Merge remote-tracking branch master into core-updates
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
17 ;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
18 ;;; Copyright © 2019 Leo Prikler <leo.prikler@student.tugraz.at>
19 ;;;
20 ;;; This file is part of GNU Guix.
21 ;;;
22 ;;; GNU Guix is free software; you can redistribute it and/or modify it
23 ;;; under the terms of the GNU General Public License as published by
24 ;;; the Free Software Foundation; either version 3 of the License, or (at
25 ;;; your option) any later version.
26 ;;;
27 ;;; GNU Guix is distributed in the hope that it will be useful, but
28 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
29 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
30 ;;; GNU General Public License for more details.
31 ;;;
32 ;;; You should have received a copy of the GNU General Public License
33 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
34
35 (define-module (gnu packages game-development)
36 #:use-module (srfi srfi-1)
37 #:use-module ((guix licenses) #:prefix license:)
38 #:use-module (guix packages)
39 #:use-module (guix download)
40 #:use-module (guix git-download)
41 #:use-module (guix svn-download)
42 #:use-module (guix utils)
43 #:use-module (guix build-system cmake)
44 #:use-module (guix build-system gnu)
45 #:use-module (guix build-system python)
46 #:use-module (guix build-system scons)
47 #:use-module (gnu packages)
48 #:use-module (gnu packages audio)
49 #:use-module (gnu packages autotools)
50 #:use-module (gnu packages base)
51 #:use-module (gnu packages boost)
52 #:use-module (gnu packages compression)
53 #:use-module (gnu packages curl)
54 #:use-module (gnu packages documentation)
55 #:use-module (gnu packages fltk)
56 #:use-module (gnu packages fonts)
57 #:use-module (gnu packages fontutils)
58 #:use-module (gnu packages freedesktop)
59 #:use-module (gnu packages fribidi)
60 #:use-module (gnu packages dbm)
61 #:use-module (gnu packages gl)
62 #:use-module (gnu packages glib)
63 #:use-module (gnu packages gnome)
64 #:use-module (gnu packages gnunet)
65 #:use-module (gnu packages graphics)
66 #:use-module (gnu packages graphviz)
67 #:use-module (gnu packages gtk)
68 #:use-module (gnu packages guile)
69 #:use-module (gnu packages image)
70 #:use-module (gnu packages linux)
71 #:use-module (gnu packages lua)
72 #:use-module (gnu packages m4)
73 #:use-module (gnu packages mp3)
74 #:use-module (gnu packages multiprecision)
75 #:use-module (gnu packages music)
76 #:use-module (gnu packages ncurses)
77 #:use-module (gnu packages pkg-config)
78 #:use-module (gnu packages pulseaudio)
79 #:use-module (gnu packages python)
80 #:use-module (gnu packages python-xyz)
81 #:use-module (gnu packages qt)
82 #:use-module (gnu packages sdl)
83 #:use-module (gnu packages stb)
84 #:use-module (gnu packages texinfo)
85 #:use-module (gnu packages tls)
86 #:use-module (gnu packages video)
87 #:use-module (gnu packages xdisorg)
88 #:use-module (gnu packages xiph)
89 #:use-module (gnu packages xml)
90 #:use-module (gnu packages xorg))
91
92 (define-public bullet
93 (package
94 (name "bullet")
95 (version "2.88")
96 (source (origin
97 (method git-fetch)
98 (uri (git-reference
99 (url "https://github.com/bulletphysics/bullet3/")
100 (commit version)))
101 (file-name (git-file-name name version))
102 (sha256
103 (base32
104 "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
105 (modules '((guix build utils)))
106 (snippet
107 '(begin
108 (for-each delete-file (find-files "build3" "premake*"))
109 (with-directory-excursion "examples/ThirdPartyLibs"
110 (for-each delete-file-recursively
111 '("Gwen" "clsocket" "enet" "glad" "imgui"
112 "lua-5.2.3" "midi" "minizip" "openvr"
113 "optionalX11" "serial" "zlib")))
114 ;; These need files from ThirdPartyLibs
115 (substitute* "Extras/CMakeLists.txt"
116 (("BulletRobotics") "")
117 (("obj2sdf") ""))
118 ;; Tests fail on linking, cannot find -lBussIK
119 (substitute* "test/CMakeLists.txt"
120 ((" InverseDynamics")
121 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
122 ; (("SharedMemory") ""))
123 #t))))
124 (build-system cmake-build-system)
125 (arguments
126 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
127 "-DBUILD_CPU_DEMOS=OFF"
128 "-DBUILD_OPENGL3_DEMOS=OFF"
129 "-DBUILD_BULLET2_DEMOS=OFF"
130 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
131 (or (getenv "CXXFLAGS") "")))
132 #:phases
133 (modify-phases %standard-phases
134 (add-after 'unpack 'remove-failing-tests
135 ;; These tests fail specifically after removing 3rd party code
136 (lambda _
137 (substitute* "test/SharedMemory/CMakeLists.txt"
138 (("ADD_TEST") "# ADD_TEST"))
139 (substitute* "test/InverseDynamics/CMakeLists.txt"
140 (("ADD_TEST\\(Test_BulletInverseForward")
141 "# ADD_TEST(Test_BulletInverseForward"))
142 #t)))))
143 (inputs
144 `(("glu" ,glu)
145 ("libx11" ,libx11)
146 ("mesa" ,mesa)))
147 (home-page "https://pybullet.org/wordpress/")
148 (synopsis "3D physics engine library")
149 (description
150 "Bullet is a physics engine library usable for collision detection. It
151 is used in some video games and movies.")
152 (license license:zlib)))
153
154 (define-public deutex
155 (package
156 (name "deutex")
157 (version "5.2.0")
158 (source (origin
159 (method url-fetch)
160 (uri (string-append "https://github.com/Doom-Utils/deutex"
161 "/releases/download/v" version "/"
162 "deutex-" version ".tar.xz"))
163 (sha256
164 (base32
165 "1d536d3i78k4ch8mjg7lqnamnyfpp2x5x7mzx5smqi9ad8lb6hqz"))))
166 (build-system gnu-build-system)
167 (native-inputs `(("asciidoc" ,asciidoc)))
168 (home-page "https://github.com/Doom-Utils/deutex")
169 (synopsis "WAD file composer for Doom and related games")
170 (description
171 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
172 used to extract the lumps of a wad and save them as individual files.
173 Conversely, it can also build a wad from separate files. When extracting a
174 lump to a file, it does not just copy the raw data, it converts it to an
175 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
176 Conversely, when it reads files for inclusion in pwads, it does the necessary
177 conversions (for example, from PPM to Doom picture format). In addition,
178 DeuTex has functions such as merging wads, etc.")
179 (license license:gpl2+)))
180
181 (define-public grfcodec
182 (package
183 (name "grfcodec")
184 (version "6.0.6")
185 (source (origin
186 (method url-fetch)
187 (uri (string-append "http://binaries.openttd.org/extra/"
188 name "/" version "/" name "-" version
189 "-source.tar.xz"))
190 (sha256
191 (base32
192 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
193 (build-system gnu-build-system)
194 (arguments
195 '(#:tests? #f ; no check target
196 #:phases
197 (modify-phases %standard-phases
198 (delete 'configure) ; no configure script
199 (replace 'install ; no install target
200 (lambda* (#:key outputs #:allow-other-keys)
201 (let* ((out (assoc-ref outputs "out"))
202 (bin (string-append out "/bin"))
203 (doc (string-append out "/share/doc"))
204 (man (string-append out "/share/man/man1")))
205 (for-each (lambda (file)
206 (install-file file bin))
207 '("grfcodec" "grfid" "grfstrip" "nforenum"))
208 (install-file "COPYING" doc)
209 (with-directory-excursion "docs"
210 (for-each (lambda (file)
211 (install-file (string-append file ".txt") doc))
212 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
213 "readme" "readme.rpn"))
214 (for-each (lambda (file)
215 (install-file file man))
216 (find-files "." "\\.1"))))
217 #t)))))
218 (inputs
219 `(("boost" ,boost)
220 ("libpng" ,libpng)
221 ("zlib" ,zlib)))
222 (synopsis "GRF development tools")
223 (description
224 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
225 tools for developing (New)GRFs. It includes a number of smaller programs, each
226 with a specific task:
227 @enumerate
228 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
229 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
230 @item @code{grfstrip} strips all sprites from a GRF.
231 @item @code{nforenum} checks NFO code for errors, making corrections when
232 necessary.
233 @end enumerate")
234 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
235 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
236 ;; NFORenum is under the GPL2+.
237 ;; The MD5 implementation contained in GRFID is under the zlib license.
238 (license (list license:gpl2 license:gpl2+ license:zlib))))
239
240 (define-public catcodec
241 (package
242 (name "catcodec")
243 (version "1.0.5")
244 (source
245 (origin
246 (method url-fetch)
247 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
248 version "/catcodec-" version "-source.tar.xz"))
249 (sha256
250 (base32
251 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
252 (build-system gnu-build-system)
253 (arguments
254 `(#:tests? #f ; no tests
255 #:make-flags (list (string-append "prefix=" %output))
256 #:phases (modify-phases %standard-phases
257 (delete 'configure))))
258 (home-page "http://dev.openttdcoop.org/projects/catcodec")
259 (synopsis "Encode/decode OpenTTD sounds")
260 (description "catcodec encodes and decodes sounds for OpenTTD. These
261 sounds are not much more than some metadata (description and filename) and raw
262 PCM data.")
263 (license license:gpl2)))
264
265 (define-public gzochi
266 (package
267 (name "gzochi")
268 (version "0.12")
269 (source (origin
270 (method url-fetch)
271 (uri (string-append "mirror://savannah/gzochi/gzochi-"
272 version ".tar.gz"))
273 (sha256
274 (base32
275 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
276 (build-system gnu-build-system)
277 (arguments
278 '(#:phases (modify-phases %standard-phases
279 (add-before 'build 'no-Werror
280 (lambda _
281 ;; Don't abort builds due to things like GLib
282 ;; deprecation warnings.
283 (substitute* (find-files "." "^Makefile\\.in$")
284 (("-Werror") ""))
285 #t)))))
286 (native-inputs `(("pkgconfig" ,pkg-config)))
287 (inputs `(("bdb" ,bdb)
288 ("glib" ,glib)
289 ("guile" ,guile-2.2)
290 ("libmicrohttpd" ,libmicrohttpd)
291 ("ncurses" ,ncurses)
292 ("sdl" ,sdl)
293 ("zlib" ,zlib)))
294 (home-page "https://www.nongnu.org/gzochi/")
295 (synopsis "Scalable middleware for multiplayer games")
296 (description
297 "gzochi is a framework for developing massively multiplayer online games.
298 A server container provides services to deployed games, which are written in
299 Guile Scheme, that abstract and simplify some of the most challenging and
300 error-prone aspects of online game development: Concurrency, data persistence,
301 and network communications. A very thin client library can be embedded to
302 provide connectivity for client applications written in any language.")
303 (license license:gpl3+)))
304
305 (define-public nml
306 (package
307 (name "nml")
308 (version "0.4.5")
309 (source
310 (origin
311 (method url-fetch)
312 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
313 version "/nml-" version ".tar.gz"))
314 (sha256
315 (base32
316 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
317 (build-system python-build-system)
318 (arguments
319 `(#:phases
320 (modify-phases %standard-phases
321 (add-before 'build 'fix-pillow
322 (lambda _
323 ;; pillow's version is not in PIL.Image.VERSION anymore
324 (substitute* "nml/version_info.py"
325 (("from PIL import Image") "import PIL")
326 (("Image.VERSION") "PIL.__version__"))
327 #t)))))
328 (propagated-inputs
329 `(("python-pillow" ,python-pillow)
330 ("python-ply" ,python-ply)))
331 (home-page "https://dev.openttdcoop.org/projects/nml")
332 (synopsis "NML compiler")
333 (description
334 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
335 compiling NML files (along with their associated language, sound and graphic
336 files) into @file{.grf} and/or @file{.nfo} files.")
337 (license license:gpl2+)))
338
339 (define-public python-sge-pygame
340 (package
341 (name "python-sge-pygame")
342 (version "1.5.1")
343 (source
344 (origin
345 (method url-fetch)
346 (uri (string-append "mirror://savannah/stellarengine/"
347 (version-major+minor version) "/sge-pygame-"
348 version ".tar.gz"))
349 (file-name (string-append name "-" version ".tar.gz"))
350 (sha256
351 (base32
352 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
353 (build-system python-build-system)
354 (propagated-inputs
355 `(("python-pygame" ,python-pygame)
356 ("python-six" ,python-six)
357 ("python-uniseg" ,python-uniseg)))
358 (home-page "http://stellarengine.nongnu.org")
359 (synopsis "2D game engine for Python")
360 (description
361 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
362 general-purpose 2D game engine. It takes care of several details for you so
363 you can focus on the game itself. This makes more rapid game development
364 possible, and it also makes the SGE easy to learn.")
365 (license license:lgpl3+)))
366
367 (define-public python2-sge-pygame
368 (package-with-python2 python-sge-pygame))
369
370 (define-public python-tmx
371 (package
372 (name "python-tmx")
373 (version "1.10")
374 (source
375 (origin
376 (method url-fetch)
377 (uri (string-append "mirror://savannah/python-tmx/"
378 (version-major+minor version) "/tmx-"
379 version ".tar.gz"))
380 (sha256
381 (base32
382 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
383 (build-system python-build-system)
384 (propagated-inputs
385 `(("python-six" ,python-six)))
386 (home-page "http://python-tmx.nongnu.org")
387 (synopsis "Python library for the @code{Tiled} TMX format")
388 (description
389 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
390 This is useful for map editors or generic level editors, and it's also useful
391 for using a map editor or generic level editor like Tiled to edit your game's
392 levels.")
393 (license (list license:asl2.0
394 ;; Documentation (only available in the source tarball) is
395 ;; under the CC0 license.
396 license:cc0))))
397
398 (define-public python2-tmx
399 (let ((python2-tmx (package-with-python2 python-tmx)))
400 (package
401 (inherit python2-tmx)
402 (propagated-inputs
403 `(("python2-pathlib" ,python2-pathlib)
404 ,@(package-propagated-inputs python2-tmx))))))
405
406 (define-public python-xsge
407 (package
408 (name "python-xsge")
409 (version "2018.02.26")
410 (source (origin
411 (method url-fetch)
412 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
413 version ".tar.gz"))
414 (sha256
415 (base32
416 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
417 (build-system python-build-system)
418 (arguments
419 '(#:phases
420 (modify-phases %standard-phases
421 ;; xSGE's setup.py script does not support one of the Python build
422 ;; system's default flags, "--single-version-externally-managed".
423 (replace 'install
424 (lambda* (#:key outputs #:allow-other-keys)
425 (invoke "python" "setup.py" "install"
426 (string-append "--prefix=" (assoc-ref outputs "out"))
427 "--root=/"))))
428 #:tests? #f)) ; no check target
429 (propagated-inputs
430 `(("python-sge-pygame" ,python-sge-pygame)
431 ("python-pygame" ,python-pygame)
432 ("python-six" ,python-six)
433 ("python-tmx" ,python-tmx)))
434 (home-page "http://xsge.nongnu.org")
435 (synopsis "Extensions for the SGE Game Engine")
436 (description
437 "xSGE is a collection of modules that make doing certain tasks with the SGE
438 Game Engine easier. In addition to SGE's conveniences, the user has access to a
439 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
440 support.")
441 (license license:gpl3+)))
442
443 (define-public python2-xsge
444 (package-with-python2 python-xsge))
445
446 (define-public tiled
447 (package
448 (name "tiled")
449 (version "1.2.5")
450 (source (origin
451 (method git-fetch)
452 (uri (git-reference
453 (url "https://github.com/bjorn/tiled.git")
454 (commit (string-append "v" version))))
455 (file-name (git-file-name name version))
456 (sha256
457 (base32
458 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
459 (build-system gnu-build-system)
460 (inputs
461 `(("qtbase" ,qtbase)
462 ("qtsvg" ,qtsvg)
463 ("zlib" ,zlib)))
464 (native-inputs
465 `(("qttools" ,qttools)))
466 (arguments
467 '(#:phases
468 (modify-phases %standard-phases
469 (replace 'configure
470 (lambda* (#:key inputs outputs #:allow-other-keys)
471 (substitute* "translations/translations.pro"
472 (("LRELEASE =.*")
473 (string-append "LRELEASE = "
474 (assoc-ref inputs "qttools")
475 "/bin/lrelease\n")))
476 (let ((out (assoc-ref outputs "out")))
477 (invoke "qmake"
478 (string-append "PREFIX=" out))))))))
479 (home-page "https://www.mapeditor.org/")
480 (synopsis "Tile map editor")
481 (description
482 "Tiled is a general purpose tile map editor. It is meant to be used for
483 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
484 clone.")
485
486 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
487 ;; under BSD-2.
488 (license license:gpl2+)))
489
490 (define-public sfml
491 (package
492 (name "sfml")
493 (version "2.5.1")
494 (source (origin
495 (method git-fetch)
496 ;; Do not fetch the archives from
497 ;; http://mirror0.sfml-dev.org/files/ because files there seem
498 ;; to be changed in place.
499 (uri (git-reference
500 (url "https://github.com/SFML/SFML.git")
501 (commit version)))
502 (file-name (git-file-name name version))
503 (sha256
504 (base32
505 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
506 (modules '((guix build utils)))
507 (snippet
508 '(begin
509 ;; Ensure system libraries are used.
510 (delete-file-recursively "extlibs")
511 #t))))
512 (build-system cmake-build-system)
513 (arguments
514 '(#:configure-flags
515 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
516 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
517 #:tests? #f)) ; no tests
518 (native-inputs
519 `(("pkg-config" ,pkg-config)))
520 (inputs
521 `(("mesa" ,mesa)
522 ("glew" ,glew)
523 ("libx11" ,libx11)
524 ("xcb-util-image" ,xcb-util-image)
525 ("libxrandr" ,libxrandr)
526 ("eudev" ,eudev)
527 ("libjpeg" ,libjpeg)
528 ("libsndfile" ,libsndfile)
529 ("stb-image" ,stb-image)
530 ("stb-image-write" ,stb-image-write)))
531 (propagated-inputs
532 ;; In Requires.private of pkg-config files.
533 `(("flac" ,flac)
534 ("freetype" ,freetype)
535 ("libvorbis" ,libvorbis)
536 ("openal" ,openal)))
537 (home-page "https://www.sfml-dev.org")
538 (synopsis "Simple and Fast Multimedia Library")
539 (description
540 "SFML provides a simple interface to the various computer components,
541 to ease the development of games and multimedia applications. It is composed
542 of five modules: system, window, graphics, audio and network.")
543 (license license:zlib)))
544
545 (define-public sfxr
546 (package
547 (name "sfxr")
548 (version "1.2.1")
549 (source (origin
550 (method url-fetch)
551 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
552 (sha256
553 (base32
554 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
555 (build-system gnu-build-system)
556 (arguments
557 `(#:phases (modify-phases %standard-phases
558 (delete 'configure) ; no configure script
559 (add-before 'build 'patch-makefile
560 (lambda* (#:key outputs #:allow-other-keys)
561 (let ((out (assoc-ref outputs "out")))
562 (substitute* "Makefile"
563 (("\\$\\(DESTDIR\\)/usr") out))
564 (substitute* "main.cpp"
565 (("/usr/share")
566 (string-append out "/share")))
567 #t))))
568 #:tests? #f)) ; no tests
569 (native-inputs
570 `(("pkg-config" ,pkg-config)
571 ("desktop-file-utils" ,desktop-file-utils)))
572 (inputs
573 `(("sdl" ,sdl)
574 ("gtk+" ,gtk+)))
575 (synopsis "Simple sound effect generator")
576 (description "Sfxr is a tool for quickly generating simple sound effects.
577 Originally created for use in video game prototypes, it can generate random
578 sounds from presets such as \"explosion\" or \"powerup\".")
579 (home-page "http://www.drpetter.se/project_sfxr.html")
580 (license license:expat)))
581
582 (define-public physfs
583 (package
584 (name "physfs")
585 (version "3.0.2")
586 (source (origin
587 (method url-fetch)
588 (uri (string-append
589 "https://icculus.org/physfs/downloads/physfs-"
590 version ".tar.bz2"))
591 (file-name (string-append name "-" version ".tar.gz"))
592 (sha256
593 (base32
594 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
595 (build-system cmake-build-system)
596 (arguments
597 '(#:tests? #f ; no check target
598 #:phases (modify-phases %standard-phases
599 (add-after 'unpack 'patch-CMakeLists.txt
600 (lambda _
601 (substitute* "CMakeLists.txt"
602 ;; XXX: For some reason CMakeLists.txt disables
603 ;; RUNPATH manipulation when the compiler is GCC.
604 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
605 #t)))))
606 (inputs
607 `(("zlib" ,zlib)))
608 (native-inputs
609 `(("doxygen" ,doxygen)))
610 (home-page "https://icculus.org/physfs")
611 (synopsis "File system abstraction library")
612 (description
613 "PhysicsFS is a library to provide abstract access to various archives.
614 It is intended for use in video games. For security, no file writing done
615 through the PhysicsFS API can leave a defined @emph{write directory}. For
616 file reading, a @emph{search path} with archives and directories is defined,
617 and it becomes a single, transparent hierarchical file system. So archive
618 files can be accessed in the same way as you access files directly on a disk,
619 and it makes it easy to ship a new archive that will override a previous
620 archive on a per-file basis.")
621 (license license:zlib)))
622
623 (define-public love
624 (package
625 (name "love")
626 (version "11.3")
627 (source (origin
628 (method url-fetch)
629 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
630 "love-" version "-linux-src.tar.gz"))
631 (sha256
632 (base32
633 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
634 (build-system gnu-build-system)
635 (native-inputs
636 `(("pkg-config" ,pkg-config)))
637 (inputs
638 `(("devil" ,devil)
639 ("freetype" ,freetype)
640 ("libmodplug" ,libmodplug)
641 ("libtheora" ,libtheora)
642 ("libvorbis" ,libvorbis)
643 ("luajit" ,luajit)
644 ("mesa" ,mesa)
645 ("mpg123" ,mpg123)
646 ("openal" ,openal)
647 ("physfs" ,physfs)
648 ("sdl2" ,sdl2)
649 ("zlib" ,zlib)))
650 (synopsis "2D game framework for Lua")
651 (description "LÖVE is a framework for making 2D games in the Lua
652 programming language.")
653 (home-page "https://love2d.org/")
654 (license license:zlib)))
655
656 (define-public allegro-4
657 (package
658 (name "allegro")
659 (version "4.4.3")
660 (source (origin
661 (method url-fetch)
662 (uri (string-append "https://github.com/liballeg/allegro5/"
663 "releases/download/" version "/allegro-"
664 version ".tar.gz"))
665 (sha256
666 (base32
667 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
668 (build-system cmake-build-system)
669 (arguments
670 '(#:phases
671 (modify-phases %standard-phases
672 (add-after 'unpack 'patch-build-system
673 (lambda _
674 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
675 ;; via a command line option doesn't work because it is
676 ;; unconditionally clobbered in the build script.
677 (substitute* '("CMakeLists.txt")
678 (("ADDON_LINKAGE STATIC")
679 "ADDON_LINKAGE SHARED"))
680 #t)))))
681 (inputs
682 `(("glu" ,glu)
683 ("libpng" ,libpng)
684 ("libvorbis" ,libvorbis)
685 ("mesa" ,mesa)
686 ("zlib" ,zlib)))
687 (synopsis "Game programming library")
688 (description "Allegro is a library mainly aimed at video game and
689 multimedia programming. It handles common, low-level tasks such as creating
690 windows, accepting user input, loading data, drawing images, playing sounds,
691 etc.")
692 (home-page "http://liballeg.org")
693 (license license:giftware)))
694
695 (define-public allegro
696 (package
697 (name "allegro")
698 (version "5.2.5.0")
699 (source (origin
700 (method url-fetch)
701 (uri (string-append "https://github.com/liballeg/allegro5/releases"
702 "/download/" version "/allegro-"
703 version ".tar.gz"))
704 (sha256
705 (base32
706 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
707 (build-system cmake-build-system)
708 (arguments `(#:tests? #f)) ; there are no tests
709 (inputs
710 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
711 `(("flac" ,flac)
712 ("freetype" ,freetype)
713 ("glu" ,glu)
714 ("gtk" ,gtk+-2)
715 ("libjpeg" ,libjpeg)
716 ("libpng" ,libpng)
717 ("libtheora" ,libtheora)
718 ("libvorbis" ,libvorbis)
719 ("libxcursor" ,libxcursor)
720 ("libxinerama" ,libxinerama)
721 ("libxrandr" ,libxrandr)
722 ("mesa" ,mesa)
723 ("openal" ,openal)
724 ("physfs" ,physfs)
725 ("zlib" ,zlib)))
726 (native-inputs
727 `(("pkg-config" ,pkg-config)))
728 (synopsis "Game programming library")
729 (description "Allegro is a library mainly aimed at video game and
730 multimedia programming. It handles common, low-level tasks such as creating
731 windows, accepting user input, loading data, drawing images, playing sounds,
732 etc.")
733 (home-page "http://liballeg.org")
734 (license license:bsd-3)))
735
736 (define-public allegro-5.0
737 (package (inherit allegro)
738 (name "allegro")
739 (version "5.0.11")
740 (source (origin
741 (method url-fetch)
742 (uri (string-append "https://github.com/liballeg/allegro5/releases"
743 "/download/" version "/allegro-"
744 (if (equal? "0" (string-take-right version 1))
745 (string-drop-right version 2)
746 version)
747 ".tar.gz"))
748 (patches (search-patches
749 "allegro-mesa-18.2.5-and-later.patch"))
750 (sha256
751 (base32
752 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
753
754 (define-public aseprite
755 (package
756 (name "aseprite")
757 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
758 ;; TODO: Unbundle third party software.
759 (source (origin
760 (method url-fetch/zipbomb)
761 (uri (string-append "https://github.com/aseprite/aseprite"
762 "/releases/download/v" version
763 "/Aseprite-v" version "-Source.zip"))
764 (sha256
765 (base32
766 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
767 (build-system cmake-build-system)
768 (arguments
769 '(#:configure-flags
770 ;; Use shared libraries instead of building bundled source.
771 (list "-DWITH_WEBP_SUPPORT=1"
772 "-DUSE_SHARED_CURL=1"
773 "-DUSE_SHARED_GIFLIB=1"
774 "-DUSE_SHARED_JPEGLIB=1"
775 "-DUSE_SHARED_ZLIB=1"
776 "-DUSE_SHARED_LIBPNG=1"
777 "-DUSE_SHARED_LIBLOADPNG=1"
778 "-DUSE_SHARED_LIBWEBP=1"
779 "-DUSE_SHARED_TINYXML=1"
780 "-DUSE_SHARED_PIXMAN=1"
781 "-DUSE_SHARED_FREETYPE=1"
782 "-DUSE_SHARED_ALLEGRO4=1"
783 "-DENABLE_UPDATER=0" ; no auto-updates
784 (string-append "-DFREETYPE_INCLUDE_DIR="
785 (assoc-ref %build-inputs "freetype")
786 "/include/freetype2"))))
787 (native-inputs
788 `(("pkg-config" ,pkg-config)))
789 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
790 ;; patched version is bundled with Aseprite, but the patches should be
791 ;; extracted and applied on top of a standalone Allegro 4 package.
792 (inputs
793 `(("allegro" ,allegro-4)
794 ("curl" ,curl)
795 ("freetype" ,freetype)
796 ("giflib" ,giflib)
797 ("libjpeg" ,libjpeg)
798 ("libpng" ,libpng)
799 ("libwebp" ,libwebp)
800 ("libx11" ,libx11)
801 ("libxext" ,libxext)
802 ("libxxf86vm" ,libxxf86vm)
803 ("pixman" ,pixman)
804 ("tinyxml" ,tinyxml)
805 ("zlib" ,zlib)))
806 (synopsis "Animated sprite editor and pixel art tool")
807 (description "Aseprite is a tool for creating 2D pixel art for video
808 games. In addition to basic pixel editing features, Aseprite can assist in
809 the creation of animations, tiled graphics, texture atlases, and more.")
810 (home-page "https://www.aseprite.org/")
811 (license license:gpl2+)))
812
813 (define-public qqwing
814 (package
815 (name "qqwing")
816 (version "1.3.4")
817 (source (origin
818 (method url-fetch)
819 (uri (string-append
820 "https://qqwing.com/"
821 name "-" version ".tar.gz"))
822 (sha256
823 (base32
824 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
825 (build-system gnu-build-system)
826 (native-inputs
827 `(("pkg-config" ,pkg-config)))
828 (home-page "https://qqwing.com/")
829 (synopsis "Sudoku puzzle solver and generator")
830 (description
831 "QQWing is a Sudoku puzzle generator and solver.
832 It offers the following features:
833 @enumerate
834 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
835 @item Uses logic. Uses as many solve techniques as possible when solving
836 puzzles rather than guessing.
837 @item Rates puzzles. Most generators don't give an indication of the difficulty
838 of a Sudoku puzzle. QQwing does.
839 @item Can print solve instructions for any puzzle.
840 @item Customizable output style, including a CSV style that is easy to
841 import into a database.
842 @end enumerate")
843 (license license:gpl2+)))
844
845 (define-public quesoglc
846 (package
847 (name "quesoglc")
848 (version "0.7.2")
849 (source (origin
850 (method url-fetch)
851 (uri (string-append "mirror://sourceforge/" name "/" version "/"
852 name "-" version "-free.tar.bz2"))
853 (sha256
854 (base32
855 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
856 (build-system gnu-build-system)
857 (native-inputs `(("pkg-config" ,pkg-config)))
858 (inputs `(("fontconfig" ,fontconfig)
859 ("freeglute" ,freeglut)
860 ("fribidi" ,fribidi)
861 ("glew" ,glew)))
862 (home-page "http://quesoglc.sourceforge.net")
863 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
864 (description
865 "The OpenGL Character Renderer (GLC) is a state machine that provides
866 OpenGL programs with character rendering services via an application programming
867 interface (API).")
868 (license (list license:expat license:lgpl2.1+))))
869
870 (define-public python-pygame
871 (package
872 (name "python-pygame")
873 (version "1.9.4")
874 (source (origin
875 (method url-fetch)
876 (uri (pypi-uri "pygame" version))
877 (sha256
878 (base32
879 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
880 (build-system python-build-system)
881 (arguments
882 `(#:tests? #f ; tests require pygame to be installed first
883 #:phases
884 (modify-phases %standard-phases
885 ;; Set the paths to the dependencies manually because
886 ;; the configure script does not allow passing them as
887 ;; parameters. This also means we can skip the configure
888 ;; phase.
889 (add-before 'build 'set-library-paths
890 (lambda* (#:key inputs outputs #:allow-other-keys)
891 (let ((sdl-ref (assoc-ref inputs "sdl"))
892 (font-ref (assoc-ref inputs "sdl-ttf"))
893 (image-ref (assoc-ref inputs "sdl-image"))
894 (mixer-ref (assoc-ref inputs "sdl-mixer"))
895 (smpeg-ref (assoc-ref inputs "libsmpeg"))
896 (png-ref (assoc-ref inputs "libpng"))
897 (jpeg-ref (assoc-ref inputs "libjpeg"))
898 (freetype-ref (assoc-ref inputs "freetype"))
899 (v4l-ref (assoc-ref inputs "v4l-utils"))
900 (out-ref (assoc-ref outputs "out")))
901 (substitute* "Setup.in"
902 (("SDL = -I/usr/include/SDL")
903 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
904 (substitute* "Setup.in"
905 (("FONT = -lSDL_ttf")
906 (string-append "FONT = -I" font-ref "/include/SDL -L"
907 font-ref "/lib -lSDL_ttf")))
908 (substitute* "Setup.in"
909 (("IMAGE = -lSDL_image")
910 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
911 image-ref "/lib -lSDL_image")))
912 (substitute* "Setup.in"
913 (("MIXER = -lSDL_mixer")
914 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
915 mixer-ref "/lib -lSDL_mixer")))
916 (substitute* "Setup.in"
917 (("SMPEG = -lsmpeg")
918 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
919 smpeg-ref "/lib -lsmpeg")))
920 (substitute* "Setup.in"
921 (("PNG = -lpng")
922 (string-append "PNG = -I" png-ref "/include -L"
923 png-ref "/lib -lpng")))
924 (substitute* "Setup.in"
925 (("JPEG = -ljpeg")
926 (string-append "JPEG = -I" jpeg-ref "/include -L"
927 jpeg-ref "/lib -ljpeg")))
928
929 (substitute* "Setup.in"
930 (("FREETYPE = -lfreetype")
931 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
932 freetype-ref "/lib -lfreetype")))
933
934 (substitute* "Setup.in"
935 (("^pypm") "#pypm"))
936 ;; Create a path to a header file provided by v4l-utils.
937 (system* "mkdir" "linux")
938 (system* "ln" "--symbolic"
939 (string-append v4l-ref "/include/libv4l1-videodev.h")
940 "linux/videodev.h")
941 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
942 (inputs
943 `(("freetype" ,freetype)
944 ("sdl" ,sdl)
945 ("sdl-image" ,sdl-image)
946 ("sdl-mixer" ,sdl-mixer)
947 ("sdl-ttf" ,sdl-ttf)
948 ("sdl-gfx" ,sdl-gfx)
949 ("libjpeg" ,libjpeg)
950 ("libpng" ,libpng)
951 ("libX11" ,libx11)
952 ("libsmpeg" ,libsmpeg)
953 ("portmidi" ,portmidi)
954 ("v4l-utils" ,v4l-utils)))
955 (home-page "https://www.pygame.org")
956 (synopsis "SDL wrapper for Python")
957 (description "Pygame is a set of Python modules designed for writing games.
958 Pygame adds functionality on top of the excellent SDL library. This allows you
959 to create fully featured games and multimedia programs in the python language.")
960 (license (list license:bsd-2
961 ;; python numeric license as listed by Debian looks like
962 ;; an Expat-style license with a warranty disclaimer for
963 ;; the U.S. government and the University of California.
964 license:expat
965 license:lgpl2.0+
966 license:lgpl2.1+
967 license:gpl3+
968 license:psfl
969 license:public-domain
970 license:lgpl2.1+))))
971
972 (define-public python2-pygame
973 (package-with-python2 python-pygame))
974
975 (define-public python2-pygame-sdl2
976 (let ((real-version "2.1.0")
977 (renpy-version "7.3.5"))
978 (package
979 (inherit python2-pygame)
980 (name "python2-pygame-sdl2")
981 (version (string-append real-version "-for-renpy-" renpy-version))
982 (source
983 (origin
984 (method url-fetch)
985 (uri (string-append "https://www.renpy.org/dl/" renpy-version
986 "/pygame_sdl2-" version ".tar.gz"))
987 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
988 (build-system python-build-system)
989 (arguments
990 `(#:tests? #f ; tests require pygame to be installed first
991 #:python ,python-2
992 #:phases
993 (modify-phases %standard-phases
994 (add-after 'set-paths 'set-sdl-vars
995 (lambda* (#:key inputs #:allow-other-keys)
996 (setenv "PYGAME_SDL2_CFLAGS"
997 (string-append "-I"
998 (assoc-ref inputs "sdl-union")
999 "/include/SDL2 -D_REENTRANT"))
1000 (setenv "PYGAME_SDL2_LDFLAGS"
1001 (string-append "-L"
1002 (assoc-ref inputs "sdl-union")
1003 "/lib -Wl,-rpath,"
1004 (assoc-ref inputs "sdl-union")
1005 "/lib -Wl,--enable-new-dtags -lSDL2"))
1006 #t))
1007 (add-before 'build 'drop-generated-files
1008 (lambda args
1009 (delete-file-recursively "gen")
1010 (delete-file-recursively "gen3")
1011 #t)))))
1012 (inputs
1013 `(("sdl-union"
1014 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1015 (native-inputs
1016 `(("python2-cython" ,python2-cython)))
1017 (home-page "http://www.renpy.org/")
1018 (synopsis "Reimplementation of the Pygame API using SDL2")
1019 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1020 staying close to the original, but also adding some SDL2-specific features.
1021 While it aims to be used as a drop-in replacement, it appears to be
1022 developed mainly for Ren'py.")
1023 (license (list license:lgpl2.1 license:zlib)))))
1024
1025 (define-public python2-renpy
1026 (package
1027 (name "python2-renpy")
1028 (version "7.3.5")
1029 (source
1030 (origin
1031 (method url-fetch)
1032 (uri (string-append "https://www.renpy.org/dl/" version
1033 "/renpy-" version "-source.tar.bz2"))
1034 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1035 (build-system python-build-system)
1036 (arguments
1037 `(#:tests? #f ; Ren'py doesn't seem to package tests
1038 #:python ,python-2
1039 #:phases
1040 (modify-phases %standard-phases
1041 (add-after 'unpack 'fix-commands
1042 (lambda _
1043 (substitute* "renpy/editor.py"
1044 (("xdg-open")
1045 (which "xdg-open")))
1046 #t))
1047 (add-after 'set-paths 'set-build-vars
1048 (lambda* (#:key inputs #:allow-other-keys)
1049 (setenv "RENPY_CYTHON"
1050 (string-append (assoc-ref inputs "python2-cython")
1051 "/bin/cython"))
1052 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1053 #t))
1054 (replace 'build
1055 (lambda args
1056 (apply
1057 (lambda* (build-root #:key inputs outputs #:allow-other-keys)
1058 ;; The "module" subdirectory contains a python (really cython)
1059 ;; project, which is built using a script, that is thankfully
1060 ;; named "setup.py".
1061 (chdir "module")
1062 (apply (assoc-ref %standard-phases 'build) args)
1063 ;; the above causes renpy.__init__ to be compiled but does not
1064 ;; compile anything else, hence we do that here
1065 (chdir build-root)
1066 (delete-file "renpy/__init__.pyc")
1067 (invoke "python" "-m" "compileall" "renpy"))
1068 (getcwd) args)
1069 #t))
1070 (replace 'install
1071 (lambda args
1072 (apply
1073 (lambda* (build-root #:key inputs outputs #:allow-other-keys)
1074 ;; Again, we have to wrap the module installation.
1075 ;; Additionally, we want to install the python code
1076 ;; (both source and compiled) in the same directory.
1077 (let* ((out (assoc-ref outputs "out"))
1078 (site (string-append "/lib/python"
1079 ,(version-major+minor
1080 (package-version python-2))
1081 "/site-packages")))
1082 (chdir "module")
1083 (apply (assoc-ref %standard-phases 'install) args)
1084 (chdir build-root)
1085 (copy-recursively "renpy"
1086 (string-append out site "/renpy"))))
1087 (getcwd) args)
1088 #t)))))
1089 (inputs
1090 `(("ffmpeg" ,ffmpeg)
1091 ("freetype" ,freetype)
1092 ("glew" ,glew)
1093 ("libpng" ,libpng)
1094 ("python2-pygame" ,python2-pygame-sdl2)
1095 ("sdl-union"
1096 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1097 (native-inputs
1098 `(("python2-cython" ,python2-cython)
1099 ("xdg-utils" ,xdg-utils)))
1100 (home-page "http://www.renpy.org/")
1101 (synopsis "Ren'py python module")
1102 (description "This package contains the shared libraries and Python
1103 modules of Ren'py.")
1104 (license license:expat)))
1105
1106 (define-public renpy
1107 (package
1108 (inherit python2-renpy)
1109 (name "renpy")
1110 (version "7.3.5")
1111 (build-system python-build-system)
1112 (arguments
1113 `(#:tests? #f ; see python2-renpy
1114 #:python ,python-2
1115 #:phases
1116 (modify-phases %standard-phases
1117 (add-after 'unpack 'fix-commands
1118 (lambda* (#:key outputs #:allow-other-keys)
1119 (substitute* "launcher/game/choose_directory.rpy"
1120 (("/usr/bin/python") (which "python2")))
1121 (substitute* "launcher/game/front_page.rpy"
1122 (("xdg-open")
1123 (which "xdg-open")))
1124 (substitute* "launcher/game/project.rpy"
1125 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1126 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1127 "/bin/renpy\" ]"))
1128 ;; Projects are still created in the usual style, so we need
1129 ;; to adjust the path.
1130 (("cmd.append\\(self.path\\)")
1131 "cmd.append(self.path + \"/game\")"))
1132 #t))
1133 (add-after 'unpack 'drop-game-from-paths
1134 (lambda _
1135 (substitute* (list "launcher/game/gui7.rpy"
1136 "launcher/game/gui7/images.py")
1137 ((", \"game\",") ","))
1138 #t))
1139 (add-before 'build 'start-xserver
1140 (lambda* (#:key inputs #:allow-other-keys)
1141 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1142 (setenv "HOME" (getcwd))
1143 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1144 (setenv "DISPLAY" ":1")
1145 #t)))
1146 (replace 'build
1147 (lambda _
1148 (invoke "python" "renpy.py" "launcher" "quit")
1149 (invoke "python" "renpy.py" "the_question" "quit")
1150 (invoke "python" "renpy.py" "tutorial" "quit")
1151 #t))
1152 (replace 'install
1153 (lambda* (#:key inputs outputs #:allow-other-keys)
1154 ;; Here we install our custom renpy program.
1155 ;; After finishing this step, "out" will have the following:
1156 ;; |-- bin/renpy
1157 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1158 ;; `-- common
1159 ;;
1160 ;; Note that common is also a de facto unused directory in
1161 ;; python2-renpy. On other systems, renpy_base would point to
1162 ;; site-packages or even somewhere in /opt.
1163 ;; The former approach is not as straightforward as it seems
1164 ;; -- it causes renpy to load files twice for some weird reason --
1165 ;; and the latter is impossible on Guix. Hence the detour through
1166 ;; share/renpy and the custom renpy program.
1167 ;;
1168 ;; As a convention, other games should be installed as
1169 ;; subdirectories of share/renpy in their respective outputs as
1170 ;; well. This differs from the traditional layout, which is
1171 ;; roughly the following:
1172 ;; `-- Super Awesome Game
1173 ;; |-- game ; <- the folder we actually want
1174 ;; |-- lib ; compiled renpy module and dependencies
1175 ;; |-- renpy ; Ren'py python code (source + compiled)
1176 ;; |-- Super Awesome Game.py
1177 ;; `-- Super Awesome Game.sh
1178 (let* ((out (assoc-ref outputs "out"))
1179 (bin/renpy (string-append out "/bin/renpy")))
1180 (mkdir-p (string-append out "/bin"))
1181 (copy-recursively "renpy/common"
1182 (string-append out "/share/renpy/common"))
1183 (copy-recursively "gui"
1184 (string-append out "/share/renpy/gui"))
1185
1186 (call-with-output-file bin/renpy
1187 (lambda (port)
1188 (format port "#!~a~%" (which "python2"))
1189 (format port "
1190 from __future__ import print_function
1191
1192 import os
1193 import sys
1194 import warnings
1195
1196 def path_to_common(renpy_base):
1197 return renpy_base + \"/common\"
1198
1199 def path_to_saves(gamedir, save_directory=None):
1200 import renpy # @UnresolvedImport
1201
1202 if save_directory is None:
1203 save_directory = renpy.config.save_directory
1204 save_directory = renpy.exports.fsencode(save_directory)
1205
1206 if not save_directory:
1207 return gamedir + \"/saves\"
1208
1209 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1210
1211 def path_to_renpy_base():
1212 return \"~a\"
1213
1214 def main():
1215 renpy_base = path_to_renpy_base()
1216 try:
1217 import renpy.bootstrap
1218 import renpy.arguments
1219 except ImportError:
1220 print(\"\"\"Could not import renpy.bootstrap.
1221 Please ensure you decompressed Ren'Py correctly, preserving the directory
1222 structure.\"\"\", file=sys.stderr)
1223 raise
1224
1225 args = renpy.arguments.bootstrap()
1226 if not args.basedir:
1227 print(\"\"\"This Ren'py requires a basedir to launch.
1228 The basedir is the directory, in which .rpy files live -- usually the 'game'
1229 subdirectory of a game packaged by Ren'py.
1230
1231 If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1232 file=sys.stderr)
1233 sys.exit()
1234
1235 renpy.bootstrap.bootstrap(renpy_base)
1236
1237 if __name__ == \"__main__\":
1238 main()
1239 "
1240 (string-append out "/share/renpy"))))
1241 (chmod bin/renpy #o755)
1242 #t)))
1243
1244 (add-after 'install 'install-games
1245 (lambda* (#:key outputs #:allow-other-keys)
1246 (define renpy (assoc-ref outputs "out"))
1247 ;; TODO: We should offer a renpy-build-system to make the
1248 ;; installation of Ren'py games easier.
1249 (define* (install-renpy-game #:key output game name (renpy renpy)
1250 #:allow-other-keys)
1251 (let* ((name (or name (basename game)))
1252 (launcher (string-append output "/bin/renpy-" name))
1253 (share (string-append output "/share/renpy/" name)))
1254 (copy-recursively (string-append game "/game") share)
1255 (mkdir-p (string-append output "/bin"))
1256 (with-output-to-file launcher
1257 (lambda ()
1258 (format #t
1259 "#!~a~%~a ~a \"$@\""
1260 (which "bash")
1261 (string-append renpy "/bin/renpy")
1262 share)))
1263 (chmod launcher #o755)))
1264
1265 (install-renpy-game #:output (assoc-ref outputs "out")
1266 #:game "launcher")
1267
1268 (install-renpy-game #:output (assoc-ref outputs "the-question")
1269 #:game "the_question"
1270 #:name "the-question")
1271
1272 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1273 #:game "tutorial")
1274 #t))
1275 (replace 'wrap
1276 (lambda* (#:key inputs outputs #:allow-other-keys)
1277 (wrap-program (string-append (assoc-ref outputs "out")
1278 "/bin/renpy")
1279 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1280 #t)))))
1281 (inputs
1282 `(("python2-tkinter" ,python-2 "tk")
1283 ("python2-pygame" ,python2-pygame-sdl2)
1284 ("python2-renpy" ,python2-renpy)
1285 ("xorg-server" ,xorg-server)))
1286 (outputs
1287 (list "out" "tutorial" "the-question"))
1288 (home-page "http://www.renpy.org/")
1289 (synopsis "Visual Novel Engine")
1290 (description "Ren'Py is a visual novel engine that helps you use words,
1291 images, and sounds to tell interactive stories that run on computers and
1292 mobile devices. These can be both visual novels and life simulation games.
1293 The easy to learn script language allows anyone to efficiently write large
1294 visual novels, while its Python scripting is enough for complex simulation
1295 games.")
1296 (license license:expat)))
1297
1298 (define-public grafx2
1299 (package
1300 (name "grafx2")
1301 (version "2.4")
1302 (source (origin
1303 (method url-fetch)
1304 ;; XXX: There is no URL that contains the version. :(
1305 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1306 (sha256
1307 (base32
1308 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1309 (build-system gnu-build-system)
1310 (arguments
1311 '(#:phases
1312 (modify-phases %standard-phases
1313 (delete 'configure) ; no configure script
1314 (add-before 'build 'change-to-src-directory
1315 (lambda _
1316 (chdir "src")
1317 #t)))
1318 #:make-flags
1319 ;; SDL header files are referenced without the preceeding "SDL/".
1320 (list (string-append "CFLAGS=-I"
1321 (assoc-ref %build-inputs "sdl-union")
1322 "/include/SDL")
1323 (string-append "prefix="
1324 (assoc-ref %outputs "out")))
1325 #:tests? #f)) ; no check target
1326 (native-inputs
1327 `(("pkg-config" ,pkg-config)))
1328 (inputs
1329 `(("libpng" ,libpng)
1330 ("lua" ,lua-5.1)
1331 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1332 (synopsis "Bitmap paint program")
1333 (description "GrafX2 is a bitmap paint program inspired by the Amiga
1334 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
1335 includes a very large number of tools and effects that make it particularly
1336 suitable for pixel art, game graphics, and generally any detailed graphics
1337 painted with a mouse.")
1338 (home-page "http://pulkomandy.tk/projects/GrafX2")
1339 (license license:gpl2))) ; GPLv2 only
1340
1341 (define-public ois
1342 (package
1343 (name "ois")
1344 (version "1.5")
1345 (source
1346 (origin
1347 (method git-fetch)
1348 (uri (git-reference
1349 (url "https://github.com/wgois/OIS.git")
1350 (commit (string-append "v" version))))
1351 (file-name (git-file-name name version))
1352 (sha256
1353 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1354 (build-system cmake-build-system)
1355 (arguments
1356 `(#:tests? #f)) ; no test suite
1357 (inputs
1358 `(("libx11" ,libx11)))
1359 (synopsis "Object Oriented Input System")
1360 (description
1361 "Cross Platform Object Oriented Input Lib System is a cross platform,
1362 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1363 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1364 robust and compatible with many systems and operating systems.")
1365 (home-page "https://github.com/wgois/OIS")
1366 (license license:zlib)))
1367
1368 (define-public mygui
1369 (package
1370 (name "mygui")
1371 (version "3.2.2")
1372 (source
1373 (origin
1374 (method git-fetch)
1375 (uri (git-reference
1376 (url "https://github.com/MyGUI/mygui")
1377 (commit (string-append "MyGUI" version))))
1378 (file-name (git-file-name name version))
1379 (sha256
1380 (base32
1381 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
1382 (build-system cmake-build-system)
1383 (arguments
1384 '(#:tests? #f ; No test target
1385 #:configure-flags
1386 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1387 (string-append "-DOGRE_INCLUDE_DIR="
1388 (assoc-ref %build-inputs "ogre")
1389 "/include/OGRE")
1390 ;; Demos and tools are Windows-specific:
1391 ;; https://github.com/MyGUI/mygui/issues/24.
1392 "-DMYGUI_BUILD_DEMOS=FALSE"
1393 "-DMYGUI_BUILD_TOOLS=FALSE")))
1394 (native-inputs
1395 `(("boost" ,boost)
1396 ("doxygen" ,doxygen)
1397 ("pkg-config" ,pkg-config)))
1398 (inputs
1399 `(("font-dejavu" ,font-dejavu)
1400 ("freetype" ,freetype)
1401 ("graphviz" ,graphviz)
1402 ("libx11" ,libx11)
1403 ("ogre" ,ogre)
1404 ("ois" ,ois)))
1405 (synopsis "Fast, flexible and simple GUI")
1406 (description
1407 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1408 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1409 of use.")
1410 (home-page "http://mygui.info/")
1411 (license license:expat)))
1412
1413 (define-public mygui-gl
1414 ;; Closure size is reduced by some 800 MiB.
1415 (package
1416 (inherit mygui)
1417 (name "mygui-gl")
1418 (version "3.2.2")
1419 (arguments
1420 (substitute-keyword-arguments (package-arguments mygui)
1421 ((#:configure-flags _)
1422 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1423 ;; We can't reuse the flags because of the mention to Ogre.
1424 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1425 ;; Demos and tools are Windows-specific:
1426 ;; https://github.com/MyGUI/mygui/issues/24.
1427 "-DMYGUI_BUILD_DEMOS=FALSE"
1428 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1429 (inputs
1430 `(("mesa" ,mesa)
1431 ("glu" ,glu)
1432 ,@(fold alist-delete (package-inputs mygui)
1433 '("ogre"))))
1434 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1435
1436 (define-public openmw
1437 (package
1438 (name "openmw")
1439 (version "0.45.0")
1440 (source
1441 (origin
1442 (method url-fetch)
1443 (uri
1444 (string-append "https://github.com/OpenMW/openmw/archive/"
1445 "openmw-" version ".tar.gz"))
1446 (sha256
1447 (base32
1448 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
1449 (build-system cmake-build-system)
1450 (arguments
1451 `(#:tests? #f ; No test target
1452 #:configure-flags
1453 (list "-DDESIRED_QT_VERSION=5")))
1454 (native-inputs
1455 `(("boost" ,boost)
1456 ("doxygen" ,doxygen)
1457 ("pkg-config" ,pkg-config)))
1458 (inputs
1459 `(("bullet" ,bullet)
1460 ("ffmpeg" ,ffmpeg)
1461 ("libxt" ,libxt)
1462 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
1463 ("openal" ,openal)
1464 ("openscenegraph" ,openmw-openscenegraph)
1465 ("qtbase" ,qtbase)
1466 ("sdl" ,sdl2)
1467 ("unshield" ,unshield)))
1468 (synopsis "Re-implementation of the RPG Morrowind engine")
1469 (description
1470 "OpenMW is a game engine which reimplements and extends the one that runs
1471 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1472 called OpenMW-CS which allows the user to edit or create their own original
1473 games.")
1474 (home-page "https://openmw.org")
1475 (license license:gpl3)))
1476
1477 (define-public godot
1478 (package
1479 (name "godot")
1480 (version "3.0.6")
1481 (source (origin
1482 (method git-fetch)
1483 (uri (git-reference
1484 (url "https://github.com/godotengine/godot")
1485 (commit (string-append version "-stable"))))
1486 (file-name (git-file-name name version))
1487 (sha256
1488 (base32
1489 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1490 (modules '((guix build utils)))
1491 (snippet
1492 '(begin
1493 ;; Drop libraries that we take from Guix. Note that some
1494 ;; of these may be modified; see "thirdparty/README.md".
1495 (with-directory-excursion "thirdparty"
1496 (for-each delete-file-recursively
1497 '("freetype"
1498 "libogg"
1499 "libpng"
1500 "libtheora"
1501 "libvorbis"
1502 "libvpx"
1503 "libwebp"
1504 "openssl"
1505 "opus"
1506 "zlib"))
1507 #t)))))
1508 (build-system scons-build-system)
1509 (arguments
1510 `(#:scons ,scons-python2
1511 #:scons-flags (list "platform=x11"
1512 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1513 (%current-system)))
1514 `("CCFLAGS=-DNO_THREADS")
1515 '())
1516 ;; Avoid using many of the bundled libs.
1517 ;; Note: These options can be found in the SConstruct file.
1518 "builtin_freetype=no"
1519 "builtin_glew=no"
1520 "builtin_libmpdec=no"
1521 "builtin_libogg=no"
1522 "builtin_libpng=no"
1523 "builtin_libtheora=no"
1524 "builtin_libvorbis=no"
1525 "builtin_libvpx=no"
1526 "builtin_libwebp=no"
1527 "builtin_openssl=no"
1528 "builtin_opus=no"
1529 "builtin_zlib=no")
1530 #:tests? #f ; There are no tests
1531 #:phases
1532 (modify-phases %standard-phases
1533 (add-after 'unpack 'scons-use-env
1534 (lambda _
1535 ;; Scons does not use the environment variables by default,
1536 ;; but this substitution makes it do so.
1537 (substitute* "SConstruct"
1538 (("env_base = Environment\\(tools=custom_tools\\)")
1539 (string-append
1540 "env_base = Environment(tools=custom_tools)\n"
1541 "env_base = Environment(ENV=os.environ)")))
1542 #t))
1543 (replace 'install
1544 (lambda* (#:key outputs #:allow-other-keys)
1545 (let* ((out (assoc-ref outputs "out"))
1546 (bin (string-append out "/bin")))
1547 (with-directory-excursion "bin"
1548 (if (file-exists? "godot.x11.tools.64")
1549 (rename-file "godot.x11.tools.64" "godot")
1550 (rename-file "godot.x11.tools.32" "godot"))
1551 (install-file "godot" bin))
1552 #t)))
1553 (add-after 'install 'install-godot-desktop
1554 (lambda* (#:key outputs #:allow-other-keys)
1555 (let* ((out (assoc-ref outputs "out"))
1556 (desktop (string-append out "/share/applications"))
1557 (icon-dir (string-append out "/share/pixmaps")))
1558 (rename-file "icon.png" "godot.png")
1559 (install-file "godot.png" icon-dir)
1560 (mkdir-p desktop)
1561 (with-output-to-file
1562 (string-append desktop "/godot.desktop")
1563 (lambda _
1564 (format #t
1565 "[Desktop Entry]~@
1566 Name=godot~@
1567 Comment=The godot game engine~@
1568 Exec=~a/bin/godot~@
1569 TryExec=~@*~a/bin/godot~@
1570 Icon=godot~@
1571 Type=Application~%"
1572 out)))
1573 #t))))))
1574 (native-inputs `(("pkg-config" ,pkg-config)))
1575 (inputs `(("alsa-lib" ,alsa-lib)
1576 ("freetype" ,freetype)
1577 ("glew" ,glew)
1578 ("glu" ,glu)
1579 ("libtheora" ,libtheora)
1580 ("libvorbis" ,libvorbis)
1581 ("libvpx" ,libvpx)
1582 ("libwebp" ,libwebp)
1583 ("libx11" ,libx11)
1584 ("libxcursor" ,libxcursor)
1585 ("libxi" ,libxi)
1586 ("libxinerama" ,libxinerama)
1587 ("libxrandr" ,libxrandr)
1588 ("mesa" ,mesa)
1589 ("openssl" ,openssl)
1590 ("opusfile" ,opusfile)
1591 ("pulseaudio" ,pulseaudio)))
1592 (home-page "https://godotengine.org/")
1593 (synopsis "Advanced 2D and 3D game engine")
1594 (description
1595 "Godot is an advanced multi-platform game engine written in C++. If
1596 features design tools such as a visual editor, can import 3D models and
1597 provide high-quality 3D rendering, it contains an animation editor, and can be
1598 scripted in a Python-like language.")
1599 (license license:expat)))
1600
1601 (define-public eureka
1602 (package
1603 (name "eureka")
1604 (version "1.24")
1605 (source (origin
1606 (method url-fetch)
1607 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1608 version "/eureka-"
1609 ;; version without dots e.g 1.21 => 121
1610 (string-join (string-split version #\.) "")
1611 "-source.tar.gz"))
1612 (sha256
1613 (base32
1614 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1615 (build-system gnu-build-system)
1616 (arguments
1617 '(#:tests? #f
1618 #:make-flags
1619 (let ((out (assoc-ref %outputs "out")))
1620 (list (string-append "PREFIX=" out)))
1621 #:phases
1622 (modify-phases %standard-phases
1623 (delete 'configure)
1624 (add-before 'build 'prepare-install-directories
1625 (lambda* (#:key outputs #:allow-other-keys)
1626 (let ((out (assoc-ref outputs "out")))
1627 (mkdir-p (string-append out "/bin"))
1628 (mkdir-p (string-append out "/share"))
1629
1630 (with-fluids ((%default-port-encoding #f))
1631 (substitute* "./src/main.cc"
1632 (("/usr/local") out)))
1633
1634 (substitute* "Makefile"
1635 (("-o root") ""))))))))
1636 (inputs `(("mesa" ,mesa)
1637 ("libxft" ,libxft)
1638 ("libxinerama" ,libxinerama)
1639 ("libfontconfig" ,fontconfig)
1640 ("libjpeg" ,libjpeg)
1641 ("libpng" ,libpng)
1642 ("fltk" ,fltk)
1643 ("zlib" ,zlib)))
1644 (native-inputs `(("pkg-config" ,pkg-config)
1645 ("xdg-utils" ,xdg-utils)))
1646 (synopsis "Doom map editor")
1647 (description "Eureka is a map editor for the classic DOOM games, and a few
1648 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1649 a 2D editor view.")
1650 (home-page "http://eureka-editor.sourceforge.net/")
1651 (license license:gpl2+)))
1652
1653 (define-public guile-chickadee
1654 (package
1655 (name "guile-chickadee")
1656 (version "0.4.0")
1657 (source (origin
1658 (method url-fetch)
1659 (uri (string-append "https://files.dthompson.us/chickadee/"
1660 "chickadee-" version ".tar.gz"))
1661 (sha256
1662 (base32
1663 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
1664 (build-system gnu-build-system)
1665 (propagated-inputs
1666 `(("guile-opengl" ,guile-opengl)
1667 ("guile-sdl2" ,guile-sdl2)))
1668 (inputs
1669 `(("guile" ,guile-2.2)))
1670 (native-inputs
1671 `(("pkg-config" ,pkg-config)
1672 ("texinfo" ,texinfo)))
1673 (home-page "https://dthompson.us/projects/chickadee.html")
1674 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1675 (description "Chickadee is a game development toolkit for Guile Scheme
1676 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1677 that parenthetically inclined game developers need to make 2D (and eventually
1678 3D) games in Scheme, such as:
1679
1680 @enumerate
1681 @item extensible, fixed-timestep game loop
1682 @item OpenGL-based rendering engine
1683 @item keyboard, mouse, controller input
1684 @item REPL-driven development model
1685 @end enumerate\n")
1686 (license license:gpl3+)))
1687
1688 (define-public bennu-game-development
1689 (package
1690 (name "bennu-game-development")
1691 (version "348")
1692 (source (origin
1693 (method svn-fetch)
1694 (uri (svn-reference
1695 (url "http://svn.code.sf.net/p/bennugd/code")
1696 (revision (string->number version))))
1697 (file-name (string-append name "-" version))
1698 (sha256
1699 (base32
1700 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1701 (modules '((guix build utils)))
1702 (snippet
1703 '(begin
1704 (delete-file-recursively "3rdparty") #t))))
1705 (build-system gnu-build-system)
1706 (arguments
1707 '(#:phases
1708 (modify-phases %standard-phases
1709 (add-after 'unpack 'patch-configure-to-use-openssl
1710 (lambda* (#:key outputs #:allow-other-keys)
1711 (chdir "core")
1712 (delete-file "configure")
1713 (substitute* "configure.in"
1714 (("i\\*86\\)")
1715 "*)
1716 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1717 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1718 LIBSSL=\"crypto\"
1719 USE_OPENSSL=yes
1720 ;;
1721
1722 i*86)"))
1723 #t)))))
1724 (inputs `(("openssl" ,openssl)
1725 ("zlib" ,zlib)))
1726 (native-inputs `(("pkg-config" ,pkg-config)
1727 ("autoconf" ,autoconf)
1728 ("automake" ,automake)
1729 ("libtool" ,libtool)))
1730 (synopsis "Programming language to create games")
1731 (description "Bennu Game Development, also known as bennudg, is a
1732 programming language tailored at game development. It is the successor of
1733 Fenix.")
1734 (home-page "https://sourceforge.net/projects/bennugd/")
1735 (license license:zlib)))
1736
1737 (define-public bennu-game-development-modules
1738 (package
1739 (inherit bennu-game-development)
1740 (name "bennu-game-development-modules")
1741 (arguments
1742 '(#:phases
1743 (modify-phases %standard-phases
1744 (add-after 'unpack 'patch-conflicting-definitions
1745 (lambda _
1746 (with-fluids ((%default-port-encoding #f))
1747 (substitute* "core/include/fmath.h"
1748 (("extern fixed fmul\\( int x, int y \\);") "")
1749 (("extern fixed fdiv\\( int x, int y \\);") "")))
1750 (chdir "modules"))))))
1751 (inputs `(("zlib" ,zlib)
1752 ("libpng" ,libpng)
1753 ("openssl" ,openssl)
1754 ("sdl-mixer" ,sdl-mixer)
1755 ("bennu-game-development" ,bennu-game-development)))
1756 (synopsis "Modules for the Bennu Game Development programming language")
1757 (description "This package contains a collection of modules for the Bennu
1758 Game Development programming language, from CD handling through SDL to
1759 joystick support.")))
1760
1761 (define-public plib
1762 (package
1763 (name "plib")
1764 (version "1.8.5")
1765 (source (origin
1766 (method url-fetch)
1767 (uri (string-append "http://plib.sourceforge.net/dist/"
1768 "plib-" version ".tar.gz"))
1769 (sha256
1770 (base32
1771 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1772 (patches (search-patches "plib-CVE-2011-4620.patch"
1773 "plib-CVE-2012-4552.patch"))))
1774 (build-system gnu-build-system)
1775 (inputs
1776 `(("mesa" ,mesa)
1777 ("libxi" ,libxi)
1778 ("libxmu" ,libxmu)))
1779 (native-inputs
1780 `(("pkg-config" ,pkg-config)))
1781 (home-page "http://plib.sourceforge.net/")
1782 (synopsis "Suite of portable game libraries")
1783 (description "PLIB is a set of libraries that will permit programmers to
1784 write games and other realtime interactive applications that are 100% portable
1785 across a wide range of hardware and operating systems. PLIB includes sound
1786 effects, music, a complete 3D engine, font rendering, a simple Windowing
1787 library, a game scripting language, a GUI, networking, 3D math library and a
1788 collection of handy utility functions. All are 100% portable across nearly
1789 all modern computing platforms. Each library component is fairly independent
1790 of the others")
1791 (license license:lgpl2.0+)))
1792
1793 (define-public ioquake3
1794 ;; We follow master since it seems that there won't be releases after 1.3.6.
1795 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1796 (package
1797 (name "ioquake3")
1798 (version (git-version "1.3.6" "1" commit))
1799 (source
1800 (origin
1801 (method git-fetch)
1802 (uri (git-reference
1803 (url "https://github.com/ioquake/ioq3.git")
1804 (commit commit)))
1805 (file-name (git-file-name name version))
1806 (sha256
1807 (base32
1808 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1809 (build-system gnu-build-system)
1810 (inputs
1811 `(("sdl2" ,sdl2)
1812 ("libjpeg" ,libjpeg)
1813 ("openal" ,openal)
1814 ("curl" ,curl)
1815 ("opusfile" ,opusfile)
1816 ("opus" ,opus)
1817 ("libvorbis" ,libvorbis)
1818 ("freetype" ,freetype)
1819 ("libogg" ,libogg)))
1820 (native-inputs
1821 `(("which" ,which) ; Else SDL_version.h won't be found.
1822 ("pkg-config" ,pkg-config)))
1823 (arguments
1824 '(#:tests? #f ; No tests.
1825 #:make-flags '("CC=gcc"
1826 "USE_INTERNAL_LIBS=0"
1827 "USE_FREETYPE=1"
1828 "USE_RENDERER_DLOPEN=0"
1829 "USE_OPENAL_DLOPEN=0"
1830 "USE_CURL_DLOPEN=0")
1831 #:phases
1832 (modify-phases %standard-phases
1833 (delete 'configure)
1834 (replace 'install
1835 (lambda* (#:key outputs #:allow-other-keys)
1836 (invoke "make" "copyfiles" "CC=gcc"
1837 "USE_INTERNAL_LIBS=0"
1838 (string-append "COPYDIR="
1839 (assoc-ref outputs "out")
1840 "/bin")))))))
1841 (home-page "https://ioquake3.org/")
1842 (synopsis "FPS game engine based on Quake 3")
1843 (description "ioquake3 is a free software first person shooter engine
1844 based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1845 the original, ioquake3 has been cleaned up, bugs have been fixed and features
1846 added. The permanent goal is to create the open source Quake 3 distribution
1847 upon which people base their games, ports to new platforms, and other
1848 projects.")
1849 (license license:gpl2))))
1850
1851 (define-public openvr
1852 (package
1853 (name "openvr")
1854 (version "1.8.19")
1855 (home-page "https://github.com/ValveSoftware/openvr/")
1856 (source
1857 (origin
1858 (method git-fetch)
1859 (uri (git-reference
1860 (url home-page)
1861 (commit (string-append "v" version))))
1862 (file-name (git-file-name name version))
1863 (sha256
1864 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
1865 (build-system cmake-build-system)
1866 (arguments
1867 ;; No tests.
1868 '(#:tests? #f
1869 #:configure-flags (list "-DBUILD_SHARED=1")))
1870 (synopsis "Virtual reality software development kit")
1871 (description "OpenVR is an API and runtime that allows access to VR
1872 hardware from multiple vendors without requiring that applications have
1873 specific knowledge of the hardware they are targeting.")
1874 (license license:bsd-3)))