1 ;;; GNU Guix --- Functional package management for GNU
2 ;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
3 ;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
4 ;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
5 ;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
6 ;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
7 ;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
8 ;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
9 ;;; Copyright © 2016, 2018 Ricardo Wurmus <rekado@elephly.net>
10 ;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
11 ;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
12 ;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
13 ;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
14 ;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
15 ;;; Copyright © 2017 Rutger Helling <rhelling@mykolab.com>
16 ;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
18 ;;; This file is part of GNU Guix.
20 ;;; GNU Guix is free software; you can redistribute it and/or modify it
21 ;;; under the terms of the GNU General Public License as published by
22 ;;; the Free Software Foundation; either version 3 of the License, or (at
23 ;;; your option) any later version.
25 ;;; GNU Guix is distributed in the hope that it will be useful, but
26 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
27 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
28 ;;; GNU General Public License for more details.
30 ;;; You should have received a copy of the GNU General Public License
31 ;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
33 (define-module (gnu packages game-development)
34 #:use-module ((guix licenses) #:prefix license:)
35 #:use-module (guix packages)
36 #:use-module (guix download)
37 #:use-module (guix git-download)
38 #:use-module (guix utils)
39 #:use-module (guix build-system cmake)
40 #:use-module (guix build-system gnu)
41 #:use-module (guix build-system python)
42 #:use-module (guix build-system scons)
43 #:use-module (gnu packages)
44 #:use-module (gnu packages audio)
45 #:use-module (gnu packages autotools)
46 #:use-module (gnu packages boost)
47 #:use-module (gnu packages compression)
48 #:use-module (gnu packages curl)
49 #:use-module (gnu packages documentation)
50 #:use-module (gnu packages fltk)
51 #:use-module (gnu packages fonts)
52 #:use-module (gnu packages fontutils)
53 #:use-module (gnu packages freedesktop)
54 #:use-module (gnu packages fribidi)
55 #:use-module (gnu packages dbm)
56 #:use-module (gnu packages gl)
57 #:use-module (gnu packages glib)
58 #:use-module (gnu packages gnome)
59 #:use-module (gnu packages gnunet)
60 #:use-module (gnu packages graphics)
61 #:use-module (gnu packages graphviz)
62 #:use-module (gnu packages gtk)
63 #:use-module (gnu packages guile)
64 #:use-module (gnu packages image)
65 #:use-module (gnu packages linux)
66 #:use-module (gnu packages lua)
67 #:use-module (gnu packages m4)
68 #:use-module (gnu packages mp3)
69 #:use-module (gnu packages multiprecision)
70 #:use-module (gnu packages music)
71 #:use-module (gnu packages ncurses)
72 #:use-module (gnu packages pkg-config)
73 #:use-module (gnu packages pulseaudio)
74 #:use-module (gnu packages python)
75 #:use-module (gnu packages python-xyz)
76 #:use-module (gnu packages qt)
77 #:use-module (gnu packages sdl)
78 #:use-module (gnu packages stb)
79 #:use-module (gnu packages texinfo)
80 #:use-module (gnu packages tls)
81 #:use-module (gnu packages video)
82 #:use-module (gnu packages xdisorg)
83 #:use-module (gnu packages xiph)
84 #:use-module (gnu packages xml)
85 #:use-module (gnu packages xorg))
94 (url "https://github.com/bulletphysics/bullet3/")
96 (file-name (git-file-name name version))
99 "00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
100 (modules '((guix build utils)))
103 (for-each delete-file (find-files "build3" "premake*"))
104 (with-directory-excursion "examples/ThirdPartyLibs"
105 (for-each delete-file-recursively
106 '("Gwen" "clsocket" "enet" "glad" "imgui"
107 "lua-5.2.3" "midi" "minizip" "openvr"
108 "optionalX11" "serial" "zlib")))
109 ;; These need files from ThirdPartyLibs
110 (substitute* "Extras/CMakeLists.txt"
111 (("BulletRobotics") "")
113 ;; Tests fail on linking, cannot find -lBussIK
114 (substitute* "test/CMakeLists.txt"
115 ((" InverseDynamics")
116 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
117 ; (("SharedMemory") ""))
119 (build-system cmake-build-system)
121 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
122 "-DBUILD_CPU_DEMOS=OFF"
123 "-DBUILD_OPENGL3_DEMOS=OFF"
124 "-DBUILD_BULLET2_DEMOS=OFF"
125 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
126 (or (getenv "CXXFLAGS") "")))
128 (modify-phases %standard-phases
129 (add-after 'unpack 'remove-failing-tests
130 ;; These tests fail specifically after removing 3rd party code
132 (substitute* "test/SharedMemory/CMakeLists.txt"
133 (("ADD_TEST") "# ADD_TEST"))
134 (substitute* "test/InverseDynamics/CMakeLists.txt"
135 (("ADD_TEST\\(Test_BulletInverseForward")
136 "# ADD_TEST(Test_BulletInverseForward"))
142 (home-page "https://pybullet.org/wordpress/")
143 (synopsis "3D physics engine library")
145 "Bullet is a physics engine library usable for collision detection. It
146 is used in some video games and movies.")
147 (license license:zlib)))
149 (define-public deutex
155 (uri (string-append "https://github.com/Doom-Utils/" name
156 "/releases/download/v" version "/"
157 name "-" version ".tar.xz"))
160 "1rj3w4xa0n4jixy4j7p6gbclylbgxvhdnji7xnkydrqii9rxnbp4"))))
161 (build-system gnu-build-system)
162 (native-inputs `(("asciidoc" ,asciidoc)))
163 (home-page "https://github.com/Doom-Utils/deutex")
164 (synopsis "WAD file composer for Doom and related games")
166 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
167 used to extract the lumps of a wad and save them as individual files.
168 Conversely, it can also build a wad from separate files. When extracting a
169 lump to a file, it does not just copy the raw data, it converts it to an
170 appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
171 Conversely, when it reads files for inclusion in pwads, it does the necessary
172 conversions (for example, from PPM to Doom picture format). In addition,
173 DeuTex has functions such as merging wads, etc.")
174 (license license:gpl2+)))
176 (define-public grfcodec
182 (uri (string-append "http://binaries.openttd.org/extra/"
183 name "/" version "/" name "-" version
187 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
188 (build-system gnu-build-system)
190 '(#:tests? #f ; no check target
192 (modify-phases %standard-phases
193 (delete 'configure) ; no configure script
194 (replace 'install ; no install target
195 (lambda* (#:key outputs #:allow-other-keys)
196 (let* ((out (assoc-ref outputs "out"))
197 (bin (string-append out "/bin"))
198 (doc (string-append out "/share/doc"))
199 (man (string-append out "/share/man/man1")))
200 (for-each (lambda (file)
201 (install-file file bin))
202 '("grfcodec" "grfid" "grfstrip" "nforenum"))
203 (install-file "COPYING" doc)
204 (with-directory-excursion "docs"
205 (for-each (lambda (file)
206 (install-file (string-append file ".txt") doc))
207 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
208 "readme" "readme.rpn"))
209 (for-each (lambda (file)
210 (install-file file man))
211 (find-files "." "\\.1"))))
217 (synopsis "GRF development tools")
219 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
220 tools for developing (New)GRFs. It includes a number of smaller programs, each
221 with a specific task:
223 @item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
224 @item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
225 @item @code{grfstrip} strips all sprites from a GRF.
226 @item @code{nforenum} checks NFO code for errors, making corrections when
229 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
230 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
231 ;; NFORenum is under the GPL2+.
232 ;; The MD5 implementation contained in GRFID is under the zlib license.
233 (license (list license:gpl2 license:gpl2+ license:zlib))))
235 (define-public catcodec
242 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
243 version "/catcodec-" version "-source.tar.xz"))
246 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
247 (build-system gnu-build-system)
249 `(#:tests? #f ; no tests
250 #:make-flags (list (string-append "prefix=" %output))
251 #:phases (modify-phases %standard-phases
252 (delete 'configure))))
253 (home-page "http://dev.openttdcoop.org/projects/catcodec")
254 (synopsis "Encode/decode OpenTTD sounds")
255 (description "catcodec encodes and decodes sounds for OpenTTD. These
256 sounds are not much more than some metadata (description and filename) and raw
258 (license license:gpl2)))
260 (define-public gzochi
266 (uri (string-append "mirror://savannah/gzochi/gzochi-"
270 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
271 (build-system gnu-build-system)
273 '(#:phases (modify-phases %standard-phases
274 (add-before 'build 'no-Werror
276 ;; Don't abort builds due to things like GLib
277 ;; deprecation warnings.
278 (substitute* (find-files "." "^Makefile\\.in$")
281 (native-inputs `(("pkgconfig" ,pkg-config)))
282 (inputs `(("bdb" ,bdb)
285 ("libmicrohttpd" ,libmicrohttpd)
289 (home-page "https://www.nongnu.org/gzochi/")
290 (synopsis "Scalable middleware for multiplayer games")
292 "gzochi is a framework for developing massively multiplayer online games.
293 A server container provides services to deployed games, which are written in
294 Guile Scheme, that abstract and simplify some of the most challenging and
295 error-prone aspects of online game development: Concurrency, data persistence,
296 and network communications. A very thin client library can be embedded to
297 provide connectivity for client applications written in any language.")
298 (license license:gpl3+)))
307 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
308 version "/nml-" version ".tar.gz"))
311 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
312 (build-system python-build-system)
314 `(("python-pillow" ,python-pillow)
315 ("python-ply" ,python-ply)))
316 (home-page "https://dev.openttdcoop.org/projects/nml")
317 (synopsis "NML compiler")
319 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
320 compiling NML files (along with their associated language, sound and graphic
321 files) into @file{.grf} and/or @file{.nfo} files.")
322 (license license:gpl2+)))
324 (define-public python-sge-pygame
326 (name "python-sge-pygame")
331 (uri (string-append "mirror://savannah/stellarengine/"
332 (version-major+minor version) "/sge-pygame-"
334 (file-name (string-append name "-" version ".tar.gz"))
337 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
338 (build-system python-build-system)
340 `(("python-pygame" ,python-pygame)
341 ("python-six" ,python-six)
342 ("python-uniseg" ,python-uniseg)))
343 (home-page "http://stellarengine.nongnu.org")
344 (synopsis "2D game engine for Python")
346 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
347 general-purpose 2D game engine. It takes care of several details for you so
348 you can focus on the game itself. This makes more rapid game development
349 possible, and it also makes the SGE easy to learn.")
350 (license license:lgpl3+)))
352 (define-public python2-sge-pygame
353 (package-with-python2 python-sge-pygame))
355 (define-public python-tmx
362 (uri (string-append "mirror://savannah/python-tmx/"
363 (version-major+minor version) "/tmx-"
367 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
368 (build-system python-build-system)
370 `(("python-six" ,python-six)))
371 (home-page "http://python-tmx.nongnu.org")
372 (synopsis "Python library for the @code{Tiled} TMX format")
374 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
375 This is useful for map editors or generic level editors, and it's also useful
376 for using a map editor or generic level editor like Tiled to edit your game's
378 (license (list license:asl2.0
379 ;; Documentation (only available in the source tarball) is
380 ;; under the CC0 license.
383 (define-public python2-tmx
384 (let ((python2-tmx (package-with-python2 python-tmx)))
386 (inherit python2-tmx)
388 `(("python2-pathlib" ,python2-pathlib)
389 ,@(package-propagated-inputs python2-tmx))))))
391 (define-public python-xsge
394 (version "2018.02.26")
397 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
401 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
402 (build-system python-build-system)
405 (modify-phases %standard-phases
406 ;; xSGE's setup.py script does not support one of the Python build
407 ;; system's default flags, "--single-version-externally-managed".
409 (lambda* (#:key outputs #:allow-other-keys)
410 (invoke "python" "setup.py" "install"
411 (string-append "--prefix=" (assoc-ref outputs "out"))
413 #:tests? #f)) ; no check target
415 `(("python-sge-pygame" ,python-sge-pygame)
416 ("python-pygame" ,python-pygame)
417 ("python-six" ,python-six)
418 ("python-tmx" ,python-tmx)))
419 (home-page "http://xsge.nongnu.org")
420 (synopsis "Extensions for the SGE Game Engine")
422 "xSGE is a collection of modules that make doing certain tasks with the SGE
423 Game Engine easier. In addition to SGE's conveniences, the user has access to a
424 GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
426 (license license:gpl3+)))
428 (define-public python2-xsge
429 (package-with-python2 python-xsge))
438 (url "https://github.com/bjorn/tiled.git")
439 (commit (string-append "v" version))))
440 (file-name (git-file-name name version))
443 "0ay4x1b6h5xfax1cqry2fklcmqi6a16klgmci4gkhga7as66lnnn"))))
444 (build-system gnu-build-system)
450 `(("qttools" ,qttools)))
453 (modify-phases %standard-phases
455 (lambda* (#:key inputs outputs #:allow-other-keys)
456 (substitute* "translations/translations.pro"
458 (string-append "LRELEASE = "
459 (assoc-ref inputs "qttools")
461 (let ((out (assoc-ref outputs "out")))
463 (string-append "PREFIX=" out))))))))
464 (home-page "http://www.mapeditor.org/")
465 (synopsis "Tile map editor")
467 "Tiled is a general purpose tile map editor. It is meant to be used for
468 editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
471 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
473 (license license:gpl2+)))
481 ;; Do not fetch the archives from
482 ;; http://mirror0.sfml-dev.org/files/ because files there seem
483 ;; to be changed in place.
485 (url "https://github.com/SFML/SFML.git")
487 (file-name (git-file-name name version))
490 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
491 (modules '((guix build utils)))
494 ;; Ensure system libraries are used.
495 (delete-file-recursively "extlibs")
497 (build-system cmake-build-system)
500 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
501 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
502 #:tests? #f)) ; no tests
504 `(("pkg-config" ,pkg-config)))
509 ("xcb-util-image" ,xcb-util-image)
510 ("libxrandr" ,libxrandr)
513 ("libsndfile" ,libsndfile)
514 ("stb-image" ,stb-image)
515 ("stb-image-write" ,stb-image-write)))
517 ;; In Requires.private of pkg-config files.
519 ("freetype" ,freetype)
520 ("libvorbis" ,libvorbis)
522 (home-page "https://www.sfml-dev.org")
523 (synopsis "Simple and Fast Multimedia Library")
525 "SFML provides a simple interface to the various computer components,
526 to ease the development of games and multimedia applications. It is composed
527 of five modules: system, window, graphics, audio and network.")
528 (license license:zlib)))
536 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
539 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
540 (build-system gnu-build-system)
542 `(#:phases (modify-phases %standard-phases
543 (delete 'configure) ; no configure script
544 (add-before 'build 'patch-makefile
545 (lambda* (#:key outputs #:allow-other-keys)
546 (let ((out (assoc-ref outputs "out")))
547 (substitute* "Makefile"
548 (("\\$\\(DESTDIR\\)/usr") out))
549 (substitute* "main.cpp"
551 (string-append out "/share")))
553 #:tests? #f)) ; no tests
555 `(("pkg-config" ,pkg-config)
556 ("desktop-file-utils" ,desktop-file-utils)))
560 (synopsis "Simple sound effect generator")
561 (description "Sfxr is a tool for quickly generating simple sound effects.
562 Originally created for use in video game prototypes, it can generate random
563 sounds from presets such as \"explosion\" or \"powerup\".")
564 (home-page "http://www.drpetter.se/project_sfxr.html")
565 (license license:expat)))
567 (define-public physfs
574 "https://icculus.org/physfs/downloads/physfs-"
576 (file-name (string-append name "-" version ".tar.gz"))
579 "1wgj2zqpnfbnyyi1i7bq5pshcc9n5cvwlpzp8im67nb8662ryyxp"))))
580 (build-system cmake-build-system)
582 '(#:tests? #f ; no check target
583 #:phases (modify-phases %standard-phases
584 (add-after 'unpack 'patch-CMakeLists.txt
586 (substitute* "CMakeLists.txt"
587 ;; XXX: For some reason CMakeLists.txt disables
588 ;; RUNPATH manipulation when the compiler is GCC.
589 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
594 `(("doxygen" ,doxygen)))
595 (home-page "https://icculus.org/physfs")
596 (synopsis "File system abstraction library")
598 "PhysicsFS is a library to provide abstract access to various archives.
599 It is intended for use in video games. For security, no file writing done
600 through the PhysicsFS API can leave a defined @emph{write directory}. For
601 file reading, a @emph{search path} with archives and directories is defined,
602 and it becomes a single, transparent hierarchical file system. So archive
603 files can be accessed in the same way as you access files directly on a disk,
604 and it makes it easy to ship a new archive that will override a previous
605 archive on a per-file basis.")
606 (license license:zlib)))
614 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
615 "love-" version "-linux-src.tar.gz"))
618 "1pkwiszmjs0xrwk0wqbc5cp9108b1y8gwsid0gqk1s0x09q9lpmw"))))
619 (build-system gnu-build-system)
621 `(("pkg-config" ,pkg-config)))
624 ("freetype" ,freetype)
625 ("libmodplug" ,libmodplug)
626 ("libtheora" ,libtheora)
627 ("libvorbis" ,libvorbis)
635 (synopsis "2D game framework for Lua")
636 (description "LÖVE is a framework for making 2D games in the Lua
637 programming language.")
638 (home-page "https://love2d.org/")
639 (license license:zlib)))
641 (define-public allegro-4
647 (uri (string-append "https://github.com/liballeg/allegro5/"
648 "releases/download/" version "/allegro-"
652 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
653 (build-system cmake-build-system)
656 (modify-phases %standard-phases
657 (add-after 'unpack 'patch-build-system
659 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
660 ;; via a command line option doesn't work because it is
661 ;; unconditionally clobbered in the build script.
662 (substitute* '("CMakeLists.txt")
663 (("ADDON_LINKAGE STATIC")
664 "ADDON_LINKAGE SHARED"))
669 ("libvorbis" ,libvorbis)
672 (synopsis "Game programming library")
673 (description "Allegro is a library mainly aimed at video game and
674 multimedia programming. It handles common, low-level tasks such as creating
675 windows, accepting user input, loading data, drawing images, playing sounds,
677 (home-page "http://liballeg.org")
678 (license license:giftware)))
680 (define-public allegro
686 (uri (string-append "https://github.com/liballeg/allegro5/releases"
687 "/download/" version "/allegro-"
689 (patches (search-patches
690 "allegro-mesa-18.2.5-and-later.patch"))
693 "1w9a5yqi5q03b2qvmx5ff90paz0xbr9cy7i7f0xiqa65ava66q9l"))))
694 (build-system cmake-build-system)
695 (arguments `(#:tests? #f)) ; there are no tests
697 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
699 ("freetype" ,freetype)
704 ("libtheora" ,libtheora)
705 ("libvorbis" ,libvorbis)
706 ("libxcursor" ,libxcursor)
707 ("libxinerama" ,libxinerama)
708 ("libxrandr" ,libxrandr)
714 `(("pkg-config" ,pkg-config)))
715 (synopsis "Game programming library")
716 (description "Allegro is a library mainly aimed at video game and
717 multimedia programming. It handles common, low-level tasks such as creating
718 windows, accepting user input, loading data, drawing images, playing sounds,
720 (home-page "http://liballeg.org")
721 (license license:bsd-3)))
723 (define-public allegro-5.0
724 (package (inherit allegro)
729 (uri (string-append "https://github.com/liballeg/allegro5/releases"
730 "/download/" version "/allegro-"
731 (if (equal? "0" (string-take-right version 1))
732 (string-drop-right version 2)
735 (patches (search-patches
736 "allegro-mesa-18.2.5-and-later.patch"))
739 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
741 (define-public aseprite
744 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
745 ;; TODO: Unbundle third party software.
747 (method url-fetch/zipbomb)
748 (uri (string-append "https://github.com/aseprite/aseprite"
749 "/releases/download/v" version
750 "/Aseprite-v" version "-Source.zip"))
753 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
754 (build-system cmake-build-system)
757 ;; Use shared libraries instead of building bundled source.
758 (list "-DWITH_WEBP_SUPPORT=1"
759 "-DUSE_SHARED_CURL=1"
760 "-DUSE_SHARED_GIFLIB=1"
761 "-DUSE_SHARED_JPEGLIB=1"
762 "-DUSE_SHARED_ZLIB=1"
763 "-DUSE_SHARED_LIBPNG=1"
764 "-DUSE_SHARED_LIBLOADPNG=1"
765 "-DUSE_SHARED_LIBWEBP=1"
766 "-DUSE_SHARED_TINYXML=1"
767 "-DUSE_SHARED_PIXMAN=1"
768 "-DUSE_SHARED_FREETYPE=1"
769 "-DUSE_SHARED_ALLEGRO4=1"
770 "-DENABLE_UPDATER=0" ; no auto-updates
771 (string-append "-DFREETYPE_INCLUDE_DIR="
772 (assoc-ref %build-inputs "freetype")
773 "/include/freetype2"))))
775 `(("pkg-config" ,pkg-config)))
776 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
777 ;; patched version is bundled with Aseprite, but the patches should be
778 ;; extracted and applied on top of a standalone Allegro 4 package.
780 `(("allegro" ,allegro-4)
782 ("freetype" ,freetype)
789 ("libxxf86vm" ,libxxf86vm)
793 (synopsis "Animated sprite editor and pixel art tool")
794 (description "Aseprite is a tool for creating 2D pixel art for video
795 games. In addition to basic pixel editing features, Aseprite can assist in
796 the creation of animations, tiled graphics, texture atlases, and more.")
797 (home-page "https://www.aseprite.org/")
798 (license license:gpl2+)))
800 (define-public qqwing
807 "https://qqwing.com/"
808 name "-" version ".tar.gz"))
811 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
812 (build-system gnu-build-system)
814 `(("pkg-config" ,pkg-config)))
815 (home-page "https://qqwing.com/")
816 (synopsis "Sudoku puzzle solver and generator")
818 "QQWing is a Sudoku puzzle generator and solver.
819 It offers the following features:
821 @item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
822 @item Uses logic. Uses as many solve techniques as possible when solving
823 puzzles rather than guessing.
824 @item Rates puzzles. Most generators don't give an indication of the difficulty
825 of a Sudoku puzzle. QQwing does.
826 @item Can print solve instructions for any puzzle.
827 @item Customizable output style, including a CSV style that is easy to
828 import into a database.
830 (license license:gpl2+)))
832 (define-public quesoglc
838 (uri (string-append "mirror://sourceforge/" name "/" version "/"
839 name "-" version "-free.tar.bz2"))
842 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
843 (build-system gnu-build-system)
844 (native-inputs `(("pkg-config" ,pkg-config)))
845 (inputs `(("fontconfig" ,fontconfig)
846 ("freeglute" ,freeglut)
849 (home-page "http://quesoglc.sourceforge.net")
850 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
852 "The OpenGL Character Renderer (GLC) is a state machine that provides
853 OpenGL programs with character rendering services via an application programming
855 (license (list license:expat license:lgpl2.1+))))
857 (define-public python-pygame
859 (name "python-pygame")
863 (uri (pypi-uri "pygame" version))
866 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
867 (build-system python-build-system)
869 `(#:tests? #f ; tests require pygame to be installed first
871 (modify-phases %standard-phases
872 ;; Set the paths to the dependencies manually because
873 ;; the configure script does not allow passing them as
874 ;; parameters. This also means we can skip the configure
876 (add-before 'build 'set-library-paths
877 (lambda* (#:key inputs outputs #:allow-other-keys)
878 (let ((sdl-ref (assoc-ref inputs "sdl"))
879 (font-ref (assoc-ref inputs "sdl-ttf"))
880 (image-ref (assoc-ref inputs "sdl-image"))
881 (mixer-ref (assoc-ref inputs "sdl-mixer"))
882 (smpeg-ref (assoc-ref inputs "libsmpeg"))
883 (png-ref (assoc-ref inputs "libpng"))
884 (jpeg-ref (assoc-ref inputs "libjpeg"))
885 (freetype-ref (assoc-ref inputs "freetype"))
886 (v4l-ref (assoc-ref inputs "v4l-utils"))
887 (out-ref (assoc-ref outputs "out")))
888 (substitute* "Setup.in"
889 (("SDL = -I/usr/include/SDL")
890 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
891 (substitute* "Setup.in"
892 (("FONT = -lSDL_ttf")
893 (string-append "FONT = -I" font-ref "/include/SDL -L"
894 font-ref "/lib -lSDL_ttf")))
895 (substitute* "Setup.in"
896 (("IMAGE = -lSDL_image")
897 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
898 image-ref "/lib -lSDL_image")))
899 (substitute* "Setup.in"
900 (("MIXER = -lSDL_mixer")
901 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
902 mixer-ref "/lib -lSDL_mixer")))
903 (substitute* "Setup.in"
905 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
906 smpeg-ref "/lib -lsmpeg")))
907 (substitute* "Setup.in"
909 (string-append "PNG = -I" png-ref "/include -L"
910 png-ref "/lib -lpng")))
911 (substitute* "Setup.in"
913 (string-append "JPEG = -I" jpeg-ref "/include -L"
914 jpeg-ref "/lib -ljpeg")))
916 (substitute* "Setup.in"
917 (("FREETYPE = -lfreetype")
918 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
919 freetype-ref "/lib -lfreetype")))
921 (substitute* "Setup.in"
923 ;; Create a path to a header file provided by v4l-utils.
924 (system* "mkdir" "linux")
925 (system* "ln" "--symbolic"
926 (string-append v4l-ref "/include/libv4l1-videodev.h")
928 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
930 `(("freetype" ,freetype)
932 ("sdl-image" ,sdl-image)
933 ("sdl-mixer" ,sdl-mixer)
939 ("libsmpeg" ,libsmpeg)
940 ("portmidi" ,portmidi)
941 ("v4l-utils" ,v4l-utils)))
942 (home-page "https://www.pygame.org")
943 (synopsis "SDL wrapper for Python")
944 (description "Pygame is a set of Python modules designed for writing games.
945 Pygame adds functionality on top of the excellent SDL library. This allows you
946 to create fully featured games and multimedia programs in the python language.")
947 (license (list license:bsd-2
948 ;; python numeric license as listed by Debian looks like
949 ;; an Expat-style license with a warranty disclaimer for
950 ;; the U.S. government and the University of California.
956 license:public-domain
959 (define-public python2-pygame
960 (package-with-python2 python-pygame))
962 (define-public grafx2
968 ;; XXX: There is no URL that contains the version. :(
969 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
972 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
973 (build-system gnu-build-system)
976 (modify-phases %standard-phases
977 (delete 'configure) ; no configure script
978 (add-before 'build 'change-to-src-directory
983 ;; SDL header files are referenced without the preceeding "SDL/".
984 (list (string-append "CFLAGS=-I"
985 (assoc-ref %build-inputs "sdl-union")
987 (string-append "prefix="
988 (assoc-ref %outputs "out")))
989 #:tests? #f)) ; no check target
991 `(("pkg-config" ,pkg-config)))
995 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
996 (synopsis "Bitmap paint program")
997 (description "GrafX2 is a bitmap paint program inspired by the Amiga
998 programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
999 includes a very large number of tools and effects that make it particularly
1000 suitable for pixel art, game graphics, and generally any detailed graphics
1001 painted with a mouse.")
1002 (home-page "http://pulkomandy.tk/projects/GrafX2")
1003 (license license:gpl2))) ; GPLv2 only
1013 (url "https://github.com/wgois/OIS.git")
1014 (commit (string-append "v" version))))
1015 (file-name (git-file-name name version))
1017 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1018 (build-system cmake-build-system)
1020 `(#:tests? #f)) ; no test suite
1022 `(("libx11" ,libx11)))
1023 (synopsis "Object Oriented Input System")
1025 "Cross Platform Object Oriented Input Lib System is a cross platform,
1026 simple solution for using all kinds of Input Devices (Keyboards, Mice,
1027 Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1028 robust and compatible with many systems and operating systems.")
1029 (home-page "https://github.com/wgois/OIS")
1030 (license license:zlib)))
1032 (define-public mygui
1040 (string-append "https://github.com/MyGUI/" name
1041 "/archive/MyGUI" version ".tar.gz"))
1044 "13x7cydmj7gjmsg702sqjbfi53z265iv6j7binv3r6a7ibndfa0a"))))
1045 (build-system cmake-build-system)
1047 '(#:tests? #f ; No test target
1049 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1050 (string-append "-DOGRE_INCLUDE_DIR="
1051 (assoc-ref %build-inputs "ogre")
1055 ("doxygen" ,doxygen)
1056 ("pkg-config" ,pkg-config)))
1058 `(("font-dejavu" ,font-dejavu)
1059 ("freetype" ,freetype)
1060 ("graphviz" ,graphviz)
1064 (synopsis "Fast, flexible and simple GUI")
1066 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1067 and 3D applications. The main goals of mygui are: speed, flexibility and ease
1069 (home-page "http://mygui.info/")
1070 (license license:expat)))
1072 (define-public openmw
1080 (string-append "https://github.com/OpenMW/openmw/archive/"
1081 name "-" version ".tar.gz"))
1084 "03fgm2f2r7y0aqlgp038pdlnllgvm3jimrp968p4nhz1sffvjzcy"))))
1085 (build-system cmake-build-system)
1087 `(#:tests? #f ; No test target
1089 (list "-DDESIRED_QT_VERSION=5")))
1092 ("doxygen" ,doxygen)
1093 ("pkg-config" ,pkg-config)))
1095 `(("bullet" ,bullet)
1100 ("openscenegraph" ,openscenegraph)
1103 ("unshield" ,unshield)))
1104 (synopsis "Re-implementation of the RPG Morrowind engine")
1106 "OpenMW is a game engine which reimplements and extends the one that runs
1107 the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1108 called OpenMW-CS which allows the user to edit or create their own original
1110 (home-page "https://openmw.org")
1111 (license license:gpl3)))
1113 (define-public godot
1120 (url "https://github.com/godotengine/godot")
1121 (commit (string-append version "-stable"))))
1122 (file-name (git-file-name name version))
1125 "0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
1126 (modules '((guix build utils)))
1129 ;; Drop libraries that we take from Guix. Note that some
1130 ;; of these may be modified; see "thirdparty/README.md".
1131 (with-directory-excursion "thirdparty"
1132 (for-each delete-file-recursively
1144 (build-system scons-build-system)
1146 `(#:scons ,scons-python2
1147 #:scons-flags (list "platform=x11"
1148 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1150 `("CCFLAGS=-DNO_THREADS")
1152 ;; Avoid using many of the bundled libs.
1153 ;; Note: These options can be found in the SConstruct file.
1154 "builtin_freetype=no"
1156 "builtin_libmpdec=no"
1159 "builtin_libtheora=no"
1160 "builtin_libvorbis=no"
1162 "builtin_libwebp=no"
1163 "builtin_openssl=no"
1166 #:tests? #f ; There are no tests
1168 (modify-phases %standard-phases
1169 (add-after 'unpack 'scons-use-env
1171 ;; Scons does not use the environment variables by default,
1172 ;; but this substitution makes it do so.
1173 (substitute* "SConstruct"
1174 (("env_base = Environment\\(tools=custom_tools\\)")
1176 "env_base = Environment(tools=custom_tools)\n"
1177 "env_base = Environment(ENV=os.environ)")))
1180 (lambda* (#:key outputs #:allow-other-keys)
1181 (let* ((out (assoc-ref outputs "out"))
1182 (bin (string-append out "/bin")))
1183 (with-directory-excursion "bin"
1184 (if (file-exists? "godot.x11.tools.64")
1185 (rename-file "godot.x11.tools.64" "godot")
1186 (rename-file "godot.x11.tools.32" "godot"))
1187 (install-file "godot" bin))
1189 (add-after 'install 'install-godot-desktop
1190 (lambda* (#:key outputs #:allow-other-keys)
1191 (let* ((out (assoc-ref outputs "out"))
1192 (desktop (string-append out "/share/applications"))
1193 (icon-dir (string-append out "/share/pixmaps")))
1194 (rename-file "icon.png" "godot.png")
1195 (install-file "godot.png" icon-dir)
1197 (with-output-to-file
1198 (string-append desktop "/godot.desktop")
1203 Comment=The godot game engine~@
1205 TryExec=~@*~a/bin/godot~@
1210 (native-inputs `(("pkg-config" ,pkg-config)))
1211 (inputs `(("alsa-lib" ,alsa-lib)
1212 ("freetype" ,freetype)
1215 ("libtheora" ,libtheora)
1216 ("libvorbis" ,libvorbis)
1218 ("libwebp" ,libwebp)
1220 ("libxcursor" ,libxcursor)
1222 ("libxinerama" ,libxinerama)
1223 ("libxrandr" ,libxrandr)
1225 ("openssl" ,openssl)
1226 ("opusfile" ,opusfile)
1227 ("pulseaudio" ,pulseaudio)))
1228 (home-page "https://godotengine.org/")
1229 (synopsis "Advanced 2D and 3D game engine")
1231 "Godot is an advanced multi-platform game engine written in C++. If
1232 features design tools such as a visual editor, can import 3D models and
1233 provide high-quality 3D rendering, it contains an animation editor, and can be
1234 scripted in a Python-like language.")
1235 (license license:expat)))
1237 (define-public eureka
1243 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1245 ;; version without dots e.g 1.21 => 121
1246 (string-join (string-split version #\.) "")
1250 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
1251 (build-system gnu-build-system)
1255 (let ((out (assoc-ref %outputs "out")))
1256 (list (string-append "PREFIX=" out)))
1258 (modify-phases %standard-phases
1260 (add-before 'build 'prepare-install-directories
1261 (lambda* (#:key outputs #:allow-other-keys)
1262 (let ((out (assoc-ref outputs "out")))
1263 (mkdir-p (string-append out "/bin"))
1264 (mkdir-p (string-append out "/share"))
1266 (with-fluids ((%default-port-encoding #f))
1267 (substitute* "./src/main.cc"
1268 (("/usr/local") out)))
1270 (substitute* "Makefile"
1271 (("-o root") ""))))))))
1272 (inputs `(("mesa" ,mesa)
1274 ("libxinerama" ,libxinerama)
1275 ("libfontconfig" ,fontconfig)
1276 ("libjpeg" ,libjpeg)
1280 (native-inputs `(("pkg-config" ,pkg-config)
1281 ("xdg-utils" ,xdg-utils)))
1282 (synopsis "Doom map editor")
1283 (description "Eureka is a map editor for the classic DOOM games, and a few
1284 related games such as Heretic and Hexen. It comes with a 3d preview mode and
1286 (home-page "http://eureka-editor.sourceforge.net/")
1287 (license license:gpl2+)))
1289 (define-public guile-chickadee
1291 (name "guile-chickadee")
1295 (uri (string-append "https://files.dthompson.us/chickadee/"
1296 "chickadee-" version ".tar.gz"))
1299 "0jl223dybsj5gvs7z4q60gnafj1b7kgi5mx0kj58m5knrp8qwg5h"))))
1300 (build-system gnu-build-system)
1302 '(#:make-flags '("GUILE_AUTO_COMPILE=0")
1304 (modify-phases %standard-phases
1305 (add-before 'configure 'patch-godir
1307 ;; Install compiled '.go' files into the site directory.
1308 (substitute* "Makefile.in"
1309 (("/ccache") "/site-ccache")))))))
1311 `(("guile-opengl" ,guile-opengl)
1312 ("guile-sdl2" ,guile-sdl2)))
1314 `(("guile" ,guile-2.2)))
1316 `(("pkg-config" ,pkg-config)
1317 ("texinfo" ,texinfo)))
1318 (home-page "https://dthompson.us/projects/chickadee.html")
1319 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1320 (description "Chickadee is a game development toolkit for Guile Scheme
1321 built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1322 that parenthetically inclined game developers need to make 2D (and eventually
1323 3D) games in Scheme, such as:
1326 @item extensible, fixed-timestep game loop
1327 @item OpenGL-based rendering engine
1328 @item keyboard, mouse, controller input
1329 @item REPL-driven development model
1331 (license license:gpl3+)))