1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
17 ;;; This file is part of GNU Guix.
19 ;;; GNU Guix is free software; you can redistribute it and/or modify it
20 ;;; under the terms of the GNU General Public License as published by
21 ;;; the Free Software Foundation; either version 3 of the License, or (at
22 ;;; your option) any later version.
24 ;;; GNU Guix is distributed in the hope that it will be useful, but
25 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
26 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
27 ;;; GNU General Public License for more details.
29 ;;; You should have received a copy of the GNU General Public License
30 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
32 (define-module (gnu packages game-development)
33 #:use-module ((guix licenses) #:prefix license:)
34 #:use-module (guix packages)
35 #:use-module (guix download)
36 #:use-module (guix git-download)
37 #:use-module (guix utils)
38 #:use-module (guix build-system cmake)
39 #:use-module (guix build-system gnu)
40 #:use-module (guix build-system python)
41 #:use-module (guix build-system scons)
42 #:use-module (gnu packages)
43 #:use-module (gnu packages autotools)
44 #:use-module (gnu packages boost)
45 #:use-module (gnu packages curl)
46 #:use-module (gnu packages databases)
47 #:use-module (gnu packages documentation)
48 #:use-module (gnu packages fonts)
49 #:use-module (gnu packages fontutils)
50 #:use-module (gnu packages freedesktop)
51 #:use-module (gnu packages fribidi)
52 #:use-module (gnu packages glib)
53 #:use-module (gnu packages gnunet)
54 #:use-module (gnu packages graphics)
55 #:use-module (gnu packages graphviz)
56 #:use-module (gnu packages guile)
57 #:use-module (gnu packages m4)
58 #:use-module (gnu packages multiprecision)
59 #:use-module (gnu packages music)
60 #:use-module (gnu packages ncurses)
61 #:use-module (gnu packages python)
62 #:use-module (gnu packages qt)
63 #:use-module (gnu packages video)
64 #:use-module (gnu packages compression)
65 #:use-module (gnu packages gl)
66 #:use-module (gnu packages linux)
67 #:use-module (gnu packages xorg)
68 #:use-module (gnu packages xdisorg)
69 #:use-module (gnu packages fontutils)
70 #:use-module (gnu packages image)
71 #:use-module (gnu packages audio)
72 #:use-module (gnu packages pulseaudio)
73 #:use-module (gnu packages gnome)
74 #:use-module (gnu packages gtk)
75 #:use-module (gnu packages sdl)
76 #:use-module (gnu packages pkg-config)
77 #:use-module (gnu packages xiph)
78 #:use-module (gnu packages lua)
79 #:use-module (gnu packages mp3)
80 #:use-module (gnu packages xml)
81 #:use-module (gnu packages tls))
89 (uri (string-append "https://github.com/bulletphysics/bullet3/"
90 "archive/" version ".tar.gz"))
91 (file-name (string-append name "-" version ".tar.gz"))
94 "0nghzcl84p8di215p7xj0gy1hyy072hw2xk9cnmav9hv6bjb4n60"))))
95 (build-system cmake-build-system)
97 '(#:configure-flags (list (string-append
98 "-DBUILD_SHARED_LIBS=ON "
99 "-DCMAKE_CXX_FLAGS=-fPIC "
100 (or (getenv "CXXFLAGS") "")))))
105 (home-page "http://bulletphysics.org/")
106 (synopsis "3D physics engine library")
108 "Bullet is a physics engine library usable for collision detection. It
109 is used in some video games and movies.")
110 (license license:zlib)))
112 (define-public deutex
118 (uri (string-append "https://github.com/Doom-Utils/" name
119 "/releases/download/v" version "/"
120 name "-" version ".tar.xz"))
123 "0hwkm0q2w16ddmiwh7x3jcfp58zjb40a5dh7c3sybwm9bar37pn1"))))
124 (build-system gnu-build-system)
125 (native-inputs `(("asciidoc" ,asciidoc)))
126 (home-page "https://github.com/Doom-Utils/deutex")
127 (synopsis "WAD file composer for Doom and related games")
129 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
130 used to extract the lumps of a wad and save them as individual files.
131 Conversely, it can also build a wad from separate files. When extracting a
132 lump to a file, it does not just copy the raw data, it converts it to an
133 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
134 Conversely, when it reads files for inclusion in pwads, it does the necessary
135 conversions (for example, from PPM to Doom picture format). In addition,
136 DeuTex has functions such as merging wads, etc.")
137 (license license:gpl2+)))
139 (define-public grfcodec
145 (uri (string-append "http://binaries.openttd.org/extra/"
146 name "/" version "/" name "-" version
150 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
151 (build-system gnu-build-system)
153 '(#:tests? #f ; no check target
155 (modify-phases %standard-phases
156 (delete 'configure) ; no configure script
157 (replace 'install ; no install target
158 (lambda* (#:key outputs #:allow-other-keys)
159 (let* ((out (assoc-ref outputs "out"))
160 (bin (string-append out "/bin"))
161 (doc (string-append out "/share/doc"))
162 (man (string-append out "/share/man/man1")))
163 (for-each (lambda (file)
164 (install-file file bin))
165 '("grfcodec" "grfid" "grfstrip" "nforenum"))
166 (install-file "COPYING" doc)
167 (with-directory-excursion "docs"
168 (for-each (lambda (file)
169 (install-file (string-append file ".txt") doc))
170 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
171 "readme" "readme.rpn"))
172 (for-each (lambda (file)
173 (install-file file man))
174 (find-files "." "\\.1"))))
180 (synopsis "GRF development tools")
182 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
183 tools for developing (New)GRFs. It includes a number of smaller programs, each
184 with a specific task:
186 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
187 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
188 @item @code{grfstrip} strips all sprites from a GRF.
189 @item @code{nforenum} checks NFO code for errors, making corrections when
192 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
193 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
194 ;; NFORenum is under the GPL2+.
195 ;; The MD5 implementation contained in GRFID is under the zlib license.
196 (license (list license:gpl2 license:gpl2+ license:zlib))))
198 (define-public catcodec
205 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
206 version "/catcodec-" version "-source.tar.xz"))
209 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
210 (build-system gnu-build-system)
212 `(#:tests? #f ; no tests
213 #:make-flags (list (string-append "prefix=" %output))
214 #:phases (modify-phases %standard-phases
215 (delete 'configure))))
216 (home-page "http://dev.openttdcoop.org/projects/catcodec")
217 (synopsis "Encode/decode OpenTTD sounds")
218 (description "catcodec encodes and decodes sounds for OpenTTD. These
219 sounds are not much more than some metadata (description and filename) and raw
221 (license license:gpl2)))
223 (define-public gzochi
229 (uri (string-append "mirror://savannah/gzochi/gzochi-"
233 "13j1m92zhxwkaaja3lg5x0h0b28mrrawdzk9d3hd19031akfxwb3"))))
234 (build-system gnu-build-system)
235 (native-inputs `(("pkgconfig" ,pkg-config)))
236 (inputs `(("bdb" ,bdb)
239 ("libmicrohttpd" ,libmicrohttpd)
243 (home-page "http://www.nongnu.org/gzochi/")
244 (synopsis "Scalable middleware for multiplayer games")
246 "gzochi is a framework for developing massively multiplayer online games.
247 A server container provides services to deployed games, which are written in
248 Guile Scheme, that abstract and simplify some of the most challenging and
249 error-prone aspects of online game development: Concurrency, data persistence,
250 and network communications. A very thin client library can be embedded to
251 provide connectivity for client applications written in any language.")
252 (license license:gpl3+)))
261 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
262 version "/nml-" version ".tar.gz"))
265 "0wk9ls5qyjwkra54rkj1gg94xbwzi7b84a5fh1ma1q7pbimi8rmg"))))
266 (build-system python-build-system)
268 `(("python-pillow" ,python-pillow)
269 ("python-ply" ,python-ply)))
270 (home-page "http://dev.openttdcoop.org/projects/nml")
271 (synopsis "NML compiler")
273 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
274 compiling NML files (along with their associated language, sound and graphic
275 files) into @file{.grf} and/or @file{.nfo} files.")
276 (license license:gpl2+)))
278 (define-public python-sge-pygame
280 (name "python-sge-pygame")
285 (uri (string-append "mirror://savannah/stellarengine/"
286 (version-major+minor version) "/sge-pygame-"
288 (file-name (string-append name "-" version ".tar.gz"))
291 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
292 (build-system python-build-system)
294 `(("python-pygame" ,python-pygame)
295 ("python-six" ,python-six)
296 ("python-uniseg" ,python-uniseg)))
297 (home-page "http://stellarengine.nongnu.org")
298 (synopsis "2D game engine for Python")
300 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
301 general-purpose 2D game engine. It takes care of several details fro you so
302 you can focus on the game itself. This makes more rapid game development
303 possible, and it also makes the SGE easy to learn.")
304 (license license:lgpl3+)))
306 (define-public python2-sge-pygame
307 (package-with-python2 python-sge-pygame))
309 (define-public python-tmx
316 (uri (string-append "mirror://savannah/python-tmx/"
317 (version-major+minor version) "/tmx-"
321 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
322 (build-system python-build-system)
324 `(("python-six" ,python-six)))
325 (home-page "http://python-tmx.nongnu.org")
326 (synopsis "Python library for the @code{Tiled} TMX format")
328 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
329 This is useful for map editors or generic level editors, and it's also useful
330 for using a map editor or generic level editor like Tiled to edit your game's
332 (license (list license:asl2.0
333 ;; Documentation (only available in the source tarball) is
334 ;; under the CC0 license.
337 (define-public python2-tmx
338 (let ((python2-tmx (package-with-python2 python-tmx)))
340 (inherit python2-tmx)
342 `(("python2-pathlib" ,python2-pathlib)
343 ,@(package-propagated-inputs python2-tmx))))))
345 (define-public python-xsge
348 (version "2017.06.09")
351 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
355 "1vy7c2y7ihvmggs93zgfv2h3049s384wid8a5snzrrba8bhbb89p"))))
356 (build-system python-build-system)
359 (modify-phases %standard-phases
360 ;; xSGE's setup.py script does not support one of the Python build
361 ;; system's default flags, "--single-version-externally-managed".
363 (lambda* (#:key outputs #:allow-other-keys)
365 (system* "python" "setup.py" "install"
366 (string-append "--prefix=" (assoc-ref outputs "out"))
368 #:tests? #f)) ; no check target
370 `(("python-sge-pygame" ,python-sge-pygame)
371 ("python-pygame" ,python-pygame)
372 ("python-six" ,python-six)
373 ("python-tmx" ,python-tmx)))
374 (home-page "http://xsge.nongnu.org")
375 (synopsis "Extensions for the SGE Game Engine")
377 "xSGE is a collection of modules that make doing certain tasks with the SGE
378 Game Engine easier. In addition to SGE's conveniences, the user has access to a
379 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
381 (license license:gpl3+)))
383 (define-public python2-xsge
384 (package-with-python2 python-xsge))
392 (uri (string-append "https://github.com/bjorn/tiled/archive/v"
394 (file-name (string-append name "-" version ".tar.gz"))
397 "1xxvy5xyi32pbdva1hp05xq5l8403ck8hqdkv52lbscy92avvvp8"))))
398 (build-system gnu-build-system)
404 `(("qttools" ,qttools)))
407 (modify-phases %standard-phases
409 (lambda* (#:key inputs outputs #:allow-other-keys)
410 (substitute* "translations/translations.pro"
412 (string-append "LRELEASE = "
413 (assoc-ref inputs "qttools")
415 (let ((out (assoc-ref outputs "out")))
417 (string-append "PREFIX=" out))))))))
418 (home-page "http://www.mapeditor.org/")
419 (synopsis "Tile map editor")
421 "Tiled is a general purpose tile map editor. It is meant to be used for
422 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
425 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
427 (license license:gpl2+)))
435 ;; Do not fetch the archives from
436 ;; http://mirror0.sfml-dev.org/files/ because files there seem
437 ;; to be changed in place.
438 (uri (string-append "https://github.com/SFML/SFML/archive/"
440 (file-name (string-append name "-" version ".tar.gz"))
443 "0k2fl5xk3ni2q8bsxl0551inx26ww3w6cp6hssvww0wfjdjcirsm"))))
444 (build-system cmake-build-system)
447 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE")
448 #:tests? #f)) ; no tests
453 ("libvorbis" ,libvorbis)
455 ("xcb-util-image" ,xcb-util-image)
456 ("libxrandr" ,libxrandr)
458 ("freetype" ,freetype)
460 ("libsndfile" ,libsndfile)
462 (home-page "https://www.sfml-dev.org")
463 (synopsis "Simple and Fast Multimedia Library")
465 "SFML provides a simple interface to the various computer components,
466 to ease the development of games and multimedia applications. It is composed
467 of five modules: system, window, graphics, audio and network.")
468 (license license:zlib)))
476 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
479 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
480 (build-system gnu-build-system)
482 `(#:phases (modify-phases %standard-phases
483 (delete 'configure) ; no configure script
484 (add-before 'build 'patch-makefile
485 (lambda* (#:key outputs #:allow-other-keys)
486 (let ((out (assoc-ref outputs "out")))
487 (substitute* "Makefile"
488 (("\\$\\(DESTDIR\\)/usr") out))
489 (substitute* "main.cpp"
491 (string-append out "/share")))
493 #:tests? #f)) ; no tests
495 `(("pkg-config" ,pkg-config)
496 ("desktop-file-utils" ,desktop-file-utils)))
500 (synopsis "Simple sound effect generator")
501 (description "Sfxr is a tool for quickly generating simple sound effects.
502 Originally created for use in video game prototypes, it can generate random
503 sounds from presets such as \"explosion\" or \"powerup\".")
504 (home-page "http://www.drpetter.se/project_sfxr.html")
505 (license license:expat)))
507 (define-public physfs
514 "https://icculus.org/physfs/downloads/physfs-"
516 (file-name (string-append name "-" version ".tar.gz"))
519 "0sbbyqzqhyf0g68fcvvv20n3928j0x6ik1njmhn1yigvq2bj11na"))))
520 (build-system cmake-build-system)
522 '(#:tests? #f)) ; no check target
526 `(("doxygen" ,doxygen)))
527 (home-page "https://icculus.org/physfs")
528 (synopsis "File system abstraction library")
530 "PhysicsFS is a library to provide abstract access to various archives.
531 It is intended for use in video games. For security, no file writing done
532 through the PhysicsFS API can leave a defined @emph{write directory}. For
533 file reading, a @emph{search path} with archives and directories is defined,
534 and it becomes a single, transparent hierarchical file system. So archive
535 files can be accessed in the same way as you access files directly on a disk,
536 and it makes it easy to ship a new archive that will override a previous
537 archive on a per-file basis.")
538 (license license:zlib)))
546 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
547 "love-" version "-linux-src.tar.gz"))
550 "11x346pw0gqad8nmkmywzx4xpcbfc3dslbrdw5x94n1i25mk0sxj"))))
551 (build-system gnu-build-system)
553 `(("pkg-config" ,pkg-config)))
556 ("freetype" ,freetype)
557 ("libmodplug" ,libmodplug)
558 ("libtheora" ,libtheora)
559 ("libvorbis" ,libvorbis)
567 (synopsis "2D game framework for Lua")
568 (description "LÖVE is a framework for making 2D games in the Lua
569 programming language.")
570 (home-page "https://love2d.org/")
571 (license license:zlib)))
573 (define-public allegro-4
579 (uri (string-append "https://github.com/liballeg/allegro5/"
580 "releases/download/" version "/allegro-"
584 "1p0ghkmpc4kwij1z9rzxfv7adnpy4ayi0ifahlns1bdzgmbyf88v"))))
585 (build-system cmake-build-system)
588 (modify-phases %standard-phases
589 (add-after 'unpack 'patch-build-system
591 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
592 ;; via a command line option doesn't work because it is
593 ;; unconditionally clobbered in the build script.
594 (substitute* '("CMakeLists.txt")
595 (("ADDON_LINKAGE STATIC")
596 "ADDON_LINKAGE SHARED"))
601 ("libvorbis" ,libvorbis)
604 (synopsis "Game programming library")
605 (description "Allegro is a library mainly aimed at video game and
606 multimedia programming. It handles common, low-level tasks such as creating
607 windows, accepting user input, loading data, drawing images, playing sounds,
609 (home-page "http://liballeg.org")
610 (license license:giftware)))
612 (define-public allegro
618 (uri (string-append "https://github.com/liballeg/allegro5/releases"
619 "/download/" version "/allegro-"
620 (if (equal? "0" (string-take-right version 1))
621 (string-drop-right version 2)
626 "1z4lrrlmn471wb7vzbd9iw7g379vj0k964vy1s64hcvv5bhvk1g2"))))
627 (build-system cmake-build-system)
628 (arguments `(#:tests? #f)) ; there are no tests
630 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
632 ("freetype" ,freetype)
637 ("libtheora" ,libtheora)
638 ("libvorbis" ,libvorbis)
639 ("libxcursor" ,libxcursor)
640 ("libxinerama" ,libxinerama)
641 ("libxrandr" ,libxrandr)
647 `(("pkg-config" ,pkg-config)))
648 (synopsis "Game programming library")
649 (description "Allegro is a library mainly aimed at video game and
650 multimedia programming. It handles common, low-level tasks such as creating
651 windows, accepting user input, loading data, drawing images, playing sounds,
653 (home-page "http://liballeg.org")
654 (license license:bsd-3)))
656 (define-public allegro-5.0
657 (package (inherit allegro)
662 (uri (string-append "https://github.com/liballeg/allegro5/releases"
663 "/download/" version "/allegro-"
664 (if (equal? "0" (string-take-right version 1))
665 (string-drop-right version 2)
670 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
672 (define-public aseprite
675 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
676 ;; TODO: Unbundle third party software.
678 (method url-fetch/zipbomb)
679 (uri (string-append "https://github.com/aseprite/aseprite"
680 "/releases/download/v" version
681 "/Aseprite-v" version "-Source.zip"))
684 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
685 (build-system cmake-build-system)
688 ;; Use shared libraries instead of building bundled source.
689 (list "-DWITH_WEBP_SUPPORT=1"
690 "-DUSE_SHARED_CURL=1"
691 "-DUSE_SHARED_GIFLIB=1"
692 "-DUSE_SHARED_JPEGLIB=1"
693 "-DUSE_SHARED_ZLIB=1"
694 "-DUSE_SHARED_LIBPNG=1"
695 "-DUSE_SHARED_LIBLOADPNG=1"
696 "-DUSE_SHARED_LIBWEBP=1"
697 "-DUSE_SHARED_TINYXML=1"
698 "-DUSE_SHARED_PIXMAN=1"
699 "-DUSE_SHARED_FREETYPE=1"
700 "-DUSE_SHARED_ALLEGRO4=1"
701 "-DENABLE_UPDATER=0" ; no auto-updates
702 (string-append "-DFREETYPE_INCLUDE_DIR="
703 (assoc-ref %build-inputs "freetype")
704 "/include/freetype2"))))
706 `(("pkg-config" ,pkg-config)))
707 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
708 ;; patched version is bundled with Aseprite, but the patches should be
709 ;; extracted and applied on top of a standalone Allegro 4 package.
711 `(("allegro" ,allegro-4)
713 ("freetype" ,freetype)
720 ("libxxf86vm" ,libxxf86vm)
724 (synopsis "Animated sprite editor and pixel art tool")
725 (description "Aseprite is a tool for creating 2D pixel art for video
726 games. In addition to basic pixel editing features, Aseprite can assist in
727 the creation of animations, tiled graphics, texture atlases, and more.")
728 (home-page "https://www.aseprite.org/")
729 (license license:gpl2+)))
731 (define-public qqwing
738 "https://qqwing.com/"
739 name "-" version ".tar.gz"))
742 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
743 (build-system gnu-build-system)
745 `(("pkg-config" ,pkg-config)))
746 (home-page "https://qqwing.com/")
747 (synopsis "Sudoku puzzle solver and generator")
749 "QQWing is a Sudoku puzzle generator and solver.
750 It offers the following features:
752 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
753 @item Uses logic. Uses as many solve techniques as possible when solving
754 puzzles rather than guessing.
755 @item Rates puzzles. Most generators don't give an indication of the difficulty
756 of a Sudoku puzzle. QQwing does.
757 @item Can print solve instructions for any puzzle.
758 @item Customizable output style, including a CSV style that is easy to
759 import into a database.
761 (license license:gpl2+)))
763 (define-public quesoglc
769 (uri (string-append "mirror://sourceforge/" name "/" version "/"
770 name "-" version "-free.tar.bz2"))
773 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
774 (build-system gnu-build-system)
775 (native-inputs `(("pkg-config" ,pkg-config)))
776 (inputs `(("fontconfig" ,fontconfig)
777 ("freeglute" ,freeglut)
780 (home-page "http://quesoglc.sourceforge.net")
781 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
783 "The OpenGL Character Renderer (GLC) is a state machine that provides
784 OpenGL programs with character rendering services via an application programming
786 (license (list license:expat license:lgpl2.1+))))
788 (define-public python-pygame
790 (name "python-pygame")
794 (uri (pypi-uri "pygame" version))
797 "1hlydiyygl444bq5m5g8n3jsxsgrdyxlm42ipmfbw36wkf0j243m"))))
798 (build-system python-build-system)
800 `(#:tests? #f ; Tests require pygame to be installed first.
802 (modify-phases %standard-phases
803 ;; Set the paths to the dependencies manually because
804 ;; the configure script does not allow passing them as
805 ;; parameters. This also means we can skip the configure
807 (add-before 'build 'set-library-paths
808 (lambda* (#:key inputs outputs #:allow-other-keys)
809 (let ((sdl-ref (assoc-ref inputs "sdl"))
810 (font-ref (assoc-ref inputs "sdl-ttf"))
811 (image-ref (assoc-ref inputs "sdl-image"))
812 (mixer-ref (assoc-ref inputs "sdl-mixer"))
813 (smpeg-ref (assoc-ref inputs "libsmpeg"))
814 (png-ref (assoc-ref inputs "libpng"))
815 (jpeg-ref (assoc-ref inputs "libjpeg"))
816 (freetype-ref (assoc-ref inputs "freetype"))
817 (v4l-ref (assoc-ref inputs "v4l-utils"))
818 (out-ref (assoc-ref outputs "out")))
819 (substitute* "Setup.in"
820 (("SDL = -I/usr/include/SDL")
821 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
822 (substitute* "Setup.in"
823 (("FONT = -lSDL_ttf")
824 (string-append "FONT = -I" font-ref "/include/SDL -L"
825 font-ref "/lib -lSDL_ttf")))
826 (substitute* "Setup.in"
827 (("IMAGE = -lSDL_image")
828 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
829 image-ref "/lib -lSDL_image")))
830 (substitute* "Setup.in"
831 (("MIXER = -lSDL_mixer")
832 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
833 mixer-ref "/lib -lSDL_mixer")))
834 (substitute* "Setup.in"
836 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
837 smpeg-ref "/lib -lsmpeg")))
838 (substitute* "Setup.in"
840 (string-append "PNG = -I" png-ref "/include -L"
841 png-ref "/lib -lpng")))
842 (substitute* "Setup.in"
844 (string-append "JPEG = -I" jpeg-ref "/include -L"
845 jpeg-ref "/lib -ljpeg")))
847 (substitute* "Setup.in"
848 (("FREETYPE = -lfreetype")
849 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
850 freetype-ref "/lib -lfreetype")))
852 (substitute* "Setup.in"
854 ;; Create a path to a header file provided by v4l-utils.
855 (system* "mkdir" "linux")
856 (system* "ln" "--symbolic"
857 (string-append v4l-ref "/include/libv4l1-videodev.h")
859 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
861 `(("freetype" ,freetype)
863 ("sdl-image" ,sdl-image)
864 ("sdl-mixer" ,sdl-mixer)
870 ("libsmpeg" ,libsmpeg)
871 ("portmidi" ,portmidi)
872 ("v4l-utils" ,v4l-utils)))
873 (home-page "https://www.pygame.org")
874 (synopsis "SDL wrapper for Python")
875 (description "Pygame is a set of Python modules designed for writing games.
876 Pygame adds functionality on top of the excellent SDL library. This allows you
877 to create fully featured games and multimedia programs in the python language.")
878 (license (list license:bsd-2
879 ;; python numeric license as listed by Debian looks like
880 ;; an Expat-style license with a warranty disclaimer for
881 ;; the U.S. government and the University of California.
887 license:public-domain
890 (define-public python2-pygame
891 (package-with-python2 python-pygame))
893 (define-public grafx2
899 ;; XXX: There is no URL that contains the version. :(
900 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
903 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
904 (build-system gnu-build-system)
907 (modify-phases %standard-phases
908 (delete 'configure) ; no configure script
909 (add-before 'build 'change-to-src-directory
914 ;; SDL header files are referenced without the preceeding "SDL/".
915 (list (string-append "CFLAGS=-I"
916 (assoc-ref %build-inputs "sdl-union")
918 (string-append "prefix="
919 (assoc-ref %outputs "out")))
920 #:tests? #f)) ; no check target
922 `(("pkg-config" ,pkg-config)))
926 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
927 (synopsis "Bitmap paint program")
928 (description "GrafX2 is a bitmap paint program inspired by the Amiga
929 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
930 includes a very large number of tools and effects that make it particularly
931 suitable for pixel art, game graphics, and generally any detailed graphics
932 painted with a mouse.")
933 (home-page "http://pulkomandy.tk/projects/GrafX2")
934 (license license:gpl2))) ; GPLv2 only
942 ;; Development has moved to github and there are no recent tarball
946 (url "https://github.com/wgois/OIS.git")
947 (commit "bb75ccc1aabc1c547195579963601ff6080ca2f2")))
948 (file-name (string-append name "-" version))
951 "0w0pamjc3vj0jr718hysrw8x076fq6n9rd6wcb36sn2jd0lqvi98"))))
952 (build-system gnu-build-system)
955 (modify-phases %standard-phases
956 (add-after 'unpack 'bootstrap
957 (lambda _ (zero? (system* "sh" "bootstrap")))))))
959 `(("autoconf" ,autoconf)
960 ("automake" ,automake)
963 ("pkg-config" ,pkg-config)))
965 `(("libxaw" ,libxaw)))
966 (synopsis "Object Oriented Input System")
968 "Cross Platform Object Oriented Input Lib System is a cross platform,
969 simple solution for using all kinds of Input Devices (Keyboards, Mice,
970 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
971 robust and compatible with many systems and operating systems.")
972 (home-page "https://github.com/wgois/OIS")
973 (license license:zlib)))
983 (string-append "https://github.com/MyGUI/" name
984 "/archive/MyGUI" version ".tar.gz"))
987 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
988 (build-system cmake-build-system)
990 '(#:tests? #f ; No test target
992 (list "-DMYGUI_INSTALL_DOCS=TRUE"
993 (string-append "-DOGRE_INCLUDE_DIR="
994 (assoc-ref %build-inputs "ogre")
999 ("pkg-config" ,pkg-config)))
1001 `(("font-dejavu" ,font-dejavu)
1002 ("freetype" ,freetype)
1003 ("graphviz" ,graphviz)
1007 (synopsis "Fast, flexible and simple GUI")
1009 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1010 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1012 (home-page "http://mygui.info/")
1013 (license license:expat)))
1015 (define-public openmw
1023 (string-append "https://github.com/OpenMW/openmw/archive/"
1024 name "-" version ".tar.gz"))
1027 "11phjx7b3mv4n295xgq25lkcwq0mgr35i5k05hf1h77y6n6jbw64"))))
1028 (build-system cmake-build-system)
1030 `(#:tests? #f ; No test target
1032 (list "-DDESIRED_QT_VERSION=5")))
1035 ("doxygen" ,doxygen)
1036 ("pkg-config" ,pkg-config)))
1038 `(("bullet" ,bullet)
1043 ("openscenegraph" ,openscenegraph)
1046 ("unshield" ,unshield)))
1047 (synopsis "Re-implementation of the RPG Morrowind engine")
1049 "OpenMW is a game engine which reimplements and extends the one that runs
1050 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1051 called OpenMW-CS which allows the user to edit or create their own original
1053 (home-page "https://openmw.org")
1054 (license license:gpl3)))
1056 (define-public godot
1063 (string-append "https://github.com/godotengine/godot/archive/"
1064 version "-stable.tar.gz"))
1065 (file-name (string-append name "-" version))
1067 (base32 "1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7"))))
1068 (build-system scons-build-system)
1070 `(#:scons ,scons-python2
1071 #:scons-flags (list "platform=x11"
1072 ;; Avoid using many of the bundled libs.
1073 ;; Note: These options can be found in the SConstruct file.
1074 "builtin_freetype=no"
1076 "builtin_libmpdec=no"
1079 "builtin_libtheora=no"
1080 "builtin_libvorbis=no"
1081 "builtin_libwebp=no"
1082 "builtin_openssl=no"
1085 #:tests? #f ; There are no tests
1087 (modify-phases %standard-phases
1088 (add-after 'unpack 'scons-use-env
1090 ;; Scons does not use the environment variables by default,
1091 ;; but this substitution makes it do so.
1092 (substitute* "SConstruct"
1093 (("env_base = Environment\\(tools=custom_tools\\)")
1095 "env_base = Environment(tools=custom_tools)\n"
1096 "env_base = Environment(ENV=os.environ)")))
1099 (lambda* (#:key outputs #:allow-other-keys)
1100 (let* ((out (assoc-ref outputs "out"))
1101 (bin (string-append out "/bin")))
1102 (with-directory-excursion "bin"
1103 (if (file-exists? "godot.x11.tools.64")
1104 (rename-file "godot.x11.tools.64" "godot")
1105 (rename-file "godot.x11.tools.32" "godot"))
1106 (install-file "godot" bin)))))
1107 (add-after 'install 'install-godot-desktop
1108 (lambda* (#:key outputs #:allow-other-keys)
1109 (let* ((out (assoc-ref outputs "out"))
1110 (desktop (string-append out "/share/applications"))
1111 (icon-dir (string-append out "/share/pixmaps")))
1114 (rename-file "icon.png" "godot.png")
1115 (install-file "godot.png" icon-dir)
1116 (with-output-to-file
1117 (string-append desktop "/godot.desktop")
1122 Comment=The godot game engine~@
1124 TryExec=~@*~a/bin/godot~@
1129 (native-inputs `(("pkg-config" ,pkg-config)))
1130 (inputs `(("alsa-lib" ,alsa-lib)
1131 ("freetype" ,freetype)
1134 ("libtheora" ,libtheora)
1135 ("libvorbis" ,libvorbis)
1136 ("libwebp" ,libwebp)
1138 ("libxcursor" ,libxcursor)
1139 ("libxinerama" ,libxinerama)
1140 ("libxrandr" ,libxrandr)
1142 ("openssl" ,openssl)
1143 ("opusfile" ,opusfile)
1144 ("pulseaudio" ,pulseaudio)))
1145 (home-page "https://godotengine.org/")
1146 (synopsis "Advanced 2D and 3D game engine")
1148 "Godot is an advanced multi-platform game engine written in C++. If
1149 features design tools such as a visual editor, can import 3D models and
1150 provide high-quality 3D rendering, it contains an animation editor, and can be
1151 scripted in a Python-like language.")
1152 (license license:expat)))