selection is always taken from the last vertex in the primitive.
If the value returned is equivalent to <code class="constant">GL_UNDEFINED_VERTEX</code>, then the
selection is not guaranteed to be taken from any specific vertex in the primitive.
- </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH_GRANULARITY</code></span></dt><dd><p>
- </p><p>
- <em class="parameter"><code>params</code></em> returns one value,
- the width difference between adjacent supported widths for antialiased lines.
- See <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>.
- </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH_RANGE</code></span></dt><dd><p>
- </p><p>
- <em class="parameter"><code>params</code></em> returns two values:
- the smallest and largest supported widths for antialiased
- lines.
- See <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>.
</p></dd><dt><span class="term"><code class="constant">GL_LOGIC_OP_MODE</code></span></dt><dd><p>
</p><p>
<em class="parameter"><code>params</code></em> returns one value,
of simultaneous outputs that may be written in a fragment shader.
The value must be at least 8.
See <a href="glDrawBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDrawBuffers</span></span></a>.
- </p></dd><dt><span class="term"><code class="constant">GL_MAX_DUALSOURCE_DRAW_BUFFERS</code></span></dt><dd><p>
+ </p></dd><dt><span class="term"><code class="constant">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</code></span></dt><dd><p>
</p><p>
<em class="parameter"><code>params</code></em> returns one value, the maximum number
of active draw buffers when using dual-source blending. The value must be at least 1.
<em class="parameter"><code>params</code></em> returns one value.
The value gives a rough estimate of the largest rectangular texture that
the GL can handle. The value must be at least 1024.
- Use <code class="constant">GL_PROXY_RECTANGLE_TEXTURE</code>
+ Use <code class="constant">GL_PROXY_TEXTURE_RECTANGLE</code>
to determine if a texture is too large.
See <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>.
</p></dd><dt><span class="term"><code class="constant">GL_MAX_RENDERBUFFER_SIZE</code></span></dt><dd><p>
<em class="parameter"><code>params</code></em> a single value, the name of the currently bound program pipeline
object, or zero if no program pipeline object is bound.
See <a href="glBindProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glBindProgramPipeline</span></span></a>.
+ </p></dd><dt><span class="term"><code class="constant">GL_PROGRAM_POINT_SIZE</code></span></dt><dd><p>
+ </p><p>
+ <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether vertex
+ program point size mode is enabled. If enabled, then the
+ point size is taken from the shader built-in <code class="code">gl_PointSize</code>. If disabled,
+ then the point size is taken from the point state as specified
+ by <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>.
+ The initial value is <code class="constant">GL_FALSE</code>.
</p></dd><dt><span class="term"><code class="constant">GL_PROVOKING_VERTEX</code></span></dt><dd><p>
</p><p>
<em class="parameter"><code>params</code></em> returns one value,
</p><p>
<em class="parameter"><code>params</code></em> returns a single value indicating the mode of the texture
compression hint. The initial value is <code class="constant">GL_DONT_CARE</code>.
- </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BUFFER_BINDING</code></span></dt><dd><p>
+ </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BINDING_BUFFER</code></span></dt><dd><p>
</p><p>
<em class="parameter"><code>params</code></em> returns a single value, the name of the buffer object
currently bound to the <code class="constant">GL_TEXTURE_BUFFER</code> buffer binding point. The initial value is 0.
two-byte and four-byte pixel indices and components are swapped after being
read from memory. The initial value is <code class="constant">GL_FALSE</code>.
See <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>.
- </p></dd><dt><span class="term"><code class="constant">GL_VERTEX_PROGRAM_POINT_SIZE</code></span></dt><dd><p>
- </p><p>
- <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether vertex
- program point size mode is enabled. If enabled, and a vertex shader is active, then the
- point size is taken from the shader built-in <code class="code">gl_PointSize</code>. If disabled,
- and a vertex shader is active, then the point size is taken from the point state as specified
- by <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>.
- The initial value is <code class="constant">GL_FALSE</code>.
</p></dd><dt><span class="term"><code class="constant">GL_VERTEX_BINDING_DIVISOR</code></span></dt><dd><p>
</p><p>
Accepted by the indexed forms. <em class="parameter"><code>params</code></em> returns a single integer value representing the instance step