gnu: Add guile3.0-chickadee.
[jackhill/guix/guix.git] / gnu / packages / game-development.scm
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1;;; GNU Guix --- Functional package management for GNU
2;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
f586c877 3;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
189be331 4;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
a6dec13b 5;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
68c6110c 6;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
d5c60e0a 7;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
3c8ba11a 8;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
cd528946 9;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
cd6ae1ce 10;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
2702d665 11;;; Copyright © 2017, 2018, 2019, 2020 Tobias Geerinckx-Rice <me@tobias.gr>
42d0d13d 12;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
194b4e7d 13;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
3c399e9b 14;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
6bc30a57 15;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
5b8d2ace 16;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
4041fabb 17;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
4337140c 18;;; Copyright © 2019, 2020 Leo Prikler <leo.prikler@student.tugraz.at>
328dd9b7 19;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
45c552ec 20;;; Copyright © 2020 Nicolas Goaziou <mail@nicolasgoaziou.fr>
d8682615 21;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
2e0787a5 22;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
6cb89466
23;;;
24;;; This file is part of GNU Guix.
25;;;
26;;; GNU Guix is free software; you can redistribute it and/or modify it
27;;; under the terms of the GNU General Public License as published by
28;;; the Free Software Foundation; either version 3 of the License, or (at
29;;; your option) any later version.
30;;;
31;;; GNU Guix is distributed in the hope that it will be useful, but
32;;; WITHOUT ANY WARRANTY; without even the implied warranty of
33;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
34;;; GNU General Public License for more details.
35;;;
36;;; You should have received a copy of the GNU General Public License
37;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
38
39(define-module (gnu packages game-development)
9fd50db3 40 #:use-module (srfi srfi-1)
b0910aad 41 #:use-module ((guix licenses) #:prefix license:)
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42 #:use-module (guix packages)
43 #:use-module (guix download)
2a068aec 44 #:use-module (guix git-download)
4041fabb 45 #:use-module (guix svn-download)
be4d26f5 46 #:use-module (guix utils)
6cb89466 47 #:use-module (guix build-system cmake)
b0910aad 48 #:use-module (guix build-system gnu)
4bc37bf0 49 #:use-module (guix build-system python)
92b51d12 50 #:use-module (guix build-system scons)
b0910aad 51 #:use-module (gnu packages)
1297bc05 52 #:use-module (gnu packages audio)
c608fe8c 53 #:use-module (gnu packages autotools)
e4ff9dff 54 #:use-module (gnu packages base)
94a66dd9 55 #:use-module (gnu packages boost)
1297bc05 56 #:use-module (gnu packages compression)
2a068aec 57 #:use-module (gnu packages curl)
99828fa7 58 #:use-module (gnu packages documentation)
531003be 59 #:use-module (gnu packages fltk)
42d0d13d 60 #:use-module (gnu packages fonts)
d2cc38b7 61 #:use-module (gnu packages fontutils)
324b0040 62 #:use-module (gnu packages freedesktop)
d2cc38b7 63 #:use-module (gnu packages fribidi)
255d1bbe 64 #:use-module (gnu packages dbm)
1297bc05 65 #:use-module (gnu packages gl)
c24fff61 66 #:use-module (gnu packages glib)
1297bc05 67 #:use-module (gnu packages gnome)
c24fff61 68 #:use-module (gnu packages gnunet)
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69 #:use-module (gnu packages graphics)
70 #:use-module (gnu packages graphviz)
1297bc05 71 #:use-module (gnu packages gtk)
c24fff61 72 #:use-module (gnu packages guile)
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73 #:use-module (gnu packages image)
74 #:use-module (gnu packages linux)
75 #:use-module (gnu packages lua)
c608fe8c 76 #:use-module (gnu packages m4)
7158fe4d 77 #:use-module (gnu packages mono)
1297bc05 78 #:use-module (gnu packages mp3)
c24fff61 79 #:use-module (gnu packages multiprecision)
4bc37bf0 80 #:use-module (gnu packages music)
c24fff61 81 #:use-module (gnu packages ncurses)
c1bc92c0 82 #:use-module (gnu packages pcre)
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83 #:use-module (gnu packages pkg-config)
84 #:use-module (gnu packages pulseaudio)
4bc37bf0 85 #:use-module (gnu packages python)
44d10b1f 86 #:use-module (gnu packages python-xyz)
b0910aad 87 #:use-module (gnu packages qt)
1297bc05 88 #:use-module (gnu packages sdl)
45c552ec 89 #:use-module (gnu packages sphinx)
67c127c9 90 #:use-module (gnu packages stb)
00fca594 91 #:use-module (gnu packages texinfo)
2e0787a5 92 #:use-module (gnu packages textutils)
1297bc05 93 #:use-module (gnu packages tls)
4bc37bf0 94 #:use-module (gnu packages video)
451e1075 95 #:use-module (gnu packages web)
2a068aec 96 #:use-module (gnu packages xdisorg)
83a4a70b 97 #:use-module (gnu packages xiph)
194b4e7d 98 #:use-module (gnu packages xml)
1297bc05 99 #:use-module (gnu packages xorg))
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100
101(define-public bullet
102 (package
103 (name "bullet")
623a0d83 104 (version "2.89")
6cb89466 105 (source (origin
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106 (method git-fetch)
107 (uri (git-reference
108 (url "https://github.com/bulletphysics/bullet3/")
109 (commit version)))
110 (file-name (git-file-name name version))
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111 (sha256
112 (base32
623a0d83 113 "10ncf2z474jnv7p5lv01ak2mk2hib3rj5rz1zr8v2v5pnciqbijl"))
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114 (modules '((guix build utils)))
115 (snippet
116 '(begin
117 (for-each delete-file (find-files "build3" "premake*"))
118 (with-directory-excursion "examples/ThirdPartyLibs"
119 (for-each delete-file-recursively
120 '("Gwen" "clsocket" "enet" "glad" "imgui"
121 "lua-5.2.3" "midi" "minizip" "openvr"
122 "optionalX11" "serial" "zlib")))
623a0d83 123 ;; These need files from ThirdPartyLibs.
fbb456dd 124 (substitute* "Extras/CMakeLists.txt"
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125 (("BulletRobotics") ""))
126 ;; Tests fail on linking, cannot find -lBussIK.
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127 (substitute* "test/CMakeLists.txt"
128 ((" InverseDynamics")
129 "../examples/ThirdPartyLibs/BussIK InverseDynamics"))
130 ; (("SharedMemory") ""))
131 #t))))
6cb89466 132 (build-system cmake-build-system)
937bc2d1 133 (arguments
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134 '(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
135 "-DBUILD_CPU_DEMOS=OFF"
136 "-DBUILD_OPENGL3_DEMOS=OFF"
137 "-DBUILD_BULLET2_DEMOS=OFF"
138 (string-append "-DCMAKE_CXX_FLAGS=-fPIC "
139 (or (getenv "CXXFLAGS") "")))
140 #:phases
141 (modify-phases %standard-phases
142 (add-after 'unpack 'remove-failing-tests
623a0d83 143 ;; These tests fail specifically after removing 3rd party code.
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144 (lambda _
145 (substitute* "test/SharedMemory/CMakeLists.txt"
146 (("ADD_TEST") "# ADD_TEST"))
147 (substitute* "test/InverseDynamics/CMakeLists.txt"
148 (("ADD_TEST\\(Test_BulletInverseForward")
149 "# ADD_TEST(Test_BulletInverseForward"))
150 #t)))))
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151 (inputs
152 `(("glu" ,glu)
153 ("libx11" ,libx11)
154 ("mesa" ,mesa)))
9b811f69 155 (home-page "https://pybullet.org/wordpress/")
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156 (synopsis "3D physics engine library")
157 (description
158 "Bullet is a physics engine library usable for collision detection. It
159is used in some video games and movies.")
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160 (license license:zlib)))
161
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162(define-public deutex
163 (package
164 (name "deutex")
2702d665 165 (version "5.2.1")
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166 (source (origin
167 (method url-fetch)
5fbb9f0b 168 (uri (string-append "https://github.com/Doom-Utils/deutex"
f7b60fdc 169 "/releases/download/v" version "/"
5fbb9f0b 170 "deutex-" version ".tar.xz"))
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171 (sha256
172 (base32
2702d665 173 "07w3asqxx89wl2wfv1z3cak8v83h3ys3b39mq9qq4gyf3xdhs76n"))))
1a0c4437 174 (build-system gnu-build-system)
f7b60fdc 175 (native-inputs `(("asciidoc" ,asciidoc)))
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176 (home-page "https://github.com/Doom-Utils/deutex")
177 (synopsis "WAD file composer for Doom and related games")
178 (description
179 "DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
180used to extract the lumps of a wad and save them as individual files.
181Conversely, it can also build a wad from separate files. When extracting a
182lump to a file, it does not just copy the raw data, it converts it to an
183appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
184Conversely, when it reads files for inclusion in pwads, it does the necessary
185conversions (for example, from PPM to Doom picture format). In addition,
186DeuTex has functions such as merging wads, etc.")
187 (license license:gpl2+)))
188
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189(define-public grfcodec
190 (package
191 (name "grfcodec")
192 (version "6.0.6")
193 (source (origin
194 (method url-fetch)
195 (uri (string-append "http://binaries.openttd.org/extra/"
196 name "/" version "/" name "-" version
197 "-source.tar.xz"))
198 (sha256
199 (base32
200 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
201 (build-system gnu-build-system)
202 (arguments
203 '(#:tests? #f ; no check target
204 #:phases
205 (modify-phases %standard-phases
206 (delete 'configure) ; no configure script
207 (replace 'install ; no install target
208 (lambda* (#:key outputs #:allow-other-keys)
209 (let* ((out (assoc-ref outputs "out"))
210 (bin (string-append out "/bin"))
211 (doc (string-append out "/share/doc"))
212 (man (string-append out "/share/man/man1")))
213 (for-each (lambda (file)
214 (install-file file bin))
215 '("grfcodec" "grfid" "grfstrip" "nforenum"))
216 (install-file "COPYING" doc)
217 (with-directory-excursion "docs"
218 (for-each (lambda (file)
219 (install-file (string-append file ".txt") doc))
220 '("auto_correct" "commands" "grf" "grfcodec" "grftut"
221 "readme" "readme.rpn"))
222 (for-each (lambda (file)
223 (install-file file man))
224 (find-files "." "\\.1"))))
225 #t)))))
226 (inputs
227 `(("boost" ,boost)
228 ("libpng" ,libpng)
229 ("zlib" ,zlib)))
230 (synopsis "GRF development tools")
231 (description
3d77785a 232 "The @dfn{Graphics Resource File} (GRF) development tools are a set of
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233tools for developing (New)GRFs. It includes a number of smaller programs, each
234with a specific task:
235@enumerate
236@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
237@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
238@item @code{grfstrip} strips all sprites from a GRF.
239@item @code{nforenum} checks NFO code for errors, making corrections when
240necessary.
241@end enumerate")
242 (home-page "http://dev.openttdcoop.org/projects/grfcodec")
243 ;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
244 ;; NFORenum is under the GPL2+.
245 ;; The MD5 implementation contained in GRFID is under the zlib license.
246 (license (list license:gpl2 license:gpl2+ license:zlib))))
247
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248(define-public catcodec
249 (package
250 (name "catcodec")
251 (version "1.0.5")
252 (source
253 (origin
254 (method url-fetch)
255 (uri (string-append "https://binaries.openttd.org/extra/catcodec/"
256 version "/catcodec-" version "-source.tar.xz"))
257 (sha256
258 (base32
259 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
260 (build-system gnu-build-system)
261 (arguments
262 `(#:tests? #f ; no tests
263 #:make-flags (list (string-append "prefix=" %output))
264 #:phases (modify-phases %standard-phases
265 (delete 'configure))))
266 (home-page "http://dev.openttdcoop.org/projects/catcodec")
267 (synopsis "Encode/decode OpenTTD sounds")
268 (description "catcodec encodes and decodes sounds for OpenTTD. These
269sounds are not much more than some metadata (description and filename) and raw
270PCM data.")
271 (license license:gpl2)))
272
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273(define-public gzochi
274 (package
275 (name "gzochi")
cd6ae1ce 276 (version "0.12")
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277 (source (origin
278 (method url-fetch)
279 (uri (string-append "mirror://savannah/gzochi/gzochi-"
280 version ".tar.gz"))
281 (sha256
282 (base32
cd6ae1ce 283 "0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
c24fff61 284 (build-system gnu-build-system)
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285 (arguments
286 '(#:phases (modify-phases %standard-phases
287 (add-before 'build 'no-Werror
288 (lambda _
289 ;; Don't abort builds due to things like GLib
290 ;; deprecation warnings.
291 (substitute* (find-files "." "^Makefile\\.in$")
292 (("-Werror") ""))
293 #t)))))
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294 (native-inputs `(("pkgconfig" ,pkg-config)))
295 (inputs `(("bdb" ,bdb)
296 ("glib" ,glib)
0e4885af 297 ("guile" ,guile-2.2)
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298 ("libmicrohttpd" ,libmicrohttpd)
299 ("ncurses" ,ncurses)
300 ("sdl" ,sdl)
301 ("zlib" ,zlib)))
340978d7 302 (home-page "https://www.nongnu.org/gzochi/")
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303 (synopsis "Scalable middleware for multiplayer games")
304 (description
305 "gzochi is a framework for developing massively multiplayer online games.
306A server container provides services to deployed games, which are written in
307Guile Scheme, that abstract and simplify some of the most challenging and
308error-prone aspects of online game development: Concurrency, data persistence,
309and network communications. A very thin client library can be embedded to
310provide connectivity for client applications written in any language.")
311 (license license:gpl3+)))
312
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313(define-public nml
314 (package
315 (name "nml")
41770337 316 (version "0.4.5")
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317 (source
318 (origin
319 (method url-fetch)
320 (uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
321 version "/nml-" version ".tar.gz"))
322 (sha256
323 (base32
41770337 324 "1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
7357fcf2 325 (build-system python-build-system)
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326 (arguments
327 `(#:phases
328 (modify-phases %standard-phases
329 (add-before 'build 'fix-pillow
330 (lambda _
331 ;; pillow's version is not in PIL.Image.VERSION anymore
332 (substitute* "nml/version_info.py"
333 (("from PIL import Image") "import PIL")
334 (("Image.VERSION") "PIL.__version__"))
335 #t)))))
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336 (propagated-inputs
337 `(("python-pillow" ,python-pillow)
338 ("python-ply" ,python-ply)))
df0fd7bf 339 (home-page "https://dev.openttdcoop.org/projects/nml")
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340 (synopsis "NML compiler")
341 (description
a7cbe727 342 "@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
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343compiling NML files (along with their associated language, sound and graphic
344files) into @file{.grf} and/or @file{.nfo} files.")
345 (license license:gpl2+)))
346
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347(define-public python-sge-pygame
348 (package
349 (name "python-sge-pygame")
b1d1a10c 350 (version "1.5.1")
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351 (source
352 (origin
353 (method url-fetch)
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354 (uri (string-append "mirror://savannah/stellarengine/"
355 (version-major+minor version) "/sge-pygame-"
356 version ".tar.gz"))
357 (file-name (string-append name "-" version ".tar.gz"))
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358 (sha256
359 (base32
b1d1a10c 360 "1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
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361 (build-system python-build-system)
362 (propagated-inputs
363 `(("python-pygame" ,python-pygame)
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364 ("python-six" ,python-six)
365 ("python-uniseg" ,python-uniseg)))
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366 (home-page "http://stellarengine.nongnu.org")
367 (synopsis "2D game engine for Python")
368 (description
369 "The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
ffbe2dc1 370general-purpose 2D game engine. It takes care of several details for you so
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371you can focus on the game itself. This makes more rapid game development
372possible, and it also makes the SGE easy to learn.")
373 (license license:lgpl3+)))
374
375(define-public python2-sge-pygame
376 (package-with-python2 python-sge-pygame))
377
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378(define-public python-tmx
379 (package
380 (name "python-tmx")
95c1324a 381 (version "1.10")
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382 (source
383 (origin
384 (method url-fetch)
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385 (uri (string-append "mirror://savannah/python-tmx/"
386 (version-major+minor version) "/tmx-"
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387 version ".tar.gz"))
388 (sha256
389 (base32
95c1324a 390 "073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
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391 (build-system python-build-system)
392 (propagated-inputs
393 `(("python-six" ,python-six)))
394 (home-page "http://python-tmx.nongnu.org")
395 (synopsis "Python library for the @code{Tiled} TMX format")
396 (description
397 "Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
398This is useful for map editors or generic level editors, and it's also useful
399for using a map editor or generic level editor like Tiled to edit your game's
400levels.")
401 (license (list license:asl2.0
402 ;; Documentation (only available in the source tarball) is
403 ;; under the CC0 license.
404 license:cc0))))
405
406(define-public python2-tmx
407 (let ((python2-tmx (package-with-python2 python-tmx)))
408 (package
409 (inherit python2-tmx)
410 (propagated-inputs
411 `(("python2-pathlib" ,python2-pathlib)
412 ,@(package-propagated-inputs python2-tmx))))))
413
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414(define-public python-xsge
415 (package
416 (name "python-xsge")
6e92fba4 417 (version "2018.02.26")
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418 (source (origin
419 (method url-fetch)
795f3a00 420 (uri (string-append "mirror://savannah/xsge/xsge/xsge-"
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421 version ".tar.gz"))
422 (sha256
423 (base32
6e92fba4 424 "0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
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425 (build-system python-build-system)
426 (arguments
427 '(#:phases
428 (modify-phases %standard-phases
429 ;; xSGE's setup.py script does not support one of the Python build
430 ;; system's default flags, "--single-version-externally-managed".
431 (replace 'install
432 (lambda* (#:key outputs #:allow-other-keys)
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433 (invoke "python" "setup.py" "install"
434 (string-append "--prefix=" (assoc-ref outputs "out"))
435 "--root=/"))))
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436 #:tests? #f)) ; no check target
437 (propagated-inputs
438 `(("python-sge-pygame" ,python-sge-pygame)
439 ("python-pygame" ,python-pygame)
440 ("python-six" ,python-six)
441 ("python-tmx" ,python-tmx)))
442 (home-page "http://xsge.nongnu.org")
443 (synopsis "Extensions for the SGE Game Engine")
444 (description
445 "xSGE is a collection of modules that make doing certain tasks with the SGE
446Game Engine easier. In addition to SGE's conveniences, the user has access to a
447GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
448support.")
449 (license license:gpl3+)))
450
451(define-public python2-xsge
452 (package-with-python2 python-xsge))
453
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454(define-public tiled
455 (package
456 (name "tiled")
b66f2211 457 (version "1.2.5")
b0910aad 458 (source (origin
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459 (method git-fetch)
460 (uri (git-reference
461 (url "https://github.com/bjorn/tiled.git")
462 (commit (string-append "v" version))))
463 (file-name (git-file-name name version))
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464 (sha256
465 (base32
b66f2211 466 "14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
b0910aad 467 (build-system gnu-build-system)
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468 (inputs
469 `(("qtbase" ,qtbase)
470 ("qtsvg" ,qtsvg)
471 ("zlib" ,zlib)))
472 (native-inputs
473 `(("qttools" ,qttools)))
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474 (arguments
475 '(#:phases
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476 (modify-phases %standard-phases
477 (replace 'configure
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478 (lambda* (#:key inputs outputs #:allow-other-keys)
479 (substitute* "translations/translations.pro"
480 (("LRELEASE =.*")
481 (string-append "LRELEASE = "
482 (assoc-ref inputs "qttools")
483 "/bin/lrelease\n")))
d06fc008 484 (let ((out (assoc-ref outputs "out")))
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485 (invoke "qmake"
486 (string-append "PREFIX=" out))))))))
88b028f3 487 (home-page "https://www.mapeditor.org/")
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488 (synopsis "Tile map editor")
489 (description
490 "Tiled is a general purpose tile map editor. It is meant to be used for
491editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
492clone.")
493
494 ;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
495 ;; under BSD-2.
496 (license license:gpl2+)))
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497
498(define-public sfml
499 (package
500 (name "sfml")
9ac59ad3 501 (version "2.5.1")
5809ffcc 502 (source (origin
95f6adae 503 (method git-fetch)
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504 ;; Do not fetch the archives from
505 ;; http://mirror0.sfml-dev.org/files/ because files there seem
506 ;; to be changed in place.
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507 (uri (git-reference
508 (url "https://github.com/SFML/SFML.git")
509 (commit version)))
510 (file-name (git-file-name name version))
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511 (sha256
512 (base32
9ac59ad3 513 "0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
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514 (modules '((guix build utils)))
515 (snippet
516 '(begin
517 ;; Ensure system libraries are used.
518 (delete-file-recursively "extlibs")
519 #t))))
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520 (build-system cmake-build-system)
521 (arguments
a6e25a50 522 '(#:configure-flags
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523 (list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
524 "-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
a6e25a50 525 #:tests? #f)) ; no tests
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526 (native-inputs
527 `(("pkg-config" ,pkg-config)))
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528 (inputs
529 `(("mesa" ,mesa)
530 ("glew" ,glew)
531 ("libx11" ,libx11)
240f2785 532 ("xcb-util-image" ,xcb-util-image)
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533 ("libxrandr" ,libxrandr)
534 ("eudev" ,eudev)
5809ffcc 535 ("libjpeg" ,libjpeg)
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536 ("libsndfile" ,libsndfile)
537 ("stb-image" ,stb-image)
538 ("stb-image-write" ,stb-image-write)))
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539 (propagated-inputs
540 ;; In Requires.private of pkg-config files.
541 `(("flac" ,flac)
542 ("freetype" ,freetype)
543 ("libvorbis" ,libvorbis)
5809ffcc 544 ("openal" ,openal)))
167f0e82 545 (home-page "https://www.sfml-dev.org")
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546 (synopsis "Simple and Fast Multimedia Library")
547 (description
548 "SFML provides a simple interface to the various computer components,
549to ease the development of games and multimedia applications. It is composed
550of five modules: system, window, graphics, audio and network.")
551 (license license:zlib)))
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552
553(define-public sfxr
554 (package
555 (name "sfxr")
556 (version "1.2.1")
557 (source (origin
558 (method url-fetch)
559 (uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
560 (sha256
561 (base32
562 "0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
563 (build-system gnu-build-system)
564 (arguments
565 `(#:phases (modify-phases %standard-phases
566 (delete 'configure) ; no configure script
567 (add-before 'build 'patch-makefile
568 (lambda* (#:key outputs #:allow-other-keys)
569 (let ((out (assoc-ref outputs "out")))
570 (substitute* "Makefile"
571 (("\\$\\(DESTDIR\\)/usr") out))
572 (substitute* "main.cpp"
573 (("/usr/share")
574 (string-append out "/share")))
575 #t))))
576 #:tests? #f)) ; no tests
577 (native-inputs
578 `(("pkg-config" ,pkg-config)
579 ("desktop-file-utils" ,desktop-file-utils)))
580 (inputs
581 `(("sdl" ,sdl)
582 ("gtk+" ,gtk+)))
583 (synopsis "Simple sound effect generator")
584 (description "Sfxr is a tool for quickly generating simple sound effects.
585Originally created for use in video game prototypes, it can generate random
586sounds from presets such as \"explosion\" or \"powerup\".")
587 (home-page "http://www.drpetter.se/project_sfxr.html")
588 (license license:expat)))
0f6139b1 589
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590(define-public surgescript
591 (package
592 (name "surgescript")
593 (version "0.5.4.3")
594 (source
595 (origin
596 (method git-fetch)
597 (uri (git-reference
598 (url "https://github.com/alemart/surgescript.git")
599 (commit (string-append "v" version))))
600 (file-name (git-file-name name version))
601 (sha256
602 (base32 "13q81439zg1bn7gskligskjgcfq0rdapp6f3llmrlk48vnyq49s0"))))
603 (build-system cmake-build-system)
604 (arguments
605 '(#:configure-flags
606 (let ((share (string-append (assoc-ref %outputs "out") "/share")))
607 (list (string-append "-DICON_PATH=" share "/pixmaps")
608 (string-append "-DMETAINFO_PATH=" share "/metainfo")))
609 #:tests? #f))
610 (home-page "https://docs.opensurge2d.org")
611 (synopsis "Scripting language for games")
612 (description "@code{SurgeScript} is a dynamically typed object-oriented
613scripting language designed for games. Each object is a state machine that
614can be customized by attaching other objects. The language supports automatic
615garbage collection and can be extended with plugins.")
616 (license license:asl2.0)))
617
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618(define-public physfs
619 (package
620 (name "physfs")
d00a8b84 621 (version "3.0.2")
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622 (source (origin
623 (method url-fetch)
624 (uri (string-append
167f0e82 625 "https://icculus.org/physfs/downloads/physfs-"
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626 version ".tar.bz2"))
627 (file-name (string-append name "-" version ".tar.gz"))
628 (sha256
629 (base32
d00a8b84 630 "0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
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631 (build-system cmake-build-system)
632 (arguments
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633 '(#:tests? #f ; no check target
634 #:phases (modify-phases %standard-phases
635 (add-after 'unpack 'patch-CMakeLists.txt
636 (lambda _
637 (substitute* "CMakeLists.txt"
638 ;; XXX: For some reason CMakeLists.txt disables
639 ;; RUNPATH manipulation when the compiler is GCC.
640 (("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
641 #t)))))
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642 (inputs
643 `(("zlib" ,zlib)))
644 (native-inputs
645 `(("doxygen" ,doxygen)))
167f0e82 646 (home-page "https://icculus.org/physfs")
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647 (synopsis "File system abstraction library")
648 (description
649 "PhysicsFS is a library to provide abstract access to various archives.
650It is intended for use in video games. For security, no file writing done
651through the PhysicsFS API can leave a defined @emph{write directory}. For
652file reading, a @emph{search path} with archives and directories is defined,
653and it becomes a single, transparent hierarchical file system. So archive
654files can be accessed in the same way as you access files directly on a disk,
655and it makes it easy to ship a new archive that will override a previous
656archive on a per-file basis.")
657 (license license:zlib)))
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658
659(define-public love
660 (package
661 (name "love")
dd88c89e 662 (version "11.3")
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663 (source (origin
664 (method url-fetch)
665 (uri (string-append "https://bitbucket.org/rude/love/downloads/"
666 "love-" version "-linux-src.tar.gz"))
667 (sha256
668 (base32
dd88c89e 669 "0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
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670 (build-system gnu-build-system)
671 (native-inputs
672 `(("pkg-config" ,pkg-config)))
673 (inputs
674 `(("devil" ,devil)
675 ("freetype" ,freetype)
676 ("libmodplug" ,libmodplug)
05d48c52 677 ("libtheora" ,libtheora)
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678 ("libvorbis" ,libvorbis)
679 ("luajit" ,luajit)
680 ("mesa" ,mesa)
681 ("mpg123" ,mpg123)
682 ("openal" ,openal)
683 ("physfs" ,physfs)
684 ("sdl2" ,sdl2)
685 ("zlib" ,zlib)))
686 (synopsis "2D game framework for Lua")
687 (description "LÖVE is a framework for making 2D games in the Lua
688programming language.")
689 (home-page "https://love2d.org/")
690 (license license:zlib)))
154f6156 691
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692(define-public love-nuklear
693 (let ((version "v2.6")
694 (commit "fef4e00a602efb16c57ae962850b6e7a01f7a29a"))
695 (package
696 (name "love-nuklear")
697 (version (git-version version "1" commit))
698 (source (origin
699 (method git-fetch)
700 (uri (git-reference
701 (url "https://github.com/keharriso/love-nuklear/")
702 (commit commit)
703 (recursive? #t)))
704 ;; NOTE: the HEAD of the Nuklear git-submodule is at commit
705 ;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
706 (file-name (git-file-name name version))
707 (sha256
708 (base32
709 "15qmy8mfwkxy2x9rmxs6f9cyvjvwwj6yf78bs863xmc56dmjzzbn"))))
710 (build-system cmake-build-system)
711 (arguments
712 `(#:build-type "Release"
713 #:tests? #f))
714 (inputs
715 `(("luajit" ,luajit)))
716 (synopsis "Lightweight immediate mode GUI for LÖVE games")
717 (description "LÖVE is a Lua framework for making 2D games. Nuklear
718is a minimal state immediate mode graphical user interface toolkit. This
719package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
720 (home-page "https://github.com/keharriso/love-nuklear/")
721 (license license:expat))))
722
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723(define-public allegro-4
724 (package
725 (name "allegro")
b2cf5597 726 (version "4.4.3")
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727 (source (origin
728 (method url-fetch)
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729 (uri (string-append "https://github.com/liballeg/allegro5/"
730 "releases/download/" version "/allegro-"
731 version ".tar.gz"))
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732 (sha256
733 (base32
b2cf5597 734 "1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
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735 (build-system cmake-build-system)
736 (arguments
737 '(#:phases
738 (modify-phases %standard-phases
739 (add-after 'unpack 'patch-build-system
740 (lambda _
741 ;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
742 ;; via a command line option doesn't work because it is
743 ;; unconditionally clobbered in the build script.
744 (substitute* '("CMakeLists.txt")
745 (("ADDON_LINKAGE STATIC")
746 "ADDON_LINKAGE SHARED"))
747 #t)))))
748 (inputs
749 `(("glu" ,glu)
750 ("libpng" ,libpng)
751 ("libvorbis" ,libvorbis)
752 ("mesa" ,mesa)
753 ("zlib" ,zlib)))
754 (synopsis "Game programming library")
755 (description "Allegro is a library mainly aimed at video game and
756multimedia programming. It handles common, low-level tasks such as creating
757windows, accepting user input, loading data, drawing images, playing sounds,
758etc.")
4968ea2c 759 (home-page "https://liballeg.org")
154f6156 760 (license license:giftware)))
2a068aec 761
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762(define-public allegro
763 (package
764 (name "allegro")
49405aaf 765 (version "5.2.5.0")
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766 (source (origin
767 (method url-fetch)
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768 (uri (string-append "https://github.com/liballeg/allegro5/releases"
769 "/download/" version "/allegro-"
b15a020d 770 version ".tar.gz"))
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771 (sha256
772 (base32
49405aaf 773 "06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
19d311b4 774 (build-system cmake-build-system)
49405aaf 775 (arguments `(#:tests? #f)) ; there are no tests
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776 (inputs
777 ;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
778 `(("flac" ,flac)
779 ("freetype" ,freetype)
780 ("glu" ,glu)
781 ("gtk" ,gtk+-2)
782 ("libjpeg" ,libjpeg)
783 ("libpng" ,libpng)
784 ("libtheora" ,libtheora)
785 ("libvorbis" ,libvorbis)
786 ("libxcursor" ,libxcursor)
787 ("libxinerama" ,libxinerama)
788 ("libxrandr" ,libxrandr)
789 ("mesa" ,mesa)
790 ("openal" ,openal)
791 ("physfs" ,physfs)
792 ("zlib" ,zlib)))
793 (native-inputs
794 `(("pkg-config" ,pkg-config)))
795 (synopsis "Game programming library")
796 (description "Allegro is a library mainly aimed at video game and
797multimedia programming. It handles common, low-level tasks such as creating
798windows, accepting user input, loading data, drawing images, playing sounds,
799etc.")
4968ea2c 800 (home-page "https://liballeg.org")
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801 (license license:bsd-3)))
802
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803(define-public allegro-5.0
804 (package (inherit allegro)
805 (name "allegro")
806 (version "5.0.11")
807 (source (origin
808 (method url-fetch)
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809 (uri (string-append "https://github.com/liballeg/allegro5/releases"
810 "/download/" version "/allegro-"
811 (if (equal? "0" (string-take-right version 1))
812 (string-drop-right version 2)
813 version)
814 ".tar.gz"))
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815 (patches (search-patches
816 "allegro-mesa-18.2.5-and-later.patch"))
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817 (sha256
818 (base32
819 "0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
820
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821(define-public aseprite
822 (package
823 (name "aseprite")
82654d95 824 (version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
ff4dc16e 825 ;; TODO: Unbundle third party software.
2a068aec 826 (source (origin
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827 (method url-fetch/zipbomb)
828 (uri (string-append "https://github.com/aseprite/aseprite"
829 "/releases/download/v" version
830 "/Aseprite-v" version "-Source.zip"))
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831 (sha256
832 (base32
82654d95 833 "1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
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834 (build-system cmake-build-system)
835 (arguments
836 '(#:configure-flags
837 ;; Use shared libraries instead of building bundled source.
838 (list "-DWITH_WEBP_SUPPORT=1"
839 "-DUSE_SHARED_CURL=1"
840 "-DUSE_SHARED_GIFLIB=1"
841 "-DUSE_SHARED_JPEGLIB=1"
842 "-DUSE_SHARED_ZLIB=1"
843 "-DUSE_SHARED_LIBPNG=1"
844 "-DUSE_SHARED_LIBLOADPNG=1"
845 "-DUSE_SHARED_LIBWEBP=1"
846 "-DUSE_SHARED_TINYXML=1"
847 "-DUSE_SHARED_PIXMAN=1"
848 "-DUSE_SHARED_FREETYPE=1"
849 "-DUSE_SHARED_ALLEGRO4=1"
850 "-DENABLE_UPDATER=0" ; no auto-updates
851 (string-append "-DFREETYPE_INCLUDE_DIR="
852 (assoc-ref %build-inputs "freetype")
de1d68a2 853 "/include/freetype2"))))
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854 (native-inputs
855 `(("pkg-config" ,pkg-config)))
856 ;; TODO: Use a patched Allegro 4 that supports window resizing. This
857 ;; patched version is bundled with Aseprite, but the patches should be
858 ;; extracted and applied on top of a standalone Allegro 4 package.
859 (inputs
860 `(("allegro" ,allegro-4)
861 ("curl" ,curl)
862 ("freetype" ,freetype)
863 ("giflib" ,giflib)
864 ("libjpeg" ,libjpeg)
865 ("libpng" ,libpng)
866 ("libwebp" ,libwebp)
867 ("libx11" ,libx11)
868 ("libxext" ,libxext)
869 ("libxxf86vm" ,libxxf86vm)
870 ("pixman" ,pixman)
871 ("tinyxml" ,tinyxml)
872 ("zlib" ,zlib)))
873 (synopsis "Animated sprite editor and pixel art tool")
874 (description "Aseprite is a tool for creating 2D pixel art for video
875games. In addition to basic pixel editing features, Aseprite can assist in
876the creation of animations, tiled graphics, texture atlases, and more.")
167f0e82 877 (home-page "https://www.aseprite.org/")
2a068aec 878 (license license:gpl2+)))
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879
880(define-public qqwing
881 (package
882 (name "qqwing")
883 (version "1.3.4")
884 (source (origin
885 (method url-fetch)
886 (uri (string-append
887 "https://qqwing.com/"
888 name "-" version ".tar.gz"))
889 (sha256
890 (base32
891 "0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
892 (build-system gnu-build-system)
893 (native-inputs
894 `(("pkg-config" ,pkg-config)))
895 (home-page "https://qqwing.com/")
896 (synopsis "Sudoku puzzle solver and generator")
897 (description
898 "QQWing is a Sudoku puzzle generator and solver.
899It offers the following features:
900@enumerate
901@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
902@item Uses logic. Uses as many solve techniques as possible when solving
903 puzzles rather than guessing.
904@item Rates puzzles. Most generators don't give an indication of the difficulty
905 of a Sudoku puzzle. QQwing does.
906@item Can print solve instructions for any puzzle.
907@item Customizable output style, including a CSV style that is easy to
908 import into a database.
909@end enumerate")
910 (license license:gpl2+)))
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911
912(define-public quesoglc
913 (package
914 (name "quesoglc")
915 (version "0.7.2")
916 (source (origin
917 (method url-fetch)
918 (uri (string-append "mirror://sourceforge/" name "/" version "/"
919 name "-" version "-free.tar.bz2"))
920 (sha256
921 (base32
922 "08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
923 (build-system gnu-build-system)
924 (native-inputs `(("pkg-config" ,pkg-config)))
925 (inputs `(("fontconfig" ,fontconfig)
926 ("freeglute" ,freeglut)
927 ("fribidi" ,fribidi)
928 ("glew" ,glew)))
929 (home-page "http://quesoglc.sourceforge.net")
930 (synopsis "Implementation of the OpenGL Character Renderer (GLC)")
931 (description
932 "The OpenGL Character Renderer (GLC) is a state machine that provides
933OpenGL programs with character rendering services via an application programming
934interface (API).")
935 (license (list license:expat license:lgpl2.1+))))
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936
937(define-public python-pygame
938 (package
939 (name "python-pygame")
a9db93c1 940 (version "1.9.4")
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941 (source (origin
942 (method url-fetch)
052f75da 943 (uri (pypi-uri "pygame" version))
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944 (sha256
945 (base32
a9db93c1 946 "1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
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947 (build-system python-build-system)
948 (arguments
a9db93c1 949 `(#:tests? #f ; tests require pygame to be installed first
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950 #:phases
951 (modify-phases %standard-phases
952 ;; Set the paths to the dependencies manually because
953 ;; the configure script does not allow passing them as
954 ;; parameters. This also means we can skip the configure
955 ;; phase.
956 (add-before 'build 'set-library-paths
957 (lambda* (#:key inputs outputs #:allow-other-keys)
958 (let ((sdl-ref (assoc-ref inputs "sdl"))
959 (font-ref (assoc-ref inputs "sdl-ttf"))
960 (image-ref (assoc-ref inputs "sdl-image"))
961 (mixer-ref (assoc-ref inputs "sdl-mixer"))
962 (smpeg-ref (assoc-ref inputs "libsmpeg"))
963 (png-ref (assoc-ref inputs "libpng"))
964 (jpeg-ref (assoc-ref inputs "libjpeg"))
052f75da 965 (freetype-ref (assoc-ref inputs "freetype"))
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966 (v4l-ref (assoc-ref inputs "v4l-utils"))
967 (out-ref (assoc-ref outputs "out")))
968 (substitute* "Setup.in"
969 (("SDL = -I/usr/include/SDL")
970 (string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
971 (substitute* "Setup.in"
972 (("FONT = -lSDL_ttf")
973 (string-append "FONT = -I" font-ref "/include/SDL -L"
a9db93c1 974 font-ref "/lib -lSDL_ttf")))
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975 (substitute* "Setup.in"
976 (("IMAGE = -lSDL_image")
977 (string-append "IMAGE = -I" image-ref "/include/SDL -L"
a9db93c1 978 image-ref "/lib -lSDL_image")))
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979 (substitute* "Setup.in"
980 (("MIXER = -lSDL_mixer")
981 (string-append "MIXER = -I" mixer-ref "/include/SDL -L"
a9db93c1 982 mixer-ref "/lib -lSDL_mixer")))
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983 (substitute* "Setup.in"
984 (("SMPEG = -lsmpeg")
985 (string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
a9db93c1 986 smpeg-ref "/lib -lsmpeg")))
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987 (substitute* "Setup.in"
988 (("PNG = -lpng")
989 (string-append "PNG = -I" png-ref "/include -L"
a9db93c1 990 png-ref "/lib -lpng")))
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991 (substitute* "Setup.in"
992 (("JPEG = -ljpeg")
993 (string-append "JPEG = -I" jpeg-ref "/include -L"
994 jpeg-ref "/lib -ljpeg")))
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995
996 (substitute* "Setup.in"
997 (("FREETYPE = -lfreetype")
998 (string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
999 freetype-ref "/lib -lfreetype")))
1000
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1001 (substitute* "Setup.in"
1002 (("^pypm") "#pypm"))
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1003 ;; Create a path to a header file provided by v4l-utils.
1004 (system* "mkdir" "linux")
1005 (system* "ln" "--symbolic"
1006 (string-append v4l-ref "/include/libv4l1-videodev.h")
1007 "linux/videodev.h")
1008 (system* "ln" "--symbolic" "Setup.in" "Setup")))))))
4bc37bf0 1009 (inputs
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1010 `(("freetype" ,freetype)
1011 ("sdl" ,sdl)
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1012 ("sdl-image" ,sdl-image)
1013 ("sdl-mixer" ,sdl-mixer)
1014 ("sdl-ttf" ,sdl-ttf)
1015 ("sdl-gfx" ,sdl-gfx)
1016 ("libjpeg" ,libjpeg)
1017 ("libpng" ,libpng)
1018 ("libX11" ,libx11)
1019 ("libsmpeg" ,libsmpeg)
1020 ("portmidi" ,portmidi)
1021 ("v4l-utils" ,v4l-utils)))
167f0e82 1022 (home-page "https://www.pygame.org")
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1023 (synopsis "SDL wrapper for Python")
1024 (description "Pygame is a set of Python modules designed for writing games.
1025Pygame adds functionality on top of the excellent SDL library. This allows you
1026to create fully featured games and multimedia programs in the python language.")
1027 (license (list license:bsd-2
1028 ;; python numeric license as listed by Debian looks like
1029 ;; an Expat-style license with a warranty disclaimer for
1030 ;; the U.S. government and the University of California.
1031 license:expat
1032 license:lgpl2.0+
1033 license:lgpl2.1+
1034 license:gpl3+
1035 license:psfl
1036 license:public-domain
1037 license:lgpl2.1+))))
052f75da
DM
1038
1039(define-public python2-pygame
1040 (package-with-python2 python-pygame))
68c6110c 1041
8476e585
CY
1042(define-public python2-pygame-sdl2
1043 (let ((real-version "2.1.0")
1044 (renpy-version "7.3.5"))
1045 (package
1046 (inherit python2-pygame)
1047 (name "python2-pygame-sdl2")
1048 (version (string-append real-version "-for-renpy-" renpy-version))
1049 (source
1050 (origin
1051 (method url-fetch)
1052 (uri (string-append "https://www.renpy.org/dl/" renpy-version
1053 "/pygame_sdl2-" version ".tar.gz"))
1054 (sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
1055 (build-system python-build-system)
1056 (arguments
1057 `(#:tests? #f ; tests require pygame to be installed first
1058 #:python ,python-2
1059 #:phases
1060 (modify-phases %standard-phases
1061 (add-after 'set-paths 'set-sdl-vars
1062 (lambda* (#:key inputs #:allow-other-keys)
1063 (setenv "PYGAME_SDL2_CFLAGS"
1064 (string-append "-I"
1065 (assoc-ref inputs "sdl-union")
1066 "/include/SDL2 -D_REENTRANT"))
1067 (setenv "PYGAME_SDL2_LDFLAGS"
1068 (string-append "-L"
1069 (assoc-ref inputs "sdl-union")
1070 "/lib -Wl,-rpath,"
1071 (assoc-ref inputs "sdl-union")
1072 "/lib -Wl,--enable-new-dtags -lSDL2"))
1073 #t))
1074 (add-before 'build 'drop-generated-files
1075 (lambda args
1076 (delete-file-recursively "gen")
1077 (delete-file-recursively "gen3")
1078 #t)))))
1079 (inputs
1080 `(("sdl-union"
1081 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1082 (native-inputs
1083 `(("python2-cython" ,python2-cython)))
1084 (home-page "http://www.renpy.org/")
1085 (synopsis "Reimplementation of the Pygame API using SDL2")
1086 (description "Pygame_SDL2 reimplements the Pygame API using SDL2,
1087staying close to the original, but also adding some SDL2-specific features.
1088While it aims to be used as a drop-in replacement, it appears to be
1089developed mainly for Ren'py.")
1090 (license (list license:lgpl2.1 license:zlib)))))
1091
1092(define-public python2-renpy
1093 (package
1094 (name "python2-renpy")
1095 (version "7.3.5")
1096 (source
1097 (origin
1098 (method url-fetch)
1099 (uri (string-append "https://www.renpy.org/dl/" version
1100 "/renpy-" version "-source.tar.bz2"))
1101 (sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
1102 (build-system python-build-system)
1103 (arguments
1104 `(#:tests? #f ; Ren'py doesn't seem to package tests
1105 #:python ,python-2
1106 #:phases
1107 (modify-phases %standard-phases
1108 (add-after 'unpack 'fix-commands
1109 (lambda _
1110 (substitute* "renpy/editor.py"
1111 (("xdg-open")
1112 (which "xdg-open")))
1113 #t))
1114 (add-after 'set-paths 'set-build-vars
1115 (lambda* (#:key inputs #:allow-other-keys)
1116 (setenv "RENPY_CYTHON"
1117 (string-append (assoc-ref inputs "python2-cython")
1118 "/bin/cython"))
1119 (setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
1120 #t))
1121 (replace 'build
37c52b5b
LP
1122 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1123 ;; The "module" subdirectory contains a python (really cython)
1124 ;; project, which is built using a script, that is thankfully
1125 ;; named "setup.py".
1126 (with-directory-excursion "module"
1127 (apply (assoc-ref %standard-phases 'build) args))
1128 ;; the above causes renpy.__init__ to be compiled but does not
1129 ;; compile anything else, hence we do that here
1130 (delete-file "renpy/__init__.pyc")
1131 (invoke "python" "-m" "compileall" "renpy")
8476e585
CY
1132 #t))
1133 (replace 'install
37c52b5b
LP
1134 (lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
1135 ;; Again, we have to wrap the module installation.
1136 ;; Additionally, we want to install the python code
1137 ;; (both source and compiled) in the same directory.
1138 (let* ((out (assoc-ref outputs "out"))
1139 (site (string-append "/lib/python"
1140 ,(version-major+minor
1141 (package-version python-2))
1142 "/site-packages")))
1143 (with-directory-excursion "module"
1144 (apply (assoc-ref %standard-phases 'install) args))
1145 (copy-recursively "renpy"
1146 (string-append out site "/renpy")))
8476e585
CY
1147 #t)))))
1148 (inputs
1149 `(("ffmpeg" ,ffmpeg)
1150 ("freetype" ,freetype)
1151 ("glew" ,glew)
1152 ("libpng" ,libpng)
1153 ("python2-pygame" ,python2-pygame-sdl2)
1154 ("sdl-union"
1155 ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
1156 (native-inputs
1157 `(("python2-cython" ,python2-cython)
1158 ("xdg-utils" ,xdg-utils)))
1159 (home-page "http://www.renpy.org/")
1160 (synopsis "Ren'py python module")
1161 (description "This package contains the shared libraries and Python
1162modules of Ren'py.")
1163 (license license:expat)))
1164
1165(define-public renpy
1166 (package
1167 (inherit python2-renpy)
1168 (name "renpy")
1169 (version "7.3.5")
1170 (build-system python-build-system)
1171 (arguments
1172 `(#:tests? #f ; see python2-renpy
1173 #:python ,python-2
1174 #:phases
1175 (modify-phases %standard-phases
1176 (add-after 'unpack 'fix-commands
1177 (lambda* (#:key outputs #:allow-other-keys)
1178 (substitute* "launcher/game/choose_directory.rpy"
1179 (("/usr/bin/python") (which "python2")))
1180 (substitute* "launcher/game/front_page.rpy"
1181 (("xdg-open")
1182 (which "xdg-open")))
1183 (substitute* "launcher/game/project.rpy"
1184 (("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
1185 (string-append "cmd = [ \"" (assoc-ref outputs "out")
1186 "/bin/renpy\" ]"))
1187 ;; Projects are still created in the usual style, so we need
1188 ;; to adjust the path.
1189 (("cmd.append\\(self.path\\)")
1190 "cmd.append(self.path + \"/game\")"))
1191 #t))
1192 (add-after 'unpack 'drop-game-from-paths
1193 (lambda _
1194 (substitute* (list "launcher/game/gui7.rpy"
1195 "launcher/game/gui7/images.py")
1196 ((", \"game\",") ","))
1197 #t))
1198 (add-before 'build 'start-xserver
1199 (lambda* (#:key inputs #:allow-other-keys)
1200 (let ((xorg-server (assoc-ref inputs "xorg-server")))
1201 (setenv "HOME" (getcwd))
1202 (system (format #f "~a/bin/Xvfb :1 &" xorg-server))
1203 (setenv "DISPLAY" ":1")
1204 #t)))
1205 (replace 'build
1206 (lambda _
1207 (invoke "python" "renpy.py" "launcher" "quit")
1208 (invoke "python" "renpy.py" "the_question" "quit")
1209 (invoke "python" "renpy.py" "tutorial" "quit")
1210 #t))
1211 (replace 'install
1212 (lambda* (#:key inputs outputs #:allow-other-keys)
1213 ;; Here we install our custom renpy program.
1214 ;; After finishing this step, "out" will have the following:
1215 ;; |-- bin/renpy
1216 ;; `-- share/renpy ; i.e. path_to_renpy_base()
1217 ;; `-- common
1218 ;;
1219 ;; Note that common is also a de facto unused directory in
1220 ;; python2-renpy. On other systems, renpy_base would point to
1221 ;; site-packages or even somewhere in /opt.
1222 ;; The former approach is not as straightforward as it seems
1223 ;; -- it causes renpy to load files twice for some weird reason --
1224 ;; and the latter is impossible on Guix. Hence the detour through
1225 ;; share/renpy and the custom renpy program.
1226 ;;
1227 ;; As a convention, other games should be installed as
1228 ;; subdirectories of share/renpy in their respective outputs as
1229 ;; well. This differs from the traditional layout, which is
1230 ;; roughly the following:
1231 ;; `-- Super Awesome Game
1232 ;; |-- game ; <- the folder we actually want
1233 ;; |-- lib ; compiled renpy module and dependencies
1234 ;; |-- renpy ; Ren'py python code (source + compiled)
1235 ;; |-- Super Awesome Game.py
1236 ;; `-- Super Awesome Game.sh
1237 (let* ((out (assoc-ref outputs "out"))
1238 (bin/renpy (string-append out "/bin/renpy")))
1239 (mkdir-p (string-append out "/bin"))
1240 (copy-recursively "renpy/common"
1241 (string-append out "/share/renpy/common"))
1242 (copy-recursively "gui"
1243 (string-append out "/share/renpy/gui"))
1244
1245 (call-with-output-file bin/renpy
1246 (lambda (port)
1247 (format port "#!~a~%" (which "python2"))
1248 (format port "
1249from __future__ import print_function
1250
1251import os
1252import sys
1253import warnings
1254
1255def path_to_common(renpy_base):
1256 return renpy_base + \"/common\"
1257
1258def path_to_saves(gamedir, save_directory=None):
1259 import renpy # @UnresolvedImport
1260
1261 if save_directory is None:
1262 save_directory = renpy.config.save_directory
1263 save_directory = renpy.exports.fsencode(save_directory)
1264
1265 if not save_directory:
1266 return gamedir + \"/saves\"
1267
1268 return os.path.expanduser(\"~~/.renpy/\" + save_directory)
1269
1270def path_to_renpy_base():
1271 return \"~a\"
1272
1273def main():
1274 renpy_base = path_to_renpy_base()
1275 try:
1276 import renpy.bootstrap
1277 import renpy.arguments
1278 except ImportError:
1279 print(\"\"\"Could not import renpy.bootstrap.
1280Please ensure you decompressed Ren'Py correctly, preserving the directory
1281structure.\"\"\", file=sys.stderr)
1282 raise
1283
1284 args = renpy.arguments.bootstrap()
1285 if not args.basedir:
1286 print(\"\"\"This Ren'py requires a basedir to launch.
1287The basedir is the directory, in which .rpy files live -- usually the 'game'
1288subdirectory of a game packaged by Ren'py.
1289
1290If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
1291 file=sys.stderr)
1292 sys.exit()
1293
1294 renpy.bootstrap.bootstrap(renpy_base)
1295
1296if __name__ == \"__main__\":
1297 main()
1298"
1299 (string-append out "/share/renpy"))))
1300 (chmod bin/renpy #o755)
1301 #t)))
1302
1303 (add-after 'install 'install-games
1304 (lambda* (#:key outputs #:allow-other-keys)
1305 (define renpy (assoc-ref outputs "out"))
1306 ;; TODO: We should offer a renpy-build-system to make the
1307 ;; installation of Ren'py games easier.
1308 (define* (install-renpy-game #:key output game name (renpy renpy)
1309 #:allow-other-keys)
1310 (let* ((name (or name (basename game)))
1311 (launcher (string-append output "/bin/renpy-" name))
1312 (share (string-append output "/share/renpy/" name)))
1313 (copy-recursively (string-append game "/game") share)
1314 (mkdir-p (string-append output "/bin"))
1315 (with-output-to-file launcher
1316 (lambda ()
1317 (format #t
1318 "#!~a~%~a ~a \"$@\""
1319 (which "bash")
1320 (string-append renpy "/bin/renpy")
1321 share)))
1322 (chmod launcher #o755)))
1323
1324 (install-renpy-game #:output (assoc-ref outputs "out")
1325 #:game "launcher")
1326
1327 (install-renpy-game #:output (assoc-ref outputs "the-question")
1328 #:game "the_question"
1329 #:name "the-question")
1330
1331 (install-renpy-game #:output (assoc-ref outputs "tutorial")
1332 #:game "tutorial")
1333 #t))
1334 (replace 'wrap
1335 (lambda* (#:key inputs outputs #:allow-other-keys)
1336 (wrap-program (string-append (assoc-ref outputs "out")
1337 "/bin/renpy")
1338 `("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
1339 #t)))))
1340 (inputs
1341 `(("python2-tkinter" ,python-2 "tk")
1342 ("python2-pygame" ,python2-pygame-sdl2)
1343 ("python2-renpy" ,python2-renpy)
1344 ("xorg-server" ,xorg-server)))
1345 (outputs
1346 (list "out" "tutorial" "the-question"))
1347 (home-page "http://www.renpy.org/")
1348 (synopsis "Visual Novel Engine")
1349 (description "Ren'Py is a visual novel engine that helps you use words,
1350images, and sounds to tell interactive stories that run on computers and
1351mobile devices. These can be both visual novels and life simulation games.
1352The easy to learn script language allows anyone to efficiently write large
1353visual novels, while its Python scripting is enough for complex simulation
1354games.")
1355 (license license:expat)))
1356
68c6110c
DT
1357(define-public grafx2
1358 (package
1359 (name "grafx2")
1360 (version "2.4")
1361 (source (origin
1362 (method url-fetch)
1363 ;; XXX: There is no URL that contains the version. :(
1364 (uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
1365 (sha256
1366 (base32
1367 "0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
1368 (build-system gnu-build-system)
1369 (arguments
1370 '(#:phases
1371 (modify-phases %standard-phases
1372 (delete 'configure) ; no configure script
1373 (add-before 'build 'change-to-src-directory
1374 (lambda _
1375 (chdir "src")
1376 #t)))
1377 #:make-flags
1378 ;; SDL header files are referenced without the preceeding "SDL/".
1379 (list (string-append "CFLAGS=-I"
1380 (assoc-ref %build-inputs "sdl-union")
1381 "/include/SDL")
1382 (string-append "prefix="
1383 (assoc-ref %outputs "out")))
1384 #:tests? #f)) ; no check target
1385 (native-inputs
1386 `(("pkg-config" ,pkg-config)))
1387 (inputs
1388 `(("libpng" ,libpng)
1389 ("lua" ,lua-5.1)
1390 ("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
1391 (synopsis "Bitmap paint program")
1392 (description "GrafX2 is a bitmap paint program inspired by the Amiga
7432d3ae 1393programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
68c6110c
DT
1394includes a very large number of tools and effects that make it particularly
1395suitable for pixel art, game graphics, and generally any detailed graphics
1396painted with a mouse.")
1397 (home-page "http://pulkomandy.tk/projects/GrafX2")
1398 (license license:gpl2))) ; GPLv2 only
c608fe8c
MR
1399
1400(define-public ois
1401 (package
1402 (name "ois")
006345c1 1403 (version "1.5")
c608fe8c
MR
1404 (source
1405 (origin
c608fe8c
MR
1406 (method git-fetch)
1407 (uri (git-reference
1408 (url "https://github.com/wgois/OIS.git")
006345c1
TGR
1409 (commit (string-append "v" version))))
1410 (file-name (git-file-name name version))
c608fe8c 1411 (sha256
006345c1
TGR
1412 (base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
1413 (build-system cmake-build-system)
1414 (arguments
1415 `(#:tests? #f)) ; no test suite
c608fe8c 1416 (inputs
006345c1 1417 `(("libx11" ,libx11)))
c608fe8c
MR
1418 (synopsis "Object Oriented Input System")
1419 (description
1420 "Cross Platform Object Oriented Input Lib System is a cross platform,
1421simple solution for using all kinds of Input Devices (Keyboards, Mice,
1422Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
1423robust and compatible with many systems and operating systems.")
1424 (home-page "https://github.com/wgois/OIS")
1425 (license license:zlib)))
42d0d13d
MR
1426
1427(define-public mygui
1428 (package
1429 (name "mygui")
1430 (version "3.2.2")
1431 (source
1432 (origin
47f4d5d3
PN
1433 (method git-fetch)
1434 (uri (git-reference
1435 (url "https://github.com/MyGUI/mygui")
1436 (commit (string-append "MyGUI" version))))
1437 (file-name (git-file-name name version))
42d0d13d
MR
1438 (sha256
1439 (base32
47f4d5d3 1440 "1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
42d0d13d
MR
1441 (build-system cmake-build-system)
1442 (arguments
1443 '(#:tests? #f ; No test target
1444 #:configure-flags
1445 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1446 (string-append "-DOGRE_INCLUDE_DIR="
1447 (assoc-ref %build-inputs "ogre")
47f4d5d3
PN
1448 "/include/OGRE")
1449 ;; Demos and tools are Windows-specific:
1450 ;; https://github.com/MyGUI/mygui/issues/24.
1451 "-DMYGUI_BUILD_DEMOS=FALSE"
1452 "-DMYGUI_BUILD_TOOLS=FALSE")))
42d0d13d
MR
1453 (native-inputs
1454 `(("boost" ,boost)
1455 ("doxygen" ,doxygen)
1456 ("pkg-config" ,pkg-config)))
1457 (inputs
1458 `(("font-dejavu" ,font-dejavu)
1459 ("freetype" ,freetype)
1460 ("graphviz" ,graphviz)
1461 ("libx11" ,libx11)
1462 ("ogre" ,ogre)
1463 ("ois" ,ois)))
1464 (synopsis "Fast, flexible and simple GUI")
1465 (description
1466 "MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
1467and 3D applications. The main goals of mygui are: speed, flexibility and ease
1468of use.")
1469 (home-page "http://mygui.info/")
1470 (license license:expat)))
e9a599cd 1471
9fd50db3
PN
1472(define-public mygui-gl
1473 ;; Closure size is reduced by some 800 MiB.
1474 (package
1475 (inherit mygui)
1476 (name "mygui-gl")
1477 (version "3.2.2")
1478 (arguments
1479 (substitute-keyword-arguments (package-arguments mygui)
1480 ((#:configure-flags _)
1481 `(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
1482 ;; We can't reuse the flags because of the mention to Ogre.
1483 (list "-DMYGUI_INSTALL_DOCS=TRUE"
1484 ;; Demos and tools are Windows-specific:
1485 ;; https://github.com/MyGUI/mygui/issues/24.
1486 "-DMYGUI_BUILD_DEMOS=FALSE"
1487 "-DMYGUI_BUILD_TOOLS=FALSE")))))
1488 (inputs
1489 `(("mesa" ,mesa)
1490 ("glu" ,glu)
1491 ,@(fold alist-delete (package-inputs mygui)
1492 '("ogre"))))
1493 (synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
1494
e9a599cd
MR
1495(define-public openmw
1496 (package
1497 (name "openmw")
6bc30a57 1498 (version "0.45.0")
e9a599cd
MR
1499 (source
1500 (origin
8b1f8f64
AK
1501 (method url-fetch)
1502 (uri
1503 (string-append "https://github.com/OpenMW/openmw/archive/"
37bf216d 1504 "openmw-" version ".tar.gz"))
e9a599cd
MR
1505 (sha256
1506 (base32
6bc30a57 1507 "0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
e9a599cd
MR
1508 (build-system cmake-build-system)
1509 (arguments
1510 `(#:tests? #f ; No test target
1511 #:configure-flags
1512 (list "-DDESIRED_QT_VERSION=5")))
1513 (native-inputs
1514 `(("boost" ,boost)
1515 ("doxygen" ,doxygen)
1516 ("pkg-config" ,pkg-config)))
1517 (inputs
1518 `(("bullet" ,bullet)
1519 ("ffmpeg" ,ffmpeg)
1520 ("libxt" ,libxt)
0655c16e 1521 ("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
e9a599cd 1522 ("openal" ,openal)
f95ec65b 1523 ("openscenegraph" ,openmw-openscenegraph)
e9a599cd
MR
1524 ("qtbase" ,qtbase)
1525 ("sdl" ,sdl2)
1526 ("unshield" ,unshield)))
5a80c15c 1527 (synopsis "Re-implementation of the RPG Morrowind engine")
e9a599cd 1528 (description
5a80c15c
RW
1529 "OpenMW is a game engine which reimplements and extends the one that runs
1530the 2002 open-world RPG Morrowind. The engine comes with its own editor,
1531called OpenMW-CS which allows the user to edit or create their own original
1532games.")
e9a599cd 1533 (home-page "https://openmw.org")
8b1f8f64 1534 (license license:gpl3)))
194b4e7d
PM
1535
1536(define-public godot
1537 (package
1538 (name "godot")
451e1075 1539 (version "3.2")
194b4e7d 1540 (source (origin
39f516cb
TGR
1541 (method git-fetch)
1542 (uri (git-reference
1543 (url "https://github.com/godotengine/godot")
1544 (commit (string-append version "-stable"))))
1545 (file-name (git-file-name name version))
194b4e7d 1546 (sha256
9766c6e2 1547 (base32
451e1075 1548 "0f15izjl4i2xlz1xj5pcslzl9gm3rmr3c21gh256ynpi2zhhkcdd"))
18f8e935
TL
1549 (modules '((guix build utils)
1550 (ice-9 ftw)
1551 (srfi srfi-1)))
5b8d2ace
MB
1552 (snippet
1553 '(begin
18f8e935
TL
1554 ;; Keep only those bundled files we have not (yet) replaced
1555 ;; with Guix versions. Note that some of these may be
1556 ;; modified; see "thirdparty/README.md".
5b8d2ace 1557 (with-directory-excursion "thirdparty"
18f8e935
TL
1558 (let* ((preserved-files
1559 '("README.md"
451e1075 1560 "assimp"
18f8e935
TL
1561 "certs"
1562 "cvtt"
1563 "enet"
1564 "etc2comp"
1565 "fonts"
1566 "glad"
1567 "jpeg-compressor"
1568 "libsimplewebm"
18f8e935
TL
1569 "miniupnpc"
1570 "minizip"
1571 "misc"
1572 "nanosvg"
1573 "pvrtccompressor"
1574 "recastnavigation"
1575 "squish"
18f8e935 1576 "tinyexr"
451e1075 1577 "vhacd"
18f8e935
TL
1578 "xatlas")))
1579 (for-each delete-file-recursively
1580 (lset-difference string=?
1581 (scandir ".")
1582 (cons* "." ".." preserved-files)))))
1583 #t))))
92b51d12 1584 (build-system scons-build-system)
194b4e7d 1585 (arguments
92b51d12
AI
1586 `(#:scons ,scons-python2
1587 #:scons-flags (list "platform=x11"
d6e8a84e
EF
1588 ,@(if (string-prefix? "aarch64" (or (%current-target-system)
1589 (%current-system)))
1590 `("CCFLAGS=-DNO_THREADS")
1591 '())
92b51d12
AI
1592 ;; Avoid using many of the bundled libs.
1593 ;; Note: These options can be found in the SConstruct file.
c1bc92c0 1594 "builtin_bullet=no"
92b51d12
AI
1595 "builtin_freetype=no"
1596 "builtin_glew=no"
1597 "builtin_libmpdec=no"
1598 "builtin_libogg=no"
1599 "builtin_libpng=no"
1600 "builtin_libtheora=no"
1601 "builtin_libvorbis=no"
5b8d2ace 1602 "builtin_libvpx=no"
92b51d12 1603 "builtin_libwebp=no"
c1bc92c0 1604 "builtin_mbedtls=no"
92b51d12 1605 "builtin_opus=no"
c1bc92c0 1606 "builtin_pcre2=no"
451e1075 1607 "builtin_wslay=no"
c1bc92c0
TL
1608 "builtin_zlib=no"
1609 "builtin_zstd=no")
92b51d12 1610 #:tests? #f ; There are no tests
194b4e7d
PM
1611 #:phases
1612 (modify-phases %standard-phases
194b4e7d
PM
1613 (add-after 'unpack 'scons-use-env
1614 (lambda _
1615 ;; Scons does not use the environment variables by default,
1616 ;; but this substitution makes it do so.
1617 (substitute* "SConstruct"
1618 (("env_base = Environment\\(tools=custom_tools\\)")
1619 (string-append
1620 "env_base = Environment(tools=custom_tools)\n"
1621 "env_base = Environment(ENV=os.environ)")))
1622 #t))
194b4e7d
PM
1623 (replace 'install
1624 (lambda* (#:key outputs #:allow-other-keys)
1625 (let* ((out (assoc-ref outputs "out"))
1626 (bin (string-append out "/bin")))
1627 (with-directory-excursion "bin"
1628 (if (file-exists? "godot.x11.tools.64")
1629 (rename-file "godot.x11.tools.64" "godot")
1630 (rename-file "godot.x11.tools.32" "godot"))
7da5db8e 1631 (install-file "godot" bin))
7b2ba609
TL
1632 ;; Tell Godot where to find zenity for OS.alert().
1633 (wrap-program (string-append bin "/godot")
1634 `("PATH" ":" prefix
1635 (,(string-append (assoc-ref %build-inputs "zenity") "/bin"))))
7da5db8e 1636 #t)))
194b4e7d
PM
1637 (add-after 'install 'install-godot-desktop
1638 (lambda* (#:key outputs #:allow-other-keys)
1639 (let* ((out (assoc-ref outputs "out"))
1640 (desktop (string-append out "/share/applications"))
1641 (icon-dir (string-append out "/share/pixmaps")))
194b4e7d
PM
1642 (rename-file "icon.png" "godot.png")
1643 (install-file "godot.png" icon-dir)
7da5db8e 1644 (mkdir-p desktop)
194b4e7d
PM
1645 (with-output-to-file
1646 (string-append desktop "/godot.desktop")
1647 (lambda _
1648 (format #t
1649 "[Desktop Entry]~@
1650 Name=godot~@
1651 Comment=The godot game engine~@
1652 Exec=~a/bin/godot~@
1653 TryExec=~@*~a/bin/godot~@
1654 Icon=godot~@
1655 Type=Application~%"
1656 out)))
1657 #t))))))
92b51d12 1658 (native-inputs `(("pkg-config" ,pkg-config)))
194b4e7d 1659 (inputs `(("alsa-lib" ,alsa-lib)
c1bc92c0 1660 ("bullet" ,bullet)
194b4e7d
PM
1661 ("freetype" ,freetype)
1662 ("glew" ,glew)
1663 ("glu" ,glu)
1664 ("libtheora" ,libtheora)
1665 ("libvorbis" ,libvorbis)
5b8d2ace 1666 ("libvpx" ,libvpx)
194b4e7d
PM
1667 ("libwebp" ,libwebp)
1668 ("libx11" ,libx11)
1669 ("libxcursor" ,libxcursor)
9766c6e2 1670 ("libxi" ,libxi)
194b4e7d
PM
1671 ("libxinerama" ,libxinerama)
1672 ("libxrandr" ,libxrandr)
c1bc92c0 1673 ("mbedtls" ,mbedtls-apache)
194b4e7d 1674 ("mesa" ,mesa)
194b4e7d 1675 ("opusfile" ,opusfile)
c1bc92c0
TL
1676 ("pcre2" ,pcre2)
1677 ("pulseaudio" ,pulseaudio)
451e1075 1678 ("wslay" ,wslay)
7b2ba609 1679 ("zenity" ,zenity)
c1bc92c0 1680 ("zstd" ,zstd "lib")))
194b4e7d
PM
1681 (home-page "https://godotengine.org/")
1682 (synopsis "Advanced 2D and 3D game engine")
1683 (description
1684 "Godot is an advanced multi-platform game engine written in C++. If
1685features design tools such as a visual editor, can import 3D models and
1686provide high-quality 3D rendering, it contains an animation editor, and can be
1687scripted in a Python-like language.")
1688 (license license:expat)))
531003be 1689
1690(define-public eureka
1691 (package
1692 (name "eureka")
75f66e4a 1693 (version "1.24")
531003be 1694 (source (origin
1695 (method url-fetch)
1696 (uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
1697 version "/eureka-"
1698 ;; version without dots e.g 1.21 => 121
1699 (string-join (string-split version #\.) "")
1700 "-source.tar.gz"))
1701 (sha256
1702 (base32
75f66e4a 1703 "1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
531003be 1704 (build-system gnu-build-system)
1705 (arguments
1706 '(#:tests? #f
1707 #:make-flags
1708 (let ((out (assoc-ref %outputs "out")))
1709 (list (string-append "PREFIX=" out)))
1710 #:phases
1711 (modify-phases %standard-phases
1712 (delete 'configure)
1713 (add-before 'build 'prepare-install-directories
1714 (lambda* (#:key outputs #:allow-other-keys)
1715 (let ((out (assoc-ref outputs "out")))
1716 (mkdir-p (string-append out "/bin"))
1717 (mkdir-p (string-append out "/share"))
1718
1719 (with-fluids ((%default-port-encoding #f))
1720 (substitute* "./src/main.cc"
1721 (("/usr/local") out)))
1722
1723 (substitute* "Makefile"
1724 (("-o root") ""))))))))
1725 (inputs `(("mesa" ,mesa)
1726 ("libxft" ,libxft)
1727 ("libxinerama" ,libxinerama)
1728 ("libfontconfig" ,fontconfig)
1729 ("libjpeg" ,libjpeg)
1730 ("libpng" ,libpng)
1731 ("fltk" ,fltk)
1732 ("zlib" ,zlib)))
1733 (native-inputs `(("pkg-config" ,pkg-config)
1734 ("xdg-utils" ,xdg-utils)))
1735 (synopsis "Doom map editor")
1736 (description "Eureka is a map editor for the classic DOOM games, and a few
1737related games such as Heretic and Hexen. It comes with a 3d preview mode and
1738a 2D editor view.")
1739 (home-page "http://eureka-editor.sourceforge.net/")
1740 (license license:gpl2+)))
00fca594
RW
1741
1742(define-public guile-chickadee
1743 (package
1744 (name "guile-chickadee")
f6ea5237 1745 (version "0.4.0")
00fca594
RW
1746 (source (origin
1747 (method url-fetch)
1748 (uri (string-append "https://files.dthompson.us/chickadee/"
1749 "chickadee-" version ".tar.gz"))
1750 (sha256
1751 (base32
f6ea5237 1752 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
00fca594 1753 (build-system gnu-build-system)
00fca594
RW
1754 (propagated-inputs
1755 `(("guile-opengl" ,guile-opengl)
1756 ("guile-sdl2" ,guile-sdl2)))
1757 (inputs
1758 `(("guile" ,guile-2.2)))
1759 (native-inputs
1760 `(("pkg-config" ,pkg-config)
1761 ("texinfo" ,texinfo)))
1762 (home-page "https://dthompson.us/projects/chickadee.html")
1763 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1764 (description "Chickadee is a game development toolkit for Guile Scheme
1765built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1766that parenthetically inclined game developers need to make 2D (and eventually
17673D) games in Scheme, such as:
1768
abb0ff45
RW
1769@enumerate
1770@item extensible, fixed-timestep game loop
1771@item OpenGL-based rendering engine
1772@item keyboard, mouse, controller input
1773@item REPL-driven development model
1774@end enumerate\n")
1775 (license license:gpl3+)))
1776
1777(define-public guile3.0-chickadee
1778 (package
1779 (inherit guile-chickadee)
1780 (name "guile-chickadee")
1781 (version "0.4.0")
1782 (source (origin
1783 (method url-fetch)
1784 (uri (string-append "https://files.dthompson.us/chickadee/"
1785 "chickadee-" version ".tar.gz"))
1786 (sha256
1787 (base32
1788 "1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
1789 (build-system gnu-build-system)
1790 (propagated-inputs
1791 `(("guile-opengl" ,guile3.0-opengl)
1792 ("guile-sdl2" ,guile3.0-sdl2)))
1793 (inputs
1794 `(("guile" ,guile-3.0)))
1795 (native-inputs
1796 `(("pkg-config" ,pkg-config)
1797 ("texinfo" ,texinfo)))
1798 (home-page "https://dthompson.us/projects/chickadee.html")
1799 (synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
1800 (description "Chickadee is a game development toolkit for Guile Scheme
1801built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
1802that parenthetically inclined game developers need to make 2D (and eventually
18033D) games in Scheme, such as:
1804
00fca594
RW
1805@enumerate
1806@item extensible, fixed-timestep game loop
1807@item OpenGL-based rendering engine
1808@item keyboard, mouse, controller input
1809@item REPL-driven development model
1810@end enumerate\n")
1811 (license license:gpl3+)))
4041fabb
PN
1812
1813(define-public bennu-game-development
1814 (package
1815 (name "bennu-game-development")
1816 (version "348")
1817 (source (origin
1818 (method svn-fetch)
1819 (uri (svn-reference
1820 (url "http://svn.code.sf.net/p/bennugd/code")
1821 (revision (string->number version))))
1822 (file-name (string-append name "-" version))
1823 (sha256
1824 (base32
edf1ce60
EF
1825 "0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
1826 (modules '((guix build utils)))
1827 (snippet
1828 '(begin
1829 (delete-file-recursively "3rdparty") #t))))
4041fabb
PN
1830 (build-system gnu-build-system)
1831 (arguments
1832 '(#:phases
1833 (modify-phases %standard-phases
f0e4cfcb 1834 (add-after 'unpack 'patch-configure-to-use-openssl
4041fabb
PN
1835 (lambda* (#:key outputs #:allow-other-keys)
1836 (chdir "core")
1837 (delete-file "configure")
1838 (substitute* "configure.in"
1839 (("i\\*86\\)")
f0e4cfcb 1840 "*)
4041fabb
PN
1841 COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
1842 COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
1843 LIBSSL=\"crypto\"
1844 USE_OPENSSL=yes
1845 ;;
1846
f0e4cfcb
EF
1847 i*86)"))
1848 #t)))))
4041fabb
PN
1849 (inputs `(("openssl" ,openssl)
1850 ("zlib" ,zlib)))
1851 (native-inputs `(("pkg-config" ,pkg-config)
1852 ("autoconf" ,autoconf)
1853 ("automake" ,automake)
1854 ("libtool" ,libtool)))
1855 (synopsis "Programming language to create games")
1856 (description "Bennu Game Development, also known as bennudg, is a
1857programming language tailored at game development. It is the successor of
1858Fenix.")
1859 (home-page "https://sourceforge.net/projects/bennugd/")
1860 (license license:zlib)))
24c4b012
PN
1861
1862(define-public bennu-game-development-modules
1863 (package
1864 (inherit bennu-game-development)
1865 (name "bennu-game-development-modules")
1866 (arguments
1867 '(#:phases
1868 (modify-phases %standard-phases
1869 (add-after 'unpack 'patch-conflicting-definitions
1870 (lambda _
1871 (with-fluids ((%default-port-encoding #f))
1872 (substitute* "core/include/fmath.h"
1873 (("extern fixed fmul\\( int x, int y \\);") "")
1874 (("extern fixed fdiv\\( int x, int y \\);") "")))
1875 (chdir "modules"))))))
1876 (inputs `(("zlib" ,zlib)
1877 ("libpng" ,libpng)
1878 ("openssl" ,openssl)
1879 ("sdl-mixer" ,sdl-mixer)
1880 ("bennu-game-development" ,bennu-game-development)))
0525864b 1881 (synopsis "Modules for the Bennu Game Development programming language")
24c4b012 1882 (description "This package contains a collection of modules for the Bennu
0525864b 1883Game Development programming language, from CD handling through SDL to
24c4b012 1884joystick support.")))
cd528946
RW
1885
1886(define-public plib
1887 (package
1888 (name "plib")
1889 (version "1.8.5")
1890 (source (origin
1891 (method url-fetch)
1892 (uri (string-append "http://plib.sourceforge.net/dist/"
1893 "plib-" version ".tar.gz"))
1894 (sha256
1895 (base32
05f386f1
EF
1896 "0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
1897 (patches (search-patches "plib-CVE-2011-4620.patch"
1898 "plib-CVE-2012-4552.patch"))))
cd528946
RW
1899 (build-system gnu-build-system)
1900 (inputs
1901 `(("mesa" ,mesa)
1902 ("libxi" ,libxi)
1903 ("libxmu" ,libxmu)))
1904 (native-inputs
1905 `(("pkg-config" ,pkg-config)))
1906 (home-page "http://plib.sourceforge.net/")
1907 (synopsis "Suite of portable game libraries")
1908 (description "PLIB is a set of libraries that will permit programmers to
1909write games and other realtime interactive applications that are 100% portable
1910across a wide range of hardware and operating systems. PLIB includes sound
1911effects, music, a complete 3D engine, font rendering, a simple Windowing
1912library, a game scripting language, a GUI, networking, 3D math library and a
1913collection of handy utility functions. All are 100% portable across nearly
1914all modern computing platforms. Each library component is fairly independent
1915of the others")
1916 (license license:lgpl2.0+)))
e4ff9dff
PN
1917
1918(define-public ioquake3
1919 ;; We follow master since it seems that there won't be releases after 1.3.6.
1920 (let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
1921 (package
1922 (name "ioquake3")
1923 (version (git-version "1.3.6" "1" commit))
1924 (source
1925 (origin
1926 (method git-fetch)
1927 (uri (git-reference
1928 (url "https://github.com/ioquake/ioq3.git")
1929 (commit commit)))
1930 (file-name (git-file-name name version))
1931 (sha256
1932 (base32
1933 "1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
1934 (build-system gnu-build-system)
1935 (inputs
1936 `(("sdl2" ,sdl2)
1937 ("libjpeg" ,libjpeg)
1938 ("openal" ,openal)
1939 ("curl" ,curl)
1940 ("opusfile" ,opusfile)
1941 ("opus" ,opus)
1942 ("libvorbis" ,libvorbis)
1943 ("freetype" ,freetype)
1944 ("libogg" ,libogg)))
1945 (native-inputs
1946 `(("which" ,which) ; Else SDL_version.h won't be found.
1947 ("pkg-config" ,pkg-config)))
1948 (arguments
1949 '(#:tests? #f ; No tests.
1950 #:make-flags '("CC=gcc"
1951 "USE_INTERNAL_LIBS=0"
1952 "USE_FREETYPE=1"
1953 "USE_RENDERER_DLOPEN=0"
1954 "USE_OPENAL_DLOPEN=0"
1955 "USE_CURL_DLOPEN=0")
1956 #:phases
1957 (modify-phases %standard-phases
1958 (delete 'configure)
1959 (replace 'install
1960 (lambda* (#:key outputs #:allow-other-keys)
1961 (invoke "make" "copyfiles" "CC=gcc"
1962 "USE_INTERNAL_LIBS=0"
1963 (string-append "COPYDIR="
1964 (assoc-ref outputs "out")
1965 "/bin")))))))
1966 (home-page "https://ioquake3.org/")
1967 (synopsis "FPS game engine based on Quake 3")
1968 (description "ioquake3 is a free software first person shooter engine
1969based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
1970the original, ioquake3 has been cleaned up, bugs have been fixed and features
1971added. The permanent goal is to create the open source Quake 3 distribution
1972upon which people base their games, ports to new platforms, and other
1973projects.")
e4ff9dff 1974 (license license:gpl2))))
545946f6
PN
1975
1976(define-public openvr
1977 (package
1978 (name "openvr")
1854a0ec 1979 (version "1.8.19")
545946f6
PN
1980 (home-page "https://github.com/ValveSoftware/openvr/")
1981 (source
1982 (origin
1983 (method git-fetch)
1984 (uri (git-reference
1985 (url home-page)
1986 (commit (string-append "v" version))))
1987 (file-name (git-file-name name version))
1988 (sha256
1854a0ec 1989 (base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
545946f6
PN
1990 (build-system cmake-build-system)
1991 (arguments
1992 ;; No tests.
1993 '(#:tests? #f
1994 #:configure-flags (list "-DBUILD_SHARED=1")))
1995 (synopsis "Virtual reality software development kit")
1996 (description "OpenVR is an API and runtime that allows access to VR
1997hardware from multiple vendors without requiring that applications have
1998specific knowledge of the hardware they are targeting.")
1999 (license license:bsd-3)))
7158fe4d
PN
2000
2001(define-public fna
2002 (package
2003 (name "fna")
2004 (version "19.12.01")
2005 (source
2006 (origin
2007 (method git-fetch)
2008 (uri (git-reference
2009 (url "https://github.com/FNA-XNA/FNA.git")
2010 (commit version)))
2011 (file-name (git-file-name name version))
2012 (sha256
2013 (base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
2014 (build-system gnu-build-system)
2015 (arguments
2016 '(#:tests? #f ; No tests.
2017 #:phases
2018 (modify-phases %standard-phases
2019 (add-after 'unpack 'link-dep-src
2020 (lambda* (#:key inputs #:allow-other-keys)
2021 (let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
2022 (mojoshader (assoc-ref inputs "mojoshader-src"))
2023 (faudio (assoc-ref inputs "faudio-src"))
2024 (theorafile (assoc-ref inputs "theorafile-src")))
2025 (symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
2026 (symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
2027 (symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
2028 (symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
2029 (delete 'configure)
2030 (replace 'build
2031 (lambda _
2032 (invoke "make" "release")))
2033 (replace 'install
2034 (lambda* (#:key outputs #:allow-other-keys)
2035 (let ((out (assoc-ref outputs "out")))
2036 (install-file "bin/Release/FNA.dll" (string-append out "/lib"))
2037 #t))))))
2038 (native-inputs
2039 `(("mono" ,mono)))
2040 (inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
2041 ("mojoshader-src" ,(package-source mojoshader-cs))
2042 ("faudio-src" ,(package-source faudio))
2043 ("theorafile-src" ,(package-source theorafile))))
2044 (home-page "https://fna-xna.github.io/")
2045 (synopsis "Accuracy-focused XNA4 reimplementation")
2046 (description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
2047focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
2048 (license (list license:ms-pl ; FNA
2049 license:lgpl2.1 ; LzxDecoder.cs
2050 ;; Mono.Xna:
2051 license:expat))))
45c552ec
NG
2052
2053(define-public libccd
2054 (package
2055 (name "libccd")
2056 (version "2.1")
2057 (source
2058 (origin
2059 (method git-fetch)
2060 (uri (git-reference
2061 (url "https://github.com/danfis/libccd.git")
2062 (commit (string-append "v" version))))
2063 (file-name (git-file-name name version))
2064 (sha256
2065 (base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
2066 (build-system cmake-build-system)
2067 (arguments
2068 `(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
2069 "-DBUILD_TESTING=ON"
2070 "-DENABLE_DOUBLE_PRECISION=ON")))
2071 (native-inputs
2072 `(("python-sphinx" ,python-sphinx)))
2073 (home-page "https://github.com/danfis/libccd")
2074 (synopsis "Library for collision detection between two convex shapes")
2075 (description "@code{libccd} is library for a collision detection
2076between two convex shapes. @code{libccd} implements variation on
2077Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
2078and also implements algorithm Minkowski Portal Refinement (MPR,
2079a.k.a. XenoCollide) as described in Game Programming Gems 7.")
2080 (license license:expat)))
42399ad7
NG
2081
2082(define-public ode
2083 (package
2084 (name "ode")
c4f197d5 2085 (version "0.16.1")
42399ad7
NG
2086 (source
2087 (origin
2088 (method url-fetch)
2089 (uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
2090 "ode-" version ".tar.gz"))
2091 (sha256
c4f197d5 2092 (base32 "1flfdqgdbcn1bx8nrrd4qnp6cvsxrhvk8cdg7vaq2dzkh6nsqa5j"))
42399ad7
NG
2093 (modules '((guix build utils)))
2094 (snippet
2095 '(begin
2096 (delete-file-recursively "libccd")
2097 #t))))
2098 (build-system cmake-build-system)
2099 (arguments
c4f197d5
NG
2100 ;; Tests fail on all systems but x86_64. This is fixed upstream and can
2101 ;; be removed in 0.16.2+.
07a7cccb
NG
2102 `(#:tests? ,(string-prefix? "x86_64-"
2103 (or (%current-target-system)
2104 (%current-system)))
049bdae5 2105 #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
42399ad7
NG
2106 #:phases
2107 (modify-phases %standard-phases
2108 (add-after 'unpack 'unbundle-libccd
2109 (lambda _
2110 (substitute* "CMakeLists.txt"
2111 (("configure_file\\(libccd/.*") ""))
2112 #t)))))
2113 (inputs
2114 `(("glu" ,glu)
2115 ("libccd" ,libccd)
2116 ("mesa" ,mesa)))
76fcbb78 2117 (home-page "https://www.ode.org/")
42399ad7
NG
2118 (synopsis "High performance library for simulating rigid body dynamics")
2119 (description "ODE is a high performance library for simulating
2120rigid body dynamics. It is fully featured, stable, mature and
2121platform independent with an easy to use C/C++ API. It has advanced
2122joint types and integrated collision detection with friction. ODE is
2123useful for simulating vehicles, objects in virtual reality
2124environments and virtual creatures. It is currently used in many
2125computer games, 3D authoring tools and simulation tools.")
2126 ;; Software is dual-licensed.
2127 (license (list license:lgpl2.1+ license:expat))))
d6ab5f4f
NG
2128
2129(define-public chipmunk
2130 (package
2131 (name "chipmunk")
2132 (version "7.0.3")
2133 (source
2134 (origin
2135 (method git-fetch)
2136 (uri (git-reference
2137 (url "https://github.com/slembcke/Chipmunk2D.git")
2138 (commit (string-append "Chipmunk-" version))))
2139 (file-name (git-file-name name version))
2140 (sha256
2141 (base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
2142 (build-system cmake-build-system)
2143 (arguments
2144 `(#:tests? #f ;no test
2145 #:configure-flags '("-DBUILD_STATIC=OFF"
2146 "-DBUILD_DEMOS=OFF")))
2147 (inputs
2148 `(("freeglut" ,freeglut)
2149 ("libxmu" ,libxmu)
2150 ("libxrandr" ,libxrandr)))
d0bb1c2f 2151 (home-page "https://chipmunk-physics.net/")
d6ab5f4f
NG
2152 (synopsis "Fast and lightweight 2D game physics library")
2153 (description "Chipmunk is a simple, lightweight, fast and portable 2D
2154rigid body physics library written in C.")
2155 (license license:expat)))
2e0787a5
GL
2156
2157(define-public libtcod
2158 (package
2159 (name "libtcod")
2160 (version "1.15.1")
2161 (source (origin
2162 (method git-fetch)
2163 (uri (git-reference
2164 (url "https://github.com/libtcod/libtcod.git")
2165 (commit version)))
2166 (file-name (git-file-name name version))
2167 (sha256
2168 (base32
2169 "0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
2170 (modules '((guix build utils)))
2171 (snippet '(begin
2172 (delete-file-recursively "src/vendor/utf8proc")
2173 (delete-file-recursively "src/vendor/zlib")
2174 (delete-file "src/vendor/stb_truetype.h")
2175 (delete-file "src/vendor/stb_sprintf.h")
2176 (delete-file "src/vendor/lodepng.cpp")
2177 (delete-file "src/vendor/lodepng.h")
2178
2179 (substitute* "buildsys/autotools/sources.am"
2180 (("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
2181 (("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
2182 "../../src/vendor/stb.c")
2183 (("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
2184
2185 (substitute* "src/libtcod/sys_sdl_img_png.cpp"
2186 (("\\.\\./vendor/") ""))
2187
2188 (substitute* '("src/libtcod/color/canvas.cpp"
2189 "src/libtcod/sys_sdl_img_png.cpp"
2190 "src/libtcod/tileset/truetype.cpp"
2191 "src/libtcod/tileset/tilesheet.cpp")
2192 (("\\.\\./\\.\\./vendor/") ""))
2193
2194 (substitute* "src/libtcod/console/printing.cpp"
2195 (("\\.\\./\\.\\./vendor/utf8proc/") ""))
2196 #t))))
2197 (build-system gnu-build-system)
2198 (arguments
2199 `(#:configure-flags '("--with-gnu-ld"
2200 "LIBS=-lutf8proc -llodepng")
2201 #:phases
2202 (modify-phases %standard-phases
2203 (add-after 'unpack 'change-to-build-dir
2204 (lambda _
2205 (chdir "buildsys/autotools")
2206 (patch-shebang "get_version.py")
2207 #t)))))
2208 (native-inputs
2209 `(("autoconf" ,autoconf)
2210 ("automake" ,automake)
2211 ("libtool" ,libtool)
2212 ("python" ,python)
2213 ("pkg-config" ,pkg-config)
2214 ("stb-sprintf" ,stb-sprintf)
2215 ("stb-truetype" ,stb-truetype)))
2216 (inputs
2217 `(("lodepng" ,lodepng)
2218 ("sdl2" ,sdl2)
2219 ("utf8proc" ,utf8proc)
2220 ("zlib" ,zlib)))
2221 (home-page "https://github.com/libtcod/libtcod")
2222 (synopsis "Library specifically designed for writing roguelikes")
2223 (description
2224 "libtcod is a fast, portable and uncomplicated API for roguelike
2225developers providing an advanced true color console, input, and lots of other
2226utilities frequently used in roguelikes.")
2227 (license license:bsd-3)))