Merge branch 'staging'
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;;
18 ;;; This file is part of GNU Guix.
19 ;;;
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
24 ;;;
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
29 ;;;
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
32
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages documentation)
50 #:use-module (gnu packages fltk)
51 #:use-module (gnu packages fonts)
52 #:use-module (gnu packages fontutils)
53 #:use-module (gnu packages freedesktop)
54 #:use-module (gnu packages fribidi)
55 #:use-module (gnu packages dbm)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages python-xyz)
76 #:use-module (gnu packages qt)
77 #:use-module (gnu packages sdl)
78 #:use-module (gnu packages stb)
79 #:use-module (gnu packages texinfo)
80 #:use-module (gnu packages tls)
81 #:use-module (gnu packages video)
82 #:use-module (gnu packages xdisorg)
83 #:use-module (gnu packages xiph)
84 #:use-module (gnu packages xml)
85 #:use-module (gnu packages xorg))
86
87 (define-public bullet
88 (package
89 (name "bullet")
90 (version "2.88")
91 (source (origin
92 (method git-fetch)
93 (uri (git-reference
94 (url "https://github.com/bulletphysics/bullet3/")
95 (commit version)))
96 (file-name (git-file-name name version))
97 (sha256
98 (base32
99 "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
100 (modules '((guix build utils)))
101 (snippet
102 '(begin
103 (for-each delete-file (find-files "build3" "premake*"))
104 (with-directory-excursion "examples/ThirdPartyLibs"
105 (for-each delete-file-recursively
106 '("Gwen" "clsocket" "enet" "glad" "imgui"
107 "lua-5.2.3" "midi" "minizip" "openvr"
108 "optionalX11" "serial" "zlib")))
109 ;; These need files from ThirdPartyLibs
110 (substitute* "Extras/CMakeLists.txt"
111 (("BulletRobotics") "")
112 (("obj2sdf") ""))
113 ;; Tests fail on linking, cannot find -lBussIK
114 (substitute* "test/CMakeLists.txt"
115 ((" InverseDynamics")
116 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
117 ; (("SharedMemory") ""))
118 #t))))
119 (build-system cmake-build-system)
120 (arguments
121 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
122 "-DBUILD_CPU_DEMOS=OFF"
123 "-DBUILD_OPENGL3_DEMOS=OFF"
124 "-DBUILD_BULLET2_DEMOS=OFF"
125 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
126 (or (getenv "CXXFLAGS") "")))
127 #:phases
128 (modify-phases %standard-phases
129 (add-after 'unpack 'remove-failing-tests
130 ;; These tests fail specifically after removing 3rd party code
131 (lambda _
132 (substitute* "test/SharedMemory/CMakeLists.txt"
133 (("ADD_TEST") "# ADD_TEST"))
134 (substitute* "test/InverseDynamics/CMakeLists.txt"
135 (("ADD_TEST\\(Test_BulletInverseForward")
136 "# ADD_TEST(Test_BulletInverseForward"))
137 #t)))))
138 (inputs
139 `(("glu" ,glu)
140 ("libx11" ,libx11)
141 ("mesa" ,mesa)))
142 (home-page "https://pybullet.org/wordpress/")
143 (synopsis "3D physics engine library")
144 (description
145 "Bullet is a physics engine library usable for collision detection. It
146 is used in some video games and movies.")
147 (license license:zlib)))
148
149 (define-public deutex
150 (package
151 (name "deutex")
152 (version "5.1.2")
153 (source (origin
154 (method url-fetch)
155 (uri (string-append "https://github.com/Doom-Utils/" name
156 "/releases/download/v" version "/"
157 name "-" version ".tar.xz"))
158 (sha256
159 (base32
160 "1rj3w4xa0n4jixy4j7p6gbclylbgxvhdnji7xnkydrqii9rxnbp4"))))
161 (build-system gnu-build-system)
162 (native-inputs `(("asciidoc" ,asciidoc)))
163 (home-page "https://github.com/Doom-Utils/deutex")
164 (synopsis "WAD file composer for Doom and related games")
165 (description
166 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
167 used to extract the lumps of a wad and save them as individual files.
168 Conversely, it can also build a wad from separate files. When extracting a
169 lump to a file, it does not just copy the raw data, it converts it to an
170 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
171 Conversely, when it reads files for inclusion in pwads, it does the necessary
172 conversions (for example, from PPM to Doom picture format). In addition,
173 DeuTex has functions such as merging wads, etc.")
174 (license license:gpl2+)))
175
176 (define-public grfcodec
177 (package
178 (name "grfcodec")
179 (version "6.0.6")
180 (source (origin
181 (method url-fetch)
182 (uri (string-append "http://binaries.openttd.org/extra/"
183 name "/" version "/" name "-" version
184 "-source.tar.xz"))
185 (sha256
186 (base32
187 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
188 (build-system gnu-build-system)
189 (arguments
190 '(#:tests? #f ; no check target
191 #:phases
192 (modify-phases %standard-phases
193 (delete 'configure) ; no configure script
194 (replace 'install ; no install target
195 (lambda* (#:key outputs #:allow-other-keys)
196 (let* ((out (assoc-ref outputs "out"))
197 (bin (string-append out "/bin"))
198 (doc (string-append out "/share/doc"))
199 (man (string-append out "/share/man/man1")))
200 (for-each (lambda (file)
201 (install-file file bin))
202 '("grfcodec" "grfid" "grfstrip" "nforenum"))
203 (install-file "COPYING" doc)
204 (with-directory-excursion "docs"
205 (for-each (lambda (file)
206 (install-file (string-append file ".txt") doc))
207 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
208 "readme" "readme.rpn"))
209 (for-each (lambda (file)
210 (install-file file man))
211 (find-files "." "\\.1"))))
212 #t)))))
213 (inputs
214 `(("boost" ,boost)
215 ("libpng" ,libpng)
216 ("zlib" ,zlib)))
217 (synopsis "GRF development tools")
218 (description
219 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
220 tools for developing (New)GRFs. It includes a number of smaller programs, each
221 with a specific task:
222 @enumerate
223 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
224 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
225 @item @code{grfstrip} strips all sprites from a GRF.
226 @item @code{nforenum} checks NFO code for errors, making corrections when
227 necessary.
228 @end enumerate")
229 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
230 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
231 ;; NFORenum is under the GPL2+.
232 ;; The MD5 implementation contained in GRFID is under the zlib license.
233 (license (list license:gpl2 license:gpl2+ license:zlib))))
234
235 (define-public catcodec
236 (package
237 (name "catcodec")
238 (version "1.0.5")
239 (source
240 (origin
241 (method url-fetch)
242 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
243 version "/catcodec-" version "-source.tar.xz"))
244 (sha256
245 (base32
246 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
247 (build-system gnu-build-system)
248 (arguments
249 `(#:tests? #f ; no tests
250 #:make-flags (list (string-append "prefix=" %output))
251 #:phases (modify-phases %standard-phases
252 (delete 'configure))))
253 (home-page "http://dev.openttdcoop.org/projects/catcodec")
254 (synopsis "Encode/decode OpenTTD sounds")
255 (description "catcodec encodes and decodes sounds for OpenTTD. These
256 sounds are not much more than some metadata (description and filename) and raw
257 PCM data.")
258 (license license:gpl2)))
259
260 (define-public gzochi
261 (package
262 (name "gzochi")
263 (version "0.12")
264 (source (origin
265 (method url-fetch)
266 (uri (string-append "mirror://savannah/gzochi/gzochi-"
267 version ".tar.gz"))
268 (sha256
269 (base32
270 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
271 (build-system gnu-build-system)
272 (arguments
273 '(#:phases (modify-phases %standard-phases
274 (add-before 'build 'no-Werror
275 (lambda _
276 ;; Don't abort builds due to things like GLib
277 ;; deprecation warnings.
278 (substitute* (find-files "." "^Makefile\\.in$")
279 (("-Werror") ""))
280 #t)))))
281 (native-inputs `(("pkgconfig" ,pkg-config)))
282 (inputs `(("bdb" ,bdb)
283 ("glib" ,glib)
284 ("guile" ,guile-2.2)
285 ("libmicrohttpd" ,libmicrohttpd)
286 ("ncurses" ,ncurses)
287 ("sdl" ,sdl)
288 ("zlib" ,zlib)))
289 (home-page "https://www.nongnu.org/gzochi/")
290 (synopsis "Scalable middleware for multiplayer games")
291 (description
292 "gzochi is a framework for developing massively multiplayer online games.
293 A server container provides services to deployed games, which are written in
294 Guile Scheme, that abstract and simplify some of the most challenging and
295 error-prone aspects of online game development: Concurrency, data persistence,
296 and network communications. A very thin client library can be embedded to
297 provide connectivity for client applications written in any language.")
298 (license license:gpl3+)))
299
300 (define-public nml
301 (package
302 (name "nml")
303 (version "0.4.5")
304 (source
305 (origin
306 (method url-fetch)
307 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
308 version "/nml-" version ".tar.gz"))
309 (sha256
310 (base32
311 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
312 (build-system python-build-system)
313 (propagated-inputs
314 `(("python-pillow" ,python-pillow)
315 ("python-ply" ,python-ply)))
316 (home-page "https://dev.openttdcoop.org/projects/nml")
317 (synopsis "NML compiler")
318 (description
319 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
320 compiling NML files (along with their associated language, sound and graphic
321 files) into @file{.grf} and/or @file{.nfo} files.")
322 (license license:gpl2+)))
323
324 (define-public python-sge-pygame
325 (package
326 (name "python-sge-pygame")
327 (version "1.5.1")
328 (source
329 (origin
330 (method url-fetch)
331 (uri (string-append "mirror://savannah/stellarengine/"
332 (version-major+minor version) "/sge-pygame-"
333 version ".tar.gz"))
334 (file-name (string-append name "-" version ".tar.gz"))
335 (sha256
336 (base32
337 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
338 (build-system python-build-system)
339 (propagated-inputs
340 `(("python-pygame" ,python-pygame)
341 ("python-six" ,python-six)
342 ("python-uniseg" ,python-uniseg)))
343 (home-page "http://stellarengine.nongnu.org")
344 (synopsis "2D game engine for Python")
345 (description
346 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
347 general-purpose 2D game engine. It takes care of several details for you so
348 you can focus on the game itself. This makes more rapid game development
349 possible, and it also makes the SGE easy to learn.")
350 (license license:lgpl3+)))
351
352 (define-public python2-sge-pygame
353 (package-with-python2 python-sge-pygame))
354
355 (define-public python-tmx
356 (package
357 (name "python-tmx")
358 (version "1.10")
359 (source
360 (origin
361 (method url-fetch)
362 (uri (string-append "mirror://savannah/python-tmx/"
363 (version-major+minor version) "/tmx-"
364 version ".tar.gz"))
365 (sha256
366 (base32
367 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
368 (build-system python-build-system)
369 (propagated-inputs
370 `(("python-six" ,python-six)))
371 (home-page "http://python-tmx.nongnu.org")
372 (synopsis "Python library for the @code{Tiled} TMX format")
373 (description
374 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
375 This is useful for map editors or generic level editors, and it's also useful
376 for using a map editor or generic level editor like Tiled to edit your game's
377 levels.")
378 (license (list license:asl2.0
379 ;; Documentation (only available in the source tarball) is
380 ;; under the CC0 license.
381 license:cc0))))
382
383 (define-public python2-tmx
384 (let ((python2-tmx (package-with-python2 python-tmx)))
385 (package
386 (inherit python2-tmx)
387 (propagated-inputs
388 `(("python2-pathlib" ,python2-pathlib)
389 ,@(package-propagated-inputs python2-tmx))))))
390
391 (define-public python-xsge
392 (package
393 (name "python-xsge")
394 (version "2018.02.26")
395 (source (origin
396 (method url-fetch)
397 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
398 version ".tar.gz"))
399 (sha256
400 (base32
401 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
402 (build-system python-build-system)
403 (arguments
404 '(#:phases
405 (modify-phases %standard-phases
406 ;; xSGE's setup.py script does not support one of the Python build
407 ;; system's default flags, "--single-version-externally-managed".
408 (replace 'install
409 (lambda* (#:key outputs #:allow-other-keys)
410 (invoke "python" "setup.py" "install"
411 (string-append "--prefix=" (assoc-ref outputs "out"))
412 "--root=/"))))
413 #:tests? #f)) ; no check target
414 (propagated-inputs
415 `(("python-sge-pygame" ,python-sge-pygame)
416 ("python-pygame" ,python-pygame)
417 ("python-six" ,python-six)
418 ("python-tmx" ,python-tmx)))
419 (home-page "http://xsge.nongnu.org")
420 (synopsis "Extensions for the SGE Game Engine")
421 (description
422 "xSGE is a collection of modules that make doing certain tasks with the SGE
423 Game Engine easier. In addition to SGE's conveniences, the user has access to a
424 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
425 support.")
426 (license license:gpl3+)))
427
428 (define-public python2-xsge
429 (package-with-python2 python-xsge))
430
431 (define-public tiled
432 (package
433 (name "tiled")
434 (version "1.2.1")
435 (source (origin
436 (method git-fetch)
437 (uri (git-reference
438 (url "https://github.com/bjorn/tiled.git")
439 (commit (string-append "v" version))))
440 (file-name (git-file-name name version))
441 (sha256
442 (base32
443 "1dl06k2p0r7l20ghxcq5sn7j0jl2l8q4m27vmfs2qfgvldjll2h3"))))
444 (build-system gnu-build-system)
445 (inputs
446 `(("qtbase" ,qtbase)
447 ("qtsvg" ,qtsvg)
448 ("zlib" ,zlib)))
449 (native-inputs
450 `(("qttools" ,qttools)))
451 (arguments
452 '(#:phases
453 (modify-phases %standard-phases
454 (replace 'configure
455 (lambda* (#:key inputs outputs #:allow-other-keys)
456 (substitute* "translations/translations.pro"
457 (("LRELEASE =.*")
458 (string-append "LRELEASE = "
459 (assoc-ref inputs "qttools")
460 "/bin/lrelease\n")))
461 (let ((out (assoc-ref outputs "out")))
462 (invoke "qmake"
463 (string-append "PREFIX=" out))))))))
464 (home-page "http://www.mapeditor.org/")
465 (synopsis "Tile map editor")
466 (description
467 "Tiled is a general purpose tile map editor. It is meant to be used for
468 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
469 clone.")
470
471 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
472 ;; under BSD-2.
473 (license license:gpl2+)))
474
475 (define-public sfml
476 (package
477 (name "sfml")
478 (version "2.5.1")
479 (source (origin
480 (method git-fetch)
481 ;; Do not fetch the archives from
482 ;; http://mirror0.sfml-dev.org/files/ because files there seem
483 ;; to be changed in place.
484 (uri (git-reference
485 (url "https://github.com/SFML/SFML.git")
486 (commit version)))
487 (file-name (git-file-name name version))
488 (sha256
489 (base32
490 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
491 (modules '((guix build utils)))
492 (snippet
493 '(begin
494 ;; Ensure system libraries are used.
495 (delete-file-recursively "extlibs")
496 #t))))
497 (build-system cmake-build-system)
498 (arguments
499 '(#:configure-flags
500 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
501 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
502 #:tests? #f)) ; no tests
503 (native-inputs
504 `(("pkg-config" ,pkg-config)))
505 (inputs
506 `(("mesa" ,mesa)
507 ("glew" ,glew)
508 ("libx11" ,libx11)
509 ("xcb-util-image" ,xcb-util-image)
510 ("libxrandr" ,libxrandr)
511 ("eudev" ,eudev)
512 ("libjpeg" ,libjpeg)
513 ("libsndfile" ,libsndfile)
514 ("stb-image" ,stb-image)
515 ("stb-image-write" ,stb-image-write)))
516 (propagated-inputs
517 ;; In Requires.private of pkg-config files.
518 `(("flac" ,flac)
519 ("freetype" ,freetype)
520 ("libvorbis" ,libvorbis)
521 ("openal" ,openal)))
522 (home-page "https://www.sfml-dev.org")
523 (synopsis "Simple and Fast Multimedia Library")
524 (description
525 "SFML provides a simple interface to the various computer components,
526 to ease the development of games and multimedia applications. It is composed
527 of five modules: system, window, graphics, audio and network.")
528 (license license:zlib)))
529
530 (define-public sfxr
531 (package
532 (name "sfxr")
533 (version "1.2.1")
534 (source (origin
535 (method url-fetch)
536 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
537 (sha256
538 (base32
539 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
540 (build-system gnu-build-system)
541 (arguments
542 `(#:phases (modify-phases %standard-phases
543 (delete 'configure) ; no configure script
544 (add-before 'build 'patch-makefile
545 (lambda* (#:key outputs #:allow-other-keys)
546 (let ((out (assoc-ref outputs "out")))
547 (substitute* "Makefile"
548 (("\\$\\(DESTDIR\\)/usr") out))
549 (substitute* "main.cpp"
550 (("/usr/share")
551 (string-append out "/share")))
552 #t))))
553 #:tests? #f)) ; no tests
554 (native-inputs
555 `(("pkg-config" ,pkg-config)
556 ("desktop-file-utils" ,desktop-file-utils)))
557 (inputs
558 `(("sdl" ,sdl)
559 ("gtk+" ,gtk+)))
560 (synopsis "Simple sound effect generator")
561 (description "Sfxr is a tool for quickly generating simple sound effects.
562 Originally created for use in video game prototypes, it can generate random
563 sounds from presets such as \"explosion\" or \"powerup\".")
564 (home-page "http://www.drpetter.se/project_sfxr.html")
565 (license license:expat)))
566
567 (define-public physfs
568 (package
569 (name "physfs")
570 (version "3.0.1")
571 (source (origin
572 (method url-fetch)
573 (uri (string-append
574 "https://icculus.org/physfs/downloads/physfs-"
575 version ".tar.bz2"))
576 (file-name (string-append name "-" version ".tar.gz"))
577 (sha256
578 (base32
579 "1wgj2zqpnfbnyyi1i7bq5pshcc9n5cvwlpzp8im67nb8662ryyxp"))))
580 (build-system cmake-build-system)
581 (arguments
582 '(#:tests? #f ; no check target
583 #:phases (modify-phases %standard-phases
584 (add-after 'unpack 'patch-CMakeLists.txt
585 (lambda _
586 (substitute* "CMakeLists.txt"
587 ;; XXX: For some reason CMakeLists.txt disables
588 ;; RUNPATH manipulation when the compiler is GCC.
589 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
590 #t)))))
591 (inputs
592 `(("zlib" ,zlib)))
593 (native-inputs
594 `(("doxygen" ,doxygen)))
595 (home-page "https://icculus.org/physfs")
596 (synopsis "File system abstraction library")
597 (description
598 "PhysicsFS is a library to provide abstract access to various archives.
599 It is intended for use in video games. For security, no file writing done
600 through the PhysicsFS API can leave a defined @emph{write directory}. For
601 file reading, a @emph{search path} with archives and directories is defined,
602 and it becomes a single, transparent hierarchical file system. So archive
603 files can be accessed in the same way as you access files directly on a disk,
604 and it makes it easy to ship a new archive that will override a previous
605 archive on a per-file basis.")
606 (license license:zlib)))
607
608 (define-public love
609 (package
610 (name "love")
611 (version "11.1")
612 (source (origin
613 (method url-fetch)
614 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
615 "love-" version "-linux-src.tar.gz"))
616 (sha256
617 (base32
618 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
619 (build-system gnu-build-system)
620 (native-inputs
621 `(("pkg-config" ,pkg-config)))
622 (inputs
623 `(("devil" ,devil)
624 ("freetype" ,freetype)
625 ("libmodplug" ,libmodplug)
626 ("libtheora" ,libtheora)
627 ("libvorbis" ,libvorbis)
628 ("luajit" ,luajit)
629 ("mesa" ,mesa)
630 ("mpg123" ,mpg123)
631 ("openal" ,openal)
632 ("physfs" ,physfs)
633 ("sdl2" ,sdl2)
634 ("zlib" ,zlib)))
635 (synopsis "2D game framework for Lua")
636 (description "LÖVE is a framework for making 2D games in the Lua
637 programming language.")
638 (home-page "https://love2d.org/")
639 (license license:zlib)))
640
641 (define-public allegro-4
642 (package
643 (name "allegro")
644 (version "4.4.2")
645 (source (origin
646 (method url-fetch)
647 (uri (string-append "https://github.com/liballeg/allegro5/"
648 "releases/download/" version "/allegro-"
649 version ".tar.gz"))
650 (patches (search-patches
651 "allegro4-mesa-18.2.5-and-later.patch"))
652 (sha256
653 (base32
654 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
655 (build-system cmake-build-system)
656 (arguments
657 '(#:phases
658 (modify-phases %standard-phases
659 (add-after 'unpack 'patch-build-system
660 (lambda _
661 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
662 ;; via a command line option doesn't work because it is
663 ;; unconditionally clobbered in the build script.
664 (substitute* '("CMakeLists.txt")
665 (("ADDON_LINKAGE STATIC")
666 "ADDON_LINKAGE SHARED"))
667 #t)))))
668 (inputs
669 `(("glu" ,glu)
670 ("libpng" ,libpng)
671 ("libvorbis" ,libvorbis)
672 ("mesa" ,mesa)
673 ("zlib" ,zlib)))
674 (synopsis "Game programming library")
675 (description "Allegro is a library mainly aimed at video game and
676 multimedia programming. It handles common, low-level tasks such as creating
677 windows, accepting user input, loading data, drawing images, playing sounds,
678 etc.")
679 (home-page "http://liballeg.org")
680 (license license:giftware)))
681
682 (define-public allegro
683 (package
684 (name "allegro")
685 (version "5.2.4.0")
686 (source (origin
687 (method url-fetch)
688 (uri (string-append "https://github.com/liballeg/allegro5/releases"
689 "/download/" version "/allegro-"
690 version ".tar.gz"))
691 (patches (search-patches
692 "allegro-mesa-18.2.5-and-later.patch"))
693 (sha256
694 (base32
695 "1w9a5yqi5q03b2qvmx5ff90paz0xbr9cy7i7f0xiqa65ava66q9l"))))
696 (build-system cmake-build-system)
697 (arguments `(#:tests? #f)) ; there are no tests
698 (inputs
699 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
700 `(("flac" ,flac)
701 ("freetype" ,freetype)
702 ("glu" ,glu)
703 ("gtk" ,gtk+-2)
704 ("libjpeg" ,libjpeg)
705 ("libpng" ,libpng)
706 ("libtheora" ,libtheora)
707 ("libvorbis" ,libvorbis)
708 ("libxcursor" ,libxcursor)
709 ("libxinerama" ,libxinerama)
710 ("libxrandr" ,libxrandr)
711 ("mesa" ,mesa)
712 ("openal" ,openal)
713 ("physfs" ,physfs)
714 ("zlib" ,zlib)))
715 (native-inputs
716 `(("pkg-config" ,pkg-config)))
717 (synopsis "Game programming library")
718 (description "Allegro is a library mainly aimed at video game and
719 multimedia programming. It handles common, low-level tasks such as creating
720 windows, accepting user input, loading data, drawing images, playing sounds,
721 etc.")
722 (home-page "http://liballeg.org")
723 (license license:bsd-3)))
724
725 (define-public allegro-5.0
726 (package (inherit allegro)
727 (name "allegro")
728 (version "5.0.11")
729 (source (origin
730 (method url-fetch)
731 (uri (string-append "https://github.com/liballeg/allegro5/releases"
732 "/download/" version "/allegro-"
733 (if (equal? "0" (string-take-right version 1))
734 (string-drop-right version 2)
735 version)
736 ".tar.gz"))
737 (patches (search-patches
738 "allegro-mesa-18.2.5-and-later.patch"))
739 (sha256
740 (base32
741 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
742
743 (define-public aseprite
744 (package
745 (name "aseprite")
746 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
747 ;; TODO: Unbundle third party software.
748 (source (origin
749 (method url-fetch/zipbomb)
750 (uri (string-append "https://github.com/aseprite/aseprite"
751 "/releases/download/v" version
752 "/Aseprite-v" version "-Source.zip"))
753 (sha256
754 (base32
755 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
756 (build-system cmake-build-system)
757 (arguments
758 '(#:configure-flags
759 ;; Use shared libraries instead of building bundled source.
760 (list "-DWITH_WEBP_SUPPORT=1"
761 "-DUSE_SHARED_CURL=1"
762 "-DUSE_SHARED_GIFLIB=1"
763 "-DUSE_SHARED_JPEGLIB=1"
764 "-DUSE_SHARED_ZLIB=1"
765 "-DUSE_SHARED_LIBPNG=1"
766 "-DUSE_SHARED_LIBLOADPNG=1"
767 "-DUSE_SHARED_LIBWEBP=1"
768 "-DUSE_SHARED_TINYXML=1"
769 "-DUSE_SHARED_PIXMAN=1"
770 "-DUSE_SHARED_FREETYPE=1"
771 "-DUSE_SHARED_ALLEGRO4=1"
772 "-DENABLE_UPDATER=0" ; no auto-updates
773 (string-append "-DFREETYPE_INCLUDE_DIR="
774 (assoc-ref %build-inputs "freetype")
775 "/include/freetype2"))))
776 (native-inputs
777 `(("pkg-config" ,pkg-config)))
778 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
779 ;; patched version is bundled with Aseprite, but the patches should be
780 ;; extracted and applied on top of a standalone Allegro 4 package.
781 (inputs
782 `(("allegro" ,allegro-4)
783 ("curl" ,curl)
784 ("freetype" ,freetype)
785 ("giflib" ,giflib)
786 ("libjpeg" ,libjpeg)
787 ("libpng" ,libpng)
788 ("libwebp" ,libwebp)
789 ("libx11" ,libx11)
790 ("libxext" ,libxext)
791 ("libxxf86vm" ,libxxf86vm)
792 ("pixman" ,pixman)
793 ("tinyxml" ,tinyxml)
794 ("zlib" ,zlib)))
795 (synopsis "Animated sprite editor and pixel art tool")
796 (description "Aseprite is a tool for creating 2D pixel art for video
797 games. In addition to basic pixel editing features, Aseprite can assist in
798 the creation of animations, tiled graphics, texture atlases, and more.")
799 (home-page "https://www.aseprite.org/")
800 (license license:gpl2+)))
801
802 (define-public qqwing
803 (package
804 (name "qqwing")
805 (version "1.3.4")
806 (source (origin
807 (method url-fetch)
808 (uri (string-append
809 "https://qqwing.com/"
810 name "-" version ".tar.gz"))
811 (sha256
812 (base32
813 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
814 (build-system gnu-build-system)
815 (native-inputs
816 `(("pkg-config" ,pkg-config)))
817 (home-page "https://qqwing.com/")
818 (synopsis "Sudoku puzzle solver and generator")
819 (description
820 "QQWing is a Sudoku puzzle generator and solver.
821 It offers the following features:
822 @enumerate
823 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
824 @item Uses logic. Uses as many solve techniques as possible when solving
825 puzzles rather than guessing.
826 @item Rates puzzles. Most generators don't give an indication of the difficulty
827 of a Sudoku puzzle. QQwing does.
828 @item Can print solve instructions for any puzzle.
829 @item Customizable output style, including a CSV style that is easy to
830 import into a database.
831 @end enumerate")
832 (license license:gpl2+)))
833
834 (define-public quesoglc
835 (package
836 (name "quesoglc")
837 (version "0.7.2")
838 (source (origin
839 (method url-fetch)
840 (uri (string-append "mirror://sourceforge/" name "/" version "/"
841 name "-" version "-free.tar.bz2"))
842 (sha256
843 (base32
844 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
845 (build-system gnu-build-system)
846 (native-inputs `(("pkg-config" ,pkg-config)))
847 (inputs `(("fontconfig" ,fontconfig)
848 ("freeglute" ,freeglut)
849 ("fribidi" ,fribidi)
850 ("glew" ,glew)))
851 (home-page "http://quesoglc.sourceforge.net")
852 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
853 (description
854 "The OpenGL Character Renderer (GLC) is a state machine that provides
855 OpenGL programs with character rendering services via an application programming
856 interface (API).")
857 (license (list license:expat license:lgpl2.1+))))
858
859 (define-public python-pygame
860 (package
861 (name "python-pygame")
862 (version "1.9.3")
863 (source (origin
864 (method url-fetch)
865 (uri (pypi-uri "pygame" version))
866 (sha256
867 (base32
868 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
869 (build-system python-build-system)
870 (arguments
871 `(#:tests? #f ; Tests require pygame to be installed first.
872 #:phases
873 (modify-phases %standard-phases
874 ;; Set the paths to the dependencies manually because
875 ;; the configure script does not allow passing them as
876 ;; parameters. This also means we can skip the configure
877 ;; phase.
878 (add-before 'build 'set-library-paths
879 (lambda* (#:key inputs outputs #:allow-other-keys)
880 (let ((sdl-ref (assoc-ref inputs "sdl"))
881 (font-ref (assoc-ref inputs "sdl-ttf"))
882 (image-ref (assoc-ref inputs "sdl-image"))
883 (mixer-ref (assoc-ref inputs "sdl-mixer"))
884 (smpeg-ref (assoc-ref inputs "libsmpeg"))
885 (png-ref (assoc-ref inputs "libpng"))
886 (jpeg-ref (assoc-ref inputs "libjpeg"))
887 (freetype-ref (assoc-ref inputs "freetype"))
888 (v4l-ref (assoc-ref inputs "v4l-utils"))
889 (out-ref (assoc-ref outputs "out")))
890 (substitute* "Setup.in"
891 (("SDL = -I/usr/include/SDL")
892 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
893 (substitute* "Setup.in"
894 (("FONT = -lSDL_ttf")
895 (string-append "FONT = -I" font-ref "/include/SDL -L"
896 font-ref "/lib -lSDL_ttf")))
897 (substitute* "Setup.in"
898 (("IMAGE = -lSDL_image")
899 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
900 image-ref "/lib -lSDL_image")))
901 (substitute* "Setup.in"
902 (("MIXER = -lSDL_mixer")
903 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
904 mixer-ref "/lib -lSDL_mixer")))
905 (substitute* "Setup.in"
906 (("SMPEG = -lsmpeg")
907 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
908 smpeg-ref "/lib -lsmpeg")))
909 (substitute* "Setup.in"
910 (("PNG = -lpng")
911 (string-append "PNG = -I" png-ref "/include -L"
912 png-ref "/lib -lpng")))
913 (substitute* "Setup.in"
914 (("JPEG = -ljpeg")
915 (string-append "JPEG = -I" jpeg-ref "/include -L"
916 jpeg-ref "/lib -ljpeg")))
917
918 (substitute* "Setup.in"
919 (("FREETYPE = -lfreetype")
920 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
921 freetype-ref "/lib -lfreetype")))
922
923 (substitute* "Setup.in"
924 (("^pypm") "#pypm"))
925 ;; Create a path to a header file provided by v4l-utils.
926 (system* "mkdir" "linux")
927 (system* "ln" "--symbolic"
928 (string-append v4l-ref "/include/libv4l1-videodev.h")
929 "linux/videodev.h")
930 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
931 (inputs
932 `(("freetype" ,freetype)
933 ("sdl" ,sdl)
934 ("sdl-image" ,sdl-image)
935 ("sdl-mixer" ,sdl-mixer)
936 ("sdl-ttf" ,sdl-ttf)
937 ("sdl-gfx" ,sdl-gfx)
938 ("libjpeg" ,libjpeg)
939 ("libpng" ,libpng)
940 ("libX11" ,libx11)
941 ("libsmpeg" ,libsmpeg)
942 ("portmidi" ,portmidi)
943 ("v4l-utils" ,v4l-utils)))
944 (home-page "https://www.pygame.org")
945 (synopsis "SDL wrapper for Python")
946 (description "Pygame is a set of Python modules designed for writing games.
947 Pygame adds functionality on top of the excellent SDL library. This allows you
948 to create fully featured games and multimedia programs in the python language.")
949 (license (list license:bsd-2
950 ;; python numeric license as listed by Debian looks like
951 ;; an Expat-style license with a warranty disclaimer for
952 ;; the U.S. government and the University of California.
953 license:expat
954 license:lgpl2.0+
955 license:lgpl2.1+
956 license:gpl3+
957 license:psfl
958 license:public-domain
959 license:lgpl2.1+))))
960
961 (define-public python2-pygame
962 (package-with-python2 python-pygame))
963
964 (define-public grafx2
965 (package
966 (name "grafx2")
967 (version "2.4")
968 (source (origin
969 (method url-fetch)
970 ;; XXX: There is no URL that contains the version. :(
971 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
972 (sha256
973 (base32
974 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
975 (build-system gnu-build-system)
976 (arguments
977 '(#:phases
978 (modify-phases %standard-phases
979 (delete 'configure) ; no configure script
980 (add-before 'build 'change-to-src-directory
981 (lambda _
982 (chdir "src")
983 #t)))
984 #:make-flags
985 ;; SDL header files are referenced without the preceeding "SDL/".
986 (list (string-append "CFLAGS=-I"
987 (assoc-ref %build-inputs "sdl-union")
988 "/include/SDL")
989 (string-append "prefix="
990 (assoc-ref %outputs "out")))
991 #:tests? #f)) ; no check target
992 (native-inputs
993 `(("pkg-config" ,pkg-config)))
994 (inputs
995 `(("libpng" ,libpng)
996 ("lua" ,lua-5.1)
997 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
998 (synopsis "Bitmap paint program")
999 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1000 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1001 includes a very large number of tools and effects that make it particularly
1002 suitable for pixel art, game graphics, and generally any detailed graphics
1003 painted with a mouse.")
1004 (home-page "http://pulkomandy.tk/projects/GrafX2")
1005 (license license:gpl2))) ; GPLv2 only
1006
1007 (define-public ois
1008 (package
1009 (name "ois")
1010 (version "1.3")
1011 (source
1012 (origin
1013 ;; Development has moved to github and there are no recent tarball
1014 ;; releases.
1015 (method git-fetch)
1016 (uri (git-reference
1017 (url "https://github.com/wgois/OIS.git")
1018 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
1019 (file-name (string-append name "-" version))
1020 (sha256
1021 (base32
1022 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
1023 (build-system gnu-build-system)
1024 (native-inputs
1025 `(("autoconf" ,autoconf)
1026 ("automake" ,automake)
1027 ("libtool" ,libtool)
1028 ("m4" ,m4)
1029 ("pkg-config" ,pkg-config)))
1030 (inputs
1031 `(("libxaw" ,libxaw)))
1032 (synopsis "Object Oriented Input System")
1033 (description
1034 "Cross Platform Object Oriented Input Lib System is a cross platform,
1035 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1036 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1037 robust and compatible with many systems and operating systems.")
1038 (home-page "https://github.com/wgois/OIS")
1039 (license license:zlib)))
1040
1041 (define-public mygui
1042 (package
1043 (name "mygui")
1044 (version "3.2.2")
1045 (source
1046 (origin
1047 (method url-fetch)
1048 (uri
1049 (string-append "https://github.com/MyGUI/" name
1050 "/archive/MyGUI" version ".tar.gz"))
1051 (sha256
1052 (base32
1053 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
1054 (build-system cmake-build-system)
1055 (arguments
1056 '(#:tests? #f ; No test target
1057 #:configure-flags
1058 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1059 (string-append "-DOGRE_INCLUDE_DIR="
1060 (assoc-ref %build-inputs "ogre")
1061 "/include/OGRE"))))
1062 (native-inputs
1063 `(("boost" ,boost)
1064 ("doxygen" ,doxygen)
1065 ("pkg-config" ,pkg-config)))
1066 (inputs
1067 `(("font-dejavu" ,font-dejavu)
1068 ("freetype" ,freetype)
1069 ("graphviz" ,graphviz)
1070 ("libx11" ,libx11)
1071 ("ogre" ,ogre)
1072 ("ois" ,ois)))
1073 (synopsis "Fast, flexible and simple GUI")
1074 (description
1075 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1076 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1077 of use.")
1078 (home-page "http://mygui.info/")
1079 (license license:expat)))
1080
1081 (define-public openmw
1082 (package
1083 (name "openmw")
1084 (version "0.44.0")
1085 (source
1086 (origin
1087 (method url-fetch)
1088 (uri
1089 (string-append "https://github.com/OpenMW/openmw/archive/"
1090 name "-" version ".tar.gz"))
1091 (sha256
1092 (base32
1093 "03fgm2f2r7y0aqlgp038pdlnllgvm3jimrp968p4nhz1sffvjzcy"))))
1094 (build-system cmake-build-system)
1095 (arguments
1096 `(#:tests? #f ; No test target
1097 #:configure-flags
1098 (list "-DDESIRED_QT_VERSION=5")))
1099 (native-inputs
1100 `(("boost" ,boost)
1101 ("doxygen" ,doxygen)
1102 ("pkg-config" ,pkg-config)))
1103 (inputs
1104 `(("bullet" ,bullet)
1105 ("ffmpeg" ,ffmpeg)
1106 ("libxt" ,libxt)
1107 ("mygui" ,mygui)
1108 ("openal" ,openal)
1109 ("openscenegraph" ,openscenegraph)
1110 ("qtbase" ,qtbase)
1111 ("sdl" ,sdl2)
1112 ("unshield" ,unshield)))
1113 (synopsis "Re-implementation of the RPG Morrowind engine")
1114 (description
1115 "OpenMW is a game engine which reimplements and extends the one that runs
1116 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1117 called OpenMW-CS which allows the user to edit or create their own original
1118 games.")
1119 (home-page "https://openmw.org")
1120 (license license:gpl3)))
1121
1122 (define-public godot
1123 (package
1124 (name "godot")
1125 (version "3.0.6")
1126 (source (origin
1127 (method git-fetch)
1128 (uri (git-reference
1129 (url "https://github.com/godotengine/godot")
1130 (commit (string-append version "-stable"))))
1131 (file-name (git-file-name name version))
1132 (sha256
1133 (base32
1134 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1135 (modules '((guix build utils)))
1136 (snippet
1137 '(begin
1138 ;; Drop libraries that we take from Guix. Note that some
1139 ;; of these may be modified; see "thirdparty/README.md".
1140 (with-directory-excursion "thirdparty"
1141 (for-each delete-file-recursively
1142 '("freetype"
1143 "libogg"
1144 "libpng"
1145 "libtheora"
1146 "libvorbis"
1147 "libvpx"
1148 "libwebp"
1149 "openssl"
1150 "opus"
1151 "zlib"))
1152 #t)))))
1153 (build-system scons-build-system)
1154 (arguments
1155 `(#:scons ,scons-python2
1156 #:scons-flags (list "platform=x11"
1157 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1158 (%current-system)))
1159 `("CCFLAGS=-DNO_THREADS")
1160 '())
1161 ;; Avoid using many of the bundled libs.
1162 ;; Note: These options can be found in the SConstruct file.
1163 "builtin_freetype=no"
1164 "builtin_glew=no"
1165 "builtin_libmpdec=no"
1166 "builtin_libogg=no"
1167 "builtin_libpng=no"
1168 "builtin_libtheora=no"
1169 "builtin_libvorbis=no"
1170 "builtin_libvpx=no"
1171 "builtin_libwebp=no"
1172 "builtin_openssl=no"
1173 "builtin_opus=no"
1174 "builtin_zlib=no")
1175 #:tests? #f ; There are no tests
1176 #:phases
1177 (modify-phases %standard-phases
1178 (add-after 'unpack 'scons-use-env
1179 (lambda _
1180 ;; Scons does not use the environment variables by default,
1181 ;; but this substitution makes it do so.
1182 (substitute* "SConstruct"
1183 (("env_base = Environment\\(tools=custom_tools\\)")
1184 (string-append
1185 "env_base = Environment(tools=custom_tools)\n"
1186 "env_base = Environment(ENV=os.environ)")))
1187 #t))
1188 (replace 'install
1189 (lambda* (#:key outputs #:allow-other-keys)
1190 (let* ((out (assoc-ref outputs "out"))
1191 (bin (string-append out "/bin")))
1192 (with-directory-excursion "bin"
1193 (if (file-exists? "godot.x11.tools.64")
1194 (rename-file "godot.x11.tools.64" "godot")
1195 (rename-file "godot.x11.tools.32" "godot"))
1196 (install-file "godot" bin))
1197 #t)))
1198 (add-after 'install 'install-godot-desktop
1199 (lambda* (#:key outputs #:allow-other-keys)
1200 (let* ((out (assoc-ref outputs "out"))
1201 (desktop (string-append out "/share/applications"))
1202 (icon-dir (string-append out "/share/pixmaps")))
1203 (rename-file "icon.png" "godot.png")
1204 (install-file "godot.png" icon-dir)
1205 (mkdir-p desktop)
1206 (with-output-to-file
1207 (string-append desktop "/godot.desktop")
1208 (lambda _
1209 (format #t
1210 "[Desktop Entry]~@
1211 Name=godot~@
1212 Comment=The godot game engine~@
1213 Exec=~a/bin/godot~@
1214 TryExec=~@*~a/bin/godot~@
1215 Icon=godot~@
1216 Type=Application~%"
1217 out)))
1218 #t))))))
1219 (native-inputs `(("pkg-config" ,pkg-config)))
1220 (inputs `(("alsa-lib" ,alsa-lib)
1221 ("freetype" ,freetype)
1222 ("glew" ,glew)
1223 ("glu" ,glu)
1224 ("libtheora" ,libtheora)
1225 ("libvorbis" ,libvorbis)
1226 ("libvpx" ,libvpx)
1227 ("libwebp" ,libwebp)
1228 ("libx11" ,libx11)
1229 ("libxcursor" ,libxcursor)
1230 ("libxi" ,libxi)
1231 ("libxinerama" ,libxinerama)
1232 ("libxrandr" ,libxrandr)
1233 ("mesa" ,mesa)
1234 ("openssl" ,openssl)
1235 ("opusfile" ,opusfile)
1236 ("pulseaudio" ,pulseaudio)))
1237 (home-page "https://godotengine.org/")
1238 (synopsis "Advanced 2D and 3D game engine")
1239 (description
1240 "Godot is an advanced multi-platform game engine written in C++. If
1241 features design tools such as a visual editor, can import 3D models and
1242 provide high-quality 3D rendering, it contains an animation editor, and can be
1243 scripted in a Python-like language.")
1244 (license license:expat)))
1245
1246 (define-public eureka
1247 (package
1248 (name "eureka")
1249 (version "1.21")
1250 (source (origin
1251 (method url-fetch)
1252 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1253 version "/eureka-"
1254 ;; version without dots e.g 1.21 => 121
1255 (string-join (string-split version #\.) "")
1256 "-source.tar.gz"))
1257 (sha256
1258 (base32
1259 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1260 (build-system gnu-build-system)
1261 (arguments
1262 '(#:tests? #f
1263 #:make-flags
1264 (let ((out (assoc-ref %outputs "out")))
1265 (list (string-append "PREFIX=" out)))
1266 #:phases
1267 (modify-phases %standard-phases
1268 (delete 'configure)
1269 (add-before 'build 'prepare-install-directories
1270 (lambda* (#:key outputs #:allow-other-keys)
1271 (let ((out (assoc-ref outputs "out")))
1272 (mkdir-p (string-append out "/bin"))
1273 (mkdir-p (string-append out "/share"))
1274
1275 (with-fluids ((%default-port-encoding #f))
1276 (substitute* "./src/main.cc"
1277 (("/usr/local") out)))
1278
1279 (substitute* "Makefile"
1280 (("-o root") ""))))))))
1281 (inputs `(("mesa" ,mesa)
1282 ("libxft" ,libxft)
1283 ("libxinerama" ,libxinerama)
1284 ("libfontconfig" ,fontconfig)
1285 ("libjpeg" ,libjpeg)
1286 ("libpng" ,libpng)
1287 ("fltk" ,fltk)
1288 ("zlib" ,zlib)))
1289 (native-inputs `(("pkg-config" ,pkg-config)
1290 ("xdg-utils" ,xdg-utils)))
1291 (synopsis "Doom map editor")
1292 (description "Eureka is a map editor for the classic DOOM games, and a few
1293 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1294 a 2D editor view.")
1295 (home-page "http://eureka-editor.sourceforge.net/")
1296 (license license:gpl2+)))
1297
1298 (define-public guile-chickadee
1299 (package
1300 (name "guile-chickadee")
1301 (version "0.3.0")
1302 (source (origin
1303 (method url-fetch)
1304 (uri (string-append "https://files.dthompson.us/chickadee/"
1305 "chickadee-" version ".tar.gz"))
1306 (sha256
1307 (base32
1308 "0jl223dybsj5gvs7z4q60gnafj1b7kgi5mx0kj58m5knrp8qwg5h"))))
1309 (build-system gnu-build-system)
1310 (arguments
1311 '(#:make-flags '("GUILE_AUTO_COMPILE=0")
1312 #:phases
1313 (modify-phases %standard-phases
1314 (add-before 'configure 'patch-godir
1315 (lambda _
1316 ;; Install compiled '.go' files into the site directory.
1317 (substitute* "Makefile.in"
1318 (("/ccache") "/site-ccache")))))))
1319 (propagated-inputs
1320 `(("guile-opengl" ,guile-opengl)
1321 ("guile-sdl2" ,guile-sdl2)))
1322 (inputs
1323 `(("guile" ,guile-2.2)))
1324 (native-inputs
1325 `(("pkg-config" ,pkg-config)
1326 ("texinfo" ,texinfo)))
1327 (home-page "https://dthompson.us/projects/chickadee.html")
1328 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1329 (description "Chickadee is a game development toolkit for Guile Scheme
1330 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1331 that parenthetically inclined game developers need to make 2D (and eventually
1332 3D) games in Scheme, such as:
1333
1334 @enumerate
1335 @item extensible, fixed-timestep game loop
1336 @item OpenGL-based rendering engine
1337 @item keyboard, mouse, controller input
1338 @item REPL-driven development model
1339 @end enumerate\n")
1340 (license license:gpl3+)))