gnu: Separate Python core packages from the rest.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;;
18 ;;; This file is part of GNU Guix.
19 ;;;
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
24 ;;;
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
29 ;;;
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
32
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages databases)
50 #:use-module (gnu packages documentation)
51 #:use-module (gnu packages fltk)
52 #:use-module (gnu packages fonts)
53 #:use-module (gnu packages fontutils)
54 #:use-module (gnu packages freedesktop)
55 #:use-module (gnu packages fribidi)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages python-xyz)
76 #:use-module (gnu packages qt)
77 #:use-module (gnu packages sdl)
78 #:use-module (gnu packages stb)
79 #:use-module (gnu packages texinfo)
80 #:use-module (gnu packages tls)
81 #:use-module (gnu packages video)
82 #:use-module (gnu packages xdisorg)
83 #:use-module (gnu packages xiph)
84 #:use-module (gnu packages xml)
85 #:use-module (gnu packages xorg))
86
87 (define-public bullet
88 (package
89 (name "bullet")
90 (version "2.88")
91 (source (origin
92 (method git-fetch)
93 (uri (git-reference
94 (url "https://github.com/bulletphysics/bullet3/")
95 (commit version)))
96 (file-name (git-file-name name version))
97 (sha256
98 (base32
99 "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
100 (modules '((guix build utils)))
101 (snippet
102 '(begin
103 (for-each delete-file (find-files "build3" "premake*"))
104 (with-directory-excursion "examples/ThirdPartyLibs"
105 (for-each delete-file-recursively
106 '("Gwen" "clsocket" "enet" "glad" "imgui"
107 "lua-5.2.3" "midi" "minizip" "openvr"
108 "optionalX11" "serial" "zlib")))
109 ;; These need files from ThirdPartyLibs
110 (substitute* "Extras/CMakeLists.txt"
111 (("BulletRobotics") "")
112 (("obj2sdf") ""))
113 ;; Tests fail on linking, cannot find -lBussIK
114 (substitute* "test/CMakeLists.txt"
115 ((" InverseDynamics")
116 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
117 ; (("SharedMemory") ""))
118 #t))))
119 (build-system cmake-build-system)
120 (arguments
121 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
122 "-DBUILD_CPU_DEMOS=OFF"
123 "-DBUILD_OPENGL3_DEMOS=OFF"
124 "-DBUILD_BULLET2_DEMOS=OFF"
125 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
126 (or (getenv "CXXFLAGS") "")))
127 #:phases
128 (modify-phases %standard-phases
129 (add-after 'unpack 'remove-failing-tests
130 ;; These tests fail specifically after removing 3rd party code
131 (lambda _
132 (substitute* "test/SharedMemory/CMakeLists.txt"
133 (("ADD_TEST") "# ADD_TEST"))
134 (substitute* "test/InverseDynamics/CMakeLists.txt"
135 (("ADD_TEST\\(Test_BulletInverseForward")
136 "# ADD_TEST(Test_BulletInverseForward"))
137 #t)))))
138 (inputs
139 `(("glu" ,glu)
140 ("libx11" ,libx11)
141 ("mesa" ,mesa)))
142 (home-page "https://pybullet.org/wordpress/")
143 (synopsis "3D physics engine library")
144 (description
145 "Bullet is a physics engine library usable for collision detection. It
146 is used in some video games and movies.")
147 (license license:zlib)))
148
149 (define-public deutex
150 (package
151 (name "deutex")
152 (version "5.1.2")
153 (source (origin
154 (method url-fetch)
155 (uri (string-append "https://github.com/Doom-Utils/" name
156 "/releases/download/v" version "/"
157 name "-" version ".tar.xz"))
158 (sha256
159 (base32
160 "1rj3w4xa0n4jixy4j7p6gbclylbgxvhdnji7xnkydrqii9rxnbp4"))))
161 (build-system gnu-build-system)
162 (native-inputs `(("asciidoc" ,asciidoc)))
163 (home-page "https://github.com/Doom-Utils/deutex")
164 (synopsis "WAD file composer for Doom and related games")
165 (description
166 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
167 used to extract the lumps of a wad and save them as individual files.
168 Conversely, it can also build a wad from separate files. When extracting a
169 lump to a file, it does not just copy the raw data, it converts it to an
170 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
171 Conversely, when it reads files for inclusion in pwads, it does the necessary
172 conversions (for example, from PPM to Doom picture format). In addition,
173 DeuTex has functions such as merging wads, etc.")
174 (license license:gpl2+)))
175
176 (define-public grfcodec
177 (package
178 (name "grfcodec")
179 (version "6.0.6")
180 (source (origin
181 (method url-fetch)
182 (uri (string-append "http://binaries.openttd.org/extra/"
183 name "/" version "/" name "-" version
184 "-source.tar.xz"))
185 (sha256
186 (base32
187 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
188 (build-system gnu-build-system)
189 (arguments
190 '(#:tests? #f ; no check target
191 #:phases
192 (modify-phases %standard-phases
193 (delete 'configure) ; no configure script
194 (replace 'install ; no install target
195 (lambda* (#:key outputs #:allow-other-keys)
196 (let* ((out (assoc-ref outputs "out"))
197 (bin (string-append out "/bin"))
198 (doc (string-append out "/share/doc"))
199 (man (string-append out "/share/man/man1")))
200 (for-each (lambda (file)
201 (install-file file bin))
202 '("grfcodec" "grfid" "grfstrip" "nforenum"))
203 (install-file "COPYING" doc)
204 (with-directory-excursion "docs"
205 (for-each (lambda (file)
206 (install-file (string-append file ".txt") doc))
207 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
208 "readme" "readme.rpn"))
209 (for-each (lambda (file)
210 (install-file file man))
211 (find-files "." "\\.1"))))
212 #t)))))
213 (inputs
214 `(("boost" ,boost)
215 ("libpng" ,libpng)
216 ("zlib" ,zlib)))
217 (synopsis "GRF development tools")
218 (description
219 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
220 tools for developing (New)GRFs. It includes a number of smaller programs, each
221 with a specific task:
222 @enumerate
223 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
224 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
225 @item @code{grfstrip} strips all sprites from a GRF.
226 @item @code{nforenum} checks NFO code for errors, making corrections when
227 necessary.
228 @end enumerate")
229 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
230 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
231 ;; NFORenum is under the GPL2+.
232 ;; The MD5 implementation contained in GRFID is under the zlib license.
233 (license (list license:gpl2 license:gpl2+ license:zlib))))
234
235 (define-public catcodec
236 (package
237 (name "catcodec")
238 (version "1.0.5")
239 (source
240 (origin
241 (method url-fetch)
242 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
243 version "/catcodec-" version "-source.tar.xz"))
244 (sha256
245 (base32
246 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
247 (build-system gnu-build-system)
248 (arguments
249 `(#:tests? #f ; no tests
250 #:make-flags (list (string-append "prefix=" %output))
251 #:phases (modify-phases %standard-phases
252 (delete 'configure))))
253 (home-page "http://dev.openttdcoop.org/projects/catcodec")
254 (synopsis "Encode/decode OpenTTD sounds")
255 (description "catcodec encodes and decodes sounds for OpenTTD. These
256 sounds are not much more than some metadata (description and filename) and raw
257 PCM data.")
258 (license license:gpl2)))
259
260 (define-public gzochi
261 (package
262 (name "gzochi")
263 (version "0.12")
264 (source (origin
265 (method url-fetch)
266 (uri (string-append "mirror://savannah/gzochi/gzochi-"
267 version ".tar.gz"))
268 (sha256
269 (base32
270 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
271 (build-system gnu-build-system)
272 (arguments
273 '(#:phases (modify-phases %standard-phases
274 (add-before 'build 'no-Werror
275 (lambda _
276 ;; Don't abort builds due to things like GLib
277 ;; deprecation warnings.
278 (substitute* (find-files "." "^Makefile\\.in$")
279 (("-Werror") ""))
280 #t)))))
281 (native-inputs `(("pkgconfig" ,pkg-config)))
282 (inputs `(("bdb" ,bdb)
283 ("glib" ,glib)
284 ("guile" ,guile-2.2)
285 ("libmicrohttpd" ,libmicrohttpd)
286 ("ncurses" ,ncurses)
287 ("sdl" ,sdl)
288 ("zlib" ,zlib)))
289 (home-page "https://www.nongnu.org/gzochi/")
290 (synopsis "Scalable middleware for multiplayer games")
291 (description
292 "gzochi is a framework for developing massively multiplayer online games.
293 A server container provides services to deployed games, which are written in
294 Guile Scheme, that abstract and simplify some of the most challenging and
295 error-prone aspects of online game development: Concurrency, data persistence,
296 and network communications. A very thin client library can be embedded to
297 provide connectivity for client applications written in any language.")
298 (license license:gpl3+)))
299
300 (define-public nml
301 (package
302 (name "nml")
303 (version "0.4.5")
304 (source
305 (origin
306 (method url-fetch)
307 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
308 version "/nml-" version ".tar.gz"))
309 (sha256
310 (base32
311 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
312 (build-system python-build-system)
313 (propagated-inputs
314 `(("python-pillow" ,python-pillow)
315 ("python-ply" ,python-ply)))
316 (home-page "https://dev.openttdcoop.org/projects/nml")
317 (synopsis "NML compiler")
318 (description
319 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
320 compiling NML files (along with their associated language, sound and graphic
321 files) into @file{.grf} and/or @file{.nfo} files.")
322 (license license:gpl2+)))
323
324 (define-public python-sge-pygame
325 (package
326 (name "python-sge-pygame")
327 (version "1.5.1")
328 (source
329 (origin
330 (method url-fetch)
331 (uri (string-append "mirror://savannah/stellarengine/"
332 (version-major+minor version) "/sge-pygame-"
333 version ".tar.gz"))
334 (file-name (string-append name "-" version ".tar.gz"))
335 (sha256
336 (base32
337 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
338 (build-system python-build-system)
339 (propagated-inputs
340 `(("python-pygame" ,python-pygame)
341 ("python-six" ,python-six)
342 ("python-uniseg" ,python-uniseg)))
343 (home-page "http://stellarengine.nongnu.org")
344 (synopsis "2D game engine for Python")
345 (description
346 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
347 general-purpose 2D game engine. It takes care of several details for you so
348 you can focus on the game itself. This makes more rapid game development
349 possible, and it also makes the SGE easy to learn.")
350 (license license:lgpl3+)))
351
352 (define-public python2-sge-pygame
353 (package-with-python2 python-sge-pygame))
354
355 (define-public python-tmx
356 (package
357 (name "python-tmx")
358 (version "1.10")
359 (source
360 (origin
361 (method url-fetch)
362 (uri (string-append "mirror://savannah/python-tmx/"
363 (version-major+minor version) "/tmx-"
364 version ".tar.gz"))
365 (sha256
366 (base32
367 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
368 (build-system python-build-system)
369 (propagated-inputs
370 `(("python-six" ,python-six)))
371 (home-page "http://python-tmx.nongnu.org")
372 (synopsis "Python library for the @code{Tiled} TMX format")
373 (description
374 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
375 This is useful for map editors or generic level editors, and it's also useful
376 for using a map editor or generic level editor like Tiled to edit your game's
377 levels.")
378 (license (list license:asl2.0
379 ;; Documentation (only available in the source tarball) is
380 ;; under the CC0 license.
381 license:cc0))))
382
383 (define-public python2-tmx
384 (let ((python2-tmx (package-with-python2 python-tmx)))
385 (package
386 (inherit python2-tmx)
387 (propagated-inputs
388 `(("python2-pathlib" ,python2-pathlib)
389 ,@(package-propagated-inputs python2-tmx))))))
390
391 (define-public python-xsge
392 (package
393 (name "python-xsge")
394 (version "2018.02.26")
395 (source (origin
396 (method url-fetch)
397 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
398 version ".tar.gz"))
399 (sha256
400 (base32
401 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
402 (build-system python-build-system)
403 (arguments
404 '(#:phases
405 (modify-phases %standard-phases
406 ;; xSGE's setup.py script does not support one of the Python build
407 ;; system's default flags, "--single-version-externally-managed".
408 (replace 'install
409 (lambda* (#:key outputs #:allow-other-keys)
410 (invoke "python" "setup.py" "install"
411 (string-append "--prefix=" (assoc-ref outputs "out"))
412 "--root=/"))))
413 #:tests? #f)) ; no check target
414 (propagated-inputs
415 `(("python-sge-pygame" ,python-sge-pygame)
416 ("python-pygame" ,python-pygame)
417 ("python-six" ,python-six)
418 ("python-tmx" ,python-tmx)))
419 (home-page "http://xsge.nongnu.org")
420 (synopsis "Extensions for the SGE Game Engine")
421 (description
422 "xSGE is a collection of modules that make doing certain tasks with the SGE
423 Game Engine easier. In addition to SGE's conveniences, the user has access to a
424 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
425 support.")
426 (license license:gpl3+)))
427
428 (define-public python2-xsge
429 (package-with-python2 python-xsge))
430
431 (define-public tiled
432 (package
433 (name "tiled")
434 (version "1.2.1")
435 (source (origin
436 (method git-fetch)
437 (uri (git-reference
438 (url "https://github.com/bjorn/tiled.git")
439 (commit (string-append "v" version))))
440 (file-name (git-file-name name version))
441 (sha256
442 (base32
443 "1dl06k2p0r7l20ghxcq5sn7j0jl2l8q4m27vmfs2qfgvldjll2h3"))))
444 (build-system gnu-build-system)
445 (inputs
446 `(("qtbase" ,qtbase)
447 ("qtsvg" ,qtsvg)
448 ("zlib" ,zlib)))
449 (native-inputs
450 `(("qttools" ,qttools)))
451 (arguments
452 '(#:phases
453 (modify-phases %standard-phases
454 (replace 'configure
455 (lambda* (#:key inputs outputs #:allow-other-keys)
456 (substitute* "translations/translations.pro"
457 (("LRELEASE =.*")
458 (string-append "LRELEASE = "
459 (assoc-ref inputs "qttools")
460 "/bin/lrelease\n")))
461 (let ((out (assoc-ref outputs "out")))
462 (invoke "qmake"
463 (string-append "PREFIX=" out))))))))
464 (home-page "http://www.mapeditor.org/")
465 (synopsis "Tile map editor")
466 (description
467 "Tiled is a general purpose tile map editor. It is meant to be used for
468 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
469 clone.")
470
471 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
472 ;; under BSD-2.
473 (license license:gpl2+)))
474
475 (define-public sfml
476 (package
477 (name "sfml")
478 (version "2.5.1")
479 (source (origin
480 (method git-fetch)
481 ;; Do not fetch the archives from
482 ;; http://mirror0.sfml-dev.org/files/ because files there seem
483 ;; to be changed in place.
484 (uri (git-reference
485 (url "https://github.com/SFML/SFML.git")
486 (commit version)))
487 (file-name (git-file-name name version))
488 (sha256
489 (base32
490 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
491 (modules '((guix build utils)))
492 (snippet
493 '(begin
494 ;; Ensure system libraries are used.
495 (delete-file-recursively "extlibs")
496 #t))))
497 (build-system cmake-build-system)
498 (arguments
499 '(#:configure-flags
500 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
501 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
502 #:tests? #f)) ; no tests
503 (native-inputs
504 `(("pkg-config" ,pkg-config)))
505 (inputs
506 `(("mesa" ,mesa)
507 ("glew" ,glew)
508 ("libx11" ,libx11)
509 ("xcb-util-image" ,xcb-util-image)
510 ("libxrandr" ,libxrandr)
511 ("eudev" ,eudev)
512 ("libjpeg" ,libjpeg)
513 ("libsndfile" ,libsndfile)
514 ("stb-image" ,stb-image)
515 ("stb-image-write" ,stb-image-write)))
516 (propagated-inputs
517 ;; In Requires.private of pkg-config files.
518 `(("flac" ,flac)
519 ("freetype" ,freetype)
520 ("libvorbis" ,libvorbis)
521 ("openal" ,openal)))
522 (home-page "https://www.sfml-dev.org")
523 (synopsis "Simple and Fast Multimedia Library")
524 (description
525 "SFML provides a simple interface to the various computer components,
526 to ease the development of games and multimedia applications. It is composed
527 of five modules: system, window, graphics, audio and network.")
528 (license license:zlib)))
529
530 (define-public sfxr
531 (package
532 (name "sfxr")
533 (version "1.2.1")
534 (source (origin
535 (method url-fetch)
536 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
537 (sha256
538 (base32
539 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
540 (build-system gnu-build-system)
541 (arguments
542 `(#:phases (modify-phases %standard-phases
543 (delete 'configure) ; no configure script
544 (add-before 'build 'patch-makefile
545 (lambda* (#:key outputs #:allow-other-keys)
546 (let ((out (assoc-ref outputs "out")))
547 (substitute* "Makefile"
548 (("\\$\\(DESTDIR\\)/usr") out))
549 (substitute* "main.cpp"
550 (("/usr/share")
551 (string-append out "/share")))
552 #t))))
553 #:tests? #f)) ; no tests
554 (native-inputs
555 `(("pkg-config" ,pkg-config)
556 ("desktop-file-utils" ,desktop-file-utils)))
557 (inputs
558 `(("sdl" ,sdl)
559 ("gtk+" ,gtk+)))
560 (synopsis "Simple sound effect generator")
561 (description "Sfxr is a tool for quickly generating simple sound effects.
562 Originally created for use in video game prototypes, it can generate random
563 sounds from presets such as \"explosion\" or \"powerup\".")
564 (home-page "http://www.drpetter.se/project_sfxr.html")
565 (license license:expat)))
566
567 (define-public physfs
568 (package
569 (name "physfs")
570 (version "3.0.1")
571 (source (origin
572 (method url-fetch)
573 (uri (string-append
574 "https://icculus.org/physfs/downloads/physfs-"
575 version ".tar.bz2"))
576 (file-name (string-append name "-" version ".tar.gz"))
577 (sha256
578 (base32
579 "1wgj2zqpnfbnyyi1i7bq5pshcc9n5cvwlpzp8im67nb8662ryyxp"))))
580 (build-system cmake-build-system)
581 (arguments
582 '(#:tests? #f ; no check target
583 #:phases (modify-phases %standard-phases
584 (add-after 'unpack 'patch-CMakeLists.txt
585 (lambda _
586 (substitute* "CMakeLists.txt"
587 ;; XXX: For some reason CMakeLists.txt disables
588 ;; RUNPATH manipulation when the compiler is GCC.
589 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
590 #t)))))
591 (inputs
592 `(("zlib" ,zlib)))
593 (native-inputs
594 `(("doxygen" ,doxygen)))
595 (home-page "https://icculus.org/physfs")
596 (synopsis "File system abstraction library")
597 (description
598 "PhysicsFS is a library to provide abstract access to various archives.
599 It is intended for use in video games. For security, no file writing done
600 through the PhysicsFS API can leave a defined @emph{write directory}. For
601 file reading, a @emph{search path} with archives and directories is defined,
602 and it becomes a single, transparent hierarchical file system. So archive
603 files can be accessed in the same way as you access files directly on a disk,
604 and it makes it easy to ship a new archive that will override a previous
605 archive on a per-file basis.")
606 (license license:zlib)))
607
608 (define-public love
609 (package
610 (name "love")
611 (version "11.1")
612 (source (origin
613 (method url-fetch)
614 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
615 "love-" version "-linux-src.tar.gz"))
616 (sha256
617 (base32
618 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
619 (build-system gnu-build-system)
620 (native-inputs
621 `(("pkg-config" ,pkg-config)))
622 (inputs
623 `(("devil" ,devil)
624 ("freetype" ,freetype)
625 ("libmodplug" ,libmodplug)
626 ("libtheora" ,libtheora)
627 ("libvorbis" ,libvorbis)
628 ("luajit" ,luajit)
629 ("mesa" ,mesa)
630 ("mpg123" ,mpg123)
631 ("openal" ,openal)
632 ("physfs" ,physfs)
633 ("sdl2" ,sdl2)
634 ("zlib" ,zlib)))
635 (synopsis "2D game framework for Lua")
636 (description "LÖVE is a framework for making 2D games in the Lua
637 programming language.")
638 (home-page "https://love2d.org/")
639 (license license:zlib)))
640
641 (define-public allegro-4
642 (package
643 (name "allegro")
644 (version "4.4.2")
645 (source (origin
646 (method url-fetch)
647 (uri (string-append "https://github.com/liballeg/allegro5/"
648 "releases/download/" version "/allegro-"
649 version ".tar.gz"))
650 (sha256
651 (base32
652 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
653 (build-system cmake-build-system)
654 (arguments
655 '(#:phases
656 (modify-phases %standard-phases
657 (add-after 'unpack 'patch-build-system
658 (lambda _
659 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
660 ;; via a command line option doesn't work because it is
661 ;; unconditionally clobbered in the build script.
662 (substitute* '("CMakeLists.txt")
663 (("ADDON_LINKAGE STATIC")
664 "ADDON_LINKAGE SHARED"))
665 #t)))))
666 (inputs
667 `(("glu" ,glu)
668 ("libpng" ,libpng)
669 ("libvorbis" ,libvorbis)
670 ("mesa" ,mesa)
671 ("zlib" ,zlib)))
672 (synopsis "Game programming library")
673 (description "Allegro is a library mainly aimed at video game and
674 multimedia programming. It handles common, low-level tasks such as creating
675 windows, accepting user input, loading data, drawing images, playing sounds,
676 etc.")
677 (home-page "http://liballeg.org")
678 (license license:giftware)))
679
680 (define-public allegro
681 (package
682 (name "allegro")
683 (version "5.2.4.0")
684 (source (origin
685 (method url-fetch)
686 (uri (string-append "https://github.com/liballeg/allegro5/releases"
687 "/download/" version "/allegro-"
688 version ".tar.gz"))
689 (patches (search-patches
690 "allegro-fix-compilation-mesa-18.2.5-and-later.patch"))
691 (sha256
692 (base32
693 "1w9a5yqi5q03b2qvmx5ff90paz0xbr9cy7i7f0xiqa65ava66q9l"))))
694 (build-system cmake-build-system)
695 (arguments `(#:tests? #f)) ; there are no tests
696 (inputs
697 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
698 `(("flac" ,flac)
699 ("freetype" ,freetype)
700 ("glu" ,glu)
701 ("gtk" ,gtk+-2)
702 ("libjpeg" ,libjpeg)
703 ("libpng" ,libpng)
704 ("libtheora" ,libtheora)
705 ("libvorbis" ,libvorbis)
706 ("libxcursor" ,libxcursor)
707 ("libxinerama" ,libxinerama)
708 ("libxrandr" ,libxrandr)
709 ("mesa" ,mesa)
710 ("openal" ,openal)
711 ("physfs" ,physfs)
712 ("zlib" ,zlib)))
713 (native-inputs
714 `(("pkg-config" ,pkg-config)))
715 (synopsis "Game programming library")
716 (description "Allegro is a library mainly aimed at video game and
717 multimedia programming. It handles common, low-level tasks such as creating
718 windows, accepting user input, loading data, drawing images, playing sounds,
719 etc.")
720 (home-page "http://liballeg.org")
721 (license license:bsd-3)))
722
723 (define-public allegro-5.0
724 (package (inherit allegro)
725 (name "allegro")
726 (version "5.0.11")
727 (source (origin
728 (method url-fetch)
729 (uri (string-append "https://github.com/liballeg/allegro5/releases"
730 "/download/" version "/allegro-"
731 (if (equal? "0" (string-take-right version 1))
732 (string-drop-right version 2)
733 version)
734 ".tar.gz"))
735 (sha256
736 (base32
737 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
738
739 (define-public aseprite
740 (package
741 (name "aseprite")
742 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
743 ;; TODO: Unbundle third party software.
744 (source (origin
745 (method url-fetch/zipbomb)
746 (uri (string-append "https://github.com/aseprite/aseprite"
747 "/releases/download/v" version
748 "/Aseprite-v" version "-Source.zip"))
749 (sha256
750 (base32
751 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
752 (build-system cmake-build-system)
753 (arguments
754 '(#:configure-flags
755 ;; Use shared libraries instead of building bundled source.
756 (list "-DWITH_WEBP_SUPPORT=1"
757 "-DUSE_SHARED_CURL=1"
758 "-DUSE_SHARED_GIFLIB=1"
759 "-DUSE_SHARED_JPEGLIB=1"
760 "-DUSE_SHARED_ZLIB=1"
761 "-DUSE_SHARED_LIBPNG=1"
762 "-DUSE_SHARED_LIBLOADPNG=1"
763 "-DUSE_SHARED_LIBWEBP=1"
764 "-DUSE_SHARED_TINYXML=1"
765 "-DUSE_SHARED_PIXMAN=1"
766 "-DUSE_SHARED_FREETYPE=1"
767 "-DUSE_SHARED_ALLEGRO4=1"
768 "-DENABLE_UPDATER=0" ; no auto-updates
769 (string-append "-DFREETYPE_INCLUDE_DIR="
770 (assoc-ref %build-inputs "freetype")
771 "/include/freetype2"))))
772 (native-inputs
773 `(("pkg-config" ,pkg-config)))
774 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
775 ;; patched version is bundled with Aseprite, but the patches should be
776 ;; extracted and applied on top of a standalone Allegro 4 package.
777 (inputs
778 `(("allegro" ,allegro-4)
779 ("curl" ,curl)
780 ("freetype" ,freetype)
781 ("giflib" ,giflib)
782 ("libjpeg" ,libjpeg)
783 ("libpng" ,libpng)
784 ("libwebp" ,libwebp)
785 ("libx11" ,libx11)
786 ("libxext" ,libxext)
787 ("libxxf86vm" ,libxxf86vm)
788 ("pixman" ,pixman)
789 ("tinyxml" ,tinyxml)
790 ("zlib" ,zlib)))
791 (synopsis "Animated sprite editor and pixel art tool")
792 (description "Aseprite is a tool for creating 2D pixel art for video
793 games. In addition to basic pixel editing features, Aseprite can assist in
794 the creation of animations, tiled graphics, texture atlases, and more.")
795 (home-page "https://www.aseprite.org/")
796 (license license:gpl2+)))
797
798 (define-public qqwing
799 (package
800 (name "qqwing")
801 (version "1.3.4")
802 (source (origin
803 (method url-fetch)
804 (uri (string-append
805 "https://qqwing.com/"
806 name "-" version ".tar.gz"))
807 (sha256
808 (base32
809 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
810 (build-system gnu-build-system)
811 (native-inputs
812 `(("pkg-config" ,pkg-config)))
813 (home-page "https://qqwing.com/")
814 (synopsis "Sudoku puzzle solver and generator")
815 (description
816 "QQWing is a Sudoku puzzle generator and solver.
817 It offers the following features:
818 @enumerate
819 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
820 @item Uses logic. Uses as many solve techniques as possible when solving
821 puzzles rather than guessing.
822 @item Rates puzzles. Most generators don't give an indication of the difficulty
823 of a Sudoku puzzle. QQwing does.
824 @item Can print solve instructions for any puzzle.
825 @item Customizable output style, including a CSV style that is easy to
826 import into a database.
827 @end enumerate")
828 (license license:gpl2+)))
829
830 (define-public quesoglc
831 (package
832 (name "quesoglc")
833 (version "0.7.2")
834 (source (origin
835 (method url-fetch)
836 (uri (string-append "mirror://sourceforge/" name "/" version "/"
837 name "-" version "-free.tar.bz2"))
838 (sha256
839 (base32
840 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
841 (build-system gnu-build-system)
842 (native-inputs `(("pkg-config" ,pkg-config)))
843 (inputs `(("fontconfig" ,fontconfig)
844 ("freeglute" ,freeglut)
845 ("fribidi" ,fribidi)
846 ("glew" ,glew)))
847 (home-page "http://quesoglc.sourceforge.net")
848 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
849 (description
850 "The OpenGL Character Renderer (GLC) is a state machine that provides
851 OpenGL programs with character rendering services via an application programming
852 interface (API).")
853 (license (list license:expat license:lgpl2.1+))))
854
855 (define-public python-pygame
856 (package
857 (name "python-pygame")
858 (version "1.9.3")
859 (source (origin
860 (method url-fetch)
861 (uri (pypi-uri "pygame" version))
862 (sha256
863 (base32
864 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
865 (build-system python-build-system)
866 (arguments
867 `(#:tests? #f ; Tests require pygame to be installed first.
868 #:phases
869 (modify-phases %standard-phases
870 ;; Set the paths to the dependencies manually because
871 ;; the configure script does not allow passing them as
872 ;; parameters. This also means we can skip the configure
873 ;; phase.
874 (add-before 'build 'set-library-paths
875 (lambda* (#:key inputs outputs #:allow-other-keys)
876 (let ((sdl-ref (assoc-ref inputs "sdl"))
877 (font-ref (assoc-ref inputs "sdl-ttf"))
878 (image-ref (assoc-ref inputs "sdl-image"))
879 (mixer-ref (assoc-ref inputs "sdl-mixer"))
880 (smpeg-ref (assoc-ref inputs "libsmpeg"))
881 (png-ref (assoc-ref inputs "libpng"))
882 (jpeg-ref (assoc-ref inputs "libjpeg"))
883 (freetype-ref (assoc-ref inputs "freetype"))
884 (v4l-ref (assoc-ref inputs "v4l-utils"))
885 (out-ref (assoc-ref outputs "out")))
886 (substitute* "Setup.in"
887 (("SDL = -I/usr/include/SDL")
888 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
889 (substitute* "Setup.in"
890 (("FONT = -lSDL_ttf")
891 (string-append "FONT = -I" font-ref "/include/SDL -L"
892 font-ref "/lib -lSDL_ttf")))
893 (substitute* "Setup.in"
894 (("IMAGE = -lSDL_image")
895 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
896 image-ref "/lib -lSDL_image")))
897 (substitute* "Setup.in"
898 (("MIXER = -lSDL_mixer")
899 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
900 mixer-ref "/lib -lSDL_mixer")))
901 (substitute* "Setup.in"
902 (("SMPEG = -lsmpeg")
903 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
904 smpeg-ref "/lib -lsmpeg")))
905 (substitute* "Setup.in"
906 (("PNG = -lpng")
907 (string-append "PNG = -I" png-ref "/include -L"
908 png-ref "/lib -lpng")))
909 (substitute* "Setup.in"
910 (("JPEG = -ljpeg")
911 (string-append "JPEG = -I" jpeg-ref "/include -L"
912 jpeg-ref "/lib -ljpeg")))
913
914 (substitute* "Setup.in"
915 (("FREETYPE = -lfreetype")
916 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
917 freetype-ref "/lib -lfreetype")))
918
919 (substitute* "Setup.in"
920 (("^pypm") "#pypm"))
921 ;; Create a path to a header file provided by v4l-utils.
922 (system* "mkdir" "linux")
923 (system* "ln" "--symbolic"
924 (string-append v4l-ref "/include/libv4l1-videodev.h")
925 "linux/videodev.h")
926 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
927 (inputs
928 `(("freetype" ,freetype)
929 ("sdl" ,sdl)
930 ("sdl-image" ,sdl-image)
931 ("sdl-mixer" ,sdl-mixer)
932 ("sdl-ttf" ,sdl-ttf)
933 ("sdl-gfx" ,sdl-gfx)
934 ("libjpeg" ,libjpeg)
935 ("libpng" ,libpng)
936 ("libX11" ,libx11)
937 ("libsmpeg" ,libsmpeg)
938 ("portmidi" ,portmidi)
939 ("v4l-utils" ,v4l-utils)))
940 (home-page "https://www.pygame.org")
941 (synopsis "SDL wrapper for Python")
942 (description "Pygame is a set of Python modules designed for writing games.
943 Pygame adds functionality on top of the excellent SDL library. This allows you
944 to create fully featured games and multimedia programs in the python language.")
945 (license (list license:bsd-2
946 ;; python numeric license as listed by Debian looks like
947 ;; an Expat-style license with a warranty disclaimer for
948 ;; the U.S. government and the University of California.
949 license:expat
950 license:lgpl2.0+
951 license:lgpl2.1+
952 license:gpl3+
953 license:psfl
954 license:public-domain
955 license:lgpl2.1+))))
956
957 (define-public python2-pygame
958 (package-with-python2 python-pygame))
959
960 (define-public grafx2
961 (package
962 (name "grafx2")
963 (version "2.4")
964 (source (origin
965 (method url-fetch)
966 ;; XXX: There is no URL that contains the version. :(
967 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
968 (sha256
969 (base32
970 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
971 (build-system gnu-build-system)
972 (arguments
973 '(#:phases
974 (modify-phases %standard-phases
975 (delete 'configure) ; no configure script
976 (add-before 'build 'change-to-src-directory
977 (lambda _
978 (chdir "src")
979 #t)))
980 #:make-flags
981 ;; SDL header files are referenced without the preceeding "SDL/".
982 (list (string-append "CFLAGS=-I"
983 (assoc-ref %build-inputs "sdl-union")
984 "/include/SDL")
985 (string-append "prefix="
986 (assoc-ref %outputs "out")))
987 #:tests? #f)) ; no check target
988 (native-inputs
989 `(("pkg-config" ,pkg-config)))
990 (inputs
991 `(("libpng" ,libpng)
992 ("lua" ,lua-5.1)
993 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
994 (synopsis "Bitmap paint program")
995 (description "GrafX2 is a bitmap paint program inspired by the Amiga
996 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
997 includes a very large number of tools and effects that make it particularly
998 suitable for pixel art, game graphics, and generally any detailed graphics
999 painted with a mouse.")
1000 (home-page "http://pulkomandy.tk/projects/GrafX2")
1001 (license license:gpl2))) ; GPLv2 only
1002
1003 (define-public ois
1004 (package
1005 (name "ois")
1006 (version "1.3")
1007 (source
1008 (origin
1009 ;; Development has moved to github and there are no recent tarball
1010 ;; releases.
1011 (method git-fetch)
1012 (uri (git-reference
1013 (url "https://github.com/wgois/OIS.git")
1014 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
1015 (file-name (string-append name "-" version))
1016 (sha256
1017 (base32
1018 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
1019 (build-system gnu-build-system)
1020 (native-inputs
1021 `(("autoconf" ,autoconf)
1022 ("automake" ,automake)
1023 ("libtool" ,libtool)
1024 ("m4" ,m4)
1025 ("pkg-config" ,pkg-config)))
1026 (inputs
1027 `(("libxaw" ,libxaw)))
1028 (synopsis "Object Oriented Input System")
1029 (description
1030 "Cross Platform Object Oriented Input Lib System is a cross platform,
1031 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1032 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1033 robust and compatible with many systems and operating systems.")
1034 (home-page "https://github.com/wgois/OIS")
1035 (license license:zlib)))
1036
1037 (define-public mygui
1038 (package
1039 (name "mygui")
1040 (version "3.2.2")
1041 (source
1042 (origin
1043 (method url-fetch)
1044 (uri
1045 (string-append "https://github.com/MyGUI/" name
1046 "/archive/MyGUI" version ".tar.gz"))
1047 (sha256
1048 (base32
1049 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
1050 (build-system cmake-build-system)
1051 (arguments
1052 '(#:tests? #f ; No test target
1053 #:configure-flags
1054 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1055 (string-append "-DOGRE_INCLUDE_DIR="
1056 (assoc-ref %build-inputs "ogre")
1057 "/include/OGRE"))))
1058 (native-inputs
1059 `(("boost" ,boost)
1060 ("doxygen" ,doxygen)
1061 ("pkg-config" ,pkg-config)))
1062 (inputs
1063 `(("font-dejavu" ,font-dejavu)
1064 ("freetype" ,freetype)
1065 ("graphviz" ,graphviz)
1066 ("libx11" ,libx11)
1067 ("ogre" ,ogre)
1068 ("ois" ,ois)))
1069 (synopsis "Fast, flexible and simple GUI")
1070 (description
1071 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1072 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1073 of use.")
1074 (home-page "http://mygui.info/")
1075 (license license:expat)))
1076
1077 (define-public openmw
1078 (package
1079 (name "openmw")
1080 (version "0.44.0")
1081 (source
1082 (origin
1083 (method url-fetch)
1084 (uri
1085 (string-append "https://github.com/OpenMW/openmw/archive/"
1086 name "-" version ".tar.gz"))
1087 (sha256
1088 (base32
1089 "03fgm2f2r7y0aqlgp038pdlnllgvm3jimrp968p4nhz1sffvjzcy"))))
1090 (build-system cmake-build-system)
1091 (arguments
1092 `(#:tests? #f ; No test target
1093 #:configure-flags
1094 (list "-DDESIRED_QT_VERSION=5")))
1095 (native-inputs
1096 `(("boost" ,boost)
1097 ("doxygen" ,doxygen)
1098 ("pkg-config" ,pkg-config)))
1099 (inputs
1100 `(("bullet" ,bullet)
1101 ("ffmpeg" ,ffmpeg)
1102 ("libxt" ,libxt)
1103 ("mygui" ,mygui)
1104 ("openal" ,openal)
1105 ("openscenegraph" ,openscenegraph)
1106 ("qtbase" ,qtbase)
1107 ("sdl" ,sdl2)
1108 ("unshield" ,unshield)))
1109 (synopsis "Re-implementation of the RPG Morrowind engine")
1110 (description
1111 "OpenMW is a game engine which reimplements and extends the one that runs
1112 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1113 called OpenMW-CS which allows the user to edit or create their own original
1114 games.")
1115 (home-page "https://openmw.org")
1116 (license license:gpl3)))
1117
1118 (define-public godot
1119 (package
1120 (name "godot")
1121 (version "3.0.6")
1122 (source (origin
1123 (method git-fetch)
1124 (uri (git-reference
1125 (url "https://github.com/godotengine/godot")
1126 (commit (string-append version "-stable"))))
1127 (file-name (git-file-name name version))
1128 (sha256
1129 (base32
1130 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1131 (modules '((guix build utils)))
1132 (snippet
1133 '(begin
1134 ;; Drop libraries that we take from Guix. Note that some
1135 ;; of these may be modified; see "thirdparty/README.md".
1136 (with-directory-excursion "thirdparty"
1137 (for-each delete-file-recursively
1138 '("freetype"
1139 "libogg"
1140 "libpng"
1141 "libtheora"
1142 "libvorbis"
1143 "libvpx"
1144 "libwebp"
1145 "openssl"
1146 "opus"
1147 "zlib"))
1148 #t)))))
1149 (build-system scons-build-system)
1150 (arguments
1151 `(#:scons ,scons-python2
1152 #:scons-flags (list "platform=x11"
1153 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1154 (%current-system)))
1155 `("CCFLAGS=-DNO_THREADS")
1156 '())
1157 ;; Avoid using many of the bundled libs.
1158 ;; Note: These options can be found in the SConstruct file.
1159 "builtin_freetype=no"
1160 "builtin_glew=no"
1161 "builtin_libmpdec=no"
1162 "builtin_libogg=no"
1163 "builtin_libpng=no"
1164 "builtin_libtheora=no"
1165 "builtin_libvorbis=no"
1166 "builtin_libvpx=no"
1167 "builtin_libwebp=no"
1168 "builtin_openssl=no"
1169 "builtin_opus=no"
1170 "builtin_zlib=no")
1171 #:tests? #f ; There are no tests
1172 #:phases
1173 (modify-phases %standard-phases
1174 (add-after 'unpack 'scons-use-env
1175 (lambda _
1176 ;; Scons does not use the environment variables by default,
1177 ;; but this substitution makes it do so.
1178 (substitute* "SConstruct"
1179 (("env_base = Environment\\(tools=custom_tools\\)")
1180 (string-append
1181 "env_base = Environment(tools=custom_tools)\n"
1182 "env_base = Environment(ENV=os.environ)")))
1183 #t))
1184 (replace 'install
1185 (lambda* (#:key outputs #:allow-other-keys)
1186 (let* ((out (assoc-ref outputs "out"))
1187 (bin (string-append out "/bin")))
1188 (with-directory-excursion "bin"
1189 (if (file-exists? "godot.x11.tools.64")
1190 (rename-file "godot.x11.tools.64" "godot")
1191 (rename-file "godot.x11.tools.32" "godot"))
1192 (install-file "godot" bin))
1193 #t)))
1194 (add-after 'install 'install-godot-desktop
1195 (lambda* (#:key outputs #:allow-other-keys)
1196 (let* ((out (assoc-ref outputs "out"))
1197 (desktop (string-append out "/share/applications"))
1198 (icon-dir (string-append out "/share/pixmaps")))
1199 (rename-file "icon.png" "godot.png")
1200 (install-file "godot.png" icon-dir)
1201 (mkdir-p desktop)
1202 (with-output-to-file
1203 (string-append desktop "/godot.desktop")
1204 (lambda _
1205 (format #t
1206 "[Desktop Entry]~@
1207 Name=godot~@
1208 Comment=The godot game engine~@
1209 Exec=~a/bin/godot~@
1210 TryExec=~@*~a/bin/godot~@
1211 Icon=godot~@
1212 Type=Application~%"
1213 out)))
1214 #t))))))
1215 (native-inputs `(("pkg-config" ,pkg-config)))
1216 (inputs `(("alsa-lib" ,alsa-lib)
1217 ("freetype" ,freetype)
1218 ("glew" ,glew)
1219 ("glu" ,glu)
1220 ("libtheora" ,libtheora)
1221 ("libvorbis" ,libvorbis)
1222 ("libvpx" ,libvpx)
1223 ("libwebp" ,libwebp)
1224 ("libx11" ,libx11)
1225 ("libxcursor" ,libxcursor)
1226 ("libxi" ,libxi)
1227 ("libxinerama" ,libxinerama)
1228 ("libxrandr" ,libxrandr)
1229 ("mesa" ,mesa)
1230 ("openssl" ,openssl)
1231 ("opusfile" ,opusfile)
1232 ("pulseaudio" ,pulseaudio)))
1233 (home-page "https://godotengine.org/")
1234 (synopsis "Advanced 2D and 3D game engine")
1235 (description
1236 "Godot is an advanced multi-platform game engine written in C++. If
1237 features design tools such as a visual editor, can import 3D models and
1238 provide high-quality 3D rendering, it contains an animation editor, and can be
1239 scripted in a Python-like language.")
1240 (license license:expat)))
1241
1242 (define-public eureka
1243 (package
1244 (name "eureka")
1245 (version "1.21")
1246 (source (origin
1247 (method url-fetch)
1248 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1249 version "/eureka-"
1250 ;; version without dots e.g 1.21 => 121
1251 (string-join (string-split version #\.) "")
1252 "-source.tar.gz"))
1253 (sha256
1254 (base32
1255 "1a7pf7xi56fcz7jc8layih5gq5m66g2ss4x5j61kzgip07j6rkir"))))
1256 (build-system gnu-build-system)
1257 (arguments
1258 '(#:tests? #f
1259 #:make-flags
1260 (let ((out (assoc-ref %outputs "out")))
1261 (list (string-append "PREFIX=" out)))
1262 #:phases
1263 (modify-phases %standard-phases
1264 (delete 'configure)
1265 (add-before 'build 'prepare-install-directories
1266 (lambda* (#:key outputs #:allow-other-keys)
1267 (let ((out (assoc-ref outputs "out")))
1268 (mkdir-p (string-append out "/bin"))
1269 (mkdir-p (string-append out "/share"))
1270
1271 (with-fluids ((%default-port-encoding #f))
1272 (substitute* "./src/main.cc"
1273 (("/usr/local") out)))
1274
1275 (substitute* "Makefile"
1276 (("-o root") ""))))))))
1277 (inputs `(("mesa" ,mesa)
1278 ("libxft" ,libxft)
1279 ("libxinerama" ,libxinerama)
1280 ("libfontconfig" ,fontconfig)
1281 ("libjpeg" ,libjpeg)
1282 ("libpng" ,libpng)
1283 ("fltk" ,fltk)
1284 ("zlib" ,zlib)))
1285 (native-inputs `(("pkg-config" ,pkg-config)
1286 ("xdg-utils" ,xdg-utils)))
1287 (synopsis "Doom map editor")
1288 (description "Eureka is a map editor for the classic DOOM games, and a few
1289 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1290 a 2D editor view.")
1291 (home-page "http://eureka-editor.sourceforge.net/")
1292 (license license:gpl2+)))
1293
1294 (define-public guile-chickadee
1295 (package
1296 (name "guile-chickadee")
1297 (version "0.3.0")
1298 (source (origin
1299 (method url-fetch)
1300 (uri (string-append "https://files.dthompson.us/chickadee/"
1301 "chickadee-" version ".tar.gz"))
1302 (sha256
1303 (base32
1304 "0jl223dybsj5gvs7z4q60gnafj1b7kgi5mx0kj58m5knrp8qwg5h"))))
1305 (build-system gnu-build-system)
1306 (arguments
1307 '(#:make-flags '("GUILE_AUTO_COMPILE=0")
1308 #:phases
1309 (modify-phases %standard-phases
1310 (add-before 'configure 'patch-godir
1311 (lambda _
1312 ;; Install compiled '.go' files into the site directory.
1313 (substitute* "Makefile.in"
1314 (("/ccache") "/site-ccache")))))))
1315 (propagated-inputs
1316 `(("guile-opengl" ,guile-opengl)
1317 ("guile-sdl2" ,guile-sdl2)))
1318 (inputs
1319 `(("guile" ,guile-2.2)))
1320 (native-inputs
1321 `(("pkg-config" ,pkg-config)
1322 ("texinfo" ,texinfo)))
1323 (home-page "https://dthompson.us/projects/chickadee.html")
1324 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1325 (description "Chickadee is a game development toolkit for Guile Scheme
1326 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1327 that parenthetically inclined game developers need to make 2D (and eventually
1328 3D) games in Scheme, such as:
1329
1330 @enumerate
1331 @item extensible, fixed-timestep game loop
1332 @item OpenGL-based rendering engine
1333 @item keyboard, mouse, controller input
1334 @item REPL-driven development model
1335 @end enumerate\n")
1336 (license license:gpl3+)))