update upstream sources
[clinton/guile-figl.git] / upstream-doc / man4 / xhtml / glGet.xml
index e992d92..32348cf 100644 (file)
                         selection is always taken from the last vertex in the primitive.
                         If the value returned is equivalent to <code class="constant">GL_UNDEFINED_VERTEX</code>, then the 
                         selection is not guaranteed to be taken from any specific vertex in the primitive.
                         selection is always taken from the last vertex in the primitive.
                         If the value returned is equivalent to <code class="constant">GL_UNDEFINED_VERTEX</code>, then the 
                         selection is not guaranteed to be taken from any specific vertex in the primitive.
-                    </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH_GRANULARITY</code></span></dt><dd><p>
-              </p><p>
-                        <em class="parameter"><code>params</code></em> returns one value,
-                        the width difference between adjacent supported widths for antialiased lines.
-                        See <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_LINE_WIDTH_RANGE</code></span></dt><dd><p>
-              </p><p>
-                        <em class="parameter"><code>params</code></em> returns two values:
-                        the smallest and largest supported widths for antialiased
-                        lines.
-                        See <a href="glLineWidth.xml"><span class="citerefentry"><span class="refentrytitle">glLineWidth</span></span></a>.
                     </p></dd><dt><span class="term"><code class="constant">GL_LOGIC_OP_MODE</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value,
                     </p></dd><dt><span class="term"><code class="constant">GL_LOGIC_OP_MODE</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value,
                         of simultaneous outputs that may be written in a fragment shader.
                         The value must be at least 8.
                         See <a href="glDrawBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDrawBuffers</span></span></a>.
                         of simultaneous outputs that may be written in a fragment shader.
                         The value must be at least 8.
                         See <a href="glDrawBuffers.xml"><span class="citerefentry"><span class="refentrytitle">glDrawBuffers</span></span></a>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_MAX_DUALSOURCE_DRAW_BUFFERS</code></span></dt><dd><p>
+                    </p></dd><dt><span class="term"><code class="constant">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value, the maximum number
                         of active draw buffers when using dual-source  blending. The value must be at least 1.
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value, the maximum number
                         of active draw buffers when using dual-source  blending. The value must be at least 1.
                         <em class="parameter"><code>params</code></em> returns one value.
                         The value gives a rough estimate of the largest rectangular texture that
                         the GL can handle. The value must be at least 1024.
                         <em class="parameter"><code>params</code></em> returns one value.
                         The value gives a rough estimate of the largest rectangular texture that
                         the GL can handle. The value must be at least 1024.
-                        Use <code class="constant">GL_PROXY_RECTANGLE_TEXTURE</code>
+                        Use <code class="constant">GL_PROXY_TEXTURE_RECTANGLE</code>
                         to determine if a texture is too large.
                         See <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>.
                     </p></dd><dt><span class="term"><code class="constant">GL_MAX_RENDERBUFFER_SIZE</code></span></dt><dd><p>
                         to determine if a texture is too large.
                         See <a href="glTexImage2D.xml"><span class="citerefentry"><span class="refentrytitle">glTexImage2D</span></span></a>.
                     </p></dd><dt><span class="term"><code class="constant">GL_MAX_RENDERBUFFER_SIZE</code></span></dt><dd><p>
                         <em class="parameter"><code>params</code></em> a single value, the name of the currently bound program pipeline
                         object, or zero if no program pipeline object is bound.
                         See <a href="glBindProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glBindProgramPipeline</span></span></a>.
                         <em class="parameter"><code>params</code></em> a single value, the name of the currently bound program pipeline
                         object, or zero if no program pipeline object is bound.
                         See <a href="glBindProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glBindProgramPipeline</span></span></a>.
+                    </p></dd><dt><span class="term"><code class="constant">GL_PROGRAM_POINT_SIZE</code></span></dt><dd><p>
+              </p><p>
+                        <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether vertex
+                        program point size mode is enabled. If enabled, then the
+                        point size is taken from the shader built-in <code class="code">gl_PointSize</code>. If disabled,
+                        then the point size is taken from the point state as specified
+                        by <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>.
+                        The initial value is <code class="constant">GL_FALSE</code>.
                     </p></dd><dt><span class="term"><code class="constant">GL_PROVOKING_VERTEX</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value,
                     </p></dd><dt><span class="term"><code class="constant">GL_PROVOKING_VERTEX</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns one value,
               </p><p>
                         <em class="parameter"><code>params</code></em> returns a single value indicating the mode of the texture
                         compression hint.  The initial value is <code class="constant">GL_DONT_CARE</code>.
               </p><p>
                         <em class="parameter"><code>params</code></em> returns a single value indicating the mode of the texture
                         compression hint.  The initial value is <code class="constant">GL_DONT_CARE</code>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BUFFER_BINDING</code></span></dt><dd><p>
+                    </p></dd><dt><span class="term"><code class="constant">GL_TEXTURE_BINDING_BUFFER</code></span></dt><dd><p>
               </p><p>
                         <em class="parameter"><code>params</code></em> returns a single value, the name of the buffer object
                         currently bound to the <code class="constant">GL_TEXTURE_BUFFER</code> buffer binding point. The initial value is 0.
               </p><p>
                         <em class="parameter"><code>params</code></em> returns a single value, the name of the buffer object
                         currently bound to the <code class="constant">GL_TEXTURE_BUFFER</code> buffer binding point. The initial value is 0.
                         two-byte and four-byte pixel indices and components are swapped after being
                         read from memory. The initial value is <code class="constant">GL_FALSE</code>.
                         See <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>.
                         two-byte and four-byte pixel indices and components are swapped after being
                         read from memory. The initial value is <code class="constant">GL_FALSE</code>.
                         See <a href="glPixelStore.xml"><span class="citerefentry"><span class="refentrytitle">glPixelStore</span></span></a>.
-                    </p></dd><dt><span class="term"><code class="constant">GL_VERTEX_PROGRAM_POINT_SIZE</code></span></dt><dd><p>
-              </p><p>
-                        <em class="parameter"><code>params</code></em> returns a single boolean value indicating whether vertex
-                        program point size mode is enabled. If enabled, and a vertex shader is active, then the
-                        point size is taken from the shader built-in <code class="code">gl_PointSize</code>. If disabled,
-                        and a vertex shader is active, then the point size is taken from the point state as specified
-                        by <a href="glPointSize.xml"><span class="citerefentry"><span class="refentrytitle">glPointSize</span></span></a>.
-                        The initial value is <code class="constant">GL_FALSE</code>.
                     </p></dd><dt><span class="term"><code class="constant">GL_VERTEX_BINDING_DIVISOR</code></span></dt><dd><p>
               </p><p>
                         Accepted by the indexed forms. <em class="parameter"><code>params</code></em> returns a single integer value representing the instance step
                     </p></dd><dt><span class="term"><code class="constant">GL_VERTEX_BINDING_DIVISOR</code></span></dt><dd><p>
               </p><p>
                         Accepted by the indexed forms. <em class="parameter"><code>params</code></em> returns a single integer value representing the instance step