gnu: godot: Update to 3.2.2.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
20 ;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
21 ;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
22 ;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
23 ;;;
24 ;;; This file is part of GNU Guix.
25 ;;;
26 ;;; GNU Guix is free software; you can redistribute it and/or modify it
27 ;;; under the terms of the GNU General Public License as published by
28 ;;; the Free Software Foundation; either version 3 of the License, or (at
29 ;;; your option) any later version.
30 ;;;
31 ;;; GNU Guix is distributed in the hope that it will be useful, but
32 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34 ;;; GNU General Public License for more details.
35 ;;;
36 ;;; You should have received a copy of the GNU General Public License
37 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
38
39 (define-module (gnu packages game-development)
40 #:use-module (srfi srfi-1)
41 #:use-module (ice-9 match)
42 #:use-module ((guix licenses) #:prefix license:)
43 #:use-module (guix packages)
44 #:use-module (guix download)
45 #:use-module (guix git-download)
46 #:use-module (guix svn-download)
47 #:use-module (guix utils)
48 #:use-module (guix build-system cmake)
49 #:use-module (guix build-system gnu)
50 #:use-module (guix build-system python)
51 #:use-module (guix build-system scons)
52 #:use-module (gnu packages)
53 #:use-module (gnu packages audio)
54 #:use-module (gnu packages autotools)
55 #:use-module (gnu packages base)
56 #:use-module (gnu packages boost)
57 #:use-module (gnu packages compression)
58 #:use-module (gnu packages curl)
59 #:use-module (gnu packages documentation)
60 #:use-module (gnu packages fltk)
61 #:use-module (gnu packages fonts)
62 #:use-module (gnu packages fontutils)
63 #:use-module (gnu packages freedesktop)
64 #:use-module (gnu packages fribidi)
65 #:use-module (gnu packages dbm)
66 #:use-module (gnu packages gl)
67 #:use-module (gnu packages glib)
68 #:use-module (gnu packages gnome)
69 #:use-module (gnu packages gnunet)
70 #:use-module (gnu packages graphics)
71 #:use-module (gnu packages graphviz)
72 #:use-module (gnu packages gtk)
73 #:use-module (gnu packages guile)
74 #:use-module (gnu packages image)
75 #:use-module (gnu packages linux)
76 #:use-module (gnu packages lua)
77 #:use-module (gnu packages m4)
78 #:use-module (gnu packages mono)
79 #:use-module (gnu packages mp3)
80 #:use-module (gnu packages multiprecision)
81 #:use-module (gnu packages music)
82 #:use-module (gnu packages ncurses)
83 #:use-module (gnu packages pcre)
84 #:use-module (gnu packages pkg-config)
85 #:use-module (gnu packages pulseaudio)
86 #:use-module (gnu packages python)
87 #:use-module (gnu packages python-xyz)
88 #:use-module (gnu packages qt)
89 #:use-module (gnu packages sdl)
90 #:use-module (gnu packages sphinx)
91 #:use-module (gnu packages stb)
92 #:use-module (gnu packages texinfo)
93 #:use-module (gnu packages textutils)
94 #:use-module (gnu packages tls)
95 #:use-module (gnu packages video)
96 #:use-module (gnu packages web)
97 #:use-module (gnu packages xdisorg)
98 #:use-module (gnu packages xiph)
99 #:use-module (gnu packages xml)
100 #:use-module (gnu packages xorg))
101
102 (define-public bullet
103 (package
104 (name "bullet")
105 (version "2.89")
106 (source (origin
107 (method git-fetch)
108 (uri (git-reference
109 (url "https://github.com/bulletphysics/bullet3/")
110 (commit version)))
111 (file-name (git-file-name name version))
112 (sha256
113 (base32
114 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
115 (modules '((guix build utils)))
116 (snippet
117 '(begin
118 (for-each delete-file (find-files "build3" "premake*"))
119 (with-directory-excursion "examples/ThirdPartyLibs"
120 (for-each delete-file-recursively
121 '("Gwen" "clsocket" "enet" "glad" "imgui"
122 "lua-5.2.3" "midi" "minizip" "openvr"
123 "optionalX11" "serial" "zlib")))
124 ;; These need files from ThirdPartyLibs.
125 (substitute* "Extras/CMakeLists.txt"
126 (("BulletRobotics") ""))
127 ;; Tests fail on linking, cannot find -lBussIK.
128 (substitute* "test/CMakeLists.txt"
129 ((" InverseDynamics")
130 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
131 ; (("SharedMemory") ""))
132 #t))))
133 (build-system cmake-build-system)
134 (arguments
135 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
136 "-DBUILD_CPU_DEMOS=OFF"
137 "-DBUILD_OPENGL3_DEMOS=OFF"
138 "-DBUILD_BULLET2_DEMOS=OFF"
139 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
140 (or (getenv "CXXFLAGS") "")))
141 #:phases
142 (modify-phases %standard-phases
143 (add-after 'unpack 'remove-failing-tests
144 ;; These tests fail specifically after removing 3rd party code.
145 (lambda _
146 (substitute* "test/SharedMemory/CMakeLists.txt"
147 (("ADD_TEST") "# ADD_TEST"))
148 (substitute* "test/InverseDynamics/CMakeLists.txt"
149 (("ADD_TEST\\(Test_BulletInverseForward")
150 "# ADD_TEST(Test_BulletInverseForward"))
151 #t)))))
152 (inputs
153 `(("glu" ,glu)
154 ("libx11" ,libx11)
155 ("mesa" ,mesa)))
156 (home-page "https://pybullet.org/wordpress/")
157 (synopsis "3D physics engine library")
158 (description
159 "Bullet is a physics engine library usable for collision detection. It
160 is used in some video games and movies.")
161 (license license:zlib)))
162
163 (define-public deutex
164 (package
165 (name "deutex")
166 (version "5.2.1")
167 (source (origin
168 (method url-fetch)
169 (uri (string-append "https://github.com/Doom-Utils/deutex"
170 "/releases/download/v" version "/"
171 "deutex-" version ".tar.xz"))
172 (sha256
173 (base32
174 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
175 (build-system gnu-build-system)
176 (inputs
177 `(("libpng" ,libpng)))
178 (native-inputs
179 `(("asciidoc" ,asciidoc)
180 ("pkg-config" ,pkg-config)))
181 (home-page "https://github.com/Doom-Utils/deutex")
182 (synopsis "WAD file composer for Doom and related games")
183 (description
184 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
185 used to extract the lumps of a wad and save them as individual files.
186 Conversely, it can also build a wad from separate files. When extracting a
187 lump to a file, it does not just copy the raw data, it converts it to an
188 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
189 Conversely, when it reads files for inclusion in pwads, it does the necessary
190 conversions (for example, from PPM to Doom picture format). In addition,
191 DeuTex has functions such as merging wads, etc.")
192 (license license:gpl2+)))
193
194 (define-public grfcodec
195 (package
196 (name "grfcodec")
197 (version "6.0.6")
198 (source
199 (origin
200 (method url-fetch)
201 (uri (string-append "https://binaries.openttd.org/extra/"
202 name "/" version "/" name "-" version
203 "-source.tar.xz"))
204 (sha256
205 (base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
206 (build-system gnu-build-system)
207 (arguments
208 '(#:tests? #f ;no check target
209 #:phases
210 (modify-phases %standard-phases
211 (delete 'configure) ;no configure script
212 (replace 'install ;no install target
213 (lambda* (#:key outputs #:allow-other-keys)
214 (let* ((out (assoc-ref outputs "out"))
215 (bin (string-append out "/bin"))
216 (doc (string-append out "/share/doc"))
217 (man (string-append out "/share/man/man1")))
218 (for-each (lambda (file)
219 (install-file file bin))
220 '("grfcodec" "grfid" "grfstrip" "nforenum"))
221 (install-file "COPYING" doc)
222 (with-directory-excursion "docs"
223 (for-each (lambda (file)
224 (install-file (string-append file ".txt") doc))
225 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
226 "readme" "readme.rpn"))
227 (for-each (lambda (file)
228 (install-file file man))
229 (find-files "." "\\.1"))))
230 #t)))))
231 (inputs
232 `(("boost" ,boost)
233 ("libpng" ,libpng)
234 ("zlib" ,zlib)))
235 (synopsis "GRF development tools")
236 (description
237 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
238 tools for developing (New)GRFs. It includes a number of smaller programs, each
239 with a specific task:
240 @enumerate
241 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
242 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
243 @item @code{grfstrip} strips all sprites from a GRF.
244 @item @code{nforenum} checks NFO code for errors, making corrections when
245 necessary.
246 @end enumerate")
247 (home-page "https://dev.openttdcoop.org/projects/grfcodec")
248 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
249 ;; NFORenum is under the GPL2+.
250 ;; The MD5 implementation contained in GRFID is under the zlib license.
251 (license (list license:gpl2 license:gpl2+ license:zlib))))
252
253 (define-public catcodec
254 (package
255 (name "catcodec")
256 (version "1.0.5")
257 (source
258 (origin
259 (method url-fetch)
260 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
261 version "/catcodec-" version "-source.tar.xz"))
262 (sha256
263 (base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
264 (build-system gnu-build-system)
265 (arguments
266 `(#:tests? #f ; no tests
267 #:make-flags (list (string-append "prefix=" %output))
268 #:phases (modify-phases %standard-phases
269 (delete 'configure))))
270 (home-page "https://dev.openttdcoop.org/projects/catcodec")
271 (synopsis "Encode/decode OpenTTD sounds")
272 (description "catcodec encodes and decodes sounds for OpenTTD. These
273 sounds are not much more than some metadata (description and filename) and raw
274 PCM data.")
275 (license license:gpl2)))
276
277 (define-public gzochi
278 (package
279 (name "gzochi")
280 (version "0.12")
281 (source (origin
282 (method url-fetch)
283 (uri (string-append "mirror://savannah/gzochi/gzochi-"
284 version ".tar.gz"))
285 (sha256
286 (base32
287 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
288 (build-system gnu-build-system)
289 (arguments
290 '(#:phases (modify-phases %standard-phases
291 (add-before 'build 'no-Werror
292 (lambda _
293 ;; Don't abort builds due to things like GLib
294 ;; deprecation warnings.
295 (substitute* (find-files "." "^Makefile\\.in$")
296 (("-Werror") ""))
297 #t)))))
298 (native-inputs `(("pkgconfig" ,pkg-config)))
299 (inputs `(("bdb" ,bdb)
300 ("glib" ,glib)
301 ("guile" ,guile-2.2)
302 ("libmicrohttpd" ,libmicrohttpd)
303 ("ncurses" ,ncurses)
304 ("sdl" ,sdl)
305 ("zlib" ,zlib)))
306 (home-page "https://www.nongnu.org/gzochi/")
307 (synopsis "Scalable middleware for multiplayer games")
308 (description
309 "gzochi is a framework for developing massively multiplayer online games.
310 A server container provides services to deployed games, which are written in
311 Guile Scheme, that abstract and simplify some of the most challenging and
312 error-prone aspects of online game development: Concurrency, data persistence,
313 and network communications. A very thin client library can be embedded to
314 provide connectivity for client applications written in any language.")
315 (license license:gpl3+)))
316
317 (define-public nml
318 (package
319 (name "nml")
320 (version "0.5.2")
321 (source
322 (origin
323 (method url-fetch)
324 (uri (pypi-uri "nml" version))
325 (sha256
326 (base32
327 "1lwf5sc5qqzrkxfx5wkkj3yh2j2nzh5r599ly5psy8yw92km24hy"))))
328 (build-system python-build-system)
329 ;; TODO: Fix test that fails with
330 ;; "AttributeError: partially initialized module 'nml.nmlop' has no
331 ;; attribute 'ADD' (most likely due to a circular import)"
332 (arguments
333 '(#:tests? #f))
334 (propagated-inputs
335 `(("python-pillow" ,python-pillow)
336 ("python-ply" ,python-ply)))
337 (home-page "https://github.com/OpenTTD/nml")
338 (synopsis "NML compiler")
339 (description
340 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
341 compiling NML files (along with their associated language, sound and graphic
342 files) into @file{.grf} and/or @file{.nfo} files.")
343 (license license:gpl2+)))
344
345 (define-public python-sge-pygame
346 (package
347 (name "python-sge-pygame")
348 (version "1.5.1")
349 (source
350 (origin
351 (method url-fetch)
352 (uri (string-append "mirror://savannah/stellarengine/"
353 (version-major+minor version) "/sge-pygame-"
354 version ".tar.gz"))
355 (file-name (string-append name "-" version ".tar.gz"))
356 (sha256
357 (base32
358 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
359 (build-system python-build-system)
360 (propagated-inputs
361 `(("python-pygame" ,python-pygame)
362 ("python-six" ,python-six)
363 ("python-uniseg" ,python-uniseg)))
364 (home-page "http://stellarengine.nongnu.org")
365 (synopsis "2D game engine for Python")
366 (description
367 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
368 general-purpose 2D game engine. It takes care of several details for you so
369 you can focus on the game itself. This makes more rapid game development
370 possible, and it also makes the SGE easy to learn.")
371 (license license:lgpl3+)))
372
373 (define-public python2-sge-pygame
374 (package-with-python2 python-sge-pygame))
375
376 (define-public python-tmx
377 (package
378 (name "python-tmx")
379 (version "1.10")
380 (source
381 (origin
382 (method url-fetch)
383 (uri (string-append "mirror://savannah/python-tmx/"
384 (version-major+minor version) "/tmx-"
385 version ".tar.gz"))
386 (sha256
387 (base32
388 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
389 (build-system python-build-system)
390 (propagated-inputs
391 `(("python-six" ,python-six)))
392 (home-page "http://python-tmx.nongnu.org")
393 (synopsis "Python library for the @code{Tiled} TMX format")
394 (description
395 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
396 This is useful for map editors or generic level editors, and it's also useful
397 for using a map editor or generic level editor like Tiled to edit your game's
398 levels.")
399 (license (list license:asl2.0
400 ;; Documentation (only available in the source tarball) is
401 ;; under the CC0 license.
402 license:cc0))))
403
404 (define-public python2-tmx
405 (let ((python2-tmx (package-with-python2 python-tmx)))
406 (package
407 (inherit python2-tmx)
408 (propagated-inputs
409 `(("python2-pathlib" ,python2-pathlib)
410 ,@(package-propagated-inputs python2-tmx))))))
411
412 (define-public python-xsge
413 (package
414 (name "python-xsge")
415 (version "2018.02.26")
416 (source (origin
417 (method url-fetch)
418 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
419 version ".tar.gz"))
420 (sha256
421 (base32
422 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
423 (build-system python-build-system)
424 (arguments
425 '(#:phases
426 (modify-phases %standard-phases
427 ;; xSGE's setup.py script does not support one of the Python build
428 ;; system's default flags, "--single-version-externally-managed".
429 (replace 'install
430 (lambda* (#:key outputs #:allow-other-keys)
431 (invoke "python" "setup.py" "install"
432 (string-append "--prefix=" (assoc-ref outputs "out"))
433 "--root=/"))))
434 #:tests? #f)) ; no check target
435 (propagated-inputs
436 `(("python-sge-pygame" ,python-sge-pygame)
437 ("python-pygame" ,python-pygame)
438 ("python-six" ,python-six)
439 ("python-tmx" ,python-tmx)))
440 (home-page "http://xsge.nongnu.org")
441 (synopsis "Extensions for the SGE Game Engine")
442 (description
443 "xSGE is a collection of modules that make doing certain tasks with the SGE
444 Game Engine easier. In addition to SGE's conveniences, the user has access to a
445 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
446 support.")
447 (license license:gpl3+)))
448
449 (define-public python2-xsge
450 (package-with-python2 python-xsge))
451
452 (define-public tiled
453 (package
454 (name "tiled")
455 (version "1.2.5")
456 (source (origin
457 (method git-fetch)
458 (uri (git-reference
459 (url "https://github.com/bjorn/tiled")
460 (commit (string-append "v" version))))
461 (file-name (git-file-name name version))
462 (sha256
463 (base32
464 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
465 (build-system gnu-build-system)
466 (inputs
467 `(("qtbase" ,qtbase)
468 ("qtsvg" ,qtsvg)
469 ("zlib" ,zlib)))
470 (native-inputs
471 `(("qttools" ,qttools)))
472 (arguments
473 '(#:phases
474 (modify-phases %standard-phases
475 (replace 'configure
476 (lambda* (#:key inputs outputs #:allow-other-keys)
477 (substitute* "translations/translations.pro"
478 (("LRELEASE =.*")
479 (string-append "LRELEASE = "
480 (assoc-ref inputs "qttools")
481 "/bin/lrelease\n")))
482 (let ((out (assoc-ref outputs "out")))
483 (invoke "qmake"
484 (string-append "PREFIX=" out))))))))
485 (home-page "https://www.mapeditor.org/")
486 (synopsis "Tile map editor")
487 (description
488 "Tiled is a general purpose tile map editor. It is meant to be used for
489 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
490 clone.")
491
492 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
493 ;; under BSD-2.
494 (license license:gpl2+)))
495
496 (define-public sfml
497 (package
498 (name "sfml")
499 (version "2.5.1")
500 (source (origin
501 (method git-fetch)
502 ;; Do not fetch the archives from
503 ;; http://mirror0.sfml-dev.org/files/ because files there seem
504 ;; to be changed in place.
505 (uri (git-reference
506 (url "https://github.com/SFML/SFML")
507 (commit version)))
508 (file-name (git-file-name name version))
509 (sha256
510 (base32
511 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
512 (modules '((guix build utils)))
513 (snippet
514 '(begin
515 ;; Ensure system libraries are used.
516 (delete-file-recursively "extlibs")
517 #t))))
518 (build-system cmake-build-system)
519 (arguments
520 '(#:configure-flags
521 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
522 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
523 #:tests? #f)) ; no tests
524 (native-inputs
525 `(("pkg-config" ,pkg-config)))
526 (inputs
527 `(("mesa" ,mesa)
528 ("glew" ,glew)
529 ("libx11" ,libx11)
530 ("xcb-util-image" ,xcb-util-image)
531 ("libxrandr" ,libxrandr)
532 ("eudev" ,eudev)
533 ("libjpeg" ,libjpeg-turbo)
534 ("libsndfile" ,libsndfile)
535 ("stb-image" ,stb-image)
536 ("stb-image-write" ,stb-image-write)))
537 (propagated-inputs
538 ;; In Requires.private of pkg-config files.
539 `(("flac" ,flac)
540 ("freetype" ,freetype)
541 ("libvorbis" ,libvorbis)
542 ("openal" ,openal)))
543 (home-page "https://www.sfml-dev.org")
544 (synopsis "Simple and Fast Multimedia Library")
545 (description
546 "SFML provides a simple interface to the various computer components,
547 to ease the development of games and multimedia applications. It is composed
548 of five modules: system, window, graphics, audio and network.")
549 (license license:zlib)))
550
551 (define-public sfxr
552 (package
553 (name "sfxr")
554 (version "1.2.1")
555 (source (origin
556 (method url-fetch)
557 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
558 (sha256
559 (base32
560 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
561 (build-system gnu-build-system)
562 (arguments
563 `(#:phases (modify-phases %standard-phases
564 (delete 'configure) ; no configure script
565 (add-before 'build 'patch-makefile
566 (lambda* (#:key outputs #:allow-other-keys)
567 (let ((out (assoc-ref outputs "out")))
568 (substitute* "Makefile"
569 (("\\$\\(DESTDIR\\)/usr") out))
570 (substitute* "main.cpp"
571 (("/usr/share")
572 (string-append out "/share")))
573 #t))))
574 #:tests? #f)) ; no tests
575 (native-inputs
576 `(("pkg-config" ,pkg-config)
577 ("desktop-file-utils" ,desktop-file-utils)))
578 (inputs
579 `(("sdl" ,sdl)
580 ("gtk+" ,gtk+)))
581 (synopsis "Simple sound effect generator")
582 (description "Sfxr is a tool for quickly generating simple sound effects.
583 Originally created for use in video game prototypes, it can generate random
584 sounds from presets such as \"explosion\" or \"powerup\".")
585 (home-page "http://www.drpetter.se/project_sfxr.html")
586 (license license:expat)))
587
588 (define-public surgescript
589 (package
590 (name "surgescript")
591 (version "0.5.4.3")
592 (source
593 (origin
594 (method git-fetch)
595 (uri (git-reference
596 (url "https://github.com/alemart/surgescript")
597 (commit (string-append "v" version))))
598 (file-name (git-file-name name version))
599 (sha256
600 (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
601 (build-system cmake-build-system)
602 (arguments
603 '(#:configure-flags
604 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
605 (list (string-append "-DICON_PATH=" share "/pixmaps")
606 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
607 #:tests? #f))
608 (home-page "https://docs.opensurge2d.org")
609 (synopsis "Scripting language for games")
610 (description "@code{SurgeScript} is a dynamically typed object-oriented
611 scripting language designed for games. Each object is a state machine that
612 can be customized by attaching other objects. The language supports automatic
613 garbage collection and can be extended with plugins.")
614 (license license:asl2.0)))
615
616 (define-public physfs
617 (package
618 (name "physfs")
619 (version "3.0.2")
620 (source (origin
621 (method url-fetch)
622 (uri (string-append
623 "https://icculus.org/physfs/downloads/physfs-"
624 version ".tar.bz2"))
625 (file-name (string-append name "-" version ".tar.gz"))
626 (sha256
627 (base32
628 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
629 (build-system cmake-build-system)
630 (arguments
631 '(#:tests? #f ; no check target
632 #:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
633 #:phases (modify-phases %standard-phases
634 (add-after 'unpack 'patch-CMakeLists.txt
635 (lambda _
636 (substitute* "CMakeLists.txt"
637 ;; XXX: For some reason CMakeLists.txt disables
638 ;; RUNPATH manipulation when the compiler is GCC.
639 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
640 #t)))))
641 (inputs
642 `(("zlib" ,zlib)))
643 (native-inputs
644 `(("doxygen" ,doxygen)))
645 (home-page "https://icculus.org/physfs")
646 (synopsis "File system abstraction library")
647 (description
648 "PhysicsFS is a library to provide abstract access to various archives.
649 It is intended for use in video games. For security, no file writing done
650 through the PhysicsFS API can leave a defined @emph{write directory}. For
651 file reading, a @emph{search path} with archives and directories is defined,
652 and it becomes a single, transparent hierarchical file system. So archive
653 files can be accessed in the same way as you access files directly on a disk,
654 and it makes it easy to ship a new archive that will override a previous
655 archive on a per-file basis.")
656 (license license:zlib)))
657
658 (define-public love
659 (package
660 (name "love")
661 (version "11.3")
662 (source (origin
663 (method url-fetch)
664 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
665 "love-" version "-linux-src.tar.gz"))
666 (sha256
667 (base32
668 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
669 (build-system gnu-build-system)
670 (native-inputs
671 `(("pkg-config" ,pkg-config)))
672 (inputs
673 `(("devil" ,devil)
674 ("freetype" ,freetype)
675 ("libmodplug" ,libmodplug)
676 ("libtheora" ,libtheora)
677 ("libvorbis" ,libvorbis)
678 ("luajit" ,luajit)
679 ("mesa" ,mesa)
680 ("mpg123" ,mpg123)
681 ("openal" ,openal)
682 ("sdl2" ,sdl2)
683 ("zlib" ,zlib)))
684 (synopsis "2D game framework for Lua")
685 (description "LÖVE is a framework for making 2D games in the Lua
686 programming language.")
687 (home-page "https://love2d.org/")
688 (license license:zlib)))
689
690 (define-public love-nuklear
691 (let ((version "v2.6")
692 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
693 (package
694 (name "love-nuklear")
695 (version (git-version version "1" commit))
696 (source (origin
697 (method git-fetch)
698 (uri (git-reference
699 (url "https://github.com/keharriso/love-nuklear/")
700 (commit commit)
701 (recursive? #t)))
702 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
703 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
704 (file-name (git-file-name name version))
705 (sha256
706 (base32
707 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
708 (build-system cmake-build-system)
709 (arguments
710 `(#:build-type "Release"
711 #:tests? #f))
712 (inputs
713 `(("luajit" ,luajit)))
714 (synopsis "Lightweight immediate mode GUI for LÖVE games")
715 (description "LÖVE is a Lua framework for making 2D games. Nuklear
716 is a minimal state immediate mode graphical user interface toolkit. This
717 package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
718 (home-page "https://github.com/keharriso/love-nuklear/")
719 (license license:expat))))
720
721 (define-public allegro-4
722 (package
723 (name "allegro")
724 (version "4.4.3")
725 (source (origin
726 (method url-fetch)
727 (uri (string-append "https://github.com/liballeg/allegro5/"
728 "releases/download/" version "/allegro-"
729 version ".tar.gz"))
730 (sha256
731 (base32
732 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
733 (build-system cmake-build-system)
734 (arguments
735 '(#:phases
736 (modify-phases %standard-phases
737 (add-after 'unpack 'patch-build-system
738 (lambda _
739 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
740 ;; via a command line option doesn't work because it is
741 ;; unconditionally clobbered in the build script.
742 (substitute* '("CMakeLists.txt")
743 (("ADDON_LINKAGE STATIC")
744 "ADDON_LINKAGE SHARED"))
745 #t)))))
746 (inputs
747 `(("glu" ,glu)
748 ("libpng" ,libpng)
749 ("libvorbis" ,libvorbis)
750 ("mesa" ,mesa)
751 ("zlib" ,zlib)))
752 (synopsis "Game programming library")
753 (description "Allegro is a library mainly aimed at video game and
754 multimedia programming. It handles common, low-level tasks such as creating
755 windows, accepting user input, loading data, drawing images, playing sounds,
756 etc.")
757 (home-page "https://liballeg.org")
758 (license license:giftware)))
759
760 (define-public allegro
761 (package
762 (name "allegro")
763 (version "5.2.5.0")
764 (source (origin
765 (method url-fetch)
766 (uri (string-append "https://github.com/liballeg/allegro5/releases"
767 "/download/" version "/allegro-"
768 version ".tar.gz"))
769 (sha256
770 (base32
771 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
772 (build-system cmake-build-system)
773 (arguments `(#:tests? #f)) ; there are no tests
774 (inputs
775 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
776 `(("flac" ,flac)
777 ("freetype" ,freetype)
778 ("glu" ,glu)
779 ("gtk" ,gtk+-2)
780 ("libjpeg" ,libjpeg-turbo)
781 ("libpng" ,libpng)
782 ("libtheora" ,libtheora)
783 ("libvorbis" ,libvorbis)
784 ("libxcursor" ,libxcursor)
785 ("libxinerama" ,libxinerama)
786 ("libxrandr" ,libxrandr)
787 ("mesa" ,mesa)
788 ("openal" ,openal)
789 ("physfs" ,physfs)
790 ("zlib" ,zlib)))
791 (native-inputs
792 `(("pkg-config" ,pkg-config)))
793 (synopsis "Game programming library")
794 (description "Allegro is a library mainly aimed at video game and
795 multimedia programming. It handles common, low-level tasks such as creating
796 windows, accepting user input, loading data, drawing images, playing sounds,
797 etc.")
798 (home-page "https://liballeg.org")
799 (license license:bsd-3)))
800
801 (define-public allegro-5.0
802 (package (inherit allegro)
803 (name "allegro")
804 (version "5.0.11")
805 (source (origin
806 (method url-fetch)
807 (uri (string-append "https://github.com/liballeg/allegro5/releases"
808 "/download/" version "/allegro-"
809 (if (equal? "0" (string-take-right version 1))
810 (string-drop-right version 2)
811 version)
812 ".tar.gz"))
813 (patches (search-patches
814 "allegro-mesa-18.2.5-and-later.patch"))
815 (sha256
816 (base32
817 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
818
819 (define-public aseprite
820 (package
821 (name "aseprite")
822 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
823 ;; TODO: Unbundle third party software.
824 (source (origin
825 (method url-fetch/zipbomb)
826 (uri (string-append "https://github.com/aseprite/aseprite"
827 "/releases/download/v" version
828 "/Aseprite-v" version "-Source.zip"))
829 (sha256
830 (base32
831 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
832 (build-system cmake-build-system)
833 (arguments
834 '(#:configure-flags
835 ;; Use shared libraries instead of building bundled source.
836 (list "-DWITH_WEBP_SUPPORT=1"
837 "-DUSE_SHARED_CURL=1"
838 "-DUSE_SHARED_GIFLIB=1"
839 "-DUSE_SHARED_JPEGLIB=1"
840 "-DUSE_SHARED_ZLIB=1"
841 "-DUSE_SHARED_LIBPNG=1"
842 "-DUSE_SHARED_LIBLOADPNG=1"
843 "-DUSE_SHARED_LIBWEBP=1"
844 "-DUSE_SHARED_TINYXML=1"
845 "-DUSE_SHARED_PIXMAN=1"
846 "-DUSE_SHARED_FREETYPE=1"
847 "-DUSE_SHARED_ALLEGRO4=1"
848 "-DENABLE_UPDATER=0" ; no auto-updates
849 (string-append "-DFREETYPE_INCLUDE_DIR="
850 (assoc-ref %build-inputs "freetype")
851 "/include/freetype2"))))
852 (native-inputs
853 `(("pkg-config" ,pkg-config)))
854 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
855 ;; patched version is bundled with Aseprite, but the patches should be
856 ;; extracted and applied on top of a standalone Allegro 4 package.
857 (inputs
858 `(("allegro" ,allegro-4)
859 ("curl" ,curl)
860 ("freetype" ,freetype)
861 ("giflib" ,giflib)
862 ("libjpeg" ,libjpeg-turbo)
863 ("libpng" ,libpng)
864 ("libwebp" ,libwebp)
865 ("libx11" ,libx11)
866 ("libxext" ,libxext)
867 ("libxxf86vm" ,libxxf86vm)
868 ("pixman" ,pixman)
869 ("tinyxml" ,tinyxml)
870 ("zlib" ,zlib)))
871 (synopsis "Animated sprite editor and pixel art tool")
872 (description "Aseprite is a tool for creating 2D pixel art for video
873 games. In addition to basic pixel editing features, Aseprite can assist in
874 the creation of animations, tiled graphics, texture atlases, and more.")
875 (home-page "https://www.aseprite.org/")
876 (license license:gpl2+)))
877
878 (define-public qqwing
879 (package
880 (name "qqwing")
881 (version "1.3.4")
882 (source (origin
883 (method url-fetch)
884 (uri (string-append
885 "https://qqwing.com/"
886 name "-" version ".tar.gz"))
887 (sha256
888 (base32
889 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
890 (build-system gnu-build-system)
891 (native-inputs
892 `(("pkg-config" ,pkg-config)))
893 (home-page "https://qqwing.com/")
894 (synopsis "Sudoku puzzle solver and generator")
895 (description
896 "QQWing is a Sudoku puzzle generator and solver.
897 It offers the following features:
898 @enumerate
899 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
900 @item Uses logic. Uses as many solve techniques as possible when solving
901 puzzles rather than guessing.
902 @item Rates puzzles. Most generators don't give an indication of the difficulty
903 of a Sudoku puzzle. QQwing does.
904 @item Can print solve instructions for any puzzle.
905 @item Customizable output style, including a CSV style that is easy to
906 import into a database.
907 @end enumerate")
908 (license license:gpl2+)))
909
910 (define-public quesoglc
911 (package
912 (name "quesoglc")
913 (version "0.7.2")
914 (source (origin
915 (method url-fetch)
916 (uri (string-append "mirror://sourceforge/" name "/" version "/"
917 name "-" version "-free.tar.bz2"))
918 (sha256
919 (base32
920 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
921 (build-system gnu-build-system)
922 (native-inputs `(("pkg-config" ,pkg-config)))
923 (inputs `(("fontconfig" ,fontconfig)
924 ("freeglute" ,freeglut)
925 ("fribidi" ,fribidi)
926 ("glew" ,glew)))
927 (home-page "http://quesoglc.sourceforge.net")
928 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
929 (description
930 "The OpenGL Character Renderer (GLC) is a state machine that provides
931 OpenGL programs with character rendering services via an application programming
932 interface (API).")
933 (license (list license:expat license:lgpl2.1+))))
934
935 (define-public python-pygame
936 (package
937 (name "python-pygame")
938 (version "1.9.4")
939 (source (origin
940 (method url-fetch)
941 (uri (pypi-uri "pygame" version))
942 (sha256
943 (base32
944 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
945 (build-system python-build-system)
946 (arguments
947 `(#:tests? #f ; tests require pygame to be installed first
948 #:phases
949 (modify-phases %standard-phases
950 ;; Set the paths to the dependencies manually because
951 ;; the configure script does not allow passing them as
952 ;; parameters. This also means we can skip the configure
953 ;; phase.
954 (add-before 'build 'set-library-paths
955 (lambda* (#:key inputs outputs #:allow-other-keys)
956 (let ((sdl-ref (assoc-ref inputs "sdl"))
957 (font-ref (assoc-ref inputs "sdl-ttf"))
958 (image-ref (assoc-ref inputs "sdl-image"))
959 (mixer-ref (assoc-ref inputs "sdl-mixer"))
960 (smpeg-ref (assoc-ref inputs "libsmpeg"))
961 (png-ref (assoc-ref inputs "libpng"))
962 (jpeg-ref (assoc-ref inputs "libjpeg"))
963 (freetype-ref (assoc-ref inputs "freetype"))
964 (v4l-ref (assoc-ref inputs "v4l-utils"))
965 (out-ref (assoc-ref outputs "out")))
966 (substitute* "Setup.in"
967 (("SDL = -I/usr/include/SDL")
968 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
969 (substitute* "Setup.in"
970 (("FONT = -lSDL_ttf")
971 (string-append "FONT = -I" font-ref "/include/SDL -L"
972 font-ref "/lib -lSDL_ttf")))
973 (substitute* "Setup.in"
974 (("IMAGE = -lSDL_image")
975 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
976 image-ref "/lib -lSDL_image")))
977 (substitute* "Setup.in"
978 (("MIXER = -lSDL_mixer")
979 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
980 mixer-ref "/lib -lSDL_mixer")))
981 (substitute* "Setup.in"
982 (("SMPEG = -lsmpeg")
983 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
984 smpeg-ref "/lib -lsmpeg")))
985 (substitute* "Setup.in"
986 (("PNG = -lpng")
987 (string-append "PNG = -I" png-ref "/include -L"
988 png-ref "/lib -lpng")))
989 (substitute* "Setup.in"
990 (("JPEG = -ljpeg")
991 (string-append "JPEG = -I" jpeg-ref "/include -L"
992 jpeg-ref "/lib -ljpeg")))
993
994 (substitute* "Setup.in"
995 (("FREETYPE = -lfreetype")
996 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
997 freetype-ref "/lib -lfreetype")))
998
999 (substitute* "Setup.in"
1000 (("^pypm") "#pypm"))
1001 ;; Create a path to a header file provided by v4l-utils.
1002 (system* "mkdir" "linux")
1003 (system* "ln" "--symbolic"
1004 (string-append v4l-ref "/include/libv4l1-videodev.h")
1005 "linux/videodev.h")
1006 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
1007 (inputs
1008 `(("freetype" ,freetype)
1009 ("sdl" ,sdl)
1010 ("sdl-image" ,sdl-image)
1011 ("sdl-mixer" ,sdl-mixer)
1012 ("sdl-ttf" ,sdl-ttf)
1013 ("sdl-gfx" ,sdl-gfx)
1014 ("libjpeg" ,libjpeg-turbo)
1015 ("libpng" ,libpng)
1016 ("libX11" ,libx11)
1017 ("libsmpeg" ,libsmpeg)
1018 ("portmidi" ,portmidi)
1019 ("v4l-utils" ,v4l-utils)))
1020 (home-page "https://www.pygame.org")
1021 (synopsis "SDL wrapper for Python")
1022 (description "Pygame is a set of Python modules designed for writing games.
1023 Pygame adds functionality on top of the excellent SDL library. This allows you
1024 to create fully featured games and multimedia programs in the python language.")
1025 (license (list license:bsd-2
1026 ;; python numeric license as listed by Debian looks like
1027 ;; an Expat-style license with a warranty disclaimer for
1028 ;; the U.S. government and the University of California.
1029 license:expat
1030 license:lgpl2.0+
1031 license:lgpl2.1+
1032 license:gpl3+
1033 license:psfl
1034 license:public-domain
1035 license:lgpl2.1+))))
1036
1037 (define-public python2-pygame
1038 (package-with-python2 python-pygame))
1039
1040 (define-public python2-pygame-sdl2
1041 (let ((real-version "2.1.0")
1042 (renpy-version "7.3.5"))
1043 (package
1044 (inherit python2-pygame)
1045 (name "python2-pygame-sdl2")
1046 (version (string-append real-version "-for-renpy-" renpy-version))
1047 (source
1048 (origin
1049 (method url-fetch)
1050 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1051 "/pygame_sdl2-" version ".tar.gz"))
1052 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
1053 (build-system python-build-system)
1054 (arguments
1055 `(#:tests? #f ; tests require pygame to be installed first
1056 #:python ,python-2
1057 #:phases
1058 (modify-phases %standard-phases
1059 (add-after 'set-paths 'set-sdl-vars
1060 (lambda* (#:key inputs #:allow-other-keys)
1061 (setenv "PYGAME_SDL2_CFLAGS"
1062 (string-append "-I"
1063 (assoc-ref inputs "sdl-union")
1064 "/include/SDL2 -D_REENTRANT"))
1065 (setenv "PYGAME_SDL2_LDFLAGS"
1066 (string-append "-L"
1067 (assoc-ref inputs "sdl-union")
1068 "/lib -Wl,-rpath,"
1069 (assoc-ref inputs "sdl-union")
1070 "/lib -Wl,--enable-new-dtags -lSDL2"))
1071 #t))
1072 (add-before 'build 'drop-generated-files
1073 (lambda args
1074 (delete-file-recursively "gen")
1075 (delete-file-recursively "gen3")
1076 #t)))))
1077 (inputs
1078 `(("sdl-union"
1079 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1080 (native-inputs
1081 `(("python2-cython" ,python2-cython)))
1082 (home-page "http://www.renpy.org/")
1083 (synopsis "Reimplementation of the Pygame API using SDL2")
1084 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1085 staying close to the original, but also adding some SDL2-specific features.
1086 While it aims to be used as a drop-in replacement, it appears to be
1087 developed mainly for Ren'py.")
1088 (license (list license:lgpl2.1 license:zlib)))))
1089
1090 (define-public python2-renpy
1091 (package
1092 (name "python2-renpy")
1093 (version "7.3.5")
1094 (source
1095 (origin
1096 (method url-fetch)
1097 (uri (string-append "https://www.renpy.org/dl/" version
1098 "/renpy-" version "-source.tar.bz2"))
1099 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1100 (build-system python-build-system)
1101 (arguments
1102 `(#:tests? #f ; Ren'py doesn't seem to package tests
1103 #:python ,python-2
1104 #:phases
1105 (modify-phases %standard-phases
1106 (add-after 'unpack 'fix-commands
1107 (lambda _
1108 (substitute* "renpy/editor.py"
1109 (("xdg-open")
1110 (which "xdg-open")))
1111 #t))
1112 (add-after 'set-paths 'set-build-vars
1113 (lambda* (#:key inputs #:allow-other-keys)
1114 (setenv "RENPY_CYTHON"
1115 (string-append (assoc-ref inputs "python2-cython")
1116 "/bin/cython"))
1117 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1118 #t))
1119 (replace 'build
1120 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1121 ;; The "module" subdirectory contains a python (really cython)
1122 ;; project, which is built using a script, that is thankfully
1123 ;; named "setup.py".
1124 (with-directory-excursion "module"
1125 (apply (assoc-ref %standard-phases 'build) args))
1126 ;; the above causes renpy.__init__ to be compiled but does not
1127 ;; compile anything else, hence we do that here
1128 (delete-file "renpy/__init__.pyc")
1129 (invoke "python" "-m" "compileall" "renpy")
1130 #t))
1131 (replace 'install
1132 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1133 ;; Again, we have to wrap the module installation.
1134 ;; Additionally, we want to install the python code
1135 ;; (both source and compiled) in the same directory.
1136 (let* ((out (assoc-ref outputs "out"))
1137 (site (string-append "/lib/python"
1138 ,(version-major+minor
1139 (package-version python-2))
1140 "/site-packages")))
1141 (with-directory-excursion "module"
1142 (apply (assoc-ref %standard-phases 'install) args))
1143 (copy-recursively "renpy"
1144 (string-append out site "/renpy")))
1145 #t)))))
1146 (inputs
1147 `(("ffmpeg" ,ffmpeg)
1148 ("freetype" ,freetype)
1149 ("glew" ,glew)
1150 ("libpng" ,libpng)
1151 ("python2-pygame" ,python2-pygame-sdl2)
1152 ("sdl-union"
1153 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1154 (native-inputs
1155 `(("python2-cython" ,python2-cython)
1156 ("xdg-utils" ,xdg-utils)))
1157 (home-page "https://www.renpy.org/")
1158 (synopsis "Ren'py python module")
1159 (description "This package contains the shared libraries and Python
1160 modules of Ren'py.")
1161 (license license:expat)))
1162
1163 (define-public renpy
1164 (package
1165 (inherit python2-renpy)
1166 (name "renpy")
1167 (version "7.3.5")
1168 (build-system python-build-system)
1169 (arguments
1170 `(#:tests? #f ; see python2-renpy
1171 #:python ,python-2
1172 #:phases
1173 (modify-phases %standard-phases
1174 (add-after 'unpack 'fix-commands
1175 (lambda* (#:key outputs #:allow-other-keys)
1176 (substitute* "launcher/game/choose_directory.rpy"
1177 (("/usr/bin/python") (which "python2")))
1178 (substitute* "launcher/game/front_page.rpy"
1179 (("xdg-open")
1180 (which "xdg-open")))
1181 (substitute* "launcher/game/project.rpy"
1182 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1183 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1184 "/bin/renpy\" ]"))
1185 ;; Projects are still created in the usual style, so we need
1186 ;; to adjust the path.
1187 (("cmd.append\\(self.path\\)")
1188 "cmd.append(self.path + \"/game\")"))
1189 #t))
1190 (add-after 'unpack 'drop-game-from-paths
1191 (lambda _
1192 (substitute* (list "launcher/game/gui7.rpy"
1193 "launcher/game/gui7/images.py")
1194 ((", \"game\",") ","))
1195 #t))
1196 (add-before 'build 'start-xserver
1197 (lambda* (#:key inputs #:allow-other-keys)
1198 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1199 (setenv "HOME" (getcwd))
1200 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1201 (setenv "DISPLAY" ":1")
1202 #t)))
1203 (replace 'build
1204 (lambda _
1205 (invoke "python" "renpy.py" "launcher" "quit")
1206 (invoke "python" "renpy.py" "the_question" "quit")
1207 (invoke "python" "renpy.py" "tutorial" "quit")
1208 #t))
1209 (replace 'install
1210 (lambda* (#:key inputs outputs #:allow-other-keys)
1211 ;; Here we install our custom renpy program.
1212 ;; After finishing this step, "out" will have the following:
1213 ;; |-- bin/renpy
1214 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1215 ;; `-- common
1216 ;;
1217 ;; Note that common is also a de facto unused directory in
1218 ;; python2-renpy. On other systems, renpy_base would point to
1219 ;; site-packages or even somewhere in /opt.
1220 ;; The former approach is not as straightforward as it seems
1221 ;; -- it causes renpy to load files twice for some weird reason --
1222 ;; and the latter is impossible on Guix. Hence the detour through
1223 ;; share/renpy and the custom renpy program.
1224 ;;
1225 ;; As a convention, other games should be installed as
1226 ;; subdirectories of share/renpy in their respective outputs as
1227 ;; well. This differs from the traditional layout, which is
1228 ;; roughly the following:
1229 ;; `-- Super Awesome Game
1230 ;; |-- game ; <- the folder we actually want
1231 ;; |-- lib ; compiled renpy module and dependencies
1232 ;; |-- renpy ; Ren'py python code (source + compiled)
1233 ;; |-- Super Awesome Game.py
1234 ;; `-- Super Awesome Game.sh
1235 (let* ((out (assoc-ref outputs "out"))
1236 (bin/renpy (string-append out "/bin/renpy")))
1237 (mkdir-p (string-append out "/bin"))
1238 (copy-recursively "renpy/common"
1239 (string-append out "/share/renpy/common"))
1240 (copy-recursively "gui"
1241 (string-append out "/share/renpy/gui"))
1242
1243 (call-with-output-file bin/renpy
1244 (lambda (port)
1245 (format port "#!~a~%" (which "python2"))
1246 (format port "
1247 from __future__ import print_function
1248
1249 import os
1250 import sys
1251 import warnings
1252
1253 def path_to_common(renpy_base):
1254 return renpy_base + \"/common\"
1255
1256 def path_to_saves(gamedir, save_directory=None):
1257 import renpy # @UnresolvedImport
1258
1259 if save_directory is None:
1260 save_directory = renpy.config.save_directory
1261 save_directory = renpy.exports.fsencode(save_directory)
1262
1263 if not save_directory:
1264 return gamedir + \"/saves\"
1265
1266 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1267
1268 def path_to_renpy_base():
1269 return \"~a\"
1270
1271 def main():
1272 renpy_base = path_to_renpy_base()
1273 try:
1274 import renpy.bootstrap
1275 import renpy.arguments
1276 except ImportError:
1277 print(\"\"\"Could not import renpy.bootstrap.
1278 Please ensure you decompressed Ren'Py correctly, preserving the directory
1279 structure.\"\"\", file=sys.stderr)
1280 raise
1281
1282 args = renpy.arguments.bootstrap()
1283 if not args.basedir:
1284 print(\"\"\"This Ren'py requires a basedir to launch.
1285 The basedir is the directory, in which .rpy files live -- usually the 'game'
1286 subdirectory of a game packaged by Ren'py.
1287
1288 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1289 file=sys.stderr)
1290 sys.exit()
1291
1292 renpy.bootstrap.bootstrap(renpy_base)
1293
1294 if __name__ == \"__main__\":
1295 main()
1296 "
1297 (string-append out "/share/renpy"))))
1298 (chmod bin/renpy #o755)
1299 #t)))
1300
1301 (add-after 'install 'install-games
1302 (lambda* (#:key outputs #:allow-other-keys)
1303 (define renpy (assoc-ref outputs "out"))
1304 ;; TODO: We should offer a renpy-build-system to make the
1305 ;; installation of Ren'py games easier.
1306 (define* (install-renpy-game #:key output game name (renpy renpy)
1307 #:allow-other-keys)
1308 (let* ((name (or name (basename game)))
1309 (launcher (string-append output "/bin/renpy-" name))
1310 (share (string-append output "/share/renpy/" name)))
1311 (copy-recursively (string-append game "/game") share)
1312 (mkdir-p (string-append output "/bin"))
1313 (with-output-to-file launcher
1314 (lambda ()
1315 (format #t
1316 "#!~a~%~a ~a \"$@\""
1317 (which "bash")
1318 (string-append renpy "/bin/renpy")
1319 share)))
1320 (chmod launcher #o755)))
1321
1322 (install-renpy-game #:output (assoc-ref outputs "out")
1323 #:game "launcher")
1324
1325 (install-renpy-game #:output (assoc-ref outputs "the-question")
1326 #:game "the_question"
1327 #:name "the-question")
1328
1329 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1330 #:game "tutorial")
1331 #t))
1332 (replace 'wrap
1333 (lambda* (#:key inputs outputs #:allow-other-keys)
1334 (wrap-program (string-append (assoc-ref outputs "out")
1335 "/bin/renpy")
1336 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1337 #t)))))
1338 (inputs
1339 `(("python2-tkinter" ,python-2 "tk")
1340 ("python2-pygame" ,python2-pygame-sdl2)
1341 ("python2-renpy" ,python2-renpy)
1342 ("xorg-server" ,xorg-server)))
1343 (outputs
1344 (list "out" "tutorial" "the-question"))
1345 (home-page "https://www.renpy.org/")
1346 (synopsis "Visual Novel Engine")
1347 (description "Ren'Py is a visual novel engine that helps you use words,
1348 images, and sounds to tell interactive stories that run on computers and
1349 mobile devices. These can be both visual novels and life simulation games.
1350 The easy to learn script language allows anyone to efficiently write large
1351 visual novels, while its Python scripting is enough for complex simulation
1352 games.")
1353 (license license:expat)))
1354
1355 (define-public grafx2
1356 (package
1357 (name "grafx2")
1358 (version "2.4")
1359 (source (origin
1360 (method url-fetch)
1361 ;; XXX: There is no URL that contains the version. :(
1362 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1363 (sha256
1364 (base32
1365 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1366 (build-system gnu-build-system)
1367 (arguments
1368 '(#:phases
1369 (modify-phases %standard-phases
1370 (delete 'configure) ; no configure script
1371 (add-before 'build 'change-to-src-directory
1372 (lambda _
1373 (chdir "src")
1374 #t)))
1375 #:make-flags
1376 ;; SDL header files are referenced without the preceeding "SDL/".
1377 (list (string-append "CFLAGS=-I"
1378 (assoc-ref %build-inputs "sdl-union")
1379 "/include/SDL")
1380 (string-append "prefix="
1381 (assoc-ref %outputs "out")))
1382 #:tests? #f)) ; no check target
1383 (native-inputs
1384 `(("pkg-config" ,pkg-config)))
1385 (inputs
1386 `(("libpng" ,libpng)
1387 ("lua" ,lua-5.1)
1388 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1389 (synopsis "Bitmap paint program")
1390 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1391 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1392 includes a very large number of tools and effects that make it particularly
1393 suitable for pixel art, game graphics, and generally any detailed graphics
1394 painted with a mouse.")
1395 (home-page "http://pulkomandy.tk/projects/GrafX2")
1396 (license license:gpl2))) ; GPLv2 only
1397
1398 (define-public ois
1399 (package
1400 (name "ois")
1401 (version "1.5")
1402 (source
1403 (origin
1404 (method git-fetch)
1405 (uri (git-reference
1406 (url "https://github.com/wgois/OIS")
1407 (commit (string-append "v" version))))
1408 (file-name (git-file-name name version))
1409 (sha256
1410 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1411 (build-system cmake-build-system)
1412 (arguments
1413 `(#:tests? #f)) ; no test suite
1414 (inputs
1415 `(("libx11" ,libx11)))
1416 (synopsis "Object Oriented Input System")
1417 (description
1418 "Cross Platform Object Oriented Input Lib System is a cross platform,
1419 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1420 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1421 robust and compatible with many systems and operating systems.")
1422 (home-page "https://github.com/wgois/OIS")
1423 (license license:zlib)))
1424
1425 (define-public mygui
1426 (package
1427 (name "mygui")
1428 (version "3.2.2")
1429 (source
1430 (origin
1431 (method git-fetch)
1432 (uri (git-reference
1433 (url "https://github.com/MyGUI/mygui")
1434 (commit (string-append "MyGUI" version))))
1435 (file-name (git-file-name name version))
1436 (sha256
1437 (base32
1438 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1439 (build-system cmake-build-system)
1440 (arguments
1441 '(#:tests? #f ; No test target
1442 #:configure-flags
1443 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1444 (string-append "-DOGRE_INCLUDE_DIR="
1445 (assoc-ref %build-inputs "ogre")
1446 "/include/OGRE")
1447 ;; Demos and tools are Windows-specific:
1448 ;; https://github.com/MyGUI/mygui/issues/24.
1449 "-DMYGUI_BUILD_DEMOS=FALSE"
1450 "-DMYGUI_BUILD_TOOLS=FALSE")))
1451 (native-inputs
1452 `(("boost" ,boost)
1453 ("doxygen" ,doxygen)
1454 ("pkg-config" ,pkg-config)))
1455 (inputs
1456 `(("font-dejavu" ,font-dejavu)
1457 ("freetype" ,freetype)
1458 ("graphviz" ,graphviz)
1459 ("libx11" ,libx11)
1460 ("ogre" ,ogre)
1461 ("ois" ,ois)))
1462 (synopsis "Fast, flexible and simple GUI")
1463 (description
1464 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1465 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1466 of use.")
1467 (home-page "http://mygui.info/")
1468 (license license:expat)))
1469
1470 (define-public mygui-gl
1471 ;; Closure size is reduced by some 800 MiB.
1472 (package
1473 (inherit mygui)
1474 (name "mygui-gl")
1475 (version "3.2.2")
1476 (arguments
1477 (substitute-keyword-arguments (package-arguments mygui)
1478 ((#:configure-flags _)
1479 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1480 ;; We can't reuse the flags because of the mention to Ogre.
1481 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1482 ;; Demos and tools are Windows-specific:
1483 ;; https://github.com/MyGUI/mygui/issues/24.
1484 "-DMYGUI_BUILD_DEMOS=FALSE"
1485 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1486 (inputs
1487 `(("mesa" ,mesa)
1488 ("glu" ,glu)
1489 ,@(fold alist-delete (package-inputs mygui)
1490 '("ogre"))))
1491 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1492
1493 (define-public openmw
1494 (package
1495 (name "openmw")
1496 (version "0.46.0")
1497 (source
1498 (origin
1499 (method git-fetch)
1500 (uri (git-reference
1501 (url "https://github.com/OpenMW/openmw")
1502 (commit (string-append "openmw-" version))))
1503 (file-name (git-file-name name version))
1504 (sha256
1505 (base32
1506 "0rm32zsmxvr6b0jjihfj543skhicbw5kg6shjx312clhlm035w2x"))))
1507 (build-system cmake-build-system)
1508 (arguments
1509 `(#:tests? #f ; No test target
1510 #:configure-flags
1511 (list "-DDESIRED_QT_VERSION=5")))
1512 (native-inputs
1513 `(("boost" ,boost)
1514 ("doxygen" ,doxygen)
1515 ("pkg-config" ,pkg-config)))
1516 (inputs
1517 `(("bullet" ,bullet)
1518 ("ffmpeg" ,ffmpeg)
1519 ("libxt" ,libxt)
1520 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1521 ("openal" ,openal)
1522 ("openscenegraph" ,openmw-openscenegraph)
1523 ("qtbase" ,qtbase)
1524 ("sdl" ,sdl2)
1525 ("unshield" ,unshield)))
1526 (synopsis "Re-implementation of the RPG Morrowind engine")
1527 (description
1528 "OpenMW is a game engine which reimplements and extends the one that runs
1529 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1530 called OpenMW-CS which allows the user to edit or create their own original
1531 games.")
1532 (home-page "https://openmw.org")
1533 (license license:gpl3)))
1534
1535 (define-public godot
1536 (package
1537 (name "godot")
1538 (version "3.2.2")
1539 (source (origin
1540 (method git-fetch)
1541 (uri (git-reference
1542 (url "https://github.com/godotengine/godot")
1543 (commit (string-append version "-stable"))))
1544 (file-name (git-file-name name version))
1545 (sha256
1546 (base32
1547 "1libz83mbyrkbbsmmi8z2rydv3ls0w9r4vb5v6diqqwn7ka8z804"))
1548 (modules '((guix build utils)
1549 (ice-9 ftw)
1550 (srfi srfi-1)))
1551 (snippet
1552 '(begin
1553 ;; Keep only those bundled files we have not (yet) replaced
1554 ;; with Guix versions. Note that some of these may be
1555 ;; modified; see "thirdparty/README.md".
1556 (with-directory-excursion "thirdparty"
1557 (let* ((preserved-files
1558 '("README.md"
1559 "assimp"
1560 "certs"
1561 "cvtt"
1562 "enet"
1563 "etc2comp"
1564 "fonts"
1565 "glad"
1566 "jpeg-compressor"
1567 "libsimplewebm"
1568 "miniupnpc"
1569 "minizip"
1570 "misc"
1571 "nanosvg"
1572 "pvrtccompressor"
1573 "recastnavigation"
1574 "squish"
1575 "tinyexr"
1576 "vhacd"
1577 "xatlas")))
1578 (for-each delete-file-recursively
1579 (lset-difference string=?
1580 (scandir ".")
1581 (cons* "." ".." preserved-files)))))
1582 #t))))
1583 (build-system scons-build-system)
1584 (arguments
1585 `(#:scons ,scons-python2
1586 #:scons-flags (list "platform=x11" "target=release_debug"
1587 ;; Avoid using many of the bundled libs.
1588 ;; Note: These options can be found in the SConstruct file.
1589 "builtin_bullet=no"
1590 "builtin_freetype=no"
1591 "builtin_glew=no"
1592 "builtin_libmpdec=no"
1593 "builtin_libogg=no"
1594 "builtin_libpng=no"
1595 "builtin_libtheora=no"
1596 "builtin_libvorbis=no"
1597 "builtin_libvpx=no"
1598 "builtin_libwebp=no"
1599 "builtin_mbedtls=no"
1600 "builtin_opus=no"
1601 "builtin_pcre2=no"
1602 "builtin_wslay=no"
1603 "builtin_zlib=no"
1604 "builtin_zstd=no")
1605 #:tests? #f ; There are no tests
1606 #:phases
1607 (modify-phases %standard-phases
1608 (add-after 'unpack 'scons-use-env
1609 (lambda _
1610 ;; Scons does not use the environment variables by default,
1611 ;; but this substitution makes it do so.
1612 (substitute* "SConstruct"
1613 (("env_base = Environment\\(tools=custom_tools\\)")
1614 (string-append
1615 "env_base = Environment(tools=custom_tools)\n"
1616 "env_base = Environment(ENV=os.environ)")))
1617 #t))
1618 ;; Build headless tools, used for packaging games without depending on X.
1619 (add-after 'build 'build-headless
1620 (lambda* (#:key scons-flags #:allow-other-keys)
1621 (apply invoke "scons"
1622 `(,(string-append "-j" (number->string (parallel-job-count)))
1623 "platform=server" ,@(delete "platform=x11" scons-flags)))))
1624 (replace 'install
1625 (lambda* (#:key inputs outputs #:allow-other-keys)
1626 (let* ((out (assoc-ref outputs "out"))
1627 (headless (assoc-ref outputs "headless"))
1628 (zenity (assoc-ref inputs "zenity")))
1629 ;; Strip build info from filenames.
1630 (with-directory-excursion "bin"
1631 (for-each
1632 (lambda (file)
1633 (let ((dest (car (string-split (basename file) #\.))))
1634 (rename-file file dest)))
1635 (find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
1636 (install-file "godot" (string-append out "/bin"))
1637 (install-file "godot_server" (string-append headless "/bin")))
1638 ;; Tell the editor where to find zenity for OS.alert().
1639 (wrap-program (string-append out "/bin/godot")
1640 `("PATH" ":" prefix (,(string-append zenity "/bin")))))
1641 #t))
1642 (add-after 'install 'install-godot-desktop
1643 (lambda* (#:key outputs #:allow-other-keys)
1644 (let* ((out (assoc-ref outputs "out"))
1645 (applications (string-append out "/share/applications"))
1646 (icons (string-append out "/share/icons/hicolor")))
1647 (mkdir-p applications)
1648 (copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
1649 (string-append applications "/godot.desktop"))
1650 (for-each (lambda (icon dest)
1651 (mkdir-p (dirname dest))
1652 (copy-file icon dest))
1653 '("icon.png" "icon.svg")
1654 `(,(string-append icons "/256x256/apps/godot.png")
1655 ,(string-append icons "/scalable/apps/godot.svg"))))
1656 #t)))))
1657 (outputs '("out" "headless"))
1658 (native-inputs `(("pkg-config" ,pkg-config)))
1659 (inputs `(("alsa-lib" ,alsa-lib)
1660 ("bullet" ,bullet)
1661 ("freetype" ,freetype)
1662 ("glew" ,glew)
1663 ("glu" ,glu)
1664 ("libtheora" ,libtheora)
1665 ("libvorbis" ,libvorbis)
1666 ("libvpx" ,libvpx)
1667 ("libwebp" ,libwebp)
1668 ("libx11" ,libx11)
1669 ("libxcursor" ,libxcursor)
1670 ("libxi" ,libxi)
1671 ("libxinerama" ,libxinerama)
1672 ("libxrandr" ,libxrandr)
1673 ("mbedtls" ,mbedtls-apache)
1674 ("mesa" ,mesa)
1675 ("opusfile" ,opusfile)
1676 ("pcre2" ,pcre2)
1677 ("pulseaudio" ,pulseaudio)
1678 ("wslay" ,wslay)
1679 ("zenity" ,zenity)
1680 ("zstd" ,zstd "lib")))
1681 (home-page "https://godotengine.org/")
1682 (synopsis "Advanced 2D and 3D game engine")
1683 (description
1684 "Godot is an advanced multi-platform game engine written in C++. If
1685 features design tools such as a visual editor, can import 3D models and
1686 provide high-quality 3D rendering, it contains an animation editor, and can be
1687 scripted in a Python-like language.")
1688 (license license:expat)))
1689
1690 (define-public eureka
1691 (package
1692 (name "eureka")
1693 (version "1.24")
1694 (source (origin
1695 (method url-fetch)
1696 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1697 version "/eureka-"
1698 ;; version without dots e.g 1.21 => 121
1699 (string-join (string-split version #\.) "")
1700 "-source.tar.gz"))
1701 (sha256
1702 (base32
1703 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1704 (build-system gnu-build-system)
1705 (arguments
1706 '(#:tests? #f
1707 #:make-flags
1708 (let ((out (assoc-ref %outputs "out")))
1709 (list (string-append "PREFIX=" out)))
1710 #:phases
1711 (modify-phases %standard-phases
1712 (delete 'configure)
1713 (add-before 'build 'prepare-install-directories
1714 (lambda* (#:key outputs #:allow-other-keys)
1715 (let ((out (assoc-ref outputs "out")))
1716 (mkdir-p (string-append out "/bin"))
1717 (mkdir-p (string-append out "/share"))
1718
1719 (with-fluids ((%default-port-encoding #f))
1720 (substitute* "./src/main.cc"
1721 (("/usr/local") out)))
1722
1723 (substitute* "Makefile"
1724 (("-o root") ""))))))))
1725 (inputs `(("mesa" ,mesa)
1726 ("libxft" ,libxft)
1727 ("libxinerama" ,libxinerama)
1728 ("libfontconfig" ,fontconfig)
1729 ("libjpeg" ,libjpeg-turbo)
1730 ("libpng" ,libpng)
1731 ("fltk" ,fltk)
1732 ("zlib" ,zlib)))
1733 (native-inputs `(("pkg-config" ,pkg-config)
1734 ("xdg-utils" ,xdg-utils)))
1735 (synopsis "Doom map editor")
1736 (description "Eureka is a map editor for the classic DOOM games, and a few
1737 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1738 a 2D editor view.")
1739 (home-page "http://eureka-editor.sourceforge.net/")
1740 (license license:gpl2+)))
1741
1742 (define-public guile-chickadee
1743 (package
1744 (name "guile-chickadee")
1745 (version "0.5.0")
1746 (source (origin
1747 (method url-fetch)
1748 (uri (string-append "https://files.dthompson.us/chickadee/"
1749 "chickadee-" version ".tar.gz"))
1750 (sha256
1751 (base32
1752 "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
1753 (build-system gnu-build-system)
1754 (arguments
1755 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1756 (propagated-inputs
1757 `(("guile-opengl" ,guile-opengl)
1758 ("guile-sdl2" ,guile-sdl2)))
1759 (inputs
1760 `(("guile" ,guile-2.2)
1761 ("libvorbis" ,libvorbis)
1762 ("mpg123" ,mpg123)
1763 ("openal" ,openal)))
1764 (native-inputs
1765 `(("pkg-config" ,pkg-config)
1766 ("texinfo" ,texinfo)))
1767 (home-page "https://dthompson.us/projects/chickadee.html")
1768 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1769 (description "Chickadee is a game development toolkit for Guile Scheme
1770 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1771 that parenthetically inclined game developers need to make 2D (and eventually
1772 3D) games in Scheme, such as:
1773
1774 @enumerate
1775 @item extensible, fixed-timestep game loop
1776 @item OpenGL-based rendering engine
1777 @item keyboard, mouse, controller input
1778 @item REPL-driven development model
1779 @end enumerate\n")
1780 (license license:gpl3+)))
1781
1782 (define-public guile3.0-chickadee
1783 (package
1784 (inherit guile-chickadee)
1785 (name "guile3.0-chickadee")
1786 (version "0.5.0")
1787 (source (origin
1788 (method url-fetch)
1789 (uri (string-append "https://files.dthompson.us/chickadee/"
1790 "chickadee-" version ".tar.gz"))
1791 (sha256
1792 (base32
1793 "0y3s0p4zyghys48sayfhcbmxmflh8hwawnx5an2jlb3x84yr0dsx"))))
1794 (build-system gnu-build-system)
1795 (propagated-inputs
1796 `(("guile-opengl" ,guile3.0-opengl)
1797 ("guile-sdl2" ,guile3.0-sdl2)))
1798 (inputs
1799 `(("guile" ,guile-3.0)
1800 ("libvorbis" ,libvorbis)
1801 ("mpg123" ,mpg123)
1802 ("openal" ,openal)))
1803 (native-inputs
1804 `(("pkg-config" ,pkg-config)
1805 ("texinfo" ,texinfo)))
1806 (home-page "https://dthompson.us/projects/chickadee.html")
1807 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1808 (description "Chickadee is a game development toolkit for Guile Scheme
1809 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1810 that parenthetically inclined game developers need to make 2D (and eventually
1811 3D) games in Scheme, such as:
1812
1813 @enumerate
1814 @item extensible, fixed-timestep game loop
1815 @item OpenGL-based rendering engine
1816 @item keyboard, mouse, controller input
1817 @item REPL-driven development model
1818 @end enumerate\n")
1819 (license license:gpl3+)))
1820
1821 (define-public bennu-game-development
1822 (package
1823 (name "bennu-game-development")
1824 (version "348")
1825 (source (origin
1826 (method svn-fetch)
1827 (uri (svn-reference
1828 (url "http://svn.code.sf.net/p/bennugd/code")
1829 (revision (string->number version))))
1830 (file-name (string-append name "-" version))
1831 (sha256
1832 (base32
1833 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1834 (modules '((guix build utils)))
1835 (snippet
1836 '(begin
1837 (delete-file-recursively "3rdparty") #t))))
1838 (build-system gnu-build-system)
1839 (arguments
1840 '(#:phases
1841 (modify-phases %standard-phases
1842 (add-after 'unpack 'patch-configure-to-use-openssl
1843 (lambda* (#:key outputs #:allow-other-keys)
1844 (chdir "core")
1845 (delete-file "configure")
1846 (substitute* "configure.in"
1847 (("i\\*86\\)")
1848 "*)
1849 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1850 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1851 LIBSSL=\"crypto\"
1852 USE_OPENSSL=yes
1853 ;;
1854
1855 i*86)"))
1856 #t)))))
1857 (inputs `(("openssl" ,openssl)
1858 ("zlib" ,zlib)))
1859 (native-inputs `(("pkg-config" ,pkg-config)
1860 ("autoconf" ,autoconf)
1861 ("automake" ,automake)
1862 ("libtool" ,libtool)))
1863 (synopsis "Programming language to create games")
1864 (description "Bennu Game Development, also known as bennudg, is a
1865 programming language tailored at game development. It is the successor of
1866 Fenix.")
1867 (home-page "https://sourceforge.net/projects/bennugd/")
1868 (license license:zlib)))
1869
1870 (define-public bennu-game-development-modules
1871 (package
1872 (inherit bennu-game-development)
1873 (name "bennu-game-development-modules")
1874 (arguments
1875 '(#:phases
1876 (modify-phases %standard-phases
1877 (add-after 'unpack 'patch-conflicting-definitions
1878 (lambda _
1879 (with-fluids ((%default-port-encoding #f))
1880 (substitute* "core/include/fmath.h"
1881 (("extern fixed fmul\\( int x, int y \\);") "")
1882 (("extern fixed fdiv\\( int x, int y \\);") "")))
1883 (chdir "modules"))))))
1884 (inputs `(("zlib" ,zlib)
1885 ("libpng" ,libpng)
1886 ("openssl" ,openssl)
1887 ("sdl-mixer" ,sdl-mixer)
1888 ("bennu-game-development" ,bennu-game-development)))
1889 (synopsis "Modules for the Bennu Game Development programming language")
1890 (description "This package contains a collection of modules for the Bennu
1891 Game Development programming language, from CD handling through SDL to
1892 joystick support.")))
1893
1894 (define-public plib
1895 (package
1896 (name "plib")
1897 (version "1.8.5")
1898 (source (origin
1899 (method url-fetch)
1900 (uri (string-append "http://plib.sourceforge.net/dist/"
1901 "plib-" version ".tar.gz"))
1902 (sha256
1903 (base32
1904 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1905 (patches (search-patches "plib-CVE-2011-4620.patch"
1906 "plib-CVE-2012-4552.patch"))))
1907 (build-system gnu-build-system)
1908 (inputs
1909 `(("mesa" ,mesa)
1910 ("libxi" ,libxi)
1911 ("libxmu" ,libxmu)))
1912 (native-inputs
1913 `(("pkg-config" ,pkg-config)))
1914 (home-page "http://plib.sourceforge.net/")
1915 (synopsis "Suite of portable game libraries")
1916 (description "PLIB is a set of libraries that will permit programmers to
1917 write games and other realtime interactive applications that are 100% portable
1918 across a wide range of hardware and operating systems. PLIB includes sound
1919 effects, music, a complete 3D engine, font rendering, a simple Windowing
1920 library, a game scripting language, a GUI, networking, 3D math library and a
1921 collection of handy utility functions. All are 100% portable across nearly
1922 all modern computing platforms. Each library component is fairly independent
1923 of the others")
1924 (license license:lgpl2.0+)))
1925
1926 (define-public ioquake3
1927 ;; We follow master since it seems that there won't be releases after 1.3.6.
1928 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1929 (package
1930 (name "ioquake3")
1931 (version (git-version "1.3.6" "1" commit))
1932 (source
1933 (origin
1934 (method git-fetch)
1935 (uri (git-reference
1936 (url "https://github.com/ioquake/ioq3")
1937 (commit commit)))
1938 (file-name (git-file-name name version))
1939 (sha256
1940 (base32
1941 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1942 (build-system gnu-build-system)
1943 (inputs
1944 `(("sdl2" ,sdl2)
1945 ("libjpeg" ,libjpeg-turbo)
1946 ("openal" ,openal)
1947 ("curl" ,curl)
1948 ("opusfile" ,opusfile)
1949 ("opus" ,opus)
1950 ("libvorbis" ,libvorbis)
1951 ("freetype" ,freetype)
1952 ("libogg" ,libogg)))
1953 (native-inputs
1954 `(("which" ,which) ; Else SDL_version.h won't be found.
1955 ("pkg-config" ,pkg-config)))
1956 (arguments
1957 '(#:tests? #f ; No tests.
1958 #:make-flags '("CC=gcc"
1959 "USE_INTERNAL_LIBS=0"
1960 "USE_FREETYPE=1"
1961 "USE_RENDERER_DLOPEN=0"
1962 "USE_OPENAL_DLOPEN=0"
1963 "USE_CURL_DLOPEN=0")
1964 #:phases
1965 (modify-phases %standard-phases
1966 (delete 'configure)
1967 (replace 'install
1968 (lambda* (#:key outputs #:allow-other-keys)
1969 (invoke "make" "copyfiles" "CC=gcc"
1970 "USE_INTERNAL_LIBS=0"
1971 (string-append "COPYDIR="
1972 (assoc-ref outputs "out")
1973 "/bin")))))))
1974 (home-page "https://ioquake3.org/")
1975 (synopsis "FPS game engine based on Quake 3")
1976 (description "ioquake3 is a free software first person shooter engine
1977 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1978 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1979 added. The permanent goal is to create the open source Quake 3 distribution
1980 upon which people base their games, ports to new platforms, and other
1981 projects.")
1982 (license license:gpl2))))
1983
1984 (define-public openvr
1985 (package
1986 (name "openvr")
1987 (version "1.8.19")
1988 (home-page "https://github.com/ValveSoftware/openvr/")
1989 (source
1990 (origin
1991 (method git-fetch)
1992 (uri (git-reference
1993 (url home-page)
1994 (commit (string-append "v" version))))
1995 (file-name (git-file-name name version))
1996 (sha256
1997 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
1998 (build-system cmake-build-system)
1999 (arguments
2000 ;; No tests.
2001 '(#:tests? #f
2002 #:configure-flags (list "-DBUILD_SHARED=1")))
2003 (synopsis "Virtual reality software development kit")
2004 (description "OpenVR is an API and runtime that allows access to VR
2005 hardware from multiple vendors without requiring that applications have
2006 specific knowledge of the hardware they are targeting.")
2007 (license license:bsd-3)))
2008
2009 (define-public flatzebra
2010 (package
2011 (name "flatzebra")
2012 (version "0.1.7")
2013 (source
2014 (origin
2015 (method url-fetch)
2016 (uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
2017 "flatzebra-" version ".tar.gz"))
2018 (sha256
2019 (base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
2020 (build-system gnu-build-system)
2021 (arguments
2022 `(#:phases
2023 (modify-phases %standard-phases
2024 (add-after 'unpack 'fix-sdl-config
2025 (lambda* (#:key inputs #:allow-other-keys)
2026 ;; XXX: sdl-config in sdl-union is a link to sdl-config from
2027 ;; plain sdl package. As a consequence, the prefix is wrong.
2028 ;; Force correct one with "--prefix" argument.
2029 (let ((sdl-union (assoc-ref inputs "sdl")))
2030 (setenv "SDL_CONFIG"
2031 (string-append sdl-union
2032 "/bin/sdl-config --prefix="
2033 sdl-union)))
2034 #t)))))
2035 (native-inputs
2036 `(("pkg-config" ,pkg-config)))
2037 (inputs
2038 `(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
2039 (home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
2040 (synopsis "Generic game engine for 2D double-buffering animation")
2041 (description
2042 "Flatzebra is a simple, generic C++ game engine library supporting 2D
2043 double-buffering.")
2044 (license license:gpl2+)))
2045
2046 (define-public fna
2047 (package
2048 (name "fna")
2049 (version "19.12.01")
2050 (source
2051 (origin
2052 (method git-fetch)
2053 (uri (git-reference
2054 (url "https://github.com/FNA-XNA/FNA")
2055 (commit version)))
2056 (file-name (git-file-name name version))
2057 (sha256
2058 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2059 (build-system gnu-build-system)
2060 (arguments
2061 '(#:tests? #f ; No tests.
2062 #:phases
2063 (modify-phases %standard-phases
2064 (add-after 'unpack 'link-dep-src
2065 (lambda* (#:key inputs #:allow-other-keys)
2066 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2067 (mojoshader (assoc-ref inputs "mojoshader-src"))
2068 (faudio (assoc-ref inputs "faudio-src"))
2069 (theorafile (assoc-ref inputs "theorafile-src")))
2070 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2071 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2072 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2073 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2074 (delete 'configure)
2075 (replace 'build
2076 (lambda _
2077 (invoke "make" "release")))
2078 (replace 'install
2079 (lambda* (#:key outputs #:allow-other-keys)
2080 (let ((out (assoc-ref outputs "out")))
2081 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2082 #t))))))
2083 (native-inputs
2084 `(("mono" ,mono)))
2085 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2086 ("mojoshader-src" ,(package-source mojoshader-cs))
2087 ("faudio-src" ,(package-source faudio))
2088 ("theorafile-src" ,(package-source theorafile))))
2089 (home-page "https://fna-xna.github.io/")
2090 (synopsis "Accuracy-focused XNA4 reimplementation")
2091 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2092 focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2093 (license (list license:ms-pl ; FNA
2094 license:lgpl2.1 ; LzxDecoder.cs
2095 ;; Mono.Xna:
2096 license:expat))))
2097
2098 (define-public libccd
2099 (package
2100 (name "libccd")
2101 (version "2.1")
2102 (source
2103 (origin
2104 (method git-fetch)
2105 (uri (git-reference
2106 (url "https://github.com/danfis/libccd")
2107 (commit (string-append "v" version))))
2108 (file-name (git-file-name name version))
2109 (sha256
2110 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2111 (build-system cmake-build-system)
2112 (arguments
2113 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2114 "-DBUILD_TESTING=ON"
2115 "-DENABLE_DOUBLE_PRECISION=ON")))
2116 (native-inputs
2117 `(("python-sphinx" ,python-sphinx)))
2118 (home-page "https://github.com/danfis/libccd")
2119 (synopsis "Library for collision detection between two convex shapes")
2120 (description "@code{libccd} is library for a collision detection
2121 between two convex shapes. @code{libccd} implements variation on
2122 Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2123 and also implements algorithm Minkowski Portal Refinement (MPR,
2124 a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2125 (license license:expat)))
2126
2127 (define-public ode
2128 (package
2129 (name "ode")
2130 (version "0.16.1")
2131 (source
2132 (origin
2133 (method url-fetch)
2134 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2135 "ode-" version ".tar.gz"))
2136 (sha256
2137 (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j"))
2138 (modules '((guix build utils)))
2139 (snippet
2140 '(begin
2141 (delete-file-recursively "libccd")
2142 #t))))
2143 (build-system cmake-build-system)
2144 (arguments
2145 ;; Tests fail on all systems but x86_64. This is fixed upstream and can
2146 ;; be removed in 0.16.2+.
2147 `(#:tests? ,(string-prefix? "x86_64-"
2148 (or (%current-target-system)
2149 (%current-system)))
2150 #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
2151 #:phases
2152 (modify-phases %standard-phases
2153 (add-after 'unpack 'unbundle-libccd
2154 (lambda _
2155 (substitute* "CMakeLists.txt"
2156 (("configure_file\\(libccd/.*") ""))
2157 #t)))))
2158 (inputs
2159 `(("glu" ,glu)
2160 ("libccd" ,libccd)
2161 ("mesa" ,mesa)))
2162 (home-page "https://www.ode.org/")
2163 (synopsis "High performance library for simulating rigid body dynamics")
2164 (description "ODE is a high performance library for simulating
2165 rigid body dynamics. It is fully featured, stable, mature and
2166 platform independent with an easy to use C/C++ API. It has advanced
2167 joint types and integrated collision detection with friction. ODE is
2168 useful for simulating vehicles, objects in virtual reality
2169 environments and virtual creatures. It is currently used in many
2170 computer games, 3D authoring tools and simulation tools.")
2171 ;; Software is dual-licensed.
2172 (license (list license:lgpl2.1+ license:expat))))
2173
2174 (define-public chipmunk
2175 (package
2176 (name "chipmunk")
2177 (version "7.0.3")
2178 (source
2179 (origin
2180 (method git-fetch)
2181 (uri (git-reference
2182 (url "https://github.com/slembcke/Chipmunk2D")
2183 (commit (string-append "Chipmunk-" version))))
2184 (file-name (git-file-name name version))
2185 (sha256
2186 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2187 (build-system cmake-build-system)
2188 (arguments
2189 `(#:tests? #f ;no test
2190 #:configure-flags '("-DBUILD_STATIC=OFF"
2191 "-DBUILD_DEMOS=OFF")))
2192 (inputs
2193 `(("freeglut" ,freeglut)
2194 ("libxmu" ,libxmu)
2195 ("libxrandr" ,libxrandr)))
2196 (home-page "https://chipmunk-physics.net/")
2197 (synopsis "Fast and lightweight 2D game physics library")
2198 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2199 rigid body physics library written in C.")
2200 (license license:expat)))
2201
2202 (define-public libtcod
2203 (package
2204 (name "libtcod")
2205 (version "1.15.1")
2206 (source (origin
2207 (method git-fetch)
2208 (uri (git-reference
2209 (url "https://github.com/libtcod/libtcod")
2210 (commit version)))
2211 (file-name (git-file-name name version))
2212 (sha256
2213 (base32
2214 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2215 (modules '((guix build utils)))
2216 (snippet '(begin
2217 (delete-file-recursively "src/vendor/utf8proc")
2218 (delete-file-recursively "src/vendor/zlib")
2219 (delete-file "src/vendor/stb_truetype.h")
2220 (delete-file "src/vendor/stb_sprintf.h")
2221 (delete-file "src/vendor/lodepng.cpp")
2222 (delete-file "src/vendor/lodepng.h")
2223
2224 (substitute* "buildsys/autotools/sources.am"
2225 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2226 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2227 "../../src/vendor/stb.c")
2228 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2229
2230 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2231 (("\\.\\./vendor/") ""))
2232
2233 (substitute* '("src/libtcod/color/canvas.cpp"
2234 "src/libtcod/sys_sdl_img_png.cpp"
2235 "src/libtcod/tileset/truetype.cpp"
2236 "src/libtcod/tileset/tilesheet.cpp")
2237 (("\\.\\./\\.\\./vendor/") ""))
2238
2239 (substitute* "src/libtcod/console/printing.cpp"
2240 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2241 #t))))
2242 (build-system gnu-build-system)
2243 (arguments
2244 `(#:configure-flags '("--with-gnu-ld"
2245 "LIBS=-lutf8proc -llodepng")
2246 #:phases
2247 (modify-phases %standard-phases
2248 (add-after 'unpack 'change-to-build-dir
2249 (lambda _
2250 (chdir "buildsys/autotools")
2251 (patch-shebang "get_version.py")
2252 #t)))))
2253 (native-inputs
2254 `(("autoconf" ,autoconf)
2255 ("automake" ,automake)
2256 ("libtool" ,libtool)
2257 ("python" ,python)
2258 ("pkg-config" ,pkg-config)
2259 ("stb-sprintf" ,stb-sprintf)
2260 ("stb-truetype" ,stb-truetype)))
2261 (inputs
2262 `(("lodepng" ,lodepng)
2263 ("sdl2" ,sdl2)
2264 ("utf8proc" ,utf8proc)
2265 ("zlib" ,zlib)))
2266 (home-page "https://github.com/libtcod/libtcod")
2267 (synopsis "Library specifically designed for writing roguelikes")
2268 (description
2269 "libtcod is a fast, portable and uncomplicated API for roguelike
2270 developers providing an advanced true color console, input, and lots of other
2271 utilities frequently used in roguelikes.")
2272 (license license:bsd-3)))
2273
2274 (define-public warsow-qfusion
2275 ;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
2276 ;; The 2.5 beta as published on the homepage is commit
2277 ;; c4de15df559410aff0ca6643724e24cddb0ecbbd
2278 (let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
2279 (package
2280 (name "warsow-qfusion")
2281 (version (git-version "2.5" "1" commit)) ; 2.5-beta
2282 (source (origin
2283 (method git-fetch)
2284 (uri (git-reference
2285 (url "https://github.com/Warsow/qfusion/")
2286 (commit commit)
2287 (recursive? #t)))
2288 (file-name (git-file-name name version))
2289 (sha256
2290 (base32
2291 "0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
2292 ;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
2293 (patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
2294 (modules '((guix build utils)))
2295 (snippet '(begin
2296 (delete-file-recursively "platforms")
2297 (delete-file-recursively "debian")
2298 (delete-file-recursively "libsrcs")
2299 #t))))
2300 (build-system cmake-build-system)
2301 (arguments
2302 `(#:tests? #f ; No tests.
2303 #:configure-flags '("-DQFUSION_GAME=Warsow")
2304 #:modules
2305 ((guix build utils)
2306 (guix build cmake-build-system)
2307 (ice-9 match))
2308 #:phases
2309 (modify-phases %standard-phases
2310 (add-after 'unpack 'change-to-build-dir
2311 (lambda _
2312 (chdir "source")
2313 #t))
2314 (add-after 'install 'really-install
2315 (lambda* (#:key outputs system #:allow-other-keys)
2316 (let ((arch (match system
2317 ("x86_64-linux" "x86_64")
2318 ("i686-linux" "i386")))
2319 (out (assoc-ref outputs "out")))
2320 (install-file (string-append "../source/build/basewsw/libgame_"
2321 arch ".so")
2322 (string-append out "/lib/"))
2323 (install-file (string-append "../source/build/libui_" arch ".so")
2324 (string-append out "/lib/"))
2325 (for-each
2326 (lambda (file)
2327 (install-file file (string-append out "/bin/")))
2328 (append (find-files "../source/build" "warsow")
2329 (find-files "../source/build" "wsw_server."))))
2330 #t)))))
2331 (inputs
2332 `(("alsa-lib" ,alsa-lib)
2333 ("curl" ,curl)
2334 ("freetype" ,freetype)
2335 ("ffmpeg" ,ffmpeg)
2336 ("libjpeg" ,libjpeg-turbo)
2337 ("libogg" ,libogg)
2338 ("libpng" ,libpng)
2339 ("libtheora" ,libtheora)
2340 ("libvorbis" ,libvorbis)
2341 ("mesa" ,mesa)
2342 ("openal" ,openal)
2343 ("pulseaudio" ,pulseaudio)
2344 ("qtbase" ,qtbase)
2345 ("qtdeclarative" ,qtdeclarative)
2346 ("sdl2" ,sdl2)
2347 ("uuid.h" ,util-linux "lib")
2348 ("zlib" ,zlib)))
2349 (native-inputs
2350 `(("pkg-config" ,pkg-config)))
2351 (home-page "https://github.com/Warsow/qfusion")
2352 (supported-systems '("i686-linux" "x86_64-linux"))
2353 (synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
2354 (description
2355 "This package contains the game engine of Warsow, a first-person
2356 shooter video game. The engine is based on qfusion, the id Tech 2 derived
2357 game engine. id Tech 2 is the engine originally behind Quake 2.")
2358 (license license:gpl2+))))
2359
2360 (define-public dhewm3
2361 (package
2362 (name "dhewm3")
2363 (version "1.5.0")
2364 (source (origin
2365 (method url-fetch)
2366 (uri (string-append
2367 "https://github.com/dhewm/dhewm3/releases/download/"
2368 version "/dhewm3-" version "-src.tar.xz"))
2369 (sha256
2370 (base32
2371 "0dmd1876az5q8gbjrd1jk8zidz11ydj607z3m8m5kvw2yj136jzv"))))
2372 (build-system cmake-build-system)
2373 (arguments
2374 `(#:tests? #f ; No tests.
2375 #:phases
2376 (modify-phases %standard-phases
2377 (add-after 'unpack 'change-to-build-dir
2378 (lambda _
2379 (chdir "neo")
2380 #t)))))
2381 (inputs
2382 `(("curl" ,curl)
2383 ("libjpeg" ,libjpeg-turbo)
2384 ("libogg" ,libogg)
2385 ("libvorbis" ,libvorbis)
2386 ("libx11" ,libx11)
2387 ("openal" ,openal)
2388 ("sdl2" ,sdl2)
2389 ("zlib" ,zlib)))
2390 (home-page "https://dhewm3.org/")
2391 (synopsis "Port of the original Doom 3 engine")
2392 (description
2393 "@command{dhewm3} is a source port of the original Doom 3 engine (not
2394 Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
2395 version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
2396 sound effects on all operating systems and hardware (via OpenAL Softs EFX
2397 support), has much better support for widescreen resolutions and has 64bit
2398 support.")
2399 (license license:gpl3)))
2400
2401 (define-public tesseract-engine
2402 (let ((svn-revision 2411))
2403 (package
2404 (name "tesseract-engine")
2405 (version (string-append "20200615-" (number->string svn-revision)))
2406 (source
2407 (origin
2408 (method svn-fetch)
2409 (uri (svn-reference
2410 (url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
2411 (revision svn-revision)))
2412 (file-name (git-file-name name version))
2413 (sha256
2414 (base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
2415 (modules '((guix build utils)))
2416 (snippet
2417 '(begin
2418 (for-each delete-file-recursively
2419 '("bin" "bin64"
2420 ;; Remove "media" since some files such as
2421 ;; media/sound/game/soundsnap/info.txt refer to a
2422 ;; non-commercial license.
2423 "media"
2424 "server.bat"
2425 "tesseract.bat"
2426 "src/lib"
2427 "src/lib64"))
2428 #t))))
2429 (build-system gnu-build-system)
2430 (arguments
2431 `(#:make-flags (list "CC=gcc")
2432 #:tests? #f ; No tests.
2433 #:phases
2434 (modify-phases %standard-phases
2435 (delete 'configure)
2436 (add-after 'unpack 'cd-src
2437 (lambda _ (chdir "src") #t))
2438 (add-before 'build 'fix-env
2439 (lambda* (#:key inputs #:allow-other-keys)
2440 (setenv "CPATH"
2441 (string-append (assoc-ref inputs "sdl2-union")
2442 "/include/SDL2:"
2443 (or (getenv "CPATH") "")))
2444 #t))
2445 (add-after 'install 'really-install
2446 (lambda* (#:key outputs #:allow-other-keys)
2447 (let* ((out (assoc-ref outputs "out"))
2448 (share (string-append out "/share/tesseract"))
2449 (bin (string-append out "/bin/tesseract"))
2450 (client (string-append out "/bin/tesseract-client")))
2451 (chdir "..") ; Back to root.
2452 (for-each
2453 (lambda (dir)
2454 (mkdir-p (string-append share "/" dir))
2455 (copy-recursively dir (string-append share "/" dir)))
2456 '("config"))
2457 (mkdir-p (string-append out "/bin/"))
2458 (copy-file "bin_unix/native_client" client)
2459 (copy-file "bin_unix/native_server"
2460 (string-append out "/bin/tesseract-server"))
2461 (call-with-output-file bin
2462 (lambda (p)
2463 (format p "#!~a
2464 TESS_DATA=~a
2465 TESS_BIN=~a
2466 TESS_OPTIONS=\"-u$HOME/.tesseract\"
2467 cd \"$TESS_DATA\"
2468 exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
2469 (which "bash")
2470 share
2471 client)))
2472 (chmod bin #o755)
2473 (install-file "src/readme_tesseract.txt"
2474 (string-append out "/share/licenses/tesseract/LICENSE")))
2475 #t)))))
2476 (inputs
2477 `(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
2478 ("zlib" ,zlib)
2479 ("libpng" ,libpng)
2480 ("libgl" ,mesa)))
2481 (home-page "http://tesseract.gg/")
2482 (synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
2483 (description "This package contains the game engine of Tesseract, a
2484 first-person shooter focused on cooperative in-game map editing.
2485
2486 The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
2487 upgraded modern rendering techniques. The new rendering features include
2488 fully dynamic omnidirectional shadows, global illumination, HDR lighting,
2489 deferred shading, morphological / temporal / multisample anti-aliasing, and
2490 much more.")
2491 (license license:zlib))))