Merge branch 'staging'
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;;
18 ;;; This file is part of GNU Guix.
19 ;;;
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
24 ;;;
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
29 ;;;
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
32
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages databases)
50 #:use-module (gnu packages documentation)
51 #:use-module (gnu packages fltk)
52 #:use-module (gnu packages fonts)
53 #:use-module (gnu packages fontutils)
54 #:use-module (gnu packages freedesktop)
55 #:use-module (gnu packages fribidi)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages qt)
76 #:use-module (gnu packages sdl)
77 #:use-module (gnu packages texinfo)
78 #:use-module (gnu packages tls)
79 #:use-module (gnu packages video)
80 #:use-module (gnu packages xdisorg)
81 #:use-module (gnu packages xiph)
82 #:use-module (gnu packages xml)
83 #:use-module (gnu packages xorg))
84
85 (define-public bullet
86 (package
87 (name "bullet")
88 (version "2.87")
89 (source (origin
90 (method url-fetch)
91 (uri (string-append "https://github.com/bulletphysics/bullet3/"
92 "archive/" version ".tar.gz"))
93 (file-name (string-append name "-" version ".tar.gz"))
94 (sha256
95 (base32
96 "15azjc1jj8ak9ad7c5sbp9nv5gpqjsa0s9pc0bwy63w490f1b323"))))
97 (build-system cmake-build-system)
98 (arguments
99 '(#:configure-flags (list (string-append
100 "-DBUILD_SHARED_LIBS=ON "
101 "-DCMAKE_CXX_FLAGS=-fPIC "
102 (or (getenv "CXXFLAGS") "")))))
103 (inputs
104 `(("glu" ,glu)
105 ("libx11" ,libx11)
106 ("mesa" ,mesa)))
107 (home-page "https://pybullet.org/wordpress/")
108 (synopsis "3D physics engine library")
109 (description
110 "Bullet is a physics engine library usable for collision detection. It
111 is used in some video games and movies.")
112 (license license:zlib)))
113
114 (define-public deutex
115 (package
116 (name "deutex")
117 (version "5.1.1")
118 (source (origin
119 (method url-fetch)
120 (uri (string-append "https://github.com/Doom-Utils/" name
121 "/releases/download/v" version "/"
122 name "-" version ".tar.xz"))
123 (sha256
124 (base32
125 "0yqzlb3imkdzy8yd7xc69xk9ajf4dhiz3a9ssphyf4c9rcr440wj"))))
126 (build-system gnu-build-system)
127 (native-inputs `(("asciidoc" ,asciidoc)))
128 (home-page "https://github.com/Doom-Utils/deutex")
129 (synopsis "WAD file composer for Doom and related games")
130 (description
131 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
132 used to extract the lumps of a wad and save them as individual files.
133 Conversely, it can also build a wad from separate files. When extracting a
134 lump to a file, it does not just copy the raw data, it converts it to an
135 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
136 Conversely, when it reads files for inclusion in pwads, it does the necessary
137 conversions (for example, from PPM to Doom picture format). In addition,
138 DeuTex has functions such as merging wads, etc.")
139 (license license:gpl2+)))
140
141 (define-public grfcodec
142 (package
143 (name "grfcodec")
144 (version "6.0.6")
145 (source (origin
146 (method url-fetch)
147 (uri (string-append "http://binaries.openttd.org/extra/"
148 name "/" version "/" name "-" version
149 "-source.tar.xz"))
150 (sha256
151 (base32
152 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
153 (build-system gnu-build-system)
154 (arguments
155 '(#:tests? #f ; no check target
156 #:phases
157 (modify-phases %standard-phases
158 (delete 'configure) ; no configure script
159 (replace 'install ; no install target
160 (lambda* (#:key outputs #:allow-other-keys)
161 (let* ((out (assoc-ref outputs "out"))
162 (bin (string-append out "/bin"))
163 (doc (string-append out "/share/doc"))
164 (man (string-append out "/share/man/man1")))
165 (for-each (lambda (file)
166 (install-file file bin))
167 '("grfcodec" "grfid" "grfstrip" "nforenum"))
168 (install-file "COPYING" doc)
169 (with-directory-excursion "docs"
170 (for-each (lambda (file)
171 (install-file (string-append file ".txt") doc))
172 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
173 "readme" "readme.rpn"))
174 (for-each (lambda (file)
175 (install-file file man))
176 (find-files "." "\\.1"))))
177 #t)))))
178 (inputs
179 `(("boost" ,boost)
180 ("libpng" ,libpng)
181 ("zlib" ,zlib)))
182 (synopsis "GRF development tools")
183 (description
184 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
185 tools for developing (New)GRFs. It includes a number of smaller programs, each
186 with a specific task:
187 @enumerate
188 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
189 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
190 @item @code{grfstrip} strips all sprites from a GRF.
191 @item @code{nforenum} checks NFO code for errors, making corrections when
192 necessary.
193 @end enumerate")
194 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
195 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
196 ;; NFORenum is under the GPL2+.
197 ;; The MD5 implementation contained in GRFID is under the zlib license.
198 (license (list license:gpl2 license:gpl2+ license:zlib))))
199
200 (define-public catcodec
201 (package
202 (name "catcodec")
203 (version "1.0.5")
204 (source
205 (origin
206 (method url-fetch)
207 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
208 version "/catcodec-" version "-source.tar.xz"))
209 (sha256
210 (base32
211 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
212 (build-system gnu-build-system)
213 (arguments
214 `(#:tests? #f ; no tests
215 #:make-flags (list (string-append "prefix=" %output))
216 #:phases (modify-phases %standard-phases
217 (delete 'configure))))
218 (home-page "http://dev.openttdcoop.org/projects/catcodec")
219 (synopsis "Encode/decode OpenTTD sounds")
220 (description "catcodec encodes and decodes sounds for OpenTTD. These
221 sounds are not much more than some metadata (description and filename) and raw
222 PCM data.")
223 (license license:gpl2)))
224
225 (define-public gzochi
226 (package
227 (name "gzochi")
228 (version "0.12")
229 (source (origin
230 (method url-fetch)
231 (uri (string-append "mirror://savannah/gzochi/gzochi-"
232 version ".tar.gz"))
233 (sha256
234 (base32
235 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
236 (build-system gnu-build-system)
237 (arguments
238 '(#:phases (modify-phases %standard-phases
239 (add-before 'build 'no-Werror
240 (lambda _
241 ;; Don't abort builds due to things like GLib
242 ;; deprecation warnings.
243 (substitute* (find-files "." "^Makefile\\.in$")
244 (("-Werror") ""))
245 #t)))))
246 (native-inputs `(("pkgconfig" ,pkg-config)))
247 (inputs `(("bdb" ,bdb)
248 ("glib" ,glib)
249 ("guile" ,guile-2.2)
250 ("libmicrohttpd" ,libmicrohttpd)
251 ("ncurses" ,ncurses)
252 ("sdl" ,sdl)
253 ("zlib" ,zlib)))
254 (home-page "https://www.nongnu.org/gzochi/")
255 (synopsis "Scalable middleware for multiplayer games")
256 (description
257 "gzochi is a framework for developing massively multiplayer online games.
258 A server container provides services to deployed games, which are written in
259 Guile Scheme, that abstract and simplify some of the most challenging and
260 error-prone aspects of online game development: Concurrency, data persistence,
261 and network communications. A very thin client library can be embedded to
262 provide connectivity for client applications written in any language.")
263 (license license:gpl3+)))
264
265 (define-public nml
266 (package
267 (name "nml")
268 (version "0.4.5")
269 (source
270 (origin
271 (method url-fetch)
272 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
273 version "/nml-" version ".tar.gz"))
274 (sha256
275 (base32
276 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
277 (build-system python-build-system)
278 (propagated-inputs
279 `(("python-pillow" ,python-pillow)
280 ("python-ply" ,python-ply)))
281 (home-page "https://dev.openttdcoop.org/projects/nml")
282 (synopsis "NML compiler")
283 (description
284 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
285 compiling NML files (along with their associated language, sound and graphic
286 files) into @file{.grf} and/or @file{.nfo} files.")
287 (license license:gpl2+)))
288
289 (define-public python-sge-pygame
290 (package
291 (name "python-sge-pygame")
292 (version "1.5.1")
293 (source
294 (origin
295 (method url-fetch)
296 (uri (string-append "mirror://savannah/stellarengine/"
297 (version-major+minor version) "/sge-pygame-"
298 version ".tar.gz"))
299 (file-name (string-append name "-" version ".tar.gz"))
300 (sha256
301 (base32
302 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
303 (build-system python-build-system)
304 (propagated-inputs
305 `(("python-pygame" ,python-pygame)
306 ("python-six" ,python-six)
307 ("python-uniseg" ,python-uniseg)))
308 (home-page "http://stellarengine.nongnu.org")
309 (synopsis "2D game engine for Python")
310 (description
311 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
312 general-purpose 2D game engine. It takes care of several details for you so
313 you can focus on the game itself. This makes more rapid game development
314 possible, and it also makes the SGE easy to learn.")
315 (license license:lgpl3+)))
316
317 (define-public python2-sge-pygame
318 (package-with-python2 python-sge-pygame))
319
320 (define-public python-tmx
321 (package
322 (name "python-tmx")
323 (version "1.10")
324 (source
325 (origin
326 (method url-fetch)
327 (uri (string-append "mirror://savannah/python-tmx/"
328 (version-major+minor version) "/tmx-"
329 version ".tar.gz"))
330 (sha256
331 (base32
332 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
333 (build-system python-build-system)
334 (propagated-inputs
335 `(("python-six" ,python-six)))
336 (home-page "http://python-tmx.nongnu.org")
337 (synopsis "Python library for the @code{Tiled} TMX format")
338 (description
339 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
340 This is useful for map editors or generic level editors, and it's also useful
341 for using a map editor or generic level editor like Tiled to edit your game's
342 levels.")
343 (license (list license:asl2.0
344 ;; Documentation (only available in the source tarball) is
345 ;; under the CC0 license.
346 license:cc0))))
347
348 (define-public python2-tmx
349 (let ((python2-tmx (package-with-python2 python-tmx)))
350 (package
351 (inherit python2-tmx)
352 (propagated-inputs
353 `(("python2-pathlib" ,python2-pathlib)
354 ,@(package-propagated-inputs python2-tmx))))))
355
356 (define-public python-xsge
357 (package
358 (name "python-xsge")
359 (version "2017.06.09")
360 (source (origin
361 (method url-fetch)
362 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
363 version ".tar.gz"))
364 (sha256
365 (base32
366 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
367 (build-system python-build-system)
368 (arguments
369 '(#:phases
370 (modify-phases %standard-phases
371 ;; xSGE's setup.py script does not support one of the Python build
372 ;; system's default flags, "--single-version-externally-managed".
373 (replace 'install
374 (lambda* (#:key outputs #:allow-other-keys)
375 (zero?
376 (system* "python" "setup.py" "install"
377 (string-append "--prefix=" (assoc-ref outputs "out"))
378 "--root=/")))))
379 #:tests? #f)) ; no check target
380 (propagated-inputs
381 `(("python-sge-pygame" ,python-sge-pygame)
382 ("python-pygame" ,python-pygame)
383 ("python-six" ,python-six)
384 ("python-tmx" ,python-tmx)))
385 (home-page "http://xsge.nongnu.org")
386 (synopsis "Extensions for the SGE Game Engine")
387 (description
388 "xSGE is a collection of modules that make doing certain tasks with the SGE
389 Game Engine easier. In addition to SGE's conveniences, the user has access to a
390 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
391 support.")
392 (license license:gpl3+)))
393
394 (define-public python2-xsge
395 (package-with-python2 python-xsge))
396
397 (define-public tiled
398 (package
399 (name "tiled")
400 (version "1.1.5")
401 (source (origin
402 (method url-fetch)
403 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
404 version ".tar.gz"))
405 (file-name (string-append name "-" version ".tar.gz"))
406 (sha256
407 (base32
408 "1zrq1nhb50mwqzw3fln6vj49ljddil1v7yby3ahjbcm94s25ll1y"))))
409 (build-system gnu-build-system)
410 (inputs
411 `(("qtbase" ,qtbase)
412 ("qtsvg" ,qtsvg)
413 ("zlib" ,zlib)))
414 (native-inputs
415 `(("qttools" ,qttools)))
416 (arguments
417 '(#:phases
418 (modify-phases %standard-phases
419 (replace 'configure
420 (lambda* (#:key inputs outputs #:allow-other-keys)
421 (substitute* "translations/translations.pro"
422 (("LRELEASE =.*")
423 (string-append "LRELEASE = "
424 (assoc-ref inputs "qttools")
425 "/bin/lrelease\n")))
426 (let ((out (assoc-ref outputs "out")))
427 (system* "qmake"
428 (string-append "PREFIX=" out))))))))
429 (home-page "http://www.mapeditor.org/")
430 (synopsis "Tile map editor")
431 (description
432 "Tiled is a general purpose tile map editor. It is meant to be used for
433 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
434 clone.")
435
436 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
437 ;; under BSD-2.
438 (license license:gpl2+)))
439
440 (define-public sfml
441 (package
442 (name "sfml")
443 (version "2.3.2")
444 (source (origin
445 (method url-fetch)
446 ;; Do not fetch the archives from
447 ;; http://mirror0.sfml-dev.org/files/ because files there seem
448 ;; to be changed in place.
449 (uri (string-append "https://github.com/SFML/SFML/archive/"
450 version ".tar.gz"))
451 (file-name (string-append name "-" version ".tar.gz"))
452 (sha256
453 (base32
454 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
455 (build-system cmake-build-system)
456 (arguments
457 '(#:configure-flags
458 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
459 #:tests? #f)) ; no tests
460 (inputs
461 `(("mesa" ,mesa)
462 ("glew" ,glew)
463 ("flac" ,flac)
464 ("libvorbis" ,libvorbis)
465 ("libx11" ,libx11)
466 ("xcb-util-image" ,xcb-util-image)
467 ("libxrandr" ,libxrandr)
468 ("eudev" ,eudev)
469 ("freetype" ,freetype)
470 ("libjpeg" ,libjpeg)
471 ("libsndfile" ,libsndfile)
472 ("openal" ,openal)))
473 (home-page "https://www.sfml-dev.org")
474 (synopsis "Simple and Fast Multimedia Library")
475 (description
476 "SFML provides a simple interface to the various computer components,
477 to ease the development of games and multimedia applications. It is composed
478 of five modules: system, window, graphics, audio and network.")
479 (license license:zlib)))
480
481 (define-public sfxr
482 (package
483 (name "sfxr")
484 (version "1.2.1")
485 (source (origin
486 (method url-fetch)
487 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
488 (sha256
489 (base32
490 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
491 (build-system gnu-build-system)
492 (arguments
493 `(#:phases (modify-phases %standard-phases
494 (delete 'configure) ; no configure script
495 (add-before 'build 'patch-makefile
496 (lambda* (#:key outputs #:allow-other-keys)
497 (let ((out (assoc-ref outputs "out")))
498 (substitute* "Makefile"
499 (("\\$\\(DESTDIR\\)/usr") out))
500 (substitute* "main.cpp"
501 (("/usr/share")
502 (string-append out "/share")))
503 #t))))
504 #:tests? #f)) ; no tests
505 (native-inputs
506 `(("pkg-config" ,pkg-config)
507 ("desktop-file-utils" ,desktop-file-utils)))
508 (inputs
509 `(("sdl" ,sdl)
510 ("gtk+" ,gtk+)))
511 (synopsis "Simple sound effect generator")
512 (description "Sfxr is a tool for quickly generating simple sound effects.
513 Originally created for use in video game prototypes, it can generate random
514 sounds from presets such as \"explosion\" or \"powerup\".")
515 (home-page "http://www.drpetter.se/project_sfxr.html")
516 (license license:expat)))
517
518 (define-public physfs
519 (package
520 (name "physfs")
521 (version "2.0.3")
522 (source (origin
523 (method url-fetch)
524 (uri (string-append
525 "https://icculus.org/physfs/downloads/physfs-"
526 version ".tar.bz2"))
527 (file-name (string-append name "-" version ".tar.gz"))
528 (sha256
529 (base32
530 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
531 (build-system cmake-build-system)
532 (arguments
533 '(#:tests? #f)) ; no check target
534 (inputs
535 `(("zlib" ,zlib)))
536 (native-inputs
537 `(("doxygen" ,doxygen)))
538 (home-page "https://icculus.org/physfs")
539 (synopsis "File system abstraction library")
540 (description
541 "PhysicsFS is a library to provide abstract access to various archives.
542 It is intended for use in video games. For security, no file writing done
543 through the PhysicsFS API can leave a defined @emph{write directory}. For
544 file reading, a @emph{search path} with archives and directories is defined,
545 and it becomes a single, transparent hierarchical file system. So archive
546 files can be accessed in the same way as you access files directly on a disk,
547 and it makes it easy to ship a new archive that will override a previous
548 archive on a per-file basis.")
549 (license license:zlib)))
550
551 (define-public love
552 (package
553 (name "love")
554 (version "11.1")
555 (source (origin
556 (method url-fetch)
557 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
558 "love-" version "-linux-src.tar.gz"))
559 (sha256
560 (base32
561 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
562 (build-system gnu-build-system)
563 (native-inputs
564 `(("pkg-config" ,pkg-config)))
565 (inputs
566 `(("devil" ,devil)
567 ("freetype" ,freetype)
568 ("libmodplug" ,libmodplug)
569 ("libtheora" ,libtheora)
570 ("libvorbis" ,libvorbis)
571 ("luajit" ,luajit)
572 ("mesa" ,mesa)
573 ("mpg123" ,mpg123)
574 ("openal" ,openal)
575 ("physfs" ,physfs)
576 ("sdl2" ,sdl2)
577 ("zlib" ,zlib)))
578 (synopsis "2D game framework for Lua")
579 (description "LÖVE is a framework for making 2D games in the Lua
580 programming language.")
581 (home-page "https://love2d.org/")
582 (license license:zlib)))
583
584 (define-public allegro-4
585 (package
586 (name "allegro")
587 (version "4.4.2")
588 (source (origin
589 (method url-fetch)
590 (uri (string-append "https://github.com/liballeg/allegro5/"
591 "releases/download/" version "/allegro-"
592 version ".tar.gz"))
593 (sha256
594 (base32
595 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
596 (build-system cmake-build-system)
597 (arguments
598 '(#:phases
599 (modify-phases %standard-phases
600 (add-after 'unpack 'patch-build-system
601 (lambda _
602 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
603 ;; via a command line option doesn't work because it is
604 ;; unconditionally clobbered in the build script.
605 (substitute* '("CMakeLists.txt")
606 (("ADDON_LINKAGE STATIC")
607 "ADDON_LINKAGE SHARED"))
608 #t)))))
609 (inputs
610 `(("glu" ,glu)
611 ("libpng" ,libpng)
612 ("libvorbis" ,libvorbis)
613 ("mesa" ,mesa)
614 ("zlib" ,zlib)))
615 (synopsis "Game programming library")
616 (description "Allegro is a library mainly aimed at video game and
617 multimedia programming. It handles common, low-level tasks such as creating
618 windows, accepting user input, loading data, drawing images, playing sounds,
619 etc.")
620 (home-page "http://liballeg.org")
621 (license license:giftware)))
622
623 (define-public allegro
624 (package
625 (name "allegro")
626 (version "5.2.2.0")
627 (source (origin
628 (method url-fetch)
629 (uri (string-append "https://github.com/liballeg/allegro5/releases"
630 "/download/" version "/allegro-"
631 (if (equal? "0" (string-take-right version 1))
632 (string-drop-right version 2)
633 version)
634 ".tar.gz"))
635 (sha256
636 (base32
637 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
638 (build-system cmake-build-system)
639 (arguments `(#:tests? #f)) ; there are no tests
640 (inputs
641 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
642 `(("flac" ,flac)
643 ("freetype" ,freetype)
644 ("glu" ,glu)
645 ("gtk" ,gtk+-2)
646 ("libjpeg" ,libjpeg)
647 ("libpng" ,libpng)
648 ("libtheora" ,libtheora)
649 ("libvorbis" ,libvorbis)
650 ("libxcursor" ,libxcursor)
651 ("libxinerama" ,libxinerama)
652 ("libxrandr" ,libxrandr)
653 ("mesa" ,mesa)
654 ("openal" ,openal)
655 ("physfs" ,physfs)
656 ("zlib" ,zlib)))
657 (native-inputs
658 `(("pkg-config" ,pkg-config)))
659 (synopsis "Game programming library")
660 (description "Allegro is a library mainly aimed at video game and
661 multimedia programming. It handles common, low-level tasks such as creating
662 windows, accepting user input, loading data, drawing images, playing sounds,
663 etc.")
664 (home-page "http://liballeg.org")
665 (license license:bsd-3)))
666
667 (define-public allegro-5.0
668 (package (inherit allegro)
669 (name "allegro")
670 (version "5.0.11")
671 (source (origin
672 (method url-fetch)
673 (uri (string-append "https://github.com/liballeg/allegro5/releases"
674 "/download/" version "/allegro-"
675 (if (equal? "0" (string-take-right version 1))
676 (string-drop-right version 2)
677 version)
678 ".tar.gz"))
679 (sha256
680 (base32
681 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
682
683 (define-public aseprite
684 (package
685 (name "aseprite")
686 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
687 ;; TODO: Unbundle third party software.
688 (source (origin
689 (method url-fetch/zipbomb)
690 (uri (string-append "https://github.com/aseprite/aseprite"
691 "/releases/download/v" version
692 "/Aseprite-v" version "-Source.zip"))
693 (sha256
694 (base32
695 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
696 (build-system cmake-build-system)
697 (arguments
698 '(#:configure-flags
699 ;; Use shared libraries instead of building bundled source.
700 (list "-DWITH_WEBP_SUPPORT=1"
701 "-DUSE_SHARED_CURL=1"
702 "-DUSE_SHARED_GIFLIB=1"
703 "-DUSE_SHARED_JPEGLIB=1"
704 "-DUSE_SHARED_ZLIB=1"
705 "-DUSE_SHARED_LIBPNG=1"
706 "-DUSE_SHARED_LIBLOADPNG=1"
707 "-DUSE_SHARED_LIBWEBP=1"
708 "-DUSE_SHARED_TINYXML=1"
709 "-DUSE_SHARED_PIXMAN=1"
710 "-DUSE_SHARED_FREETYPE=1"
711 "-DUSE_SHARED_ALLEGRO4=1"
712 "-DENABLE_UPDATER=0" ; no auto-updates
713 (string-append "-DFREETYPE_INCLUDE_DIR="
714 (assoc-ref %build-inputs "freetype")
715 "/include/freetype2"))))
716 (native-inputs
717 `(("pkg-config" ,pkg-config)))
718 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
719 ;; patched version is bundled with Aseprite, but the patches should be
720 ;; extracted and applied on top of a standalone Allegro 4 package.
721 (inputs
722 `(("allegro" ,allegro-4)
723 ("curl" ,curl)
724 ("freetype" ,freetype)
725 ("giflib" ,giflib)
726 ("libjpeg" ,libjpeg)
727 ("libpng" ,libpng)
728 ("libwebp" ,libwebp)
729 ("libx11" ,libx11)
730 ("libxext" ,libxext)
731 ("libxxf86vm" ,libxxf86vm)
732 ("pixman" ,pixman)
733 ("tinyxml" ,tinyxml)
734 ("zlib" ,zlib)))
735 (synopsis "Animated sprite editor and pixel art tool")
736 (description "Aseprite is a tool for creating 2D pixel art for video
737 games. In addition to basic pixel editing features, Aseprite can assist in
738 the creation of animations, tiled graphics, texture atlases, and more.")
739 (home-page "https://www.aseprite.org/")
740 (license license:gpl2+)))
741
742 (define-public qqwing
743 (package
744 (name "qqwing")
745 (version "1.3.4")
746 (source (origin
747 (method url-fetch)
748 (uri (string-append
749 "https://qqwing.com/"
750 name "-" version ".tar.gz"))
751 (sha256
752 (base32
753 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
754 (build-system gnu-build-system)
755 (native-inputs
756 `(("pkg-config" ,pkg-config)))
757 (home-page "https://qqwing.com/")
758 (synopsis "Sudoku puzzle solver and generator")
759 (description
760 "QQWing is a Sudoku puzzle generator and solver.
761 It offers the following features:
762 @enumerate
763 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
764 @item Uses logic. Uses as many solve techniques as possible when solving
765 puzzles rather than guessing.
766 @item Rates puzzles. Most generators don't give an indication of the difficulty
767 of a Sudoku puzzle. QQwing does.
768 @item Can print solve instructions for any puzzle.
769 @item Customizable output style, including a CSV style that is easy to
770 import into a database.
771 @end enumerate")
772 (license license:gpl2+)))
773
774 (define-public quesoglc
775 (package
776 (name "quesoglc")
777 (version "0.7.2")
778 (source (origin
779 (method url-fetch)
780 (uri (string-append "mirror://sourceforge/" name "/" version "/"
781 name "-" version "-free.tar.bz2"))
782 (sha256
783 (base32
784 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
785 (build-system gnu-build-system)
786 (native-inputs `(("pkg-config" ,pkg-config)))
787 (inputs `(("fontconfig" ,fontconfig)
788 ("freeglute" ,freeglut)
789 ("fribidi" ,fribidi)
790 ("glew" ,glew)))
791 (home-page "http://quesoglc.sourceforge.net")
792 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
793 (description
794 "The OpenGL Character Renderer (GLC) is a state machine that provides
795 OpenGL programs with character rendering services via an application programming
796 interface (API).")
797 (license (list license:expat license:lgpl2.1+))))
798
799 (define-public python-pygame
800 (package
801 (name "python-pygame")
802 (version "1.9.3")
803 (source (origin
804 (method url-fetch)
805 (uri (pypi-uri "pygame" version))
806 (sha256
807 (base32
808 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
809 (build-system python-build-system)
810 (arguments
811 `(#:tests? #f ; Tests require pygame to be installed first.
812 #:phases
813 (modify-phases %standard-phases
814 ;; Set the paths to the dependencies manually because
815 ;; the configure script does not allow passing them as
816 ;; parameters. This also means we can skip the configure
817 ;; phase.
818 (add-before 'build 'set-library-paths
819 (lambda* (#:key inputs outputs #:allow-other-keys)
820 (let ((sdl-ref (assoc-ref inputs "sdl"))
821 (font-ref (assoc-ref inputs "sdl-ttf"))
822 (image-ref (assoc-ref inputs "sdl-image"))
823 (mixer-ref (assoc-ref inputs "sdl-mixer"))
824 (smpeg-ref (assoc-ref inputs "libsmpeg"))
825 (png-ref (assoc-ref inputs "libpng"))
826 (jpeg-ref (assoc-ref inputs "libjpeg"))
827 (freetype-ref (assoc-ref inputs "freetype"))
828 (v4l-ref (assoc-ref inputs "v4l-utils"))
829 (out-ref (assoc-ref outputs "out")))
830 (substitute* "Setup.in"
831 (("SDL = -I/usr/include/SDL")
832 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
833 (substitute* "Setup.in"
834 (("FONT = -lSDL_ttf")
835 (string-append "FONT = -I" font-ref "/include/SDL -L"
836 font-ref "/lib -lSDL_ttf")))
837 (substitute* "Setup.in"
838 (("IMAGE = -lSDL_image")
839 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
840 image-ref "/lib -lSDL_image")))
841 (substitute* "Setup.in"
842 (("MIXER = -lSDL_mixer")
843 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
844 mixer-ref "/lib -lSDL_mixer")))
845 (substitute* "Setup.in"
846 (("SMPEG = -lsmpeg")
847 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
848 smpeg-ref "/lib -lsmpeg")))
849 (substitute* "Setup.in"
850 (("PNG = -lpng")
851 (string-append "PNG = -I" png-ref "/include -L"
852 png-ref "/lib -lpng")))
853 (substitute* "Setup.in"
854 (("JPEG = -ljpeg")
855 (string-append "JPEG = -I" jpeg-ref "/include -L"
856 jpeg-ref "/lib -ljpeg")))
857
858 (substitute* "Setup.in"
859 (("FREETYPE = -lfreetype")
860 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
861 freetype-ref "/lib -lfreetype")))
862
863 (substitute* "Setup.in"
864 (("^pypm") "#pypm"))
865 ;; Create a path to a header file provided by v4l-utils.
866 (system* "mkdir" "linux")
867 (system* "ln" "--symbolic"
868 (string-append v4l-ref "/include/libv4l1-videodev.h")
869 "linux/videodev.h")
870 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
871 (inputs
872 `(("freetype" ,freetype)
873 ("sdl" ,sdl)
874 ("sdl-image" ,sdl-image)
875 ("sdl-mixer" ,sdl-mixer)
876 ("sdl-ttf" ,sdl-ttf)
877 ("sdl-gfx" ,sdl-gfx)
878 ("libjpeg" ,libjpeg)
879 ("libpng" ,libpng)
880 ("libX11" ,libx11)
881 ("libsmpeg" ,libsmpeg)
882 ("portmidi" ,portmidi)
883 ("v4l-utils" ,v4l-utils)))
884 (home-page "https://www.pygame.org")
885 (synopsis "SDL wrapper for Python")
886 (description "Pygame is a set of Python modules designed for writing games.
887 Pygame adds functionality on top of the excellent SDL library. This allows you
888 to create fully featured games and multimedia programs in the python language.")
889 (license (list license:bsd-2
890 ;; python numeric license as listed by Debian looks like
891 ;; an Expat-style license with a warranty disclaimer for
892 ;; the U.S. government and the University of California.
893 license:expat
894 license:lgpl2.0+
895 license:lgpl2.1+
896 license:gpl3+
897 license:psfl
898 license:public-domain
899 license:lgpl2.1+))))
900
901 (define-public python2-pygame
902 (package-with-python2 python-pygame))
903
904 (define-public grafx2
905 (package
906 (name "grafx2")
907 (version "2.4")
908 (source (origin
909 (method url-fetch)
910 ;; XXX: There is no URL that contains the version. :(
911 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
912 (sha256
913 (base32
914 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
915 (build-system gnu-build-system)
916 (arguments
917 '(#:phases
918 (modify-phases %standard-phases
919 (delete 'configure) ; no configure script
920 (add-before 'build 'change-to-src-directory
921 (lambda _
922 (chdir "src")
923 #t)))
924 #:make-flags
925 ;; SDL header files are referenced without the preceeding "SDL/".
926 (list (string-append "CFLAGS=-I"
927 (assoc-ref %build-inputs "sdl-union")
928 "/include/SDL")
929 (string-append "prefix="
930 (assoc-ref %outputs "out")))
931 #:tests? #f)) ; no check target
932 (native-inputs
933 `(("pkg-config" ,pkg-config)))
934 (inputs
935 `(("libpng" ,libpng)
936 ("lua" ,lua-5.1)
937 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
938 (synopsis "Bitmap paint program")
939 (description "GrafX2 is a bitmap paint program inspired by the Amiga
940 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
941 includes a very large number of tools and effects that make it particularly
942 suitable for pixel art, game graphics, and generally any detailed graphics
943 painted with a mouse.")
944 (home-page "http://pulkomandy.tk/projects/GrafX2")
945 (license license:gpl2))) ; GPLv2 only
946
947 (define-public ois
948 (package
949 (name "ois")
950 (version "1.3")
951 (source
952 (origin
953 ;; Development has moved to github and there are no recent tarball
954 ;; releases.
955 (method git-fetch)
956 (uri (git-reference
957 (url "https://github.com/wgois/OIS.git")
958 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
959 (file-name (string-append name "-" version))
960 (sha256
961 (base32
962 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
963 (build-system gnu-build-system)
964 (native-inputs
965 `(("autoconf" ,autoconf)
966 ("automake" ,automake)
967 ("libtool" ,libtool)
968 ("m4" ,m4)
969 ("pkg-config" ,pkg-config)))
970 (inputs
971 `(("libxaw" ,libxaw)))
972 (synopsis "Object Oriented Input System")
973 (description
974 "Cross Platform Object Oriented Input Lib System is a cross platform,
975 simple solution for using all kinds of Input Devices (Keyboards, Mice,
976 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
977 robust and compatible with many systems and operating systems.")
978 (home-page "https://github.com/wgois/OIS")
979 (license license:zlib)))
980
981 (define-public mygui
982 (package
983 (name "mygui")
984 (version "3.2.2")
985 (source
986 (origin
987 (method url-fetch)
988 (uri
989 (string-append "https://github.com/MyGUI/" name
990 "/archive/MyGUI" version ".tar.gz"))
991 (sha256
992 (base32
993 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
994 (build-system cmake-build-system)
995 (arguments
996 '(#:tests? #f ; No test target
997 #:configure-flags
998 (list "-DMYGUI_INSTALL_DOCS=TRUE"
999 (string-append "-DOGRE_INCLUDE_DIR="
1000 (assoc-ref %build-inputs "ogre")
1001 "/include/OGRE"))))
1002 (native-inputs
1003 `(("boost" ,boost)
1004 ("doxygen" ,doxygen)
1005 ("pkg-config" ,pkg-config)))
1006 (inputs
1007 `(("font-dejavu" ,font-dejavu)
1008 ("freetype" ,freetype)
1009 ("graphviz" ,graphviz)
1010 ("libx11" ,libx11)
1011 ("ogre" ,ogre)
1012 ("ois" ,ois)))
1013 (synopsis "Fast, flexible and simple GUI")
1014 (description
1015 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1016 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1017 of use.")
1018 (home-page "http://mygui.info/")
1019 (license license:expat)))
1020
1021 (define-public openmw
1022 ;; XXX The current version does not support qt 5.11, but the upcoming
1023 ;; version (0.44) will do.
1024 (let ((commit "5bc073603e8c7887e015a0ef41b4cefd6e688aaf")
1025 (revision "1"))
1026 (package
1027 (name "openmw")
1028 (version (git-version "0.43" revision commit))
1029 (source
1030 (origin
1031 (method git-fetch)
1032 (uri (git-reference
1033 (url "https://gitlab.com/OpenMW/openmw.git")
1034 (commit commit)))
1035 (file-name (string-append name "-" version "-checkout"))
1036 (sha256
1037 (base32
1038 "1sp4n3f1syvv0iz7n72wh226fyc0jh98cg8bvs574jvvqx6qn851"))))
1039 (build-system cmake-build-system)
1040 (arguments
1041 `(#:tests? #f ; No test target
1042 #:configure-flags
1043 (list "-DDESIRED_QT_VERSION=5")))
1044 (native-inputs
1045 `(("boost" ,boost)
1046 ("doxygen" ,doxygen)
1047 ("pkg-config" ,pkg-config)))
1048 (inputs
1049 `(("bullet" ,bullet)
1050 ("ffmpeg" ,ffmpeg)
1051 ("libxt" ,libxt)
1052 ("mygui" ,mygui)
1053 ("openal" ,openal)
1054 ("openscenegraph" ,openscenegraph)
1055 ("qtbase" ,qtbase)
1056 ("sdl" ,sdl2)
1057 ("unshield" ,unshield)))
1058 (synopsis "Re-implementation of the RPG Morrowind engine")
1059 (description
1060 "OpenMW is a game engine which reimplements and extends the one that runs
1061 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1062 called OpenMW-CS which allows the user to edit or create their own original
1063 games.")
1064 (home-page "https://openmw.org")
1065 (license license:gpl3))))
1066
1067 (define-public godot
1068 (package
1069 (name "godot")
1070 (version "3.0.4")
1071 (source (origin
1072 (method git-fetch)
1073 (uri (git-reference
1074 (url "https://github.com/godotengine/godot")
1075 (commit (string-append version "-stable"))))
1076 (file-name (git-file-name name version))
1077 (sha256
1078 (base32
1079 "0i4ssfb6igga9zwvsmahrnasx9cyqrsd6mlmssjgc482fy9q2kz4"))
1080 (modules '((guix build utils)))
1081 (snippet
1082 '(begin
1083 ;; Drop libraries that we take from Guix. Note that some
1084 ;; of these may be modified; see "thirdparty/README.md".
1085 (with-directory-excursion "thirdparty"
1086 (for-each delete-file-recursively
1087 '("freetype"
1088 "libogg"
1089 "libpng"
1090 "libtheora"
1091 "libvorbis"
1092 "libvpx"
1093 "libwebp"
1094 "openssl"
1095 "opus"
1096 "zlib"))
1097 #t)))))
1098 (build-system scons-build-system)
1099 (arguments
1100 `(#:scons ,scons-python2
1101 #:scons-flags (list "platform=x11"
1102 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1103 (%current-system)))
1104 `("CCFLAGS=-DNO_THREADS")
1105 '())
1106 ;; Avoid using many of the bundled libs.
1107 ;; Note: These options can be found in the SConstruct file.
1108 "builtin_freetype=no"
1109 "builtin_glew=no"
1110 "builtin_libmpdec=no"
1111 "builtin_libogg=no"
1112 "builtin_libpng=no"
1113 "builtin_libtheora=no"
1114 "builtin_libvorbis=no"
1115 "builtin_libvpx=no"
1116 "builtin_libwebp=no"
1117 "builtin_openssl=no"
1118 "builtin_opus=no"
1119 "builtin_zlib=no")
1120 #:tests? #f ; There are no tests
1121 #:phases
1122 (modify-phases %standard-phases
1123 (add-after 'unpack 'scons-use-env
1124 (lambda _
1125 ;; Scons does not use the environment variables by default,
1126 ;; but this substitution makes it do so.
1127 (substitute* "SConstruct"
1128 (("env_base = Environment\\(tools=custom_tools\\)")
1129 (string-append
1130 "env_base = Environment(tools=custom_tools)\n"
1131 "env_base = Environment(ENV=os.environ)")))
1132 #t))
1133 (replace 'install
1134 (lambda* (#:key outputs #:allow-other-keys)
1135 (let* ((out (assoc-ref outputs "out"))
1136 (bin (string-append out "/bin")))
1137 (with-directory-excursion "bin"
1138 (if (file-exists? "godot.x11.tools.64")
1139 (rename-file "godot.x11.tools.64" "godot")
1140 (rename-file "godot.x11.tools.32" "godot"))
1141 (install-file "godot" bin))
1142 #t)))
1143 (add-after 'install 'install-godot-desktop
1144 (lambda* (#:key outputs #:allow-other-keys)
1145 (let* ((out (assoc-ref outputs "out"))
1146 (desktop (string-append out "/share/applications"))
1147 (icon-dir (string-append out "/share/pixmaps")))
1148 (rename-file "icon.png" "godot.png")
1149 (install-file "godot.png" icon-dir)
1150 (mkdir-p desktop)
1151 (with-output-to-file
1152 (string-append desktop "/godot.desktop")
1153 (lambda _
1154 (format #t
1155 "[Desktop Entry]~@
1156 Name=godot~@
1157 Comment=The godot game engine~@
1158 Exec=~a/bin/godot~@
1159 TryExec=~@*~a/bin/godot~@
1160 Icon=godot~@
1161 Type=Application~%"
1162 out)))
1163 #t))))))
1164 (native-inputs `(("pkg-config" ,pkg-config)))
1165 (inputs `(("alsa-lib" ,alsa-lib)
1166 ("freetype" ,freetype)
1167 ("glew" ,glew)
1168 ("glu" ,glu)
1169 ("libtheora" ,libtheora)
1170 ("libvorbis" ,libvorbis)
1171 ("libvpx" ,libvpx)
1172 ("libwebp" ,libwebp)
1173 ("libx11" ,libx11)
1174 ("libxcursor" ,libxcursor)
1175 ("libxi" ,libxi)
1176 ("libxinerama" ,libxinerama)
1177 ("libxrandr" ,libxrandr)
1178 ("mesa" ,mesa)
1179 ("openssl" ,openssl)
1180 ("opusfile" ,opusfile)
1181 ("pulseaudio" ,pulseaudio)))
1182 (home-page "https://godotengine.org/")
1183 (synopsis "Advanced 2D and 3D game engine")
1184 (description
1185 "Godot is an advanced multi-platform game engine written in C++. If
1186 features design tools such as a visual editor, can import 3D models and
1187 provide high-quality 3D rendering, it contains an animation editor, and can be
1188 scripted in a Python-like language.")
1189 (license license:expat)))
1190
1191 (define-public eureka
1192 (package
1193 (name "eureka")
1194 (version "1.21")
1195 (source (origin
1196 (method url-fetch)
1197 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1198 version "/eureka-"
1199 ;; version without dots e.g 1.21 => 121
1200 (string-join (string-split version #\.) "")
1201 "-source.tar.gz"))
1202 (sha256
1203 (base32
1204 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1205 (build-system gnu-build-system)
1206 (arguments
1207 '(#:tests? #f
1208 #:make-flags
1209 (let ((out (assoc-ref %outputs "out")))
1210 (list (string-append "PREFIX=" out)))
1211 #:phases
1212 (modify-phases %standard-phases
1213 (delete 'configure)
1214 (add-before 'build 'prepare-install-directories
1215 (lambda* (#:key outputs #:allow-other-keys)
1216 (let ((out (assoc-ref outputs "out")))
1217 (mkdir-p (string-append out "/bin"))
1218 (mkdir-p (string-append out "/share"))
1219
1220 (with-fluids ((%default-port-encoding #f))
1221 (substitute* "./src/main.cc"
1222 (("/usr/local") out)))
1223
1224 (substitute* "Makefile"
1225 (("-o root") ""))))))))
1226 (inputs `(("mesa" ,mesa)
1227 ("libxft" ,libxft)
1228 ("libxinerama" ,libxinerama)
1229 ("libfontconfig" ,fontconfig)
1230 ("libjpeg" ,libjpeg)
1231 ("libpng" ,libpng)
1232 ("fltk" ,fltk)
1233 ("zlib" ,zlib)))
1234 (native-inputs `(("pkg-config" ,pkg-config)
1235 ("xdg-utils" ,xdg-utils)))
1236 (synopsis "Doom map editor")
1237 (description "Eureka is a map editor for the classic DOOM games, and a few
1238 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1239 a 2D editor view.")
1240 (home-page "http://eureka-editor.sourceforge.net/")
1241 (license license:gpl2+)))
1242
1243 (define-public guile-chickadee
1244 (package
1245 (name "guile-chickadee")
1246 (version "0.2.0")
1247 (source (origin
1248 (method url-fetch)
1249 (uri (string-append "https://files.dthompson.us/chickadee/"
1250 "chickadee-" version ".tar.gz"))
1251 (sha256
1252 (base32
1253 "10qx0ha5gsayybd186r1my7vc7rf5fbzp9jvmc4xg9a8wz8rqhah"))))
1254 (build-system gnu-build-system)
1255 (arguments
1256 '(#:make-flags '("GUILE_AUTO_COMPILE=0")))
1257 (propagated-inputs
1258 `(("guile-opengl" ,guile-opengl)
1259 ("guile-sdl2" ,guile-sdl2)))
1260 (inputs
1261 `(("guile" ,guile-2.2)))
1262 (native-inputs
1263 `(("pkg-config" ,pkg-config)
1264 ("texinfo" ,texinfo)))
1265 (home-page "https://dthompson.us/projects/chickadee.html")
1266 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1267 (description "Chickadee is a game development toolkit for Guile Scheme
1268 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1269 that parenthetically inclined game developers need to make 2D (and eventually
1270 3D) games in Scheme, such as:
1271
1272 @enumerate
1273 @item extensible, fixed-timestep game loop
1274 @item OpenGL-based rendering engine
1275 @item keyboard, mouse, controller input
1276 @item REPL-driven development model
1277 @end enumerate\n")
1278 (license license:gpl3+)))