >(wfn.nuclearCharges(),m_nnuc);
229 - m_X0=Map<Matrix<qreal,Dynamic,1> >(wfn.xGaussianPrimitiveCenterCoordinates(),m_nprim,1);
230 - m_Y0=Map<Matrix<qreal,Dynamic,1> >(wfn.yGaussianPrimitiveCenterCoordinates(),m_nprim,1);
231 - m_Z0=Map<Matrix<qreal,Dynamic,1> >(wfn.zGaussianPrimitiveCenterCoordinates(),m_nprim,1);
232 - m_xamom=Map<Matrix<qint64,Dynamic,1> >(wfn.xGaussianPrimitiveAngularMomenta(),m_nprim,1);
233 - m_yamom=Map<Matrix<qint64,Dynamic,1> >(wfn.yGaussianPrimitiveAngularMomenta(),m_nprim,1);
234 - m_zamom=Map<Matrix<qint64,Dynamic,1> >(wfn.zGaussianPrimitiveAngularMomenta(),m_nprim,1);
235 - m_alpha=Map<Matrix<qreal,Dynamic,1> >(wfn.gaussianPrimitiveExponentCoefficients(),m_nprim,1);
236 + m_nucxcoord=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.xNuclearCoordinates()),m_nnuc);
237 + m_nucycoord=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.yNuclearCoordinates()),m_nnuc);
238 + m_nuczcoord=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.zNuclearCoordinates()),m_nnuc);
239 + m_nucz=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.nuclearCharges()),m_nnuc);
240 + m_X0=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.xGaussianPrimitiveCenterCoordinates()),m_nprim,1);
241 + m_Y0=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.yGaussianPrimitiveCenterCoordinates()),m_nprim,1);
242 + m_Z0=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.zGaussianPrimitiveCenterCoordinates()),m_nprim,1);
243 + m_xamom=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.xGaussianPrimitiveAngularMomenta()),m_nprim,1);
244 + m_yamom=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.yGaussianPrimitiveAngularMomenta()),m_nprim,1);
245 + m_zamom=Map<Matrix<qint64,Dynamic,1> >(const_cast<qint64*>(wfn.zGaussianPrimitiveAngularMomenta()),m_nprim,1);
246 + m_alpha=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.gaussianPrimitiveExponentCoefficients()),m_nprim,1);
247 // TODO Implement screening for unoccupied molecular orbitals.
248 - m_occno=Map<Matrix<qreal,Dynamic,1> >(wfn.molecularOrbitalOccupationNumbers(),m_nmo,1);
249 - m_orbe=Map<Matrix<qreal,Dynamic,1> >(wfn.molecularOrbitalEigenvalues(),m_nmo,1);
250 - m_coef=Map<Matrix<qreal,Dynamic,Dynamic,RowMajor> >(wfn.molecularOrbitalCoefficients(),m_nmo,m_nprim);
251 + m_occno=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.molecularOrbitalOccupationNumbers()),m_nmo,1);
252 + m_orbe=Map<Matrix<qreal,Dynamic,1> >(const_cast<qreal*>(wfn.molecularOrbitalEigenvalues()),m_nmo,1);
253 + m_coef=Map<Matrix<qreal,Dynamic,Dynamic,RowMajor> >(const_cast<qreal*>(wfn.molecularOrbitalCoefficients()),m_nmo,m_nprim);
254 m_totalEnergy=wfn.totalEnergy();
255 m_virialRatio=wfn.virialRatio();
256
257 --- a/libavogadro/src/extensions/surfaces/openqube/gamessukout.cpp
258 +++ b/libavogadro/src/extensions/surfaces/openqube/gamessukout.cpp
259 @@ -19,6 +19,7 @@
260 using Eigen::Vector3d;
261 using std::vector;
262
263 +#include <iostream>
264 #include <fstream>
265
266 namespace OpenQube
267 --- a/libavogadro/src/extensions/surfaces/openqube/slaterset.cpp
268 +++ b/libavogadro/src/extensions/surfaces/openqube/slaterset.cpp
269 @@ -25,9 +25,9 @@
270
271 #include "cube.h"
272
273 -#include <Eigen/Array>
274 #include <Eigen/LU>
275 #include <Eigen/QR>
276 +#include <Eigen/Eigenvalues>
277
278 #include <cmath>
279
280 @@ -250,7 +250,9 @@ bool SlaterSet::initialize()
281
282 SelfAdjointEigenSolver<MatrixXd> s(m_overlap);
283 MatrixXd p = s.eigenvectors();
284 - MatrixXd m = p * s.eigenvalues().cwise().inverse().cwise().sqrt().asDiagonal() * p.inverse();
285 + // TODO check if this is correct
286 + MatrixXd m1 = (s.eigenvalues().array().inverse().sqrt());
287 + MatrixXd m = p.array()*(m1.diagonal().array())*p.inverse().array();
288 m_normalized = m * m_eigenVectors;
289
290 if (!(m_overlap*m*m).isIdentity())
291 --- a/libavogadro/src/glpainter_p.cpp
292 +++ b/libavogadro/src/glpainter_p.cpp
293 @@ -789,13 +789,13 @@ namespace Avogadro
294 } else {
295 points[theta-1] = Eigen::AngleAxisd(theta * (M_PI / 180.0) / 2, n) * u;
296 }
297 - points[theta-1] = d->widget->camera()->modelview() * (origin + points[theta-1]);
298 + points[theta-1] = (d->widget->camera()->modelview() * (origin + points[theta-1]).homogeneous()).head<3>();
299 }
300
301 // Get vectors representing the points' positions in terms of the model view.
302 - Eigen::Vector3d _origin = d->widget->camera()->modelview() * origin;
303 - Eigen::Vector3d _direction1 = d->widget->camera()->modelview() * (origin+u);
304 - Eigen::Vector3d _direction2 = d->widget->camera()->modelview() * (origin+v);
305 + Eigen::Vector3d _origin = (d->widget->camera()->modelview() * origin.homogeneous()).head<3>();
306 + Eigen::Vector3d _direction1 = (d->widget->camera()->modelview() * (origin+u).homogeneous()).head<3>();
307 + Eigen::Vector3d _direction2 = (d->widget->camera()->modelview() * (origin+v).homogeneous()).head<3>();
308
309 glPushAttrib(GL_ALL_ATTRIB_BITS);
310 glPushMatrix();
311 @@ -880,12 +880,12 @@ namespace Avogadro
312 } else {
313 points[theta-1] = Eigen::AngleAxisd(theta * (M_PI / 180.0) / 2, n) * u;
314 }
315 - points[theta-1] = d->widget->camera()->modelview() * (origin + points[theta-1]);
316 + points[theta-1] = (d->widget->camera()->modelview() * (origin + points[theta-1]).homogeneous()).head<3>();
317 }
318
319 // Get vectors representing the points' positions in terms of the model view.
320 - Eigen::Vector3d _direction1 = d->widget->camera()->modelview() * (origin + u);
321 - Eigen::Vector3d _direction2 = d->widget->camera()->modelview() * (origin + v);
322 + Eigen::Vector3d _direction1 = (d->widget->camera()->modelview() * (origin + u).homogeneous()).head<3>();
323 + Eigen::Vector3d _direction2 = (d->widget->camera()->modelview() * (origin + v).homogeneous()).head<3>();
324
325 glPushAttrib(GL_ALL_ATTRIB_BITS);
326 glPushMatrix();
327 --- a/libavogadro/src/glwidget.cpp
328 +++ b/libavogadro/src/glwidget.cpp
329 @@ -765,7 +765,7 @@ namespace Avogadro {
330 GLfloat fogColor[4]= {static_cast<GLfloat>(d->background.redF()), static_cast<GLfloat>(d->background.greenF()),
331 static_cast<GLfloat>(d->background.blueF()), static_cast<GLfloat>(d->background.alphaF())};
332 glFogfv(GL_FOG_COLOR, fogColor);
333 - Vector3d distance = camera()->modelview() * d->center;
334 + Vector3d distance = (camera()->modelview() * d->center.homogeneous()).head<3>();
335 double distanceToCenter = distance.norm();
336 glFogf(GL_FOG_DENSITY, 1.0);
337 glHint(GL_FOG_HINT, GL_NICEST);
338 @@ -1711,7 +1711,7 @@ namespace Avogadro {
339
340 if (d->renderModelViewDebug) {
341 // Model view matrix:
342 - const Eigen::Transform3d &modelview = d->camera->modelview();
343 + const Eigen::Projective3d &modelview = d->camera->modelview();
344 y += d->pd->painter()->drawText
345 (x, y, tr("ModelView row 1: %L1 %L2 %L3 %L4")
346 .arg(modelview(0, 0), 6, 'f', 2, ' ')
347 --- a/libavogadro/src/molecule.cpp
348 +++ b/libavogadro/src/molecule.cpp
349 @@ -38,7 +38,7 @@
350 #include "zmatrix.h"
351
352 #include <Eigen/Geometry>
353 -#include <Eigen/LeastSquares>
354 +#include <Eigen/Eigenvalues>
355
356 #include <vector>
357
358 @@ -1907,7 +1907,29 @@ namespace Avogadro{
359 }
360 d->center /= static_cast<double>(nAtoms);
361 Eigen::Hyperplane<double, 3> planeCoeffs;
362 - Eigen::fitHyperplane(numAtoms(), atomPositions, &planeCoeffs);
363 + //Eigen::fitHyperplane(numAtoms(), atomPositions, &planeCoeffs);
364 +
365 + // TODO check if this is OK
366 + /************************/
367 + typedef Eigen::Matrix<double,3,3> CovMatrixType;
368 + typedef Eigen::Vector3d VectorType;
369 +
370 + VectorType mean = d->center;
371 + int size=3;
372 + int numPoints=numAtoms();
373 + VectorType ** points=atomPositions;
374 + CovMatrixType covMat = CovMatrixType::Zero(size, size);
375 + VectorType remean = VectorType::Zero(size);
376 + for(int i = 0; i < numPoints; ++i)
377 + {
378 + VectorType diff = (*(points[i]) - mean).conjugate();
379 + covMat += diff * diff.adjoint();
380 + }
381 + Eigen::SelfAdjointEigenSolver<CovMatrixType> eig(covMat);
382 + planeCoeffs.normal() = eig.eigenvectors().col(0);
383 + /************************/
384 +
385 +
386 delete[] atomPositions;
387 d->normalVector = planeCoeffs.normal();
388 }
389 --- a/libavogadro/src/navigate.cpp
390 +++ b/libavogadro/src/navigate.cpp
391 @@ -40,7 +40,7 @@ namespace Avogadro {
392 void Navigate::zoom(GLWidget *widget, const Eigen::Vector3d &goal,
393 double delta)
394 {
395 - Vector3d transformedGoal = widget->camera()->modelview() * goal;
396 + Vector3d transformedGoal = (widget->camera()->modelview() * goal.homogeneous()).head<3>();
397 double distanceToGoal = transformedGoal.norm();
398
399 double t = ZOOM_SPEED * delta;
400 --- a/libavogadro/src/tools/bondcentrictool.cpp
401 +++ b/libavogadro/src/tools/bondcentrictool.cpp
402 @@ -578,8 +578,8 @@ namespace Avogadro {
403
404 Vector3d clicked = *m_clickedAtom->pos();
405
406 - Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other).z() >=
407 - (widget->camera()->modelview() * center).z() ? -1 : 1));
408 + Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other.homogeneous()).z() >=
409 + (widget->camera()->modelview() * center.homogeneous()).z() ? -1 : 1));
410
411 Vector3d centerProj = widget->camera()->project(center);
412 centerProj -= Vector3d(0,0,centerProj.z());
413 @@ -673,8 +673,8 @@ namespace Avogadro {
414
415 Vector3d clicked = *m_clickedAtom->pos();
416
417 - Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other).z() >=
418 - (widget->camera()->modelview() * center).z() ? -1 : 1));
419 + Vector3d axis = Vector3d(0, 0, ((widget->camera()->modelview() * other.homogeneous()).z() >=
420 + (widget->camera()->modelview() * center.homogeneous()).z() ? -1 : 1));
421
422 Vector3d centerProj = widget->camera()->project(center);
423 centerProj -= Vector3d(0,0,centerProj.z());
424 @@ -1362,10 +1362,10 @@ namespace Avogadro {
425
426 planeVec = length * (planeVec / planeVec.norm());
427
428 - Vector3d topLeft = widget->camera()->modelview() * (left + planeVec);
429 - Vector3d topRight = widget->camera()->modelview() * (right + planeVec);
430 - Vector3d botRight = widget->camera()->modelview() * (right - planeVec);
431 - Vector3d botLeft = widget->camera()->modelview() * (left - planeVec);
432 + Vector3d topLeft = (widget->camera()->modelview() * (left + planeVec).homogeneous()).head<3>();
433 + Vector3d topRight = (widget->camera()->modelview() * (right + planeVec).homogeneous()).head<3>();
434 + Vector3d botRight = (widget->camera()->modelview() * (right - planeVec).homogeneous()).head<3>();
435 + Vector3d botLeft = (widget->camera()->modelview() * (left - planeVec).homogeneous()).head<3>();
436
437 float alpha = 0.4;
438 double lineWidth = 1.5;
439 @@ -1444,10 +1444,10 @@ namespace Avogadro {
440 C = D + ((C-D).normalized() * minWidth);
441 }
442
443 - Vector3d topLeft = widget->camera()->modelview() * D;
444 - Vector3d topRight = widget->camera()->modelview() * C;
445 - Vector3d botRight = widget->camera()->modelview() * B;
446 - Vector3d botLeft = widget->camera()->modelview() * A;
447 + Vector3d topLeft = (widget->camera()->modelview() * D.homogeneous()).head<3>();
448 + Vector3d topRight = (widget->camera()->modelview() * C.homogeneous()).head<3>();
449 + Vector3d botRight = (widget->camera()->modelview() * B.homogeneous()).head<3>();
450 + Vector3d botLeft = (widget->camera()->modelview() * A.homogeneous()).head<3>();
451
452 float alpha = 0.4;
453 double lineWidth = 1.5;
454 @@ -1506,12 +1506,12 @@ namespace Avogadro {
455 Vector3d positionVector)
456 {
457 //Rotate skeleton around a particular axis and center point
458 - Eigen::Transform3d rotation;
459 + Eigen::Projective3d rotation;
460 rotation = Eigen::AngleAxisd(angle, rotationVector);
461 rotation.pretranslate(centerVector);
462 rotation.translate(-centerVector);
463
464 - return rotation*positionVector;
465 + return (rotation*positionVector.homogeneous()).head<3>();
466 }
467
468 // ########## showAnglesChanged ##########
469 --- a/libavogadro/src/tools/manipulatetool.cpp
470 +++ b/libavogadro/src/tools/manipulatetool.cpp
471 @@ -40,7 +40,6 @@
472 #include <QAbstractButton>
473
474 using Eigen::Vector3d;
475 -using Eigen::Transform3d;
476 using Eigen::AngleAxisd;
477
478 namespace Avogadro {
479 @@ -138,7 +137,7 @@ namespace Avogadro {
480 double yRotate = m_settingsWidget->yRotateSpinBox->value() * DEG_TO_RAD;
481 double zRotate = m_settingsWidget->zRotateSpinBox->value() * DEG_TO_RAD;
482
483 - Eigen::Transform3d rotation;
484 + Eigen::Projective3d rotation;
485 rotation.matrix().setIdentity();
486 rotation.translation() = center;
487 rotation.rotate(AngleAxisd(xRotate, Vector3d::UnitX())
488 @@ -152,12 +151,12 @@ namespace Avogadro {
489 if (p->type() == Primitive::AtomType) {
490 Atom *atom = static_cast<Atom*>(p);
491 tempPos = translate + *(atom->pos());
492 - atom->setPos(rotation * tempPos);
493 + atom->setPos((rotation * tempPos.homogeneous()).head<3>());
494 }
495 } else {
496 foreach(Atom *atom, widget->molecule()->atoms()) {
497 tempPos = translate + *(atom->pos());
498 - atom->setPos(rotation * tempPos);
499 + atom->setPos((rotation * tempPos.homogeneous()).head<3>());
500 }
501 }
502
503 @@ -199,7 +198,7 @@ namespace Avogadro {
504 widget->setCursor(Qt::SizeVerCursor);
505
506 // Move the selected atom(s) in to or out of the screen
507 - Vector3d transformedGoal = widget->camera()->modelview() * *goal;
508 + Vector3d transformedGoal = (widget->camera()->modelview() * goal->homogeneous()).head<3>();
509 double distanceToGoal = transformedGoal.norm();
510
511 double t = ZOOM_SPEED * delta;
512 @@ -255,7 +254,7 @@ namespace Avogadro {
513
514 // Rotate the selected atoms about the center
515 // rotate only selected primitives
516 - Transform3d fragmentRotation;
517 + Eigen::Projective3d fragmentRotation;
518 fragmentRotation.matrix().setIdentity();
519 fragmentRotation.translation() = *center;
520 fragmentRotation.rotate(
521 @@ -266,7 +265,7 @@ namespace Avogadro {
522
523 foreach(Primitive *p, widget->selectedPrimitives())
524 if (p->type() == Primitive::AtomType)
525 - static_cast<Atom *>(p)->setPos(fragmentRotation * *static_cast<Atom *>(p)->pos());
526 + static_cast<Atom *>(p)->setPos((fragmentRotation * static_cast<Atom *>(p)->pos()->homogeneous()).head<3>());
527 widget->molecule()->update();
528 }
529
530 @@ -274,7 +273,7 @@ namespace Avogadro {
531 double delta) const
532 {
533 // Tilt the selected atoms about the center
534 - Transform3d fragmentRotation;
535 + Eigen::Projective3d fragmentRotation;
536 fragmentRotation.matrix().setIdentity();
537 fragmentRotation.translation() = *center;
538 fragmentRotation.rotate(AngleAxisd(delta * ROTATION_SPEED, widget->camera()->backTransformedZAxis()));
539 @@ -282,7 +281,7 @@ namespace Avogadro {
540
541 foreach(Primitive *p, widget->selectedPrimitives())
542 if (p->type() == Primitive::AtomType)
543 - static_cast<Atom *>(p)->setPos(fragmentRotation * *static_cast<Atom *>(p)->pos());
544 + static_cast<Atom *>(p)->setPos((fragmentRotation * static_cast<Atom *>(p)->pos()->homogeneous()).head<3>());
545 widget->molecule()->update();
546 }
547
548 --- a/libavogadro/src/tools/navigatetool.cpp
549 +++ b/libavogadro/src/tools/navigatetool.cpp
550 @@ -92,7 +92,8 @@ namespace Avogadro {
551 double sumOfWeights = 0.;
552 QList<Atom*> atoms = widget->molecule()->atoms();
553 foreach (Atom *atom, atoms) {
554 - Vector3d transformedAtomPos = widget->camera()->modelview() * *atom->pos();
555 + Vector3d transformedAtomPos = (widget->camera()->modelview() *
556 + atom->pos()->homogeneous()).head<3>();
557 double atomDistance = transformedAtomPos.norm();
558 double dot = transformedAtomPos.z() / atomDistance;
559 double weight = exp(-30. * (1. + dot));
560 --- a/libavogadro/src/tools/skeletontree.cpp
561 +++ b/libavogadro/src/tools/skeletontree.cpp
562 @@ -29,6 +29,7 @@
563 #include <avogadro/atom.h>
564 #include <avogadro/bond.h>
565 #include <avogadro/molecule.h>
566 +#include <iostream>
567
568 using namespace Eigen;
569 using namespace std;
570 @@ -221,7 +222,7 @@ namespace Avogadro {
571 {
572 if (m_rootNode) {
573 //Rotate skeleton around a particular axis and center point
574 - Eigen::Transform3d rotation;
575 + Eigen::Projective3d rotation;
576 rotation = Eigen::AngleAxisd(angle, rotationAxis);
577 rotation.pretranslate(centerVector);
578 rotation.translate(-centerVector);
579 @@ -248,11 +249,11 @@ namespace Avogadro {
580 // ########## recursiveRotate ##########
581
582 void SkeletonTree::recursiveRotate(Node* n,
583 - const Eigen::Transform3d &rotationMatrix)
584 + const Eigen::Projective3d &rotationMatrix)
585 {
586 // Update the root node with the new position
587 Atom* a = n->atom();
588 - a->setPos(rotationMatrix * (*a->pos()));
589 + a->setPos((rotationMatrix * (*a->pos()).homogeneous()).head<3>());
590 a->update();
591
592 // Now update the children
593 --- a/libavogadro/src/tools/skeletontree.h
594 +++ b/libavogadro/src/tools/skeletontree.h
595 @@ -230,6 +230,6 @@ namespace Avogadro {
596 * @param centerVector Center location to rotate around.
597 */
598 void recursiveRotate(Node* n,
599 - const Eigen::Transform3d &rotationMatrix);
600 + const Eigen::Projective3d &rotationMatrix);
601
602 };
603 } // End namespace Avogadro