update upstream sources
[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glGet.xml
index e992d92..32348cf 100644 (file)
                         selection is always taken from the last vertex in the primitive.
                         If the value returned is equivalent to <code class="constant">GL_UNDEFINED_VERTEX</code>, then the 
                         selection is not guaranteed to be taken from any specific vertex in the primitive.
-                    </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH_GRANULARITY</code></span></dt><dd><p>
-              </p><p>
-                        <em class="parameter"><code>params</code></em> returns one value,
-                        the width difference between adjacent supported widths for antialiased lines.
-                        See <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH_RANGE</code></span></dt><dd><p>
-              </p><p>
-                        <em class="parameter"><code>params</code></em> returns two values:
-                        the smallest and largest supported widths for antialiased
-                        lines.
-                        See <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>.
                     </p></dd><dt><span class="term"><code class="constant">GL_LOGIC_OP_MODE</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value,
                         of simultaneous outputs that may be written in a fragment shader.
                         The value must be at least 8.
                         See <a href="glDrawBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDrawBuffers</span></span></a>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_MAX_DUALSOURCE_DRAW_BUFFERS</code></span></dt><dd><p>
+                    </p></dd><dt><span class="term"><code class="constant">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value, the maximum number
                         of active draw buffers when using dual-source  blending. The value must be at least 1.
                         <em class="parameter"><code>params</code></em> returns one value.
                         The value gives a rough estimate of the largest rectangular texture that
                         the GL can handle. The value must be at least 1024.
-                        Use <code class="constant">GL_PROXY_RECTANGLE_TEXTURE</code>
+                        Use <code class="constant">GL_PROXY_TEXTURE_RECTANGLE</code>
                         to determine if a texture is too large.
                         See <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>.
                     </p></dd><dt><span class="term"><code class="constant">GL_MAX_RENDERBUFFER_SIZE</code></span></dt><dd><p>
                         <em class="parameter"><code>params</code></em> a single value, the name of the currently bound program pipeline
                         object, or zero if no program pipeline object is bound.
                         See <a href="glBindProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glBindProgramPipeline</span></span></a>.
+                    </p></dd><dt><span class="term"><code class="constant">GL_PROGRAM_POINT_SIZE</code></span></dt><dd><p>
+              </p><p>
+                        <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether vertex
+                        program point size mode is enabled. If enabled, then the
+                        point size is taken from the shader built-in <code class="code">gl_PointSize</code>. If disabled,
+                        then the point size is taken from the point state as specified
+                        by <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>.
+                        The initial value is <code class="constant">GL_FALSE</code>.
                     </p></dd><dt><span class="term"><code class="constant">GL_PROVOKING_VERTEX</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value,
               </p><p>
                         <em class="parameter"><code>params</code></em> returns a single value indicating the mode of the texture
                         compression hint.  The initial value is <code class="constant">GL_DONT_CARE</code>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BUFFER_BINDING</code></span></dt><dd><p>
+                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BINDING_BUFFER</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns a single value, the name of the buffer object
                         currently bound to the <code class="constant">GL_TEXTURE_BUFFER</code> buffer binding point. The initial value is 0.
                         two-byte and four-byte pixel indices and components are swapped after being
                         read from memory. The initial value is <code class="constant">GL_FALSE</code>.
                         See <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_VERTEX_PROGRAM_POINT_SIZE</code></span></dt><dd><p>
-              </p><p>
-                        <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether vertex
-                        program point size mode is enabled. If enabled, and a vertex shader is active, then the
-                        point size is taken from the shader built-in <code class="code">gl_PointSize</code>. If disabled,
-                        and a vertex shader is active, then the point size is taken from the point state as specified
-                        by <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>.
-                        The initial value is <code class="constant">GL_FALSE</code>.
                     </p></dd><dt><span class="term"><code class="constant">GL_VERTEX_BINDING_DIVISOR</code></span></dt><dd><p>
               </p><p>
                         Accepted by the indexed forms. <em class="parameter"><code>params</code></em> returns a single integer value representing the instance step